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Sa__Mi

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  1. A strategy is the way to develop, direct and coordinate action plans to achieve a specific goal, programmed over the short or long term. The main goal is to avoid sight-seeing, a strategy must be applied and bring positive results. In the corporate world, we talk about management . The latter is, moreover, on several levels: production process, marketing, Finance human ressources, etc. It is therefore a combination of objectives to be achieved through specific means. THE OBJECTIVES OF A STRATEGY They are defined according to several criteria, influencing the choice of means to implement. We talk about profitability or growth objectives when it comes to achieving specific numerical results. When it comes to safety objectives , the means used are those that allow the company to survive. This is to avoid projects and investments that are too risky. The flexibility objectives are related to the organization, the responsibilities of the staff, the means of financing, the periodic action plans, etc. The goals of leaders depend on the role of each. This is to take a position related to a certain hierarchical level of the company rather than to the whole structure. Thus, when we talk about the objectives of the company , these are relative results to be achieved, particularly in the face of competition. The implementation of a strategy must be done in the medium and long term taking into account the environment of the company. THE STEPS TO FOLLOW It is a set of stages, the first of which is a reorganization of the structure according to areas of strategic activity. A SWOT and comparative analysis of these domains must then take place. The implementation of a summary strategy for each area will optimize the activity of each. This will also make it possible to make the resources implemented in each area profitable and to allocate the remainder to the diversification of the company's activity. STRATEGIC DEPLOYMENT Once your strategy is defined, it is to put it in place so that it is effective and allow you to reach your objectives. Thus, a restructuring within the company is a first step, with a reconstitution of work teams according to the activities to be performed and a new allocation of responsibilities of each. This must be accompanied by a suitable communication system. A new logistics organization must also be set up, in line with the objectives to be achieved.
  2. Epic has updated its store to offer a refund policy like Steam's. The Epic Games store now offers refunds for any reason within 14 days of purchase and under two hours players. You have to go through player support to get a refund, but according to Epic's Sergey Galyonkin (who, in a delicious twist of fate, doubles as the brains behind Steam Spy), the developer is working on a self-service solution. As part of Epic's war on Steam, it's got a raft of PC exclusives and free games to offer on its store. Perhaps the most eye-catching deal it's struck so far is for Ubisoft's upcoming The Division 2, which will launch on the Epic Games store as well as uPlay but not Steam (The Division as well as previous Ubisoft games launched on Steam). But there are some key differences between the Epic Games store and Steam. For one, the Epic Games store doesn't include user reviews, although this is coming, nor does it have a marketplace. But Epic's offering does give developers and publishers a bigger chunk of revenue than Valve does.
  3. A tough multiplayer slog through World War II that feels like a treasure rescued from a time capsule. In the studio of New World Interactive, killcams and minimap radar never took off. Omnipresent voice communications was shunned. And the fatal danger of friendly fire never went away. You could call Day of Infamy old-fashioned (and it is based partly on the nostalgia of Day of Defeat) but that would ignore how much it refined the atmosphere of first-person WWII warfare. Here, you can take the usual role of assault troopers or medics, but also the specialist roles of radio operator and commanding officer. The latter two have to work together to provide artillery, and to give the other players direction and purpose. Here, bad leaders call in smokescreens on the wrong hill, or order an assault at the worst possible moment. But good leaders shout at you from the top of a trench, telling you to get the hell out there, into the fray. Although this warlike atmosphere sometimes falls apart in tight corridors and choke points, which become grenade spam hells. However, each respawn happens in tandem with others, and this forces everyone to move together in waves. As multiplayer conflict goes, it’s a punishing place, enforcing an attitude of “push forward or die trying”. It’s as demanding of your reflexes as CS:GO. But it also delivers the morbid fantasy of being in the landing craft on D-Day far better than Call of Duty’s recent efforts. It seems openly bizarre that a first-person