Everything posted by #REDSTAR ♪ ♫
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[DH-BATTLE] Meh Rez vM vs Adrianita [ Winner Adrianita ]
#REDSTAR ♪ ♫ replied to Adriana's topic in Battles 1v1
will i vote for DH 1 i love it this song so much -
[DH-BATTLE] Roselina vs iportocalo. xd [ Winner iportocalo ]
#REDSTAR ♪ ♫ replied to Aysha's topic in Battles 1v1
i will vote for DH2 I love deep music and relaxing melodies -
[DH-Battle] robila vs Roselina[Winner Roselina]
#REDSTAR ♪ ♫ replied to robila's topic in Battles 1v1
I vote to DH1 I have some good memories with this song R.I.P AVICII -
[DH-BATTLE] The Ga[M]er VS Daniela [ Winner The Ga[M]er ]
#REDSTAR ♪ ♫ replied to [Đ]âńîêlâ.εїз╰‿╯'s topic in Battles 1v1
i love eminem so much so i vote to DH 2 -
[DH-BATTLE] Roselina vs myCro [Winner Roselina]
#REDSTAR ♪ ♫ replied to Aysha's topic in Battles 1v1
Of course i vote to DH 2 because I am old shcool fans -
The new Windows 10 tool will also improve performance Microsoft's new security feature for Windows 10 will make it more difficult for bad actors to infect your PC with malware. As ZDNet reports, the Kernal Data Protection (KDP) security feature prevents malware from modifying Windows 10 memory by giving developers a tool to designate parts of the OS kernel as read-only. When converted to a read-only state, sensitive information housed in memory can't be accessed or modified. Protecting memory by making it read-only is valuable for the Windows kernel, inbox components, security products and third-party drivers, like anti-cheat and digital rights management software, Microsoft wrote in a blog post. "For example, we've seen attackers use signed but vulnerable drivers to attack policy data structures and install a malicious, unsigned driver," Microsoft's Base Kernel Team wrote. "KDP mitigates such attacks by ensuring that policy data structures cannot be tampered with." Microsoft described a handful of secondary benefits generated by the Data Protection feature: Performance improvements – KDP lessens the burden on attestation components, which would no longer need to periodically verify data variables that have been write-protected Reliability improvements – KDP makes it easier to diagnose memory corruption bugs that don’t necessarily represent security vulnerabilities Providing an incentive for driver developers and vendors to improve compatibility with virtualization-based security, improving adoption of these technologies in the ecosystem Microsoft suggested the KDP concept was created in response to attackers shifting their techniques toward data corruption now that security technology can ward off memory corruption attacks. "Attackers use data corruption techniques to target system security policy, escalate privileges, tamper with security attestation, modify “initialize once” data structures, among others," Microsoft notes.
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New GNU compiler updates released today (as reported by Phoronix) serve as yet another sign that Intel will release its hybrid architecture, which combines big cores with smaller cores, for desktop PCs when the Alder Lake-S CPUs land. Intel's Alder Lake-S CPUs will follow the company's Rocket Lake chips, and while Intel hasn't confirmed, information has surfaced that the new chips could be the first Intel desktop chips to support it's Hybrid Architecture. The Alder Lake chips are rumored to come with eight large cores and eight small cores to combine the high-end performance of the big compute cores with the power efficiency of smaller Atom cores. This design builds upon the big.LITTLE (Big.BIGGER in Intel parlance) design that debuted in the company's 3D Lakefield chips. These designs incorporate one large Sunny Cove core combined with four Atom Tremont smaller cores in an ARM-like design. With the architecture proven and already working its way through the ecosystem, it's rational to expect Intel to scale it up to tackle desktop PCs, too. The GNU compiler updates include a list of compatible instructions for both Intel's upcoming data center Sapphire Ridge chips and Alder Lake desktop chips, with the latter noticeably missing support for AVX-512, a SIMD instruction that Intel recently introduced to its desktop chips. These instructions are disabled in Intel's hybrid Lakefield chips to keep the instruction set consistent between cores (Atom doesn't support AVX instructions), therefore easing operating system scheduling routines that target different workloads at the cores best suited for the task. Therefore, the lack of AVX-512 support for Alder Lake could serve as further evidence that Intel will bring its hybrid architecture to desktop PCs. However, while the lack of AVX-512 support seems to point to a hybrid architecture, the Alder Lake support matrix does list standard AVX instructions that aren't supported by the current-gen Atom Tremont cores. That means the next-gen Atom Gracemont cores, largely thought to be the 'little' cores used in Alder Lake, could bring AVX support, albeit in limited fashion, to the Atom line. Intel's previously disclosed Atom roadmap does point to increased vector performance with Gracemont, making those Atom cores extremely likely to appear in Alder Lake. Meanwhile, the Sapphire Rapids chips come with many of the AVX trimmings we'd expect, like AVX512F, CLWB, AVX512VL, AVX512BW, AVX512DQ, AVX512CD, AVX512VNNI, and the new AVX512BF16 that enables support for bfloat 16, a compact numerical format that provides similar performance to FP32, but with half the bits.
