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¤ Your name:eXeCuToR ¤ Claimed Admin name:BoB1 ¤ Date and time:right now ¤ Reason of complaint:he was killed by an assasin and at the end of kill he said [CENSORED] the lag and i said bobi stop becuase for admins isnt allowed to say bad words but he said shut up.I dont know he said that but its okey becuase some admins arent patient but when i look up at server he gived to me a ban for 60 minutes.I really dont know why i got banned becuase i always respect the rules and i was a part of staff newlifezm and everybody know this.i think he isnt ready to be owner and take a manager becuase some of his topics are totally wrong.Bobi please be more respectfull next time and try to fix your respect and read the rules again ¤ Proof (screenshot or console or demo):
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The world of Linux operating systems can fill a new user with high expectations only to be met with glaring disappointment in a later reunion. That describes my experience with a Linux distro not well known beyond Europe, Austrumi Linux 2.2.9. I first stumbled on Austrumi Linux last year and was immediately drawn to its innovative nature. I loved the small group of Latvian developers' interesting approach to providing a computing platform dangling numerous trinkets of usefulness. Now, after revisiting the latest upgrade, version 2.2.9 released on June 8, I feel somewhat like a jilted lover mumbling, "Is that all there is, still?" Austrumi Linux is an unusual distribution. With a little more polish, it could be a good tool for running the Linux operating system on any computer you touch without changing anything on the hard drive. There lies the reason for my disappointment. That hope for polish is still missing.Austrumi is a bootable live Linux distribution based on Slackware, an old yet still reliable Linux family that spawned numerous portable installations. It requires limited system resources, and the entire operating system with all of its applications run from RAM, making this distro a fast and functional system. Austrumi runs blazingly fast on any old or new computer. I have several really old Intel-compatible computers with 512MB of RAM that remain very functional on distros such as Austrumi and Puppy Linux. Once you burn the ISO file to a CD-ROM or USB drive, you can choose to run Austrumi Linux by first loading it into the host computer's memory. That lets you remove the CD or USB storage after booting the computer to use the optical drive or USB port for other purposes. You can plug the Austrumi bootable medium into any computer. Booting from the CD or USB, with or without transferring it completely to the host computer's memory, allows you to turn any computer into a Linux box without ever touching the hard drive. Save your data to a USB stick or the cloud (if you have an Internet connection). Turn off the computer, and your presence on that machine is non-existent. Some other well-known Linux distros have that same ability. However, Austrumi has the added advantage of allowing users to choose options at each bootup with absolutely no special setup required for use. Austrumi Linux is a handy, all-purpose Linux OS. It can be an instant fix for data rescue. It is credited as being among the fastest Linux distributions with 3D support for ATI, Nvidia, and Intel video cards. So its performance is no slacker. Something Different One of the things that makes Austrumi Linux so interesting is its desktop -- FVWM, or Feeble Virtual Window Manager. The FVWM environment provides a basic desktop display that does not get in the way. FVWM is clean and simple. It is also easy to use. Over the years, its default desktop appearance changed. The current release makes it easy to click an icon that gives you a totally different look. For example, the default desktop look has a panel bar across the top of the screen and a transparent favorites panel anchored along the right edge of the screen. Right-click on the desktop to get a pop-up menu. This default view offers basic displays and menus. It has a virtual workspace switcher at the bottom of the favorites panel with three workspaces.Austrumi Linux's new default desktop is sparse, with a panel bar on top and a favorites bar along the right edge of the screen. Much of the desktop's functionality is similar to using other really lightweight environments like Openbox and Xfce. However, FVWM is much less configurable and simpler to use. Click and Change With Austrumi Linux, you do not have to spend considerable time fiddling with style and theme configurations to change the look and feel. All you have to do is use the change option in system settings. It took a single click to morph the default desktop view into a more modern looking desktop with a MacOS-style dock at the bottom, and several docky-style applets on the desktop. In this setup, you no longer have the transparent panel hanging off the right edge of the screen. It is a much neater look. Persistent Language Failure The problem with Austrumi is the same issue that existed in my initial hands-on review last year. The developers basically ignore language localization. If you speak Latvian, you will feel right at home. Other languages are available that include Russian, English, Greek, and a few more. But you cannot download a language-specific ISO to install the language of your choice. There is only one download file. Its default language is Latvian. I was hoping that this situation was updated with this latest upgrade release. It is not. If or when this problem is corrected, Austrumi Linux has the potential to gain far more notoriety than is provided by its limited exposure in central Europe. It's really too bad the developers continue to ignore this language laziness legacy. Many of the features, along with the ease of use, makes this distro an option over more established and more po[CENSORED]r Linux distros. How the developer team mishandles language localization in this distro removes most incentive for using Austrumi Linux unless, like me, you are a Linux distro-hopping nerd. Dare to Use It Austrumi booted straight into the Latvian language. Obviously, this is confusing. Those users who have a sense for the Linux OSes and how desktop menus work can make their way through the system to get a sense for how Austrumi works. I admit to being a language nerd of sorts. That, coupled with my familiarity with last year's earlier version, became a puzzle-solving challenge. This latest release, however, was uniquely changed. The desktop design's appearance was different. But the built-in language tool remained. To change the Latvian menus to English, click on the Top Menu label at the far right of the panel bar at the top of the screen. Then count down five Latvian words to the wrench and screwdriver (system) icon, and right-click it. Then select the last label in the list (flag icon-Voladyus) to open a short list of languages in a drop-down panel.