shooter from Bungie, they of the Halo series, should be considered even vaguely obscure, but that’s where we are. The Marathon games were hugely influential, but never enjoyed anything like the zeitgeist moment that Doom, Quake or Duke Nukem 3D did. Part of that is for another absurd-in-hindsight reason – it was initially released for Apple Mac rather than PC, and ended up overshadowed by all the flashy fare on what was then an infinitely more po[CENSORED]r platform. But Marathon was groundbreaking, taking the Wolfenstein 3D and Doom formula and pinning a proper story to it for the first time, as well as giving us vertical axis aim, dual-wielded weapons and massive progress in multiplayer, physics and optional objectives. No, it doesn’t still sing in the way Doom does, but you can draw a direct line from almost everything it does to what Halo does, and various open source remakes keep it in good, satisfying shape to this day. This horror/action hybrid lost some of its lustre as a result of the series increasingly disappearing up its own plot-rectum, but it’s important to push J-horror tropes and everyone-is-related-to-everyone blather aside and look at what F.E.A.R. brought to the shooter table. So often, this genre is just about what a pair hands do, but in F.E.A.R. so much more of your character’s body was involved. The reason we don’t see much first-person kicking is that it’s very hard to get it right, due to the innate preposterousness of a pair of legs appearing somewhere near your nose. F.E.A.R. got it right: it’s such a physical-feeling game. It also pre-empted Mirror’s Edge by making the visible body related as much to movement as it was to combat. As a gun game, it was also a relatively early proponent of any weapon can be equally deadly in the right circumstance, which is still a refreshing move on from the arms race of most shooters. Also spooky little girl with hair over her face wooooooooooooooooo. This is a series which has been all over the place, kicking off with a Wild West setting and an ambitious dual-protagonist setup, then selling its soul for the mean-spirited, present day-set The Cartel. It was the cut-price Gunslinger that hit the sweet spot though, pairing crunchy, delightfully unreconstructed frontier shooting with a rich sense of irony about it all, but which doesn’t devolve into snark or hypocrisy. Gunslinger doesn’t take aim at other shooters – it stars a protagonist prone to boasting, so an absurd fight with a hundred men is justified as him telling a tall tale. He’s also prone to distraction, so the action occasionally spins out into strange loops as his mind (or body) wanders, or he’ll warp your on-screen reality to better fit his crazy claims. Importantly, all this is him showing off, not the game showing off: it clearly wants to be a good time. Dishonored 2 is more experimental in its design than its predecessor, most notably in the shifting spaces of the Clockwork Mansion and the altogether different shifts in a later level. To discuss that in detail would be unfair to those who have managed to remain unspoiled. When they do step outside traditional sneaking and stabbing territory, of which there’s plenty, Arkane make sure their ideas aren’t gimmicks bolted onto existing systems. Everything is built on the foundation of movement and observation. There’s an argument to be made for the first game’s superiority and it’s certainly more tightly constructed in places, but the greatest surprise of Dishonored 2 is that it swiftly banishes memories of Dunwall. The city that felt like it could be home to a trilogy at the very least is only seen briefly, and most of the game takes place in a new city in a new region. Karnaca feels like a new home within a few hours and by the time the game is over, we know it better than we ever knew Dunwall. Now is the time to scour all of those in-game maps and charts to figure out where Arkane might take us next.
  4. Sa__Mi

    ATLAS PC

    Pirate MMO, which was created by developers of ARK: Survival Evolved. The game was announced at The Game Awards in December 2018, but its first trailer leaked into the web almost six months earlier. ATLAS is an extremely ambitious pirate MMO that allows 40,000 people to play at the same time. Together they travel through a huge map of the world, showing tropical archipelagos, cities, ancient ruins. Adventure from creating your own character, using dozens of options offered. We start the game modestly, recruiting the crew (also controlled by AI), collecting resources and building the first ship. Over time, we can gain control over a small territory, and then fight for influence with other pirate teams, loot their treasures and gain forts. The action is observed from the first and third person perspective. The game offers an extensive hand-to-hand combat system, hundreds of unlockable skills, dozens of weapons and beasts, including dragons and powerful crackers. The title supports fashion and allows you to host your own servers with unique gameplay rules.
