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#DEXTER

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  1. Choosing the best RAM for gaming can sometimes feel like grasping at straws. It can be tempting to just find the largest sticks of RAM your motherboard can handle, but picking the right RAM has just as much to do with frequencies and timing as it does with speed and size. Our guide is here to give you the breakdown on the stats that really matter and give your PC the boost it needs. RAM prices have thankfully remained relatively stable for the past 6 months, giving us a much-needed reprieve from the prices we were seeing about a year ago at this time. That means there has been no better time to buy. However, knowing what to look for can be another matter entirely. Your primary point of interest besides the actual storage space should be the RAM's frequency. The faster the base frequency is, the faster your computer can send and retrieve data from storage, and while manufacturers are slowly letting us overclock our RAM to increasingly ridiculous speeds, most DDR4 kits top out around 3200MHz. Another, but slightly more finicky stat to pay attention to is the timing. While potentially not as important as the RAM's frequency, which is how fast the data can be transferred, the timing determines the number of cycles between requests. Bottom line is, lower numbers on your RAMs timing mean it can fulfill requests more often. One final note on RAM is to consider how large the dimensions are. This isn't always a problem, but some kits like the can include RGB lighting or heat spreaders that drastically increase the footprint of a specific kit, potentially causing it to encroach on other components unless your motherboard has a generous amount of space between its DIMM slots and the CPU socket. 1. Corsair Dominator Platinum RGB 32GB DDR4-3200MHz The best RAM for gaming Speed: DDR4-3200MHz | Timing: 16-18-18-36 | Cas Latency: 16 | Voltage: 1.35V | Dimms: 2x16GB Ultra-bright Capellix RGB LEDs Dominator DHX heat-spreaders Advanced iCUE software Module height may cause clearance issues Corsair has outdone itself with the Dominator Platinum RGB. The original DDR4 kit has been our favorite high-end memory bundle for quite some time now. Its sleek exterior, patented DHX cooling technology and unrivaled performance have made it a formidable flagship over the years. Now, the iconic Dominator Platinum is back with a stealthy new design and Corsair's new Capellix LED technology. The Dominator Platinum RGB takes the same best-in-class performance of the original, adds higher clocked SKUs and 12 individually addressable Capellix RGB LEDs. The new LEDs are brighter and more efficient than previous iterations. Combined with Corsair’s formidable iCUE software, the Dominator Platinum RGB has become both the best RGB and high-end performance kit. The price doesn't differ too much from the original, non-RGB Dominator Platinum, but you’re still paying a hefty premium compared to some of the other kits mentioned in this guide. We still think it's well worth every penny if you can afford it. 2. G.Skill Trident Z RGB 16GB DDR4-2400MHz The best RAM for gaming for those that prefer a lightshow Speed: DDR4-2400MHz | Timing: 15-15-15-35 | Cas Latency: 15 | Voltage: 1.2V | Dimms: 2x8GB Beautiful RGB patterns Same height as non-RGB models Still no custom lighting profiles Light up RAM modules have been around for a while, and RGB-enabled options are now commonplace. G.Skill's Trident Z RGB is one of the most tasteful implementations of RGB lighting we've come across. The kit illuminates itself with five individually addressable RGB LEDs and a frosted diffuser that produces a soft glow that looks fantastic in just about any PC build. The memory performance is just as good as the looks, with the Trident Z line available in speeds ranging from 2400 to 3600, and more. Overclocking performance is in line with other Trident memory, and with tuning and tweaking you can usually squeeze a couple hundred more MHz out of the kit. The Trident Z RGB line is well worth consideration for any build. 3. Ballistix Tactical Tracer RGB 32GB DDR4-2666 MHz The best RAM for gaming for fully customizable RGB Speed: DDR4-2666MHz | Timing: 16-18-18-36 | Cas Latency: 16 | Voltage: 1.2V | Dimms: 4x8GB 3D printable and removable light bar Robust RGB software control RGB software doesn't work on X99 If you're into personalizing and modding your PC, Crucial's Ballistix Tactical Tracer RGB series is another worthy option. Available in 16GB-64GB configurations at 2666MHz and 3000Mhz, the latest Ballistix DDR4 memory is suitable for a wide range of builds without much of a premium. The main selling point here is the kit's 16 addressable RGB LEDs with eight controllable zones and an easily removable light bar that diffuses and enhances the RGB effects. Crucial provides free 3D files that allow you to print different light bars to produce a wide range of aesthetics for any build. Power users can modify existing files to print their own gamer tag or custom designs. Alternatively, you can remove the light bar altogether for a blindingly bright effect. The Ballistix Tactical Tracer RGB provides the customization G.Skill's Trident Z RGB series lacks, and when you look at the advanced software and possibilities that come with the Ballistix kit, it's easy to see how this is a top choice for PC modders. 