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game information: Developers:Bugbear Entertainment Publishers:THQ Nordic Release Date:June 14, 2018 Platforms:PC, Xbox One, PlayStation 4 After a generation jam-packed with realistic racers that have made it their mission to teach us to drive clean and race fair, Wreckfest arrives like a sharp but needed kick in the shins. Forget driving etiquette; this is the automotive equivalent of a bar brawl, and it’s absolutely outstanding. Assembled by Finnish destruction racing specialists Bugbear, Wreckfest rekindles the door-slamming spirit of their original FlatOut games and brings it back to life inside the best demolition derby game in over a decade. Don’t be deceived by Wreckfest’s overt focus on wildly exaggerated, metal-rending mayhem. This isn’t a strictly arcade smash-’em-up carved from the Burnout block; it’s a true successor to the likes of Destruction Derby, the original FlatOut, and the criminally underrated Test Drive: Eve of Destruction (known as Driven to Destruction to those of us outside North America). There’s actually a serious driving model beneath all of this over-the-top, elbows-out competition and conquering the cars here requires more than hope and a heavy right foot – you need some genuine skill. A fairly typical array of driving aids is on hand to tone it down a little, but I reckon Wreckfest is at its best when most of them are stripped away and we have to work harder behind the wheel. Hulking American muscle cars and land yachts squat back on their worn springs and need to be wrestled into heroic Hollywood powerslides and steered on the throttle. Smaller European and Japanese models are nimbler but they’re also lighter, and some are prone to pitching themselves into lethal tankslappers. Some of the cars feel quite similar to each other but overall there are notable differences between the range of body types, from muscle to family wagons, and from sports coupes to front-wheel drive hatchbacks. The special vehicles are another story altogether, from the top-heavy double-decker cars and rollover-prone schoolbuses to the huge harvester with its distinctive rear-wheel steering. The RV is probably my favourite as, despite its heft and relatively low power, it just loves being whipped sideways into ludicrous drifts. There’s also a motorised couch, which handles a lot better than I’d expected it would (but probably could’ve done with some wheelie bars). There are significant differences in grip from mud or gravel to tarmac but, with Wreckfest’s well-tuned sense of weight and friction, the handling overall is smashing. It seems just about every panel and part can be punished, pulverised, or just prised off completely. Equally smashing, of course, is the actual smashing, whether you’re careening through trackside objects or mercilessly poleaxing your opposition. Wreckfest’s wonderful soft-body dynamics mean the cars can be bruised, battered, and bent beyond recognition. The level of damage goes well clear of most other driving games; certainly most everything this side of the realistic car-crashing sim Beam.NG Drive, which uses similar soft-body tech. It seems just about every panel and part can be punished, pulverised, or simply prised off completely. Wreckfest actually has two damage levels you can pick from: normal and realistic. Normal, which makes cars tough but not invincible, is more fun because you can take a few hits and keep going – but I do enjoy the challenge of playing with realistic damage, where just one mistake can see you limping to the finish line missing a wheel. It’s compulsively addictive. Debris from collisions is persistent, too, and every new lap lays down more evidence of the high-speed war playing out on track. By the end of a race it’s likely you’ll be wading through a carpet of metal shards, splintered wood, scattered tyres, and shattered concrete. The sheer amount of mess left in the aftermath of races is wild, and yet almost never affects frame rate. I’ve had some bad slowdown on Xbox fighting through a full field of tightly-packed RVs tearing each other to bits but, other than that, it’s been extremely stable. The AI deserves a special mention as well for giving as good as it takes, and they’re tough but fallible foes. They ruined my races occasionally – but remember, that’s the point. Getting dive-bombed, T-boned, and unloaded in the middle of a drift is all part of the experience and forces us to race defensively and take different lines through corners. Just remember: there’s no penalty for doing the same thing back to them, so have at it. There’s a level of authenticity to the ovals, dirt tracks, and rallycross circuits here that really suits Wreckfest’s tone as a serious destruction derby game at heart. Despite my love for the cult favourite FlatOut Ultimate Carnage, I’m happy Bugbear has opted for a more sanctioned, grassroots motorsport feel here in Wreckfest. There’s a level of authenticity to the ovals, dirt tracks, and rallycross circuits here that really suits Wreckfest’s tone as a serious destruction derby game at heart. There’s still plenty of wild stuff, though – like an insanely dangerous loop-the-loop track, deadly figure-8s, courses that double back on themselves, and derby bowls that are basically skate parks for cars. That credibility extends to the cars, too, which are some of the coolest vehicles I’ve seen in a racing game. Each has been meticulously detailed to look like a hand-painted, hastily-welded rust bucket and – while they’re not licensed – gearheads are sure to recognise a classic Volvo 240 Estate, a Honda CR-X, or a MkI Escort when they see them. They all sound as cool as they look, too, from the grumble of a 50-year-old V8 to the buzz of an angry inline-four. There are a ton of great visual customisation options and liveries available, though Wreckfest is definitely screaming for some kind of rudimentary paint editor where we can spray on our own numbers and messages. Performance tuning is included, too, but it’s a bit disappointing Bugbear opted to ape the Forza and Need for Speed approach with clean and sterile upgrade menus that are in conflict with the grungy junkyard spirit we’re bathed in everywhere else. It’s also a bit annoying that you can’t save and quickly apply different set-ups for cars – like an armoured-up battle-ready beast for derby events and a stripped-down speedster for race events. There’s no cost to reapply owned upgrades but it’s a bit of unnecessary dicking about. There are plenty of premade events in Wreckfest but, while Bugbear has been patient in rationing out its tracks throughout the five tiers of career races, the event types do get a little repetitive. Online multiplayer is on hand to stretch out that lifespan, but I expect I’ll get more value out of the event editor. See if you can last 20 laps against two dozen buses on a lawnmower! Verdict Wreckfest is the long-overdue return of serious, high-quality destruction racing and, in that admittedly slim niche, it’s the king of the crop. It lacks a little spark off the track but out in the thick of it it’s some of the most frantic fun you can have on four wheels. I play plenty of serious racers, but sometimes it’s nice to toss the rulebook into the back seat and get out in the mud and trade some paint. System Requirements: (Minimum) CPU: Intel® Core™2 Duo 2.4 GHz or AMD Athlon™ X2 2.5 GHz CPU SPEED: Info RAM: 4 GB OS: Windows Vista VIDEO CARD: NVIDIA Geforce® GTX™ 460 or AMD Radeon™ HD 6450 PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 SOUND CARD: DirectX®-compatible FREE DISK SPACE: 4 GB DEDICATED VIDEO RAM: 512 MB Recommended : CPU: Intel® Core™ i5 or AMD Phenom™ II X4 CPU SPEED: Info RAM: 8 GB OS: Windows 7 or Windows 8 VIDEO CARD: NVIDIA GeForce® GTX™ 570 or AMD Radeon™ HD 7750 PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 SOUND CARD: DirectX®-compatible FREE DISK SPACE: 4 GB DEDICATED VIDEO RAM: 1024 MB
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[DH-BATTLE] Roselina vs Adrianita [ Winner Roselina ]
#REDSTAR ♪ ♫ replied to Adriana's topic in Battles 1v1
Of course I will vote for DH 2 because I am crazy about Michael Jackson -
Post the song you are listening to right now
#REDSTAR ♪ ♫ replied to Aysha's topic in Weekly Songs ♪ ♫
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accepted [D-harmony] Request Daniela.
