Everything posted by [MC]Ronin[MC]
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Tuhel praises Neymar after the defeat over Galatasaray PSG Senior Coach Thomas Tuhel was extremely pleased with the 5-0 success over Galatasaray in the Champions League. The mentor praised his players and stated that they were gaining more confidence in their capabilities after such victories. "I feel the same way after the Montpellier match. I am pleased with our presentation and the spirit shown. We played in a 4-4-2 again and did well as a team. We left some room for the opponent. We were able to win the ball in the half of the opponent, which allowed us to quickly transition into attack. I saw a great spirit from the team. We continue to gain confidence in our capabilities, "said Tuhel. The specialist praised Neymar for his production in the match. "Neymar showed how important he was to us in the Montpellier match. He is a key player and is getting better. He works hard today and won a lot of balls, which he helped defend. It appears that he is beginning to find his best shape. It is now much easier for him to gain speed. He also made a big gesture to give Cavani the ball to fill the penalty. Anyone can see that he is very sensitive. He gave Eddie the ball and that is an important sign for everyone on the team, ”the specialist added.
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The funds will be distributed to 17 companies that will invest in the development of lithium-ion (liquid and solid electrolyte) batteries. The European Commission has approved € 3.2 billion in research and innovation across all segments of the development of batteries for electric cars. This money will be distributed to the seven initiators of the initiative, with Opel and BMW taking the money. This is a very important project of common European interest (“IPCEI”) signed by Belgium, Germany, Finland, France, Italy, Poland and Sweden. Its purpose is to accelerate research and innovation in the field of lithium-ion batteries (liquid or solid electrolyte). These seven countries can now subsidize research projects in the field, with Germany accounting for the largest share (EUR 1.25 billion). Research funding will cover the entire process of creating a lithium-ion battery - from the extraction and processing of raw materials, the production of advanced chemical materials, the design of cells and modules, and their integration into intelligent systems. Finally, the recycling and reuse of old batteries remains. Germany, BASF, Opel, Umicore and Varta will receive funding in Germany. The aim is to create innovative modules that can be used not only in the automotive sector but also in various instruments. These funds will come in addition to the one billion euros promised last November by German Economy Minister Peter Altmeyer, also known as the Altmeyer Billion. It is also intended to finance R&D activity in the field of lithium-ion batteries. Strong in the area right now are Sweden's Northvolt and France's Saft, which works with Manz, Siemens and Solvay. These companies want to develop European-funded solid electrolyte batteries. Currently, the continent is producing batteries from Asian (China and South Korea) CATL and SK Innovation. The € 3.2 billion mega-subsidy will be distributed to 17 companies and will help generate an additional € 5 billion in private investment.
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Which professions are considered the most unattractive The answer to this question is given by a British survey Which professions are considered the most unattractive? An answer to this question is given by a British survey that sewage cleaning employees practice the "most stinky" craft, the Daily Star reports. The profession in question was cited as the least attractive by 34% of participants in a poll conducted by PlayOJO. Judging by their attitude, the respondents do not tend to engage in intimate relationships with representatives of this craft. The occupations of cleaners and gravediggers were also considered to be not very attractive, indicated by 12% and 11% of the respondents, respectively. The jobs of garbage collectors, politicians, fish sellers, bailiffs, regulators, pest controlers, prepers, slaughterhouse workers and accountants are also considered unattractive. At the same time, it is accepted that some crafts are sexier than others. For example, firefighters are able to beat more than one lady's heart. The professions of paramedics, lawyers and data processing and analysis professionals are also considered attractive.
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When the original Max Payne SEE DEAL came out in 2001, it was hailed for its storytelling, visuals, and gritty noir setting. The eponymous hero wreaked bloody vengeance upon the corporation responsible for the murders of his wife and daughter, but Max was painted as a hero thanks to a powerful man named Alfred Woden, the head of an inner circle of Illuminati-type power players. Yet although Max found some closure, the years have not been kind. He is still a haunted man, now living in a hole-in-the-wall, run-down apartment and back to working for the NYPD. He thinks his past is behind him when he responds to a police dispatch regarding shots fired at an old warehouse. Unfortunately, he couldn't be more wrong, and he will end up tumbling through another long rabbit hole into a Wonderland of mayhem and drama at least equal to what he waded through many years before. Along for the ride are our old friends Chief Bravura, Vladimir Lem, Vinnie Gognitti, Mona Sax, and a couple others, but I don't want to give too much away. You'll notice some immediate improvements over the original as the scene opens at a city hospital. Close-ups of faces are remarkably realistic. A lot of animation has been motion-captured. You can knock things over like chairs, stools, boxes. Puddles of water give accurate reflections of their surroundings. People have funny conversations. Your first firefight will be different as well, thanks to some adjustments in Bullet Time. You'll still be able to do those slow-motion dives, but you can actually stay on the ground until you've stopped firing. However, there's another button that will put you in the new Bullet Time, and with each kill during this phase, your enemies become slower, until you can easily dodge bullets at medium range. It doesn't last for very long, but it's enough to get you through some tough spots, especially when a van pulls out in front of you and spills out more people than even Rambo could handle. You still get a boost in your hourglass when you take someone down, but the meter also gradually refills while you're not using that mode. Also, the slow-motion dives don't use up the meter. If this makes things sound too easy, well, let me tell you, these guys are quick on the draw and very rarely travel alone. Plus they will all be wearing body armor eventually, forcing you to aim right at their heads if you want to take out two or three people in one dive. Once you've finished a dive and are getting back to your feet, they better be dead, or you'll get a deadly lead salad before you've gotten all the way back up. Thankfully, the new Bullet Time mode also gifts you with rapid reload, which you will perform with a dramatic whirl and a swooping camera. It's pretty cool. There are some interesting changes in the arsenal, speaking of which. The grenade launcher is gone, but you now have the MP5, a versatile assault rifle with a short-range scope. There are so many fully automatic weapons, though, that a few get lost in the shuffle. You have the Ingrams, three assault rifles, and two machine guns. You'll forget the Ingram ever existed once you start wielding the Kalashnikov AK-47. Each round does some vicious damage, and you can cut someone down with only a couple bullets if you aim right. But they can also cut you down with it too. Since many of the bad guys camp positions waiting for you to appear, you'll find yourself enabling Bullet Time before bursting through a lot of doors. Save often, folks. Although AI difficulty adjusts somewhat to your skill level, an AK is an AK and it's hard to not put some serious hurt on someone. Another nice tweak is dual Desert Eagles. I didn't use the single style Desert Eagle in the first game much, because of its slow rate of fire and smaller clip. Here, though, they pack a satisfying punch that, in combination with some Bullet Time, will allow you to put some hurt on a much better armed enemy. Plus, with the 2.0 mode, you get those wicked-fast reloads. You may have noticed that I didn't specify Max when I mentioned all the things you can do in the game. That's because you'll actually get to play Mona Sax, the femme fatale contract killer from the original game who survived a bullet wound to her head and resurfaces early once you start digging around what was going on in that warehouse. Playing her is almost the same experience, except she has a Dragunov sniper rifle she'll be putting to heavy use about midway through the game. I don't want to give too much away, but it was probably the most tense and exciting segment in the game. Their star-crossed love story plays a major part in the game, and pulls Max Payne 2 SEE DEAL head and shoulders above the action game style. Combine that with Max's own haunted past, and you have a story that stands on its own in terms of drama. From what you know about the story in the original Max Payne, it's clear that Mona Sax is probably the only woman who could break through Max's shell of loss and heartache. She's like him--violent and lost, but a soul struggling back onto a better path. Max can identify with this, and lets her in. However, this is a crime story, a mystery of sorts, and Max Payne 2 brims with a cascade of revelations about who these people are that you think you knew from the first game. Some of those revelations are pretty Shakespearean. And since Max Payne 2 opens with an alarming but obscured montage of death, you don't know who is going to make it out alive, who the red herrings are, and what will become of Mr. Payne himself, and this veil doesn't fall away until the very end. Along the way, Max will struggle with his alliances, his enemies and himself before he finally finds freedom. If there's any downside to the game, it's the length of it. I managed to mow my way through in less than a dozen hours, and many have claimed finishing it in less than half that time. It's in three parts this time, and a few of the chapters are just comic book panel vignettes bookended with in-game cutscenes. But you really should stop and smell the roses. There are some long overheard conversations really worth hearing through to the end, especially at the police station. The TV shows are worth lingering for as well, and you'll have a bunch of answering machine messages you can go through. There are a few dream sequences, but, thank God, they don't involve any instant-death jump puzzles or aggravating, endless mazes. Instead, the dreams illustrate the mind of Max Payne, the world inside his head. These are strange, often disturbing segments, but they are very engrossing and illuminating. For the most part, the actual game world is far more grounded in sanity. The new Havok 2.0 physics engine, which was supposed to make its debut with Half-Life 2, is pretty darn cool. Instead of taking time to record death animation motion capture, you can just plug this thing in and watch the fur fly. Bodies go flying, tumble brutally down stairwells, and go flying off precipices with satisfying realism. A particularly good hit will give you a slow-mo rotating camera close-up of the bad guy getting flung back by the killing shot, but this feature is used sparingly enough so that it never feels like a gimmick. There's also some partial map destructibility--you'll actually have to blow some stuff up in order to make progress towards your destination, but keep clear of the explosives when you do. There's a lot more explosive stuff lying around than in the first game, so you can use that to your advantage when a bad guy decides to duck behind a stack of ammo boxes. You can even set off a chain of explosions that will clear out an entire room. You'll also have a couple more "get out of the burning building" areas, but they aren't nearly as frustratingly difficult as the restaurant back in the first Max Payne, which was loaded with a string of explosives that made it impossible to linger in a single room for more than a couple seconds. There also some particularly tough spots, even in the standard difficulty mode. Early on, you have to rescue an old friend from a horde of mobsters, and you'll have to clear out a wave of about a dozen of them before the game allows you to progress. They come from all angles and pack some serious heat. Also, the final fight is particularly troublesome, even after you've figured out how to defeat this last guy. Your only clue on how to get past him is in the title of that chapter, and it's a vague clue at that. Thankfully though, there is nothing like what you experienced when entering the high-rise office building near the first Max Payne, when several people at multiple elevations were firing some suspiciously accurate and long-range rocket grenades. In fact, there are no rockets or grenade launchers at all in Max Payne 2 SEE DEAL . However, the enemy AI is handier with grenades and Molotov cocktails this time around. But they're not completely competent and will sometimes blow themselves up with a bad throw, or they won't run away when you throw one at them from a sufficient distance. For the most part, you will be dealing with quantity over quality, and they will be no match for your Bullet Time. They are still whip-fast, though, so you won't be able to go in guns blazing and expect to come out without a scratch. Thankfully, they will randomly drop painkillers, unlike the first game. You'll never be without some of those for too long--but you won't be walking around smugly with a full load of them for too long either. Damn that AK-47! Another problem I feel duty-bound to point out were some significant sound issues. This game was tested on two different computers with three speaker setups: stereo speakers with subwoofer, a 2.1 setup, and a 5.1 setup. Both of the setups with a center channel had random drops in volume for dialogue and some sound effects. A person talking right in front of you would be almost impossible to hear. All of Max's in-game comments come through this channel, and during the middle of the game, Max and Mona will be using headsets through this center channel as well. If you can't hear what one of them is saying, you'll have some frustrating guesswork ahead of you, and this mid-game segment is very time-limited. I used one system with a Sound Blaster Live! 5.1 and another with an Audigy 2, and occasionally experienced some harsh, repetitive clicking that could only be cured by restarting the game. Remedy recommends lowering audio hardware acceleration in Windows if you have problems, and you can also disable