Everything posted by [MC]Ronin[MC]
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The body is of a 20-year-old woman who fought with the Scythians During excavations in the mountainous regions of Armenia, archeologists find the grave of a wounded woman who died during the Iron Age. The girl is only 20 years old, muscular, has mastered archery and has fought heroically against the Scythians. In a detailed analysis, scientists conclude that the woman fully complies with ancient Greek descriptions of the Amazons. In the period VI-IX century BC, the state of Uratru was situated on the territory of present-day Armenia. Its inhabitants have borrowed the inventions and achievements of its neighbors, having contacted many countries from the Mediterranean to India. Uratru was a frequent target of attack by the Scythians, but had a well-trained army that repelled the invasions - the army of female warriors. According to archaeological excavations, female warriors were commonplace and usually good at archery. The skeleton discovered by Armenian scientists is of a woman of high property and social status. Initially, archaeologists concluded that the woman was an aristocrat because of the expensive jewelry she was buried with. However, a detailed study showed that it was a female warrior. It corresponds very accurately to the descriptions of ancient Greek mythology about the Amazons. Her upper half is muscular. The pectoral and deltoid muscles are particularly developed and her thighs are highly developed. Several traces of wounds were found on the skeleton, indicating that she had fought successfully for more than a year. Her last battle with the Scythians ended tragically. They wound her in both hips with one strike from a sword and the other from an ax. However, the battle was won by the Amazons. This is understood from the grave of a woman who is buried with honors and all her ornaments
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The two companies promise battery costs of (possibly) $ 100 / kWh GM announces the creation of a new joint venture with LG Chem, which aims to build a battery plant with an annual capacity of 30 GWh. The two companies promise a new "industry-leading per kilowatt hour" in GM's future electric vehicles. The two companies will invest $ 2.3 billion in a new joint venture holding 50% each. The main goal is to build a lithium-ion battery plant in Lordstown, Ohio, where GM recently sold its plant to Lordstown Motors. The capacity of the plant will be 30 GWh annually with expandable capabilities, making it a "gigawater", a term po[CENSORED]rized by Tesla when it built Gigafactory 1 in Nevada. When compared to Tesla, the deal is similar to the one between Tesla and Panasonic for cell production at the plant, but there are some major differences. Tesla owns the entire plant and gives space to Panasonic, which manufactures the cells that Tesla buys and packs. In contrast, GM and LG Chem are joining the joint venture, but like Tesla and Panasonic, GM will make the packages, LC Chem will lead the cell production. GM believes that this new plant will lead to the creation of the cheapest in the battery industry. The group believes that they are about to bid below $ 100 / kWh. This is a threshold that is often referred to as the limit below which BEV production becomes cheaper than an equivalent ICE car. The annual capacity of 30GWh will represent 30% of the expected 100GWh capacity that LG expects to have by the end of 2020. This is enough to make 2 million 50 kWh batteries. The plant will supply batteries to future GM electric vehicles, which will be built on the new BEV3 platform, including a new electric Cadillac. Some time ago, the concern said it would launch 20 electric vehicles by 2023, but more details on the topic are missing. Construction of the new plant will begin around mid-2020. Follow us everywhere and anytime with the mobile app
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Climate change is believed to be the main cause Victoria Falls, one of the most impressive in the world, has dried up due to the drought that plagues South Africa. It is located between Zambia and Zimbabwe and is currently almost completely dry as water has fallen by half and reached its lowest level in 40 years Climate change is considered the main culprit for the serious consequences. Zimbabwe's president, Edgar Lungu, has called on Western countries to take environmental issues more seriously. According to him, global warming is caused by the following factors: "They (climate change) are a serious problem, a real problem. It is surprising that people downplay it and say 'climate change is not real.' According to the local tourism agency, the existence of the waterfall is not endangered and it downplayed people's worries. "It is normal at this time of year to keep the waters low, but the waterfall will not dry out while we are alive. The water is not as many as in previous years, but the waterfall has not dried up," a representative said. The height of the waterfall reaches 100 meters and it causes thousands of tourists to visit the area. Unfortunately, drought not only creates problems for the economy but is also detrimental to wildlife in the surrounding national parks. Shocking pictures of Victoria before and after the drought show what a crisis nature is in the area. Lush greenery has given way to brown grass, and the Zambezi River is now littered with rocks.
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When EA Black Box dropped Skate onto store shelves in September 2007, it not only put up the first real competition for the long-time king Tony Hawk franchise, but wiped the floor with it. Selling twice as many copies as Activision's near decade-old series, it was a big hit with gamers due in large part to its Fight Night-inspired Flickit control system where the right analog stick was used to perform most of your moves. The studio is back with the follow-up, the aptly-titled Skate 2. While there have been a number of additions to the formula to add in things that gamers really wanted to see after playing the first one, like hand plants, it's clear that Black Box was sticking closely to the "if it ain't broke, don't fix it" rule. After all, Neversoft had been trying to reinvent its Tony Hawk franchise almost every year and it had long been having a hard time making many of the new directions for the series stick. What we've wound up with then is a sequel that in many ways improves upon and even fixes elements from the first game, but at the same time doesn't feel as fresh as it could. It also is a little disappointing in the spots were improvements weren't made, especially with regards to things like the story presentation. Let's start with the new control options. As mentioned, the core Flickit mechanics have remained exactly the same, with additions coming as just that rather replacements. The result is that veterans of the first title can hop in and immediately begin tearing up the city like before. Once you decide it's time to try out a hand plant or grab during a grind, you can fit those into your repertoire quite easily. Do these additions drastically change the game? No, not really. Hand plants are a great addition simply because they're a major part of skating, but foot plants, hippy jumps and the like are all just nice to have, but not necessary. In most of my time with the game, I found that I needed to remind myself to try these out to keep them being used. Otherwise, I pretty much stuck with what I had been using the first time around and I was perfectly fine with that. While most of the new moves work as expected in theory, not all of them work as smoothly as I would have liked to have seen. Hand plants work great when you're hitting the top of a quarter-pipe, but if you're trying to air off a ramp and plant on something higher, like a balcony, you're going to run into problems as it gets really touchy in these cases. Likewise, you can stick out one of your legs during a grab now, but your skater is rather slow to do so. Unless you catch a ton of air, you're going to have problems pulling this off. New control options don't end with the trick set. You can now get off your board and explore San Van on foot, which is great for getting up a set of stairs quickly or staying still so you can look around and plot your next line. Getting off your board also enables you to move bits of the world around, which is perhaps the biggest addition to the franchise this time around. Moving objects around and setting up your own line is great, but moving your skater around on foot is borderline terrible. The camera is janky and your movement is so stiff and unnatural that you're almost always fighting the controls to get your skater to do what you want him to. While it's kind of easy to line up objects exactly where you want them, just getting your skater to be in the right place to grab said objects can be a pain. Really, it's hard to believe that something that seems as simple as character movement was implemented so poorly. It's obvious this is a side effect of how the controls were set up for on-board action, but a bigger effort to separate the way the engine handles being on the board versus off of it should have been worked on. The actual part mani[CENSORED]tion is largely great, however. You're only able to move things that make sense, so while you can push and pull small ramps, benches, picnic tables and large trash bins, you can't move cars, bus stops, large bandstands or anything else like this. Fortunately, the game doesn't require that you do this too often, and when you need to, how you go about it is usually somewhat open to your own ideas. As far as permanence, there are a couple cool ways this was handled. Firstly, if you put an object somewhere that isn't too screwy, it'll stay there. If you put a ramp in the middle of a street, it'll get removed when you leave, but if you move a bench next to a building, you're probably fine. You can also add any object to your current session maker. So if you move a ramp somewhere and add it to your marker, if it happens to get bumped or moved, once you reset to the marker, the ramp will go back as well. If you change your session maker, you need to go re-add all of the parts, but it's cool that this can happen. If you put objects someplace stupid, like at the bottom of a pool, you can go near it, select the object and reset it to its original location. This works really well except for the times when an object winds up someplace that you can't reach, like down the side of a hill. In these cases, if you really need that bench, you'll have to get inventive about how to reach it without bailing in order to reset it, which in some cases can be quite difficult. Object movement extends to creating your own spot. Once you've put a bunch of stuff where you like it, you can open up the Create-a-Spot editor, mani[CENSORED]te a large highlight zone to set your spot, skate it to set the score and upload it for other people to try. This addition is especially cool, though the interface is a little wonky. You can't move, scale and rotate at the same time - you need to page through the commands in a menu, including switching between left/right, up/down and forward/backward scaling. So, it's not nearly as intuitive as I would have liked, but the end result is really cool. Speaking of customization, the replay/film editor makes a return of course, with both pluses and minuses over last year. On the plus side, you now have two additional cameras to use - a tripod that stays put but centers its view on your skater, and a freeform follow camera that moves along with your skater but that you're able to place at any angle around your skater. On the minus side is that the film effects are gone. By gone I mean not included on the retail disc and instead sitting there waiting to be purchased as DLC. I haven't been able to see how much is included there yet (hopefully it's more than last time at least), but the fact that you now need to pay for something that was "free" the first time out is really stupid. I don't want to go off on a tangent here, but isn't the trade-off between perceived value of the game and the EA brand as a whole not worth however much is going to be made from the downloads of this? Also, the online videos won't be quite as cool as they could be, which you figure would hurt those on-the-fence sales for people who use the video browser as a way to decide whether to get the game or not. Like last time out, pretty much the entire city is open from the start (with a handful of locked skateparks as the rare exception), and your skater starts out as good as he (or she) will ever be. This formula remains fantastic, allowing you to pretty much ignore the goals and story stuff and just go around and skate to your heart's content. However if you find that you do want to partake in the story stuff, and you definitely should, you'll find that Black Box has mostly made an improvement to the setup, though it's still far from perfect. One nice thing this time around is that you seem to always have way more goals available than in the first game. That's obviously a huge plus as you have more options, and if you get stuck on one challenge, you can move on and still progress while you save it for later. However, there are presentation problems that make the whole thing feel like it's duct-taped together. For example, two of the goals in the game are to get on the cover of both Trasher and