What might it take to unite people of all ages, backgrounds and interests toward a common goal? Easy: An impending ecological crisis threatening the survival of humanity.
That's one appeal of the multiplayer video game "Fortnite," an unlikely cultural phenomenon that is sweeping the globe while amassing a minor fortune for its creators.
If you're not among the 125 million people playing "Fortnite" and are feeling left behind, we break down everything you need to know.
Let's start with the basics. What the heck is this game?
"Fortnite" is essentially a crossover between "The Hunger Games" (a post-apocalypse battle) and "Minecraft" (a creative sandbox where players can build anything they like). You can play it on Xbox, PlayStation, Windows and Mac platforms.
There are two versions: "Fortnite: Save the World," which has players banding together to fight off zombie-like monsters who drop from storm clouds, and its free (and more po[CENSORED]r) spinoff, "Fortnite Battle Royale," which pits up to 100 players against each other in a frenzied fight for survival. Last one standing wins.
So why is it called 'Fortnite?'
A fortnight is a period of two weeks. But the title also refers to fort-building, knight battle and the darkness of the storm clouds. Clever, right?
'Hunger Games?' Monsters?? This game sounds violent
"Fortnite" is rated T for Teen, which means suitable for ages 13 and up. It certainly contains violence, but its animation is cartoon-like and there's no blood or gore.
The Entertainment Software Rating Board explains its parental guidance this way: "This is an action game in which players build forts, gather resources, craft weapons and battle hordes of monsters in frenetic combat ... players use guns, swords, and grenades ... (and) can also defeat enemies by using various traps (e.g., electric, spikes, poisonous gas). Battles are highlighted by frequent gunfire, explosions, and cries of pain."
Some parents have complained about the game. But while the objective is to kill all of your opponents, "Fortnite" is nowhere near as violent as games like "Call of Duty" or "Grand Theft Auto."
What makes it so po[CENSORED]r?
One driving factor behind "Fortnite's" po[CENSORED]rity is its cost, or lack thereof. Because the "Battle Royale" version is entirely free and accessible on a number of platforms, it has a low barrier to entry -- allowing new players to quickly acclimate and feel accomplished.
The developers of the game are attuned to its po[CENSORED]rity and release updates weekly with new items and actions.
Players also compete on Twitch, an Amazon-owned live streaming site for gamers, and now on the Nintendo Switch (alhough they're still working out the bugs on this platform).
The game's spontaneity and cartoonish glee make it highly accessible. But "Fortnite" also has a high-skill ceiling, keeping players hooked and eager to improve.
How is this game making any money if it's free?
The original version of "Fortnite" costs $40, and a deluxe version is $60. But it mostly turns a profit from its in-game currency, V-bucks.
"Fortnite" generated more than $125 million in revenue in March alone -- mostly from in-game purchases.
Players spend real money to acquire V-bucks, which can be used to buy customizable aspects of the game such as tools, weapons, outfits and even emotes.
Slow down -- what's an emote?
Emotes are dances or gestures that characters can do in the game. They are one of the most po[CENSORED]r aspects of "Fortnite" and have generated hundreds of memes.
Po[CENSORED]r emotes include the Floss dance, Carlton's "Fresh Prince of Bel Air" dance and the Take the L dance, in which a player makes an L on their forehead while kicking, donkey-like, from side to side.
Is it a passing fad, or is 'Fortnite' here to stay?
For the time being, it looks like "Fortnite" has staying power. Its mobile platforms alone earn $1 million a day, and its fans range from 13-year-old boys to 30-something gamers.
The game is also po[CENSORED]r with celebrities. Rappers Drake and Travis Scott, NFL player JuJu Smith-Schuster and po[CENSORED]r Twitch gamer Ninja all competed on a Twitch livestream of the game and broke the site's record for concurrent viewers.
Other famous fans of the game include Joe Jonas, Chance the Rapper and Norm MacDonald. This month's Fortnite E3 Celebrity Pro Am Tournament featured 50 celebrities and 50 gamers competing for a $3 million charity prize pool.
Last month, creator Epic Games announced that "Fortnite" will be joining the competitive gaming world. During the 2019 Fortnite World Cup, players will be able to compete for $100 million in prize money.