  5. There isn't a single best Rainbow Six Siege operator for every situation. Picking an attacker or defender in Siege is a matter of weighing objective location, your opponent, and the overall lineup of your team. Thermite works better on some maps than Hibana. An enemy that keeps picking Caveira is best countered by Dokkaebi. The value of an operator is a balance of their gadget utility and weapon power. Here's a breakdown of the Rainbow Six Siege operators we recommend right now for most maps and skill levels. The best Siege operators, January 2019 log At the start of 2019, the Siege meta is settling in with Wind Bastion as players mix up their attacks in a post-Kaid world. More than ever, Thatcher is the master key to quickly dismantle a defense, but that may change this year as his rework continues. On the horizon is February’s Six Invitational, where presumably the first stuff coming in Year 4 will be revealed with a roadmap outlining the rest of 2019. ATTACKERS Thermite & Hibana Thermite and Hibana are widely considered the bedrock of a good team composition. They’re the two main hard breachers in Siege, and their ability to breach reinforced walls is one of Siege's fundamental mechanics. A round of Siege is often won or lost based on how much of the defense the attackers were able to tear down, and these two cut the deepest. If you’re looking to give your team the best chance in most situations, take one or both. Very useful Sledge & Buck Sledge and Buck are two sides of the same coin, both accomplishing the same goal in different ways. They both excel at soft breaching: Sledge with his titular hammer, and Buck with his rifle-mounted shotgun. They’re both two-speed ops and both carry frag grenades, so the choice between them really comes down to the preference between Buck’s unmatched breaching speed and Sledge’s versatility. Bring one when you expect an enemy to pick an objective room with a soft ceiling, like Drug Lab on Theme Park. Maverick Maverick is Siege’s newest hard breacher alongside Thermite and Hibana, but his playstyle couldn’t be more different. He cuts through walls with the subtle hum of his blowtorch instead of the piercing boom of a breaching charge. He mostly excels as a stealthy flanker, opening smaller murder holes to catch enemies off guard while his teammates draw attention from elsewhere. Play him as a lone wolf; his versatile kit makes him a solid pick in almost any situation, but his blowtorch does take practice to use efficiently. Ash Ash is often pointed to as one of the best operators in the game, but little of that has to do with her gadget. It has much more to do with her R4-C assault rifle, her high speed, and her smaller model that makes her a slimmer (and more difficult) target to hit. Of these advantages the greatest is the R4-C, which boasts all-around great stats. Paired with her breaching grenade launcher that allows her to quickly open soft walls, she excels as a rusher who can overpower weaker defender weapons. Thatcher The perfect wingman for a good attack, Thatcher sets ‘em up so Hibana and Thermite can knock ‘em down. His EMP grenades can be thrown on the outside of a wall to destroy or disable electronic devices in its large radius. Most often, this is used to counter the electric reinforcement of Bandit and Kaid so that a hard breacher can penetrate the defense. Operators like Twitch can accomplish this task in riskier ways, but Thatcher’s EMP’s make the job trivial. Against a savvy team, your hard breachers will be useless without Thatcher's support. Twitch Twitch has what I consider to be one of the most thrilling roles in the game, because driving her shock drones is like its own metagame within Siege. It's hard to sneak the boxier, less maneuverable drone under the nose of a defense, and once it's there she needs to act fast: dismantling as many of the defenders gadgets as possible before the jig is up. The shock drone is a uniquely powerful way to gather intel while also hindering the enemy, and at the moment it’s the only gadget that can open Mira’s windows. But even when off the drone, Twitch sports a solid two-armor kit and the F2, one of the best weapons in the game. She’s po[CENSORED]r for a reason, but after a recent nerf to her drones increased their noise output and lowered their ammo, she’s harder than ever to master. Zofia Zofia is a particularly powerful support operator. Her double barreled grenade launcher has both impact grenades and concussion rounds that daze opponents when launched nearby. That said, 2018 was a year of nerfs for Zofia, ultimately going from four to two concussion grenades. She’s still highly versatile and can shoot her grenades anywhere they need to go. Compounded with the very solid M762 