Skate magazine. In both cases, but with the Thrasher set especially, you're constantly told that completing this next goal will get you into the magazine. And then it doesn't. But then the next one says it will. And then it doesn't. And so on. When you finally make it onto the cover, you only get one sort of crappy image with very little fanfare. If I wound up on the cover of Skate next month, I'd have a party and all sorts of stuff. Here, you just get a note on Slappy's blog and a single crappy image. One new thing about the goals that, like numerous other elements of the game, has its plusses and minuses is the fact that you can now jump directly to them from the map. Whereas you had to track down subways stations in the last game and then skate from the closest station to the goal, you can now magically appear right in front of your next objective. This keeps things moving at a quicker pace, obviously, but it also cuts down on exploration a fair bit. The result is that the city, which a nice remix of sorts from the first game, doesn't feel as important this time around. Since you don't need to skate from place to place, it can feel more like a series of goal situations than goals that are situated within a living city. One element of the game that has wholly been improved is the online component. Very similar to Burnout Paradise in many ways, you can now partake in all sorts of location-specific cooperative goals. These can be things where the group must reach a certain score without anyone slowing down, bailing or leaving the area (which with six people is way harder than it sounds). Or, you might find that everyone needs to grind a single rail at the same time, or that you have three minutes for the entire group to drop off a building, hit a half-pipe and clear a gap. You also of course still have access to Spot Battles and all of the competitive stuff from before as well. On the whole, the online component is very cool and very well handled. Verdict Skate 2 is technically an improvement over the first title, and anyone who hadn't yet played the original should skip it and go right to the second. It's a really fun game that allows you to play it the way you want with a control scheme that is second-to-none at the moment. However, it's far from perfect. The story presentation has issues, the on-foot controls suck and it can feel a little too similar to the first game on the whole. Again though, for all its issues, Skate 2 is still a hell of a lot of fun and anyone into skateboarding titles should look no further for the best thing on the market right now. DeveloperBlack Box PublisherElectronic Arts Release DateJanuary 21, 2009 PlatformsXbox 360, PlayStation 3 Premiere date: January 21, 2009 Series: Skate Platforms: PlayStation 3, Xbox 360 Developers: EA Black Box, EA Canada Modes: Single player game, Multiplayer game Genres: Extreme sport, Sports
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Discover the world of Sanctuary as you battle the hellish powers and explore mysterious tombs. Join other adventurers, face the demonic hordes and unravel the lost secrets of Diablo IV. Get back in the dark! Lilith is back, summoned by an ancient ritual, bringing a new era of misery and suffering. But Sanctuary champions are ready to face the indescribable horrors that have slid across the earth. Choose your character wisely. The fate of the world depends on it. Survive and conquer the darkness or surrender to the power of the shadows. Discover the world of Sanctuary while fighting the hellish powers. Join other adventures, face the demonic hordes and unravel lost secrets. An infinite number of demons to kill. Deep personalization through talents, skills and legendary equipment. Randomly generated tombs placed in a dynamic open world. Diablo 4 came swinging from the fiery pits of hell at BlizzCon 2019, confirmed with a nearly 10-minute cinematic announcement trailer and roughly three-minute gameplay trailer. The much-anticipated action RPG sequel has apparently been in the works for quite some time, and - alongside Overwatch 2 - Blizzard finally gave fans a formal reveal at this year's BlizzCon 2019 fan expo event. Below, we've collated all the trusted info we know about Diablo 4 so far, including trailers, classes, synopsis, gameplay features, release date, and more. And since we're still relatively early in Diablo 4's development, we'll do some researched speculation as to what we can expect that hasn't been confirmed. Blizzard revealed three classes for Diablo 4 at BlizzCon: Barbarian, Sorceress, and Druid. We didn't see much in the gameplay announcement trailer, but we were lucky enough to get dedicated gameplay trailers for each class more recently, via Game Informer. The Barbarian class is exactly what it sounds like - a storm of swinging weapons both blunt and sharp; tactless, brute, and unforgivingly effective. His special abilities include one that projects a wave of energy to damage surrounding enemies, as well as one that buffs attacks and covers the barbarian in flaming runes. The Sorceress takes a more tactical approach to combat, choosing to attack foes from afar using projectiles including fireballs, ice arrows, and a honing bolt of lightning. A return to the series from Diablo 2, The Druid class is back with a new design and magic skills. In place of fire magic, storm and earth magic power the Druid's attacks. Shape-shifting magic transforms the Druid between human, werewolf, and werebear, which will likely be central to most Druid builds. First leaked by Twitter user WeakAuras, the Daughter of Hatred has been confirmed as, presumably, Diablo 4's number one big baddie. Lilith is an extremely challenging demon we last saw in Diablo 2's Pandemonium event, and is known as the 'Mother of Misery,' 'Queen of the Succubi,' 'Mother of Deceit,' and 'Mistress of Betrayal.' It sounds like Lilith has graduated from an uber boss in Diablo 2 to one of Diablo 4's primary antagonist, at least judging from the reveal trailer. This is far-and-away the best look we've had at Lilith, with a properly animated cinematic, backstory, and lore. The design is dramatically different from what we saw way back in Diablo 2, this time with far fewer limbs (at least from what we can see). Diablo 4 seems to be embracing its MMO side, as the new entry will demand a constant internet connection for players to play together in a shared world. You'll roam around, tackle dungeons, and square off against other players who aren't in your team. Details are vague, but Blizzard says they're working on a way to create a shared world with random player encounters without compromising the studio's goal of bringing a darker atmosphere to the game more akin to Diablo 2. Fans of old-school RPGs, including the first two Diablo games as well as MMOs like World of Warcraft and Ultima Online, will appreciate that Blizzard has confirmed PvP for Diablo 4. The feature was sadly missing when Diablo 3 released seven years ago, and it was never properly introduced. A lot of questions surround Blizzard's method of bringing a balanced PvP experience to Diablo 4 without alienating PvE players. The developer did announce that the general design will work similarly to most PvP-enabled RPGs - with specific zones designated for PvP action. Still, we can't wait to learn how many zones there are, the size of each zone, specific rules for PvP like loot and consenting, and how Blizzard plans to balance each class. Lead systems designer David Kim had this to say about PvP in Diablo 4 while talking to GameSpot at BlizzCon: "Currently, we are planning on having specific areas of the world where you can choose to PvP if you want to, and the other thing is, we are also exploring some PvP modes that would work really well in Diablo," Kim said. "So the goal is, we want to have that mixed PvE and PvP type of experience, because everyone knows the PvE, killing swarms of monsters, that's where kind of the core fun of Diablo is at. We haven't found something that we really love yet, but once we do, of course, we're going to tell everyone Lead game designer Joe Shely seemed to confirm the presence of microtransactions in Diablo 4, speaking to Twitch streamer Quin69 at BlizzCon 2019 (via PCGamesN). Asked by the streamer about microtransactions, Shely said, "Diablo IV will be available as a base game, and … we’re going to have expansions. You also will be able to acquire cosmetics in the game.” The streamer then asks, “so, MTX? Is that going to be through some sort of shop?” Shely responds vaguely with, “It’s very early … but yes." So it sounds like cosmetic microtransactions will be a feature in Diablo 4, but hopefully Blizzard is wise enough to refrain from adding microtransactions that benefit the player in gameplay situations, as we've seen before that pay-to-win mechanics can often spell doom for even the most mainstream games. Just like Diablo 3, Diablo 4 won't lock certain skill categories to any buttons or keys. Elective Mode allows you to assign skills to keys however you fancy, which wasn't made clear at the BlizzCon reveal. "Like many other things in the demo, the UI is not final and we will support Elective Mode-style skill selection. Skill selection and assignment will always be completely open for all players," writes lead systems designer David Kim in a community update. Blizzard confirmed in a developer update that Diablo 4 won't feature Ancient items, which they is due to community feedback regarding the topic. Instead, Blizzard is introducing a new consumable that can only be found on monsters in the late endgame. The currently-unnamed consumable will feature one random Legendary affix, which can then be applied to a non-legendary item of your choosing. We know Diablo 4 will initially release on PS4, Xbox One, and PC, but we don't yet know whether players on different platforms will be able to play together. That's always the hope, but it's anything but confirmed at this point. Thankfully, Diablo 4 executive producer Allen Adham is hopeful about making cross-platform play happen. Speaking with The Telegraph at BlizzCon, Adham said there were technical hurdles to get over, but that "it's our goal to get to cross-play.” A page from the recently-released artbook, 'The Art of Diablo,' was leaked by Twitter user WeakAuras and included a quote from Diablo 4 art director John Mueller that confirmed "many" characters from previous Diablo games will be returning for Diablo 4. According to the passage, the returning characters will at least appear fundamentally different this time around. The leak includes a quote from Mueller that explains how the creative team plans on bringing back characters from past Diablo games. "I've always really liked that about any kind of IP: letting really talented artists get a hold of things and letting them do their version of it. We're doing that with a lot of characters in the new game." Blizzard didn't get into a release timeline at BlizzCon, but we do have some hints that suggest it might be further along than we thought. Back in June, Blizzard opened nine new job listings to recruit help for an "unannounced project" within the Diablo universe. Keep in mind, this is well after the reveal of the much-maligned Diablo Immortal mobile game at 2018's BlizzCon event. Then, po[CENSORED]r French publication Le Monde, translated by a Diablo fan, revealed that an early form of Diablo 4 had already been presented to Blizzard employees, but that it wouldn't release before 2020 "at the very best." Even 2020 seems a tad optimistic, if we're being painfully truthful. For reference, Blizzard announced Diablo 3 back in 2008, and as we all know, it wasn't until May of 2012 that it was released. It would seem incredibly efficient of Blizzard to release Diablo 4 only months after its formal reveal, but with the amount of gameplay footage we've seen, it's not out of the realm of possibility. ALL CHARACTERISTICS Gaming Categories Games for computers and consoles PS4 Games Activision-Blizzard Publishers Co-Op Local PEGI rating 18+ General Local game Action Adventure Genre, RPG, Open World Number of players 1-4 DualShock 4 controller Developer Blizzard Entertainment PS4 platform Edition Standard Diablo theme
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Scientists: Humanity owes its existence to alcohol Monkeys were initially unable to process small amounts of alcohol The development of alcohol tolerance has proved to be a key factor in the survival of human ancestors millions of years ago, according to a new book, BTA reports. Finding food has always been a difficult task, Prof. Robin Dunbar of Oxford University and Dr. Kim Hawking of Exeter University write in their work. But the monkeys were initially unable to process the small amounts of alcohol contained in the fruit that had fallen from the trees. But only one branch of them acquired this ability and later evolved into modern man. Brussels temporarily bans alcohol on the streets The ethanol in these foods gave them extra calories and helped them survive. Dunbar and Hawkings argue in this thesis, "Humanity and Alcohol: A Long and Social Link." Traces of this attachment are also seen in modern apes, who also like to eat fermented fruits and drink palm wine when offered to humans. The authors of the book recall that alcohol in fermented fruits is about 1-4 percent, which is equivalent to low beer. The first monkeys to metabolize such food lived through the Miocene. They probably looked like today's gorillas and chimpanzees.
