#Speed

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326 Bronze IV

Despre #Speed

  • Dată Naștere 03/12/1995

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Vizitatori Recenți Profil

  1.                                              Meanger CS 1.6 In Highlifezm ❤️

     

  2. i'dont know why when i meke rquest well be rejected 😞 

    i think all All of them are against me 

    1. Naser DZ

      Naser DZ

      So Dude

      Don't lost you hope

      Never Give Up

      Try and Try and Try

      #Regards

    2. Crimson!

      Crimson!

      request admin?

    3. #Speed

      #Speed

      nn vgame

  3. Nickname & Real Name: Speed Age: 19 Profile Link:https://csblackdevil.com/forums/profile/47608-speed/ How much time you can be active in Forum & TS3:14h Link of Reviews you have posted : How much you rate VGame Reviewers Team 1-15:15 Any suggest you want to make for your Request: i try help project and make activity
  4. Developer(s) :Chair Entertainment, Epic Games Version:1.4.1 (October 9, 2014) Platform iOS 6.0 or later Devices:iPhone 4, 4S, 5, 5c, 5s iPad 2, 3, 4, Mini iPod Touch 4G, 5G Modes :Single-Player, ClashMob 2.0, Deathless Quest, The Arena Distribution Digital Distribution Preceded by Infinity Blade II Siz :1.8 GB (download), 2.8 GB (installed) Style over substance doesn't always need to be a criticism. When the first Infinity Blade was released, back in 2010, it wasn't the deepest game around. What it did have was an engaging and intuitive approach to touchscreen sword fighting, as well as sumptuous Unreal Engine visuals designed to give purchasers of the newly released iPad something to show off. The style was the substance, and it was a well deserved hitStyle over substance doesn't always need to be a criticism. When the first Infinity Blade was released, back in 2010, it wasn't the deepest game around. What it did have was an engaging and intuitive approach to touchscreen sword fighting, as well as sumptuous Unreal Engine visuals designed to give purchasers of the newly released iPad something to show off. The style was the substance, and it was a well deserved hit There are two characters now. Regular hero Siris is joined by the lithe Isa, a female assassin who stings her opponents with a quick crossbow bolt before fighting in a more acrobatic style, her smaller blades forcing her to favour stabs, kicks and dodges over blocks and brute strength. The mechanism by which you fight is practically identical, however, so while the game's presentation does a good job of making the fighters feel different, it's more a variation on a familiar theme Some of the game's stages are unique to a particular character; others are designed to be replayed with both, often several times over. These stages are now accessed from a central hub, a remote cove where Siris and Isa hang out with a bunch of vendors who will brew potions, craft gems and gear and sell rare loot It's here that some of the more unwelcome aspects of mobile game design start to bleed in. Crafting and potion-brewing use a cooldown mechanic that would feel more at home in a craven free-to-play title than a premium-priced game like Infinity Blade. Countdowns can last anything from five minutes to 24 hours, and all can be skipped by cashing in the crystals that, along with more traditional gold coins, form the game's intertwined currencies. You'll earn enough gold and crystals through normal play to do some of this and to buy decent gear, but that makes it a weirdly redundant system. Insanely over-powered weapons and armour that essentially break the gameplay balance are perpetually available, purchased directly from your inventory, if only you'd splash out a few more quid on top of the fiver you've already paid for the gameUnlike the worst free-to-play offenders, in Infinity Blade 3 this only impacts the game if you let it. But then why include it at all? The pleasure of the game comes from the clash between evenly matched warriors. If you can destroy every foe with a few slices of your just-purchased elite arsenal, the very core of the game collapses. As such, Infinity Blade 3 feels awkwardly adrift between the hard-earned progression of a traditional RPG and the 'have it all now for a price' mentality of freemium, actively undermining itself at the player's whim in order to flog some virtual coins.