and LMG-E weapon options, she’s a well-balanced pick. Viable, but not essential Jackal Advertisement This tier can also be thought of as “good support operators,” and Jackal fits that mold perfectly. His Eyenox visor allows him to see enemy footprints and track down their exact location at timed intervals. Even when not scanning footprints, his visor is a great tool for quickly rooting out roamers and giving information to the team. On top of this, his unique secondary shotgun provides breaching opportunities while still pocketing smoke grenades to help with the final push. His C7E assault rifle and PDW SMG aren’t damage powerhouses, but offer some of the most forgiving recoil in the game. Blackbeard Blackbeard has always been a divisive operator in the community. Players can’t seem to agree on whether he’s overpowered nonsense or mostly useless, and it’s because his gadget is so situational. His two mounted rifle shields essentially give him two extra lives at the cost of speed and ADS time, and in the right hands he is absolutely terrifying. If he’s holding a long angle or attacking a window from outside, he always has the advantage. A nerf this year slightly lowered the health pool of his rifle shields while also giving some of his speed back, but he remains a great pick when playing towards his advantages. Ying Ying is all about overwhelming defenders with more flash grenades than they know how to deal with. Her three candelas each expunge five flash grenades that can be rolled under a doorway, thrown into a room, or penetrate the other side of a soft surface. It’s a disorienting primer when pushing a site, but her primary weapon options diverge from the norm. She has the choice of the LSW LMG or the SIX12 shotgun, but no traditional assault rifle. Montagne Advertisement Montagne, lovingly known as Monty, is the attacker’s resident shield wall. His extending shield creates a barrier that few things can interrupt, so Monty is best used as a scout for spotting enemy locations while safely standing behind the shield. When backed into a corner he doesn’t have many options, but his powerful pistol still lets him contribute to the fight when he can. The way shields interact with melee and operators at close range is still pretty buggy, so expect wonky behavior and occasional unfair deaths. Nomad Nomad is Siege’s newest attacker, and her airjab ability is one of a kind. These proximity mines are fired from a rifle-mounted launcher and, when triggered by an enemy, propel them onto the ground. Despite her unorthodox gadget, Nomad is flexible as either a strong anti-roamer or reliable support op. Place airjabs at common flanking routes to catch a roamer off guard or riddle the planted defuser with mines for defenders trying move in. She shares the same tradeoff as Buck: being unable to equip recoil-relaxing grips on her guns thanks to the airjab launcher. Lion Lion is in a weird place at the end of 2018. When he launched in March, he was an overpowered mess with a motion scan ability that had virtually no counterplay and too many uses. He was eventually nerfed into the less dominating force he is now, but his motion scan is still highly powerful when coordinated when timed correctly. At typical skill levels he’s relatively inoffensive, but at higher levels he’s still a balancing headache. Ubi seems to agree, as he’s banned from the Pro League entirely until it decides what to do with him. A rework is on the horizon, but until we know what that entails, his current form can be a useful pick for your team and combos well with other detection ops like Jackal or Dokkaebi. IQ Advertisement IQ hasn’t been immune from 2018’s round of nerfs. After a big spike in her pick rate in Pro League and high level ranked, Ubi took away her frag grenades and lowered the range on her electronics scanner. As of Wind Bastion her scanner range was restored, but her kit still lacks the frag grenades that allowed her fully utilize her scanner. Now she’s back to being able to spot gadgets for teammates, but without a secondary way to take them down. Her strong weapons and speed still make her a great operator in general, but she feels ill-equipped for her main job. Finka Finka was introduced alongside Lion at the beginning of the year, and despite worries from the community when she was unveiled, she hasn’t made a big splash. Her adrenal surge ability is great for giving the team a boost to health and recoil before a fight, but more often the timing is hard to nail and Finka just uses her boosts when she needs it. Her adoption of Fuze’s 6P41 LMG is a beast when combined with this recoil-reducing boost, but her Spear assault rifle remains one of the weakest in Siege. She received the frag grenades that were