#REDSTAR ♪ ♫ replied to [Đ]âńîêlâ.εїз╰‿╯'s topic in Devil Harmony
Like Mehrez said you did not respect the rules Contra -
Can Microsoft Teams make those long meetings more fun? At this point, we're all pretty used to the basic layout shared by virtually every video conference and video chat service. You either get a single prominent presenter or a grid that shows you everyone (up to a certain number) on the call. Changing your background to something a little more exciting than your living room or office aside, it's all basically the same. Well Microsoft has done some research into how users handle this over the last few months and is introducing a number of new features to Teams in order to help make the experience much less taxing for participants (via TechCrunch.) Together mode The first of these new features is Together mode, which at launch places everyone that is participating in the call together in an auditorium with support for up to 49 people. This makes use of the same AI technology that Microsoft was already using in Teams to create background blur or to replace your individual background but is now placing you all in a shared space. According to EEG testing that Microsoft conducted last month, participants are expending considerably less mental effort in this Together mode versus the standard grid view. While they don't have a brainwave chart to support this next claim, their "research has also shown that people tend to be happier, be more engaged in meetings, feel more comfortable keeping their camera on longer — even if they’re not asked to in this mode." Microsoft attributes this at least partially to eliminating the constant problem of wanting to maintain eye contact, while also looking at the other participants on the call, this view essentially eliminates that concern. Now while the auditorium view is the only option available at launch, Microsoft has plans to roll out other options in the future for smaller groups and other meeting types, for example, a coffee shop. Dynamic view and more coming When Together mode isn't the right fit for your meeting, Microsoft is also introducing Dynamic view which gives you a greater degree of control over what you are seeing on screen. This will include options like a side-by-side split view between content from a presenter and selected participants among other options. And this isn't it, there are other new features to help you get your image just right with a variety of video filters and additional controls for your lighting. New chat options are coming soon as well that will allow you to respond with emojis, chat bubbles to avoid the problem of keeping track of your chat view, and live captions and transcripts. Microsoft will also be expanding options for bringing entire companies or massive groups together with Teams in the future, with support for up to 1,000 participants or up to 20,000 in a presentation mode. As we've said previously, Microsoft looks at Teams as far more than simply a video conferencing or chat service, particularly with its Teams for consumers play, but regardless of those grander goals to be your work and home communications hub Teams has clearly become one of the top options in the booming video communications market.
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Gigabyte has released new firmwares for its stack of AMD motherboards that brings support for the latest Ryzen 3000XT-series processors and mitigations for the SMM Callout Privilege Escalation vulnerability. The latest firmwares for AMD 500-and 400-series motherboards include the AGESA Combo V2 1.0.0.2 and Combo V1 1.0.0.6 microcodes, respectively, that will effectively patch the SMM flaw. However, Gigabyte is prioritizing newer motherboards. According to the Gigabyte's timeline, the beta firmwares for X570 and B550 motherboards are already available for download. The final versions will arrive in the middle of July. Pre-500 series motherboards will receive their beta firmwares in the middle of July with the finalized firmware landing at the end of month. *Gigabyte urges owners to update the B550 Arous Master, B450M Aorus Elite, B450M H and A320M HD3 motherboards to the F4, F3, F2 and F2 firmware, respectively. Gigabyte motherboards offer different methods to update the firmware, including Gigabyte @BIOS and Q-Flash. X570 and B550 motherboard owners get access to the Q-Flash Plus feature, which lets you update the firmware without a processor, memory or graphics card present. The SMM Callout Privilege Escalation primarily targets AMD's client and embedded APUs. Luckily, the vulnerability is patched via a microcode, and AMD has claimed that it doesn't shave any performance off the system.