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One of the stories bubbling away in the background of the industry is the AMD self-imposed ‘25x20’ goal. Starting with performance in 2014, AMD committed to itself, to customers, and to investors that it would achieve an overall 25x improvement in ‘Performance Efficiency’ by 2020, which is a function of raw performance and power consumption. At the time AMD was defining its Kaveri mobile product as the baseline for the challenge – admittedly a very low bar – however each year AMD has updated us on its progress. With this year being 2020, the question on my lips ever since the launch of Zen2 for mobile was if AMD had achieved its goal, and if so, by how much? The answer is yes, and by a lot. In this article we will recap the 25x20 project, how the metrics are calculated, and what this means for AMD in the long term.The base value for AMD’s goal is on its Kaveri mobile processors, which by the standards of today set a very low bar. As AMD moved to Carrizo, it implemented new power monitoring features on chip that allowed the system to offer a better distribution of power and ran closer to the true voltage needed, not wasting power. After Carrizo came Bristol Ridge, still based on the older cores, but used a new DDR4 controller as well as lower powered processors that were better optimized for efficiency. A big leap came with Raven Ridge, with AMD combining its new highly efficient Zen x86 cores and Vega integrated graphics. This heralded a vast improvement in performance due to doubling the cores and improving the graphics, all within a similar power window as Bristol Ridge. This boosted up the important 25x20 metric and keeping it well above the ‘linear’ gain. From 2017-2019, this was ultimately a lull in AMD’s strategy, namely because there were no significant design changes. The versions of 2017/2018 Raven Ridge come down to slight SKU differences used for the metric, but ultimately when it came time to measure the systems AMD was a little out of cycle here. Moving from Raven Ridge to Picasso was a shift from using GlobalFoundries 14nm to 12nm, which affords a slight power gain but not so much on the performance. Going from 2017 to 2019 still yielded a 23.5% gain within the same product family, mainly due to minor manufacturing updates and better binning or power algorithms. It was around the Picasso time when OEM’s started taking AMD’s notebook platform more seriously, especially as the lead up to 2020’s Renoir. The jump from Picasso to Renoir has been well documented. Our first use of the CPUs, reviewed in the ASUS Zephyrus G14, left us with our mouths open, almost literally. We called it a ‘Mobile Revival’, showcasing AMD’s transition over from Zen+ to Zen2, from GF 12nm to TSMC 7nm, along with a lot of strong design and optimization on the graphics side. The changes from the 2019 to the 2020 chip include doubling the core count, from four to eight, improving the clock-for-clock performance by 15-20%, but also improving the graphics performance and frequencies despite moving down from an silicon design that had 11 compute units down to 8. This comes in line with a number of power updates, adhering to AHCI specifications, and as we discussed with Sam Naffziger, AMD Fellow, supporting the new S0ix low power states has helped tremendously. The reduction in the fabric power, along with additional memory bandwidth, offered large gains.The PT(x) options are the power consumed in those modes. The main thing to bring up about this metric is that it ends up being highly dependent on the device or laptop the processor is being used in. If you want the best result, you need a device that has a low powered, preferably low resolution but efficient display, a small efficient SSD, as few controllers as possible, and as much thermal headroom as possible. The best environment becomes this odd hybrid of premium components but low specifications. For this metric AMD uses their internal reference platforms, which is often based on one of the first devices to launch with the new product. This is where we initially believe that AMD’s improvements kick in – the first devices in 2017 with Raven Ridge were, not to sugar coat it, rather middle-of-the-road. As reported by our sister website Laptop Mag, the HP Envy x360 with Raven Ridge was a repurposed chassis from HP’s catalogue, rather than something hyper optimized. It is likely that AMD’s reference design mirrors this unit a lot, as AMD and HP work very close together. But clearly room for some improvement. For those keeping track, again the base line for this value is referred back to Kaveri. Kaveri also sets a low bar here, being a 19W TDP processor to begin with, and Carrizo improved the metric a lot through its much more optimized power monitoring and delivery. The goal here is for a lower value, so while Kaveri scored a value of E of 1.00 as the baseline, Carrizo was 0.35, Bristol Ridge was 0.34, and Raven Ridge was 0.28, and also gave double the performance of Bristol Ridge. When it came time to Renoir 2020, performance was +75% over Picasso 2019, but also offered 40% lower power as measured by this metric, giving that 2.92x overall gain. Overall AMD has achieved a 5.02x performance gain with a 6.33x idle efficiency, which the company is wrapping up into a combined 31.77x performance efficiency metric. In speaking with AMD’s Sam Naffziger, he mentioned that when this project started, the company had created what it assumed would be the year-on-year targets for both the CPU and the GPU. Ultimately in 2014 AMD was very big on the heterogenous system architecture, attempting to meld GPU compute in with the CPU. While GPU acceleration has made it into some aspects of a standard laptop-style device, it perhaps isn’t as ubiquitous as was originally envisioned, however the ultimate end-point ended up being a distinct CPU and GPU gain anyway. Sam told me that based on those original targets back in 2014/2015, AMD exceeded his projects in CPU by some considerable margin, which offset some of the GPU projections. Sam mentioned that one of the key elements to helping achieve this metric was the work AMD has done in idle power management, which has a direct consequence on standard laptop use battery life. Because the 'efficiency' part of the calculation is heavliy weighted towards idle, decreasing the latency for a CPU to enter and exit a turbo mode helps a machine power to idle quicker. Also, optimizing the voltage characteristics of what defines an idle state amd supporting the S0ix power states was also a big leap in that metric. The ACPI standards have helped define some of that roadmap, and some of the requirements imposed by Microsoft in order to enable certain features have driven the design forward. AMD and x86 vs Arm As an aside, I did want to get Sam’s thoughts on how AMD is approaching the increasing competition from Arm based designs. Note that we had this briefing well before Apple announced its recent news. Sam stated that Arm designs still have to push both frequency and performance at the high-end, which is going to require some extensive work. He pointed to the tribal knowledge of driving x86 at high-performance and at scale – although he did concede that Arm’s partners have a number of impressive core and SoC designs, and they are keeping tabs on what that market is doing. On top of the core work, Arm’s partners still have the ISA/software porting task, and architecture transitions have to enable significant benefits and lots of investment to be taken advantage of. Sam’s point of view is that AMD has no intention of letting any advantage materialize from the Arm space, and aim to stay several steps ahead at all times. Sam was keen to point out that he believes competition is healthy, and not to dismiss Arm, but to acknowledge that AMD aims to be ahead of the curve if any competition does arise.