multi-channel audio and go with standard stereo. Your subwoofer should still kick in with this mode, but the environmental sound won't be nearly as cool. This wouldn't be so bad if the game, then loading the saved game, didn't take so long. It seemed to be related to Bullet Time, which dynamically lowers all sound effects to a low pitch, then raises them up again when you go back to normal mode. However, since the rest of the game is of such high quality, I'm giving the developer the benefit of the doubt, and hopefully a patch will come out to address this. The game also crashed to the desktop a couple of times when loading the game, but was otherwise stable and lockup-free. Other than that, the sound was great, especially with surround sound. You get environmental noise like televisions and conversations panning around as you rotate, and there's also the drone of steady rain on the rooftop (the game takes place during autumn), and footsteps that sound different according to the floor surface. Every weapon sounded slightly different. The Desert Eagle packs a lot more punch than the 9mm, the shotgun has an appropriate boom, the AK-47 has a dry, mechanical stutter, and grenades clink and clatter to a stop before they explode. It would be nice if grenades didn't always make fiery explosions (since standards ones almost never do in real life) but hey, you're playing this game for the explosions, right? Believe me, there are plenty to go around. Max Payne 2 also takes advantage of a lot of high-end features, like triple buffering (which smooths out framerate to avoid the slideshow effect when your rig can't keep up), radiosity lighting, cubic environment mapping, and tone remapping (a color effect that, in this game, increases contrast during Bullet Time). If any of these sound like Greek to you, each one has an informative tool tip in the Options menu. Unfortunately none of these features can be adjusted while the game is running--not even the resolution--so start conservatively. The game has uniformly excellent textures throughout, and detailed character models. Max's jacket looks like leather and swings back and forth as he runs, and Mona's blue jeans are pretty easy on the eyes as well. Voice synchronization isn't as advanced though, with only a few basic expressions for different sounds. But almost all of the dialogue comes through the comic book vignettes, so it doesn't stand out much. The voice acting, though, is truly excellent stuff. Not only did I not cringe, but I genuinely enjoyed all of that aspect of the game. Although Max Payne 2 is a short game by any standard, it is thick with drama and action. And once you've played through the first time, you'll have higher difficulty levels, including all the modes from the previous installment. You'll also have Dead Man Walking, where enemies endlessly spawn while you try to stay alive as long as possible. There's also no multiplayer to speak of, but we suspect you'll see some life-extending mods once the tools are released. Verdict If you didn't like the first one, there's probably nothing new or different enough to pull you in this time. The love story adds some dramatic depth to Max's haunting story, and somehow makes what's going on more important and interesting. Wreaking havoc is nice, but it's great to also have a love interest complicating things, and Mona Sax is definitely up to the task. The visuals are excellent, the voice work is superior to what we usually get dealt in the action genre, and I only wish the game was a bit longer. A lot longer actually, but it's more because this kind of game is such a rare find than because that find is relatively meager. SPECIFICATIONS Developer Remedy Entertainment Platform PCPS2Xbox Release Date October 14, 2003
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Of all the RTS/Sim hybrids, Anno 1404 was one of the most enjoyable. It neatly combined the city-building tranquillity of The Settlers with the gunboat diplomacy of Age of Empires to make a deep and absorbing game. Venice is an add-on pack featuring 300 new quests, 60 new items and a series of new scenarios based around Venetian culture. There's also a new island type (Volcano) adding to the trading and tactical possibilities of your old European and Oriental cultures. Visually not a lot has changed – it's still great to look at, with your hoard of animated townspeople going about their business. There's also a new sounds and music, making the city building side of things curiously hypnotic when you've got bigger issues to take care of. Perhaps the biggest change with Venice is the addition of Spies to your diplomatic toolkit. Spies are available once you've built an Operations Base, but once done they can take care of policing your own city or creating mayhem in an opponent's. Depending on the level of the building you occupy you can launch arson attacks, sabotage the water supply, spread disease or sow dissent in the marketplace to (eventually) start a revolt. In Oriental bases you can also send out a belly dancer as a distraction or create false prophets to cause more widespread confusion. Naturally, others can do the same to you but this, and the option to buy Council membership in rival cities offers interesting new ways of expanding control without resorting to naval combat. There's also a decent multiplayer mode which can be played by up to eight people over the internet or local area network in versus or co-op mode. At the time of writing only a handful of people online owned the add-on, making this impossible to test, but it will be interesting to see how the more tranquil pace of Anno survives on competitive online servers. However there are disappointments. Not only is there no single-player Venice campaign (just 15 new scenarios) but you can't even replay the old 1404 campaign using your new units and abilities. For such a notable naval power there's only a disappointing two new trading ships, and keeping track of quests is still as cumbersome as ever, with the all-important Quest log still buried on a sub-menu. So, although Anno: Venice doesn't quite fix all that was broken, luckily there wasn't a lot wrong in the first place. Description For the first time have the critically acclaimed and best selling strategy game Anno 1404 and its tremendous add-on Anno 1404 Venice in only one pack. Anno 1404 and its add-on are an award winning combination of construction, economy, discovery, diplomacy & combat. Raise monumental metropolis and develop an idealized historical empire in the Orient and the Venice of the Renaissance. The game also offers multiplayer support, allowing you to share this experience with your friends. Key Features Play the critically acclaimed Anno 1404 with its add-on: Meet the Orient and Venice! Get to know the culture and technologies of the orient building your own oriental settlement, Develop secret cabinets, infiltrate your enemies and sabotage their expansion by ruling a Venetian Harbor. Rise huge metropolises! Build a unique seaside with the harbor systemConstruct both Venetian and Oriental impressing monuments to crown your creation, Shape the character of your city with alleyways, city walls and castles. Play Anno 1404 and Anno 1404 Venice in multiplayer and online Up to 4 players. Challenge your friends by playing versus mode. Choose Co-op mode and defeat the AI , by merging your techniques. Activation: Automatically added to your Uplay PC library for download. Requirements: You will need to install the UPLAY PC application in order to run this content Release date: 08/12/2010 Type: Strategy, RTS MINIMUM OS: Windows® XP (SP3), Windows Vista® (only) Processor: Pentium 4 3GHz or comparable (dual core recommended) Memory: 1 GB (3 GB recommended) Graphics: DirectX®9-compatible graphics adapter with 128 MB RAM (DirectX®10 with 512 MB recommended) DirectX®: DirectX®9/10 Hard Drive: 6 GB free space Sound: DirectX®9-compatible Peripherals Supported: Windows-compliant mouse, keyboard, gamepad, headset * Supported Video Cards at Time of Release: ATI® Radeon® 9600–9800 / X300–850 / X1050–1950 / HD2400-2900 / HD3400–3870 / HD4300–4890 NVIDIA GeForce® 6100–6800 / 7100–7950 / 8200–8800 / 9200–9800 / 120–140 / 250–295 Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game.
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Ask Tom Brady and Matt Ryan what they think about halftime adjustments. Those adjustments, major or minor, are the key to winning any football game – the types of championship-caliber adjustments we hoped for from Madden’s move to the Frostbite Engine in Madden NFL 18 SEE DEAL . The engine has enhanced the graphics dramatically and added an immense amount of detail to the absolutely wonderful Longshot story mode, but EA Sports misses the opportunity to really make its mark by refreshing the gameplay in meaningful ways. While playing a rematch of last season’s Patriots vs. Falcons Super Bowl, it was easy to get distracted by the lighting effects and the improved body types, which, to my eye, have both taken the largest leap of any of Madden 18’s graphical upgrades. While watching a replay I noticed details like how the glimmer of the sun flickered off of a receiver’s helmet, and even while referees are announcing penalties you can see that the glare in their faces is real. The body types brought a second glance from the moment I turned on Madden NFL 18. Players still look a bit stiff and can run into each other while walking around between plays, but each position and body type is well represented, which is more than previous Maddens can say. And while it’s a smaller touch, stadium and uniform detail have really stuck out to me. The pop from the Seahawks’ lime green and the Buccaneers’ orange is a highly appreciated detail. On the more tangible side, the engine switch makes gameplay look more fluid thanks to enhanced movement and interaction animations. My expectations weren’t too high considering FIFA’s first foray with Frostbite encountered speed bumps from using old animations in the new engine, but Madden doesn’t encounter the same problems. The new animations look great and aren’t repetitive, and so do the one-on-one interactions are strong and fluid in every activity I’ve seen (line play, secondary coverage, and tackling). When I picked off Russell Wilson in the red zone, my DB was tripped up by Doug Baldwin, and when I took a closer look at the replay the animation was spot on. (It’s a shame that to truly appreciate the animations you need to watch the replays, but I highly recommend taking the time to do it.) Gang tackling looks smoother as well, but we still see bowling pins and unnatural-looking rag dolls on occasion. The new Target Passing mechanic, which allows you to lead your pass catcher, is a doozy to learn (or maybe I’m just terrible at it) because it moves extremely fast and demands on-point precision. I don’t always complete a pass, but I’m slowly getting the hang of it and how to lead correctly. I don’t think accuracy ratings play into the mechanic, which turns it into a mini-game inside the passing game. I don’t see the point of the mechanic because it doesn’t give me any reason as to why it’s better or a preferred way to be more accurate. Open practice is going to be your friend while learning how to use this, but I’ll stick with traditional button passing. The new Target Passing mechanic, which allows you to lead your pass catcher, is a doozy to learn (or maybe I’m just terrible at it) because it moves extremely fast and demands on-point precision. I don’t always complete a pass, but I’m slowly getting the hang of it and how to lead correctly. I don’t think accuracy ratings play into the mechanic, which turns it into a mini-game inside the passing game. I don’t see the point of the mechanic because it doesn’t give me any reason as to why it’s better or a preferred way to be more accurate. Open practice is going to be your friend while learning how to use this, but I’ll stick with traditional button passing. But in Madden NFL 18, EA Sports has created a theatrical-quality, immersive, emotional, and educational single-player experience that had me glued to my TV for its five-hour run. The Longshot story mode – an adventure that takes you through the life of former blue chip quarterback Devin Wade as he makes his way through high school, college, and the NFL – captured my attention as a student of the game and kept me coming back to find out what happened next. While walking in Wade’s shoes, I encountered a sense of accountability I’d never felt in a sports game before. The script is very well written, and stays interactive with Mass Effect-like decisions and button prompts that will affect your football IQ, draft grade, and social standing. Even something as trivial as choosing to post a semi-crude video to social media can impact your story. I was torn down by my coach for calling the wrong play and brutally hammered by the media when a press conference quickly got out of hand, and for every big or small mistake I made, I felt bad for Wade because of the repercussions. Those choices felt meaningful on my first playthrough, but after playing 50 percent through for a second time to test their impact on the outcome it’s become clear that Longshot’s story is linear with a few alternate scenes and endings. It’s interesting that Longshot doesn’t rely much on Madden’s traditional football gameplay to succeed. Through the first two hours of the campaign, there was nothing more than a few button games and a quick challenge on the field. But once you hit the halfway point the gameplay kicks it up a notch and becomes a focal point as you begin to encounter former NFL stars throughout the mode. After the ending, Madden seamlessly transitions you straight to Madden Ultimate Team (MUT) mode, instantly filing your collectible-card lineup with players, coaches, stadiums, and uniforms from Longshot. There are also 27 solo challenges in MUT that let you live relive key moments from Wade’s past, present, and future. The best challenges are reminiscent of the NCAA Football franchise, as you’re controlling the University of Texas vs. the Oregon Ducks with the NCAA theme song playing in the background. It’s a respectful nod to EA Sports’ historic and highly regarded but dormant college franchise. Plus, there’s an opportunity for EA Sports to release new challenges and cards that relate to Longshot throughout the year, potentially keeping the mode somewhat relevant for longer than launch period. Squad Up I have never been a fan of the grind that comes with the collectible card modes, but this year I was enticed to give Madden Ultimate Team a wholehearted chance with the Longshot elements and the new 3v3 competitive mode, MUT Squads, and was pleasantly surprised. You and two other players team up and fill the Offensive Captain, Defensive Captain, and Head Coach roles. The on-field team is a mix of the three users’ Ultimate Team lineups, opening up some really cool possibilities of creating a star-studded team at random. As a foundation, I love the idea, and I could see Squads catching on with competitive esports