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MeLiNjoooo

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  1. Leta’s life changed in one moment. She and her friend Lina found an old music box in the mountains... and soon Lina disappeared, leaving behind only a photograph and the ominous music box. Uncover the secrets in atmospheric third-person horror game.ABOUT THIS GAME Leta’s life changed in one short moment when fate lead her to a mysterious artifact. Leta went for a walk in the mountains near her hometown with her friend Lina. They were taking photos of nature when they stumbled upon an old music box. Lina decided to take the strange item home: nobody needs it anyway, right? Soon she went missing leaving behind only a photo and the ominous music box. Leta has to uncover the horrifying mysteries of the ancient artifact... - a third-person horror game; - creepy atmosphere; - original style and soundtrack; - lively animated characters; - puzzles; - about two hours of gameplay; - collectibles; - weirdness; - the music box. MATURE CONTENT DESCRIPTION The developers describe the content like this: This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content A lip bumper can be used for expansion of the teeth in the mandibular arch. In orthodontics, tooth-size discrepancy phenomenon occurs when there is crowding presented. As a treatment, either extractions of teeth or expansion of the arch can be done to correct the tooth-size discrepancy. A lip bumper is placed in front of the anterior teeth to keep the pressure of the lips and cheeks away from the front teeth and back teeth respectively. As cited by Werner et al.,[1] the lip bumper can be used for reduce lower anterior crowding, increase arch circumference, and move the permanent lower molars distally for the purpose of keeping anchorage. Specific changes that occur because of this appliance including anterior teeth tipping forward, molar teeth tipping backwards and the increase in width of the arch formed by the lower teeth. The wire is kept 1.5 - 2.0mm from the front surface of the anterior teeth. Recently, advances have been made to use lip bumpera with mini-screws for distalization of the upper back teeth.[2] A Korn lip bumper is a maxillary lip bumper which was developed by Korn and Shapiro.[3] This lip bumper is made up of .040in stainless steel wire and involves multiple loops. This lip bumper sits high in the maxillary vestibule and 2-3mm away from the attached gingiva. This type of bumper is often used with a bite plate. Wire transfer, bank transfer or credit transfer, is a method of electronic funds transfer from one person or entity to another. A wire transfer can be made from one bank account to another bank account or through a transfer of cash at a cash office. Different wire transfer systems and operators provide a variety of options relative to the immediacy and finality of settlement and the cost, value, and volume of transactions. Central bank wire transfer systems, such as the Federal Reserve's FedWire system in the United States, are more likely to be real-time gross settlement (RTGS) systems. RTGS systems provide the quickest availability of funds because they provide immediate "real-time" and final "irrevocable" settlement by posting the gross (complete) entry against electronic accounts of the wire transfer system operator. Other systems such as Clearing House Interbank Payments System (CHIPS) provide net settlement on a periodic basis. More immediate settlement systems tend to process higher monetary value time-critical transactions, have higher transaction costs, and have a smaller volume of payments. A faster settlement process allows less time for currency fluctuations while money is in transit.The first widely used service for wire transfers was launched by Western Union in 1872 on its existing telegraph network. Once a sender had paid money to one telegraph office, the operator could transmit a message and "wire" the money to another office, using passwords and code books to authorize the release of the funds to a recipient at that location. By 1877 the service was used to transfer almost $2.5 million each year.[1] Because the earliest wire transfers were using telegraph networks, it was termed telegraphic transfer and this name is still used in some countries, although more advanced electronic transfer networks are used. SYSTEM REQUIREMENTS MINIMUM: OS: Windows 7/8/10 Processor: Intel Core i5-2300 @ 2,80 GHz, AMD FX 8120 @ 3.1 GHz Memory: 4096 MB RAM Graphics: NVIDIA GT 630 / 650m, AMD Radeon HD6570 or equivalent DirectX: Version 9.0 Storage: 1024 MB available space Sound Card: 100% DirectX 9.0c compatible sound card RECOMMENDED: OS: Windows 8/10 Processor: Intel i7 920 @ 2.7 GHz, AMD Phenom II 945 @ 3.0 GHz Memory: 8192 MB RAM Graphics: NVIDIA GTX 660, Radeon R9-270 DirectX: Version 11 Storage: 1024 MB available space Sound Card: 100% DirectX 9.0c compatible sound card Video Triler :
  2. V1 effect + text + blur
  3. SELF is a suspenseful Kafkaesque text-based adventure game with simulation and puzzle mechanics. Could you seize the opportunity to find your father and your SELF back in this introspective journey?Dreams use so many bits and pieces of our memory, but not in a logical, linear way. ―Rosalind Cartwright, Psychologist SELF is a suspenseful Kafkaesque text-based adventure game with simulation and puzzle mechanics. My father has vanished, yet I seem to be the only one who has noticed. Even my own mother is completely indifferent to his The journey I must embark upon to bring him back is one that can only be traveled alone In this game, the boundaries of reality, dreams, truth, and memories are blurred. Many puzzles and challenges await, and you must commit to a series of choices leading you to a range of different endings. In this introspective adventure, you must collect clues from throughout your journey and piece them together to find But— will you seize the opportunity to find your SELF? A story that plays out upon an interactive CRT monitor screen. Varied gameplay including bullet hell minigames, inspired by titles such as Undertale and Just Shapes & Beats. A unique experience with rich pixel art and a gripping story. A fragmented narration with multiple endings. This article is about self in reference to individual. For other uses, see Self (disambiguation). For subjective experience, see subjective experience. For personal identity, see personal identity. For the article about mental appearance, see self-image. "Selves" redirects here. For other uses, see Selves (disambiguation). The self is an individual person as the object of its own reflective consciousness. This reference is necessarily subjective, thus self is a reference by a subject to the same subject. The sense of having a self—or self-hood—should, however, not be confused with subjectivity itself.