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Despite the improvement in the labor market, the risk of poverty in many industrialized countries is not diminishing Residents of the United States and Israel are most at risk of poverty, ahead of even Bulgarians on this indicator. This is the result of the Social Justice Index survey of the German Bertelsmann Foundation. According to him, youth unemployment in Germany is one of the lowest in the world. Despite the improvement in the labor market, the risk of poverty in many industrialized countries is not diminishing, the analysis concluded. Almost ten years after the onset of the global financial crisis, the average unemployment rate in some 41 EU and OECD countries fell slightly below the pre-crisis level of 2008 for the first time. However, in the 25 countries surveyed, the risk of poverty remains unchanged or even increased, according to the BGNES. The Fund's experts rank among those potentially at risk of poverty as people with less than half of the average income in each country. In particular, according to the study, the best options for avoiding problems are in northern countries such as Iceland, Norway, Denmark and Finland. Germany ranks 10th in this list, the UK 11th, France 15th. It is difficult to divide the poor and the rich At the end of the list is the United States (36th), followed by Chile, Bulgaria, Romania, Turkey and Mexico. In addition, people in Israel (17.9 percent of the po[CENSORED]tion) and the United States (17.8 percent) are most at risk of poverty. Germany's relatively good place on this list is based largely on successful labor market indicators, the study notes. In addition to the declining overall unemployment rate in Germany, youth unemployment is one of the lowest in the world - 6.2 percent. At the same time, although overall the employment rate increased from 73.5 to 75.9 percent from 2013 to 2018, the risk of poverty for German citizens increased from 9.4 to 9 over the same period, 8 percent. The poverty risk for the elderly in Germany is 9.7 percent, the highest level in ten years. In addition, the risk of poverty among children and adolescents is 7.6 percent.
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The latest TUV report lists the worst (and best) crossovers. Look at them and make your own conclusions when you decide to buy "new imports". The new Quality Score is already a fact. TÜV-Report 2020 covers more than 9 million cars in Germany, with experts ranking the most reliable and unreliable models, Auto Bild reports. We pay particular attention to crossovers, as this type of car attracts the most customers today, with their share in the German market increasing to 18.3%. TÜV experts have selected three of the most unreliable models in the different age groups. The most unreliable crossovers according to TÜV-Report 2020: Age 2-3 years Dacia / Renault Duster Hyundai Tucson Kia Sportage Age 4-5 years Kia Sportage Volkswagen Tiguan Nissan Qashqai Age 6-7 years Dacia / Renault Duster Volkswagen Tiguan Nissan Qashqai Ages 8-9 years Nissan Qashqai Dacia / Renault Duster Volkswagen Tiguan Age 10-11 years Nissan Qashqai Hyundai Tucson Mitsubishi Outlander They ranked crumbs in second-hand cars At the exact opposite pole, where they are excellent, are the following best among crossovers: Age 2-3 years Mercedes GLC Mazda CX-3 Audi Q5 Age 4-5 years Opel Mokka Audi Q5 Mitsubishi ASX Age 6-7 years Audi Q5 Mazda CX-5 Mini Countryman Ages 8-9 years BMW X1 Audi Q5 Honda CR-V Age 10-11 years Honda CR-V VW Tiguan BMW X3 As you can see, the Audi Q5 is the best performer here, which falls into 4 of the 5 categories. The names of BMW (X1 and X3) and Honda stand out against the general background.
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Arizona Sunshine Virtual reality meets the zombie apocalypse! Arizona Sunshine is a first-person shooter built exclusively for VR that immerses you in a post-apocalyptic southwestern America overrun by zombies. When you hear a flash of a human voice on the radio, your hopes surge - there are survivors out in the blistering heat of the post-apocalyptic Grand Canyon state! Armed with little more than your motion-controlled weapons and the scarce ammo and consumables you find along the way, you need to navigate the hordes of zombies coming for your brain in your desperate search for human contact. Developed from the ground up for HTC Vive and Oculus, Arizona Sunshine puts you in the midst of a zombie apocalypse. Handle weapons with real-life movements, freely explore a post-apocalyptic world, and put your survival skills to the test in VR - putting the undead back to rest is more thrilling than ever before. Real-life weapon handling: Using VR motion controllers, handle 25+ weapons with real-life movements. Anticipate attacks, manage ammo and aim down the sights to blast your enemies to undead pieces. Full-size campaign: Built in bite-sized VR chunks that together form a full narrative, the campaign allows you to jump in for a short session or stay for the complete ride. Free exploration: Move around without restraints to explore a series of huge southwestern American environments, including treacherous canyons and deep, dark mines. Immersive zombie survival: Scavenge the environment, loot undead enemies and manage your ammo and consumables in a battle for survival more immersive than ever before thanks to VR. Co-op multiplayer: Join forces with a friend in co-op campaign mode or multiplayer Horde mode for up to four players. But beware, more warm brains mean more hungry undead. Unprecedented VR realism: When powered by an Intel® Core™ i7 processor or equivalent, Arizona Sunshine brings unprecedented realism to VR gaming with zombie mutilation, destructible environments, and an overall cinematic and immersive experience. Only in VR: Arizona Sunshine is a VR shooter exclusively built for VR. Step into the midst of a zombie apocalypse as if you were really there and take on the undead unlike ever before. Set in the barren landscapes of a post-apocalyptic America, don't let Arizona Sunshine's title confound: this is a VR zombie shooter for the HTC Vive and Oculus Rift set in the baking heat of Arizona state. Like many other zombie game narratives before it, Arizona Sunshine operates on the usual struggle survival, with dim hopes of the possibility of safe haven somewhere nearby - typically through hordes of the undead who want to eat your brains. Built from the ground up, exclusively for virtual reality, Arizona Sunshine has a lot to offer. It's not only a great campaign, but the online co-op and multiplayer modes are excellent too. Is it the best zombie shooter around? Single-player zombie killing madness The main campaign in Arizona Sunshine is a well-crafted affair of zombie butchering, ammo looting and task completion. The main aim is to get your character to a supposed safe haven - one that's hinted at via a radio at the start of the game. The makeup of map design gives you plenty of freedom to move around and explore the virtual environment, but it's more a point A to point B affair than a game with total open-world freedom. Despite this, there's plenty to do and explore. You'll need to poke about in cars, cupboards and drawers for spare ammo, and check nooks and crannies for new guns, different headgear and hidden ducks (there's an achievement for that). Ammo is sparse and the brain-nommers come thick and fast, so you'll need to conserve bullets and choose your targets wisely. There's a great variety to the level design too. One minute you'll find yourself in the hot sunshine weaving in and out of abandoned cars while running for your life, the next you're deep underground in a mine battling it out in the dark. The lighting and atmosphere is where this game really shines, especially in the variety of moving between light and dark areas. Down the mine, for example, only the occasional lamp or the beam from your flashlight illuminate the way, which makes it ultra creepy. Zombies are varied, with some being more dangerous and aggressive than others. You have to account for their differences in order to survive. Some come in full military body armour and others with motorcycle helmets and masks that make them harder to put down. Shooting off limbs is a good way to avoid getting hit, but losing a leg doesn't stop the zombies coming, it merely slows them down. Arizona Sunshine requires standing or room-scale space. We had a lot more fun with it when we had plenty of space to move around to turn, duck and dodge. You don't necessarily need loads of room though, as movement around the world is actioned by "beaming" from one place to another - simply press a button and point to where you want to go and that's it. Ammo is sparse but the gunplay is superb The classic lack of ammo situation is nothing new, we've seen it in plenty of games before, but it really adds an intensity to Arizona Sunshine. Well, until you get the hang of shooting accurately and taking down enemies with your first shot. Gunplay is superb, too. Aiming is as easy as lining up the sights on your weapons, but pistols aren't accurate at long range, so we found you're better off letting the zombies get close before you start shooting - which puts you in more danger but also allows you to stay alive without running out of ammo. You'll find ammo scattered around the map. Grab the clips and attach them to the ammo belt on your hip for later use. Reloading is easy, which is a relief when you're in a sticky situation. Eject a spent magazine from your weapon by pressing the trackpad and simply whip the gun close to your hip to reload it, a technique we found to work really well - unlike some other VR games. There are no melee weapons though, so it's bullets or death. You will come across grenades too, but we found these were a bit frustrating to use due to a limp throw meaning they tend to land a little too close. Once you get the hang of the controls you can quickly duck out of the way when that happens. Another borrowed game feature is the classic zombie closet. Certain areas of the campaign include pieces of machinery or other trigger points that will set off alarms or loud noises to bring on hordes of the undead. We started to notice a prevalence towards gifting a large box of ammo before these events - which always spells trouble but gives you fair warning of a tougher fight on the horizon. Online co-op play with friends If you're lucky enough to have friends with VR headsets then good news - Arizona Sunshine has both a co-op campaign mode and a multiplayer survival mode too. Co-op is where Arizona Sunshine particularly shines. Although ammo becomes even more sparse, as you're required to share it with co-op players, it's so much