teams. In fact, I strongly recommend playing with a premade team you know, because some of the games I played with matchmaking were a much worse experience thanks to a lack of communication and a wide disparity in skill level. But winning as a team is much more fulfilling than winning a one-on-one match. The other notable difference between MUT Squads and standard Madden gameplay is that the standard camera angle here is zoomed out pretty far, giving it a different feel. Controlling the smaller players takes a minute to get used to, but once I got the hang of it I appreciated the wide-open space and seeing my teammates run with me. I used the camera view to break a long touchdown run with Barry Sanders, something I wouldn’t have been able to do as strategically in the default camera angle. Another good tweak this year is the ability to play offline and in Franchise mode with three distinct gameplay styles: Arcade, Simulation, and Competitive. This addresses a long-standing frustration I’ve had with the series, in that I play Madden regularly with a handful of friends and acquaintances who all like to play in different ways. Some like to score as many points as possible and go for it on 4th-and-28. Others will delete my number from their phone if I ever go for it on fourth down early in the game while on my side of the field. It’s all about our own styles. So it’s a relief to see that those styles are now officially supported in Madden NFL 18. Arcade provides tons of scoring, limits penalties, and removes injuries entirely. Plus, the hit stick and fancy ball-carrier moves have an increased chance at succeeding, leading to more of the “Wow!” moments that I crave when playing for bragging rights. During my first game in Arcade mode, I launched an 80-yard bomb to the Titans’ Corey Davis for a quick score, only to be on the receiving end of a similar big play courtesy of Russell Wilson only three plays later. It’s a great mode for beginners and those looking to have a quick and entertaining game of Madden, especially considering the AI tends to be on the forgiving side of things. Simulation, which has always been my preferred style, gives the hardcore “Sim Nation” fanbase what it wants: an authentic NFL experience built upon stick skills and player ratings where penalties and injuries stay consistent. While using Simulation in Franchise, it encourages proper team building and play calling giving you the most realistic Sunday possible. Competitive is the final piece of the Madden puzzle, and one that will hopefully show the acceptance of Madden’s growing eSports community over time. Competitive really started to grow on me while I was in matchmaking (by the way – Madden has the most stable online servers of all the sports games). This mode is heavily weighted on stick skill, which made it that much more fulfilling when pulling out a win online. The improved ball hawk mechanics shine in this play style, as mastering the timing on errant throws can really add to your interception rate. Another new mode, Play Now Live, allows you to follow along the real-life NFL season with in-game challenges to rewrite history, or imagine it before it happens. As an added bonus, the commentary is already updated with chatter of the NFL’s first week of preseason, which gives sophomore commentators Brandon Gaudin and Charles David fresh conversational material (which they sorely needed after a limp debut last year). This week, for instance, I played the preseason matchup between the Rams and Raiders, where the commentary of the big Sammy Watkins trade ruled the conversation. Once the game is completed, you can move right into Franchise mode to play out the rest of the season. Outside of the updated commentary, Play Now Live is lifeless, giving no reason to sit down and play awhile. Finally, it’s a bit disappointing that my favorite mode, Franchise, went almost completely untouched from last year’s version to this one. Tiny tweaks to the presentation were made, including lineup introductions showing full 3D model players rather than headshots. And the soundtrack is one of the better ones in recent years. But other than that, EA Sports’ developers really meant it when they said at E3 that the focus would be entirely on Longshot and the port to Frostbite, and it sucks that I haven’t been given a reason to fire up the new version. Verdict The shift to the Frostbite Engine definitely lets Madden NFL 18 look fantastic, and Longshot makes great use of that to tell a short but powerful against-all-odds story. MUT Squads also opens up a new way to play with more than two players. But beyond that, the underwhelming feel of gameplay improvements and lack of much of anything new within Franchise, Madden NFL 18 sails wide-right in the final seconds. That said, being a much better-looking version of a solid football game with a great new story mode makes it at least a significant improvement, even if it’s more incremental than we’d hoped from a new game engine. Premiere Date: August 25, 2017 Series: Madden NFL Programmers: Electronics Arts, EA Sports, EA Tiburon Platforms: PlayStation 4, Xbox One Awards: Satellite Award for Outstanding Sports Game Modes: Single player game, Multiplayer game
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Garfield, the famous lasagna-loving cat is back to take on Jon, Odie and company in a no-holds-barred racing game! Choose your character and kart according to their characteristics and your driving style, get off the starting line first and control skids to outrun your opponents. Use crazy bonus objects, like the Pillow or the Magic Wand, to gain an edge and get over the finishing line first. Are you lazy like Garfield? Take shortcuts to overtake the other racers with the Spring! Race your friends in local mode or online, with up to eight players on 16 iconic circuits from the world of Garfield. 3 GAME MODES: Grand Prix, Single Race, Time Trial MULTIPLAYER up to 4 players in split-screen mode and up to 8 players in online mode 16 CIRCUITS: Crazy races in stunning environments inspired by the world of Garfield, such as Palerock Lake and Pastacosi Factory 8 CHARACTERS: Garfield, Odie, Jon, Nermal, Arlene, Liz, Harry and Squeak 9 ATTACK AND DEFENSE BONUSES to turn the race around CUSTOMIZE your character and kart with dozens of accessories Games about Garfield went unrecognized for years, and the world was a better place. Europe got a series of dreadful 3D platformers, the Wii saw some miserable party games, and there was probably some DS shovelware, too. But in 2013, millennial irony began to pick up in po[CENSORED]rity, and so it was that Garfield Kart became the subject of widespread sarcastic, ironic admiration. One glance at the 2013 title's Steam page reveals a "Very Positive" consensus out of over 4,000 reviews. Now, five years later, Garfield Kart: Furious Racing arrives at a time when Jon Arbuckle drinking canine ejaculate is a bonafide classic meme and Garfield has been reborn into a postmodern icon. In a way, it doesn't matter what the establishment says about this game - the people have accepted it as art, and so art it is. But I, a simple critic, have a job to do. And that job entails saying that despite surefire improvements over the last entry, Garfield Kart: Furious Racing is nothing more than a basically serviceable kart racer with clear budgetary restraints, lack of content, and some glaring flaws. Furious Racing joins a long, pedigreed line of mascot kart racers. It stands side by side with classics like South Park Rally, Homie Rollerz, and M&M's Kart Racing. Joking aside, players basically know what to expect here. Cartoon characters get in silly cars and race each other on whimsical tracks, chucking items at each other in a blistering race to the finish. It's the same formula Nintendo shook up in the early 90s, and there's not too much different here. Furious Racing definitely takes more than a few cues from Nintendo's latest kart racer, speaking of which. The focus on constant boosting, drifting, and stunting is hewed very closely from Mario Kart 8, but without that game's lively physics or, y'know, any sort of mechanical soundness. That isn't to say that it's broken, per se, but everything feels just a little off-kilter - like thinking too hard about what Jon did to Lyman. For example, you can do tricks, but the inputs for them are a bit unclear. You can drift, but karts lean into it just a little too much. You can throw projectiles, but they never aim quite the way you want, and some of them are just buck wild with what they can do (such as a magic wand that swaps your place with another racer). There's something unmistakably inspired by its bigger, better competition in here, yet it feels less like a carbon copy and more adjacent to a sketchy 3 AM gas station Xerox. Like a Faygo alternative to a po[CENSORED]r soda, Furious Racing offers a take on the genre that isn't necessarily bad, and a serviceable alternative to the main product, but is absolutely a knock-off and definitively never going to be the mainstream choice. The thing is, that Faygo-tinged kart racer is just about all you'll be getting with this game. You race around sixteen tracks, pick up the optional collectibles, and that's about it. Rinse and repeat. There are different ways to mess around with cars in the garage. There's an online component that works well enough. Oh, and for the DOTA 2 fans out there, you can collect hats for each character! That's... fun? That's one of the main problems with Furious Racing. What's here is fine, but it's not enough. There's no story mode, no bonus modes, no incentive to snag all the collectibles other than the bragging rights of having weird collectible photos of the cast and all the hats. Why would you invest much time in this thing outside of playing all the tracks, then go about your way? I'm not sure, because if someone's in the market for a go-to kart racer, most people aren't going to keep coming back to this one. Even if they're looking outside of Mario, stuff like Sonic and Sega All-Stars Racing Transformed exists. It's with this lack of variety and length that Furious Racing starts to fall apart. There are better, and at this point, cheaper alternatives that offer the same thing with more to do. But while the rest of Furious Racing could be described, at worst, as unremarkable and flaccid, one part of the game drags the whole package down: the sound design. The bloody, dreadful cacophony of hell noises that is the soundtrack and sound effects. Everything about the audio track of this game almost gave me a headache, and frankly, it was unplayable with a headset. There's so much discordant audio, so many clashing and loud noises, such grating music that it made me physically recoil every time a race got hot and heavy. The audio design isn't just poor - it's an active affront to the senses and a slight against the very concept of sound itself. Ultimately, I muted the thing, cranked up some Luxury Elite, and powered through the rest of this. Weirdly enough? It definitely improved the game. But even replacing the audio and repressing the traumatic memory of ever having heard it can't trick me into thinking Garfield Kart: Furious Racing is anything other than a thoroughly mediocre kart racer. There's not a lot here, and what's here is technically acceptable but unremarkable. Yeah, it's fifteen dollars, and yeah, it's for kids. But fifteen dollars can get you a lot more, and kids are smarter than we give them credit for. So the people may claim Garfield Kart: Furious Racing as art. They'll prop it up as a postmodern masterpiece and turn this time-warped mid-aught's licensed racer into some kind of strange meme. But just like Freddy Got Fingered isn't secretly a brilliant work of anti-humor, this game isn't anything other than a cheap, budget racer that's content to rip off its bigger, better competition while not offering any substantial improvements on them. MINIMUM: OS: Windows 7 Processor: AMD Athlon 7850 Dual Core Processor 2.8GHz Memory: 2 GB memory Graphics Card: NVIDIA GeForce 9600 GT 512MB DirectX: Version 11 Storage space: 5 GB available space RECOMMENDED: OS: Windows 10 Processor: AMD FX-6100 Six-Core Processor 3.3 GHz Memory: 4 GB memory Graphics Card: NVIDIA GeForce GT 610 2 GB DDR3 DirectX: Version 12 Network: Broadband Internet connection Storage space: 6 GB available space
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Passat Alltrack. Impressively active. Take your own path with the Passat Alltrack. If you've ever wanted to get off the beaten track, away from the freeway and the city, the Passat Alltrack is your perfect companion. It is ideally suited for virtually any nature outing with its off-road capabilities. Design The modern, confident design of the new Passat Alltrack exudes elegance and class. With its clear contours and dynamic proportions, you will not just impress the road. Thanks to the protection in the lower part of the body, it is perfectly prepared for rough terrain. The new Volkswagen Passat Exterior It looks good everywhere. The self-confident exterior also shows when driving away from paved roads - the Passat Alltrack is distinguished vividly in suburban conditions by its durable undercarriage and attracts stainless steel-style body panels in the lower body. With your increased ground clearance, the new Passtat Alltrack allows you to go beyond the usual routes and drive confidently on macadam roads. The unique front bumper grille with sporty off-road design and visible stainless steel floor protection in the front and rear also visually emphasize the ability to move in challenging terrain. The distinctive styling of the model is accentuated by the standard fog lamps in the front and the chrome-plated exterior mirror housings. The trapezoidal chrome nozzles of both exhaust pipes add a brilliant accent to the design of the rear, and the shape of the lights visually lengthens the rear of the model. Alltrack logo grilles on the side of the body and on the boot lid, as well as the standard 17-inch "Ancona" alloy wheels also demonstrate the special significance of the sporty details in the styling of the model. Interior Charm equipment. The dynamic and solid style extends into the interior of the Passat Alltrack. The high-quality elements in the design of stainless steel, chrome and aluminum are impressive at first glance. The Passat Alltrack also impresses with its interior - the Alltrack-style dashboards feature chrome frames and welcome you with nice animation. The comfortable seats, in turn, provide even more comfortable and relaxed travel with excellent back support, which is especially important for longer journeys. The upholstery of the seats in combination with the Alcantara and the "7 Summits" textiles are complemented by Alltrack emblems in the front and give an even more sophisticated interior look. Sturdy stainless steel paneling on the sills and textile floor insoles make the car look and feel when getting out and about. Stainless steel pedals also make an impression, and high-quality, carefully selected details will help you with any trip.