[1] Ostensibly, there is a directness outward from the subject that refers inward, back to its 'self' (or itself). Examples of psychiatric conditions where such 'sameness' is broken include depersonalization, which sometimes occur in schizophrenia: the self appears different from the subject. The first-person perspective distinguishes self-hood from personal identity. Whereas "identity" is sameness,[2] self-hood implies a first-person perspective. Conversely, we use "person" as a third-person reference. Personal identity can be impaired in late stage Alzheimer's disease and other neurodegenerative diseases. Finally, the self is distinguishable from "others". Including the distinction between sameness and otherness, the self versus other is a research topic in contemporary philosophy)[3] and contemporary phenomenology (see also psychological phenomenology), psychology, psychiatry, neurology, and neuroscience. Although subjective experience is central to self-hood, the privacy of this experience is only one of many problems in the philosophical and scientific study of consciousness. The self can be redefined as a dynamic, responsive process that structures neural pathways according to past and present environments including material, social, and spiritual aspects.[16] Self-concept is a concept or belief that an individual has of him or herself as an emotional, spiritual, and social being.[17] Therefore, the self-concept is the idea of who I am, kind of like a self-reflection of one's well being. For example, the self-concept is anything you say about yourself. A society is a group of people who share a common belief or aspect of self interacting for the maintenance or betterment of the collective.[16] Culture consists of explicit and implicit patterns of historically derived and selected ideas and their embodiment in institutions, cognitive and social practices, and artifacts. Cultural systems may, on the one hand, be considered as products of action, and on the other, as conditioning elements of further action.[18] Therefore, the following sections will explore how the self and self-concept can be changed due to different cultures. Markus and Kitayama's early 1990s theory hypothesized that representations of the self in human cultures would fall on a continuum from independent to interdependent. The independent self is supposed to be egoistic, unique, separated from the various contexts contexts, critical in judgement and prone to self-expression. The interdependent self is supposed to be altruistic, similar with the others, flexible according to contexts, conformist and unlikely to express opinions that would disturb the harmony of his or her group of belonging.[19] This theory enjoyed huge po[CENSORED]rity despite its many problems such as being based on po[CENSORED]r stereotypes and myths about different cultures rather than on rigorous scientific research as well as postulating a series of causal links between culture and self-construals without presenting any evidence supporting them.[20] A large study from 2016 involving a total of 10,203 participants from 55 cultural groups found that there is no independent versus interdependent dimension of self-construal because traits supposed by Markus & Kitayama to form a coherent construct do not actually correlate, or if they correlate, they have correlations opposite to those postulated by Markus & Kitayama. There are seven separate dimension of self-construal which can be found at both the cultural level of analysis and the individual level of analysis. These dimensions are difference versus similarity (if the individual considers himself or herself to be an unique person or to be the same as everybody else), self-containment versus connection to others (feeling oneself as being separated from others versus feeling oneself as being together with the others), self-direction versus receptiveness to influence (independent thinking versus conformity), Westerners, Latin Americans and the Japanese are relatively likely to represent their individual self as unique and different from that of others while Arabs, South-East Asians and Africans are relatively likely to represent their self as being similar with that of others. Individuals from Uganda, Japan, Colombia, Namibia, Ghana and Belgium were most likely to represent their selves as being emotionally separated from the community while individuals from Oman, Malaysia, Thailand and central Brazil were most likely to consider themselves as emotionally connected to their communities. Japanese, Belgians, British and Americans from Colorado were most likely to value independent thinking and consider themselves as making their own decisions in life independently from others. On the other hand, respondents from rural Peru, Malaysia, Ghana, Oman and Hungary were most likely to place more value on following others rather than thinking for themselves as well as to describe themselves as being often influenced by others in their decisions. Middle Easterners from Lebanon, Turkey, Egypt and Oman were most likely to value self-reliance and consider themselves as working on their own and being economically independent from others. On the other hand, respondents from Uganda, Japan and Namibia were most likely to consider cooperation between different individuals in economical activities as being important. Chileans, Ethiopians from the highlands, Turks and people from Lebanon placed a relatively high degree of importance on maintaining a stable pattern of behavior regardless of situation or context. Individuals from Japan, Cameroon, the United Kingdom and Sweden were most likely to describe themselves as being adaptable to various contexts and to place value on this ability. Colombians, Chileans, US Hispanics, Belgians and Germans were most likely to consider self expression as being more important than maintaining harmony within a group. Respondents from Oman, Cameroon and Malaysia were most likely to say that they prefer keeping harmony within a group to engaging in self-expression. Sub-Saharan Africans from Namibia, Ghana and Uganda considered that they would follow their own interests even if this means harming the interests of those close to them. Europeans from Belgium, Italy and Sweden had the opposite preference, considering self-sacrifice for other members of the community as being more important than accomplishing selfish goals. Contrary to the theory of Markus & Kitayama, egoism correlates negatively with individual uniqueness, independent thinking and self-expression. Self-reliance correlates strongly and negatively with emotional self-containment, which is also unexpected given Markus & Kitayama’s theory. The binary classification of cultural self-construals into independent versus interdependent is deeply flawed because in reality, the traits do not correlate according to Markus & Kitayama’s self construal theory, and this theory fails to take into consideration the extremely diverse and complex variety of self-construals present in various cultures across the world.[21] The way individuals construct themselves may be different due to their culture.