4. G.Skill Ripjaws V 16GB DDR4-2400MHz The best RAM for gaming for mid-tier machines Speed: DDR4-2400MHz | Timing: 15-15-15-35 | Cas Latency: 15 | Voltage: 1.2V | Dimms: 2x8GB Decent pricing Great overclocking headroom Minor stability issues at higher speeds The G.Skill Ripjaws V is the second generation of DDR4 memory from G.Skill, and it's clear the company listened to the feedback and criticisms from the customers. The new series is more affordable, faster, and has a less tacky heatsink. We found the 16GB Ripjaws V kit to be the best option for a decent capacity kit that features great performance right out of the box. Immediately without any overclocking the Ripjaws V did exceptionally well in our benchmarks, beating several kits in the 2400 MHz range. Despite this, you can still achieve an overclock to 2800-3000MHz with a simple bump in voltage. You might even reach 3200MHz or higher, though you're likely to hit some stability issues. With a reasonable price, whether running stock or overclocked, G.Skill Ripjaws V is hard to beat. 5. Patriot Viper Elite 8GB DDR4-2400MHz The best RAM for gaming for those on a budget Speed: DDR4-2400MHz | Timing: 15-15-15-35 | Cas Latency: 15 | Voltage: 1.2V | Dimms: 2x4GB Budget friendly upgrade Easy overclocking Possible clearance issues with large CPU coolers The Patriot Viper Elite 8GB may not be the cheapest DDR4 memory bundle you can find, but in our opinion it holds the best value when you're on a budget. This dual-channel kit is priced lower than competitors like the HyperX Fury and Corsair Vengeance LPX while also offering similar levels of performance. And unlike cheaper kits, the Viper Elite features decent heatsinks and overclockability. For those looking to take full advantage of what the Viper Elite has to offer, simple overclocking pushes its performance to match that of much more expensive options. One of the awesome things about DDR4 is that it generally operates at 1.2V, and even the slightest voltage increases can give you quite a bit more clockspeed while still remaining cooler than DDR3. We hit 2800MHz and 3000MHz speeds with ease, and 3200MHz is possible. 6. G.SKILL Trident Z Royal Series 128GB DDR4-3200Mhz The best RAM for gaming for the machine that has everything Speed: DDR4-3200MHz | Timing: 14-14-14-34 | Cas Latency: 14 | Voltage: 1.35V | Dimms: 8x16GB Gorgeous (if slightly ridiculous) Perfect kit for a RAM disk High frequency, low timings Aluminum heatspreader Expensive, really expensive First, let's be clear—spending well in excess of $1,000 on RAM isn't something we'd recommend for the casual gamer, or even for most power users. But if you're interested in building a RAM drive (a ridiculously fast virtual hard drive that lives in your RAM, that dumps its data every time you power down your rig), or need to lean into a massive stock of RAM for intensive workloads like server virtualization or video/photo editing, G.Skill's Trident Z Royal series is a great option. It's especially appealing if you crave the hot bling of sparkling 8 zone RGB-lit diamonds enticing guests to gaze longingly into your PCs innards and be hypnotized. Or perhaps you've got a millionaire PC gamer on your list and are at your wits end trying to shop for them. Luckily, this high capacity Royal kit pairs substance with flash. Its boasts an excellent aluminum heat spreader to dissipate temps under load, and a rock solid frequency (at 3200Mhz) paired with some killer timings to ensure lightning quick performance. Yes, it's a tremendous investment, but if you've got the cash and the DIMMs, it's hard to go wrong with this ultra-luxurious package.
  2. On November 10th, 2015, Apple dropped their very-first user-centric app on Android—and no, we’ll not be counting the “Beats by Dre” and migration apps—marking what could best be called a move that broke the norms of how Apple usually designs their user-specific services. Pushing away from their usual routine of locking consumers into their own hardware ecosystem, the tech giant instead invited users outside of it to give Apple Music a whirl. Things have changed since then; Apple gave the music streaming subscription app a more iOS-like redesign and has been awfully quiet about its next steps to a service market with lesser strings. But then, earlier this year, something else happened. On January 6th, Samsung announced in a press release that it would be including iTunes and AirPlay 2 support in its 2019-model televisions. In a timeline where the metaphorical walled garden is not something in which potential buyers and users would want to invest, companies are mainly taking notice and trying to look for new ways to give the world what it wants, even if they fail sometimes. But that’s not exactly why this editorial came to be—well, it probably is, but we’re here to focus on just a piece (which incidentally have Apple at their forefront) of the metaphorical pie of this idea. On March 25th, Apple, in its “Show Time” event, announced one product - a