more enjoyable when you have a friend to help you out. The character animations on your friendly human players are rather hilarious - as watching them move about usually involves legs going off in weird directions, arms and hands bending off at random angles and other hilarity. If you're worried about permanent realism, then this might be off-putting, but we found it amusing. Co-op multiplayer also includes an easy-to-use in-game VOIP system (voice-over networks). So calling out enemies, telling your friends about loot or coordinating attacks is easy. Which makes survival more realistic too. There are some other amusing perks of playing co-op too. In the mine level, for example, the host gets a torch, but the other player only gets a glow stick, which makes their game a lot more intense - unless you stick together. Horde mode means certain death What zombie game would be complete without a survival mode that throws endless hordes of the undead at you to see how long you can survive? Arizona Sunshine fills this need with horde mode, which is playable both on your own and with friends. We don't find it holds as much interest as the main campaign, but it does offer multiple maps to play with and plenty of bullets to fire off. Survival is the name of the game here, with a scoreboard keeping count of your kills and accuracy in real-time. There's nothing quite like having a digital VR screen nagging at how awful your accuracy is while you play and there is a subtle hint to survive horde mode too, smart, accurate shooting and careful ammo management. We found horde mode was as much fun as it was physically exhausting. Though you can beam about in the play area much like in the campaign, horde requires a lot more movement as zombies come thick and fast from all directions, meaning there's a lot of turning and whipping your arms about in the right direction to put them down. Each wave spawns more ammo which you can quickly snap up. The further you progress through the waves the more new weapons appear, but then more zombies come too, so it's tough. We certainly worked up a good sweat quite quickly and were astounded to see the online scoreboard showing some people had survived 300+ waves. Need more practise. Horde mode also forced us to find other quirks of the game. For example: if you reload before your ammo is fully spent then you'll end up dropping and wasting ammo. You can pick-up clips that aren't completely empty from below your feet, but it pays to keep firing until your gun is empty. Luckily, the ability to dual-wield guns allows you to overlap gunfire and keep on shooting while you reload empty weapons. More bikini-clad zombies and even more story with Dead Man DLC As if all this isn't enough, the developers are constantly updating and improving the game. These improvements include the Dead Man DLC - an expansion to the game that works as a prequel to the main story. This extra content follows Corporal Dockson, a US Army Special Forces, whose mission it is to fight his way through a missile silo to launch a nuclear-warhead in order to stop the spread of the undead. Unlike the main campaign, this content mostly sees you fighting zombies in dark, tight, claustrophobic corridors. The highlight though is the added support for two-handed weapons - shotguns, fully-automatic submachine guns and an assault rifle too. These guns can be used with both hands - the spare hand being used to steady the weapons or you can dual-wield like Schwarzenegger in Predator. Verdict Arizona Sunshine is a hard fight with plenty of replayability and hours of gameplay, especially if you can find someone to join you in co-op or multiplayer - because killing zombies with friends in VR is twice the fun. The map design and physics of the game are well crafted and we found ourselves fully immersed in the post-apocalyptic world. The only real complaint is the occasional crash, which can hinder the fun. Overall, Arizona Sunshine is one of the best zombie VR games we've played so far. In fact, we'd say it's one of the best VR games available right now. SYSTEM REQUIREMENTS MINIMUM: OS: Windows 7 - 64 bit Processor: Intel i5-4590 equivalent or greater Memory: 8 GB memory Graphics Card: NVIDIA GTX 970 / AMD equivalent or greater DirectX: Version 11 Storage space: 12 GB available space Additional notes: VR Headset required, 2x USB 3.0 ports RECOMMENDED: OS: Windows 10 Processor: Intel Core i7 6700K equivalent or greater Memory: 16 GB memory Graphics Card: NVIDIA GTX 980 / AMD equivalent or greater DirectX: Version 12 Storage space: 12 GB available space Additional notes: VR Headset required, 2x USB 3.0 ports
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v1 nice text and perfect effect
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The po[CENSORED]r Skate series returns with its third installment, which promises even more gimmicks and challenges to experienced players and a fully updated online multiplayer component, allowing international teams to be created. Skate is provided for new players. School mode to help them refine their skills before joining their teammates. Advanced graphics, management and a new team-based multiplayer accent guarantee a new generation of skateboarding fun. Team Up. Throw Down. - Cooperate with other players to overcome certain challenges or challenge them in individual events. With Skate Feed, players can follow the progress of their teammates and competitors at any time - the new game social network that allows teams and lists to be created with players from around the world. New Town, Tricks and Skaters - Welcome to Say Port Carverton, where you will find different neighborhoods, squares, skate parks and incredible opportunities at every corner - a true skateboarding dream Build a Brand, Become a Mogul - Form teams and become the true legend of the skate industry. Meet online challenges and gain po[CENSORED]rity with just about everything you do in the game. Skate. Create and Share - Skate functionality. Reel and Skate. Graphics relatos are here, and the all-new Skate. Park will allow players to quickly and easily create their ultimate ramp, square or skate park and share their content online with other players. Gameplay Skate 3 is a skateboarding extreme sports game set in an open world environment and played from a third-person perspective. The game takes place in the fictional city of Port Carverton, which embraces skateboarding, unlike the "skateboarding is a crime" mentality portrayed in the second game. Although the location is a more colorful and friendlier place than Skate 2's de-saturated, and grainy streets, the gameplay provides a similar feel to the first and second games.[3] Port Carverton is made up of three districts, Downtown, the University, and Industrial. Although the overall look of the city is very clean (except industrial) each district has its own unique designs and monuments. Downtown is full of slick rigid ledges and rails, while the University is full of banks and open areas. Industrial is the most unusual; it is home to a huge quarry that has bricks of stone.[4] Several notable skateboarding professionals appear throughout the game, such as Danny Way, Darren Navarette, Terry Kennedy, Eric Koston, Chris Cole, Pat Duffy and Jason Lee. In contrast with the original Skate, two new difficulty levels have been added: "Easy" and "Hardcore" modes. "Easy Mode" allows the player to perform tricks easier and provides greater control of the character. "Hardcore Mode" attempts a more realistic simulation of skateboarding and requires the player to perform tricks precisely. It adds a more realistic feel to the game unlike easy. It would also be recommended for players who have more experience. The game also features an introductory "Skate School", where Coach Frank (Jason Lee) teaches players the basics of skateboarding, such as grinding and performing ollies. This feature is optional and the area can also be visited for unrestricted skateboarding. Similar to the Tony Hawk games, Skate features a "Skate.Park" mode that allows players to build custom skate parks. EA introduced three new online game modes: "1-Up", "Domination", and "Own The Lot". In "1-Up", players compete in turns to beat the other team's last score in a given time period. In "Domination", teams compete to gain the most points on set spots in an area within a time limit. In "Own The Lot", two or more players try to complete tasks before their time limit ends. Unlike the previous Skate games, Skate 3 has no offline multiplayer game modes on the disc.[5] Players must purchase the "San Van Party Pack" downloadable content in order to access the offline "Party Play" mode.[6] Plot Some time after Skate 2, the player character has proven that they are one of the best, and now goes by the alias "The Legend". They are attending the Port Carverton University. After a failed attempt to "Jump The Shark", a Thrasher challenge at the stadium, his next goal in life is to be the best skating mogul. By making a team composed of skaters like him, his goal is selling over 1 million boards while doing the same odd jobs around Port Carverton. Development In the developers diary, it was revealed that characters such as Joey Brezinski, Dan Drehobl, Benny Fairfax, Josh Kalis, Lizard King, Andrew Reynolds, Chris Haslam, Terry Kennedy, Chris Cole, Jason Dill, and Rob Dyrdek would be featured in the game.[citation needed] New tricks were introduced, like the darkslide, underflip, and dropping into a ramp or bowl.[citation needed] The soundtrack contains 46 licensed tracks.[7] John King of The Dust Brothers composed original score for the game. According to Mutato Muzika's website, Mark Mothersbaugh of Devo and Del the Funky Homosapien were involved with Skate 3's soundtrack, with each composer providing music for a different area in Port Carverton. The game also features music by composer Dan Diaz, who continues his work with the franchise after writing for Skate 2 and Skate It. A notable song is "I'm Comin' Home" by Cheeseburger, which is played during the opening scene of the game. Skate 3 received "generally favorable reviews" from critics on both platforms according to the review aggregator Metacritic.[8][9] In Japan, where the PlayStation 3 version was ported for release on December 16, 2010, followed by the Xbox 360 version a week later,[citation needed] Famitsu gave both console versions each a score of three sevens and one eight for a total of 29 out of 40.[12] The A.V. Club gave the Xbox 360 version a B+ and said, "Online play isn't essential, but it would be a shame to continue skating in a vacuum."