[22] The self is dynamic and complex and it will change or conform to whatever social influence it is exposed to. The main reason why the self is constantly dynamic is because it always looks for reasons to not be harmed. The self in any culture looks out for its well being and will avoid as much threat as possible. This can be explained through the evolutionary psychology concept called survival of the fittest. Philosophy Main article: Philosophy of self The philosophy of self seeks to describe essential qualities that constitute a person's uniqueness or essential being. There have been various approaches to defining these qualities. The self can be considered that being which is the source of consciousness, the agent responsible for an individual's thoughts and actions, or the substantial nature of a person which endures and unifies consciousness over time. In addition to Emmanuel Levinas writings on "otherness", the distinction between "you" and "me" has been further elaborated in Martin Buber's philosophical work: Ich und Du. Religion Main article: Religious views on the self Religious views on the self vary widely. The self is a complex and core subject in many forms of spirituality. Two types of self are commonly considered—the self that is the ego, also called the learned, superficial self of mind and body, an egoic creation, and the self which is sometimes called the "True Self", the "Observing Self", or the "Witness".[23] In Hinduism, the Ātman (self) is not an individual, but a representation of the transcendent god Brahman.[24] One description of spirituality is the self's search for "ultimate meaning" through an independent comprehension of the sacred. Another definition of spiritual identity is: "A persistent sense of self that addresses ultimate questions about the nature, purpose, and meaning of life, resulting in behaviors that are consonant with the individual’s core values. Spiritual identity appears when the symbolic religious and spiritual value of a culture is found by individuals in the setting of their own life. There can be different types of spiritual self because it is determined by one's life and experiences."[25] Human beings have a self—that is, they are able to look back on themselves as both subjects and objects in the universe. Ultimately, this brings questions about who we are and the nature of our own importance.[26] Traditions such as Buddhism see the attachment to self is an illusion that serves as the main cause of suffering and unhappiness.[27] Christianity makes a distinction between the true self and the false self, and sees the false self negatively, distorted through sin: 'The heart is deceitful above all things, and desperately wicked; who can know it?' (Jeremiah 17:9) According to Marcia Cavell, identity comes from both political and religious views.[citation needed] He also identified exploration and commitment as interactive parts of identity formation, which includes religious identity. Erik Erikson compared faith with doubt and found that healthy adults take heed to their spiritual side.[25] Two areas of the brain that are important in retrieving self-knowledge are the medial prefrontal cortex and the medial posterior parietal cortex.[4] The posterior cingulate cortex, the anterior cingulate cortex, and medial prefrontal cortex are thought to combine to provide humans with the ability to self-reflect. The insular cortex is also thought to be involved in the process of self-reference.[5] Psychology Main article: Psychology of self The psychology of self is the study of either the cognitive and affective representation of one's identity or the subject of experience. The earliest formulation of the self in modern psychology forms the distinction between the self as I, the subjective knower, and the self as Me, the subject that is known.[6] Current views of the self in psychology position the self as playing an integral part in human motivation, cognition, affect, and social identity.[7] Self following from John Locke has been seen as a product of episodic memory[8] but research upon those with amnesia find they have a coherent sense of self based upon preserved conceptual autobiographical knowledge.[9] It is increasingly possible to correlate cognitive and affective experience of self with neural processes. A goal of this ongoing research is to provide grounding and insight into the elements of which the complex multiply situated selves of human identity are composed. The 'Disorders of the Self' have also been extensively studied by psychiatrists.[10] For example, facial and pattern recognition take large amounts of brain processing capacity but pareidolia cannot explain many constructs of self for cases of disorder, such as schizophrenia or schizo-affective disorder. One's sense of self can also be changed upon becoming part of a stigmatized group. According to Cox, Abramson, Devine, and Hollon (2012), if an individual has prejudice against a certain group, like the elderly and then later becomes part of this group this prejudice can be turned inward causing depression (i.e. deprejudice).[11] The philosophy of a disordered self, such as in schizophrenia, is described in terms of what the psychiatrist understands are actual events in terms of neuron excitation but are delusions nonetheless, and the schizo-affective or schizophrenic person also believes are actual events in terms of essential being. PET scans have shown that auditory stimulation is processed in certain areas of the brain, and imagined similar events are processed in adjacent areas, but hallucinations are processed in the same areas as actual stimulation. In such cases, external influences may be the source of consciousness and the person may or may not be responsible for "sharing" in the mind's process, or the events which occur, such as visions and auditory stimuli, may persist and be repeated often over hours, days, months or years—and the afflicted person may believe themselves to be in a state of rapture or possession. What the Freudian tradition has subjectively called, "sense of self" is for Jungian analytic psychology, where one's identity is lodged in the persona or ego and is subject to change in maturation. Carl Jung distinguished, "The self is not only the center, but also the whole circumference which embraces both conscious and unconscious; it is the center of this totality...".[12] The Self in Jungian psychology is "the archetype of wholeness and the regulating center of the psyche ... a transpersonal power that transcends the ego." [13][14] As a Jungian archetype, it cannot be seen directly, but by ongoing individuating maturation and analytic observation, can be experienced objectively by its cohesive wholeness making factor.[15] Sociology Video Triler :