credit card - followed by three separate subscription services. We’re now to expect an ad-free news subscription model called News+, a gaming subscription service suspiciously close to Google’s Stadia announcement called Apple Arcade, and Apple TV+, a streaming service that’s only the latest in a slew of competitors that have followed the global streaming giant Netflix, and its US rival Hulu. Since the card and news services don’t have much to do with this market, however, let’s focus mainly on what TV+ means for the future of the company. In fewer words, it definitely looks like the tech giant's pivoting real hard toward providing services that can potentially be accessible to more than just users who own a Mac, iOS device, or an Apple TV. If Samsung's iTunes inclusion tells us anything, it's that it may only have been a piece of the puzzle of universal access to its studio division. Like its rival content streaming companies—Netflix, Hulu, HBO, and the also upcoming Disney+ (as a suffix, “+” seems to be the new “-flix”)—it wouldn't be surprising if Apple wants its studio division's intellectual property to break out of its own walled-garden ecosystem to reach a wider audience. So what does this gradual expansion of services mean for the company's overall mission statement? Quite a few things. As smartphone quality seems to be reaching a peak of sorts—a quick look at the sales of Apple's premium flagship XS lineup says enough about the longevity of iPhone X and iPhone 8 and how strong the current iOS iteration is for preceding phones—Apple’s long-haul aim to be a television studio speaks incredible foresight. But the most crucial part of this puzzle, of course, is just how far the company has come from the beginnings of its post-Jobs era. You wouldn’t have seen them apologizing for the many, many detrimental technical flaws of the iPhone 5, but now, with their admission of the iOS memory-capping, and the recent AirPower cancellation, it definitely seems like the iDevice makers have entered a new era that balances security and privacy with (hopefully) openness to a world beyond its own walls. We might stand corrected on this one, but it’s not entirely a stretch to hope for a relatively universal reach of its many services.
  3. Two anti-establishment candidates claimed the lead in the first round of Tunisia's presidential election on Sunday, in a poll focused on high unemployment and a surge in the cost of living. Twenty-four candidates were standing in the election, the second since longtime ruler Zine El Abidine Ben Ali was removed in the 2011 revolution. But in a sign of voter apathy, especially among the young, the elections commission (ISIE) reported turnout was only 45 percent, down from 64 percent recorded in the first round in 2014. Kais Said, a 61-year-old law professor and expert on constitutional affairs who ran a low-key campaign as an independent, claimed to be in the lead for the runoff. He finished "first in the first round", he said, citing exit polls in advance of preliminary results, which are expected to be announced on Tuesday. There was also an upbeat atmosphere at the party headquarters of media mogul Nabil Karoui, who is behind bars being under investigation for money laundering, as hundreds of supporters celebrated after he also claimed to have reached the second round. Candidates must secure 50 percent of the vote to win outright, but if none of the hopefuls obtains a majority the two with the most votes will advance to the decisive runoff. The date of the second and final round has not been announced, but it must happen by October 23 at the latest and may even take place on the same day as legislative polls, slated for October 6. Tunisia's president has limited powers - in charge of foreign policy, defence and national security - and governs alongside a prime minister chosen by parliament who has authority over domestic affairs.
  4. Honda says there has never been a Type R quite like the subject of this road test: the fifth-generation Civic Type R, which might be a little more helpfully classified as the performance version of the 10th-generation Civic hatchback. Introduced to coincide with the 25th anniversary of the original Japanese-market NSX Type R, Honda's customary red-badged go-faster hatchback has turned up only a couple of years after the previous one. It has a broadly similar front-wheel-drive mechanical make-up to the previous version and a closely related engine – all of which might suggest, on paper at least, that it hasn’t changed a great deal. In fact, the differences between this car and the 2015 Type R are many and varied, among them an all-new platform and chassis, new suspension and steering technology, a revised transmission and a completely different interior. Unlike any of its predecessors, this Type R is a truly global car. It has also been designed and developed from the ground up as a performance machine instead of being adapted from an existing model. This, it could be argued, is the first fully realised Honda Type R there has been; in theory, a car ready to present stiffer competition to its VW Golf GTI, Audi RS3, Skoda Octavia vRS, Seat Leon Cupra and N-suffixed i30 competition