[27] 411Mania gave the same console version a score of eight out of ten and said it was "a great follow-up to Skate 2 but it might be a bit too close for comfort. The last thing we want is for Skate to start taking a page out of Tony Hawk's book with yearly iterations that bring nothing new to the table."[28] The Daily Telegraph gave the same console version eight out of ten and called it "a difficult, slow burning game that never strays far into the whimsical and overblown. Understanding the mechanics, let alone mastering them, is a slow, difficult, painful crawl from gnarly amateur to diamond champion."[25] Wired similarly gave it eight stars out of ten and said that it "doesn't take gamers anywhere as exotic or over-the-top. And that's its charm. The realistic setting and complex control scheme make for an engaging single-player experience, but it's the wide range of online multiplayer options that make Skate gleam the cube."[26] The Escapist gave the same console version four stars out of five and stated: "Fans of the series will find more to love in the third installment. For newcomers, this is the most accessible and fun skateboarding game there is."[29] Edge gave the PS3 version seven out of ten and said, "While refinement might be the best way to make a good game better, it certainly isn't the best way to justify the cost of a second sequel in as many years."[30] The game has become a po[CENSORED]r staple of Let's Play channels, due to its humorous ragdoll physics and glitches, resulting in the game being a high-selling game as late as 2014, requiring EA to issue a reprinting of the title.[31] The game was also one of the most requested titles to be added to the Xbox One backwards compatibility feature, and was made backwards compatible on November 10, 2016.[32] EA has shut down the game's servers by the end of 2016. However, just prior to the Electronic Entertainment Expo 2018 in June 2018, EA reactivated the servers, leading to speculation of either an announcement of a remaster for Skate 3 or a new title in the Skate series.[33] Studio Black Box Genre Simulation, Sports Platforms PlayStation 3, Xbox 360, Xbox One Release Date 2010-09-13
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This young Bulgarian violinist wins award after award Martin Zairanov, for whom music is a way of life "Before he can write, the child draws. Before he can speak, he sings. " This is how our conversation with Georgi Zayranov, who is the father of two really extraordinary guys - Martin and Alexander - begins. He remembers crossing the mountain when Martin was about 4 years old. Then the family has to go through a stretch of nettle that can scorch the little boy. The father hugs him, but after crossing the risk zone, the child runs out and returns to cross it again, but this time alone. Martin Zairanov Martin Zairanov Source: Photo Credit: Mira Arnaudova "As it is in life, so is it in music. Extreme. "That says Georgy Zainarov about his son, Martin, who has represented Bulgaria at a number of international competitions, and his virtuoso violin performances have never stopped fascinating the world. However, how do you achieve success in music, in the world of classical musicians, where the precision in performance is uncompromising and without emotion, the performance is lacking inspiration? The young Bulgarian violinist Martin Zairanov and his father Georgi tell about this to Inspired and Vesti.bg. Martin is from a family of musicians. His parents, as well as his grandparents, are involved in music. It seems only natural for him to make that choice in life, though his parents were not quite convinced that it was Martin and his brother, Alexander, who would deal with it. Georgi remembers that the two boys are very lush and always have some litter in their repertoire that can turn the house upside down. However, the mother and father want to give them a musical culture and at first introduce them to the piano and the trumpet. However, when he goes to school, Martin sees a violin and his instincts direct him to it. At that time, he hardly imagined that his violin would win many awards and would reach Hiroshima, where it would become part of the memory of so many innocent victims. However, the boy's talent is manifested in the first competition he appears. When he was just 8 years old, he received an extraordinary award at the Svetoslav Obretenov Competition. However, he does not say that he is better than others, but that he just loves music a lot. This is evidenced by the daily rehearsals, which, after practicing with teachers, last 2-3 hours with the parents. Over the years, many educators have helped Martin develop his talent - Eugene Paskova at the Dobri Hristov Research Institute in Varna, as well as Professor Mario Hosen from the NBU. "My violin was interesting from the very beginning. The more I played, the more I liked it, "said the boy, adding that difficult works are like a high peak for him to conquer. Martin, besides a fan of classical music, is a passionate fan of extreme sports. "Martin is the leader of the hump," his father says, adding: "The harder it gets, the more it gets bloated. When I play, I do it the same way I snowboard. However, Georgi admits that for him as a parent, one of the most exciting moments is to see the audience get real, teary-eyed during the performance of his son. As recently happened in the native Varna during a concert at the Art Gallery of the city. Georgi also said that it is very difficult for a parent to watch their child during a competition. He is going through a hard time and prefers concerts when he can really enjoy his son's performances. "Every competition has rules that must be followed," Martin explains, adding: "You can be more relaxed during a concert." However, the rules of the contests clearly do not scare Martin, who manages to impress the jury more than once. After winning a competition between students at the University of Vienna where he is studying, Martin has been selected to be one of the two instrumentalists at his school to play at the Hiroshima Memorial Ceremony honoring the victims of the atomic bomb. However, this is not Martin's first visit to the Land of the Rising Sun. Previously, he is in Tokyo, where he is a finalist at the Eurasia International Competition. Martin's dreams are related to appearing in big halls such as the Musikfein, the Royal Albert Hall or the Carnegie Hall. The Zairan brothers The Zairan brothers Source: Photo Credit: Mira Arnaudova "I want to do classical music, but to build my own style, to be different," the boy says, adding that the music gave him: "Music gave me a way to express myself to an audience. When a person is ready and takes the stage, music gives off your feelings, ”Martin says, adding:“ Music has taught me the discipline that I have to be dedicated, that I have to be very precise. ” One of the most prized awards for Martin is the first prize from the prestigious Henri Marto Competition in Liechtenberg, Germany, where he receives the violin he is currently playing. She is the master violin of Giovanni Paolo Magini. (a copy of the violin by French instrumentalist and composer Henri Marto). She will have to return it soon because the award is given for a period of 3 years and she admits: "You are building an emotional connection with the violin. To me, she's like a person who needs a lot of special care, so when you go out on stage, she'll help you and listen to you. " Martin is in Bulgaria a little. He studied in Vienna - at the "University of Music and Performing Arts", in the violin class of Professor Anton Sorokov, who is also the First Concert Master of the Vienna Symphony Orchestra On Sunday, Martin won the second prize of the Vasko Abadzhiev Competition. But the prize is not an occasion for rest, even on the contrary. For him, another award means only one thing - more work. Two competitions await him: one in Poland and then Germany. He doesn't know how far the music will take him. One thing is for sure, though. That the music of the young violinist who presents Bulgaria to the world takes the audience who listens to it to a place where beauty can make you better.
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A lake in Greenland disappeared for a few hours Scientists have been watching in real time how a lake on ice in Greenland empties in a matter of hours after the water drains through large crevices, France reported. This can be a common phenomenon due to climate warming. Greenland ice can reach a thickness of 1 kilometer, and in summer it is usually part of the ice sheet to melt and lakes appear. It is then possible to form cracks through which the water reaches the base of the glacier. It is difficult to observe the phenomenon directly, but glossiologists at the University of Cambridge in England had this opportunity when they reached the Storey Glacier in western Greenland in July 2018. A few hours after their arrival, two thirds of the lake, i. 5 million liters of water disappeared in 5 hours in the soil. Aerial photos taken before and after what happened to a small drone of the research team show how a circular-shaped dark blue body of water shrinks and turns into a light blue with less depth. "The drone allows us to gather information about inaccessible areas," said Tom Chudley of the team. The Storr Glacier moves 600 meters a year. Experts have found that the rate of water leakage has temporarily accelerated. The purpose of the study was to describe the large crevices through which water flows to the base of the glacier and can accelerate its movement. The results of the study are published in the "Protocols of the American Academy of Sciences".
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The oil change comes as much as a brand new Honda Civic. Do you think changing your car's oil is a costly pleasure? Not that we regret them, but what about the owners of Bugatti Veyron ?! The routine for us all goes to the $ 25,000 millionaires! Yes, it is so expensive to change the oil of the previous Molsheim hyper car. For us mere mortals, this equates to a new Honda Civic. These pizzerias reveal Manny Khoshbin, a real estate millionaire and a big car collector. Mani should not be sorry for this expense, as he owns two Veyron (Roadster, which you can see in the video, as well as a tuned by Mansory coupe), and is soon awaiting delivery of Chiron. However, the numbers are very impressive, which is why we tell you about them. Bugatti recommends changing tires every 2 to 3 years, which costs $ 38,000, Hoshi says. $ 50,000 can be added to the wheels, which must be changed every 16,000 km (10,000 miles) to round off the sum of $ 100,000 for one consumable. Provided that the car in question has no other problems. You will immediately say that this person should not be sympathetic to him, which we do not do. We just show a curious video. Look at him.
