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League of Legends mobile release date for beta is live in the US Riot Games is slowly launching a beta for the mobile version of its global blockbuster hit, League of Legends. While this version of the game - called League of Legends: Wild Rift - has some slight changes to work on smartphone touchscreens, it still keeps the core MOBA gameplay intact and playable on the go. That's the intention, though not all players have gotten to try the game out yet: after a closed beta launched in Southeast Asian countries in September, an open beta followed that's been slowly rolling out to other regions around the world - including the US, which went live on March 29. And now we know something else: Wild Rift is coming to consoles, too - though that's far off in the future. We still don't have a Wild Rift release date for the full game on mobile. When the Wild Rift beta reaches more regions, players will find gameplay that’s a bit abridged from the MOBA that’s dominated desktop gaming and esports leagues for the last decade-plus. Wild Rift is optimized to make the game work on much smaller smartphone screens - which also means touch controls and slightly shorter 15-20 minute rounds that suits phone gaming better than standard League matches that regularly last twice as long (or longer). Champions from League PC are slowly being added, though some have been tweaked for mobile play, and there’s a new map that revamps the classic Summoner’s Rift. Wild Rift price and release date We don't know the League of Legends: Wild Rift release date for the full version of the game, it's far enough along to have open betas in much of the world, which is a good sign. Wild Rift was first introduced in October 2019 as part of Riot Games ’10th anniversary celebration of League of Legends’ debut, and in mid-2020, we heard the game was being tested in an early alpha in two regions: Brazil and the Philippines. Wild Rift had a Regional Closed Beta in September 2020 in several Southeast Asian countries including the Philippines and Indonesia, followed by an open beta that's been ongoing in Malaysia, Indonesia, Singapore, South Korea, and Japan. By the beginning of 2021, the open beta had begun to roll out to Europe and the Americas on March 29, but we haven't heard about Wild Rift a release date. As for Wild Rift’s price, we doubt it will cost anything to start the game. Like the base League of Legends game, the mobile version will be free-to-play, with in-game microtransactions funneling money for champion unlocks and new cosmetics to the company. The open betas have some microtransactions integrated in the game: while players will get introductory champions just for playing, other champions and skins can be paid for via in-game currency (Wild Cores) bought with real money - even in the closed betas. After the betas, all accounts will be wiped and microtransaction value will be refunded with a 20% bonus as Riot’s ‘thank you’ for testing the game. Riot assures that no champions will be microtransaction-only nor will there be pay-to-win stat boosts. For free-to-play players, there’s an in-game currency called Poro Coins to unlock cosmetics like emotes and skins. It’s always possible that Wild Rift’s monetization plans get affected by the current turmoil around mobile purchases, primarily regarding Epic and Apple’s legal space around in-app purchases and third-party stores on phones. We’ll have to see how that plays out to know for sure. Wild Rift beta Wild Rift launched its first official closed beta in September, which rolled out to players in the Philippines, Indonesia, Singapore, Malaysia, and Thailand, according to a Riot blog post and video (above). The beta launched primarily on Android, though there was a very limited iOS beta, too. This beta was expected to run for a few weeks. Advertisement An open beta followed in late October 2020, but again, it was only available in the previous Southeast Asian countries, as well as Japan and South Korea. This beta did allow players in certain regions to link their Wild Rift accounts with existing Riot accounts for extra in-game rewards. Riot planned to expand the open beta to Europe, Taiwan, Oceania, and Vietnam in the first week of December 2020, as well as select players in Russia, Turkey, the Middle East, and North Africa. The open beta would finally come to the Americas in March 2021 - and to make up for the later launch, Riot will give players in the region a way to rapidly build up their champion pool to compete with those who've been able to play for longer. Keep in mind that the September closed beta had player account progression wiped at some point, so even when you do get access to a beta, you may not be able to keep all you've earned when it's fully launched later. Riot did assure players that any Wild Core (the mobile game’s version of RP) microtransactions would be returned after the reset with a 20% bonus. Wild Rift features, gameplay and champion pool Wild Rift looks and plays much like League of Legends: an isometric game following your champion as you control them around the map to fight waves of enemies, destroy towers, and kill the other side’s champions. Of course, as it’s played on mobile, there are myriad buttons on the right side for attacks, abilities, and items; players move around by tapping and holding the left side of the screen. These controls will almost certainly be tweaked over the course of the beta tests; already, the Wild Rift team added a semi-lock camera function to pan player view around the map - great for checking just beyond line-of-sight when waiting in ambush or scouting territory. There’s also an option to automatically pan the camera down the path of long-ranged skillshots. There are similar options to better aim global ultimate abilities. Champions may get adjusted, too, if their playstyle doesn’t translate well to so-called ‘twin-stick’ controls. In early January 2021, a developer video explained the tweaks made to Katarina when adapting her to mobile play - specifically to her ultimate, which was easy to cancel out of when adjusting movement, so they changed it to allow slow movement and repositioning. Likewise, Ramus got a brand-new ultimate better suited to twin-stick movement. As previously mentioned, players will earn champions by playing the game, while others can be bought with in-game currency accumulated over time or bought with microtransactions. No champions will be gated behind real money purchases. Thanks to developer videos, we have an early champion pool, who are already in the open beta and will likely launch with the game. This champion list already boasts a number of heroes from League PC: Ahri, Akali, Amumu, Ashe, Corki, Darius, Draven, Evelynn, Garen, Jax, Janna, Jarvan, Kai'Sa, K / Da, Katarina, Kennen, Lee Sin, Lulu, Miss Fortune, Dr. Mundo, Ramus, Seraphine, Singed, Sona, Teemo, Tristiana, Varus, Wukong, Yasuo, Zed, and more. Given Darius, Draven, and Wukong were introduced to the game’s open beta players in a so-called Lore Event (called the Noxian Brotherhood, of course), it’s likely that some future champions will debut this way. Not only did the event offer lore via comic panels and themed accessories, players could complete missions to unlock either champion for free. Riot plans to introduce two new champions per month, though it’s not clear if they’ll all get events. The first will be the Lunar New Year-themed Lunar Beast event in February, which is planned to crossover with the same event in League PC. One of the heroes added to Wild Rift, Miss Fortune, will get a skin unique to the mobile version.