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game information: Developers:Toybox Inc. Publishers:Rising Star Games Franchises:Deadly Premonition Release Date:July 10, 2020 Platforms:Nintendo Switch,PC The original cult classic Deadly Premonition featured terrible combat, graphics that were dated on arrival in 2010, and an erratic audio mix that rendered much of its dialogue unintelligible, but it was easy to look past or even embrace its low-budget shortcomings because its eccentric cast of characters and utterly bonkers story was like no other game that many of us had ever played. Sadly its sequel, Deadly Premonition 2: A Blessing in Disguise, does not enjoy that same saving grace. It inherits many of the technical flaws of its now decade-old predecessor, but its story never manages to disturb or captivate to quite the same extent, making for a much more forgettable follow-up. Director Hidetaka ‘Swery’ Suehiro has apparently shelved his Twin Peaks box set in favour of binge-watching season one of True Detective, because Deadly Premonition 2’s story structure is highly reminiscent of that of the HBO series; flitting back and forth between a videotaped interrogation with Francis “Zach” Morgan in 2019, and his 2005 investigation of a series of murders as his split-personality counterpart Francis “York” Morgan in the fictional deep south small town of Le Carré. It’s an interesting way to frame Deadly Premonition 2’s roughly 20-hour plot, and the episodes set in 2019 allow you to play as new character Aaliyah Davis, who’s charged with interviewing the sickly, disheveled modern-day Zach (whose pot-smoking is hilariously and repeatedly referred to as his “stinking indulgence”). However, these interrogation scenes drag on for far too long, and I never really warmed to Davis, whose po-faced disposition and penchant for Nietzsche quotes quickly become a bore compared to the younger York’s childlike enthusiasm and endless spouting of pop culture fun facts. The cast that’s introduced in the 2005 Le Carré setting is thankfully a lot more kooky. David Jawara is a hotel owner who poses as a chef, concierge, and bellboy like some kind of bayou-born Basil Fawlty. Melvin Woods operates a local food truck and also happens to be the town sheriff. Crawfish farmer Chuck Thompson is short in stature but disgustingly long in nasal hair. Then there's the pint-sized Patricia Woods, who acts as the eye-rolling foil to York's more indulgent anecdotes. These characters each facilitate some hilariously bizarre exchanges with York, but it soon becomes glaringly obvious that there just aren’t as many residents to meet in Le Carré as there were in the original Deadly Premonition’s Greenvale. As a result, there are considerably fewer potential suspects in Deadly Premonition 2’s central whodunnit plot, which means the mystery has less room to swerve in as many unexpected directions and thus feels more predictable. Graphic Violence The bulk of the story may take place in 2005, but Deadly Premonition 2’s visuals appear to be set a few years prior to that. Although there’s a subtle cel-shading technique employed that helps the character models pop, reflections look like they’re being rendered on a Nokia N-Gage and the majority of the environmental textures feature all the definition of a coffee stain on a tablecloth. However, it’s the stuttering frame rate that’s the real serial killer in Deadly Premonition 2, However, it’s the stuttering frame rate that’s the real serial killer in Deadly Premonition 2, routinely snuffing out any enjoyment to be found exploring its New Orleans-inspired setting. Things are pretty tolerable inside any one of its interiors, but the minute you step out onto the streets of Le Carré you become the star in what feels like the world’s sloppiest attempt at stop-motion animation. It’s honestly choppier than an overcaffeinated lumberjack and genuinely uncomfortable to watch for long periods, and performance is poor whether you have the Switch docked or in handheld mode. I went into Deadly Premonition 2 hoping to have my mind blown, but all I got was a mild headache. As a result, once I’d unlocked the ability to teleport around the map using an in-game Uber-style service early on I basically ceased to explore Le Carré either on foot or via York’s skateboard, and nor did I bother to spend much time on Deadly Premonition 2’s side activities like stone-skipping or the shooting gallery aboard an airboat. Almost all of it is made a bit too hard to enjoy by a game engine that drops more frames than a drunken optometrist. Unfortunately, ignoring Deadly Premonition 2’s optional side quests and sticking to its main story path does not completely shield you from having to stutter-step your way to all corners of its overly expansive map, since so many of its main story missions are built around tedious scavenger hunts (one particularly aggravating task involved visiting every vending machine in town in an effort to find the only one that sold tins of spinach). During one such search Morgan actually utters that “this is nothing but a shameless fetch quest,” which is cute, but just because Deadly Premonition 2 is self-aware enough to acknowledge its own monotonous mechanics that doesn’t make them any easier to endure. I was also disappointed with the near complete lack of control and interactivity afforded to you during the crime scene investigation sections. While it’s true that you didn’t really have to deduce much in the original game either, at least you were given a modicum of input by shooting birds’ nests out of trees to find missing evidence, for example. By contrast, in every single one of Deadly Premonition 2’s profiling sections, you merely wander around a reconstructed diorama of the crime and click on all the prompts until it’s complete. Resident Feeble When York enters one of the nightmarish ‘otherworld’ areas of Deadly Premonition 2, his pistol fuses with his arm to become a ‘gunhand’ not unlike the one James Woods’ character wields in the 1983 horror movie Videodrome. And that’s about as interesting as the combat gets, because Deadly Premonition 2’s shooting is otherwise offensively dull. These otherworld sections, which typically unlock at the end of each of the four main episodes, are repeated sets of identical hallways full of slow-moving enemies that lack the quirky mix of creepiness and comic relief that the Shadows provided in the previous game, and they never manage to pose any real threat. They’re just there for you to mindlessly mow down before moving onto the next room full of demonic dimwits. It doesn’t feel like Deadly Premonition, just dreadful repetition. It doesn’t feel like Deadly Premonition, just dreadful repetition. The fact that I found the combat so mindlessly simple is particularly remarkable when you consider that there is no option in Deadly Premonition 2’s menus to invert the Y-axis of its aiming or camera, and my personal preference is to play inverted. This option was a feature of the Deadly