Jump to content

Lock流

Ex-Staff
  • Posts

    1,359
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by Lock流

  1. belehi badal ismik frr fadit menou hhh ❤️

    1. maykel.

      maykel.

      Hhh okay ?

  2. HAHAHAHAHHAHA THEY MAKE FOR ME FREE SIGNATURE ON YT :V THX TO @Flenn.❤️

     

     

  3. what u think about this xDD?

     

    locklogo.gif

  4. HAHAHAHAHHAHAHA WTF IS THAT AVATAR :V I CANT STOP LAUGHING XDDDD

  5. is a sprawling Western tale of loyalty, conviction, and the price of infamy, chronicling the inevitable collapse of a motley crew of Wild West holdouts kicking against the slow march of civilisation and industrialisation. Set in Rockstar’s most authentic and lived-in open world ever, there are so many things to do, so many people to meet, and so many places to explore it’s giddily overwhelming. Red Dead Redemption 2 isn’t just Rockstar’s greatest achievement to date; it’s a game so lacking in compromise it’s tough to know where best to start discussing it. So let’s start at the beginning: It’s 1899 and American outlaws are an endangered species. Dutch van der Linde and his gang are on the run after a botched heist in the growing town of Blackwater and they’ve retreated high into the mountains where an atrocious blizzard is covering their escape. We slip into the spurs of Arthur Morgan, an exceedingly cool and capable outlaw who was found by Dutch as a boy and raised on the wrong side of the law, and settle in for a roughly 60-hour story. t’s a self-contained and linear introduction but it’s a clever one. The slick cinematics make a hell of first impression, embedding you in the gang and bringing you right up close to the characters who are doing their best to bellow over the howling wind. It also placed me in a distraction-free bubble while I learned some of Red Dead Redemption 2’s early controls and systems, which heightened the impact of having the full map open up to me a few hours later. The conditions on the mountain are almost claustrophobic, with visibility at a premium and thick snow trapping Arthur’s feet. Being set loose in the true open world after toughing it out in this intentionally oppressive environment really underscores the incredible feeling of freedom the full map offers. And what a world it is; broader, more beautiful, and more varied than the one we explored in 2010’s Red Dead Redemption by a massive margin (though parts of that game’s map are also included). There are snowy peaks and dank, alligator-infested swamps. Thick forests and open plateaus. Quaint homesteads and grand plantations. Narrow streams and great lakes. Dusty gulches and dim caves. There’s the muddy livestock town of Valentine, with its wooden buildings and rustic charm, and then there’s the imposing city of Saint Denis, a grimy and growing metropolis full of modern extravagances like electric trams, paved roads, and Chinese restaurants. The vast assortment of ecosystems and environments seamlessly stitched together here is nothing short of remarkable. Red Dead Redemption 2 does an exceptional job at slowly rationing out reasons to visit every corner of its huge world, too. I was still led to areas of the map I hadn’t yet visited even in the closing stages of its 60-hour main storyline. Because so many cards are kept up its sleeve, the joy of discovering new parts of the world is maintained throughout. The ability of this game to keep itself fresh after so many hours is extraordinary, and not entirely due to just the size and diversity of the world; it’s how alive all of those places feel. While the largely rural world of Red Dead Redemption 2 is far less dense than the likes of Grand Theft Auto V, it’s absolutely brimming with wildlife to discover, people to interact with (and potentially help), and places to scrutinise. The best kind of open worlds are those that seem almost indifferent to your presence in them; like life goes on whether you stick your nose into proceedings or not. I’ve sat and watched lumberjacks felling trees at a bustling logging camp and curiously tailed a perturbed Englishman wandering around town looking for his mate “Gav.” None of this is crucial to the progression of Arthur’s story; it just helps build a world around him that made me feel like a visitor rather than the centre of the universe. Red Dead Redemption 2 nails this in a way that few – if any – games have before. The slower pace of Red Dead Redemption 2 compared to something like the slightly more breakneck GTA V is also a big part of how it encouraged me to drink in all the world has to offer. Bodies have to be manually looted, and Arthur needs to physically manhandle a body to do so. Single-action pistols need to be cocked before firing. Guns Arthur isn’t currently carrying need to retrieved from his saddle. Coffee needs to be brewed before drinking it. I suspect some folk may regard this sort of stuff as chore-like, but I really dig it. There’s something methodical about it that really helps ground Arthur in the world, rather than have him feel like he’s gliding through it. For instance, I love the deliberate and mechanical process of cycling a new cartridge with