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The second major wave of Mass Effect players kept things overwhelmingly safe. No judgment, especially because all this data comes without any supporting info, but the basic Shepards are out in full force in Mass Effect: Legendary Edition, according to player stats released by BioWare. There's no way to know how many players are on their first run or their fifteenth, so I'll ignore the lack of context and carry on with the psychoanalysis anyway. Delivered via a very palatable infographic, we now know that the second major run of the Mass Effect trilogy produced a staggering number of vanilla playthroughs, with 40% of players bored and confused enough to choose the soldier class, a gun specialization role that can ' t use biotic or tech abilities, aka the most interesting abilities. No judgment! Almost two-thirds of players didn't want to be a space wizard and that's fine. Just an observation. Despite all the anti-Ashley sentiment gathering momentum over the years, 60% players maintained their stance as baby muppets and let her live over Kaidan. 94% went the path of ignorant bliss to make sure Wrex survived the mission on Virmire — because Wrex is so lovable or the playerbase is afraid of any actual consequences, I'm not sure. No judgment either way, of course. It's just that sometimes painful decisions lead to more interesting roleplay outcomes. Simply examining the geography! 93% of players are cartoonishly diplomatic cowards, aligned with the Rachni Queen despite their role as a space cop. 96% of players rejected a much-needed misery bath (they build character!) And cured the genophage and — hey, it's another overwhelming majority — 96% pardoned Tali. There's no suffering in space, apparently. Once again, I must underline how little judgment I'm casting. I am but a humble scientist, observing and interpreting the cold, hard, tasteless facts. Still, there's some progress to note here. Shepard gender choice isn't evenly split, but more players are choosing female Shepard than in the past, at least based on an infographic produced by BioWare following the release of Mass Effect 3 in 2012. 82% of players were saving the galaxy as a guy back then, but the trilogy remaster boasts an improved 32% playing as female Shepard. The more people that bear witness to Jennifer Hale's excellent performance, the better. Most alarming is how Shepards err towards diplomacy on the whole, but a whopping 68% of players still punched the reporter. I find this kinda overwhelming knee jerk reaction to someone doing their job, even from a good chunk of the nice Shepards, pretty upsetting, if only because I'm a person that regularly asks people questions as part of the job. Do 68% of fussy toddlers want to punch me? But why ?! I'm so nice and nonjudgmental. OK, the jig's up. I'm a Mass Effect bully, but I suppose I get it. I have a difficult time resisting playing as the nice guy the first time around in most of my RPGs, and Legendary Edition surely brought in a lot of first-time players. The old fashioned Paragon / Renegade framework doesn't really help players make interesting decisions, either. Casting everything as good, bad, or obnoxiously centrist ain't the way for RPGs. The genre has learned a lot from Mass Effect's mistakes in the past decade, though. So while I poke fun, I'm also grateful for them. Without Evil Shepard's cracked and glowing red scars or Paragon Shepard's goofy space gallantry, I'm not sure RPGs would've returned to subtlety in the years since. Here's hoping whatever's next for Mass Effect is more Disco Elysium than red-and-blue dialogue wheel. If not, the infographics are doomed.
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#15 games Added: Borderlands 2 Farcry [ I, II, III ] Crysis I Fallout IV PES [ 2010 to 2017 ] Left 4 dead 2 Black Squad Line Of Sight Paladins Realm Royale Ring of Elysium TOKIKK Pirates of Black Cove Gold THE DAY ONLINE Lords Mobile
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"CARDRIVER" The loaded First Edition model, which is equipped with the Sasquatch off-road package, was limited to 7000 units and is sold out. A four-door 2021 Ford Bronco First Edition finished in Area 51 is listed on eBay for $ 150,000. The sold-out First Edition was limited to 7000 units, and it starts at $ 62,605 for the four-door. The First Edition is powered by a 330-hp twin-turbo V-6 and comes with the Sasquatch package that adds 35-inch tires. Ford's new Bronco has started shipping to reservation holders, and included in the nearly 200,000 reserved off-road SUVs is a batch of the limited-production First Edition model. The Bronco First Edition was limited to 7000 units, and they're all accounted for, but someone has already listed one on eBay in Long Island, NY, for an absurd price of $ 150,000. Yes, you read that right: That's an $ 87,395 markup over the starting price of the fully loaded four-door model. This one is equipped with the hardtop and is finished in Area 51 with the First Edition – specific Dark Space Gray and Navy Pier interior. First Editions have unique hood and side graphics and come equipped with the Sasquatch off-road package, which includes 35-inch mud-terrain tires, locking front and rear axles, high-clearance suspension and fender flares, Bilstein dampers, and more. The Lux package also comes standard, which adds things like a 10-speaker Bang & Olufsen sound system and a wireless charging pad. Bronco First Editions come with the optional 330-hp twin-turbocharged 2.7-liter V-6 engine and 10-speed automatic transmission. We recently tested a two-door Bronco First Edition, and it reached 60 mph in 6.3 seconds, making it quicker than a Wrangler Rubicon with Jeep's 285-hp 3.6-liter V-6, which takes 7.4 seconds to get to 60 mph. Those who didn't reserve a 2021 Bronco will have to wait until the 2022 model year to get their hands on the new off-roader unless they're willing to pay this much to get the exclusive First Edition. This example has just 500 miles on the odometer, and we wish the seller — and the buyer — the best of luck. Of course, this wouldn't be the most someone has paid for the new Bronco, as VIN001 was auctioned for more than $ 1 million at Barrett-Jackson earlier this year.