Premonition Origins port that was released for the Switch in 2019, not to mention the vast majority of third-person shooters released on any platform in the past couple of decades, so it seems particularly galling that it’s absent from Deadly Premonition 2. The ease with which enemies and bosses are dispatched also renders the upgrade system entirely unnecessary. What good are voodoo charms that increase your pistol’s range and power, or unlock alternate fire modes such as incendiary rounds when every enemy already expires with a halfhearted handful of standard shots? There’s no option to increase the difficulty, either. Instead, the only charm that actually matters is the quirky charm possessed by Francis York Morgan, and the experience of playing Deadly Premonition 2 through to completion was only redeemed by the chance to spend another 20-odd hours with this series’ leading man, who is every bit as unpredictable and peculiar as I’d remembered. I love that he insists on referring to his skateboard as his “darling”. I love that he debates at length with the other half of his split-personality, Zach, exactly which Charles Bronson movie is definitively the best. I especially love that he occasionally hums the insanely catchy ‘whistle theme’ from the original game as he skates around town. At least I think he was humming it; I could never quite hear it over the obnoxiously loud skateboarding sound effect. Verdict Deadly Premonition 2 isn’t good, nor is it so bad that it’s good (like it’s predecessor). It’s something much, much worse: it’s mediocre. And that’s too bad. I’m certainly grateful for the chance to spend some more time with the eccentric and ever enthusiastic Francis York Morgan, because he remains one of the funniest and most unique lead characters in all of gaming. But I found myself less tolerant of Deadly Premonition 2’s technical issues and half-baked combat this time around, and its central mystery is ridiculous without ever going far enough off the rails to be truly surprising or memorable. SYSTEM REQUIREMENTS: MINIMUM: OS: Win 7 64 Processor: Intel Core i3-560 3.3GHz / AMD Phenom II X4 805 Graphics: AMD Radeon R7 360X or NVIDIA GeForce GTX 750 Ti System Memory: 4 GB RAM Storage: 40 GB Hard drive space DirectX 11 Compatible Graphics Card RECOMMENDED: OS: Win 7 64 Processor: Intel Core i5-4670K 3.4GHz / AMD FX-8370 Graphics: AMD Radeon RX 580 8GB or NVIDIA GeForce GTX 1060 System Memory: 8 GB RAM Storage: 40 GB Hard drive space
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*[DH-BATTLE]*Daniela vs .-AdiiLo-. [ Winner ✘°[D]ąnîëlå° 达尼 ]
#REDSTAR ♪ ♫ replied to [Đ]âńîêlâ.εїз╰‿╯'s topic in Battles 1v1
I THINK DH1 IS BETTER THAN DH2 I LIKE THE BASS SO I WILL VOTE FOR DH1 -
There are a few possible fixes for this Windows 10 issue The Windows 10 May 2020 update, the largest update of the year thus far, is being blocked on some system due to unsupported settings. As reported by Bleeping Computer, several users across multiple forums have encountered an error message when attempting to manually install the May 2020 update. “Your PC settings aren’t supported yet on this version of Windows 10," the message reads. "Microsoft is working to support your settings soon. No action is needed. Windows Update will offer this version of Windows 10 automatically when these settings are supported.” As you can see, the message claims a fix is coming but doesn't specify what the heck is wrong in the first place. Unsurprisingly, this lack of transparency has left some users furious enough to post their experience on Reddit, Microsoft's forums and SuperUser. "What can I do to update my computer?" one user wrote on Microsoft's forums. "I've been fighting with this for a while now and I just want to actually update my computer." What to do now Microsoft hasn't officially acknowledged the problem, although the language used in the error message suggests the company is well aware of it. Fortunately, Microsoft software engineer Jennifer Feng came to the rescue (as Techdows discovered), confirming that the software giant knows about the problem. "The block is in place because of various compatibility issues with numerous systems and hardware configurations," Feng added. While the provided reason for this error remains vague, Feng did offer some advice for those having trouble. You'll first want to update all of your hardware drivers. Next, disable Core Isolation by going to Settings> Windows Security > Open Windows Security > Device Security > Core isolation details. Here, check the Windows 10 2004 release info page for mitigations and resolutions to Known issues. If that doesn't work (and it won't for everyone), try installing the update offline after downloading the update ISO. Again, this unofficial fix (posted to Microsoft's TechNet) won't work for everyone, but it seems to have a pretty high success rate. "So what I have done is to disable completely the internet on the computer, reboot the computer and install the iso and wait," the user who posted wrote. "Works perfectly now you can reactivate the internet after. It's probably a bug on something when the installer verifies the computer with Internet before installing."
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Intel Gemini Lake CPUs Sail off Into the Sunset Intel has finally retired its Gemini Lake processor lineup. The decision doesn't come as a surprise, since the chipmaker rolled out Gemini Lake's successor, Gemini Lake Refresh, last year, Gemini Lake, which debuted in 2017, includes low-powered CPUs targeting entry-level devices, such as laptops, desktops or AIOs. The processors are based on Intel's Goldmont Plus microarchitecture and built with the 14nm process node. The Gemini Lake family is mainly embodied by by Pentium Silver and Celeron processors that max out at four CPU cores without Hyper-Threading. The base clocks span between 1.1 GHz to 2 GHz, while the boost clocks range between 2.4 GHz and 2.8 GHz. Independent of the model, Gemini Lake processors come equipped with 4MB of L2 cache. Intel Gemini Lake CPUs Intel will stop taking orders on the Pentium models on October 23, 2020, with the last shipment going out by April 2, 2021. On the other hand, Intel is giving its clients a little more time for the Celeron SKUs. According to Intel's document, clients can still put in orders for the Celeron models until January 22, 2021. The final orders are expected to ship out by July 9, 2021. With Gemini Lake's exit, consumers can expect to see Gemini Lake Refresh chips in budget-friendly devices in the near future. Gemini Lake Refresh doesn't present any significant changes on a microarchitectural level. The 14nm parts still peak at four cores and feature TDP (thermal design power) limits of 6W or 10W. Nevertheless, Intel did give Gemini Lake Refresh a small boost clock upgrade over the original Gemini Lake chip. The refreshed 14nm processors flaunt boost clocks between 2.6 GHz and 3.2 GHz,depending on the model. That's not a big change but still better than nothing.