taken from IQ, which makes her a more attractive as a support pick that can still contribute damage. Dokkaebi Similar to Ying, Dokkaebi has a strong support ability that is overshadowed by her lack of competitive weapons. Her Logic Bomb is a powerful tool that makes every defender (minus Echo) emit a loud vibration sound from their phone. To anchors, it’s mostly a harmless annoyance, but the real value is how it reveals sneaky roamers. She can also hack the phone of a fallen defender to gain access to defender cameras for the rest of the round. Her information warfare potential is unmatched, but her tradeoff is an awkward set of weapons. She can take either the Mk 14 DMR or BOSG slug shotgun. The Mk 14 is a middling DMR and the BOSG is more of a weird novelty. At first, her powerful SMG-12 was considered her unofficial primary gun, but after this year’s recoil rework, the SMG-12 and other machine pistols have become unwieldy and unreliable. Capitão Advertisement Capitão’s crossbow is a treasure trove of utility, bringing smoke bolts and asphyxiation bolts that aren’t countered by Jager’s ADS, have pinpoint accuracy, and infinite range. With practice and coordination, he’s great for rooting out anchors and assisting in a defuser plant. Where he falters is with his mediocre weapon choices. The M249 is a good LMG but the PARA assault rifle’s extremely low rate of fire gives it a choppy feel that isn't conducive to flick shots. Paired with a breacher that can open new angles for his crossbow to reach, he can disrupt a good defense. Hard to make work Advertisement Blitz Blitz has seen a lot of changes in his lifetime, from his ability to sprint with his shield up to his ever-shifting eyeballs. Nowadays, his playstyle feels appropriately aggressive. If all were well with the technical side of things, he’d be easy to recommend. But there are too many issues with shield collision and melee that come up often playing Blitz. Whether he’s getting meleed through his shield or the flash effect isn’t working consistently, there’s too much working against his success at any given time. Make no mistake, you can kick ass with Blitz, but it's in spite of his broken state. Glaz Glaz is another op that has seen many changes throughout the game’s life. Ubi has consistently struggled to reconcile the high power of his rifle with his advantageous scope that highlights enemies through smoke. Early this year, a nerf to Glaz’s OTs rifle fire rate severely lowered its overall DPS. Its output is now weaker than most other DMRs. As a result, Glaz is incredibly powerful when utilizing his smoke grenades, but hindered by tunnel vision when he’s not. He can still succeed as a site pusher, but any defender that hears Glaz’s rifle will avoid peeking him until the smoke dissipates and he loses his one edge. Fuze The premise of Fuze's cluster charges make them seem powerful and exciting. In reality, experienced players have little issue avoiding these bouncing bombs, so instead, they’re best used as a way to destroy gadgets. But Fuze’s problem isn’t with his launcher, it’s with him. Even with his powerful assault rifle, he’s the only non-shield attacker with a one-speed rating. His slow running speed is definitely a factor to his low pick rate, but I’d argue the biggest hindrance is the extra noise that he makes. It’s important when attacking to make subtle movements to draw less attention to yourself, but the loud thud of Fuze’s boots can be heard a mile away. DEFENDERS Advertisement Bandit or Kaid If hard breachers are the backbone of a good offense, Bandit and Kaid are the hammer that breaks that back in two. Their job is to thwart the attackers’ attempts to destroy reinforced walls and hatches. The pair both utilize electricity to shock away Thermite and Hibana’s explosives, but they go about it very differently. Bandit’s shock wire batteries are less versatile, but they’re quick enough to pull off the “Bandit Trick” and zap away a thermite charge before it can go off. Kaid’s Rtila Electroclaws can be stuck anywhere (including under hatches) and are harder to spot, but their arming time means he can’t play any tricks. The strength of both ops are mostly defined by their gadgets, but Bandit’s speed and nitro cell make him a smart pick in almost any situation. Kaid is a little more situational as a heavy anchor with a weak SMG, but his scoped .44 magnum (already the subject of several nerfs) is an effective secondary. On objectives with multiple hatches, Kaid and Bandit pair well together to provide maximum security. Mute Advertisement Mute isn’t the most exciting operator to play, but his impact can be immense. His signal jammers are extremely flexible, since they can be placed anywhere with enough room and cover