a lever-action rifle via a second pull of the fire button – you can even pause for dramatic effect halfway through. Rockstar’s designers didn’t need to factor that in but I think they understand that tiny, almost trivial instances of subtle control like this subconsciously seat me into the world as Arthur even more. Share Autoplay setting: On The unhurried pace of checking vanquished enemies for goodies is an interesting design decision but I quite like the risk versus reward loot loop, to be honest. Do I dart around and pickpocket a dozen dead guys or do I just get the hell out of Dodge? They’re consequences you have to be prepared to accept either because your attention is needed elsewhere or because lingering around the scene of a crime naturally puts you at further risk of being discovered. Bounties don’t always come cheap. Did one of those fellas have a gold nugget in his trousers? Perhaps you’ll never know. About my only major logistical gripe is that the weapons I was previously carrying are regularly swapped out for others. Oftentimes it’s clearly mission-related to ensure you go into a task with a scoped rifle or bow when required, which is fine. More irksome are the times I end up with mismatching pistols for dual wielding, with the game trading out my preference. The admittedly brief bit of time it takes to swap back did elicit the occasional grumble from me. “ I spent a good deal of time off-mission simply moseying around, bingeing on the world like a virtual museum At any rate, it’s seriously worth settling into the pace Rockstar is trying to set here because there’s just so much to see and hear. You’ll hear unique, one-time conversations that occur in camp after certain missions, as well as other bespoke bits of dialogue that reference recent events. Strolling through camp, I’ve been privy to everything from a heated bust-up between John Marston and his partner, Abigail, to the good-natured con man Hosea Matthews regaling the young Jack Marston with stories of his latest fishing adventure. This is all happening around Arthur whether you pause to eavesdrop or not. It makes the camp feel like a concentrated version of the world at large, a place with people going about their business and interacting with one another completely independently of you. I can’t understate the genuine feeling of life this injects into the overall experience for me. Elsewhere in the world there’s still plenty for those who care to stop and smell the roses. Newspapers sold on street corners touch on the aftermath of Arthur’s exploits, as well as other things going on around the world. Much like in GTA V, you can visit theatres and take in some old timey entertainment. Dogs can be patted. I spent a good deal of time off-mission simply moseying around, bingeing on the world like a virtual museum. There’s simply too much to list. How the West Was Won The main story missions themselves are a cocktail of high-stakes heists, deadly shootouts, desperate rescues, and thrilling chases, mixed with a lengthy list of other activities. Many of those function as organic ways to teach us about new side hustles and activities that can be undertaken, from selling stolen horses to playing poker or fishing. It all feels great to play, similar in a lot of ways to its immediate predecessor but injected with a pile of new animations and multiple layers of interactivity. It asks a lot of the finite amount of buttons on a controller, but once I became accustomed to which commands require a tap and which require a press-and-hold I had few hassles. Shootouts are supremely cinematic thanks to plenty of gun smoke and the same style of on-the-fly, ever-changing death animations that have characterised Rockstar games since GTA IV. You can even shoot off people’s hats and pick them up later for yourself. I think there’s a common presumption that Red Dead Redemption is just GTA on a horse, but that’s a bit reductive. Certainly the GTA DNA is here, but with far more primitive firearms at your fingertips gun battles are more intimate and anarchic. I love the close range clashes, hunkered down behind bits of cover exchanging lead with enemies often just yards away, or slugging it out in bareknuckle scraps. It’s exciting and fun. Combat from horseback is equally well-handled and it’s always a grisly highlight to watch unfortunate saps go limp and tumble from the saddle in a seemingly endless number of ways. I think Arthur feels a fraction heavier than any of the GTA V trio, but I would not say that I found his movement cumbersome. I really like how connected Arthur feels to the world. I’m not a particular fan of that old-school, skating third-person feel – like the player character has no inertia – and that’s certainly not present here. Dead Eye returns, naturally, as it’s been part of the series since Red Dead Revolver. It’s had some upgrades this time, the most useful of which highlights critical hit areas on a target (very useful for clean kills while hunting). It’s still a very effective way to make you feel like an unstoppable gunslinger and the gruesome ballet of slow-motion death-dealing remains disturbingly satisfying. I