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The award-winning game creator Michael Ansel and the Montpellier studio, along with three Academy Award-winner Peter Jackson and the visual effects company Weta, have teamed up to make the King Kong video game. It will capture the fantasy, vision and emotion of the epic eponymous movie. Dig deeper into the cinematic experience through alternative perspectives created to help the player relive the action and really feel the tension of the adventure. Unprecedented and very diverse battles for survival on Skull Island - first person as Jack Driscoll and third, experiencing the destructive power of King Kong. Cinematic quality achieved by integrating the graphic effects used by Weta in the film itself. King Kong is one of the most powerful animals on Skull Island, and players will learn from personal experience what it means to be afraid of you, to respect you and dominate you. Kong will use both his agility and his raw, rude power as he fights his enemies on the island. Experience all the key moments of the movie, such as Jack or Kong, and even explore the beautiful and mysterious landscapes and jungles of Skull Island that you won't see in the movie. Peter Jackson's King Kong: The Official Game of the Movie (also known as Peter Jackson's King Kong, or simply King Kong) is an action-adventure video game developed and published by Ubisoft, based on the 2005 film King Kong. The game was created in collaboration between the film's director Peter Jackson and game designer Michel Ancel. The game follows New York scriptwriter Jack Driscoll through Skull Island, as he attempts to save love interest Ann Darrow who has been sacrificed by the island's natives to the giant gorilla King Kong. The game allows players to play as both Jack Driscoll and King Kong. Players use firearms and spears as Jack; and punch, grab and use objects/corpses as Kong, to defend against and fight creatures on Skull Island. The King Kong segments are played from a third-person perspective, while human levels are played from a first-person perspective. The game de-emphasizes the role of a heads-up display, with the developers explaining that this conceivably would help players to get further immersed into the game (although the HUD can be turned on in the settings). It was released on PC and sixth generation platforms and a Nintendo DS version on November 21, 2005, while it was released on November 22, 2005, on the Xbox 360 as a launch title, as well as a Game Boy Advance version titled Kong: The 8th Wonder of the World; also, a PlayStation Portable version was released December 20, 2005. The film's cast members reprise their roles. Upon release, the game received positive reviews, with critics praising the game's immersive environments, action sequences, the voice acting, with the cast winning the "Best Cast" award at the 2005 Spike Video Game Awards and ability to play as two protagonists throughout the game. However, the DS version received negative reception due to bugs, poor AI and technical issues, while the PSP version received mixed reviews, with critics liking the inclusion of a multiplayer mode, but criticizing the shorter campaign length. Gameplay In the game, the player assumes the roles of both New York scriptwriter Jack Driscoll and the giant gorilla, King Kong, as they struggle to survive the threats of Skull Island in 1933. Human levels are controlled from a first person perspective. The game de-emphasizes the role of a heads-up display: it lacks a life bar, aiming reticle, and ammunition readout (the ammo readout and aiming reticule can be turned on and off at the player's will, but will be disabled by default.), further adding to the challenge and encouraging the player to find alternate weapons and techniques.[2] Interspersed with human adventure are levels in which the player controls Kong himself, traversing Skull Island's unique geography, battling various giant monsters while defending Ann. The Kong levels take place in a third-person view, as the player directs Kong to punch, grab and use objects/corpses as weapons. He can also bite, climb, charge, hurl enemies and even pound his chest to go into fury mode.[3] When Kong is sent into fury mode, the sky becomes tinted with a golden hue and Kong becomes more powerful and less vulnerable to attack.[4] Many of the Kong sequences fulfill the role of boss fights, as the giant ape is able to effectively battle the gigantic creatures that Jack's weapons cannot harm.[3] The game features an alternate ending where Kong can be saved during the Empire State Building shootout and safely returned to Skull Island. The ending was approved by Peter Jackson.[5] To unlock the alternate ending, players must complete the entire game and then go back and play through various maps and earn a total of 250,000 points.[6] It can also be accessed by using the cheat codes. Plot In 1933, film director Carl Denham (Jack Black), has acquired a mysterious map, which reveals the secret location of a large island known as Skull Island, located in the far reaches of the Pacific Ocean. Carl hires playwright Jack Driscoll (Adrien Brody) to write his script and plucks a starving, out-of-work actress Ann Darrow (Naomi Watts) to play the part of leading lady and a tramp steamer called the Venture to take them to the island. The ship, controlled by Captain Englehorn (Thomas Kretschmann) arrives at the island on October 12. Three lifeboats containing the cast, crew and sailors are dispatched to the island. Due to stormy seas and large rocks, the lifeboat containing Jack, Carl, Ann, Hayes (Evan Parke), and Briggs smashes into a chunk of rocks, killing Briggs. Hayes shoots out a distress signal, causing Englehorn to come looking for them via the ship's plane and drop ammo supplies for them. The group, after fighting off giant crabs, head onto a rocky outcrop. Carl suggests shooting some test shots for his movie, asking Ann to scream. Her classic damsel-in-distress style wailing is answered by a loud roar. The party progresses forward, meeting up with the second lifeboat containing Preston (Colin Hanks), Jimmy (Jamie Bell) and Lumpy (Andy Serkis), although it cannot land because of the strong current of the sea. The team continue traversing the island, battling with many vicious creatures, and are eventually forced to split up. After a huge battle with Megapedes and Scorpiopedes through a seemingly abandoned village, Jack and Ann are captured by the island natives. Jack is tied to a stake, and watches helplessly as Ann is taken by Kong, a 25-foot (7.6 m) gorilla during a native sacrifice. Carl saves Jack and the two give chase. During the dangerous journey through the jungle, they have an encounter with Venatosaurus who are feasting on a dead Ferrucutus. Jack and Carl reunite with Hayes after defeating a pack of Venatosaurus with a .45 caliber Thompson submachine gun. Soon after, they find Preston, Lumpy, Jimmy and Baxter, who are crossing a bridge, but they are attacked by a Vastatosaurus rex. Lumpy is torn apart, Jimmy and Baxter fall down into the crevasse, but Preston gets to the other side. Jack is separated from Carl and Hayes, who tell him to continue looking for Ann. Jack eventually finds Ann, but she is kidnapped by a Terapusmordax. Kong comes to the rescue and saves Ann. Jack continues on into the canyon, where he sees a migrating herd of Brontosaurus, and also battles Megapedes and Scorpio-Pedes. A V. rex attacks the sauropods and Jack meets up with Carl and Hayes, and continue on their path. In the jungle, they save Jimmy, who is being attacked by the Venatosaurs. They eventually get on a raft, where Jimmy tells the group that everyone else is dead. After escaping the Skull Islanders, the team are pursued by two V. rexes. Kong battles and kills them. As the team continue their journey, they enter a swamp, and fight against Udusaurs. After leaving the swamp, Kong interrupts their log crossing and tips them into a huge ravine. Carl's camera is broken and he gives up, heading downstream towards the Venture. Jack, Jimmy and Hayes continue their pursuit of Ann. Jack eventually saves Ann from a V. rex, and the party attempt to find a long stretch of water of which Englehorn's seaplane can land on. After fighting off some Venatosaurus and a juvenile V. rex in a cave, and leaving a swamp, they finally come across a long stretch of water. Englehorn lands on the water, but is forced to take flight as a V. rex arrives on the scene and chases the group. Ann signals for Kong to come. Eventually, Kong comes to the rescue while Jack shoots some Terapusmordax to distract the carnivore. As Hayes tries to stop the fight, opening fire on Kong, the V. rex charges at Kong and inadvertently steps on Hayes, injuring him. Jack and Jimmy stand over Hayes, who tells Jimmy before he dies to get back to the ship. Jack and Jimmy fight many raptors and head back to the stretch of water and find the seaplane. Jimmy leaves with Englehorn and Jack climbs up into the mountains to save Ann. Jack discovers Kong's lair and kills two juvenile V. rexes and the Skin-Birds roosting above the entrance. He rescues Ann while Kong fights several cave serpents. After leaving the jungle, Ann is captured by the natives once again but Kong saves her. He then heads for the shore where he gets gassed by sailors. He eventually passes out and is taken to New York City, where he is put on display on Broadway. Kong escapes and rampages New York destroying many army trucks. He eventually finds Ann and takes her up the Empire State Building. He tries to destroy a swarm of biplanes but is eventually shot down. Carl stands beside Kong's body and says "It wasn't the airplanes. It was Beauty that killed the Beast." An alternate ending is possible. (This ending can be unlocked by gamers when they replay through various maps and earn a total of 250,000 points.) If the player defeats enough biplanes as Kong, the army will light up searchlights on the building so that the biplanes can get clearer shots at Kong, causing Jack and Englehorn to appear in the Venture's seaplane. The player will switch to Jack piloting the seaplane and destroying the searchlights, and shooting down the remaining biplanes to save Kong. Although emergency searchlights are set up, Kong climbs down the Empire State Building. Kong is taken back aboard the Venture and is safely returned to Skull Island. A cut scene will play of Ann and Jack onboard the seaplane flying around Kong's lair to see Kong one last time to bid farewell to him, as Kong roars triumphantly. The seaplane then returns to the departing Venture Release The Xbox 360 release features improved graphics and audio over the sixth generation console releases. The second PC version, known as the "Gamer's Edition", (originally only available with select graphics cards and later offered on game download services) also includes these improved features. The "Special Edition" version of the game was available for a limited time. Along with the two standard game discs, included are a bonus disc, containing concept art and a screensaver, and a making-of disc, containing a featurette with Peter Jackson. There was an error in the printing of the discs and the disc labelled "Making of" was actually the "Bonus" disc and vice versa. The signature edition also comes with a Topps trading card of King Kong, a code for a downloadable ringtone, and a cover signed by Peter Jackson. Technical issues Symptomatic of early seventh generation console games, the Xbox 360 version is only set up for HDTV, leaving the image on standard-definition TVs very dark and unsatisfactory for gameplay. As a result, Ubisoft recommended fans buy the Xbox version until a fix for the problem was produced.[7] The patch was eventually released. The Xbox version is not backwards compatible with the Xbox 360. Although, the Xbox 360 version is currently backwards compatible with the Xbox One, as of June 2019.