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  4. Welcome aboard the HMHS Britannic, the sister ship to the RMS Titanic. Experience first-hand how the biggest ship in the world met its demise in 1916. Do you have what it takes to survive?Welcome aboard the HMHS Britannic, the largest ship to be afloat in 1916, and the sister ship to the RMS Titanic. Experience first-hand how a mine took down the Britannic during World War 1. Relive the final events in this atmospheric simulation experience, including stunning visuals ranging from graphics and breathtaking moments of how the ship began to go beneath the sea, how the ship went down after striking the mine including an accurate representation of ship angles, lifeboat deployment in the correct sequence, and realistic accompanying sounds to provide an immersive environment. Experience how the Britannic took its final breath on that fateful day of November 21st, 1916. You take on the role of Charles Alfred Bartlett, the captain of this large ship. Will you remain on the vessel, or abandon ship before it's too late? Are you prepared for a stunning re-creation of the events that occurred on the HMHS Britannic? This game focuses on a first-person simulation experience. Want to experience one of the sister ships to the Britannic sinking? The RMS Titanic was of the the most luxurious and largest ships! Titanic link: HMHS Britannic (/brɪˈtænɪk/) was the third and final vessel of the White Star Line's Olympic class of steamships and the second to bear the name Britannic. She was the fleet mate of both the RMS Olympic and the RMS Titanic and was intended to enter service as a transatlantic passenger liner. Britannic was launched just before the start of the First World War. She was designed to be the safest of the three ships with design changes actioned during construction due to lessons learned from the sinking of the Titanic. She was laid up at her builders, Harland and Wolff, in Belfast for many months before being put to use as a hospital ship in 1915. In 1915 and 1916 she served between the United Kingdom and the Dardanelles. On the morning of 21 November 1916 she was shaken by an explosion caused by a naval mine of the Imperial German Navy near the Greek island of Kea and foundered 55 minutes later, killing 30 people. There were 1,065 people on board; the 1,035 survivors were rescued from the water and lifeboats. Britannic was the largest ship lost in the First World War. The loss of the ship was compensated by the award of SS Bismarck to the White Star Line as part of postwar reparations; she became the RMS Majestic. The wreck was located and explored by Jacques-Yves Cousteau in 1975. The vessel is the largest passenger ship on the sea floor.[3] The dimensions of Britannic were similar to those of her sister ships, but her dimensions were altered whilst still on the building stocks after the Titanic disaster. With a gross tonnage of 48,158, she surpassed her sisters in terms of size (volume), but that did not make her the largest passenger ship in service at that time; the German SS Vaterland held this title with a significantly higher tonnage.[4] The ship was propelled by a mixed system already tested on her sisters: two triple expansion steam engines powered the three-bladed outboard wing screws while a steam turbine used steam exhausted from the two reciprocating engines to power the central four-bladed screws giving a maximum speed of 23 knots.[5] Post-Titanic design changes Following the loss of Titanic and the subsequent inquiries, several design changes were made to the remaining Olympic-class liners. With Britannic, these changes were made before launch. The changes included increasing the ship's beam to 94 feet (29 m) to allow for a double hull along the engine and boiler rooms, and raising six out of the 15 watertight bulkheads up to B Deck. Additionally, a higher rated 18,000 horsepower (13,000 kW) turbine was added instead of the previous two vessels' 16,000 horsepower (12,000 kW) ones, to make up for the increase in hull width. The central watertight compartments were enhanced, allowing the ship to stay afloat with six compartments flooded.[6] A more obvious external change was the fitting of large crane-like davits, each powered by an electric motor and capable of launching six lifeboats which were stored on gantries; the ship was originally designed to have eight sets of gantry davits but only five were installed before she entered war service, with the difference being made up with boats launched by manually-operated Welin-type davits as on Titanic and Olympic.[7][8] Additional lifeboats could be stored within reach of the davits on the deck house roof, and the gantry davits could reach lifeboats on the other side of the ship, providing that none of the funnels was obstructing the way. This design enabled all the lifeboats to be launched, even if the ship developed a list that would normally prevent lifeboats being launched on the side opposite to the list. Several of these davits were placed abreast of funnels, defeating that purpose.[9] The ship carried 55 lifeboats, capable of carrying at least 75 people each. Thus, 3,600 people could be carried by the lifeboats, more than the maximum number of people the ship could carry. SYSTEM REQUIREMENTS MINIMUM: Requires a 64-bit processor and operating system OS: Windows 7 or higher Processor: i5 3.0 GHz Memory: 4 GB RAM Graphics: At least 1GB of video card memory Storage: 300 MB available space Additional Notes: May work on systems with lower specifications. RECOMMENDED: Requires a 64-bit processor and operating system Video Triler :
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  6. Hot Shot Burn is the hilariously violent party brawler that lets you compete in the galaxy's ultimate televised blood sport. Experience crazy couch battles full of ridiculous flukes and insane skill shots for up to 4 players.“Excited for the day when I can get my friends and family together and blow them up with a puffed up fish monster, talking smack the entire time.” Kotaku “This isn’t a game about strict competitive play, where skill tops all. It’s about stupidity, ridiculous kills, massive rubber-banding, and having fun with friends — and that’s just fine by me.” PC Invasion “My experience at PAX West has firmly put this one on my radar as one of the party games I’ll want to break out when friends stop by.” Nintendo World ReportGladiators! Welcome to the bloody arena, where paper beats rock, rock beats scissors and shotgun beats everything else!Hot Shot Burn is a top-down, hilariously violent party brawler where space gladiators compete in the galaxy's ultimate televised blood sport. Grab some popcorn, invite up to 4 friends, and experience crazy couch battles full of ridiculous flukes and insane skill shots. Can't invite friends to come over? No problem! Just set up a game night and seamlessly play online.Pick your hero, from an ass-whooping space wrestler to deadly moth assassin and one very confused fluffy alien. Each character has unique skills and playstyles, so find your match and get ready to explode your friends and loved ones for a galactic audience of screaming fans.Fast-paced, unpredictable multiplayer action for 2-4 players Play on the couch, online, or both! Loads of arenas, each with unique hazards and rules Feel the effects of powerful mutators that can warp reality and turn a match on its head. Vibrant art style inspired by Saturday morning cartoons Powered the thumping tunes of SYNTHWAVEEEEEEE! A spectacular intergalactic show! It's showtime! Fight and die in front of a live studio audience as you take part in the ultimate gladiator battles. The audience cheers! The commentator makes fun of your tights! A good time is had by all! (All the survivors, I mean…)Win at all costs! We all know that you're here to win, so why bother with "fair play" or "the laws of physics"? Teleport, become invisible, bounce bullets off walls, shoot bullets through walls - whatever it takes to make sure you're the last one standing. All's fair in love and space gladiator arena combat. A burn is a type of injury to skin, or other tissues, caused by heat, cold, electricity, chemicals, friction, or radiation.