than any of its predecessors have. This hot Civic has already risen to prominence this year for two reasons: firstly, for setting a Nordschleife lap record for front-wheel-drive production cars; and secondly, for scooping our Best Affordable Driver’s Car title, seeing off the likes of the Volkswagen Golf R, Ford Focus RS and Audi RS3 Sportback. Now comes its final test: the close scrutiny of the Autocar road test timing gear and the associated road and track mileage needed to inform our ultimate verdict. Prepare to find out, then, if what’s arguably this year’s most improved performance car has the makings of an all-time great. The Honda Civic Type R line-up at a glance While the vanilla Civic can be had in both five- and four-door bodystyles, the Type R is five-door only. There's one engine and transmission combination: a 2.0-litre turbocharged four-cylinder (with VTEC) mated to a six-speed manual gearbox. Two trim levels are offered, with the base Type R including 20in alloy wheels, adaptive damping and Honda's signature red bucket seats. The better equipped Type R GT adds front and rear parking sensors, dual-zone climate control, wireless smartphone charging and Garmin navigation infotainment, bumping the base price by around £2000.
  5. At a glance, Remnant: From the Ashes looks like it was coughed out by a game development algorithm. It’s a third-person looter-shooter and a Dark Souls-inspired boss rush, with an emphasis on co-op and a dynamically generated campaign. Stylistically it's inspired by fantasy, science fiction, Westerns, post-apocalyptic worlds like Fallout and Gears of War, and various kinds of horror fiction, most notably the SCP Foundation. Even the title reads like it was generated by a Twitter bot. I was apprehensive going in, but was surprised by how much I enjoyed Remnant. It’s a bizarre game, and it's completely shameless in how it assembles borrowed concepts, but like a wasteland vehicle from a Mad Max film, it works. Ashes to castles Initially, my scepticism appeared well-founded. Remnant gets off to an underwhelming start. Its introduction sees your custom character washed up on an island with nothing but the clothes on their back and a brittle-looking sword. The ensuring tutorial guides you through some bleak city ruins, instructing you in the basics of roll-dodging and melee attacks while you’re assaulted by tree-people known as the Root. Eventually you end up at Ward 13, the Firelink Shrine of Remnant’s world. Here you learn that the Root have taken over all of Earth and the only way to stop them is by destroying the heart of the Root located in a nearby tower. Unfortunately, the only person who knows how to get into the Tower—a man known as the Founder—has disappeared. Despite the fact that you’ve just arrived, have been recently wounded, and your only significant contribution to Ward 13 is restoring the power, the leader of the Ward decides you’re the person to track down the Founder. You’re given a couple of guns and a contrived-looking outfit based around your starting class, and are sent out to explore the island’s destroyed city. It’s a lackluster opening, and the first hour of the campaign doesn't fare much better. Remnant’s representation of a destroyed Earth is generic and dull, like Gears of War viewed through bloodshot eyes. It’s all rusted piles of rubble, hollowed-out tower blocks, and dank brown sewers. The only saving grace is that you don’t have much time to admire the scenery, as the Root are up in your face like pollen in summertime. While Remnant resembles a cover shooter, in practice it plays much more like Dark Souls from an over-the-shoulder perspective. Even basic enemies are aggressive and hit hard, so to stay alive for any length of time you need to evade their attacks. You also can’t rely on enemies dropping ammo, and you burn through your own supply quickly, so where possible it's best to get up close and personal, dispatching opponents with your melee attacks. Gradually, you pick your way through the ruins, moving between glowing crystals analogous to Dark Souls’ bonfires and fighting some creatively-designed bosses (more on those later). It’s all fine, but nothing stands out about the design. Then, as you’re walking down another grey and dilapidated street, Remnant suddenly conjures a castle out of the sky, and the whole game becomes far more interesting. Guns that shoot bees Within minutes of this event, you’re no longer wandering the ruins of Earth. You’re on Rhom, a desert planet po[CENSORED]ted by spear-chucking cavemen, living in the shadow of ancient obsidian obelisks that stab upwards to a sun caught in an eternal eclipse. It’s the beginning of a brilliantly bonkers pan-dimensional adventure. It’s also the moment when the game’s systems start to pay off. Unlike The Division, which drip-feeds the player incrementally better guns, Remnant’s loot is less common and more tailored. You’ll pick up one or two interesting items per area, usually a ring or a necklace that provides a specific buff. The real treasures, however, are dropped by bosses: powerful items which can be taken back to Ward 13 to craft new weapons and weapon mods. These weapons are as unique as the