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game information: Developers:Destructive Creations Publishers:1C Entertainment Release Date:May 22, 2018 Platforms:PC, Xbox One, PlayStation 4 There’s a spectrum with games about knights and vikings regarding how much they lean into the po[CENSORED]r perception of history rather than the reality. Ancestors Legacy definitely falls on the end that would make Braveheart seem like a PBS documentary, with Norse warriors screaming about Valhalla and how much fun it is to slaughter peasants. While it may not live up to its claims of being a “historically accurate” depiction of the “harsh, brutal times” of the Medieval era, it is a reasonably entertaining, squad-based RTS. The bread and butter of its six historically-inspired campaigns, multiplayer, and skirmish versus AI modes is a familiar and well-designed throwback to RTS classics. You build a main base that produces units while capturing and fortifying smaller villages that generate resources around the detailed, tactically interesting maps. Units are organized into squads of five to ten, creating a level of intimacy that reminded me a lot of Company of Heroes in mostly positive ways. Each of the four factions has a unique identity and preferred playstyle that keeps things from stagnating. The Vikings’ offense-focused infantry are the best around, but they lack good horsemen. The Germans have excellent heavy, mounted knights, the English have the best bowmen by far, and the Slavs get horse archers that open up some deadly hit-and-run tactics. There are also some unique strategic technologies available to each, like the Norse ability to fortify buildings, which gave a further dimension to playing as or against any given faction. Engagements between well-balanced forces ultimately come down to luck. I wasn’t the biggest fan of how the core infantry warfare works, though. The three melee units are spearmen, shieldbearers, and axemen, which have a rock-paper-scissors relationship to one another. While it’s possible to counter an enemy’s army composition by building a lot of the unit that counters the one they’re focusing on, I found that engagements between well-balanced forces ultimately came down to luck. If I happened to have my spearmen in the center and my opponent had axemen there, I usually didn't have enough time to adjust between spotting the enemy and battle being joined. There is a retreat mechanic, but it sends a unit fleeing a fair distance from the battle even at the best of times. There really isn’t a way to disengage and maneuver. This takes some of the utility out of the clickable tactical abilities available to certain units, such as the ability to enter a defensive stance to brace for a charge or berserkers sacrificing defense for added attack. The melee almost always devolves into a big blob of assorted troops who are stuck in for the duration or until one side decides to route. There’s also a morale mechanic affected by things like flanking and being outnumbered, but neither the manual nor the tutorial missions really explain what low morale actually does. I was only ever aware of the fact that keeping it high was probably a good thing. Archers and cavalry allow for much better in-the-moment decision-making, thankfully. Ranged units are very powerful, but can inflict a devastating amount of friendly fire if, for instance, they’re firing over the backs of your own army at a unit that has engaged them in melee. Positioning of archers and using my own archers to quickly and decisively counter the enemy’s own ranged troops, or executing a rear cavalry charge from concealment right when the enemy was committed, created many of the most satisfying moments I had. Unlike infantry skirmishes, it really felt like my planning and quick thinking won the day over pure statistical advantages. I never got tired of watching huskarls chop through an enemy formation. I was also really pleased with the inclusion of a cinematic camera that lets you zoom way down to troop level and temporarily disable the UI to watch the carnage unfold. The units and animations look really good from this perspective, and I never got tired of watching huskarls with their massive, two-handed axes chop through an enemy formation. The uniforms and armor, unlike some other elements of the world, show a reverence for history that I appreciated. And it runs really well on my system (GTX 1070 and a Core i7-4770K with 16GB of RAM) even with everything maxed and massive battles raging. Ancestors Legacy explores some interesting territory across its 30 total campaign missions. There are a number of fairly competent stealth missions, a few exciting, historically-inspired set-piece battles that ditch base building to have you command a wing of a larger army, and even a particularly enjoyable excursion in which you must unite all the Polish tribes of a region – either politically or militarily – to fend off a looming German attack. Saying they can play fast and loose with history is a hilarious understatement, however. The Viking campaign in particular was almost cringe-worthy, depicting the Norsemen as bloodthirsty berserkers and portraying the raid on Lindisfarne – which was essentially a small group of pirates robbing a largish, undefended church – as a siege of a heavily-fortified citadel right out of the Crusades. I can see why a mission based around mugging some unarmed monks wouldn’t exactly be enthralling, but given that the vikings actually sieged some really major cities like Paris and Constantinople in this time period, I don’t know why they decided to go with such an ahistorical retelling of a