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Game Informations Genre:Adventure Developer:Gian Sparrow Publisher:Annapurna Interactive Relase Date:Windows, PlayStation 4 April 25, 2017 Xbox One July 19, 2017 Nintendo Switch July 4, 2019 IIexpected What Remains of Edith Finch to be weird and vaguely menacing, but instead found it to be heartbreakingly sweet. Developer Giant Sparrow is no stranger to sadness. Its previous game, The Unfinished Swan, is about a young boy coming to terms with the death of his mother. Sadness is a difficult thing to convey convincingly in a game. Grief is more easily evoked — kill off a favorite character and boom, your player is sad and angry and hurt and all the things that come with a loss. But true sadness, inextricably interwoven with love, is not such an easy lever to pull. What Remains of Edith Finch is a very sad game, because it does the hard work of letting you get to know each member of the Finch family before taking them away. Those lives, experienced through brief flashbacks, make you love those people just enough to genuinely miss them when you remember they’re gone.You play as the titular Finch, returning home for the first time in seven years. Her entire family is gone, though that's no spoiler. In fact, it's the Finch family’s shtick. The Finches have always believed themselves to be under a curse, and they all died long before their time — sometimes mysteriously, sometimes tragically. The truth about those deaths was always a murky area for Edith; her mom didn’t like talking about the past, and the stories told by her grandma Edie were difficult to believe. In What Remains of Edith Finch, Edith moves from room to room, reading the stories of each demise and piecing together her family history, hoping the house will give up its secrets.One thing I absolutely love about the house itself is how incredibly lived-in in feels. It doesn’t come across as a set designed around the idea of a video game level, but rather a home that a dozen members of an impossibly creative family lived in over several generations. Part of this comes at the cost of interactivity – there’s very little in the house you can actually touch or mani[CENSORED]te. Like a museum, there’s a “look, but don’t touch” policy here. But honestly, this didn’t bother me given how much I enjoyed the act of meticulously looking at every beautiful detail of the world. To call What Remains of Edith Finch a game may be slightly disingenuous; it’s more of a storybook. You’ll open some journals, flip some switches and turn a key or two, but by and large you’re roaming the empty halls of the sprawling Finch house as the story is read to you. Edith learns about each character’s death by examining a note or diary left behind in their bedroom, the words spilling out on the screen as you take on the role of the doomed branch of her family tree. The creativity and care given to make sure each story feels uniquely tuned to the person it’s describing kept What Remains of Edith Finch from growing boring. It takes some monumentally deft storytelling to make the death of children — including a baby — anything other than horrifying. Instead, each tale is beautiful in its own sad way. Sam, Lewis and Barbara’s stories are particularly well-crafted, and Milton’s will be a joy for fans of The Unfinished Swan. But Gregory’s passing is the one that will stay with me for a long, long time. It's a crushingly ordinary moment, painful because unlike some other Finch tales, it’s all too plausible.What Remains of Edith Finch is focused almost entirely on several people dying in sometimes terrible ways, but it isn’t gruesome or creepy. Deaths aren’t played for effect, or self-indulgently drawn out to mani[CENSORED]te. They’re not unfair tragedies that a forgiving universe would never allow. Death is a thing that happens, and that’s how What Remains of Edith Finch treats it. It’s not about ends. It’s about Barbara, the child actress, and Lewis, who worked at the cannery. It’s about Sven, who enjoyed woodcarving, and Calvin, who liked rocket ships. It’s about remembering that people are more than just how they ended.Though it only took me just under two hours to complete, the second the credits stopped rolling I immediately restarted What Remains of Edith Finch. Each of the vignettes is so distinct and surprising that I didn’t have enough time to absorb and dissect what I had just played before being whisked away to the next one. But after fully piecing together the threads of the family and sifting through the allegories of their final moments, I was left with a beautiful, heartbreaking mosaic that exudes life, even when mired in death. Giant Sparrow seamlessly transports the player from one character to another, shifting viewpoints and time periods through three generations of a family. To describe any of the stories within the game is to say too much, as each chapter is so distinct from the last in terms of gameplay, aesthetic and setting. The only thing every episode shares is the first-person perspective and simple move, look and click controls. Only in one brief flying and swimming sequence did the interface feel like a hindrance; otherwise it is beautifully integrated. The analogue stick is used to turn a key in a lock, or wind up a music box and turn the pages of book. The effect is tactile rather than testing. The interior of the house is a character in itself, and to learn more about it, you have to explore. The level of detail means that really understanding a space takes more than a moment’s pause, but nothing in the world is surplus: the clutter has a narrative purpose. A wheelchair with an oxygen bottle attached tells one story, as does the modern stairlift in this old house. Even the takeaway boxes and the dishes still smeared with food have a tale to tell. And then there are the books. The Finches were obviously big readers because books are stacked everywhere. The titles vary depending on whose room you’re in – in one you may find Treasure Island sitting beside a book on Japanese manners, in another you’ll see a favourite family cookbook lying open on the table, as if it has been left mid-read. And the game itself acts as a book, with text sitting along the top of a gate or wrapping around the back of an armchair, as Edith narrates. Words may dissolve or letters scatter in the wind, depending where the story travels.Each beautifully detailed bedroom is a mausoleum for a Finch relative, but all the doors are locked, so the path inside is often ingenious and disorienting. A hatch in the floor of one room leads to a tunnel, which then leads to a ladder in another and then Edith climbs through a picture to find the story within. As she explores the rooms, she’s transported into tales of the characters’ last moments. These stories-within-a-story play with ideas of the unreliable narrator, as well as the blurring of fiction and reality. It’s a game about the stories families tell each other and how memories become fiction and then history, before morphing into their own kind of truth. What Remains of Edith Finch system requirements (minimum) Memory:2 GB Graphics Card:NVIDIA GeForce GTX 750 CPU:Intel Core i3-2125 What Remains of Edith Finch File Size:5 GB OS:Windows Vista SP2 64-bit or later (recommended) Memory:4 GB Graphics Card:NVIDIA GeForce 510 What Remains of Edith Finch CPU:Intel Core 2 Duo E8400
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Favourite WWE Fighter : Rey Misterio Theme Song of your Favourite WWE Fighter : Booyaka
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What is your favorite Pistols Secondary in CS1.6?
R e i replied to Z[0]MB!E Unkn0wn' n0 l!fe's topic in Off Topic
Deagle in both mods classic/zombie plague -
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Good Morning guys
How do you feel today
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pffff bhai bitch are you dump stupid or dump huh play like a dumy like bitch are you dump stupid or dump xd
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Fresh from launching its landmark first EV, Mini looks to be expanding its electrified line-up with a potential plug-in variant of its Cooper S five-door hatchback. The hatch is due a substantial facelift before 2023 - having only been subtly updated once in its seven-year lifespan - to bring it into line with newer rivals including the Audi A1, Ford Fiesta and Renault Clio. A prototype spotted by our photographers looks to be hiding only small styling tweaks beneath its front and rear camouflage wrap, but more interesting are clues that this is a plug-in hybrid.The 'E-FZG' sticker in the front windscreen means the mule's powertrain is composed of both combustion and electric elements, and given Mini has yet to introduce hybrid or mild-hybrid options to its line-up, it's likely to be a variation of the larger Countryman Cooper S E All4's plug-in powerplant. No charging socket is visible, but the Countryman's is on the opposite side of the car to the fuel filler cap. Such a move would make sense, given the company's gradual transition to a maker of pure EVs, and would secure Mini an early spot in the burgeoning plug-in family hatchback market, occupied by models including the VW Golf GTE, Hyundai Ioniq PHEV and Mercedes-Benz A250e. It's not yet known whether the Cooper S would be offered solely as a hybrid. Earlier this year, Autocar reported that BMW had delayed development of the next-gen Mini Hatch, both for reasons related to the cost of upgrading its Oxford factory, and because of uncertainty surrounding Britain's relationship with the EU. The model is set to move from its UKL1 underpinnings - new in 2014 - to a new platform, likely BMW's front-driven FAAR architecture or an entirely new platform developed in partnership with Chinese auto giant Great Wall. The FAAR architecture already underpins a plug-in variant of BMW's X1 SUV, but Mini's Countryman PHEV sits atop a four-wheel-drive platform. If it does follow in the footsteps of its larger sibling, the Cooper S PHEV can be expected to take its power from a turbocharged 1.5-litre three-cylinder petrol engine delivering 134bhp and 162lb ft at a low 1250rpm, with a brushless electric motor serving up 87bhp and 122lb ft. It's likely to improve on the Countryman's 26-mile electric-only range, but will weigh substantially more than the current car, so performance figures will likely be affected. Elsewhere, expect updates to be in line with those of the recently refreshed Countryman. Design tweaks will be minimal, but the hatch is likely to receive the Mini Electric's digital instrument display, an optional 8.8in touchscreen and a raft of new personalisation options.