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"BBC" Together we will continue to fight to change the rules of clothing, so that the players can play with the clothing that they feel comfortable in. " That was the statement of the Norwegian Handball Federation (NHF), after the women's beach handball team from their country received a fine of US $ 1,764. Your crime? Refusing to wear a bikini bottom when competing at the European Championships. However, just a day earlier, a para-athlete was told that that very part of her outfit was "too short and revealing." Unfortunately, the attention around what female athletes (and women in general) wear is nothing new. Beach handball team fined for not wearing bikini The players of the Norwegian beach handball team complained that the panties (panties, panties, panties, in different Latin American countries) that they were told to wear in their last competition were too restrictive, sexualized and uncomfortable. That is why they chose to wear shorts (as shown in the photo above) during the match they played with Spain for the bronze medal. Before the championship started, Norway approached the International Handball Federation and asked permission for women to wear shorts. Not only was the request rejected, but they were reminded that rule infractions were punishable and when the team opted for shorts for the match, they were fined the equivalent of US $ 177 per player. The European Handball Federation (EHF) imposed the fine for the use of "inappropriate clothing" and declared that Norway had played with shorts, something that "is not in accordance with the regulations on the athlete's uniform contained in the rules of the game of beach handball of the International Handball Federation ". The reaction Many people pointed out that if male beach handball players could wear baggy tank tops and shorts that reached their upper thighs, why couldn't women wear something similar? "The most important thing is to have clothing that the athletes feel comfortable in," argued the director of the Norwegian Handball Federation, Kåre Geir Lio, who not only endorsed the women, but the federation agreed to pay the fine. Norwegian Volleyball Federation President Eirik Sordahl said: "In 2021, this shouldn't even be a problem." And the country's Minister of Culture and Sports, Abid Raja, tweeted: "It's completely ridiculous, a change of attitude is needed in the macho and conservative world of international sports." Even the American singer Pink offered to pay the fine. For many years, female players have complained about this difference in beach sports, saying that they find the bikini demeaning and impractical. Only for women "Every sport needs rules. But when we have a set of rules for women only, then we have a problem," sports journalist Renata Mendonca tells the BBC. "This is sexism at its finest. Unfortunately, sexism in sports happens a lot and plays a big factor in why so many brilliant athletes leave their field," Tova Leigh, digital content creator and former lawyer, tells the BBC. "The issue is not the shorts. The issue is that, even in 2021, women are still being told what they can and cannot wear because women's bodies are still viewed as objects for the benefit of men, which that gives everyone the right to comment, demand and have an opinion on them. "Women in sports are not taken seriously, they are treated as something showy and not like the professional athletes that they are," adds Leigh, who has often written and commented on social media about the sexist scrutiny that women's bodies face. women on a daily basis. Mendonca agrees: "There is no reasonable justification for the bikini, the sport will not change in any way if women are allowed to play in shorts; if anything, they will feel more comfortable."
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Users told to "powerwash" Chrome OS devices to fix issue Google says it has fixed a Chrome OS bug that prevented some users from being able to log in to their Chromebook devices. The issue, found in Chrome OS version 91.0.4472.165 saw users unable to access their devices due to a one-character type that saw a software update effectively lock them when restarting their machines. Google says it halted the Chrome OS update rollout as soon as an issue was affected, and is now recommending users "powerwash" their devices in order to reset their machines to a previous Chrome OS version to allow access. Keep track of your login details with the best password managers around Shield yourself with these best identity theft protection services Here's our choice of the best malware removal software on the market Powerwashing time In a Google Customer Care Portal post, the company outlined how the issue seems to have stemmed from how Chrome OS delivers software updates to users - with the system automatically downloading new files, but not applying them until the device is restarted. This meant that any users who had restarted their devices in order to download the affected update were unable to log in. The issue appears to have stemmed from a single character typo in the update's C ++ code - an ampersand (&) that appears to have been accidentally deleted, which changed the behavior of the code and caused an internal conflict. As mentioned above, Google is recommending any users affected by the bug to "powerwash" their Chrome OS devices - effectively resetting it back to factory settings. Users could alternatively rollback the Chrome OS device to a previous version via USB, or remove the affected account and re-add it back to the device. The company warns that all three mitigations will clear local data on the device, so users should back up anything they are working on. The news is the second issue to affect Chrome OS updates in recent weeks, after version 91.0.4472.147, released at the end of June, was supposed to bring a series of bug fixes and security updates, but led many users to reporting that their Chromebooks have been running more slowly.
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Updates via developers Microsoft announced in June that developers would soon be able to update software distributed by the new Windows 11 Microsoft Store via in-app updates instead of relying on the platform's update process. This was presented as an option afforded by the new store, but Windows Latest today reported that for some apps, it's really a necessity. "Updates to Apps are not required to be submitted through the Store," Microsoft said in the official documentation for the updated platform. "End users will not be able to receive updates from the Store. Apps can be updated directly by You via your App that is installed on a Windows Device after download from the Store." The company said direct updates to apps originally downloaded from the Microsoft Store would still be "subject to all of the requirements of this agreement, including the Microsoft Store Policies" on its website, however. So it seems like Win32 app developers will have a strange mix of responsibilities and restrictions for updates. Windows users will also have to figure out if a given app will be updated via the Microsoft Store or if it will rely on a separate installation tool. Microsoft Store Principal Architect Rudy Hyun told a Twitter user that Microsoft tries to make it clear which update mechanism will be used for a given app right in its Store listing: You can decide to install or not an application based on who updates it. We tried to be very transparent, there is a text below the app name: pic.twitter.com/nRln1F9quEJuly 22, 2021 Microsoft wanted to offer developers more freedom by supporting a variety of frameworks, payment solutions, and update mechanisms, but in doing so, it also made the Microsoft Store more complicated than something like the App Store. Microsoft's solution is less restrictive; Apple's is easier for most people to grok. There's still time for Microsoft to clarify some of the more byzantine aspects of the new Microsoft Store, however, which is expected to debut alongside Windows 11 sometime between this October and early 2022 depending on how you're counting. Microsoft said the updated store will also make its way to Windows 10. Closing Words Updates were one of the key reasons for installing Store versions of Win32 applications. With that gone, there is barely anything left that can be seen as an advantage over downloading programs from developer websites or even third-party download sites.