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Liverpool are not scared of the Austrian Bulls and are in the 1/8 finals The Salzburg RB team failed to stop the European champions Liverpool and lost by 0-2 in a decisive Group E match of the Champions League. Nabi Keita gave the visitors the lead in the 57th minute, and Mohammed Salah doubled only a minute later. This way, the Merseyside win their group with a 13-point asset, one more than Napoli and will continue their defense of the trophy in the spring of the 1/8 finals. However, the Reds had to shudder in the first half, when the hosts played well and had a few hundred percent headshot situations. They hit six straight shots and only good intervention by goalkeeper Alison prevented a goal from their own goal. The second part also started with the pressure of the "bulls", but the first hit of the "reds" tilted the scales in their favor. The second hit that came seconds after the first hit completely killed the intrigue. Egyptian Liverpool star Mohamed Salah did eight shots at Stankovic's door, but he only made one of those positions. The Salzburg RB team failed to stop the European champions Liverpool and lost by 0-2 in a decisive Group E match of the Champions League. Nabi Keita gave the visitors the lead in the 57th minute, and Mohammed Salah doubled only a minute later. This way, the Merseyside win their group with a 13-point asset, one more than Napoli and will continue their defense of the trophy in the spring of the 1/8 finals. However, the Reds had to shudder in the first half, when the hosts played well and had a few hundred percent headshot situations. They hit six straight shots and only good intervention by goalkeeper Alison prevented a goal from their own goal. The second part also started with the pressure of the "bulls", but the first hit of the "reds" tilted the scales in their favor. The second hit that came seconds after the first hit completely killed the intrigue. Egyptian Liverpool star Mohamed Salah did eight shots at Stankovic's door, but he only made one of those positions. The Leipzig RB team will also continue its European participation in the spring, but only in the Europa League. RB Salzburg - LIVERPOOL 0: 2 0: 1 Nabi Keith 57 ' 0: 2 Mohammed Salah 58 ' The meeting started with pressure from the hosts. Hi-chan Huang got the opening pass in the first minute, but Virgil van Dyke managed to stop him. A minute later, Dominic Szobolshai struck the first shot against one of the two doors, but out. Seconds later, Enok Mwepu made the first accurate shot in the match, but straight into the hands of goalkeeper Alison. Liverpool responded with a dangerous attack, in which Mohamed Salah was brought in from the right into the penalty area and fired, but home keeper Chicano Stankovic managed to block the shot and the ball came into the corner. In the 7th minute Takumi Minamino got a great pass with a heel from Chi-Chang Huang and fired immediately, but again Alison managed to save. In the next attack, Sadio Manet fired a rebound shot, but the ball went out. In the 20th minute Manet fired, but goalie Stankovic saved, followed by a shot from Nabi Keita, who was blocked by a defender in the black, and Trent Alexander-Arnold finished the attack with a shot high above the beam. Two minutes later, Chi-Chang Huang received a pass from the penalty box to the left and tried to find Erling Holland at the penalty spot, but Alison managed to catch the ball just in front of the Norwegian striker. 120 seconds later Holland received a pass from the left in the penalty area and attempted a shot from a small angle, but again the Brazilian guard of the Reds managed to catch. In the 29th minute Salah was left uncovered in the penalty area, but failed to strike. In the 34th minute Liverpool received a direct free kick in a good position, but Salah fired over the door. In the first half, Salah led Kate alone against Stankovic in the penalty area, but the hosts' keeper saved. Two minutes after the start of the second half, the home side demanded a penalty to play with Dejan Lovren's hand, but the referee overturned the situation. Seconds later, Manet provided a great pass to Salah in the penalty area, but once again the Egyptian did not hit the outline of the door. In the 50th minute Salah was again behind the defense of Salzburg, but Stankovic stepped outside the penalty area and managed to stop the striker at the last moment. A minute later Holland delivered a nice shot into the box that went past the left beam. In the 53rd minute Lovren was injured and had to play Joe Gomez. In the 57th minute, the Merseyside came to such an important first goal. Trent Alexander-Arnold turned the front of the attack to the left to Andrew Robertson, who fired at Manet. The Senegalese went past Leipzig's defender and entered the penalty area, where goalkeeper Stankovic came out to meet Manet, who, however, centered on the penalty spot and Nabi Keita shot a header into the empty goal - 0-1. Immediately after, Liverpool scored the second goal. Stankovic was late again and allowed Salah to get to the ball first. The Egyptian struck from a very small angle, but was well aimed and the ball stopped in the bulls net for the second time. The hosts continued their attacks on the Reds' door, but never came to clean goals. After 74 minutes, Minamino got through on the right and was very close to equalizing for the home side, but didn't get the shot away. A minute later, Roberto Firmino tried to hit, but out. Immediately after that, James Milner came into play and replaced the Brazilian. In the 77th minute Salah managed to enter the penalty area of Salzburg and set up a shot, which was saved by Stankovic. In the 82nd minute, Manet fired into the penalty area, but Stankovic prevented another goal. Three minutes before the end of the meeting, Kate was replaced by Divok Origi.
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Copenhagen Kastrup Airport is located just 25 km from the city To visit the Swedish city of Malmö it is best to take a plane to… Denmark. Copenhagen Kastrup Airport is located just 25 km from the city. Malmo is then easily reached by train or car on the Joresund Bridge. Here one quickly begins to feel as if he is traveling to nowhere - the waters of the Joresund Strait, which connects the Baltic and the North Sea, stretch before his eyes. One cannot imagine that he will soon find himself in front of the industrial facilities on the Swedish coast off Malmo, Deutsche Welle (DW) wrote. In the 19th century, Sweden had its heavy industry in the southernmost part of the country, in the province of flax Skåne, as it provided perfect access by water to northern Europe. Thus approaching the Swedish side, the outlines of old shipyards and cranes, as well as former workers' homes, are gradually being found on the horizon. Even contemporary architecture is inspired by industrial architecture - the Emporia shopping center, with its glass-metal facade, is one of the first buildings that visitors see when arriving across the Joresund Bridge. The Stortorget Square, which has existed since the 16th century, can be seen the statue of King Charles X Gustav, who reigned from 1654 to 1660, who conquered different territories of Denmark and annexed them to the Swedish Empire in the mid-17th century. the connection between the past and the present, because the important town hall and district government buildings are also located here. Around the corner is the next place that every tourist should visit: Lilla torg Square. This is the most tempting place in the city - it offers a variety of cafes and restaurants where guests and locals stop in to Feel the lagoon, a Swedish philosophy for perfect balance and enjoyment of life. A local moosehead called Moosehead serves a variety of moose dishes. Eger - the small town worth visiting In fact, this is not typical of local cuisine; in Sweden, deer meat is considered a delicacy. For marinated fish lovers, December is the best time to visit Malmo. Especially for the Christmas holidays in many places in the city there are festive meals with fish delicacies. You can try them at one of the best restaurants in town - Rathauskeller. Over the last 15 years, Malmo's appearance has changed radically with the construction of several unique buildings. One of them is Turning Torso (ie the turning torso), built in 2005 as a residential tower in the northern part of the city. With its 54 floors, the 190-meter, award-winning tower is today the tallest skyscraper on the Scandinavian Peninsula. Malmö's castle would be an interesting destination for those who prefer the transient in architecture. The oldest parts of Malmo Castle date back to the 15th century. Here you can learn a lot about the Danish King Christian III and the Norwegian King Eric Pomeranian, as well as James Hepburn, the third husband of the famous Queen of Scotland, Mary Stuart, who was imprisoned here in the 16th century. For those who want to travel the rest of Scandinavia, Malmö is a convenient starting point - Denmark is only half an hour away, and the Swedish capital Stockholm is about four hours by train
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The two space agencies are working together to protect Earth NASA and the European Space Agency (ESA) will discuss the progress of their joint AIDA program, which seeks to explore different options for diverting Earth-dangerous asteroids from their trajectory. The project also provides for a real asteroid deflection test in 2021. It is then planned to send the DART spacecraft to one of the two asteroids in the Didymos pair. It will strike the younger asteroid at a speed of about 23 700 km / h, and the purpose of the experiment is to test whether such an impact can divert the asteroid from its trajectory. The DART apparatus is at NASA and this part of the mission will be led by the US Space Agency. ESA will send the small LICIACube satellite to track the impact and analyze it. Then, in 2024, ESA will also send the Hera apparatus to study the impacted asteroid in detail. Detailed measurements of the site will also be made, as will happen in 2026 when Hera reaches the asteroid. The diameter of the smaller asteroid of the Didymos pair is about 160 meters. This is sufficient to cause serious damage if such a body collides with the Earth. However, it is quite small compared to most typical asteroids that can reach a diameter of up to several kilometers. To deflect such a large asteroid will require a much stronger impact. However, the purpose of the scientists is first to check whether such an approach is realistic at all and approximately how much force is required to deflect a smaller asteroid. Of course, in addition to the size, the structure and composition of the asteroid is important, but it is the first test impact that will provide very valuable information to scientists to be able to make more accurate predictions for most different asteroids. Will the only evidence of dark matter be confirmed
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The legendary fighting game Street Fighter franchise returns with part five. Stunning visuals will breathe life into the WWII, portraying them with impressive detail, and well-known combat techniques will delight both beginner players and veterans alike. Challenge friends online and fight for glory and grandeur in the Capcom Pro race. New and old characters - classic characters like Ryu, Chun-Li, Charlie Nash and M. Bison are back. Many new and familiar characters will be added so you can't easily decide who your fighter is. New strategies and combat mechanics - once again you have the attributes of V-Gauge and EX Gauge, as well as intuitive controls for greater dynamics and smooth handling in battle. V-Trigger: A unique skill that uses the entire V-Gauge and can change the outcome of a duel. V-Skill: A unique skill for any character that can be activated at any time. V-Reversal: A unique counterattack that uses a single V-Gauge bar. Critical Arts: A heavy-duty attack that uses the entire EX Gauge. Cross platform game - whether you're on a PC and your friends on a PS4 - you can play against each other. There are no platform restrictions in Street Figther V, play it all together! The Unreal 4 engine will once again present you with graphic realism and smooth, true movement. Also known as Street Fighter V PS 4, StreetFighterVPS4, Street Fighter V (PS 4) Street Fighter V is a fighting game developed by Capcom and Dimps and published by Capcom for the PlayStation 4 and Microsoft Windows in 2016. The game was initially announced for Linux, but this version was never released. Similar to the previous games in the Street Fighter series, Street Fighter V features a side-scrolling fighting gameplay system. The game also introduces the "V-Gauge", which builds as the player receives attacks and adds three new skills. The game features 16 characters at launch, with four of them being new to the series. A story mode and additional characters were added through updates and downloadable content. According to Capcom, the game was a PlayStation 4 console exclusive as both Sony and Capcom had "the same vision for the growth potential in the fighting game space". The game was powered by Unreal Engine 4, and had a beta test prior to its launch. Upon release, the game received mixed reviews, with critics praising the game's graphics and gameplay, but was criticized for its lack of content and characters, as well as its technical issues such as broken servers at launch and software bugs. Capcom was expecting the game to sell at least 2 million copies by the end of their fiscal year 2016. It missed the sales target, selling only 1.4 million copies as of March 31, 2016; as of September 30, 2019; its accumulated sales got 3.9 million.This makes it the 3rd best selling Street Fighter game on home consoles according to Capcom’s Platinum fiscal report. Its update, Street Fighter V: Arcade Edition, released on January 16, 2018 and was received more positively with improvements to the user interface and content, in particular its single-player modes. A second update, titled Street Fighter V: Champion Edition, further revises the gameplay and includes all fighters, stages, and costumes released through its fourth season. It is scheduled for released on February 14, 2020. Street Fighter V carries on the 2D fighting gameplay of its predecessors, in which two fighters use a variety of attacks and special abilities to knock out their opponent. The game features the EX gauge introduced in Street Fighter III, which builds as the player lands attacks and can be used to either power up special moves or perform super combos known as Critical Arts, although the Focus Attacks from the previous game have been removed. New to this game is the "V-Gauge", which builds as the player receives attacks and adds three new techniques: V-Skills, V-Reversals, and V-Triggers. V-Skills are special attacks unique to each fighter; for example, Ryu can parry an attack while M. Bison can reflect projectiles, some of which build V-Gauge when successfully performed. V-Reversals allow players to use a section of the V-Gauge to perform a counter move whilst being attacked. Finally, V-Triggers use the entire V-Gauge to allow the player to perform a unique ability, such as a temporary damage boost for Ryu's energy balls or added hits to Chun-Li's attacks. Additionally, the Stun Meter, which has been present since Street Fighter III, is made visible under the health bars in this game. The Stun Meter increases when receiving consecutive attacks and will cause the player to become stunned if filled; thus, it encourages players to play offensively when the opponent's Meter is close to full. The game also features an interactive arena, showcasing special animations when a player is defeated at the edge of the arena. Plot The story takes place between the events of Street Fighter IV and Street Fighter III. Years after he sacrificed himself to stop M. Bison, Charlie Nash awakens in a tomb