  5. Halo: Combat Evolved is back. 16 years after Microsoft brought the Xbox flagship to desktop, Bungie’s big green army man returns in the latest release to Halo: The Master Chief Collection. The old soldier’s coming on a bit—missing features taken for granted in the last 20 years of FPS design, with a 2011 paint job that’s looking rough. Even so, Halo holds up remarkably. In packaging it with all the amenities of a modern PC release, 343 Industries have arguably delivered the definitive edition of Master Chief’s debut. See, Halo is still an effortlessly smart shooter. Every Covenant nasty you face has a unique quirk, from shield-bearing jackals to Hunters—massive iron brutes that require a bullfighter’s finesse to defeat. It might not be as labyrinthine, but there’s a Doom-like quality to Halo’s level design—each new hallway testing your skills against a new arrangement of foesLikewise, every gun has a purpose. Well, almost every gun. While human weapons fit neatly into their roles (shotguns, snipers and rockets have obvious use cases), alien guns are a little less consistent. The Plasma Pistol’s ability to break shields in a single hit makes it a necessity on higher difficulties, but Rifles and Needlers struggle to find a use. See, Halo is still an effortlessly smart shooter. Every Covenant nasty you face has a unique quirk, from shield-bearing jackals to Hunters—massive iron brutes that require a bullfighter’s finesse to defeat. It might not be as labyrinthine, but there’s a Doom-like quality to Halo’s level design—each new hallway testing your skills against a new arrangement of foes.Likewise, every gun has a purpose. Well, almost every gun. While human weapons fit neatly into their roles (shotguns, snipers and rockets have obvious use cases), alien guns are a little less consistent. The Plasma Pistol’s ability to break shields in a single hit makes it a necessity on higher difficulties, but Rifles and Brutal, barren structures that could have once been made of concrete are now a mess of metal and lights and holograms. The level where the parasitic zombie-like Flood are introduced—once a masterclass in building tension—is utterly sapped of tone by the saturated new visuals. As both visual modes use the same collision meshes, you’ll frequently find invisible walls around Anniversary's trees, which lack the girth of their 2001 environments had a spars Likewise, every gun has a purpose. Well, almost every gun. While human weapons fit neatly into their roles (shotguns, snipers and rockets have obvious use cases), alien guns are a little less consistent. The Plasma Pistol’s ability to break shields in a single hit makes it a necessity on higher difficulties, but Rifles and Needlers struggle to find a use Then there’s the pistol. Halo 1’s starting sidearm is practically legendary, pounding out deadly-accurate headshots that can down foes in a hit or two. Like Halo Reach’s DMR, it has the unfortunate effect of throwing weapon balance out the window, especially on PC. Why use anything else, when you can point-and-click your way to victory with the very first gun in the gameLater games would add more elements to the pile—more baddies to throw in your direction, quirkier weaponry added to the arsenal. But there’s a delightful simplicity in Halo’s combat puzzles; a simplicity shared by the brutal corridors and wide expanses of Halo’s levels. Blocky cliffs and simple textures betray its age, but Halo still hits that sharp tone of wondrous unease. Firefights are punctuated by long stretches of silence, leaving you alone with the ambient hum of an ancient world. Ancient aliens are a worn trope, but not even later Halo games could paint a world as enduringly 'old' as the first. SYSTEM REQUIREMENTS OS: Windows 7 Processor: AMD Phenom II X4 960T ; Intel i3550 Graphics: AMD HD 6850 ; NVIDIA GeForce GTS 450 DirectX: Version 11 Storage: 20 GB available space Additional Notes: Direct 3D feature Level 11.1
  6. congrats hbb 3o9ba l admins ❤️

  7. hi come pm or ts3 ?

    1. Pablo xk

      Pablo xk

      Go to fb pablo xk write on fb 

  8. good morring i'm back

    1. Arată comentarii anterioare  1 alții
    2. Crimson!

      Crimson!

      marhba bik hbb hadi ghiba

    3. Naser DZ

      Naser DZ

      Gm 

      Welcome Back

    4. Omar-->

      Omar-->

      welcome yakhara 😂❤️

  9. Happy Néw year ❤️❤️❤️

    welcome 2019 ❤️❤️❤️

  10. arwah l fb wla ts3 hbb 

    1. Meh Rez vM ! ♫

      Meh Rez vM ! ♫

      Dork N connécté face mais cnx ay chwiya m9awda 😄 

  11. good morring ❤️ 

  12. bla biek nkrah hatiii f server wlh 😞 

    1. Wanted :x

      Wanted :x

      3lah rak tadkhoul l server bach takrah 7yetek :v

    2. #Speed

      #Speed

      dja lyoem nwli l cs 1.6 psq pc fzadli aya narj3o ❤️ hbb tw7ucht lymat hadoek :v 😞