didn’t engage much with the available camp upgrade options – not the aesthetic ones, at least. There are some practical upgrades I acquired that had gameplay benefits attached, like a boat to go fishing in or a map at Arthur’s quarters that unlocks fast travel. I don’t feel like I missed much by opting out of purchasing animal skulls and rugs and such. This stuff feels a little more like a primer for Red Dead Online, the multiplayer component coming at an unspecified later date. I chose not to do a huge amount of crafting, either, and I was never really punished for it. You can craft tonics and satchels, and recipes can be discovered throughout the course of the story. However, I mostly made it through on purchased items, restocking in camp, and religiously ransacking dead bodies for liquor, health tonics, and cigarettes. (I created a lot of dead bodies.) Two new elements I did take quite seriously were horse bonding and the honour system. The former is an inspired method of making you treat your horse with realistic respect instead of riding the poor thing off cliffs or parking it on train tracks for giggles. All horses are unique, and only the ones that trust Arthur can be relied upon to stay calm and not kick him off in the face of a predator or in a gun battle, and that trust is built by riding, brushing, and feeding it. I liked having to click in the thumbstick to reassure my horse when he was scared – it makes him feel real and establishes a physical-to-digital bond between you two. Your horse can die, too, and there’s no bringing him or her back if that happens. I kept the same horse from early in the game all the way to the finale and was truly attached to that big guy. Some of the other folk here have been less lucky and have had to endure the gut punch of euthanising their equine comrade (always pack some horse revivers, people). Meanwhile, Arthur’s personal honour is something that’s in the background at all times, rising and falling based on his actions in the world. In practical terms, being an outlaw who refrains from killing in cold blood and who helps regular folk around the world gets you discounts in shops and generally means you won’t have to look over your shoulder quite as often for bounty hunters and lawmen. Playing through as a vicious monster is also possible, although it’s not entirely clear to me whether there’d be some dissonance between that approach and Arthur’s actual story. I still need to investigate further, but I’m really happy with how my playthrough turned out and the outlaw-with-a-soft-side Arthur I chose to inhabit. Once Upon a Time In the West Red Dead Redemption 2 is an undeniably pretty game across the board. The lighting is fantastic, particularly in dark, misty situations where shafts of moonlight stab through the trees, and I love the way it handles Arthur leaving weakly-lit interiors into the temporarily blinding sun outside. The sunsets are especially spectacular and seem to vary depending on the weather system. Some are harsh and beaming while others are warm and soft. The facial animation is a noticeable step up from GTA V, and the level of granular detail is almost absurd, from the way blood smears on Arthur’s shoulder after carrying a kill to the way individual strands of his majestic mutton chops quiver in the breeze. The way wagon wheels become caked in mud. The way rust builds up on a poorly-maintained firearm. It’s another long, long list that speaks to a high level of attention to detail. Share Autoplay setting: On No matter where you look, everything feels meticulously handcrafted. Every consumable is labelled and can be picked up and inspected. Every catalogue in stores is full of custom text and illustrations pointing to products available for sale or old timey advertisements. Hallways are decorated with framed pictures I’ve never noticed repeated throughout the world. Remember: this is the game where horse testicles shrink when the weather is cold. More than once I found myself temporarily hypnotised by the musculature and skin creases on my horse’s butt. That’s a weird sentence, but you’re going to be spending a lot of time looking at a horse’s butt. It might as well impress you. “ No matter where you look, everything feels meticulously handcrafted Horses are astonishingly well-animated and feel like genuine living creatures as they swing their necks, stomp their feet, and shudder their bodies on their own accord. That said, it’d be nice if the same self-preservation skills horses display when galloping towards a ravine kicked in when careening towards an obstacle in front – I definitely clattered into a few posts and fellow riders before figuring out my steed generally wasn’t going to avoid those on his own. Johnny Guitar Equally impressive is the audio, from the sound effects to the voice work to the huge library of music. Whether you’re expecting the satisfying metallic crunch of a reload, the iconic twang of a Hollywood Western ricochet, or the subtle squeak of a hotel floorboard, it’s all there. Bullets fired on mountaintops ring with cracking echoes, completely different to the sound of bullets fired