and is instructed by a young woman named Helen to retrieve an item from his old friend Guile that will help him destroy Bison. Meanwhile, the Shadaloo organization initiates "Operation C.H.A.I.N.S." by launching seven artificial satellites in orbit known as the "Black Moons", planning to spread fear and despair, the source of Bison's Psycho Power, and siphon this energy in order to render him and his forces invincible. Rashid infiltrates the headquarters of Shadaloo looking for a friend who was kidnapped by them, but is discovered and defeated by F.A.N.G. F.A.N.G. steals a chess piece-like item in Rashid's possession and uses it to detonate one of the Black Moons, triggering a high altitude electromagnetic pulse above New York City. Unsuccessfully attempting to stop Bison and his subordinates in New York, Guile and Chun-Li are attacked by Charlie, who attempts to take the pieces sent to them before fleeing. Charlie reunites with Helen, who also convinces Rashid and Juri to form an alliance with them to retrieve the pieces. She explains they are the keys to control the Black Moons, which were sent to certain individuals in order to prevent their use. In possession of the same information, Karin Kanzuki summons warriors from around the globe to help gather the pieces before Shadaloo as well. All of them answer Karin's call except Ryu, who stays behind at Ken's suggestion to train further in order to keep his Satsui no Hadou at bay. As the warriors travel the world in search for the pieces, they are repeatedly attacked by Shadaloo's minions and Dolls, as well as the ancient Aztec god Necalli, who seeks to devour the strongest fighters' souls. During a fight, Cammy defeats and restrains her sister Decapre. Knowing she was being brainwashed by Shadaloo, Cammy refuses to surrender Decapre to the police and takes her away with Juri's help. Having gathered all remaining pieces and more allies, the warriors storm Shadaloo's base and successfully deactivate the Black Moons, but fail to defeat Bison's troops and are forced to retreat. F.A.N.G. threatens Li-Fen, a young girl among those kidnapped and forced to create the Black Moons. He demands she alter their course and have them fall on Earth instead, striking six main cities around the globe in 24 hours to cause havoc and generate the Psycho Power they need. Ryu returns from his training and defeats Necalli in combat, purging the Satsui no Hadou from himself and forcing the god to permanently retreat. He rejoins his companions in a second attack on the Shadaloo base. Rashid discovers his missing friend was killed by F.A.N.G. long ago, but manages to stop the Black Moons completely using a hint his friend left for him. Charlie confronts Bison and fails to defeat him, but sacrifices himself to drain part of Bison's Psycho Power, weakening him enough for Ryu to destroy him once and for all. Chun-Li takes Li-Fen, and the warriors evacuate the Shadaloo base as it is destroyed. The brainwashed Dolls recover their senses, while Rashid receives a pre-recorded message from his now deceased friend, thanking him for helping to save the world and telling him to move on with his life. Meanwhile, Helen returns to her master, Gill, who declares he shall restore order to the world and asks Helen, revealed to be Kolin, to follow him. There are six paths to choose from, each limited to characters from a different era of Street Fighter, from 1 to 5, with some Street Fighter Alpha mixed in. They’re even decked out in costumes resembling their original looks. Each path has a number of really neat nostalgic touches, from bonus stages involving breaking barrels, to remixes of classic songs, and even incredibly tough secret boss fights if you perform particularly well. Completing a path unlocks a cool piece of artwork that sums up what happened to your character in that game. Since each character has a different piece of art for each path, it’s a great incentive to go through arcade mode with multiple characters. Team Battle mode isn’t as exciting, but it does support play for a crowd by pitting teams of up to five players against each other in a series of one-on-one matches. You can tweak a number of rules, including the amount of health that gets restored to the winning player in the next match, and whether you win by eliminating all opposing players or simply winning a “Best of” series of matches. The rest of the new modes are ongoing services that will start after launch. There’s Extra Battle, which lets you use fight money to buy into a special limited-time challenge where you can earn rewards like experience, fight money, and unique costumes; and Special Challenges that will offer unique titles as rewards. It’s a good idea that could help keep me coming back. V-Trigger II Aside from the new modes, the most exciting additions to the actual fighting of Street Fighter 5 are the new V-Triggers that become usable when your character takes significant damage in a round. V-Triggers have always been a great comeback mechanic, and the new ones allow you to turn a losing fight around in outstanding ways. Ryu’s V-Trigger gives him a super parry that will make any opponent think twice about a predictable jump in attack, lest they want to lose half their life; Cammy’s gives her even more mobility and a absolutely deadly throw attack that can be comboed into a critical art for huge damage; and Zangief’s powers up his signature Screw Piledriver and even allows him to combo into it. Every new V-Trigger dramatically changes how a character is played once their V-Gauge is full, and how you must play against other characters as well. That’s exactly what Street Fighter 5 needed to make the fighting feel fresh again without a complete overhaul. One very important, but perhaps overlooked improvement in Arcade Edition hides in the training mode, which now allows you to view the frame data of each move. It even color-coordinates to let you know when your character is at an advantage or disadvantage after an attack. This is incredibly helpful when learning a new character, or learning how to fight against characters that give you trouble. Verdict Street Fighter 5 Arcade Edition marks the completion of a transformation from bare-bones fighting game with a rock-solid core to a fully featured example of the genre at its best. The new V-Triggers are sure to shake up the competitive scene, while the nostalgic new modes breathe new life into the single-player fighting. Street Fighter V was developed by Capcom and Dimps. The game was unofficially revealed through a YouTube video on December 5, 2014, which was promptly taken down. It was officially revealed the next day during the 2014 PlayStation Experience in Las Vegas and was announced as being developed exclusively for the PlayStation 4 and Microsoft Windows. The game was built using Unreal Engine 4 and features cross-platform gameplay. The image song was chosen by Capcom to be "Survivor" by Man With A Mission. On June 12, 2015, Capcom further clarified that the game will not be released on any other platforms due to a development partnership between Sony Computer Entertainment and themselves. On the partnership, Capcom's Matt Dahlgren said "Part of the reason we partnered up with Sony is, we share the same vision for the growth potential in the fighting game space. I'd say the key aspect is working with us on executing cross platform play, this is going to be the first time we've ever united our community into a centralized player base." Starting that July the game was available to play for a limited time at various Six Flags parks around the United States. On July 23, 2015, Capcom offered a beta program for players on the PS4 in North America that preordered the game and European players that signed up on the PSN website. However, while it was expected to last for five days, the beta suffered from significant server problems and was taken offline early as a result.On August 14, 2015, the beta for the PS4 was put back online for an internal stress test. Following the stress test, the beta was put back online on August 28, 2015. Street Fighter V was released for PlayStation 4 and Windows on February 16, 2016 SYSTEM REQUIREMENTS MINIMUM: OS: Windows 7 64-bit Processor: Intel Core i3-4160 @ 3.60GHz Memory: 6 GB memory Graphics Card: NVIDIA® GeForce® GTX 480, GTX 570, GTX 670, or better DirectX: Version 11 Network: Broadband Internet connection Sound Card: DirectX compatible soundcard or onboard chipset RECOMMENDED: OS: WINDOWS® 7, 8, 8.1, 10 (64-BIT Required) Processor: Intel Core i5-4690K @ 3.50GHz or AMD FX-9370 Memory: 8 GB memory Graphics Card: NVIDIA® GeForce® GTX 960 or AMD Radeon R7 370 DirectX: Version 11 Network: Broadband Internet connection Sound Card: DirectX compatible soundcard or onboard chipset
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Werewolves Within SEE DEAL takes the po[CENSORED]r party game ‘Werewolf’ (or Mafia) and transforms it into one of the only remarkably welcoming, social VR experiences available. It’s a successful "port" of an already very tactical and thought-provoking game of deception, but being hosted in a virtual world offers unparalleled accessibility. Unfortunately, it also comes with some very inhibiting technical issues that mar it considerably. Werewolf, the social game that Werewolves Within seeks to replicate, is about a werewolf trying to hide their identity amidst a group of villagers, while the villagers try to discern who among them is the monster. Werewolves Within facilitates the social setting you need to play it in, with an interesting variety of fantasy-inspired worlds. Without VR, it usually takes a social event and a willing group of people to play, but being able to opt in online with the PSVR makes it wholly accessible, even for friends or family living miles apart. Jumping in through the Quick Start option either immediately puts you in a virtual lobby with other players, or has you observe other matches while you wait to play - it feels organized, and easy to get into the madness. Each player sits around a circle, and is represented by a unique cartoon avatar. Despite the competitive nature of Werewolf, and the fact that accusing people of lying is the sole mode of progress, I didn’t encounter a single hostile person playing, and I think that’s likely a credit to these virtual avatars. Their expressions react impressively to players’ tone of voice, giving them a visual identity that completely humanized every person I played with. After just an hour of playing with, and getting to know a group of complete strangers, I actually came to imagine that they might look just like the cartoon men and women that represented them. The detail in the avatars’ animation gives life to the setting as well, which plays heavily into VR’s uncanny ability to make you forget you exist outside of the game world. It even takes advantage of VR mechanically, too, by allowing players to talk to the person next to them without anyone else hearing by simply leaning in their direction. There is a small learning curve when it comes to remembering the game’s roles and how they work with, and against each other. They’re randomly allocated at the start of each round, and some feature special abilities - the Tracker, for example, can lean to the right or left to confirm if there is a werewolf on the corresponding side. You are provided a virtual book that contains notes on each of the roles if you forget, but that’s when our first bug appears. If more than one player stands up at the same time (which you can do to silence other players), the book will disappear for a period of time, making it impossible for new players to know the rules without having them explained. That’s tough, because games aren’t very long, and every second you waste explaining the rules makes a significant dent on the progress your group can make. This is compounded by the fact that there’s only one round instead of the usual two in the original Werewolf, which makes figuring out the monster’s identity feel rushed. The villagers have just seven minutes to discuss roles, and who to kill, and then the game ends. It’s not uncommon for the timer to run out during deliberation, either, meaning some players often miss their chance to vote. It’s just a little too fast-paced, and some of the more satisfying logical discussions that the format usually promotes are cut short. That’s doubly frustrating when the PSVR has major mic problems, to the extent that players tend to need to ask people to speak one by one in the lobby just to make sure their mics are working. It’s a really odd bug, because if you leave the lobby and re-join the game the mic will work, but as a result, every single game is slowed down. Of course, a game that depends almost entirely on good audio also has its fair share of issues - background noise from one player or a bad connection from another dramatically affects everyone, because there isn’t a quality filter. Verdict When it works and none of the seven players have any audio or connectivity issues, Werewolves Within is competitive, surprisingly friendly, easy to jump into and even easier to play for hours on end, building up an active repertoire of new online friends as you go. When it doesn’t work, though, it’s inexcusably hard to play, and that’s unfortunately very often. SYSTEM REQUIREMENTS MINIMUM: Requires 64 bit processor and operating system OS: Windows 7 SP1, Windows 8.1 or Windows 10 Processor: Intel® i5-4590, AMD FX 8350 equivalent or better Memory: 4 GB memory Graphics Card: NVIDIA GeForce® GTX 970, AMD Radeon ™ R9 290 equivalent or better Storage space: 5 GB available space RECOMMENDED: Requires 64 bit processor and operating system