[4] Most burns are due to heat from hot liquids, solids, or fire.[8] While rates are similar for males and females the underlying causes often differ.[5] Among women in some areas, risk is related to use of open cooking fires or unsafe cook stoves.[5] Among men, risk is related to the work environments.[5] Alcoholism and smoking are other risk factors.[5] Burns can also occur as a result of self-harm or violence between people.[5] Burns that affect only the superficial skin layers are known as superficial or first-degree burns.[2][9] They appear red without blisters and pain typically lasts around three days.[2][9] When the injury extends into some of the underlying skin layer, it is a partial-thickness or second-degree burn.[2] Blisters are frequently present and they are often very painful.[2] Healing can require up to eight weeks and scarring may occur.[2] In a full-thickness or third-degree burn, the injury extends to all layers of the skin.[2] Often there is no pain and the burnt area is stiff.[2] Healing typically does not occur on its own.[2] A fourth-degree burn additionally involves injury to deeper tissues, such as muscle, tendons, or bone.[2] The burn is often black and frequently leads to loss of the burned part.[2][10] Burns are generally preventable.[5] Treatment depends on the severity of the burn.[2] Superficial burns may be managed with little more than simple pain medication, while major burns may require prolonged treatment in specialized burn centers.[2] Cooling with tap water may help pain and decrease damage; however, prolonged cooling may result in low body temperature.[2][9] Partial-thickness burns may require cleaning with soap and water, followed by dressings.[2] It is not clear how to manage blisters, but it is probably reasonable to leave them intact if small and drain them if large.[2] Full-thickness burns usually require surgical treatments, such as skin grafting.[2] Extensive burns often require large amounts of intravenous fluid, due to capillary fluid leakage and tissue swelling.[9] The most common complications of burns involve infection.[3] Tetanus toxoid should be given if not up to date.[2] In 2015, fire and heat resulted in 67 million injuries.[6] This resulted in about 2.9 million hospitalizations and 176,000 deaths.[7][11] Most deaths due to burns occur in the developing world, particularly in Southeast Asia.[5] While large burns can be fatal, treatments developed since 1960 have improved outcomes, especially in children and young adults.[12] In the United States, approximately 96% of those admitted to a burn center survive their injuries.[13] The long-term outcome is related to the size of burn and the age of the person affected.[2]The characteristics of a burn depend upon its depth. Superficial burns cause pain lasting two or three days, followed by peeling of the skin over the next few days.[9][14] Individuals suffering from more severe burns may indicate discomfort or complain of feeling pressure rather than pain. Full-thickness burns may be entirely insensitive to light touch or puncture.[14] While superficial burns are typically red in color, severe burns may be pink, white or black.[14] Burns around the mouth or singed hair inside the nose may indicate that burns to the airways have occurred, but these findings are not definitive.[15] More worrisome signs include: shortness of breath, hoarseness, and stridor or wheezing.[15] Itchiness is common during the healing process, occurring in up to 90% of adults and nearly all children.[16] Numbness or tingling may persist for a prolonged period of time after an electrical injury.[17] Burns may also produce emotional and psychological distress.[18] SYSTEM REQUIREMENTS MINIMUM: Requires a 64-bit processor and operating system OS: Windows 7, 8, 10 (64 bit only) Processor: Intel, AMD 2 core CPU @ 2Ghz Memory: 2 GB RAM Graphics: NVIDIA or Radeon card with 2 GB VRAM, Intel UHD 620 for laptops with no dedicated GPU DirectX: Version 11 Storage: 1 GB available space RECOMMENDED: Requires a 64-bit processor and operating system OS: Windows 7, 8, 10 (64 bit only) Processor: Intel, AMD 2 core CPU @ 3Ghz Memory: 2 GB RAM Graphics: Dedicated Nvidia or Radeon card with 2 GB VRAM DirectX: Version 11 Storage: 1 GB available space Video Triler :
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  7. Time Warpers is the evolution of the po[CENSORED]r incremental game Time Clickers. With features like gun customization, optional permadeath & per run loot, it combines a first person shooter with the endless progression & upgrades of a clicker game.Time Warpers is what's called an 'incremental game'. There's always a fun upgrade to look forward to, and the numbers keep getting bigger! Collect gold, upgrade your weapons & teammates, and even join up with other players in the world as you defeat the enemies & get stronger. All of your favorite things from Time Clickers; Time Cubes, Active Abilities, M aximum Damage & Research (aka Artifacts) are back and better than ever. MULTIPLAYER, CO-OP or SINGLE PLAYER Play in a Private, Co-Op (friends can join) or Public World. In Co-Op & Public Worlds, player's Hoverbikes can merge together creating convoy snakes that move through the world as a pack. Get stronger and become the carrier of a group, or be backup support as you idle. You have the choice; go further together or faster alone. GUN CUSTOMIZATION Collect Perks and customize your Click Weapons, Drone & Turret. Rain projectiles on a group of enemies with the Cluster Perk, create a Boss destroying build focused on Critical Damage, or combine a variety of perks to optimize your run. OPTIONAL PERMADEATH You choose how difficult you want your run to be - the higher the difficulty the higher the rewards. PER RUN LOOT The more you collect the bigger the bonus. Play it safe and evenly spread out your bonuses, or take risks for more powerful combinations. Your choices make each run a unique experience. IDLE & AUTOMATION Hop into your Hoverbike and automatically drive through the world as your Automatic Fire ability shoots auto-targeted enemies, letting you progress through the world even when you're away from your computer. Of course just like any incremental, the more you play the more you can automate. ACTIVE PLAY Take the controls and progress through the world faster. Find the optimal spots to quickly defeat enemies and swiftly move through the world using jump dash and bunnyhop. ENDLESS PROGRESSION Upgrade Perks from Common to Legendary. Invest Time Cubes into Research making you stronger with each run as you explore thousands of zones spread across multiple unique planets. How far can you get? Die Premiere war 1994 in der Walzmühle in Ludwigshafen. Seit 2000 ist jedes Frühjahr die Mannheimer Maimarkthalle fester Austragungsort, wobei DJ-Größen wie Sven Väth, Carl Cox und Richie Hawtin von Anfang an mit dabei waren. Am 50. Geburtstag von Sven Väth, dem 25. Oktober 2014, wurde zu dessen Ehren eine zweite kleinere Version des Time Warp Festivals in der Maimarkthalle gefeiert, bei der Väth selbst, sowie Richie Hawtin, Luciano, DJ Koze und Alex Azary auflegten. 