well-known but incredibly minor “battle”. A lot of the more traditional conquest missions became far more infuriating, and not for their lack of historicity. Several campaign levels give the resource-deprived AI the ability to continually crank out units almost faster than you can kill them when their main base is threatened. This artificial difficulty didn’t add anything to those missions other than duration, which caused them to greatly outstay their welcome. Partly because I knew no one was getting infinite money cheats, the multiplayer was a highlight. Up to six players can compete over some well-balanced maps in either a traditional “destroy all the enemy bases” mode, or a more interesting, objective-based challenge in which control of more villages than the enemy team inches yours closer to victory. I didn’t encounter any connectivity issues and was able to find quick matches with only a couple minutes of wait at most times of day, which is always a plus. Verdict More often than not, Ancestors Legacy showed me a good time watching my berserkers, Teutonic knights, and Slavic tribesmen hack their way through forests, marshes, and the occasional open field. The weakness in the core infantry combat, which tilts a bit too much away from quick, tactical thinking and into correctly guessing how the enemy line will be arranged, was the main issue that kept me from really coming to love it. Historical inaccuracies aside, though, it scratched my itch for a traditional RTS in a way that will probably keep me coming back. System requirements: Minimum: Requires a 64-bit processor and operating system OS: Windows® 7 (Service Pack 1) , Windows 8.1 and Windows 10 - (64-bit only). Processor: 2.6 GHz Intel® Core™ i5-750 or 3.2 GHz AMD Phenom™ II X4 955 Memory: 4 GB RAM Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD5850 (1 GB VRAM) DirectX: Version 11 Network: Broadband Internet connection Storage: 8 GB available space Sound Card: Integrated or dedicated DirectX 11 compatible soundcard Recommended: Requires a 64-bit processor and operating system OS: Windows® 7 (Service Pack 1) / Windows® 8 / Windows® 8.1 / Windows® 10 / (64-bit only) Processor: AMD Octa-Core / Intel Quad-Core processor running at 3.4 GHz (AMD FX X8 8350 or Intel Core i5 3570 or newer architectures are recommended) Memory: 8 GB RAM Graphics: AMD/NVIDIA dedicated with at least 2048MB of dedicated VRAM and with at least DirectX 11 and Shader Model 5.0 support. AMD Radeon R9 285 and NVIDIA GeForce GTX 670 and above are recommended graphic cards. DirectX: Version 11 Network: Broadband Internet connection Storage: 8 GB available space Sound Card: Integrated or dedicated DirectX 11 compatible soundcard
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[DH-BATTLE] Hossam VS REDSTAR [Winner REDSTAR]
#REDSTAR ♪ ♫ replied to Hossam Taibi's topic in Battles 1v1
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If you’d like to move the default positioning of the Spotlight search bar, you’re in luck First introduced in 2004, on Mac OS X 10.4 (Tiger), Spotlight is an Apple-specific desktop search tool that’s still around today. It’s incredibly useful for a quick search of applications, files, and utilities that you might otherwise have to remove your hands from the keyboard to perform. Though it’s had a fair share of competitors -- including the ultra-powerful Alfred -- the handy Command + Space keyboard shortcut and an ever-improving suite of features have made Spotlight a fan favorite over the years. Its search bar though, tends to get in the way. By default it opens in the top third of the screen, centered horizontally, blocking things from if you don’t move it. And many aren’t even aware that you can move the search bar, as it wasn’t always movable. If you’d like to move the default positioning of the Spotlight search bar, you’re in luck. It really couldn’t be easier. 1) On the Mac menu bar, click the looking glass (Spotlight) icon. 2) Click and drag the Spotlight search bar to wherever you want to place it. 3) To bring it back to its default position, click and hold on the Spotlight icon for a few seconds.
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UASP provides faster disk IO for USB drives In recent weeks the Raspberry Pi Foundation have been publicly testing their new USB boot firmware for the Raspberry Pi 4, and as this edges ever closer to a stable release there are many looking to add faster and better storage for their Raspberry Pi. One of those intrepid hackers is Jeff Geerling who has been testing USB 3.0 storage solutions and discovered “a USB 3.0 SSD was ten times faster than the fastest microSD card I tested.” But a chance comment on his video revealed that there was something even faster, UASP (USB Attached SCSI Protocol). Jeff explains “Without UASP, a drive is mounted as a Mass Storage Device using Bulk Only Transport (or BOT), a protocol that was designed for transferring files way back in the USB 'Full speed' days, when the fastest speed you could get was a whopping 12 Mbps!” He then further explains how the BOT protocol cripples the throughput gains offered by USB 3.0. Throughout Jeff’s blog post we learn more about UASP via the careful steps he has taken to test this protocol and the knowledge gained by examining the different types of USB 3.0 SATA enclosures. One of Jeff’s benchmarks shows just how much of a difference UASP can be, hdparm tests show a BOT transfer running at 172.13MB/s, but with UASP the transfer speed was 296.71MB/s! Jeff also took the time to run a random 4k read / write test “...UASP still makes a big impact. Random reads are 35% faster, and random writes are 20% faster.”