indoors. There are a wide range of unique sounds that have been recorded to appear just once or twice across the whole of Red Dead Redemption 2, like the squeak of detonator wire being unspooled or the clink of bottles in the back of a moonshine wagon. They’re all constant reminders that little seems to have been missed. “ I also love how the world seems to be prepared for pretty much any action you can think of I also love how the world seems to be prepared for pretty much any action you can think of. Turn around and walk straight back into a store you’ve just left and the shopkeeper will likely make a comment about how you’re back so soon. Leave a theatre before a film is finished and the ticket clerk will quip, “Seems you didn’t like that.” Shoot a polite howdy towards two people standing together and Arthur will use a plural term rather than a singular pronoun. It all contributes to a feeling of rare polish that’s even rarer in a game of this girth. And the music? It’s outstanding. Woody Jackson’s original score is top notch – an evocative mix of jangling Ennio Morricone-esque guitar and more soulful pieces better suited to patiently trotting through the world absorbing its mixture of beauty and ugliness. There are also a few occasions where non-instrumental tracks are used to excellent effect; one artist, in particular, was a big surprise to me and sings an impactful track during a key moment late in the story. The Wild Bunch The plot thread holding Red Dead Redemption 2’s astonishing array of systems and gameplay opportunities together is Rockstar’s most serious and earnest story to date, and certainly the best written. It’s not essential to have played Red Dead Redemption to appreciate and understand what’s going on here, especially since this is a prequel story that takes place 12 years earlier, although I found it very rewarding being familiar with the larger plot as it connects to the eventual fate of the enigmatic Dutch van der Linde. Arthur’s relationship with Red Dead Redemption protagonist John Marston here is also particularly fascinating to me as a fan of the 2010 game, and it’s very well-handled. Marston is a crucial part of the story but Rockstar has been restrained enough to not spotlight him at Arthur’s expense. “ We get to watch an incredibly nuanced performance as Dutch’s confidence ebbs and his restraint fades Even better, however, is watching Dutch’s gradual descent from being the charismatic, successful, and clever leader of a gang of deadly outlaws to someone on track to become the cold-blooded and beaten man being hunted down by Marston 12 years later. We get to watch an incredibly nuanced performance as Dutch’s confidence ebbs and his restraint fades. Excellent, too, is main man Arthur: Not only is there an infectious authenticity to his low and smooth tone of voice, which seems perfect beneath the swept-back hair and enormous mutton chops I let him sprout by only ever shaving his chin, but when Arthur himself is a far wearier man by the story’s climax his delivery is doubly potent. The whole cast is great, really. Antagonists like the Pinkertons on the gang’s trail are a little thinly painted and something about young Jack Marston’s sing-song voice didn’t sit right with me, but Arthur’s partners in crime all get swags of screen time; certainly enough to feel like convincing, three-dimensional characters that Arthur has a real relationship with. What’s more is that despite representing a wide range of folk from a variety of disparate cultures – from Irish thug Sean Macguire to Native American brawler Charles Smith – they all feel like credible human beings and not caricatures. Combined with strong writing and direction, the result is a game that’s sincere instead of satirical, and funny while remaining capable of some supremely well-earned emotional moments, especially throughout the truly excellent crescendo and epilogue. And even after completing the epilogue, which is split into two parts and longer than many whole games I’ve played in recent memory, I still have a stack of strangers that need helping, gangs that need killing, cheats to experiment with, and fish that need catching. There are 30 different types of fish in this game about cowboys. I’ve caught four. The Verdict Red Dead Redemption 2 stands shoulder-to-shoulder with Grand Theft Auto V as one of the greatest games of the modern age. It’s a gorgeous depiction of an ugly period that’s patient, polished, and a huge amount of fun to play, and it’s combined with Rockstar’s best storytelling to date. Even after finishing the lengthy story I can’t wait to go back and play more. This is a game of rare quality; a meticulously polished open world ode to the outlaw era. Looking for one of this generation’s very best single-player action experiences? Here’s your huckleberry. IN THIS ARTICLE Red Dead Redemption 2 Releases October 26, 2018 PS4 XBOX ONE ROCKSTAR GAMES MASTERPIECE Red Dead Redemption 2 is a game of rare quality; a meticulously polished open-world ode to the outlaw era. 25 OCT 2018 10 i BUYING GUIDE POWERED BY IGN DEALS Red Dead Redemption 2 $59.99 Walmart SEE IT WIKI GUIDE RED DEAD