2019 feierte das Festival sein 25-jähriges Bestehen in Deutschland und war – wie bereits in den Jahren davor – restlos ausverkauft. Der DJ Laurent Garnier wurde dabei speziell geehrt, da er seit der ersten Veranstaltung 1994 jedes Jahr dabei war. Das Time Warp Festival ist seit 2005 auch im Ausland präsent, so gab es Stationen in Prag, Wien, Turin, Mailand, Zürich und von 2008 bis 2014 regelmäßig in den Niederlanden. Ab 2014 folgten Festivals in Buenos Aires und New York City. Bei der Time Warp 2016 in Buenos Aires kam es durch Drogenmissbrauch zu mindestens fünf Toten. Der zweite Tag des Festivals wurde daraufhin abgesagt.[1] Auch in den Jahren darauf fand in Buenos Aires keine Time Warp mehr statt. Seit 2018 findet das Festival zusätzlich zu Deutschland auch in São Paulo in Brasilien statt.Time Warp is an annual electronic music festival in Mannheim, Germany. The festival was introduced in 1994 on the other side of the river Rhine in Ludwigshafen. As a cultural festival, the main sponsor was TDK Marketing Europe from 2005 to 2007. The new sponsor is Cosmopop. In 2002, the organizers initiated cooperation with the beverage company Storm which is exclusively served at similar festivals. 2005 saw the launch of three separated festival divisions: blue for main event, red for Labelcamp and green, an area for miscellaneous events and presentations. Earlier festival locations included Prague, Berlin and also Bremen, although most took place in Mannheim. FOR WINDOWS: MINIMUM: Requires a 64-bit processor and operating system OS: Windows 7, 64 Bit Processor: 2.2 GHz Dual Core Memory: 4 GB RAM Graphics: 512 MB VRAM DirectX: Version 11 Storage: 5 GB available space Additional Notes: Time Warpers is an Early Access game - minimum specifications may change during development RECOMMENDED: Requires a 64-bit processor and operating system FOR MAC OS X : MINIMUM: Requires a 64-bit processor and operating system OS: OSX 10+ Processor: 2.2 GHz Dual Core Memory: 4 GB RAM Graphics: 512 MB VRAM, Open GL 3.2 Storage: 5 GB available space Additional Notes: Time Warpers is an Early Access game - minimum specifications may change during development RECOMMENDED: Requires a 64-bit processor and operating system Video Triler :
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  8. Bright and mysterious platformer in the world of the game Sweet Thomas.ABOUT THIS GAME The game takes place in the world of "Sweet Land". This world with an incredible atmosphere hides mysteries and adventures. On the surface there is almost no land, but there are incredible buildings with beautiful plants. It is truly the planet of the oceans. There are rumors that a thousand years ago a highly developed civilization flourished here. Heroes of the game need to find answers traveling through the fascinating world and collect stars for the opportunity to go to the next level! Features Mysteries, secrets and adventures The original bright world of the game Various puzzles with switches and levers Doors, keys and physics Thomas Hay Sweet Escott (26 April 1844[1], in Taunton – 13 June 1924[2], in Hove) was an English journalist and editor. [3][4] Escott received from Queen's College, Oxford his B.A. in 1865 and his M.A. in 1868. At King's College London he was a lecturer in logic from 1865 to 1872 and deputy professor of classical literature from 1866 to 1873.[4] In 1866 he became a leading-article writer for The Standard.[3] In October 1882 he replaced John Morley as the editor of The Fortnightly Review; however, in 1886 Escott suffered a physical and emotional breakdown in health and officially resigned in August of that year.[5] During the last 35 years of his life he lived in semi-retirement in Brighton due to ill health.[6] Escott seems to have written nothing from 1886 to June 1894 and there is no record of his employment during those years.[7] By 1895 he had partially recovered and wrote over 100 article and a number of books before his death in 1924. His acquaintances included a wide variety of prominent people in literature and the arts, including W. S. Gilbert and Alfred Tennyson. Among Escott's close friends were Wilkie Collins, Charles Reade, and the historian Alexander Kinglake.[8] Escott married Katherine Jane Liardet in 1865; the marriage produced three children[9] and ended with her death in 1899. His second wife was the widow Edith Hilton.[3] Thomas is our most cosmopolitan island, yet it still retains the distinctive atmosphere of a Caribbean paradise. For families or couples, St. Thomas is packed with opportunities for smiles and surprise. There is plenty of duty-free shopping, spectacular diving and world-class dining. Enjoy the island’s world-renowned golf course, picture-perfect beaches and spectacular nightlife. Take the Skyride 700 feet above the city or climb the famous 99 Steps of Charlotte Amalie for an incomparable view of the Caribbean. And if you’re interested in culture and history, don’t miss seeing the second-oldest synagogue in the Western Hemisphere, the 1680-built Fort Christian or the childhood home of Camille Pissarro, one of the best-known French Impressionists.Whether you’re enjoying our homemade ice creams and blend-ins, our freshly baked pastries or our handmade chocolates, you can always count on our attention to ingredients and craftsmanship. Enjoy the inviting scent of roasted coffee that fills the cafe? Well, that’s us roasting our beans in our very own roaster. Ask one of our baristas to whip you up a cappuccino, a macchiato or a plain old decaf with room for milk. Sit for a while. Plug in, chill out, and find your happy place! SYSTEM REQUIREMENTS MINIMUM: OS: Windows 7 or later Processor: intel x86 family, 2Ghz Memory: 1 GB RAM Graphics: opengl 2.0 supported graphics card Video Triler :
  9. Welcome
  10. V2 effect + text + blur