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NBA LIVE 18 is a basketball video game that introduces the mode, THE ONE, a completely new and dynamic experience that puts the player and his career at the center of things. Everything that takes place between the hoops in a basketball game has a certain fluidity to it. Whether it’s James Harden rocketing past defenders in a fast break or LeBron James backing down a defender in the post, this is a game of style. And even though NBA Live 18 SEE DEAL fails to establish a versatile set of modes to sustain interest, it’s able to mimic basketball’s style, fluidity, and intensity. Relative to other NBA games, Live 18’s controls are pretty simplified, and it didn’t take longer than a game or two to get the hang of things. If a player hits the lane at full speed you can expect them to throw down a dunk or layup without more than a button press on your part. If you want to pull up for a three-pointer, the player will do just that, too. This grants a certain feeling of control over their motion, but once they’re in the air, they’ve also got minds of their own. Past that, NBA Live 18 won’t throw many surprises at you. Once you’ve pressed the command to do something, the players execute it. Things get a little more complicated when dribbling, which uses the right analog stick for things like crossovers and spin moves. Even then, the moves don’t take very long to master and provide more of a sense of command over the players. If you’re able to get a handle on the right stick movements, you can eventually turn the dribble moves into fade-away shots, spin-back jumpers or floaters close to the basket. Unfortunately, the lack of animations in NBA Live 18 prevent any kind of real transition game from taking place. Instead of players dealing with the contact and finding a way around it, they’ll stop in their tracks, halting any realistic momentum. It also results in some frustrating tendencies, like players losing the ball at the first sign of contact. There are other issues, too, including players frequently shooting from just inside the three-point line instead of taking a single step back for the extra point, pick-and-rolls being hard to execute, and tip-ins always working without ever missing. NBA Live 18 does a pretty good job of capturing the real-life feeling of some of the NBA’s biggest stars, though. For instance, it’s no problem to pull up in transition or blow past defenders with Russell Westbrook. Similarly, bigs like Andre Drummond can easily bully potential rebounders and create space in the post. And, unlike in NBA Live 16, most of the players actually look like themselves this time. Guys like James Harden especially resemble their real-life counterparts. The presentation is downhill from there, however. The commentary begins to loop after just a handful of games and contains impressively boring back and forth between the analysts and the play-by-play announcer. By the sixth or seventh time Jeff Van Gundy told me about my poor execution I was looking the fastest way to mute him and his colleagues. There is a nice little ESPN graphic that helps track player stats throughout a game, but that’s about all we get in regards to context of the game. The rest of NBA Live 18’s presentation is noticeably barren. Similarly, while NBA Live 18 has a variety of game modes to choose from, there are only a few that are interesting. The best, by far, is The One, a career mode with role-playing elements that puts its focus on your created player and offers a combination of “street” and “league” games. As you track your player’s progress from the end of their college career through the beginning of their professional career in the NBA, you’re met with several options on how to level up his skills, play style, and even the clothing they wear before games. For instance, you can choose between dozens of unlockable skill traits, like extra endurance or a skill bump, in the moments at the end of a game. There’s also loot boxes that can only be purchased with in-game currency (real money option, thankfully) that give out a variety of accessories, including rare sneakers and whacky arm sleeves. Of course, as far as story modes in sports games go, the writing in The One can’t even live up to the most modest of expectations, much less EA’s own Madden NFL 18’s The Longshot campaign. Occasional mini-episodes of ESPN’s First Take provide a nice distraction and some fun storytelling, but even the chemistry between Stephen A. Smith and Max Kellerman can’t make up for a lackluster plot. All the same, its role-playing elements are surprisingly nuanced, and if there is a game mode that’s worth sticking with, it’s The One. But elsewhere, the modes are largely too shallow to invest much time in. The Franchise mode, for example, is a staple of the genre that allows us to assume a general manager-type role – but here, it’s hardly more than an 82-game season with a few small bonuses along the way. Live 18 lacks the ability to customize players, scout prospects ahead of the NBA Draft, or engage in any kind of complex contract negotiation. To its credit, NBA Live 18 is the first videogame to offer the ability to play as a WNBA team. You can play as any team on the WNBA roster, including the East and West All Star teams. While this mode is very similar mechanically to the NBA counterpart, I did find the court spacing to be a little better. It’s a wonderful addition that is, unfortunately, not used to its full potential. Instead of being able to play a franchise with the likes of the Los Angeles Sparks or New York Liberty or even go head-to-head with someone else online, the only way you can play with WNBA is in “play now,” which limits you to local play only. It’s too bad, as the ability to play as a different set of the world’s best athletes offers a much-needed change of pace. Online play has a few different options (for the men), but again, most are pretty shallow. Instead of custom matches versus friends, you’re forced to play ranked games with predetermined settings. Veterans of EA Sports games will be pleased to hear that Ultimate Team is back and includes many of the same features as po[CENSORED]r games like Madden NFL and FIFA, but at the same time brings nothing new to the table. If nothing else, Ultimate Team will provide a little replayability for a game that doesn’t have much of it. Verdict NBA Live 18’s simplistic and fluid mechanics make for an approachable game of NBA, or WNBA, basketball. But for all that it does well on the court, elsewhere it fails to live up to its potential. There are plenty of side modes, but few have the depth or interesting new ideas to be worth getting invested in. ALL CHARACTERISTICS Gaming Categories Games for computers and consoles PS4 Games Co-Op Online PEGI description Online PEGI rating 3+ Resolution 1080i, 1080p, 720p Genre Sports Dolby Digital audio Release year 2017 Release Month September Number of players 1-4 Online Multiplayer 2-8 Metacritic Rating 72 DualShock 4 controller Developer of EA Sports PS4 platform Edition Standard Language: English
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The most realistic online hunting game ever created is available now, for free! Experience the thrill of the hunt in vast, open-world environments ranging from the desolate Australian outback and overgrown swamps of Louisiana to the dramatic landscape of the Austrian Alps. As a hunter, you will use everything from crossbows to handguns and state of the art bolt action rifles to track, spot and harvest your prey. Realistic animal behaviors and persistent online features provide a living, open world where you can explore at your own pace or compete with other players for bragging rights. Key Features theHunter Classic was first released in 2009, and is still continuously updated with new weapons, species, environments, equipment and features. There’s a treasure trove of content for hunters to discover here, and more is still coming! Hunt 44 lifelike species, all recreated in painstaking detail from looks to behaviours. Species include Bobcat, Black Bear, Brown Bear, Polar Bear, Moose, Whitetail Deer, Turkey, Pheasant, Coyote, Red Fox, Roosevelt Elk, Wild Boar, Red Deer, Roe Deer, Mule Deer, Blacktail Deer, Feral Hog, Mallard, Canada Goose, Cottontail Rabbit, Reindeer, Alpine Ibex, European Rabbit, Red Kangaroo, Bison, Snowshoe Hare, Arctic Fox, Sitka Deer, Gadwall, American Black Duck and Northern Pintail. Just to name a few. Explore 11 vast and endlessly varied environments with detailed graphics, complete with a full day cycle and immersive weather effects - from the sub-arctic Alaska to the swamps of Louisiana. Form a hunting team and experience co-op multiplayer with up to 7 friends (or complete strangers). Extensive online features. Increase your skills, increase your stats and get creative with Trophy Shots. Take part in competitions and climb the leaderboards or go on challenging missions to earn achievements. Join the biggest and friendliest online hunting community. We are all about helping and sharing our achievements. Show off that incredible set of antlers, proudly mounted in your private Trophy Lodge, or check out other accomplished hunters’ hauls for inspiration. Having trouble tracking and harvesting that big one? Ask the community, many of whom are real-life hunters, and get a helping hand. Progressing and Acquiring Items in the Game In theHunter Classic, a generous amount of content is available for free. Right at the outset, five huntable species (Whitetail Deer, European Rabbit and Pheasant, plus two more animals rotating weekly), two weapons (.243 Bolt-Action Rifle & 12 GA Single Shot shotgun) and a great equipment loadout is available at no cost. Additional items such as weapons, species, licenses and ammunition can be acquired with gm$, in-game currency that can be earned through playing the game, or em$, in-game currency that can be purchased for real-life money or earned through winning in-game competitions. By hunting certain species and using certain items in the game, you are able to hone your skills and improve as a hunter. As these skills increase, more abilities unlock. With time and practice, you will be able to tell weight and gender from a simple animal track, and develop steadier aim for a range of weapons. Achievements can be earned through diverse in-game activities. Each achievement adds to your HunterScore, which can be used to track and compare your progress with other hunters. Increasing your HunterScore also unlocks upgrade items such as pouches and holsters for your rifles. theHunter games play as first-person hunting games that recreate hunting wild animals in a manner as realistic as possible. The initial setting is on an open world island based on various locations, including the islands and surroundings of Washington state in the United States, Australian Outback, French Alps and more. It features five huntable animal types whitetail deer, european rabbit, cottontail rabbit, snowshoe hare and pheasant. The game is fully playable for no charge, but the game's full ability can be only unlocked with paid membership which allows to hunt all species and provides replenishing ammo for the obtained weapons. To play the player must first create a character on the game's website, which includes social networking tools and messaging capabilities to allow players to connect and share in-game experiences. Creating a character requires selecting an avatar from a pool of unique faces, and adding a unique name. Once a character is created and the tutorial completed, the player can hunt freely, activate missions and earn one of two types of in-game currency called gm$. Completing the first 3 whitetail deer missions unlocks further missions from other animals in the game. Players must use natural cover to avoid detection by the animals in the game. whitetail deer, European rabbit, cottontail rabbit, snowshoe hare and pheasant may be hunted for free, while mule deer, blacktail, Roosevelt elk, turkey, coyote, feral hog, black bear, moose, European wild boar, roe deer, red deer, red fox, brown bear, mallard, Canada goose, reindeer, alpine ibex, red kangaroo, bison, Sitka deer, snowshoe hare, gadwall, northern pintail, American black duck, polar bear, willow ptarmigan, rock ptarmigan, white-tailed ptarmigan, Big Horn Sheep, Rocky Mountain Elk and Grizzly Bear can be hunted by subscribers, or free users via the Free Rotation function added some time in 2016, each animal species reacts to different stimuli in different ways. Scent detection for the quadrupeds is their keenest sense, which means the player has to be aware of wind direction or the animal might smell the player's scent and run off. Players must also pay careful attention to the soundscape, listening for subtle signals that indicate the presence of animals in the locality. The core gameplay revolves around tracking and harvesting (killing) animals with the weapons provided, although a digital camera is also provided for those who do not wish to shoot with a gun or a bow. Animal tracks can be found and identified with the "Huntermate", an in-game GPS-like device that identifies tracks, scat, rooting, bedding, blood trails, and animal calls and grunts. To hunt certain species, theHunter requires the player to utilise the correct weapon for each hunt. All bows are considered ethical for all species while rifles, guns and shotguns of different calibre must be selected according to the animal the player will hunt. Players that break this rule will not be given credit for their efforts and will receive a stern email from Doc the warden of all the Evergreen Hunting Reserves. Hunting areas added since May 2011 are: Settler Creeks (rugged North American mountain forest with abandoned homesteads); Redfeather Falls (rough Canadian mountains and swamps); Hirschfelden (German highland farms and forests); Hemmeldal (Northern Swedish snowy mountains, swamps and icy lakes), which is also the first reserve to allow hunting during snowfall; Rougarou Bayou (Southern United States); Val des Bois (rugged mountains, meadows and woods in the Alps), Bushranger's Run (dry, rocky and sandy Australian Outback), Whiterime Ridge (chilly arctic landscape surrounded by high mountains and icefields), and Timbergold Trails (Rocky Mountains-inspired Reserve). Subscribers can choose to start anywhere in these hunting areas (provided they have a tent, otherwise a hunting lodge can be chosen to start in a list of two or three in each reserve), and at any time of day, between 5 AM and 6 PM. SYSTEM REQUIREMENTS MINIMUM: OS: Windows ® 10/8/7 Processor: Intel 2 GHz or AMD Dual Core Memory: 2 GB memory Graphics Card: NVidia GeForce 8800, ATI / AMD Radeon HD 2400 (NVidia GeForce 8800, ATI / AMD Radeon HD 2400) DirectX: Version 9.0c Network: Broadband Internet connection Storage space: 8 GB available space Sound Card: DirectX Compatible RECOMMENDED: OS: Windows ® 10 64-bit Processor: Intel (R) Core (TM) i7-2600 CPU or HigherIntel (R) Core (TM) i7-2600 CPU @ 3.40GHz (8 CPUs), ~ 3.4GHz or Higher Memory: 8 GB memory Graphics Card: GeForce GTX760 or Higher DirectX: Version 10 Network: Broadband Internet connection Storage space: 16 GB available space Sound Card: DirectX Compatible
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The government's goal is to achieve a 25 percent share of e-cars in total sales in 2025. Yesterday (and this morning) was poisoned in the capital. This has been the case in the Chinese capital for a decade, but the measures taken to address this are truly impressive. This is another government move that will replace the subsidies with allowances that car makers have to cover if they want to sell in China. Electric car sales in China continue to decline after state subsidies for e-cars and plug-in hybrids were cut in June. Despite this decline, Beijing continues to push manufacturers to produce much more electrified products than ever before. This message was again sent to the companies a week ago when the Minister of Industry and Information Technology announced his plan to develop the native automotive industry for the period 2021 - 2035. E-Mobility Index: China leading, Germany catching up Battery prices have fallen 87% since 2010. The minister, who regulates the auto industry, expects the share of e-cars to reach 25% of annual passenger car sales in 2025. This is an increase of 5% compared to the previous plan of 2017, which set a target of 20% . Nothing is said for after 2025. The new measure is a huge leap from current levels. In the first ten months of the year, 947,000 electric vehicles were sold in China, equivalent to 4.6% of total deliveries during the period. In 2018, this percentage was 4.5%. In June, Beijing cut its subsidy for e-cars by 60% and plug-in hybrids by 50%, with a plan to end the 2020 subsidy program. The Minister promises to keep the e-car tax abolished, as well as to provide preferential financing and traffic management policies for electrified vehicles. More measures are also being proposed, but the key is that the government will impose quotas for the production of e-cars and plug-ins on companies. Politicians call this an effort to "optimize" the credit program for CO2 emissions. GM and LG Chem build a mega-factory for 30GWh batteries Poland introduces high subsidies for low-cost electric vehicles This program was launched earlier this year. At its core is the rule that passenger car manufacturers must earn one CO2 credit for every 100 cars they produce. According to the program, the plug-in hybrid brings the company 2 fixed credits. The electric car carries between 2 and 5 credits, the number depends on the autonomous mileage (longer mileage - more credits). The program requires manufacturers to earn credits equivalent to 10% of annual production in 2019. This means that if the company produced one million cars this year, it would have to earn 100,000 credits. By the end of 2020, it will already have to earn 12% credits. There are very few Western companies currently able to cover this program. This means that these companies will face serious problems in the years to come. The first is related to the sale of conventional cars, whose growth has stopped and is beginning to decline. Then they will have to figure out how to increase e-car production. All this against the backdrop of the US-China trade war.