bosses used to make them. After defeating a fire-spitting demon called Singe, I crafted a submachinegun that fired incendiary bullets as a default, with a power that turned it into a flamethrower. During my time with Remnant, I also wielded a gauss rifle that created black holes, a pistol that fired swarms of bees, and a radioactive beam-rifle. Some weapons have replaceable mod powers, letting you modify your favourite gun with an area-of-effect heal or the ability to summon a minion to your side. It’s an exciting and creative arsenal, far more compelling than a torrent of nigh-identical assault rifles. I didn’t see as much variety with either melee weapons or armour, but it is possible that I didn’t encounter them because of the way Remnant’s campaign works. Remnant’s most unique feature is its dynamically-generated campaign. Environments can be laid out in different ways and dungeons located in different places, while some areas may or may not appear in your campaign at all. Similarly, each boss encounter has several possible variants. (If you get stuck, you can re-roll your campaign, maintaining your character progress but regenerating the world.) I played through the first half of Remnant twice, and in the second run, Singe was replaced by the Ent, a giant tree with a face like Cthulhu. I should also point out that there are tons of standard enemy types—I’d estimate around a dozen per world—and bar a couple of annoying exceptions, most of them are fun to fight. The dynamic generation is a clever way of encouraging you to invest in other player’s campaigns to see more of the game. Of course, this means you’ll need to play Remnant multiple times to see everything. Yet for a game that borrows from both The Division and Dark Souls, Remnant plays fast. Your first campaign will likely take you anywhere between 12 and 20 hours depending on how you cope with the challenge. With a high-level character, however, you could potentially do a complete run on normal difficulty in half that time. Style salad Remnant is a better game than first impressions indicate, but that isn’t to say it becomes pure brilliance after an hour. My biggest gripe with Remnant is that, while the boss encounters look great, in practice they’re far too reliant on spamming players with mob enemies to make them challenging. Making boss fights cater for between one and three players in terms of challenge can’t be easy, but the effect of Remnant’s approach is that, rather than thinking about what the upcoming boss is going to be like, you’re thinking, “I hope the mob spawns aren’t too awkward on this one”. Elsewhere, although I’m glad Remnant quickly moves away from its grungy apocalypse into world-hopping weirdness, it's a strange stylistic salad, combining elements with seemingly no relation to each other. The issue partly lies with how Remnant borrows Dark Souls’ approach to storytelling, using item descriptions and fragmented conversations with NPCs to build its lore piecemeal. Dark Souls’ world is cogent, consistent, and painstakingly built, whereas Remnant too often feels like it’s making things up as it goes along. There are plot reasons for this revealed right at the end, but it feels like a cop-out, veering dangerously close to one of the most wearisome clichés in storytelling. There are a couple of more specific problems, too. During my playthrough, both myself and my main cooperative partner experienced several crashes to desktop, which is not something you want to happen in the middle of a boss fight. Meanwhile, the Dragon Heart—Remnant’s equivalent of an Estus Flask—takes too long to use considering the mob-heavy nature of most boss encounters. Lastly, if you die during a game, you’re stuck watching your co-op buddies until either they die or you respawn. It would be useful to be able to view your inventory in such circumstances, tinkering with weapon builds or reading item descriptions. Nonetheless, Remnant's strange worlds, robust challenge, and unique loot make it a refreshing alternative to the drab militarism of The Division. Ubisoft’s game may be more well-rounded overall, but Remnant is undoubtedly more interesting. Given some adjustments, it could become one of the best examples of its genre around. Requirements; Minimum Memory: 8 GB Graphics Card: AMD Radeon RX 470 CPU: Intel Core i3-7350K Remnant: From the Ashes File Size: Unknown OS: Windows 7 / 8 / 10 64 bit Recommended Memory: 8 GB Graphics Card: NVIDIA GeForce GTX 970 Remnant: From the Ashes CPU: Intel Core i5-4590 File Size: Unknown OS: Windows 7 / 8 / 10 64 bit NEED TO KNOW What is it: A third person looter-shooter that blends Division-like gunplay with Dark Souls-style bosses. Expect to Pay: $40/£30 Developer: Gunfire Games Publisher: Perfect World Reviewed On: Intel core i5-3570K 3.40 GHZ, Nvidia GTX Titan, 16 GB RAM Multiplayer: Three-player online co-op Link: Official site
  6. Welcome to CSBD! Read rules Enjoy! Topic/Closed!!
  7. <16:05:11> "CSBD Guard": In your wallet now you have: 18962.0 coins and 55 tokens
    <16:05:40> "#DeXteR": !buy premium diamond
    <16:05:43> "CSBD Guard": Your PREMIUM was purchased at: 22 : 09 : 19 - 18 : 05 : 42 and it is valid for 30 days from this date.