REDEMPTION 2 RED DEAD REDEMPTION 2 CHEATS Gold Bar Duplication Exploit, Walkthrough Chapter 1, Chapter 2, Chapter 3, Chapter 4, Chapter 5, Chapter 6, Treasure Maps Jack Hall Gang Treasure, Exclusive Digital Pre-Order Treasure Map, High Stakes Treasure, 260 PAGES FROM AROUND THE WEB How Freddy Krueger Went from a Child Killer to MTV Rock Star How Freddy Krueger Went from a Child Killer to MTV Rock Star RPGs That Will Blow You Away in 2019 RPGs That Will Blow You Away in 2019 The Disturbing Truth About Dating Naked The Disturbing Truth About 'Dating Naked' Ridiculous Actor Demands That Forced Movie Details to Change Ridiculous Actor Demands That Forced Movie Details to Change Superheroes Weve Lost in 2018 Superheroes We've Lost in 2018 Truman Show Theory Will Make You ReThink the Entire Movie 'Truman Show' Theory Will Make You Re-Think the Entire Movie Powered By ZergNet IGN RECOMMENDS All 74 Super Smash Bros. Ultimate Characters Have Been Revealed, DLC and Fighters Pass Announced All 74 Super Smash Bros. Ultimate Characters Have Been Revealed, DLC and Fighters Pass Announced Game of Thrones Season 8: First Photo Released Game of Thrones Season 8: First Photo Released Super Smash Bros. Switch Bundle In Stock Now, Plus Save on Xbox One X Super Smash Bros. Switch Bundle In Stock Now, Plus Save on Xbox One X Penny Dreadful Sequel Series, City of Angels, Announced Penny Dreadful Sequel Series, City of Angels, Announced World of Light Is Super Smash Bros.
  6. has, after a lengthy delay, finally arrived on Nintendo Switch. While this is really a technical and graphical polishing of the original – there’s no major new gameplay content – the Switch’s handheld mode adds an absorbing new dimension to what is, for me at least, a very familiar experience. But it also did something I wasn’t expecting: it made the return to Lordran feel oddly new. If you don’t know much about Dark Souls, here’s what IGN said when it first came to consoles... “...if you're interested in the limits of the video game form – to see just how focused, how pure and how uncompromising in its vision a game can be – Dark Souls is unmissable. If you take the time get into Dark Souls' mindset, to begin to understand the twisted way in which it operates and taste the rewards behind its cruellest challenges, this is one of the most thrilling, most fascinating and most completely absorbing experiences in gaming.” – Keza MacDonald And all of that still holds true. Dark Souls remains one of the most demanding yet rewarding action RPGs ever made, set across an intricately designed world that yields its secrets only to the most intrepid and curious. One criticism that can be fairly levelled at the original is its shocking performance in certain areas. Blighttown – already a hostile environment for any player – was plagued by crippling frame rate issues that made navigating its gauntlet of dung pies and toxic darts even harder. Thankfully those problems have been ironed out in the Remastered edition. I reached the end of the game, regularly switching between docked and handheld mode, and never encountered anything that diminished my experience. The Switch version supports up to 1080p in TV mode (dynamically switching resolution depending on the action), which is an improvement on the original, and locked 720p in handheld mode. Both run at a fairly steady 30fps. While this is technically inferior to the 60fps, 4K experience available on PS4, Xbox One, and PC, it’s still such a refreshing upgrade from the original that it really didn’t affect my enjoyment whatsoever. While it doesn’t have all of the texture improvements you can find on those other platforms – bonfires don't burn as realistically, chugging estus has a less showy visual flourish – it only really suffers in a direct side-by-side comparison, and wasn’t something that detracted from my experience, especially in handheld mode. It’s important to remember this is a ‘remastering’ of the 2011 original, not a remake – these minor graphical improvements mostly to polish the original rather than pave over it, which is still a welcome improvement. Dark Souls Remastered includes the exceptional Artorias of the Abyss expansion, but outside of that, there are no major changes to the core experience. There are a handful of quality-of-life improvements that address some very small, dated issues from the original. You can now easily consume multiple items at once, making it much less laborious if you want to buy something with collected souls or deepen your allegiance to a covenant. Incidentally, it’s possible to switch covenants at any bonfire. (Previously you would have to pay a visit to the covenant leader, which could involve a lengthy trek.) It's yet another small change but one that makes exploring Dark Souls’ oblique multiplayer aspects just that much easier. These are minor amendments to the original, changes made with seven year’s worth of hindsight that longtime players will feel more keenly than newcomers, but they’re welcome nevertheless. The option to play Dark Souls in handheld mode is the best thing about the Switch version. When it was first announced for the platform, the