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The Clean Air Act will be adopted in Denmark The goal is to reduce carbon dioxide emissions by up to 70% Denmark is preparing a new law on clean air, which envisages action in the next 10 years, DarikNews.bg reported. The government will be required to take action to reduce up to 70% of carbon dioxide emissions. Climate neutrality is planned in the next 30 years (carbon dioxide emissions will not exceed the volume that can be absorbed). The objectives are intended to be binding on the present and future governments. Representatives of the parties supporting the law occupy 167 positions in the 179-seat parliament. The law is about to be approved soon.
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BMF with a new 45,500-tonne motor ship It is named Buzludzha and is part of the Bluetech 45 project A new 45,500-tonne motor ship, commissioned by Navigator BMF AD, has been launched in a Chinese shipyard. The flag of the bulk carrier was lifted today, December 9, 2019. This is the third vessel of such tonnage owned by the BMF. It is named Buzludzha and is part of the Bluetech 45 project, which is already delivering very good performance on the first two ships in the series: Plana and Midjur, the company said. BMF Shipping Company received its second 45,500 tonne vessel The first captain of the ship is the FGC. Gancho Hristov, and the first chief mechanic - Eng. Dimitar Ganchev. The ship's first voyage will start from a port in South Korea, where it will accept cargo for a port in Europe. Buzludzha is also the third ship of this name in the history of Navigation Company BMF. The first is a 100-ton ship built in Varna in 1945, used until 1960 for sailing in the Black and Eastern Mediterranean. In 1961, it was decommissioned and rebuilt as a motorized sailboat named Pioneer. The second Buzludzha is a 13,904 tonne ore carrier built in Japan in 1968. It is one of the record-breakers in terms of duration of operation at Navigator BMF AD. Sails to 2009 BMF Navigation will fill its fleet with a total of six vessels under the Bluetech 45 project, all of which will respect the tradition of bearing the names of Bulgarian mountains and mountain peaks.
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Black Sea Runs for the fourth consecutive win at home Black Sea Runner won her fourth victory in the NBL after her fourth home success. The Varna team overcame A1 Academic by 85:64. The hosts have six losses. Guests have 5 successes and so many defeats. For the Black Sea, Simeon Iliev runs with a double-double - 12 points and 11 rebounds. James Gavin finished with 17 points, 5 assists and 4 steals. After a draw at 2: 2 at the beginning of the game, the guests managed to score 9 in a row and in about 4 minutes led by 11: 2. The hosts answered with 6 points in a row and reduced their liabilities. A minute and 40 seconds before the end of the first part of the Black Sea Running led for the first time in the match at 14:13 and took the first quarter with 17:15. In the beginning of the second part the game was equal and contested, but both teams made a lot of mistakes, especially when shooting. After 6 minutes of play in the second quarter, the A1 Academic team leveled at 23:23. After another draw, 2.04 minutes before the break, the home side led by 7 points at 32:25. The home team had 7 points at 38:31 at the break. After a break in the space of just over 2 minutes, the home side scored 9 unanswered points and led to 47:31. Black Sea Ticha managed to keep an advance of ten or more points and before the last part led with 14 points - 64:50. The home team led by 19 points at 69:50 in the last minute and a half. A little later, the Black Sea ran the lead four times with 21 points. By the end of the game the hosts had no problems and took the game 85:64. National Basketball League (NBL) Round 10 Match: Black Sea Ticha - A1 Academic Sofia 85:64 / 17: 15, 21:16, 26:19, 21: 14 / Congress Hall, Palace of Culture and Sports; viewers - 800; judges - Miroslav Tomov, Valery Enev and Ilian Zhelev; most effective: - for the Black Sea Ticha - James Gavin 17 points, Martin Stefanov 16 points; - for A1 Academic Sofia - Alexander Milov 23 points, Nikolay Grozev 10 points / BTA
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Name Game: Miscreated Price: 16.79€ -> 8.39€ The Discount Rate: - 50% Link Store: Steam Offer Ends Up After : The offer ends on December 16th
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In God of War III, the end of the trilogy, Kratos heads to Olympus himself, the home of the ancient gods. His bloody revenge battle continues - more brutal, uncompromising and in incredible detail, thanks to the PlayStation 4's potential. The God of War series is one of the defining ones for PlayStation platforms. The anti-hero, Kratos has been one of the most recognizable faces across all PlayStation consoles for the past 10 years. God of War provides players with brutal battles, creative puzzles, Greek mythology, and a scale that is sometimes too overwhelming to describe. The Power of Kratos Meets the Power of PlayStation 4 - Great in high resolution, God of War III Remastered is ready for the next generation of consoles. In addition to the unparalleled look, all the extra costumes and game content are included. Photo Mode - The all-new Photo Mode will allow players to save and mani[CENSORED]te the most brutal moments of the game. Unparalleled detail - God of War III Remastered is able to show you in a remarkable way every detail in a person's face, muscles, and emotions, while adding new levels of brutality and violence. The vivid landscapes are illuminated by thousands of dynamic lights and textures at four times the resolution of the PlayStation 3 version of the game. In God of War III, the end of the trilogy, Kratos heads to Olympus himself, the home of the ancient gods. His bloody revenge battle continues - more brutal, uncompromising and in incredible detail, thanks to the PlayStation 4's potential. More, better and bloody battles and the ability to swap weapons quickly, turning the transition from close to distant attack into an elegant dance of death. Kratos's mission will be harder than ever, and he will face more, stronger and more organized enemies, as well as the biggest, most powerful and insidious bosses in the series so far. God of War III - Bigger, Better and Bloody. Gameplay Further information: Common gameplay elements in the God of War series God of War III is an action-adventure game with hack and slash elements. It is a third-person single-player video game. As with previous installments, the player controls the character Kratos from a fixed-camera perspective in combo-based combat, platforming, and puzzle games. The enemies are an assortment of Greek mythological creatures, including centaurs, harpies, chimeras, cyclopes, satyrs, minotaurs, Sirens, cerberuses, and Gorgons. The player must also climb walls and ladders, jump across chasms, and swing on ropes to proceed through the game. The puzzles included vary in difficulty: some puzzles only require objects to be placed in a specific position, while some require timing and precision, such as a puzzle with mechanics similar to Guitar Hero.In addition to finding Gorgon Eyes and Phoenix Feathers of the previous games, Minotaur Horns are a new item to be found. Where the eyes and feathers increase the player's health and magic meters, the horns increase the items meter, which allows further use of secondary weapons, called "Items". Combat Screenshot of fight Kratos (left) battles boss character Hercules (right). This is an example of a QTE sequence found in all God of War games; moving the left analog stick as shown by the orange arrow will allow him to continue his attack. Kratos' main weapon is the Blades of Exile, replacing the Blades of Athena used in previous installments and the opening moments of the game. The weapon is a pair of blades attached to chains wrapped around the Kratos' wrists and forearms that can be swung in a number of maneuvers. During the game, Kratos acquires new weapons—the Claws of Hades, the Nemean Cestus, and the Nemesis Whip—with other combat options. The Nemean Cestus, a pair of gauntlets, and the Nemesis Whip, similar to the Blades of Exile, are required to advance in parts of the game; for example, the Nemean Cestus is needed to break through objects composed of onyx.[3] Unlike in previous games, magical abilities are learned with the acquisition of a new weapon, giving each weapon its own magic attack; for example, the Army of Sparta may only be used with the Blades of Exile. Magic gives Kratos a variety of ways to attack and kill enemies, such as the Claws of Hades' Soul Summon ability, which conjures souls to attack enemies. Other magic includes the Nemean Cestus' Nemean Roar and the Nemesis Whip's Nemesis Rage. In addition to four primary weapons, three secondary ones, known as Items, are acquired:[3] the Bow of Apollo, the Head of Helios, and the Boots of Hermes. All three are required to advance in certain stages of the game; for example, the Head of Helios can be used as a lantern in dark areas and to reveal hidden doorways. The relics Poseidon's Trident, the Golden Fleece, and Icarus' Wings acquired in previous games are retained and used to overcome environmental obstacles, with the Golden Fleece used to deflect enemy attacks. Hades' Soul allows Kratos to swim in the River Styx. The Blade of Olympus, a primary weapon in God of War II, is used in this game with the special ability Rage of Sparta for temporary invulnerability and increased attack damage. New additions to the gameplay include the combat grapple, a ranged-grab maneuver which, depending on the weapon, can pull Kratos towards foes or force them away—necessary at certain points in the game, with Kratos riding harpies across chasms—and a simple grab allowing him to use a weak foe as a battering ram. Kratos can now rapidly switch among the four primary weapons in battle, continuing the same attack combination. Other extra features include the addition of ten Godly Possessions, often hidden near defeated foes and providing additional abilities like unlimited magic during bonus play.[4] The challenge mode in this game is called the Challenge of Olympus (seven trials) and is unlocked after the game's completion. This mode requires players to complete a series of specific tasks—for example, killing all enemies without weapons in a limited amount of time. The player may unlock additional rewards, such as bonus costumes for Kratos, behind-the-scenes videos, and concept art of the characters and environments, by completing the game's difficulty levels and challenge mode. A new mode, the Combat Arena, allows players to set difficulty levels and choose opponents to hone playing skills. Characters Main article: Characters of God of War Kratos (voiced by Terrence C. Carson), the protagonist of the game, is a Spartan demigod warrior who became the God of War after killing Ares and seeks revenge on Zeus for his betrayal. Other characters include Greek gods such as Athena (Erin Torpey), the Goddess of Wisdom and Kratos' mentor and ally; Zeus (Corey Burton), King of the Gods and the primary antagonist; Poseidon (Gideon Emery), God of the Sea; Hades (Clancy Brown), God of the Underworld; Hephaestus (Rip Torn), the Smith God; Hermes (Greg Ellis), Messenger of the Gods and the God of Speed and Commerce; Helios (Crispin Freeman), the Sun God; Hera (Adrienne Barbeau), Queen of the Gods who controls plant life; and Aphrodite (April Stewart), Goddess of Love and Sexuality. Several Titans are featured, including Gaia (Susan Blakeslee), Cronos (George Ball), Epimetheus, Oceanus, and Perses. Other characters include Hercules (Kevin Sorbo), a demigod and Kratos' half-brother; the architect Daedalus (Malcolm McDowell), Icarus's father; and Pandora (Natalie Lander), Hephaestus's artificial daughter. Minor characters include the three Judges of the Underworld: King Minos (Mark Moseley), King Rhadamanthus, and King Aeacus; Peirithous (Simon Templeman), an Underworld prisoner in love with Persephone, and Kratos' wife and daughter: Lysandra (Gwendoline Yeo) and Calliope (Debi Derryberry), who appear in a plot sequence in which Kratos journeys through his own psyche. Kratos, Gaia, and the other Titans ascend Mount Olympus to destroy the Olympian gods. Poseidon launches an assault against the Titans, but is killed by Kratos and Gaia; his death causes the oceans to flood Greece. Reaching the peak of Olympus, they try to attack Zeus, but he drives them back and knocks them off the mountain. Gaia clings to the mountainside and refuses to save Kratos, calling him nothing more than a pawn for the Titans' revenge. Kratos falls into the River Styx, where he loses the Blade of Olympus; the souls of the Underworld weaken him and ruin the Blades of Athena. Climbing from the river, he is confronted by Athena's spirit, who had previously sacrificed herself to save Zeus from Kratos. She tells Kratos that her sacrifice has brought her to a higher existence, and she now sees truths she did not see before. She states that as long as Zeus reigns, there is no hope for mankind. She gives him the Blades of Exile and says that he must extinguish the Flame of Olympus to kill Zeus. After finding the three Judges of the Underworld and the Chain of Balance, Kratos encounters the spirit of Pandora, whom he briefly mistakes for his dead daughter, Calliope. Refusing to help the child, he continues his quest. After encountering the Olympian blacksmith Hephaestus and recovering the Blade of Olympus, he kills Hades and releases the souls of the Underworld. He considers searching for Calliope's soul, but Athena reminds Kratos of his quest, and he leaves the Underworld, arriving at Olympia, where he finds the wounded Gaia, who calls for help. He severs her arm, causing her to fall from Mount Olympus to her apparent death. Kratos (bottom left) battles enemies on Cronos' arm. The image also depicts the size of the Titans featured in the game. Kratos continues his ascent, murdering powerful foes that include the Titan Perses and the god Helios; Helios' death plunges Greece into eternal darkness. This leads to an encounter with Hermes, who mocks Kratos for his past sins. Kratos chases Hermes as he arrives at the Chamber of the Flame. Kratos discovers that Pandora's Box is in the Flame of Olympus and is key to the success of his quest. Athena appears, telling Kratos that the flames around the box can only be quelled by Pandora herself. Kratos then continues after the overconfident Hermes, whom he catches and kills, releasing a plague on Greece. At the Forum, he has an audience with the drunken Hera, who ignores his request for Pandora's location and summons Hercules. After discussing his jealousy of his half-brother, Hercules attacks Kratos, but is killed. Kratos then encounters Aphrodite, who is indifferent to his war on Olympus. She leads him to her estranged husband Hephaestus through Hyperion's Gate, a teleportation device. In a suicide mission, the blacksmith sends Kratos to Tartarus to retrieve the Omphalos Stone so he can forge a new weapon for the Spartan. Kratos finds Cronos, kills the Titan for the stone, and returns to Hephaestus. After forging the weapon, the god tries to kill Kratos himself. Instead, the Spartan kills Hephaestus, who claims that he was trying to protect his daughter Pandora, who was imprisoned in the Labyrinth after Kratos opened her box.