an impressive distance. On walls, a jammer can fill the role of Bandit with slightly less effectiveness. On doors and windows, they’re great for jamming drones trying to sneak into the objective. If the enemy team is favoring Lion or Dokkaebi, placing jammers at common anchoring points will nip their gadgets in the bud. His flexibility and respectable kit makes him someone who’s never a bad idea to take along. In Wind Bastion, he was given the SMG-11 as a secondary option. This means he can now be played with the same loadout that makes Smoke so po[CENSORED]r: shotgun and machine pistol. Very useful Mira Advertisement There are two eras of Siege: before Mira, and after Mira. When she released, her Black Mirror gadget opened up defenders to new strategies that powerfully lock down an objective. Merely placing her one-way bulletproof rectangle on a soft wall is a powerful deterrent because Mira is likely on the other side, watching for an opportunity to step over and strike. Placing her mirrors in smart locations can take valuable time away from the attackers, but she also sports a powerful kit. Her Vector unloads its full mag in 1.5 seconds, but the fire rate and controllable recoil ranks it high among defender weapons. Her secondary shotgun (matching Jackal’s) lets her remodel walls without help from teammates and she even gets a nitro cell to further capitalize on her one-way information stream. Pulse Pulse is Siege’s OG information gatherer, and 26 operators later, he remains one of the best. As long as every new op has a beating heart, Pulse will be able to see it with his scanner. He’s best utilized alongside a nitro cell, waiting for an attacker above and blowing it at their feet from below. He has no automatic way to callout the heartbeats he sees, so he can fall a little flat if the teammate isn’t on mic. Rook Rook is often only described as a great operator for beginners. While that’s true, he’s also just a great pick for most situations. His armor plates buff everyone’s health a bit and ensure that you’ll enter DBNO if you’re not shot in the head. For the already beefy three-armor anchors like Rook, the buff is appreciated but overall minimal. For one-armor roamers like Alibi or Caveira, the benefits can often save their life, since many weapons will now require a few more shots to kill with armor. Rook also sports the accurate MP5 (ACOG-compatible) and impact grenades that let him reliably set up a defense with rotation holes. He’s not a must-pick by any means, but can hold down the fort and help his friends survive. Jäger Jäger is the rare example of a defender without any obvious downsides. His gadget, the ADS, can be placed on walls and floors to zap away many different kinds of grenades and gadgets as they fly into a room. In the same way that Thatcher is a good companion for hard breachers, Jäger helps take away the advantage attackers try to achieve in altering an objective room. Nothing takes the wind out of an Ash’s sails like throwing in a few flash grenades before a rush just to have them zapped away. But just as important to his role is his 416-C Carbine, a powerful assault rifle that can challenge attackers at short to long distances. Good Jägers can lay down their ADS turrets and already be on the prowl as a roamer before the round even starts. Valkyrie In the game of information warfare, Valkyrie is a top dog. Her three Black Eye cameras can be placed anywhere on the map and provide clear color picture and near-360 degree views of the map. Players are accustomed to hunting down Valk cams, but the best Valkyries mix up their hiding places and even toss them outside after the round starts. Giving the entire team three new vantage points is an incredibly valuable ability. As a counterbalance, her SMG is one of the weakest in the game and her D50 (desert eagle), while powerful, is an unwieldy sidearm. In the hands of a master and a team with good communication, Valkyrie is indispensable. Viable, but not essential Advertisement Maestro In the six months since Maestro entered the scene, he has shaken up the idea of an anchor and given the game one of its most interesting gadgets, the Evil Eye. His two Evil Eyes are bulletproof cameras that can also shoot laser beams that can destroy gadgets and sting enemies. The durable cameras are a great help even without the lasers, but only Maestro can operate them. He’s also equipped with the Alda LMG, the only of its kind on defense. A recent nerf to the Alda took away its increased accuracy when hipfiring, but even still it boasts some of the strongest stats on defense. He excels at locking down the fort and knowing where the enemy is coming from, but it can be overwhelming to balance all of the plates he has to spin.
