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Everything posted by Desire-

  1. Conge @Suarez ❤️❤️ 

     

    1. Suarez™

      Suarez™

      Thanks brother ❤️?

  2. The move to Unreal 4 has improved Milestone’s output to a high level. That much is certain. It was noticeable with both Gravel and Monster Energy Supercross. However, this was looking at two brand new titles, though it could be argued that Supercross was more an extension of MXGP. Not that this is stopping Milestone from releasing MXGP Pro later this month. What about a direct comparison from one entry of a series to the next? MotoGP 18 certainly shines here. However, shining against something that could be best described as “a stopgap at best” isn’t something to be proud of. Maybe this is giving too much away at the start, but MotoGP 18 had so much potential with the move to Unreal Engine 4. One thing, in particular, has made great use of the change of engines. There are a few very small improvements dotted around elsewhere. Everything else may as well have been copy-pasted wholesale. Let’s start with the good. MotoGP actually looks like a modern game now. The scenery has some life to it now. Tracks have actual foliage, no longer flat surfaces with the rare lone shrub stuck up like it’s the last bastion of life in a desert wasteland. As small as this may seem, there’s something that feels wrong about a racing game which feels lifeless. Everything in MotoGP, with one exception, has that feeling of being an actual track on race day. From the bustle before the race to the cheer of the crowd, it’s something you can actually immerse yourself in. That one exception I mentioned is the track itself. There are a few texture pop-ins here and there. Also, It’s strange that other games, including Milestone’s earlier mentioned titles, have been able to make dynamic changes to the tracks as you race. Here, however, all of the skid marks are in place already. Heavy rain doesn’t pool up in certain areas of the track. Simply put, what you do has zero impact on the track itself. It’s a small, but niggling misstep by the game. At least the weather has an impact and looks pretty impressive. With the physics at least you’ve found something that has taken a step forward. A slight, tentative step, but nevertheless a step forward. As said, the weather has more of an impact than ever before. A lovely rainy day will make the track a lot less grippy, you’ll need to be a lot more careful or you’ll easily find yourself going off track. Even the time of day makes an impact, albeit less noticeable, with tyre wear being impacted. It’s here, and with the bikes in general, that Milestone has made a further leap. As before, all of the bikes look and handle differently to one another. Even those in the same class will have those slight differences that can lead you to a preference. Jumping from one class to another is a world of difference, as it should be. It helps that the bikes have been recreated with a huge amount of detail and you can also make your own slight changes to the settings. Bringing back a slight niggle from the previous title are the riders themselves. As before, you have a slight range of leaning styles that each rider is set to. This hasn’t really changed from the previous game and it still has the issue of every single rider being a clone. Height and weight differences are seemingly non-existent in Milestone’s view of MotoGP. Hell, even moving doesn’t seem to be a factor. The riders are still statuesque, even under the force of a collision. Sadly, another major jump to the side is the AI. It’s a complaint I’ve had before and I still have now. All too often you’ll see computer-controlled riders sticking to the optimal line so rigidly it’s like a fetish. It doesn’t matter if you, another rider or a rampaging donkey is in the way, they’re taking that path. I’ve been knocked off and I’ve seen others get knocked off at this failing from the AI. It’s something other series managed to solve last gen, seeing it now is a major disappointment. One thing that can be said is the flaws of the AI is slightly mitigated when the game is played on the harder difficulties. Only slightly. The saving grace will be the ability to play online. Humans are at least a little more likely to take evasive action if the line they wanted suddenly has a solid object in the way. It does help that you’ll be racing for the chance to win a BMW M240i Coupé. Not a slight on the game, but this makes little sense to me. Why offer a car worth £38.5k in a motorbike game when you could offer up three BMW R 1200 R’s? It’s certain game modes that can propel MotoGP 18 forward. You’ll likely not find yourself overly attached to the regular game modes. Be this jumping into a single race or a time trial. Much like the previous release, it’s the career mode that will give you something to sink your teeth in. As you advance through the ranks you’ll gain experience to fine tune and tweak your bike to your own particular specifications. Considering everything, do I recommend MotoGP 18? If you want a motorbike racing game now, then go for it. I wouldn’t be surprised if Ride 3 ended up being a lot better. It’s an improvement on the previous iteration, even if only visually. Aside from that, it feels like the same game but ever so slightly improved. That’s the real shame, the jump from Milestone’s aging engine to Unreal had a lot of potential. All I can hope is that with this being the first MotoGP using Unreal, Milestone will be able to build up and really improve for the next iteration.
  3. And the miracle was taking place! The game has an amazing potato. While Dragon Ball Super is expected to bow in March, fans of the license still have what to see this beginning of the year in pink. Because it is there, it is there, available for all and not only in beta: Dragon Ball FighterZ is freshly arrived! If you live in a cave, or on Namek, know that we did not lose the ball (crystal), yes we were waiting impatiently for a game of cult license signed Akira Toriyama, even though the previous iterations were not not necessarily the most conclusive. It must be said that the po[CENSORED]r craze, very powerful since the first images of presentation, rely on very solid elements. The visual rendering, which will be discussed below, and the development signed Arc System Works, a specialist in 2D tattoo, including the controls Guilty Gear and BlazBlue licenses. So we had the near-assurance of a serious gambling system. And let's just say that we were on the right road. Dragon Ball FighterZ is an experience that lives in several times. Once the game is launched, we land in a Hall, a sort of 3D HUB, in which you take in