    sunglasses deal with it GIF

  8. IF YOU WILL DO THIS AGAIN YOU WILL GET BANNED!!!

    1. RafaeL G.

      RafaeL G.

      @Finn Balor-☠☠

      אמרתי שלא תעביר לי את פרטי החשבון שלך, לא הקשבת לי, קרא את כללי הפורום...

  9. Van Gogh's letter to his brother before he committed suicide

    Where does life go? What make it our mind? He loses things to her joy and leads us towards depression 

     I rotting boredom without my feathers and my colors, I re-created things again .. All things become cold and pale after time sets .. What do I do? I want to create new lines and colors, other than those that stumble on every day

    All the old colors have a sad glitter in my heart. Is it so in nature or are my eyes sick? Here I am redrawn as the lighter fire in them

    At the heart of the tragedy are lines of delight that I want my colors to show, in the crows and wheat spikes with their twisted necks. Even the "peasant shoes", which nominate misery there is joy what I want to capture by color and movement ... for ugly things artistic privacy may not find in the beautiful things and the artist's eye do not mistake it

    Today I painted my personal picture. Every morning, when I look in the mirror I say to myself You refined face, Vincent ugly face, why not renewed

    I spit in the mirror and get out, Today, I reshaped my face, not as nature wanted it, but as I wanted it to be:

    Lupus eyes without resolution. A green face and a beard like the tongues of fire. The ear in the painting was broken and I didn't need it. I grabbed the feather, I mean the razor and I removed it .. It seems that it confused me, between my head outside the board and inside ... Well what will I do with that flesh mass