  6. Welcome
  7. in my opinion i think it's @Verox because he was a special guy and he do alot of things here ! (my opinion!)
  8. Sa__Mi

    [Intro]

    Welcome to CSBD
  9. ¤ Name[/nickname]: Legacyy. ¤ Age: 20 ¤ Country: Algeria ¤ Occupation: Tipaza ¤ A short description about you: best of Design ¤ How did you found out Csblackdevil Community: from facebook ¤ Favorite games: cs1.6 ¤ Favorite server [community only]: - ¤ A picture of you: -
  10. Sa__Mi

    hi

    Welcome to Csblackdevil
  11. Thanks all ❤️ But i dont see any gift
  12. On sale in February, the mild revisions follow a facelift in summer 2018 that saw added standard safety equipment, the introduction of a petrol automatic model and a power increase for the 2.2-litre Skyactiv-D diesel engine. This update has no changes to the design or engine line-up, but instead focuses on minor technology updates including the aforementioned Apple CarPlay and Android Auto, as well as a revised climate control panel. There are also subtle tweaks to the CX-5’s suspension set-up, intended to “further refine the CX-5’s well-regarded balance of agile handling and comfortable ride quality”, according to the car maker. The CX-5 features a thicker front anti-roll bar, smaller rear anti-roll bar and revised front stabiliser bushings, as well as an updated version of Mazda’s G-Vectoring Control system, GVC Plus, which now has direct yaw control, promising to boost stability at speed. The addition of the range-topping GT Sport Nav+ trim to the CX-5 line-up is in reaction to the po[CENSORED]rity of the current top-of-the-range Sport Nav+ trim. Mazda UK boss Jeremy Thomson said: “The fact that over 80% of CX-5s sold in the UK are Sport Nav+ trim shows that our customers value the superb blend of luxury and equipment offered by our high-grade models. So with the introduction of the GT Sport Nav+, we now have a new model that offers even more exclusivity and interior comfort for discerning SUV buyers.” The new trim is available in both front-wheel-drive 163bhp petrol and 181bhp all-wheel-drive diesel powertrains. Marked out by 19in alloy wheels, the trim's biggest difference over lesser versions is found inside. Wood and satin chrome on the dashboard and door trim inlays match the standard leather and black roof lining, and there is white LED illumination and a frameless rear-view mirror. Also unique to the flagship trim is a 7.0in colour dial display and a unique steering wheel design. There is a host of other equipment too, including front seat ventilation, heated outer rear seats and sunroof. The new CX-5 starts from £25,595, a price increase of £800 over the outgoing entry-level model. The range-topping model costs from £37,195. The top-of-the-range Ford Kuga, a CX-5 rival, costs £37,135.
  13. Larry Benjamin shows most of the features of the newly released Version 9 Software. This includes improvements to the autopilot vehicle recognition, redesigned navigation controls, better organized media selections, classic Atari video games and dash cam recording.