hand kawai mode avatars, from which all activities are available. This is already a strong point of this app that we must emphasize: we do not fall under the modes, like other titles, sometimes a little awkward. And so as not to lose the newcomers, Arc System Works has thought of setting up secondary objectives, which will firstly push you to go around the place. Arcade, History, Training, Replaying matches, World, Local or Arena Fighting, Leaderboards, and a store where we can spend our hard earned zenis to exchange them for Z capsules. We will notice that two places in the lobby Kamé House and a city representation are empty of activity. From there to think that future events will take place ... A roster that offers pleasant characters to master We owe the design of C-21 to Akira Toriyama himself. Dragon Ball FighterZ wants to be easy to access, and it is a mission validated in the facts. Only small restraint, players who are not connected to the Internet will be entitled to a hall a little empty. In addition, your avatar, which you can change as you wish according to your prizes won in the Z capsules, will discuss with others, wear a customizable warrior card, swing thumbnails to better communicate with others, and other small surprises that we let you discover on the job. This game has been designed by fans, for fans, it feels in the possibilities to display highly referential elements, while allowing gamers enough freedom to customize the appearance of their warrior as best as possible. While this may seem anecdotal, but it is an element that gives a beginning of answer to this question: how could they succeed at this point? With a big dose of love for the basic material ... After these first moments, moved to the Hall, we will have to compete with other warriors. We strongly advise you, very strongly, to get your hands on the game in solo, before you compete with other players. You have to know that the beta phases have given fans a few steps ahead, and the hardest are already quite terrifying level, at least if you have never touched the game. So, what are these famous battles of Dragon Ball FighterZ? First of all, know that we face 2D, and the games are opposing two teams of three, form born with The King Of Fighters, even if we think rather Marvel versus Capcom in this case. Indeed, it is possible to change the fighter, if it is available (so if it does not come to make a support attack, for example). For the rest, Arc System Works delivers some of the simplest mechanics that the studio has recently imagined. Combos, special attacks of all kinds, recharge of ki, all this is done naturally, we are far from the most loaded games of this developer. This obviously has beneficial virtues for non-regulars fighting games, but it is not without consequences in the medium term: it reaches a ceiling of skill. A story mode in ret would A story that struggles to pack us. But those who would like to spend hours and hours on the game are reassured: they will have something to do, much more than they can imagine. Dragon Ball FighterZ offers a roster of 24 fighters (21, and three who fight), which may seem little compared to previous games. Except that here, it is out of the question to cumulate characters that will never participate in muscular debates. Here, even Yamcha has its place, stands up to Vegeta, and it's an excellent philosophy. We will be able to rub as much Visually divine as a Super Saiyan Blue Visually titanic, it is undeniable. Let it be said, you will need a lot of talent to get you in online games. But it is also here that Dragon Ball FighterZ turns out to be the most enjoyable, at least if we digest the defeats more or less well. A tip: find you quickly the trio that best fits your personality. It is out of the question to leave any place to chance, on pain of seeing one of the characters make you the effect of a dead weight, more than anything else. You will soon realize that everything becomes tactical as well as technical. Combinations learned in the Training Mode, if they seem optional to get by in History, will save you more than once the loaves. Also, placing good assists, in a perfect tempo, will be the key to a success certainly difficult to achieve, but terribly rewarding. And, to top it off, the servers are stable, as it should be in this kind of soft. Finally, we kept the most impressive for the end. The game clearly has the potato: the impacts clatter well, we feel immediately in danger when the opponent places a combo. But all that would not be so powerful without this absolutely phenomenal technique. Yes, playing Dragon Ball FighterZ means being immersed in the heart of the license. We love, for example, the way an opponent takes place on the battlefield, after one of his teammates has been eliminated. We find all the Cell salt of the animated, and our imagination is constantly spoiled, to a point that had never been reached by another title from a license manga. If you find better, tell us, because we dry. The animations are also exceptional, all in a deluge of effects that never affects the framerate. A real visual orgasm, which already dates, and will delight the fans: everything is so faithful, from the rendering of special attacks to the animations of teams ... Too bad the music (fruit of a quartet: Toshiyuki Kishi, Hiromi Mizutani, Kenji Katoh and Reno) are not particularly memorable, even if the effects and dubbing partially forget this hitch. Know, moreover, that a Season pass will replace these original compositions by the officials. And that's nice. And the miracle was taking place! Dragon Ball FighterZ is the big game we expected, despite a hype that we could think a little exaggerated. Bandai Namco and Arc System Works are to be congratulated, because this duo, which we hope to return with the same intentions on other licenses, has just proved that we can perfectly adapt a very strong license by applying mastered mechanics, and without taking the fans for milk cows. Of course, the story mode is not the most transcendent, and the maboules of fighting games will be soft enough. But these small deductions should not, for a single second, cast doubt on the stratospheric quality of the title. Technically irreproachable, long for who wants to invest, super nice to take in hand, to a wide range of players: we already hold one of the challengers to enter a future 2018 top!
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  5. Ramadan Kareem. ❤️❤️ 2day
  6. @Mr.Sebby thanks you for 200points :))

     

    1. [X]pErT-

      [X]pErT-

      Thx @Mr.Sebby for 200points

  7. @Suarez You can Back old rank

     i Miss you ? 

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