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CoD: Mobile Undead Siege Zombies game mode officially revealed A new Zombies experience is coming to CoD: Mobile in the form of Undead Siege, and we have the details you need to know covered. The Zombies experience in CoD: Mobile is about to get even more exciting with the new Undead Siege game mode that will provide plenty of adrenaline-fueled action for players. The world of CoD: Mobile is a buffet of things Call of Duty players love from the franchise, and Zombies is one of the best things that the game has to offer. While the Zombies experience in CoD: Mobile has already been exciting, it is about to get ramped up a notch with the upcoming arrival of a new Undead Siege game mode. With this in mind, here is everything you need to know about the new CoD: Mobile Undead Siege game mode. CoD: Mobile Undead Siege The CoD: Mobile Undead Siege Zombies game mode will see players on the game’s Battle Royale map with the mission to survive an outbreak of Zombies for five days and nights. Players will have to collect supplies and equipment to prepare their own base for attacks from the undead. You will be able to use their own loadouts, but more firepower will be needed to survive, which is why players will be able to use heavily fortified turrets to help protect their base in the new Zombies game mode. Zombies fans will be happy also to see that fan-favorite characters from the Zombies experiences of past Call of Duty games will be making appearances in the new game mode. There will also be 25 rewards players can earn in the Cod: Mobile Undead Siege game mode by completing specific tasks and objectives during their fight for survival against the undead horde. These rewards will include weapons, characters, and more. There is no doubt that the community will be excited to experience all of the adrenaline-fueled action that this new Zombies game mode is ready to throw at them when it officially arrives in the famous game.
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"It's chewsday innit" Final Fantasy 16 director Naoki Yoshida has offered some insight into the game's development, including the studio's focus on prioritizing its English dub. While Square Enix traditionally focuses on Japanese voice acting first, Yoshida revealed that they haven't even started recording the Japanese dialogue yet. In a livestream on WasyaganaTV, translated by DualShockers, he said that the English dialogue is specifically being recorded in "British English," with full motion capture. "We've been prioritizing English voice recording. And we're specifically doing it in British English. We're using facial capture, so later on, we won't have to adjust by hand each of the faces doing cutscenes." it's full capture, as in, the motion capture actors are also doing the voice acting simultaneously, "Yoshida said." The Japanese dubbing will start soon. " Yoshida also mentioned that he's never attended a voice recording session for the other game he directs, Final Fantasy 14, because he doesn't want to get too involved. "I'm a scenarist myself," Yoshida said. "So I know that if I go, I'll step into the writers' shoes. I don't want to do that out of respect for them." That sentiment extends into Final Fantasy 16, which he said he won't be attending recordings for either, though his comments during "scenario-focused meetings" are "taken into account during recordings." Final Fantasy 16's producer has revealed the upcoming title has recorded its British-English audio before dubbing into Japanese, explaining why those tasks have been switched from what is the norm. Square Enix is a Japanese studio, which means many of its games are typically made with Japanese gamers in mind. The Final Fantasy series might be the best example of that. The games are clearly influenced by Japanese culture, and like a great many games from various studios based in Japan, the Japanese versions of the voice recordings are completed first. Things can sometimes get a little Dick van Dyke when studios go down the British English route, but Square Enix has for years now been one of the honorable exceptions. The Dragon Quest series in particular has had some superb localisations reflecting a wide range of UK accents, while the greatest Final Fantasy character of all time probably remains Balthier (voice-acted by Brit Gideon Emery in his natural accent, though in a formalised dialect: a sign of how sensibly Square has approached these things in the past). I've got faith that Yoshida and Square Enix will keep up this proud tradition, even if they did name the protagonist Clive.
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#CONTRA! Without activity, if u want be admin here u need fix it. Good Luck!
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rejected [Rejected] Admin Request [ legenda19922 ]
Warlock- replied to legenda19922's topic in Admin
#CONTRA! Bad Activity u need fix it, i dont have complaint about you. Good Luck! -
#CONTRA! Respect the model, u need 30 hours played, an be active with 3 hours by day!
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He is a good member, he make a good activity, deserves this. Good luck!
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"CARDRIVER" The chip shortage and demand for used cars both mean car dealerships want to make sure they get their own cars back when the lease term is over. If your lease of a GM vehicle is coming to an end, or if you plan to get out of your lease this year, your options have just shrunk. You're no longer able to take the best offer from anyone who's willing to buy the car. You now have to sell it back to GM. Same goes for Honda and Acura. All three automakers are changing the rules at least through the end of the year. Toyota is assessing the situation for its own lessees, and Ford has had a similar policy in place for years. The tight supply of new cars is shifting how automakers are dealing with old cars. General Motors and Honda both recently changed what they will allow their customers to do with their leased vehicles. Instead of allowing customers access to any purchaser in the market, anyone leasing a GM brand vehicle, or a Honda or Acura, will now have to return the vehicle to a dealership from that brand when the lease is over. GM lessees "are only able to submit a lease purchase request... By contacting GM Financial Customer Experience or working with a participating GM dealership," Joe Bartuch, executive vice president of U.S. sales and credit for GM Financial wrote to GM dealers recently, according to Automotive News. GM's change started on the first of July, and Honda soon followed suit. Both companies said they will keep the policy in place through the end of 2021. Toyota told Automotive News that it is reviewing its leased vehicles policy and Ford said it has not accepted co-called "third-party lease returns" for years. GM's and Honda's policy changes were instigated by the chip shortage and other factors that are limiting new vehicle supply, with Honda specifically mentioning "global parts supply issues and congestion at various ports." The automakers say that preventing lessees from selling their vehicles to a company like Carvana or to a dealer representing another brand will mean their own dealers are more likely to have vehicles to sell during this time of strong demand. "Our goal is to make sure our dealers have access to quality preowned Honda and Acura vehicles to satisfy the needs of new and returning customers," American Honda Finance Corporation said in a statement provided to CNET. GM made the changes "to better support our GM dealers through the current economic environment and the challenges they're encountering sourcing quality pre-owned vehicles," the automaker told Automotive News. The automakers have not made it completely impossible for a person leasing a GM or Honda vehicle to sell their car back to someone other than the company that built the car. They've just made it more of a hassle. To get around the new restrictions, a lessee would have to buy out the lease, take ownership of the vehicle themselves and then sell it to whomever they want.