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NSW Health Minister Brad Hazzard has lashed a Victorian man from a virus hot spot who arrived in Sydney by train, saying it should serve as a warning to others. Authorities intercepted the man, aged in his late 50s, at Central Station on Friday after he arrived on an XPT from Melbourne. When health authorities on the ground asked the man to produce his licence, it revealed an address located within one of the 10 Victorian hot-spot suburbs currently in lockdown following a new spike in COVID-19 cases. The man now faces up to $11,000 in fines or six months behind bars after earlier this week the Berejiklian Government announced those crossing the border into NSW from a virus hot spot would be penalised. Mr Hazzard is believed to have signed a public health order on Wednesday that would give police the power to fine people from Victoria’s virus-riddled areas who had disobeyed orders and entered the state.“Let this be a message for Victorians from a hot spot, do not come to NSW unless you have a very good reason or have an exemption to come here, particularly for a medical reason, or something else extraordinary,” he told reporters on Friday. Mr Hazzard said the Melbourne man argued he had not lived at the address listed on his licence for some time but he had visited a storage unit in one of the hot-spot areas. Currently NSW Health has 70 employees working on tracing in Victoria in order to provide some relief to health authorities in the southern state. The Health Minister said it was their job to “help cut the chain of transmission” by being able to ask the right questions. Mr Hazzard said the man’s arrival today should act as a warning to Victorians. “Nobody should be coming to NSW with identification showing you’ve come from that area,” he said. “We shouldn’t have NSW citizens put in that situation and we shouldn’t have our health staff having to dig into where you’ve come from.” The man’s accommodation in NSW had also been cancelled likely because the provider realised where the guest was travelling from, Mr Hazzard explained.“We have now had to provide accommodation for that gentleman in our health hotel, which is at the huge expense of the NSW taxpayer, unless we can find a way to get him or the Victorian Government to pay for it,” he said. “Don’t come to NSW on a half-baked situation which shows you have a licence coming from a hot spot but then claim you don’t come from there. We’ll assume you did and that’s how you’ll be treated.” When asked whether the man will be fined or jailed, Mr Hazzard said NSW Police would now review the case and whether the man intended to breach public health orders. He also urged the Andrews Government to implement a screening process at stations in Victoria for outgoing travellers. On Thursday NSW health authorities intercepted a female traveller who took a train from Melbourne to Sydney despite showing symptoms of COVID-19. She had also failed to wait to receive her pending test results. However, she was reportedly on the train prior to the new public health order kicking in. NSW recorded no new cases of coronavirus today, while Victoria registered 66 new COVID-19 cases.
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The poor and vulnerable are already suffering the most from the COVID-19 pandemic; they must not be left to carry the economic burden of rescue packages as well. It is time for those who have the most – and have long avoided paying their fair share – to start pulling their weight. NEW YORK – The COVID-19 pandemic will leave the world economy bruised and bloody. And the wrong tax policies would compound the damage in the short term and impede longer-term recovery.Just a few months into the crisis, public-sector balance sheets are already under severe strain. As lockdowns and other social-distancing protocols curtail economic activity, many advanced-country governments have launched large-scale monetary- and fiscal-stimulus measures. Meanwhile, tax revenues are plummeting and unemployment is skyrocketing, implying a steep rise in future government expenditure. The outlook is especially bleak for developing countries, many of which lack the fiscal space to pursue stimulus and fear capital flight if they try. Some are even embracing fiscal austerity, which will make it virtually impossible to restart their economies and replenish government coffers. The unavoidable reality is that, in developed and developing countries alike, reviving demand – and thus GDP growth – will cost a lot of money. That money will, directly or indirectly, come primarily from government budgets. Even when large private corporations pledge to invest, they hold out for tax breaks, loan guarantees, and other expensive incentives. In some countries, such as the United States, the wealthy are getting their wish. But in the current context, tax cuts will do little to stimulate investment. There is too much excess capacity and too little certainty about future demand. It is impossible to say how far global tax revenues will fall as a result of the COVID-19 crisis. But, between tax breaks for corporations and falling incomes, it is safe to assume that the decline will be much larger than the 12% drop during the 2007-09 global financial crisis.Clearly, governments need to find a way to increase their revenues. Cutting taxes for corporations isn’t it. Nor is raising taxes on ordinary workers, which would exacerbate already-widening income and wealth inequality. As we argue in the latest report of the Independent Commission for the Reform of International Corporate Taxation, governments should focus instead on boosting corporate tax revenues, including by introducing more progressive tax systems and putting a floor under tax rates, in order to curb competition. Potential new tax revenues obviously exist. Some multinationals are thriving during the pandemic. During the first quarter of 2020, when most economic activity ground to a halt, Amazon’s sales surged by 26%. Multinational pharmaceutical companies are scrambling to develop diagnostics, therapeutics, and a vaccine, in the expectation that patents will bring handsome profits. The S&P 500 has now recovered all of the losses it incurred since the start of the crisis. Furthermore, many multinationals operate as quasi-monopolies or oligopolies, and thus extract large rents on which they pay little or no tax. In fact, by exploiting loopholes and tax havens or low-tax jurisdictions, the largest companies often manage to pay less in taxes than small and medium-size enterprises. This is both unfair and undermines job creation. These rents should be taxed through progressive profit taxes, with higher rates on larger firms and lower rates on smaller firms in highly competitive sectors.The most effective response to such tax avoidance requires international cooperation. But multilateral reforms, pursued through the OECD’s inclusive framework on tax base erosion and profit shifting (BEPS), will not be implemented until later this year at the earliest. The withdrawal of the United States from the negotiations has complicated matters further. And any additional revenues the reforms generated would not arrive until 2022 at the earliest. In the meantime, governments should move individually – or in the European Union’s case, at the regional level – to introduce a 25% effective minimum tax rate on multinationals’ global profits. Such an effort would actually build upon US minimum tax rules. Governments shouldn’t stop there. Following in the footsteps of France, India, and the United Kingdom, countries should introduce progressive digital-service taxes, which would force digital businesses to pay their fair share where their customers are located. Because digital multinationals often face negligible marginal costs, taxing turnover is equivalent to taxing profits. It is thus not distortionary.2 Boosting transparency would also go a long way toward combating tax avoidance. To that end, governments should require multinationals receiving support during the pandemic to publish country-by-country reports in which they reveal where they recorded profits and paid taxes (if any).The OECD can also help on this front. In 2018, almost 100 jurisdictions automatically exchanged information on 47 million financial accounts worth approximately €4.9 trillion ($5.5 trillion), through the OECD Global Forum’s Automatic Exchange Of Information program. Yet the aggregate data on overseas private wealth, by country of origin and destination, is not publicly available. The OECD should publish it. Doing so would enable taxpayers to hold their governments to account for failing to tax undeclared offshore assets.