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  12. A first-person puzzler where shadows kill you. Watch your step or be swallowed by the darkness.A LETTER FROM VIRGIL, CEO, LIGHTMATTER TECHNOLOGIES Dear Visitor, If you are reading this, you are quite fortunate. You have been personally invited to the world debut of Lightmatter—the greatest breakthrough in renewable energy since the sun was born. I know. You must barely be able to contain your excitement. This invitation includes a one hour tour through my facility, a ten second glance at the launch of Lightmatter, as well as five seconds of eye contact—with me. If that is not enough, bring your wallet. An investment will give you the full tour and prolong our time together. If you behave, I will even let you shake my hand. During the tour, you will witness mind bending technological wonders. They might force you to think in ways that are difficult for you. But don’t worry, you will come out a smarter human being. The only thing I ask of you before you enter my facility, is to embrace the future, open your mind, and your backpack. Yes, cameras, journals, and other useless items will be confiscated by James, my head of security. Don’t try to shake his hand, he might break yours. - Virgil CEO, Lightmatter Technologies PS: During your visit, you might stumble into our cat, Lux. So if you experience skin rashes, headaches, or hair-loss keep in mind that you might be allergic to cats.Free To Try Play the first hour of Lightmatter completely free. Upgrade to play the full game. Your progress will be saved. Want To Buy Before You Try? That’s OK too! You can choose to purchase the full game. An Homage to First Person Puzzlers Play Tunnel Vision Games’ love-letter to the genre. Use lateral thinking to solve mind-bending puzzles with lights, shadows, beams, platforms, and lightmatter.Starring David Bateson as Virgil “Now that I'm thinking about photon power cells, let me test an idea on you. Have you ever wanted to stay awake forever?” Fan favorite, David Bateson leads as Virgil, CEO of Lightmatter TechnologiesVirgil’s Vision For The Future “Imagine at the center of a city, a CORE - providing sustainable and renewable energy to millions. That is the future we are striving for. '' What will you sacrifice today for a brighter tomorrow?The “Aha” Moment “If you are contemplating suicide, by all means - jump that gap with the lamp.” Lightmatter is a game of the floor is lava with deadly shadows and consequences. Examine your surroundings closely. Think smarter, not harder!SYSTEM REQUIREMENTS MINIMUM: OS: Windows 10 Processor: Intel Core i3 4170 / AMD A8-7600 Memory: 8 GB RAM Graphics: NVIDIA GTX 660 / AMD R9 270 Storage: 6 GB available space Video Triler:
  13. The magic torches are lit, the monsters are ravenous, and the kingdom is waiting for a new hero. Experience the legendary Wizardry series’ modern rebirth as you traverse perilous dungeons and take on hordes of fantastic enemies. Are you up to the challenge? ABOUT THIS GAME An old-school challenge in a crisp and colorful package, Wizardry: Labyrinth of Lost Souls revitalizes the time-honored formula of the original dungeon crawler series with modernized visuals and sound. Choose each of your six team members’ class, race, gender, and moral alignment, then delve into one of several dungeons near the central town hub. Advance with caution — monsters are vicious, deadly, and attack in packs. Plan each expedition carefully, stay focused on your objectives, and know when to retreat to the surface. In between expeditions, chat with the locals, pick up new quests, pray for guidance at the temple, go bargain-hunting for new/rare equipment, and more. With patience, skill, and careful planning, your party will rise from a gang of paupers to a mighty force. The magic torches are lit, the monsters are ravenous, and the kingdom is waiting for a new hero. Enter the world of Wizardry: Labyrinth of Lost Souls and experience a classic adventure reborn. KEY FEATURES Your Party, Your Way Choose from eight classes and five races to build a six-person team with diverse but complimentary skill sets. Change their classes in mid-adventure to fit your needs, or focus on leveling up their primary class to earn bonus skills for the party’s benefit. So Beautiful and So Dangerous Tangle with a menagerie of over 100 distinctive monsters, from the traditional to the bizarre, all drawn by famed series illustrator Jun Suemi. The game also features character illustrations by renowned commercial artist Yuki Hayabusa. Conquer the Dungeons Every step through the underworld is fraught with danger, and one wrong move can end your adventure. But if you have the grit to withstand what the dungeons throw at you, both you and your party will gain enough experience to stroll through them like you own them. Wizardry’s Rebirth on PC The PC remaster of this classic originally released for PlayStation 3 features English and Japanese text with the original Japanese voiceovers, high-resolution graphics, and a brand new Turbo Mode to make exploring the game’s massive dungeons a breeze. All story DLC is included, and players can download the Growth Fruit DLC for free to give themselves a boost when creating characters. SYSTEM REQUIREMENTS MINIMUM: OS: Windows 7+ Processor: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz Memory: 1 GB RAM Graphics: Intel(R) HD Graphics 4000 DirectX: Version 11 Storage: 1 GB available space Sound Card: Compatible with DirectX 11.0 Video Triler :
  14. Welcome to the Deep: Pixelart platformer indie game located deep inside caves. You are a cave explorer who accidentally falls in a pit which leads to a big cave system. After some exploration, you find remains of an old civilization that used to live there and decide to explore it a little further. Welcome to the Deep: Pixelart platformer indie game located deep inside caves. Your main goals are to survive and find the exit. You are a cave explorer who accidentally falls in a pit which leads to a big cave system. After some exploration, you find remains of an old civilization that used to live there, but they are long extinct, but the cave is still po[CENSORED]ted with Bats, Slimes and other kinds of creatures. Explore the cave and find secret rooms, chests, coins and more treasure that is hidden deep into the cave. Find your way out of the cave while wall jumping, climbing, sliding or swimming. While exploring the cave, you encounter some weird creatures. The slimes, bats and the Patrol Monster are the enemies you must avoid to get safely outside! After hours of climbing, jumping, and swimming you find the exit and return to your home. The game features a dynamic weather and day-night cycle. Also featured is a building system, whereby players are able to settle on an island and construct a shelter or a raft with which to explore the ocean, and a crafting system, whereby resources can be harvested and combined in order to create equipment. Resources are limited, and therefore need to be managed. As supplies that players are able to carry are limited, items need to be prioritized for the task at hand. Players need to manage their vitals of health, hunger, thirst, and sleep, against the elements they face, and are able to search sunken shipwrecks and islands for interesting and rare equipment.Stranded Deep takes place in the Pacific Ocean, where a plane crash survivor finds themselves faced with some of the most life-threatening scenarios in a procedurally generated world. Players are able to explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes, and need to search for and develop the means to survive. MINIMUM: OS: Windows XP Processor: Intel Pentium 4 Memory: 500 MB RAM Storage: 100 MB available space RECOMMENDED: OS: Windows 10 Processor: Intel Core i5-4200M Memory: 2 GB RAM Graphics: Intel HD Graphics 4600 Storage: 100 MB available space Additional Notes: The game will run fine on any components from 2009 and newer. Video Triler :