    I sent it to the woman who did not know my value and I thought I love her .. It's okay to meet the appendages with each other .. Here's my ears, talkative woman, talk to her ... Now I can hear and see my fingers. Even my sixth finger, the "feather", can do more: she dances, bites and caresses the skin of the painting ... Sit meditating The world has grown old and wrinkled and the face of the painting is relaxing more ... Oh my God, what can I do before the night falls over the tower of the Spirit? Brush. Colors. And ... quickly correct it: straight and short strokes. Sharp and graceful .. Clear and primitive colors. Yellow blue red .. I want to bring things back to spontaneity as if the world had just come out of its first cosmic egg.

    I still remember It was dusk or post-dusk and before dawn. Lilac color wets the line of sight ... ah of jerk Lilac. When we go out to the garden to steal cranberry. I was sitting in the middle of the tree watching a green and yellow worm, while the more naughty Ursula jumped cheerfully between the branches and suddenly it was unbalanced and tumbled. My chest trembled before it related to my necks. I joined her while she was breathing like a paranoid fawn ... and when she was distracted from me, a grain of blueberry had left her nectar on the whiteness of my shirt .. From that day, when I was twelve, I felt her nectar on the whiteness of my shirt. I feel happiness would overwhelm me if a lilac hole had opened up in my chest for the whiteness to flow.

    The idea urges me a lot, can I not? Dormant in sunflower, yellow color oh I am. I suck from the beam of this joyful planet. I stare and stare in the eye of the sun where the spirit of the universe burns me.

    Two things move my soul: staring at the sun, and in death .. I want to travel in the stars and this wretched my body hinders me! When will we, the sons of the earth, carry our wipes?

      But where to

      To dream of course.

    Yesterday I painted mud-colored flowers after I planted myself in the dust. The green and yellow spikes were growing on my head and the memory crows were flying without air. Wheat and crows. Crows and wheat ... Crows peck in my brain. Cormorant ... Cormorant .. Everything is a dream. Dreams, and the feather of the earth deceive us all the time .. Soon I will restore the Secretariat of the dust, and fired the bird from my chest towards the country of the sun .. Ah, swallow I'll open the cage to you with this gun:

    Scarlet dripping. Blood or fire

    Glion ignites Black and white color life in gray. Gray has endless possibilities: gray red, gray blue, gray green. Tobacco is burning and life is leaking. Ash has a bitter taste that we usually know, and then addicted, just like life: the older we become, the more attached to it ... for that I leave it at the height of flare up, but why ?! It's a failure again. The misery will never end 

    https://youtu.be/T23dLgFHXXQ?list=LLKuXv3ZnhQrAgqOED8eZFaQ

    1. Show previous comments  1 more
    2. # Ret-H@CKer

      # Ret-H@CKer

      i Know this Story from long time & it's has a lot of Lessons of life , i think it's one of the most story wich can toch your heart & open your eyes well to know that's life not only play & fun   , it's full of saricface , death , blood , sadness ? 

      If you read this comment bellow i think you should better try to think about your self , your future , your live ..... 

      #PEACE

    3. ATHERO
    4. King_of_lion
  10. Accepted; Contact me via pm with your infos. Topic/Closed!!
  11. Hello Mr. @forestMan Please respect the model, where is your hours link & rules pw. Here you have to look for your hours link And read the rules carefully Make another request after a week, do not be lazy Topic/Closed!!
  12. Well, its an interesting activity, but you should focus more on the rules, and try to improve your activity i give u chance
  13. Accepted Next time use this title "Request change Tag Topic/Closed!!
  14. LAST WARN STOP USING MULTI ACCOUNTS, OR ALL OF THEM WILL GET BANNED!!!!