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"BBC" As the diver carefully passed one of the hatches into the sunken hold, he could see the treasure from the shipwreck that awaited him. It had been there for over 100 years. But now part of that treasure was about to emerge from the depths of the sea. The explorer, Steve Hickman, a dive technician and hobby diver, carried a small net bag with him. The treasure he was looking for was beer. Preserved in the hold of this ship, there were rows of glass bottles with beer, partially buried in the sea mud. As soon as the first bottle moved, the sediment churned and formed huge clouds. Hickman went blind. But he knew this wreck well: he had visited it several times before. So he went on, feeling for more bottles in the gloom. After bagging some, he left, and his team carefully brought the bottles to the surface. The wreck was the Wallachia, a freighter that sank in 1895 off the Scottish coast after colliding with another ship in heavy fog. The Wallachia had just left Glasgow, Scotland, and was packed with various types of cargo, including large containers of a chemical called tin chloride. But the ship also had thousands of bottles of alcoholic beverages on board. Many of those bottles were preserved in the icy waters of the seabed, where the ship remained for more than a century. Since diving into the Wallachia in the 1980s, Hickman has recovered dozens of bottles containing whiskey, gin and beer. But his recent visit, a teamwork with several dive buddies, led to something unusual. "Resurrect" yeast The recovered bottles were handed over to scientists at a research firm called Brewlab, who together with colleagues from the University of Sunderland in the UK, managed to extract live yeast from the liquid inside three of them. That yeast was used in an attempt to recreate the original beer. In 2018, a similar attempt in Tasmania had used yeast from 220-year-old beer bottles found in a shipwreck to recreate an 18th-century drink. However, the Wallachia yeast study revealed a surprise. Those beers contained an unusual type of yeast, and the team behind the work is now evaluating whether that long-lost strain could be applied in modern brewing, even to improve them. This is just one example of a growing field of research among brewers and other beverage fermenters looking for forgotten strains of yeast, in the hope that they can be put to good use. That means hunting them in bottles found in shipwrecks, scrubbing old pots, and collecting samples from dilapidated distilleries where there may still be fabulous varieties. This kind of search is called bioprospecting, and "resurrecting" historic yeasts could have a number of applications, from cleaning up contamination to helping produce scents for the perfume industry. "The most atrocious smell" Hickman recalls that when he began collecting beer bottles from the Wallachia in the 1980s, it was still (almost) drinkable. He and his friends brought the bottles home and poured them into glasses. Remember that the drink, almost 100 years old then, slowly settled down and developed a thick, creamy head, almost like Guinness beer. But that's where the magic came. "It had the most atrocious smell," says Hickman. "Kind of a putrid, salty smell. I think that would be the best description." The taste, he adds, wasn't much better either. The bottles had other surprises, including the fact that they exploded, Hickman says. As they adjusted to the lower pressure above sea level, the gases inside the vessels expanded, sometimes breaking the glass. Hickman once left a bottle on the kitchen table of his parents' home and it exploded while they were in another room, spraying stinky, rotting beer everywhere. It took a long time to clean it, remember. Now the beer has deteriorated even more ... and he wouldn't even try to drink it. In general, drinking old beverages may be unsafe because it is not known whether they contain harmful bacteria or chemicals. However, some of Hickman's dive buddies were able to sample fresh beer created by Brewlab using yeast strains isolated from old Wallachia bottles. Andy Pilley, an amateur surveyor and diver who participated in the expedition to collect beer from the shipwreck, is one of those who tasted the result: a 7.5% alcoholic black beer. "I felt coffee and chocolate," he says. "Time Capsules" Yeast diversification could benefit all types of industries. For example, it could help perfume manufacturers create better fragrances. Yeasts are sometimes used to produce the complex chemicals of a flavor when they cannot be easily obtained from other ingredients. In recent years, genetically modified yeasts have become available on a scale for use in commercial production. Among the pioneers in this approach is the synthetic biology company Ginkgo Bioworks in the USA. Thomas notes that the Debaryomyces yeast found in Wallachia beer also appears to be tolerant of heavy metals like arsenic and lead. That may mean that it would be a good bioremediation yeast, used to absorb pollutants in an environment, to clean it. Groundwater contaminated with arsenic has been linked to health problems in places like the west coast of South America, the Middle East or India, says Thomas. Pharmaceutical companies could also benefit from bioprospected yeasts. Many medicines are made with the help of yeast used to grow certain chemicals. Some suggest that even more efficient yeasts for this purpose could be found in the environment, perhaps in the sea. In addition, bread makers could turn to new yeasts - in fact, old ones - in the quest to diversify their products. In 2020, Seamus Blackley, the creator of the original Xbox video game console, announced that he had recreated Egyptian bread using yeast cultures extracted from ancient Egyptian baking containers. Two scientists who assisted Blackley in his task are still researching Egyptian yeast strains and analyzing the genetic makeup of the yeast used in that experiment, in order to find out what contribution ancient strains may have made to bread. Blackley says the team intends to launch a more extensive DNA sampling program, in order to analyze other artifacts and archaeological sites. But because it's something alive in an ever-changing environment, it's hard to know for sure whether a strain of yeast drawn from nature really is directly descended from one used in historic food production, says Caiti Smukowski Heil of State University. of North Carolina, in the USA. That's one of the reasons shipwrecks are so special, he points out: If you manage to extract the yeast from a sealed bottle that has been in dark, cold and stable conditions for many years, you can be sure that you have recovered the original yeast. used to make that product. Either way, he says, there is a "huge diversity of untapped yeast." Commercial bakeries, for example, rely heavily on standard strains of Saccharomyces cerevisiae. But wild yeasts or historical strains that have been discontinued might be better options for modern production. "Yeast species outside of Saccharomyces cerevisiae are usually more tolerant of things like using frozen dough and sometimes even have a higher leavening ability," says Heil. Thomas says he wants to sample and study yeast from sealed containers in other shipwrecks or "time capsules" of well-preserved beverages. And by studying the genetics of ancient yeast strains, previously unknown but desirable genes can also be identified, which will influence genetically modified yeast in the future. But the Wallachia shipwreck is a reminder of how lucky we are to have access to a handful of historical yeast that we can safely associate with a specific time and place. In the nearly 30 years since Hickman dived there, he has witnessed the wreck deteriorate over time. The structures and walkways above and around the engine room have collapsed. The cracks in the ship's aged walls widened. The boat disintegrates. "Possibly within the next 20 to 30 years, it will disappear completely," he says. The Wallachia is likely to take away the remaining beer bottles as it slowly melts to the bottom of the sea. A valuable connection to the brewers of the 19th century will be gone forever, taking with it the precious yeasts that are in forgotten bottles.