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¤ Nickname: Rei ¤ Name: Rei ¤ Age: 18 ¤ Country: Albania ¤ City: Pogradec ¤ Favorite Games:Counter Strike 1.6 and Free Fire ¤ Favorite Shows: i dont have ¤ Favorite Movies:- ¤ Favorite Songs / Favorite genre: Stealth ft Baseman Adrenailina ¤ What would you like to do in life:To contribute for forums or working about techonology or became a professional gamer at free fire ¤ Favorite actor - why ?: - ¤ Favorite actress - why ?: - ¤ You Smoke? / What brand of cigarette smoke:Marlboro blue ¤ What alcoholic drink frequently: Beers ¤ Favorite juice: dont have ¤ In what country would you like to live: Palestine becuase i am areadly a muslim and i love muslims ¤ Favorite football team: Real Madrid ¤ Car models: Mercedez Benz e 6.3 amg ¤ A brief description about you: I am very friendly boy and very funny person that likes to do adventures and enjoy with friends or somthething like that ¤ How did you find NewLifeZm?: I was admin here and i know this server ¤ If you win 1 million dollars, which would be the first thing you do?: I will buy adminstrators in csbd and another moneys i will make boost monthly or weekly for newlife
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White Rabbit (WR) is a technology developed at CERN to provide the LHC accelerator chain with deterministic data transfer, sub-nanosecond accuracy and a synchronization precision of a few picoseconds. First used in 2012, the technology has since then expanded its applications outside the field of particle physics and is now deployed in numerous scientific infrastructures worldwide. It has shown its innovative potential by being commercialized and introduced into different industries, including telecommunications, financial markets, smart grids, the space industry and quantum computing.CERN developed WR as an open-source hardware and it was initially adopted by other research infrastructures with similar challenges in highly accurate synchronization of distributed electronic devices. The R&D process and all the knowledge gained throughout its development has been made available through CERN's Open Hardware Repository. This gives other organizations and companies the freedom to use and modify existing developments. Through the proactive engagement of CERN's Knowledge Transfer and Beam Controls groups, a larger group of companies and organizations contributed to the development of hardware, software, and gateware for WR switches and nodes. The WR ecosystem quickly grew to include several organizations, developing open hardware for widespread benefit. This collaborative approach brought improvements to the original concept, allowing CERN to also benefit from the new developments.On 16 June, the WR technology was recognized by being included in the worldwide industry standard called Precision Time Protocol (PTP), governed by the IEEE, the world's largest technical professional organization dedicated to advancing technology for the benefit of humanity. The WR addition to the PTP standard, referred to as High Accuracy, increases PTP's synchronization performance by a few orders of magnitude, from sub-microsecond to sub-nanosecond."PTP is the first IEEE standard to incorporate a CERN-born technology. This is a major step for White Rabbit. It is already widely used in large scientific facilities and its adoption in industry is gaining momentum. Its incorporation into the PTP standard will allow hardware vendors world-wide to produce WR equipment compliant with the PTP standard and consequently accelerate its dissemination on a larger scale," says Maciej Lipinski, an electronics engineer at CERN, who led the WR standardization effort.
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NVIDIA's GeForce RTX 30 series graphics cards are no mystery and while we wait to see what the green team has in their sleeves for gamers, the first custom design based on the next-gen Ampere GPU architecture has leaked out and it looks like the GeForce RTX 3080 Ti is headed our way real soon. NVIDIA's First Ampere GPU Custom Design Leaks Out, The ASUS GeForce RTX 3080 Ti ROG STRIX.The latest and what seems to be a huge leak has been brought to our attention by Videocardz. It looks like NVIDIA isn't the only one who's going all steam ahead with its next-gen Ampere GPUs but its AIB partners are also following suit and readying their own custom designs for next-gen GeForce RTX 30 series cards.One such card, the ASUS ROG STRIX GeForce RTX 3080 Ti, has leaked out. It is reported that the custom design was showcased during an internal ASUS presentation where the graphics card was presented. The title of the picture reads next-gen ROG Strix which means that this might be our first look at the upcoming cooler for ASUS's flagship cards.What's interesting about this picture is the fact that it actually lists the RTX 3080 Ti branding & not RTX 3090 as many rumors have been saying over the past few weeks. As for the design of the card, the ASUS ROG STRIX GeForce RTX 3080 Ti looks rather impressive with a more aggressive look that comes with three axial-tech based fans and a massive heatsink underneath the shroud.The front of the custom card has a dual-tone design with frames that seem to be made out of aluminum extending out & giving the card a more premium feel which looks similar to ASUS's Poseidon series offerings. The heatsink underneath is made up of a large aluminum fin stack that makes use of at least 6 heat pipes. The card seems to fall in the 2.5 slot tier and has extra width to it for the extended PCB to make way for all the custom electrical components that the board will feature.ASUS may also be investing in some cool features such as an OLED display and we can see the addition of a large LED panel on the side of the card. There are no additional details such as the specifications or the launch date of the card but we are hoping to learn them soon enough if the cards are already getting custom designs built around them this early.Aside from that, there are already some interesting takeaways to consider from this leak if it is indeed true. First of all, the GeForce RTX 3080 Ti wasn't part of any of the rumors that we have been hearing for a while now. The majority of the rumors have talked about three graphics cards that would form up the top section of the Ampere consumer lineup, these include the GeForce RTX 3080, the GeForce RTX 3090, and a new RTX Titan graphics card.We did raise the possibility of the RTX 3090 graphics card being an internal naming scheme for the RTX 3080 Ti which is why we've been hearing those rumors for a while now with no mention of the Ti card. The RTX 3080 non-Ti has been pictured in several leaks which showed us its entire shroud and what lies underneath it too.We also got to hear some alleged specifications for the card which mention that the RTX 3080 Ti tier product would end up using the GA102 GPU core with 5248 CUDA cores and feature up to 12 GB of GDDR6/X memory. That's also up for debate until we get to see more conclusive leaks but for now, enjoy your first look at the custom Ampere graphics card that will be launching in the coming months.