[N 3] Reusing the Hyperion Gate, Kratos travels through Hera's Gardens where he kills Hera, ending all Greek plant life, and makes his way to the Labyrinth to find Pandora. The imprisoned architect Daedalus tells Kratos to unite the Labyrinth. Completing this task, Kratos fights his way through the aerial puzzle and rescues Pandora, who tells him to break the Chain of Balance so the Labyrinth can be raised, and she can reach her box. Neutralizing the three judges and breaking the chain, Kratos raises the Labyrinth, and Pandora tries to enter the Flame of Olympus. Zeus intervenes and fights Kratos; after a brief battle, Pandora sacrifices herself and quenches the flame, despite Kratos' protests. Finding Pandora's Box empty, Kratos attacks Zeus after Zeus mocks Kratos for his many failures. Gaia, who had survived her apparent demise, returns and tries to kill them, but they escape through her gaping chest wound and continue their battle. Gaia is killed when Kratos impales Zeus against her heart with the Blade of Olympus, which apparently also kills Zeus. When Kratos recovers the blade and tries to leave, he is attacked by Zeus' spirit and loses all of his weapons and powers in the process. Before Zeus can land a fatal blow, Kratos is saved by Pandora during a journey into his psyche. With help from the spirits of his wife Lysandra and his daughter Calliope, Kratos forgives himself for his past sins. After discovering hope, he regains consciousness and uses the Blades of Exile to force Zeus' spirit back into his body. Kratos then discards the blades and beats Zeus to death with his bare hands, ending the reign of the Olympian Gods. As the chains fall off his arms, Athena reappears, demanding that Kratos return what she thinks he took from Pandora's Box. She refuses to believe the box was empty, explaining that when Zeus sealed the evils of the world in the box, she placed the power of hope in it, foreseeing that it would eventually be opened. Athena realizes that when Kratos opened the box to defeat Ares, the evils escaped and infected the gods while Kratos was imbued with hope, but it had been hidden by his inner guilt. She tells Kratos to return her power, saying that she knows how to use it to rebuild what had been destroyed. Distrusting Athena and tired of being used as a pawn, Kratos refuses; saying his vengeance has ended, he impales himself with the Blade of Olympus and releases hope for mankind to use. An angry Athena pulls the sword from him, saying that he has disappointed her. Near death, Kratos collapses, laughing weakly as Athena leaves empty-handed. In a post-credits scene, a trail of blood leads away from the abandoned Blade of Olympus, with Kratos' whereabouts unknown ALL CHARACTERISTICS Gaming Categories Games for computers and consoles PS4 Games Sony Publishers PEGI description Vulgar language, Violence, Sex PEGI rating 18+ Resolution 1080i, 1080p, 720p Action Adventure Genre Dolby Digital audio Release year 2015 Release Month July Number of players 1 Metacritic rating 81 DualShock 4 controller Developer Sony Santa Monica PS4 platform Edition Standard Language: English
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Driven by the most balanced gameplay history and combined with new and fresh modes like Ultimate Team and Draft Champions, Madden NFL 17 is filled with so much content that has never been found in previous Madden titles. Franchise mode adds more strategic elements and new ways to play. Knowledge of the ball is better than ever, and artificial intelligence reacts more authentically. You will also witness dynamic and in-depth gameplay throughout the NFL season, led by commentators Brandon Gaudin and Charles Davis. Madden NFL 17 is an American football sports video game based on the National Football League and published by EA Sports for the PlayStation 4, PlayStation 3, Xbox One and Xbox 360. As the 28th installment of the Madden NFL series, the game was released on August 23, 2016 and features New England Patriots tight end Rob Gronkowski on the cover. It was the last Madden NFL game to be made on the PlayStation 3 and Xbox 360. Development On May 12, EA Sports uploaded a trailer to YouTube. They also revealed the new features that were added to the game,which include an upgrade of the Ground Game, a redesigned and better Franchise Mode, "Madden 365", new Ball Carrier UI Prompts help teach moves available to you, while the new Path Assist helps you navigate and anticipate down field and more. They have also announced that they would hire new announcers, Brandon Gaudin and Charles Davis. Cover athlete EA decided not to allow Madden players to vote for the Madden NFL 17 cover athlete, announcing it on May 12, 2016 via the SportsCenter Twitter account. After losing the Madden NFL 16 cover vote to New York Giants wide receiver Odell Beckham Jr., New England Patriots tight end Rob Gronkowski was announced as the cover athlete of Madden NFL 17. Features Madden NFL 17 has developed a new ground game mechanic that provide players a more balanced experience. In addition to this, the new defensive AI puts players' teammates into positions to stop the run or pass game. Features such as Ultimate Team and Franchise mode will make a return, however, many of their features have been revamped and upgraded. Soundtrack On August 3, 2016, EA Sports announced the soundtrack for the game, which would feature 40 songs, including 2 Chainz, Flume, Steve Aoki, Logic, Blake Shelton, Brantley Gilbert, Bishop Briggs, Flo Rida, Flux Pavilion, Pusha T and Lil' Wayne. The soundtrack was also made available for streaming on Spotify. The original score of Madden NFL 15 also returns in game and can be played through EA Trax. Reception Reception Aggregate score Aggregator Score Metacritic (XONE) 84/100[7] (PS4) 83/100[8] Review scores Publication Score Game Informer 8.5/10[9] Game Revolution 4.5/5 stars[11] GamesRadar+ 4/5 stars[10] IGN 8.6/10[12] Polygon 9/10[13] According to review aggregator Metacritic, Madden NFL 17 received generally favorable reviews. IGN awarded the game an 8.6/10, praising the improved franchise mode and defense, but were disappointed in the game's commentary. GamesRadar gave it 4/5, saying: "With major changes to some of the game’s core mechanics, and an impressive revamp of the now marquee Franchise Mode, Madden 17 has done its best to avoid [accusations of phoning it in and failing to make significant progress], and succeeded." According to the NPD Group, Madden NFL 17 was the best-selling retail game in the US in its month of release, but its launch month sales failed to surpass that of its predecessor, Madden NFL 16. ALL CHARACTERISTICS Gaming Categories Games for computers and consoles PS4 Games Publishers Electronic Arts PEGI description Online PEGI rating 3+ 720p, 1080i, 1080p resolution Genre Sports DTS audio, Dolby Digital Release year 2016 Release Month August Number of players 1-2 Online Multiplayer 2-4 Metacritic Rating 82 DualShock 4 controller Developer of EA Sports PS4 platform Edition Standard Language: English Barcode 5030942116380
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Nostos, developed by NetEase, is a PC and VR cross-platform multiplayer survival game with an open-world where elements of Oriental animated films are incorporated. The simulation technology of real physical environment, giant and seamless world map, freely moving system and oriental animated film art style build up a “Pioneer” image for this game. Players will play the role of an explorer in Nostos to adventure, combat, build up and save the world with their partners. A variety of terrains, miraculous ecological communities, and meteorological system, special doomsday costumes, as well as realistic combat experience will offer players extraordinary immersive gaming experiences. 【Vibrant Ecosystem】 With its own unique ecosystem, the land of Nostos witnesses the passing of day and night and the four seasons, and the spread of grassland, desert and snowfield. In this world, grass seeds grow, animals reproduce, and it is you who decides the way you are going to explore and survive. 【Risky Doomsday Survival】 The seemingly peaceful land is actually surrounded by the toxic coralseas which are corroding the sole habitat. Creatures from the coralseas are the enemies of the survivors. In the game, you will need to survive with limited resources: restore physical strength with food and water, collect materials and build houses, and use melee weapons or long-range firearms to fight against monsters. Meanwhile, you'll be working with other players on the quest to discover the historical sites,the remains of war and the secrets of the world. 【Truth Discovery】 Why do we fall into the Doomsday dilemma? The cruel environment, demonstrated by the expansion of corrosive coralseas, the extreme climates and the toxic waters, leads to the survivors competing against each other for uncontaminated lands. Humans are in combat against each other, against the nature, and against the creatures from the coralseas. What on earth is the truth of the world? Is the central volcano that can be seen from all over the continent hiding the core secrets of the world? The black moon that periodically appears brings lightning and storms, but does it foreshadow unknown dangers ahead? What kind of past do the mysterious ancestors guiding us have? And how can we discover the secret plan that lasts thousands of years with the fragmentary clues? When exploring the Nostos land, you will uncover the truth lost to time and experience the stories of hopes or regrets that once happened on the land. 【Game Features】 ● With a series of physics rules in real life being introduced, players can freely explore the game world, climbing cliffs or driving vehicles. ● Nostos shows a lively open world where organisms in the ecosystem can breed on their own. A sapling planted long ago might grow into a forest. ● The survival game which is set in the last days of the civilization may gradually reveal the stories of the mysterious ancestors on the land of Nostos. ● Nostos shows the world’s end with some sci-fi elements incorporated. It adopts the style of the traditional oriental animated films. ● Nostos is NetEase’s first self-developed VR multiplayer online game with an open world setting, supporting players on both PC and VR platforms playing together. SYSTEM REQUIREMENTS MINIMUM: Requires 64 bit processor and operating system OS: Windows 7 / 8.1 / 10 64-bit Processor: Intel Core i5 4590 or AMD FX-8350 Memory: 8 GB memory Graphics Card: Nvidia GeForce GTX 1060 / AMD RX 480 DirectX: Version 11 Network: Broadband Internet connection Storage space: 15 GB available space RECOMMENDED: Requires 64 bit processor and operating system OS: Windows 7 / 8.1 / 10 64-bit Processor: Intel Core i7-6700K or AMD Ryzen 5 1600X Memory: 16 GB memory Graphics Card: Nvidia GeForce GTX 1080 / AMD RX Vega 64 DirectX: Version 11 Network: Broadband Internet connection Storage space: 15 GB available space
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The range expands with Active X Vignale, and next year comes a hybrid modification. The crossover boom pushes Ford Focus outside the US, where the company strips most of its passenger cars off the assembly lines. In Europe, customers also rely on crossovers, but the situation is different here. This is proven by the latest statistics on the continent's 20 key markets, where Ford Focus has a record since 2015, generating 194,700 sales by the end of October. That is, Ford sold one Focus every 135 seconds. The fourth generation of the model increased its share in the compact segment by 1.8% compared to the same period last year. The fourth generation of the model was launched in June 2018, with more than 250,000 sales on the Old Continent so far. With this, Focus's total sales in Europe over the years (1998 to the present) exceed 7 million. Ford Focus ST: Dr. Jekyll and Mr. Hyde (test drive) One of the reasons for this strong performance is the wide model family and many levels of equipment. Unlike the previous generation, the new is also available as a raised Active van and hatchback. Now comes the new Active X Vignale modification. It steps on 17-inch wheels, has black side mirror boxes and a roof that contrast with the color of the body. The list of equipment includes everything from LED headlights and leather upholstery to head-up displays and Active Park Assist. In 2020, Ford will continue to develop the model family with the launch of a soft hybrid version. We will probably have a 1.0-liter EcoBoost with three cylinders and an electric motor with a total output of around 150 hp. This version will be one of the 14 electrified models the company will launch in Europe by the end of 2020, including eight this year.