[8] The retail PC version utilizes the StarForce copy protection system, which may cause unforeseen difficulties for players, especially those using Microsoft Windows 7. No patch has been released by the publisher to remedy this problem. The Gamer's Edition of the game is playable on Windows 7 and in Windows 10 with no issues. The Xbox 360 version of the game has poorly coded shaders, allowing homebrew and unsigned code to run on the Xbox 360 through modified disc images of the game, which exploited the shader engine. Peter Jackson's King Kong was a commercial success, selling more than 4.5 million copies by the end of March 2006.[86] The PlayStation 2 version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[87] indicating sales of at least 300,000 copies in the United Kingdom.[88] The PC and console versions received positive reviews, with critics praising the game's immersive environments, action sequences, and ability to play as two protagonists throughout the game. However, the Nintendo DS version was widely panned by reviewers because of bugs and glitches, poor level design and enemy AI.[75][38] The DS version was listed in the 'Flat-Out Worst Game' list of GameSpot's Best & Worst of 2005.[89] The PSP version received mixed reception, mainly for a shorter length, as well as cut down features from the console and PC versions.[citation needed] Non-video game publications gave the game generally positive reviews as well. The New York Times gave it a favorable review and stated, "The sense of immersion is increased by the game's first-person perspective and an absence of on-screen clutter. There is no health gauge blocking your view; if a dinosaur bites you, your vision blurs, indicating that one more bite will kill you."[90] The A.V. Club gave it a B+ and called it "an instant classic."[91] The Sydney Morning Herald gave it three-and-a-half stars out of five and said of the game, "With a rather abrupt final sequence it does seem to rush to its climax, but despite its brevity, this is an unforgettable trip through the realm of Kong."[92] Detroit Free Press gave the Xbox 360 version three stars out of four and called it "A decent effort. And if you're a gamer who likes movies, this one's got all the cinematic feel and production value of a big-budget film."[93] Maxim, however, gave the PSP version a score of four out of ten and stated that "while the PSP version adds a two-player Co-op mode, it also has wonkier controls than its console cousin, which weren't great to begin with."[94] Minimum System RequirementsOS: WINDOWS VISTA (SERVICE PACK 2) 32-BITPROCESSOR: 2 GHZ DUAL CORE (CORE 2 DUO 2.4 GHZ OR ALTHON X2 2.7 GHZ) MEMORY: 2 GBHARD DRIVE: 20 GBGRAPHICS CARD (AMD): DIRECTX 51 MB2 WITH2 MB2 RAM (ATI RADEON 3000, 4000, 5000 OR 6000 SERIES, WITH ATI RADEON 3870 OR HIGHER PERFORMANCE) GRAPHICS CARD (NVIDIA): DIRECTX 10.0 COMPATIBLE WITH 512 MB RAM (NVIDIA GEFORCE 8, 9, 200, 300, 400 OR 500 SERIES WITH NVIDIA GEFORCE 8800 GT OR HIGHER PERFORMANCE) SOUND CARD: DIRECTX COMPATIBLEKEYBOARD AND MOUSEDVD ROM DRIVE
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Name Game: Nexomon Price: 8.19€ -> 4,91€ The Discount Rate: - 40% Link Store: steam Offer Ends Up After : The offer ends on December 6th
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Prime World revolves around a battle between two nations, the Dokht Imperium and the Keepers of Adornia, for control of Prime, a critical resource. Prime is a source of energy; an alien substance that alters the world and gives its users power over it. By controlling heroes, players support their armies, capture new territories and attempt to destroy the enemy's base. Each Prime World player is the lord of his or her own castle, which is both their main base of operations and home to the player’s heroes. At the castle, players can build various buildings, from mining facilities to decorative structures. Players can also create new talents and skills which can be chosen later, enhancing the selected hero's assets for upcoming battles. Prime World is a free online game in RPG / MOBA genre with a unique universe where tactical session battles, castle management, and hero development are mixed together. Prime World brings the MOBA genre to a new level: play in different modes; improve your heroes not only on the battlefield but also in your own castle; gather and create lethal combinations of skills; use these combinations in battles to defeat your enemies. An incredible amount of talents and skins allows you to build up a one of a kind character depending on your preferences! The game is based on the conflict of lords, who fight in the endless battle for control over prime - the most important resource, the possession of which can change the alignment of forces. Prime is magic and a source of technology, a dangerous alien substance, which can change the world and give power over it - everyone needs it. The one who controls the prime, controls the whole world! Gather a collection of exclusive talents and create an army of invincible heroes. Attack the enemy towers and conquer new territories. Conclude profitable alliances with other clans or subordinate them in battle. Become the first in the world of Praya! Every hero in the world of Praya can become one of a kind with the help of the talent system. Prime World features an exclusive terramorphing system, which allows you to capture lands by raising your faction’s flag over it. Native terrain beneath hero’s feet makes him more powerful. There are few combat modes in the game, which are a bit different from each other. Check the schedule of the modes being online in the special thread in our Community Hub! Every hero has multiple individual skins, which are made limited timed to different special occasions. Choose a suitable look for your hero, it’s up to you, how it will look like! What is more, skins provide suitable voice-overs and can even change the hero’s gender. Prime World combines tactical fights with strategic elements. You can become a powerful commander and a magnificent ruler of your castle at the same time! The game is based on the conflict of lords leading constant battles for prime with the help of their Heroes - warriors with unique abilities who can return to battle after being defeated again and again. Prime World offers its players a rich social system: players can join clans and develop them together, capture clans of other players. There are numerous ways to upgrade your character in battle sessions, from farming creeps to playing mini-games on the base. This makes PvP part of the game even more diverse. Prime World combines PvP and PvE session battles in MOBA style with MMORPG-style persistent character progression. The game uses a castle-building metaphor to display a player's development and a collectible card mechanic for character talents. It has persistent character development between battles and a class system with roles outside of the "tank, mage, and healer" triad.[2][3] Prime World's main game mode is "Borderlands", which is a classic MOBA map with three lanes guarded by turrets and two bases. Nival has released four additional PvP game modes: "Dragonwald", with more PvE-oriented gameplay than Borderlands; the fast-paced "Outpost" with a single lane; defense-based "Homeland"; and the zombie-ridden "Apocalypse". There is also a "Shuffle" mode, which is similar to Borderlands but with heroes randomly shuffled in a team. At E3 2013, Nival announced two PvE modes: single-player campaign and co-op "Challenges" missions.[4] Both were available during the open beta weekend in June.[5] There are currently 425 shared talents available in the game, each of which can be won in battle or produced in the castle. Talents can be upgraded up to four times, using other talents as a resource. There are also hero-specific talents that cannot be upgraded – up to nine per hero. This brings the total number of talents to 803. Every hero gets experience points for winning or losing a PvP battle and for winning PvE battles. Losing a PvE battle does not give the player any rewards. Getting enough experience will unlock a new level, allowing the player to permanently upgrade a hero's basic characteristics. As of January 2015, there are 42 heroes to choose from. When the game starts one will be prompted to choose a faction. Most heroes share the same gameplay mechanics for both factions, and are identical except for their appearance. Each faction has one unique hero; Ha'ka and Da'ka belonging to Kingdom of Adornia and Dokht Imperium respectively, they share similar mechanics but have one ability that is different depending on which you choose.[6][7] One of the basic talents that was originally available in the game allowed players of different genders to protect each other if they were playing together, and only if they were each playing a hero of their own previously-specified gender. Another game feature was a different in-game heroes pricing policy for male and female gamers.[8][9] After much controversy this feature was cancelled and prices became the same for both male and female players.[10] All gender features were later removed from the game as well as the gender indication in the game interface.[11] Prime World uses optional Facebook Connect to allow players to engage with their friends in the game, creating teams and using their help to improve production rates in their castle. SYSTEM REQUIREMENTS MINIMUM: OS: Windows XP SP2, Windows Vista SP1, Windows 7 Processor: Intel Core 2 Duo / Athlon 64 X2 - 2 GHz Memory: 2 GB memory Graphics Card: GeForce 8600 GT / Radeon X1600 - 128 MB VRAM DirectX: Version 9.0c Network: Broadband Internet connection Storage space: 3000 MB available space Sound Card: Direct X compatible sound card RECOMMENDED: OS: Windows XP SP2, Windows Vista SP1, Windows 7 Processor: Intel Core 2 Duo / Athlon 64 X2 - 3 GHz Memory: 4 GB memory Graphics Card: GeForce 9800 / Radeon HD 3850 - 512 MB VRAM DirectX: Version 9.0c Network: Broadband Internet connection Storage space: 3000 MB available space Sound Card: Direct X compatible sound card
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The creators of the award-winning EA SPORTS FIFA Soccer Series, inspired by street play and stars from around the world, FIFA Street is the most authentic street football game ever made. Enjoy a unique and fun experience where everything from the environment to equipment and music is true to the sport and its culture. No matter if there is a one-on-one fight the way the game is played in Amsterdam or whether you are physically fighting for possession of the ball as players in London compete, you will enjoy supreme control of the ball and reactions beyond all previous games. For the first time you can use aerial skills to maneuver past opponents, there are new, upgraded wall-building mechanics and more than 50 new, spectacular moves. Gameplay In an effort to make the game more "authentic", the stylized cartoon-like visuals of previous games in the series have been dropped in the favor of a more realistic look, though there will still be the same emphasis on skill moves and tricks. The focus is once again on fast-paced games involving small teams of five or six players per side, one-on-one, and game modes based on panna and futsal are also included. [1] [5] As with previous games in the series, skill moves are an important element of gameplay. FIFA Street features twice as many tricks as possible in FIFA 12, with much greater variety, and over 50 more than its predecessor FIFA Street 3. [1] [6] [7] Other new features include improved one-touch passing, a feature called Street Ball Control, and a new "ATTACK" dribbling system. [3] [5] The game features a large number of real life players from 3000 teams of many of the world's largest leagues, and locations around the world ranging from the streets of Amsterdam to the beaches of Rio de Janeiro. Each of these arenas attempt to reflect the style of football played in that country. The game is the first game in the series to feature both national and club teams. [1] [5] [6] [7] The game features a World Tour mode that lets the player create their own team, from details such as crest and team kit, to players and their individual street kits. The user then competes in competitions against the AI, after which, the total skill points of each player earned in the game is tallied up in a leveling system. From leveling up players the user can