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The Almost Gone Game Informations Developer: Happy Volcano Publisher: PlayDigious Released: June 25, 2020 MSRP: $6.99 ($14.99 PC/Switch) The Almost Gone is an expeditious experience. Its five chapters will only take between one to two hours to complete, depending on your puzzle-solving skills. The narrative takes you through a few locations from the past and present of the protagonist's family history as you attempt to figure out exactly what is going on and what has led to where you are now. It isn't an exposition-heavy experience, so expect to fill in a few of the blanks yourself with a little bit of common sense.As you explore the world, you need to piece together the clues you find, whether it’s matching constellations to a globe in your room, matching symbols found in notes to a physical in-game puzzle, or finding hidden numbers and patterns to unlock the next area. I resorted to jotting down notes on a scrap of paper to keep track of everything, but for the more mathematically inclined, I’m sure you won’t need to do this. What intrigued The areas you explore are broken down into rooms that usually form a square, whether it’s four adjoining rooms, or nine with one at the centre. I say usually, as certain rooms have areas protruding from the typical layout, such as in Act Four, where an MRI scanner that takes you through to an adjacent section or a broken window takes you to the wards of the hospital. What would’ve been useful is a mini-map of sorts, showcasing the general layout, as The game also explores the past through the introduction of a time travel mechanic. Delving into your father’s childhood, this was the darkest part of the game for me, especially as you uncover disturbing imagery and find out about the suffering your grandfather endured in his later years, as his work Common sense is also what you'll need to solve the various puzzles this game holds. It's an interesting set-up. You're able to explore a corner or section of a room at a time. Swiping below the room section, which only takes up a small portion of the screen, allows you to view it from four different angles to get a clearer look at everything inside. Swipe the room itself and you'll move to an adjacent area.The narrative voice is that of a teenage girl, resulting in several blunt and apathetic comments that brought a smile to my face, despite the subject matter. The one that caught me the most was, “Grandpa might have been an awful man, but he did read.” Her sarcastic nature contrasts with the atmosphere, breathing lightness into what could have been a very dark and unforgiving story. All of this tragedy is accompanied by a fantastic score. The puzzles don't linger as well. Nothing here is going to break your brain or require extensive notes. Most are pretty basic with a few requiring trial and error, though it asks you early on to memorize and recognize constellations. This is about as difficult as the puzzles get. The artwork of each room and object is top-notch, reminding me of the clean lines and angles of Monument Valley. There is a recurring surreal quality to the visuals and the way the world is broken up. Finding your way around a room will make immediate sense, but as you progress onto streets and into hospitals, you'll have to pay attention, or you'll lose your bearings. It's an effective and striking tool for the developers but one that never sees its full potential. Even in its deepest and most miserable moments, the experience remains fleeting.The art and the puzzles of The Almost Gone are fine on their own, but what brings this package together is its music. Composer and sound designer Yves De Mey has arranged an outstanding audial experience that managed to put a little fear into me the further I progressed into this family's history. I was on my toes for the entirety of the fourth chapter as De May's music took what I was Like many recent indie games, The Almost Gone isn't afraid to tackle difficult subject matter. And like a lot of its fellow developers, Happy Volcano opts not to get too far into the weeds of the topics it covers. Certainly, there will be players who take the narrative to heart more passionately than I did, but I do find it a curious enough of an experience to recommend to mobile gamers looking for something more melancholy than the newest match-3 puzzler.As your explore your house, your neighbourhood and your childhood, you find a haunting, minimalist world that seems more and more detached from reality the deeper you explore. The clean lines of the imagery juxtapose the dark contents of the world you have to navigate. The Almost Gone isn’t afraid to explore subjects such as alcoholism, divorce, institutionalisation and shattered dreams, but while such subject matter can be difficult for some, I didn’t The story is broken up into five chapters, each with its own distinctive set – your house, the suburb you grew up in, your grandparents’ house, a psychiatric hospital, a forest. To progress, you explore dioramas, spinning them around and using simple point-and-click gameplay to puzzle and piece together what I would have loved the ability to zoom into the isometric view of each area, to allow for better exploration; the world only occupies about a third. Apuzzle-box game along the lines of Monument Valley or The Room, The Almost Gone has you poking and prodding at beautiful miniature dioramas of homes and neighbourhoods to uncover the story of the family who lived there. Set in a liminal space between life and death, it is a surreal few hours of Its clean architectural lines and calm palette contrast with the dreamlike (or nightmarish) puzzle logic: on inserting a wedding tape into a VHS player, the TV blows out in a snowstorm to reveal a wedding cake behind the screen; thick tree roots and black tendrils snake through otherwise pristine living spaces; an apartment is full of scale models of buildings, creating an unsettling Escher-esque feel.I did once have to resort to a developer walkthrough to find out what to do with a laser pointer, but otherwise I moved unimpeded through these puzzles, absorbed in the pleasurable busywork of rotating and scanning rooms for clues and objects of interest: a number scrawled behind a painting, a poster of constellations, something hidden inside an innocuous trinket. The puzzle design is impressively disciplined, with no red herrings to throw you off. Once you’ve found something interesting in a scene, it’s picked out and highlighted like a Fritz Kahn illustration, saving you from poring over the same dioramas for ages in search of a way forward.The storytelling, however, is less focused. The Almost Gone touches on addiction, abuse, neglect, murder and more, all in less than three hours’ play. It’s a bit much, and in combination with slightly imperfect translation and an opaque ending, it means the narrative is less satisfying than the puzzle-solving. Some chapters play out better than others, but a more intimate tale might have worked better here. I’m reminded of The Gardens Between, a similar puzzle game, whose straightforwardly touching tale of separated childhood friends lands better than this tangle of more sinister plot threads. The Almost Gone draws you in with a sinister family mystery, but its aesthetic beauty and strange, succinct puzzles end up carrying it.To leave the first scene in the bedroom, you have to solve a small puzzle. Then you go on to explore the rest of the house, with more doors opening as you solve more puzzles related to memories of the narrating entity. For example, finding the correct patterns hinted at in the environment, then clicking them on an object, which then opens and gives you a key to the next area. The puzzles are almost exclusively environmental: turning valves, finding and objects, looking for hints in your surroundings. The Almost Gone system requirements Minimum Requirements OS: Win 7 64 Processor: Intel Core 2 Duo E4400 2.0GHz / AMD Athlon II X2 280 Graphics: AMD Radeon HD 7470 or NVIDIA GeForce GT 710 System Memory: 2 GB RAM Storage: 500 MB Hard drive space Recommended Requirements OS: Win 10 64 Processor: Intel Core i3-2100 3.1GHz / AMD Phenom II X4 910e Graphics: AMD Radeon HD 7470 or NVIDIA GeForce GT 710 System Memory: 4 GB RAM Storage: 500 MB Hard drive space