idea of confronting Ornstein and Smough on public transport sounded farcical, but in practice, Dark Souls feels oddly suited to a portable device. I found myself using commutes to get to the next bonfire, do one more boss run, or mindlessly grind souls to buy upgrade materials. If you’re familiar with the structure of Dark Souls and its world, it’s easy to give yourself errands to do which suit the pick-up-and-put-down nature of a portable console. (That said, occasionally you will get engrossed in odd places. I sat on the Southbound platform of the Northern Line for 40 minutes until I beat Artorias.) Initially I thought it would be a nice option to have, but it quickly became my preferred way to play on Switch, giving me a fresh new way to experience a familiar adventure.
      • 1
      • I love it
  7. Lexar, a leading global brand of flash memory solutions, today announced the 512GB Lexar High-Performance 633x microSDXC UHS-I card meets the Application Performance Class 2 (A2) requirements from the latest SD Association’s 6.0 specifications. The card is the largest capacity A2 microSD card on the market. Lexar Announces The Largest MicroSD Card On The Market For Mobile Users Never Delete An App Or Photo Again. A2 allows app-intensive users to experience higher minimum random write speed of 2000 IOPS and minimum read speed of 4000 IOPS*. This ensures blazing speed to run and store apps directly on the A2 memory cards using Android Adoptable storage enabled devices. A2 cards will be identified with the App Performance Class symbol making it easy to recognize and maximize the devices potential. With 512GB, there will be ample room to store continuous memories. The High-Performance 633x microSD are speed rated at Class 10, and leverage UHS-I technology to deliver a transfer speed up to 100MB/s (633x), these high-capacity cards give you the speed and space you need to capture, transfer, and share more adventures on the go. This is a must buy for those who have no self control in how many things they store in their phones or mobile devices. “As smartphones integrate more and more into our busy lives, we’re relying on them to do more than ever. Having the world’s largest A2 microSD card will aptly meet the demands of even the most intense power user with its high-performance and high-storage capacities. We’re proud to be part of the digital revolution in continuing to advance the trusted format,” Joel Boquiren, Director of Global Marketing. They debuted this card as well as all of its other products earlier this week at the PhotoPlus Expo at the Jacob Javits Convention Center in NYC.
  8. Humans instinctively adopt the gait that requires the least amount of energy given the walking conditions. Without realizing it, we are constantly tweaking our pace, stride length and foot lift. But could we consciously play with these parameters in order to influence our energy expenditure? Researchers at EPFL's Biorobotics Laboratory studied eight gait parameters in order to come up with a very sophisticated software program that uses an avatar to predict how much energy people use when they walk depending on their walking style. This research has been published in Scientific Reports. Salman Faraji, the co-lead author, devoted an entire section of his thesis to this topic. The avatar -- a torso equipped with two legs with feet -- can be freely configured. Users start by entering their height and weight and can then set the walking speed, distance between their feet (stride length and stride width), and foot lift, along with the incline of both the torso and the ground. They can also add mass and simulate the effect of being pushed or pulled at different parts of the body. The number of calories burned and the energy consumption are displayed in real time whenever the parameters are modified. Making custom exoskeletons This pioneering software drew on a number of experiments appearing in recent literature, and it offers a huge number of potential applications -- especially in the medical realm. "The software could be used to select the best design for an exoskeleton or a custom prosthetic, in order to reduce the user's effort. With a wearable exoskeleton, for example, we could optimize the location of the battery and actuators, or determine the ideal walking pattern for the user's preferred speed," says Amy Wu, the study's other co-lead author. The software could even determine where a backpack should be worn in order to minimize energy expenditure. "If, on the other hand, your goal is to burn calories, the software could be used to find a series of movements with a high metabolic cost." Designed for humanoid robots The software was created in a robotics lab and was initially intended to study the mechanics of human gait for use in humanoid robots. "The way humans walk is extremely complex. The level of control required is a huge challenge for humanoid robots, which often don't get it quite right," says Faraji. "We have a long way to go before we really understand all the parameters that go into human, animal and robot locomotion."
      • 1
      • I love it
  9. welcome back feo ❤️ ?