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A disassembled PSP to hang up on your office wall A company by the name of Grid Studio has been lovingly taking apart certain devices and placing them into picture frames for customers to hang up in their homes this past year. Nostalgia is a powerful thing, and that includes the devices we used to use every day, before they were replaced by a more powerful model. We may remember how we used them in important events in our lives, or how they were our first - whether that was our first smartphone, gaming handheld or watch. For many of us, it's good to remember the devices that made the most difference to us. This is where Grid Studio comes in. Established in September 2020, and based in Shenzhen, China, a team of six disassemble long-abandoned products and frame them in attractive layouts for anyone to buy. We’ve had a few sent to us which showcase just how well these deconstructed devices look in a frame. Back to the Past Having bought an iPhone 4 frame a few months ago, displaying a PlayStation Portable, Apple Watch Series 1, and iPhone 3GS side by side really makes you realize just how small or large the components were that made up these portable products, that were small enough to be stored in our pockets or bags back when we were at school or in our first jobs. The PSP hit me immediately, sprawled across a square frame that lays bare the components that made up Sony's first handheld gaming console, launched back in 2004. It brings me back to a time where me and a few friends would play GTA: Liberty City Stories in the common room during college. They come incredibly well-packaged, with a neat bow and stamp laid across the packaging. Once you take the frame out, the nostalgia hits you like cold water - the components sprawled across the frame, with the logo and descriptions of each part elegantly described. You can tell that every frame is passionately made with an aim to show the deconstructed device in all its glory. After hanging them up in the office, there’s a temptation for more, but also for what Grid Studio could do next. From consoles to Apple Macs, there’s huge potential here to tap into nostalgia from every generation of computers and gaming devices. They retail from $ 169.99 in the US and £ 139.99 (around AU $ 229) plus shipping, but the delivery usually takes a week to arrive. These are a perfect gift for either yourself or someone who has a lot of fond memories using certain devices. Sourcing Grid Studio While the company has only been open for 18 months, it’s already been making an impact for offices around the world. We asked how the company began and what future products could be on the horizon. “One of our founders had a lightbulb moment after disassembling his own equipment, hand-painted some drawings and pasted the parts on paper, and made a great piece of artwork. In the beginning, this was just a hobby, but one of our partners thought it should be shared with more people who also love this kind of art, so Grid Studio essentially started from there, ”Joe, one of the three co-founders at Grid Studio told us. "We work with partners who help us collect equipment, usually from mobile phone repair shops and some agents." With the amount of orders growing as word spreads, Joe remarks that creating these frames can be a challenge. “This is completely challenging. As you know, much of the equipment is very old. We need to select and clean it many times to make sure it looks beautiful. And the size and weight of some equipment is too large, we need to use more glue to paste, which requires multiple tests to ensure that it will not fall. " The VP of iPad at Apple also requested a frame from Grid Studio too. “We can’t sell a frame with a larger volume and weight for the time being, but we did make a first-generation iPad frame for the vice president of the iPad product marketing department not long ago. But due to the large weight and volume, we spent a lot of time dealing with shipping issues as the costs are very high. We are looking for a better solution to this so we can offer this and other products in the future. " We wondered why there’s such a market for these frames already, and what else could be coming up from the company. “In the beginning, this was born out of a hobby, and we didn't expect to be loved by so many technology fans due to the nostalgia of what we're offering. Many Apple employees also appreciate our products, so we've gained a lot of confidence from all of this. Our next plan is to continue to complete the frames of the Google Pixel series, the Game Boy line, and then the Sony PlayStation. "
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'If people start heavily favoring image quality we might be in a position where we might have trade offs, but we haven't really seen that yet.' Deck developer, Pierre-Loup Griffais, has detailed that Valve is targeting 800p and 30Hz for games running on the new Steam Deck handheld gaming PC. Valve has been slowly drip-feeding information about the new Steam Deck, via its IGN best buds, over the past week and has recently published a bunch of information about the key hardware at the heart of the device. As well as detailing the process and performance of having part of your game library sat on an SD card, and the fact that Valve has still yet to find a game the Deck can't handle, key people on the Steam Deck project have talked a bit more about the actual performance of the device itself. Thanks to running on the latest AMD APU — a quad-core Zen 2 CPU with an 8 CU RDNA 2 — Valve believes it's got enough power in the device to cope with the rigors of modern gaming, albeit at a 30 fps level. And it feels like the current trends towards high-res, high-fps gaming is actually helping. "If people are still valuing high frame rates and high resolutions on different platforms," says Griffais, "I think that content will scale down to our 800p, 30Hz target really well." Though he does sound a note of caution about what might happen for people who want to favor image quality instead, noting that "we might be in a position where we might have trade offs, but we haven't really seen that yet." And while it hasn't seen existing games the Steam Deck can't handle, Valve is also confident about performance going forward too. "I think a big factor is that we are using the latest generation GPU from AMD," says hardware engineer, Yazan Aldehayyat. "We are using a new generation CPU from AMD, even the memory itself actually, we are using LPDDR5, which is brand new to the industry. I think we might actually be one of the first products to showcase this new memory technology. In that sense it gives us a lot of future proofing. " Aldehayyat also goes on to talk about other systems using the same architecture, and could well be talking about RDNA 2 optimizations being made for Xbox Series X / S and PlayStation 5 systems helping out the Steam Deck too. "We're not the only people with this architecture," he says, "any user that has it, and any optimization game developers make for this new architecture will carry forward to all system makers too. So I think we're in a great place. " There is also the possibility that Aldehayyat is talking about other potential systems manufacturers might be making, built around the same custom 'Van Gogh' AMD APU, and sporting Valve's SteamOS 3.0 operating system. Big boss, Gabe Newell, has spoken about wanting the Steam Deck to open up a new product category, "which could have long-term benefits" for Valve as a company, after all.