  15. A half-elf and retired adventurer named Zefira wants nothing more than to support her husband's fledgling writing career. But to do so, she'll need to once again take up the risky but lucrative job of adventuring. Having nearly lost her life adventuring, the half-elf Zefira decides to settle down with the man who helped save her. However, after getting married, Zefira wants to help support her husband's fledgling writing career. So now she decides to once again take up adventuring in order to bring in some much needed money. Features: Classic RPG Experience Skill Tree System Random enchantments on dropped equipment Weapon enhancement system using materials MATURE CONTENT DESCRIPTION The developers describe the content like this: Zefira contains strong language. Bracha Zefira (Hebrew: ברכה צפירה, also spelled Braha Tzfira, 15 April 1910 – 1 April 1990)[1] was a pioneering Israeli folk singer, songwriter, musicologist, and actress of Yemenite Jewish origin. She is credited with bringing Yemenite and other Middle Eastern Jewish music into the mix of ethnic music in Palestine to create a new "Israeli style", and opening the way for other Yemenite singers to succeed on the Israeli music scene. Her repertoire, which she estimated at more than 400 songs, included Yemenite, Bukharan, Persian, Ladino, and North African Jewish folk songs, and Arabic and Bedouin folk songs and melodies. Born in Jerusalem to Yemenite Jewish immigrants, she was orphaned of both parents by the age of three. She was raised by a succession of Sephardi Jewish foster families in the city and imbibed the musical tradition of each, as well as the local Arabic songs. She rose to stardom in the 1930s with her musical interpretations of Yemenite and Middle Eastern Jewish folk songs, accompanied by Western arrangements on piano by Nahum Nardi. In the 1940s she began collaborating with art music composers such as Paul Ben-Haim, Marc Lavry, Alexander Uriah Boskovich, Noam Sheriff, and Ben-Zion Orgad, performing her songs with classical music ensembles and orchestras. She was po[CENSORED]r in Palestine, Europe, and the United States. In 1966, she received the Engel Prize for her musical contribution. MINIMUM: OS: Windows® 7/8/8.1/10 Processor: Intel Core2 Duo or better Memory: 4 GB RAM Graphics: DirectX 9/OpenGL 4.1 capable GPU DirectX: Version 9.0 Storage: 1 GB available space Additional Notes: 1280x768 or better Display. Lag may occur from loading menus or maps. Turn off other programs before running the game. RECOMMENDED: OS: Windows® 7/8/8.1/10 Processor: 2+ GHz Processor Memory: 4 GB RAM Graphics: OpenGL ES 2.0 hardware driver support required for WebGL acceleration. (AMD Catalyst 10.9, nVidia 358.50) DirectX: Version 9.0 Storage: 2 GB available space Additional Notes: 1280x768 or better Display. Lag may occur from loading menus or maps. Turn off other programs before running the game. Video Triler :
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  16. Hello, just an announcement, We'll have a new journalists recruit model Here,

    For those who asking for the rank, please be in touch

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  18. Putin Life - a game that allows you to feel not only the leader of the Russian Federation, but perhaps the Lord of the world.Rob, steal, enslave. Putin Life - a game that allows you to feel in the role of one of the greatest people in history: the President of the Russian Federation, and possibly the Lord of our world. Plunge into the world of politics. You are only at the beginning of the path, you need to earn money and spread your power, strengthening it without losing the love of your people. Work With the People. Try not to be impudent otherwise your people will revolt and can overthrow you, even without the help of the opposition. build Your Own State You are given the opportunity to choose which churches you want to build, high-rise buildings and heterosexual churches, although there is a chance that irresponsible workers will not be able to perform this task the first time. influence Your People Through the Media. Interact with people by broadcasting your desires, bribe bloggers, order clips, let the best propagandists protect you! MINIMUM: OS: Windows Vista or greater Processor: 2 Ghz Memory: 2 GB RAM Graphics: 512MB+ DirectX: Version 10 Storage: 300 MB available space VIDEO TRILER :
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  19. There can't be any left! In Angry Zombies you have to shoot down every zombie you meet. But be careful! Their villages are solid and your fire is limited. Be specific and don't ..!! Why Early Access? “The development of a game is a long-term task, we allow you to test it in preview before its release. This will allow us to improve it by following your comments on the game so that at the end of development you have the best gaming experience” Approximately how long will this game be in Early Access? “We plan to publish in a few months.” How is the full version planned to differ from the Early Access version? “We plan to add: - New level - New enemies - New weapons - Ranking of the best hunters All this by following the comments and recommendations of the players. While keeping the current grahisms, the final version of the game will be clearly different from the current version.” What is the current state of the Early Access version? “The game is evolution, it is an early access.The possible small bugs will be corrected as and when they are detected. The game currently has 30 levels. You will find more info in the "About" section.” Will the game be priced differently during and after Early Access? “The price is likely to vary as you add content and functionality, you can find the possible future enhancements below.” How are you planning on involving the Community in your development process? “Sharing ideas in the community hub is a great way to get the players involved in the development of the game. We will also carefully consider the comments and opinions of players who have tried the game” ABOUT THIS GAME No mercy! No mercy! Important point ➡ 30 new levels! ➡ Score system! ➡ Hardcore mode! ➡ Immersive sound atmosphere! ➡ Addictive! There can't be any left! In Angry Zombies you have to shoot down every zombie you meet. But be careful! Their villages are solid and your fire is limited. Be specific and don't take prisoners! You will go through 30 new levels accompanied by a sound atmosphere to immerse yourself as much as possible in the role of a zombie hunter! Be on your guard! You will encounter stronger and more resistant enemies than others. Two game modes are at your disposal! - Easy: No constraints. - Hard: You will have no trajectory indication and no firing power. How to make the best score? All you have to do is shoot down a village with a minimum of fire! Are you going to be the best zombie hunter ever? Share your scores and battle photos with the Steam community of zombie hunters. Welcome to the Angry Zombies adventure! MINIMUM: OS: Windows 7/8/10 - 64bits Processor: 2 GHz Intel Pentium 4 or AMD Athlon or equivalent Graphics: Intel HD Graphique Storage: 90 MB available space Sound Card: All Video Trailer :
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  20. congra brother ❤️ 

WHO WE ARE?

CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

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