  15. Horror cinema is blessed with tons of visually iconic monsters: the Xenomorph, the Thing, the Brundlefly. And then there’s the Blair Witch. Never so much as a blur on screen, at least in the one film that counts, she exists only in the sounds of a branch snapping in the distance. The one visual we have is a stand-in, those little twig effigies which Blair Witch—the videogame, sans ‘Project’—distributes liberally through its woods. You can even get an Achievement for finding enough of them. It’s an inevitability, perhaps, of adapting this source material into a game, that developer Bloober Team had to expand beyond the main activities seen in the film: mostly just getting lost, arguing and screaming. But to its credit, Blair Witch resists many of the obvious traps. The game keeps the UI and the explanations to a minimum, it’s never tempted to hand you a gun to defend yourself, and it waits a good long time before any definable monsters do appear. At the outset, you’re just Ellis, an ex-cop deciding to join a search party for a kid who got lost in those infamous woods near Burkittsville, Maryland. It's 1996, a couple of years after the events of The Blair Witch Project, and characters allude to those film students who went missing, but the game keeps a light touch. It doesn’t need to say much more, because the woods themselves make it clear that something’s not right. There’s a moment in the movie where a character admits to kicking their map into a creek because it was useless—and this, at least, the game adapts incredibly faithfully. There were moments I wasn’t sure if I’d gone the wrong way, or if the game had reworked its level geometry while I wasn’t looking. Being lost in the woods is creepy, for a while at least, but it can start to grate the fifth time you pass the same spot. To keep that horror-movie atmosphere, Blair Witch is very low on UI, which often results in me feeling directionless rather than scared. Here to help you find your way is Bullet, a German shepherd who will surely be remembered as this game’s breakout star. Bullet is a Good Dog, but he’s also a good dog—one brought to convincing life thanks to a wealth of incidental animations that’ll bring out the protective dog-parent in you, as Bullet suddenly stops to crouch down and scratch at one ear, or stiffens as he relieves himself on a patch of grass. Yes, Blair Witch meets that most important of modern videogame metrics: you can pet the dog. In fact, there’s an entire wheel of commands you can give to Bullet. If you lose sight of him, tap the button to call him back, and he’ll immediately canter over to you—which, speaking as a dog owner, is a comforting fantasy in the midst of all this horror. Hold it down, and you can instruct him to stay, or sniff out a clue. Early on, this lets Bullet work as a diegetic replacement for UI, a sort of joyfully bounding waypoint marker, but later in the game, asking him to ‘seek’ and nothing happening becomes a frustratingly common experience. Eventually, ‘here’ is the only command you’ll actually use. Another option is ‘reprimand’, which obviously I never touched. I’m not the monster here. No, the real monster is those spindly-limbed creatures that keep popping up behind the trees. Witch hunt At first you just catch glimpses. A blur of movement, something that could be an arm or could be a branch. The kind of thing you see at the edge of your vision when you haven’t been sleeping properly. It’s unsettling, if not outright scary. But then the game forces you into what can only be described—with a reluctant sigh—as combat encounters. You might not have a gun, but you do have the flickering beam of your light. You desperately scan the woods trying to catch the creature like a rabbit in a single wavering headlight. It never really develops beyond ‘flick the mouse in the direction Bullet is currently facing’, but it makes for a tense, if ill-explained, first encounter. I died twice at that point, which had the effect of making this mysterious threat into something definable. By the time I saw my second or third, it was just another videogame enemy to defeat. The same goes for the other main type of monster, something seen only by the cloud of leaves it throws up from the undergrowth. It’s an evocative sight—until you’ve had to sprint through a field with a dozen of them in it, dashing from one bit of contrived cover to the next. It’s like flicking on the light to discover that horrifying silhouette looming over your bed was just a coat stand all along. These threats are enclosed to certain spaces, meaning that getting lost in the woods stops being scary—you never feel pursued, the way you do in Alien: Isolation or when Mr X pops up in Resident Evil 2. For a game of this length, keeping the monster permanently off-screen was never really going to be an option, but Blair Witch fails to find a convincing alternative. NEED TO KNOW What is it? A sort-of sequel to the 1999 found footage horror classic. With added dog. Expect to pay: $30/£25 Developer: Bloober Team Publisher: Bloober Team Reviewed on: Radeon RX 580, AMD Ryzen 5 2600 3.9GHz, 16 GB RAM Multiplayer? No Link: Official site
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