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GTA [ SA, V, VICE CITY, IV, GTA III ] CS 1.6 God Of War [ 1,2,3 ] Mario Bros [Nintento] Prototype [ I, II ] Naruto Shippuden Ultimate Ninja Storm [ I, II, III, IV ] Dragon Ball [ Budokai Tenkaichi I, II, III - Xenoverse I, II - Kakarot - all games ] Payday [ The Heist , II ] Warcraft III FIFA [ all games ] Warface Call of duty [ all games ] Resident Evil [ I, II, III, IV, V, VI ] Umbrella Corp WWE [ 2k15, 2k16 ] DOTA 2 Assassin Creed [ all games ] Jump Force Need For speed
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Serie: 2 "Creating this sequel was almost a moral obligation ..." It is often said that nothing is truly finished and it's a saying the games industry has taken to heart in recent times. Long gone are the days of developing and publishing a game without the need to tweak, adjust and patch it after launch, with new titles requiring constant operation and updates to keep them at the forefront of consumer thought. Here at PocketGamer.biz, we want to take the opportunity to highlight games that have bucked the trend and found an audience that has kept them thriving long after launch. That leads us to our semi-regular Live and Kicking series, where this week we spoke to Halfbrick Studios product manager Jason Maundrell, ahead of Jetpack Joyride's 10th anniversary as well as what the long-anticipated sequel looks to have in-store. PocketGamer.biz: With Jetpack Joyride on the cusp of turning 10-year olds, how do you reflect on its performance as a series - from launch to the title it is now? Jason Maundrell: Jetpack Joyride has been a highly successful game for Halfbrick and continues to be a top-performing title even after 10 years on the market. How big is the team currently handling live ops? The team is currently made up of eight people. We believe customer support to be highly valuable to Halfbrick, we've got a full-time person on customer support for Jetpack Joyride. We’ve also been working very closely to help improve our support for our fans. What steps have you taken to ensure that Jetpack Joyride maintains a sizeable and active player base all this time after its launch? We want to make sure we continue to provide new and exciting content for our fans, so we've been expanding the Jetpack Universe with other studios such as; SNK Metal Slug, Sony Pictures Ghost Busters, Back to the Future, Star Trek, and more to come! To what do you attribute Jetpack Joyride's consistently impressive grossing performance, and how do you sustain it? We believe it's due to always having events and exciting new content for our fans to engage with. Can you tell us how you have approached the game under the current pandemic? Any changes you have put in place? Due to the pandemic, Halfbrick Studios had to change as we were no longer able to work in an office space. The studio has now gone full remotely, which has enabled us to employ the best people from around the world. The Jetpack team is now made up of people from all over, including Spain, Russia, Sweden and Australia.
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Morhaime says he tried to make Blizzard inclusive, but some former employees are skeptical. Allegations of widespread sexual harassment have rocked Activision Blizzard, with a California state agency filing a lawsuit against the publisher that alleges women have faced "constant" harassment and discrimination at its Blizzard offices. On Friday, Blizzard co-founder and former president and CEO Mike Morhaime posted a statement to Twitter apologizing for employee behavior alleged to have occurred under his watch. "It is all very disturbing and difficult to read," starts the statement. "I am ashamed. It feels like everything I thought I stood for has been washed away. What’s worse but even more important, real people have been harmed, and some women had terrible experiences." Morhaime states that while he "tried very hard to create an environment that was safe and welcoming for people of all genders and backgrounds" during his 28-year tenure, the lawsuit reveals that the developer was "far from that goal." "Harassment and discrimination exist," writes Morhaime. "They are prevalent in our industry. It is the responsibility of leadership to keep all employees feeling safe, supported, and treated equitably, regardless of gender and background. It is the responsibility of leadership to stamp out toxicity and harassment in any form, across all levels of the company. To the Blizzard women who experienced any of these things, I am extremely sorry that I failed you. " In his conclusion, Morhaime apologizes again and calls for women to share their stories: "I realize that these are just words, but I wanted to acknowledge the women who had awful experiences. I hear you, I believe you, and I am so sorry to have let you down. I want to hear your stories, if you are willing to share them. " Some former Blizzard employees found fault with Morhaime's statement. Cher Scarlett, a former software engineer at Blizzard, said she had a hard time believing Morhaime did not know about "men in leadership being repeatedly excused for their behavior." Connie Griffith, a game developer who left Blizzard in 2011, responded to Morhaime's tweet. "While I appreciate this Mike, I also know there was no way you didn't know how toxic (for example) the two Robs were," she said. "I was there, I know you knew on some lvl, but in the end we didn’t matter to you." Another former Blizzard developer, Kristin Wood-Page, posted an excerpt of a letter she says she sent to Morhaime on leaving Blizzard in 2018, while Morhaime was still President and CEO. "As long as men in power are behaving in a predatory fashion toward women in the company, it will be impossible for women to truly feel comfortable, valued, or safe," reads part of the letter. Wood-Page noted in a short statement to PC Gamer that the subject of her letter "parted ways with Blizzard very shortly after I sent this letter." Responses to the lawsuit by Activision Blizzard's current executives have been muddled, ranging from calling the allegations "disturbing" to "meritless." On Friday, over 20 current Blizzard employees publicly rejected the company's statements and expressed solidarity with the women represented by the lawsuit. Some World of Warcraft players are staging in-game protests and calling for removal of game content named after an alleged harasser.