use points earned to upgrade their player's skill and ability from passing to shooting to goalkeeping. With the integration of the EA Sports Football Club, players can add friends' players onto their World Tour team. [8] Enjoy even more ball control and better response. Street Ball Control reflects the touch, ingenuity and abilities of street stars. Accept the challenge of defeating and humiliating your opponent. New moves - over 50 unseen moves so far - double those of FIFA 12, which will help you defeat rivals with beautiful gameplay. Absolute Authenticity - The most authentic street football game ever created to reflect the way it is played on the streets around the world. Play with and against the stars of the most po[CENSORED]r clubs - or with real street players - and compete in more than 35 locations around the globe. FIFA Gameplay Engine - Powered by award-winning FIFA 12 game engine and revolutionary Player Impact Engine, FIFA Street offers you an arsenal of shaky street-style dribbling and screaming moves that ignite battles against each other. Conquer the streets - from parking lots and parks to rooftops, FIFA Street includes great and unique environments, including iconic cities such as Rio de Janeiro, London and Amsterdam. Full personalization - enjoy personalized matches that reflect the unique ways the game is played around the world. Select pitches of different sizes, number of players and match types. EA SPORTS Football Club - FIFA Street will be affiliated with EA SPORTS Football Club, so that you can contribute to your Football Club identity with the first feint. PS3 The product is heavy Development This is a reboot of the FIFA Street franchise, so what you know of FIFA Street 1, 2 and 3, you can forget about it. What we really wanted to do is come out with the first truly great street football experience. There hasn't been one yet. FIFA Street 1, 2 and 3 barely tried, they came out kinda good and then a little bit into the experience, people kinda lost interest. So we wanted really to create a game that had that depth that was missing in the games of the past. This is the first game that’s going to be built by members of the FIFA team on the FIFA engine… There’s no need to go overtly arcade in street football because when you see some of the cool stuff people can do, they already seems arcadey enough, I don’t need to jump over someone’s shoulders when I can already do some cool stuff with the ball as it is. Release Date: Now Genre: Sports Publisher: Electronic Arts Inc. Developer: EA Canada
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A rare southern white rhino was born in a zoo in Belgium, AFP reported. "A lovely little male was born early this morning ... Madiba's mother and her baby are doing well," a Piri Daisy zoo said in a statement. There are approximately 18,000 southern white rhinos in nature, but the subspecies are killed by poachers at a rate of one every eight hours. Another species of rhino, the second largest land mammal in the world, the northern white, is in even greater danger, with only two. The remaining northern white couple are female, so they will disappear unless their genes are preserved or restored and an artificial breeding program begins. In July, southern white was born through artificial insemination in San Diego, which the zoo welcomes as a step towards refining the technique. The Belgian Zoo has another female, Eli, who is pregnant. The birth is expected "by the end of this year". Eli already has a little, Setemba, born in 2016 and moved to a zoo in the Spanish city of Málaga as part of a breeding program in Europe.
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The measure should make e-cars attractive, but restrictions can have a negative effect. What is the situation in other countries of Central and Eastern Europe? In August 2019, 6,672 electric vehicles were registered in Poland, which is only 0.2% of the entire park. This is well below the levels for Central and Eastern Europe (the situation is even worse for us). However, or perhaps for this very reason, the Polish government has set ambitious targets for e-mobility, but with some tricks. According to politicians in Warsaw, there should be 600,000 electric cars in Poland by 2030. Currently, in Slovakia, 300 conventional cars are driven by one electric vehicle, while in Poland the number is 500 with a drive compared to an e-car. At the same time, there is one electric car in every 50th conventional car in Germany. Statistics from the European Automobile Manufacturers Association (ACEA) show that there are at least two examples in Europe that are highly inconsistent with the results. Slovenia will raise the eco subsidy to 8,000 euros (from the already serious 7,500) from December. This is reflected in the highest penetration of electric vehicles in the markets of Central and Eastern Europe. The opposite is Romania. Our northern neighbor is given the largest eco subsidy: € 10,000. However, registrations of new electric vehicles are only 0.5%, which is sufficient only for the average in the countries of our region. In our country, as you know, there is no subsidy unless we are talking about government procurement for different institutions, even in these cases the institutions in question avoid eco-cars. There was also no subsidy in Poland (so far), but that has changed. The government introduced a subsidy of 37,500 zlotys (8,600 euros), but for electric vehicles, the price of which does not exceed 125,000 zloty (29,000 euros). If an e-car is more expensive than this, it does not receive a subsidy. The other catch is that company cars, plug-in hybrids and electric buses are excluded from the program. This measure can have an impact, as studies show that many buyers in Poland refrain from buying for financial reasons. This is why the authorities want to promote M1 cars. The price of Opel Corsa-e in Poland is below € 29,000 and Renault Zoe's price is around € 28,000. But it won't fit the Nissan Leaf (36,500 euros) or the future VW ID.3, not to mention the larger and more luxurious models. Although a positive step, it has received more criticism, as experts point out that an electric car will only be able to buy more affluent customers again, since such a small electric car fits better as a second in the family. While customers who can afford only one car prefer a larger family car that can't fall below the 29,000-euro price range.
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Boyko Borisov in Madrid: Bulgaria is the second in the EU in reducing carbon dioxide emissions At the COP25 Climate Conference in Madrid, the new EU leadership called for the adoption of the so-called "green deal" not only at European Union level but also worldwide. Europe's "green deal" implies radical reforms in the economy, energy and transport, which must become as green and carbon-neutral as possible. This will cost the European Union an estimated 3 trillion euros. Brussels promises to cover only one-third of these costs and the rest, as planned, will be provided by the European Investment Bank and the EU countries themselves. CO2 levels have reached the highest in human history "We are proposing a new green deal, because it is about ending the war on nature, it is about reconciliation," said European Council President Charles Michel. According to him, for centuries the world has been in a state of "war against nature, overexploitation of natural resources that has caused the planet to respond because of it." "We need to change things. It is time for a green revolution, we want to make Europe the first green continent," he added. Charles Michel called for a sharp increase in investment in new technologies through the European Investment Bank. In addition, since 2021, the Bank has stopped fossil fuel projects. Climate change projects are expected to receive a trillion euros by 2030. The President of the European Council also said that by 2050 Europe will become the first continent to achieve climate neutrality. Scientists declare "climate emergency" European Commission chief Ursula von der Layen, for his part, said he believed the EU could propose extending the green deal to a global level. "This month we will propose the first European law to achieve climate neutrality so that it becomes irreversible. We Europeans are ready. And if we move together, we will proceed faster. We need to be more ambitious in the negotiations on "We will move from a European environmental deal to a global level," she said, urging countries around the world to increase investment in innovation and green technologies. Scientists: The end of humanity comes after 2050 The climate is the trigger for war, Syria and migration French Prime Minister Edouard Philip said the international community was "late" in resolving climate problems, and what it was doing was "insufficient". However, he expressed the optimistic view that "this fight can be won", calling for accurate goals to be set. Philip recalled plans by the French authorities to shut down all coal-fired power plants by 2022 and to get rid of cars that pollute the environment by 2040. Portuguese Prime Minister Antonio Costa says 54% of the country's electricity comes from renewable energy. At the same time, he said, the transition to clean energy sources "does not lead to an increase in value and may even reduce it". "Renewable energy may be cheaper. Portugal's goal is to clean 80% of its energy by 2030," Costa said. The Conference of the Parties to the United Nations Framework Convention on Climate Change is being held in Madrid from 2 to 13 December, chaired by Chile. Representatives of almost 200 countries are participating in the event, and about 30,000 people are accredited for the event, including Prime Minister Boyko Borisov. On the first day of the meeting, about 50 Heads of State or Government, as well as EU leadership, arrived in the Spanish capital. "For countries with a high share of coal in their energy mix, such as Bulgaria, Poland and others, the transition to climate neutrality will require higher levels of investment and active measures in the social sphere." This was stated by Prime Minister Boyko Borisov in his speech at the 25th Madrid Climate Change Conference, the Council's press service announced. Prime Minister Borisov pointed out that in Bulgaria 46% of electricity is produced from coal plants, which are the main base capacity, in winter this percentage reaches 60. "At the same time, I would like to point out that according to Eurostat statistics, Bulgaria ranks second in the EU in the reduction of carbon dioxide emissions from fossil fuel combustion in 2018, compared to 2017, by 8, 1%, following Portugal, which holds the leading position with 9%, "Prime Minister Borisov told leaders at the World Forum in Madrid. The Bulgarian Prime Minister emphasized that for our country nuclear energy plays an important role in guaranteeing national, regional and European energy security, while providing affordable energy and a key element for the transition to a low carbon economy. "Its importance as a key pillar of a carbon-free European electricity system has also been reaffirmed in the EC's long-term vision for reducing greenhouse gas emissions by 2050, published in 2018," stressed Prime Minister Borisov. He was adamant that our country would continue to rely on nuclear energy in the coming years. "EU emissions are only 9% of the world. The first and second pollutants - the largest in the world, are not here. These are the US and China," Prime Minister Boyko Borisov said at the conference. He noted that the EU is reducing its emissions and added that the health and quality of life of every citizen in the world should be put first in this regard. "Because chimneys, whether they smoke in the US, China or Vietnam, the atmosphere brings it to us too. Let us unite and bring these indisputably progressive countries together to take on the monster that comes with climate change," he said. Conclusion Prime Minister Borisov.
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Battle hoodmon.xD vs kenzzo- [Winner hoodmon]
[MC]Ronin[MC] replied to hoodmon.xD's topic in GFX Battles
v1 nice text and effect