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Loud was the hoo-ha in 2016 over the adoption of a four-cylinder turbocharged engine in place of the flat six in the then new 718 Cayman and Boxster. Feelings were so strong that the debate still rages, despite the 2019 reintroduction of a naturally aspirated 4.0-litre six-cylinder unit to two additional models, the GTS and the GT4. If you are into your sports cars, such things as the number of cylinders in the engine and whether or not that engine is turbocharged are of paramount importance, so it wasn’t surprising that enthusiasts the world over wept when this car was introduced.Nevertheless, you don’t just write off four-cylinder 718s. They’re much faster than the older Cayman, for one thing, and ruddy good to drive for another, having been comprehensively refreshed all over, with quicker steering, even more trick suspension and updated styling. It isn’t short of power, either. The 2.0-litre is good for 295bhp and the 2.5-litre S version has 345bhp. Both will rocket to a licence-losing speed fairly quickly and, despite the turbocharging, it’s rarely caught out when it comes to puff. However, enthusiasts who bemoan the lack of aural pleasure are right to do so. It’s not nearly as pleasant as the old engine’s tone and it’s not very sports car-like. Best to concentrate instead on the 718’s many pluses, such as its wonderful balance and eager handling. This car is brilliantly drivable at any speed, with endless grip and remarkable poise.Its well-assembled cabin provides a comfortable and satisfying environment with a great driving position. All the switchgear has a solid, high-quality feel and the buttons operate in a slick fashion. Buying a used example can get you some decent savings, too, despite Porsche’s rock-solid residual values. Reckon on spending around £30,000 to get a 2016 model. You’ll be looking at the 2.0 version at this price, but increase the budget to between £35,000 and £40,000 and you should find an early S model. As for the flat-six cars, expect to fork out around £50,000 for a GTS Cayman or more than £80,000 for a GT4 version. Back to top Engines and gearboxes are generally reliable, although earlier cars had problems with the dual-clutch transmission, and owners complained about the quality of the paintwork. The 2.0-litre Cayman is the most economical, unsurprisingly, with an official WLTP combined figure of 32.8mpg, although if you enjoy the car as much as you should, you’ll probably not see anywhere near that. Insurance groups are, as you might imagine, high and range from group 44 for the 2.0-litre car up to 50 for the GT4.Back to top Engines and gearboxes are generally reliable, although earlier cars had problems with the dual-clutch transmission, and owners complained about the quality of the paintwork. The 2.0-litre Cayman is the most economical, unsurprisingly, with an official WLTP combined figure of 32.8mpg, although if you enjoy the car as much as you should, you’ll probably not see anywhere near that. Insurance groups are, as you might imagine, high and range from group 44 for the 2.0-litre car up to 50 for the GT4. Need to know Tax for cars registered before April 2017 will be based on CO2 emissions, while those registered after that date will incur a flat rate of £150 a year and a luxury car tax, currently £325 a year. Servicing will be expensive and is best carried out by Porsche specialists. Some garages operate a fixed-price servicing plan, with costs for a minor service starting at £485 for a Cayman. There was mixed news for Porsche in the most recent reliability survey by our sibling title What Car?. The Cayman’s open-top twin, the Boxster, came in third place in the sports car class but Porsche as a brand finished in a disappointing 23rd place out of 31 manufacturers. Our pick 718 Cayman: We love the S but, because it’s more expensive to buy, even used, we’d be quite happy with the regular 718 Cayman in real-world road driving. It’s a thing of huge delight.
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The first thing Elayna Carausu noticed about Riley Whitelum, as their eyes locked across the town square in the Greek island of Ios, was his distinctive moustache. When he told her that he had a boat, she assumed it was a pick-up line. She was wrong. Despite having no previous sailing experience, Riley had used his savings from years working on oil rigs to buy a barely-used 43ft Beneteau craft from three bickering Italians. Luckily he had taught himself a few things in the months before meeting Elayna, who was working for a travel company in Greece, but his journey was not without the occasional mishap. He recalls one night in Dubrovnik, Croatia, when the boat – already slowly taking on water from a hidden leak – was swamped by a wake from a fishing boat. Riley awoke to a cabin awash with water and frantically Googled: “My boat is sinking, what do I do?” Google responded, somewhat unhelpfully: “All boats are sinking. The main factor is, how fast. Don’t panic. Find the source of the leak.” Mansion Global SPONSORED | Mansion Global Actor Sylvester Stallone Selling La Quinta, California, Villa at a Loss See More Six years on, and things are now more plain sailing. The Beneteau has been upgraded to another boat, La Vagabonde, on which Riley, who no longer has to rely on Google, has been joined by Elayna and a stowaway – their 10-month-old son Lenny. And since beginning documenting their adventures at sea in late 2014, their YouTube channel, Sailing La Vagabonde, has amassed more than one million followers.This is perhaps unsurprising, the couple make for good TV; escapism without the queasy aftermath. They chronicle their life together aboard La Vagabonde in endearing, instructive and sometimes terrifying video, offering a view of life in authentically challenging circumstances; a contrast to the manufactured dramas that YouTube typically invites. Audiences have followed the pair across the Atlantic twice and the Pacific once; watching them brave storms, maggoty rubbish and broken equipment. We’ve seen the difficulties of life at sea, watching them deal with injuries and the boredom of spending weeks offshore when you’ve read all your books. Maybe what really compels is simply their competence and equanimity; there is no whinging on board La Vagabonde. Or maybe it’s the accents; both Riley and Elayna are Australian natives. Whatever it is, it’s working: a video posted at the end of May, Our Morning Routine Onboard, has had nearly three million views. When I meet Riley and Elayna, they are at home on their catamaran, having been forced to dock in Newport, in the US state of Rhode Island, while they wait for new parts for their broken engine. Luckily they were offered a spot at Gurney’s Newport Resort & Marina, when the dockmaster, Sean Kellershon – who has been following their adventures for years – saw them heading north after months in the Bahamas. “They just seemed like really cool people,” he says. As we chat, Lenny gnaws on an apple and plays with a USB cord. He has barely any baby gear, and even fewer toys – a Jolly Jumper; a baby seat; a stick, a triangle and a pair of tiny cymbals. “To explain the obvious,” Riley says, “boat living is enforced minimalism.” Riley wears what looked like a Star Wars T-shirt, except that Mark Hamill’s face is replaced with his own, and Carrie Fisher’s with Elayna’s. Under Darth Vader’s helmet is Lenny. Designed by a fan, it’s La Vagabonde merchandise made by an ecologically conscious company in Los Angeles. The couple sell shirts, hoodies, totes, sailing guides and cookbooks they have written from their website, all mailed in compostable envelopes.But most of their income comes from patrons – about 3,500 subscribers who pay between $3 and $10 (£2-£8) for early access to the videos, plus other perks, like the chance to meet the couple for dinner and a sail, perhaps, if La Vagabonde comes to their town. Living costs aboard are moderate, with Elayna estimating that they might spend $400 (£310) on groceries every two weeks, to supplement the fish they catch themselves, and the same amount every two months or so on diesel fuel. They run their engine as little as possible and charge their batteries with solar and wind power. Still, boat maintenance is expensive. Conventional wisdom says that, once a boat is more than two years old, it costs 15 per cent of its purchase price every year. Their elegant and airy new boat, a 48-ft Outremer, is about two-and-a-half years old, and lists at over £600,000. Having seen one in Los Roques, an archipelago off Venezuela, Riley wooed the company, and a boat was specifically designed for the couple, and a lease arranged so they could pay monthly at a slightly discounted rate. On forums like Reddit, fans debate the couple’s good fortune. Have they sold out? Are they still relatable? Could you learn the craft of sailing from their videos if they’re in such a high-end craft? But as one poster notes, “ People think that just anyone can get a GO PRO and do a YouTube Channel, get on Patreon and make hay. It just does not work this way. It actually takes quite a bit of on-screen talent and editing skills to get viewers ... I’ll admit it. I just like these people.”