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game information: Developers:Codemasters Publishers:Deep Silver Release Date:July 10, 2020 Platforms:PC, PlayStation 4, Xbox One, Stadia Formula One is very much defined by its superstar drivers. Hamilton. Schumacher. Senna. These names loom large over entire eras of F1 racing. But while it’s the drivers that get the adulation, the legacies, and the lucrative watch endorsement deals, above all that Formula One is still a team sport. F1 2020 is without doubt the most superb interpretation of that yet, bringing a satisfyingly deep management angle to the most feature-filled Formula One game I can remember. Formula One really is much, much more than just driver versus driver. It’s organisation versus organisation in a chequebook-shattering technological arms race, and F1 2020’s fantastic new My Team mode is a wonderful and addictive representation of this war over precious milliseconds. Leading by Example My Team stands apart from past F1 career modes by casting players as not just a driver, but as a team owner, too. Where previously we’ve needed to choose and join an existing team as a driver-for-hire, and hop between them as the opportunities arise, F1 2020 allows players to follow in the footsteps of greats like Sir Jack Brabham and Bruce McLaren and build their own personal race teams around them – all while still taking to the track every weekend. While past F1 career modes have allowed us to control car upgrade R&D on behalf of our employers, giving drivers at least some influence on what happens off the circuit, My Team massively eclipses this. You need to build a brand new team from the ground up, effectively becoming the 11th team within the F1 championship. That means choosing team colours, assembling a logo, signing a power unit, securing sponsors, honing a livery and matching race suits, contracting a second driver, and watching your finances as you attempt to grow your organisation into an outfit that can challenge the established powerhouses. My Team adds a huge amount of longevity to F1 2020 My Team adds a huge amount of longevity to F1 2020. I’ve never hit the 10-year mark in previous F1 games, but I could here. And it’s not just because there are visible things to spend vast sums of your sponsorship bucks on – like upgrades to various parts of your business, including bigger and better simulators and fancy wind tunnels for your aero boffins. And it’s not just because the finite number of days in the F1 calendar means it’s a constant juggling act to schedule everything from training for your second driver to team building activities for your various R&D departments. It’s because the sense of ownership over the destiny of my race team is something unique to F1 2020. Previous F1 career modes simply haven’t been able to produce the same emotional connection. When my first driver refused to re-sign after our debut season – after all the time I dedicated to boosting his stats via training – I was pretty bent out of shape. How dare he? After everything Jack Speedweasel Racing did for him! Seeing him finish last in the first round after leaving my team was surprisingly satisfying. Yes, the livery selection scope is ultimately pretty narrow. Yes, it’s a bit silly that showing any kind of specific attention to one department makes the rest of your staff grumpy, like they’re a bunch of five-year-olds who missed out on a cookie. Yes, some of the recycled cutscenes clash a bit with the fantasy of you being the boss now. But, minor grievances aside, mixing a robust motorsports management experience with the series’ existing brand of excellent on-track action means My Team isn’t just the best thing Codemasters has ever added to its F1 franchise – it may be the best addition to any F1 game since Psygnosis coaxed Murray Walker into a sound booth back in the late ’90s. Time to Split If additional team micromanagement isn’t your bag, or you just bleed Ferrari red and could never imagine racing against them, My Team hasn’t replaced the traditional Career Mode; it still exists as a separate mode. Like last year you can start with a small F2 appetiser, though you can also complete a full season of it this time, if you wish. Failing that, there’s still the regular Championship mode, where you play as a real driver in a fantasy version of the 2020 season. You know, the one that was going to start in Australia instead of Austria. Zandvoort and Hanoi make their debut and, while the latter is a little plain to look at from track level, a pair of long straights and some gently snaking S-sections that you can basically straightline through contribute to a pretty wicked sense of speed. There is no shortage of content in F1 2020. Perhaps best of all, however, is the return of split-screen. And yes, it seems a little silly to celebrate something we had back in 1996, but I’ve had a hoot playing F1 2020’s splitscreen with my kids. You can choose any driver and car you want but we’ve had fun turning the splitscreen into a bit of couch co-op by racing on the same team and striving for 1-2 finishes. I did glance down at one point to find the AI struggling to extract themselves from a monster wreck at Monza my son found himself caught in, but he was howling with laughter at the time, so well played, Codemasters. After all, anything can happen in Formula One, and it usually does. t seems a little silly to celebrate something we had back in 1996, but I’ve had a hoot playing F1 2020’s splitscreen The inability to mix the excellent, standard simulation handling with the new, more forgiving casual driving model in splitscreen means adept F1 players will probably need to crank it down to casual to share the track with the very young or inexperienced, but it’s a little sacrifice for a lot of fun. The casual driving model provides a helpful friction assist for off-track excursions and an automatic respawn feature for F1 newbies, but F1 2020 caters for the other end of the spectrum too, with improved grip on corner exits thanks to some massaging of the tyre model, and a more realistic ERS deployment mechanic. The main function is now mapped to a single, more authentic ‘Overtake’ button. There are also neat, nerdy touches like the ability to fiddle with the HUD and fully customise what you want on screen. Verdict F1 2020 is simultaneously the deepest yet most accessible Codemasters Formula One experience to date. The heavy reliance on recycled vignettes and the same old faces we’ve been seeing for virtually an entire generation admittedly means F1 2020 doesn’t necessarily look as fresh as it feels but, between My Team and splitscreen, this is the most fun I’ve had with the F1 series for years. SYSTEM REQUIREMENTS: MINIMUM: Requires a 64-bit processor and operating system OS: 64 bit Windows 10 Processor: Intel Core i3 2130 / AMD FX 4300 Memory: 8 GB RAM Graphics: NVIDIA GT 640 / AMD HD 7750 (DirectX11 Graphics Card) Storage: 80 GB available space Sound Card: DirectX Compatible Additional Notes: Dual Layer Compatible DVD-ROM Drive RECOMMENDED: Requires a 64-bit processor and operating system OS: 64 bit Windows 10 Processor: Intel Core i5 9600K / AMD Ryzen 5 2600X Memory: 16 GB RAM Graphics: NVIDIA GTX 1660 Ti / AMD RX 590 (DirectX12 Graphics Card) Storage: 80 GB available space Sound Card: DirectX Compatible Additional Notes: Dual Layer Compatible DVD-ROM Drive