  14. Here is a collection of incredible crafts and hacks for smartphones! No need to go to the store and spend tons of money on phone cases! You can create any case you like using cheap supplies and following our tutorials! Supplies you will need you might already have at home as usually we use everyday items for creating process. Let’s start from super-cool phone cases that you can make inly in 5 minutes: - Use thread and hot glue gun to make a phone case. Choose any color of thread you like - Phone case out of the balloon? Check out the tutorial! - Wrap your phone with plastic wrap and make a phone case with the pattern you like - Create an awesome galaxy case in 5 minutes! You will need a plain black phone case, blue, pink and glitter nail polish. Use a sponge and add spots in different colors. Paint the finished product with glittery nail polish. Enjoy! - Spend a minute and create the phone case out of silicon mold - Kitchen hooks are incredibly useful to organize cords. Clue hooks to the plain case - Turn your boring phone case into the awesome thermal case in 5 minutes! Cover the clear phone case with a layer of white paint and after that with yellow nail polish. Once it’s completely dry, cover with color-changing nail polish - Feathers are great to decorate nearly everything, check out how to decorate your phone case using feathers. You will need a clear phone case, feathers of different colors, glue, and resin. Glue feathers to the phone case and covet with resin
  15. Adding a set of studded snow tyres into the equation will get you further but the only way to truly venture off the beaten path in a cold, frozen landscape is behind the wheel – or joystick – of a snow machine. From luxurious, tank-like vehicles that cost millions to shrewdly home-brewed inventions, here are your best options if you need to drive from point A to point B this winter, even if a small mountain range separates the two. In the late 1930s, the Antarctic Snow Cruiser supported the US government’s effort to claim part of Antarctica. It was a mammoth, diesel-electric vehicle designed as a mobile living space for a five-person crew. Retractable wheels helped it crawl over the many crevasses encountered while driving across the most hostile continent on the planet and it was big enough to carry a Beechcraft plane on its roof. Field tests immediately revealed the Snow Cruiser’s gears weren’t low enough to propel it through deep snow. Researchers left it in Antarctica at the end of their mission, with plans to come back and swap in lower gears, but the American congress stopped allocating money to the project to focus on World War Two. The Cruiser never moved again. It was last seen buried under a thick layer of snow in 1958. It might still be there, but it may have been parked on a part of the ice shelf that broke away and floated out to sea in the 1960s. If that’s the case, it’s somewhere on the bottom of the ocean. Antarctica isn’t the most car-friendly continent on the planet. The short list of production cars that have survived a stint there includes the Volkswagen Beetle and the Lada Niva. But Hyundai made history by driving across Antarctica and back in a modified Santa Fe. Patrick Bergel, the great-grandson of intrepid explorer Sir Ernest Shackleton, made the trip in 30 days. The Santa Fe retained its original 2200cc turbo diesel engine, transmission, front differential and driveshaft but a company named Arctic Trucks modified the suspension and installed low-pressure tyres. Designed and made in Russia, the Avtoros Shaman 8x8 is what we’ll drive if hell ever freezes over. It’s a monster of a vehicle that makes a Hummer H1 look cute and cuddly. Its eight wheels are independently suspended and its entire powertrain is enclosed to protect the mechanical components from damage. Power comes from a 3000cc turbo diesel engine provided by Iveco. It spins the eight directional wheels via a six-speed manual transmission. The Shaman seats nine or sleeps four depending on how it’s configured. The only part of it that’s more epic than its off-road prowess is its price. Avtoros charges nearly €9 million (about $10m/£8m) before buyers add options like a propeller that allows it to drive through water and a hydraulic winch that costs more than a Lamborghini Urus. Romania-based Ghe-O designed the aptly named Rescue as an all-terrain ambulance. The company boasts that its 400hp machine can outperform many sports cars while nonchalantly carrying 11 passengers. It looks unstoppable, and it was designed to be, but buyers worried about getting stuck can order a plow, inflatable pillows strapped to the wheels for flotation and tracks on the rear axle. The star of Nissan’s stand at the 2017 New York motor show wasn’t a rugged pick-up truck or a ‘Ring-bred coupé. It was a Rogue – one of the best-selling vehicles in the US – upgraded with a war-ready camouflage paint job and a set of tracks. Nissan explained that installing tracks on a family-friendly grocery-getter required modifying the suspension but it pointed out that the rest of the drivetrain was bog standard. It also clarified that we shouldn’t expect to see the Rogue Warrior Trail join the regular model in showrooms.
  16. A wave of celebrations are illuminating the skies above cities around the world, dazzling millions of people as spectacular firework displays and light shows welcome the arrival of the New Year.
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  17. Happy New Year

WHO WE ARE?

CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

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