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"CARDRIVER" Our trip through the week's stories, including a 401-hp Audi sedan, Mercedes-Benz's promise to go all-electric, and an update on the never-ending chip shortage. The 2020 Olympics (yes, they're still calling them that) kicked off with an opening ceremony in Tokyo on Friday, but the games aren't shaping up to be quite the end-of-pandemic celebration organizers had in mind when they decided last summer to push the start date back a year. Toyota announced Monday that it would not air Olympics-related commercials in Japan — where there is significant public opposition to the games — and CEO Akio Toyoda chose not to attend the opening ceremonies. Toyota isn't totally divesting from the Olympics: Some robots it developed to serve as mascots will still be part of the games. This Week in Sheetmetal Mercedes said this week that it plans to be an all-electric company by 2030, and that it is planning to invest $ 47 billion towards that goal between 2022 and 2030. To get us excited about this electric future, the company has built the EQXX concept , which promises 620 miles of range and a sleek, futuristic design. GMC has confirmed that it will build a second full-size EV pickup (the first being the pickup version of the Hummer EV, which we expect to arrive in 2024). GMC is keeping most details of this truck secret, but we expect it to be closely related to the Silverado EV that's headed to market in 2023 or 2024. We've heard our first official recording of the 2023 Corvette Z06, scheduled to debut this fall, thanks to a teaser video from Chevrolet. The news features the wail of a flat-plane-crank engine that we expect to make more than 600 hp and top out at 9000 rpm. We're counting the days until we can hear it with our own ears. Audi revealed the U.S.-bound RS3 sedan, which will be powered by Audi's distinctive 2.5-liter inline-five engine making 401 hp in this application. Audi says it will hit 60 mph in 3.8 seconds, but we think it'll go even quicker. Autonomous driving company Mobileye is testing self-driving cars in New York City, according to the company's CEO Amnon Shashua, who referred to the city's driving environment as "very challenging" and said testing there was a "huge headache." The company is running the tests despite the inconvenience in an effort to prove that its camera-only autonomous driving setup (as opposed to setups that use both camera- and laser-based object detection systems) is up to the task of operating in a chaotic cityscape. Ford is also forging onward with its self-driving car plans, and announced this week that it, in partnership with Argo AI and Lyft, will offer Lyft customers in Miami and Austin rides in semi-autonomous Ford Escapes starting later this year. The semi in semi-autonomous seems to refer simply to the fact that the cars will have a human driver behind the wheel in case of emergency. Argo says the cars will operate autonomously between pick-up and drop-off. If you'd prefer your Lyft driven in the usual manner, by someone who is simultaneously talking on the phone and texting, fear not. Riders will have the choice to opt out of rides in a computer-driven Escape. Chip crunch Look, we're tired of talking about the chip shortage, too. But rosy reports from earlier this year that predicted a summer end to the shortage are being replaced with predictions of a multi-year chip shortage, and automakers continue to slash production plans. This week, GM said it was cutting production of its fast-selling, high-profit-margin Silverado and Sierra pickups as a result of the shortage. Stellantis CEO Carlos Tavares says the chip shortage will likely continue into 2022. Others predict a future in which chip supply improves in the auto industry but tightens in the tech world, which could lead to shortages of the chips used for smartphones. Further Reading An update on our favorite capsized cargo ship, the Golden Ray, part of which is still in the water off the coast of Georgia, and the mooring cables of which have been vandalized, perhaps by frustrated pleasure cruisers. Companies may be as enthusiastic as ever about autonomous cars, but Consumer Reports has a scathing review of the most recent iteration of Tesla's "Full Self-Driving" software, which it says is lacking crucial safeguards and may be putting the public at risk. And like it or not, it looks like EVs are here to stay. The Wall Street Journal says EV sales have more than doubled in the first half of 2021 compared to the same period last year, while sales of other types of vehicles are up 29 percent.
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"BBC" After a year of delay, the Tokyo 2020 Olympic Games finally started. And they came with sports news. The International Olympic Committee added five sports to the Tokyo program in an attempt to attract a younger audience and reflect "the urbanization trend of sport." Two very similar sports also returned. What are these new sports? And which ones returned? Karate Karate, which originated on the Japanese island of Okinawa, will feature two disciplines at Tokyo 2020: kata and kumite. Kata, which means "form" or "model", is an individual discipline, in which the competitors, or karatecas, are judged according to a series of choreographed offensive and defensive movements that are previously approved. Kumite is a combat discipline that pits karate men face to face in a three-minute fight. There are three weight categories and points are awarded for the techniques used. Surf The surfing competitions will take place on Tsurigasaki Beach, about 100 km from the Tokyo Olympic Stadium. During the 30 minute sets, athletes will try to catch as many waves as they can, usually around 10-12. Only their two highest scoring waves are counted. If they fail to catch two waves, a panel of five judges will evaluate their performance using a five-point system based on criteria including degree of difficulty, innovation, speed, power, and fluidity. The competition is a knockout format, although no one will be left out in the first round, and the lower ranked surfers will enter a repechage-style round. The first series will feature four or five athletes at a time. Skateboarding There are two disciplines of table skating: street and park. Competitors perform individually and are ranked according to the overall level of difficulty and originality of their routines. Street skateboarding has athletes tackle obstacles such as stairs, edges, benches, walls, and slopes, using each section to demonstrate their skills and tricks for a set time limit. Skateboarding in the park is on a track with complicated curves. Competitors speed up corners to perform tricks in the air, to the accompaniment of music. Climbing There are three sports climbing disciplines in the Olympic Games: speed, bouldering (climbing walls without a rope) and difficulty. In the speed discipline, two athletes climb side by side a 15-meter high wall on identical routes. It's simple: the first to reach the top wins. In bouldering, climbers complete a series of routes, known as problems, in as few attempts as possible on 4.5-meter-high structures with steep reliefs. In difficult climbing athletes will climb as high as they can in six minutes on a 15-meter wall with obstacles. Then their rankings are multiplied to give a score and the top eight advance to the final, where they repeat the activity. 3x3 Basketball 3x3 basketball developed from street basketball and is considered the number one among urban team sports. It is played in the middle of a normal basketball court and each team must shoot to the same basket. The teams are made up of four players: three on the court and a substitute. The three-point line in conventional basketball serves as the two-point line in 3x3 basketball. Baskets scored from outside the line add up to two goals, while those from inside add up to one point (free throws also score one point, if the foul is committed inside the semicircle). The winner is the team with the highest score at the end of the 10-minute period, or the first to reach 21 points. Those who return to the Olympics. Baseball and softball are once again present at the Olympic Games in Tokyo. The last time was in Beijing 2008. The basics of both sports are straightforward. Run after hitting the ball with the bat, go all the bases and score a run. The key difference between baseball and softball is that in the former the pitcher throws the ball over the arm, while in the latter, he throws the ball under the arm or hip. Both sports will start in a free-for-all competition. Baseball will continue with knockout games and softball will go straight to medal games.