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A review of the local approaches and instruments employed by Development Finance Organizations (DFOs) The African Center for Economic Transformation (ACET) is supporting the Group of 20 (G20) Compact with Africa (CwA) through a series of peer-to-peer learning engagements. The primary theme of this year’s peer learning is blended finance and a number of events are planned to share and learn from good regional and global practice. This note has been prepared as a background knowledge document to inform the peer-to-peer learning events in collaboration with the Organization for Economic Cooperation and Development (OECD), after which it may be published as a research report or technical briefing and will be used for further CwA-related activities. In the development finance community, blended finance has emerged as a tool to more effectively mobilize commercial capital towards achieving the sustainable development goals (SDGs). This can stimulate impactful investment, quality jobs creation and inclusive economic growth. With a view to promote better practices, the OECD DAC has endorsed key blended finance principles for unlocking commercial finance for the SDGs. One of the five OECD/DAC Principles for Blended Finance (OECD 2018c) relates to the need to anchor blended finance for development to local contexts. In particular, this principle indicates that development finance should be deployed to ensure that blended finance supports local development needs, priorities and capacities, in a way that is consistent with, and where possible, contributes to local financial market development. In particular, blended finance should support local development priorities; ensure consistency of blended finance with the aim of local financial markets development and should be used alongside efforts to promote a sound enabling environment. If these principles are used to guide development finance organizations’ (DFO) engagement in client countries there is a greater likelihood of significant additionality and development impact. What is Blended Finance? Blended finance is the strategic use of development finance for the mobilization of additional finance towards sustainable development in developing countries (OECD 2018). It serves to reduce perceived risks and/or improve returns, while responding to the increasing importance of working with the private sector to achieve sustainable development. Generally, it aims to mobilize additional finance primarily from commercial sources in order to increase the total volume of finance available for sustainable development, including poverty reduction, reduced inequalities, and climate action. Recommendations The research identified numerous areas where DFOs can do more to provide financing in developing countries, particularly taking into account local contexts and conditions. These recommendations are not exhaustive but point to areas where enhanced efforts can lead to greater development impact. Organizational Insights If not already in place, DFOs should make policy on local context explicit and intentional, following from good global practice. If not already the norm, DFOs should develop country or sub-regional strategies that are aligned to national development strategies and avoid adhoc investment choices. Insights on Partnering with Local Actors DFOs should deepen partnering arrangements with local DFIs, national development banks, Sovereign Investment Funds (SIFs) and local pension funds to better scale-up activities and tailor to the local context. Additional country-specific research is needed on the extent that local investors, institutional investors, financial institutions are being crowded in to blended finance operations. Where local DFIs or development banks do not exist, DFOs should explore options for providing technical know-how and financial support to create new local institutions. Blended Financing Insights There is a clear need to increase the gross and proportional amount of finance in local currency. Efforts to improve the capacity of issuing local currency securities have shown results, yet the demand for cost-effective foreign exchange (FX) solutions to mitigate foreign currency risk for international investors far exceeds the supply. More research is needed on what instruments are best suited to local approaches or which instruments are most effective at crowding in capital in local currency.
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[Curiosities] Nasa's next Mars rover will be called Perseverance
R e i posted a topic in Curiosities
The American space agency has a new name for the rover it will be sending to the Red Planet this summer. To date, the project has been known only by its code name - Mars 2020. From now on, it will be referred to as the Perseverance rover. The name came out of a schools competition that drew 28,000 entries. The Perseverance rover will begin the process of trying to bring rocks back to Earth for study. It will trundle through an equatorial crater, looking for the best samples it can cache for retrieval by a later mission. Scientists think this will be the best approach to establishing whether or not life has ever existed on Mars. Can we finally answer the big question about Mars? Europe's Mars rover to make 'pit stop' for repair Nasa's naming competition asked children to submit their favoured name along with a supporting 150-word essay. An army of volunteers — educators, professionals and space enthusiasts — was employed to whittle down the avalanche of ideas into a more manageable shortlist of nine on which the public was then asked to vote. Nasa's director of science, Thomas Zurbuchen, announced the winner on Thursday. The name Perseverance was suggested by Alexander Mather, a 13-year-old student from Virginia.The competition follows in the tradition of previous Mars rover missions. Nasa's first wheeled robot, which landed on the planet in 1997, was called the Microrover Flight Experiment until a 12-year-old student from Connecticut suggested the name Sojourner, in honour of abolitionist and women's rights activist Sojourner Truth. The 2004 rovers Spirit and Opportunity got their names from an Arizona student, and the agency's most recent vehicle, Curiosity, received its moniker from an 11-year-old Kansas pupil. Alexander Mather, who wants to be a Nasa engineer when he grows up, had referenced some of these missions in his winning essay. He wrote: "Curiosity, Insight, Spirit, Opportunity. If you think about it, all of these names of past Mars rovers are qualities we possess as humans. "We're always curious and seek opportunity. We have the spirit and insight to explore the Moon, Mars and beyond. "But if rovers are to be the qualities of us as a race, we missed the most important thing: Perseverance. "We as humans evolved as creatures who could learn to adapt to any situation, no matter how harsh. We are a species of explorers, and we will meet many setbacks on the way to Mars. However, we can persevere. We, not as a nation, but as humans will not give up. The human race will always persevere into the future."The Perseverance rover has recently arrived at Nasa's Kennedy Space Center in Florida to begin its final preparations for launch. This will take place between 17 July and 5 August. It's a seven-month cruise to the Red Planet. Engineers have targeted a touchdown for shortly after 20:30 GMT on Thursday, 18 February, 2021. Lori Glaze, director of the agency's planetary science division, said: "The Perseverance rover is going to be collecting samples. It's the first leg of the first round trip from Earth to Mars and back. We're hoping in the 2030s that we will be bringing those samples back here to Earth. That'll be incredibly cool." Three other missions are due to leave for Mars this year, including a rover from China and an orbiter from the United Arab Emirates. Europe is also supposed to be sending a rover called Rosalind Franklin but there is currently significant uncertainty over whether it will be ready in time.