  10. With Diwali comes Dhanteras, the day when people across the country go gold shopping and when it comes to gold shopping on Dhanteras, shopaholics like to get spoilt for choice. And if you are a shopaholic traveller, you will be happy to know that the best places to buy gold around the world can actually make a trip to one of these places totally worth it. Keeping the Dhanteras celebrations in mind, we have compiled a list of places around the world that are famous for their wide varieties of gold jewellery, both in terms of design and quality, and that too at reasonable prices. Some of the best places to shop for gold on Dhanteras include Dubai, Hong Kong, Marrakech, Bangkok and Zurich. We will tell you why. Dubai, UAE Talk about gold and the first destination that comes to the mind of any avid traveller is Dubai. Already a po[CENSORED]r destination among travellers from all parts of the world, Dubai can easily be rated as one of the best places to shop for gold during Dhanteras. Although it all started with Dubai becoming a hub of gold trading, the place soon became po[CENSORED]r among gold shoppers as well. One of the best places in Dubai to shop for gold is the Gold Souk area in Deira, where you will be amazed by the elaborate display of gold and the festive crowds gathering up to buy the same. Offering plenty of intricate designs to choose from, gold shopping in Dubai gets even more interesting during Dhanteras as there are attractive discounts available as well. Bangkok, Thailand Yet another po[CENSORED]r destination among travellers from world over, Bangkok is considered to be a shopaholic’s paradise, no matter what kind of shopping you intend to do. Having said that, Bangkok is also a place that is good enough to fulfill your needs of shopping for gold jewellery for Dhanteras. Buying gold in this place becomes an even more interesting things to do because of the reasonable prices and the wide array of choices offered by the markets here. One of the best places to shop for gold in Bangkok is Yaoworat Road in China Town, where rows of gold jewellery shops greet you with excellent designs. However, it is best advised to exercise caution in Bangkok since the city is also home to those who sell cheap gold jewellery that are of questionable quality.
  11. Concept cars sometimes predict the future in a distorted way. By definition, a concept car explores the paths auto-makers can take as they forge their next design identity. Some are created merely to turn heads on the auto show circuit while others preview what’s next. Key styling cues and dramatic lines often get watered down or completely lost, however. Join us as we look at how striking design studies changed as they navigated towards mass production.
  12. Researchers say that the world has seriously underestimated the amount of heat soaked up by our oceans over the past 25 years. Their study suggests that the seas have absorbed 60% more than previously thought. They say it means the Earth is more sensitive to fossil fuel emissions than estimated. This could make it much more difficult to to keep global warming within safe levels this century. What is climate change? Final call to halt 'climate catastrophe' Risk of 'Hothouse Earth' despite CO2 cuts What have the researchers found? According to the last major assessment by the Intergovernmental Panel on Climate Change (IPCC), the world's oceans have taken up over 90% of the excess heat trapped by greenhouse gases. But this new study says that every year, for the past 25 years, we have put about 150 times the amount of energy used to generate electricity globally into the seas - 60% more than previous estimates. That's a big problem. Scientists base their predictions about how much the Earth is warming by adding up all the excess heat that is produced by the known amount of greenhouse gases that have been emitted by human activities. This new calculation shows that far more heat than we thought has been going into oceans. But it also means that far more heat than we thought has been generated by the warming gases we have emitted. Therefore more heat from the same amount of gas means the Earth is more sensitive to CO2. What are the implications of the finding? The researchers involved in the study believe the new finding will make it much harder to keep within the temperature rise targets set by governments in the Paris agreement. Recently the IPCC spelled out clearly the benefits to the world of keeping below the lower goal of 1.5C relative to pre-industrial levels. This new study says that will be very difficult indeed. "It is a big concern," said lead author Dr Laure Resplandy from Princeton University in New Jersey. "If you look at the IPCC 1.5C, there are big challenges ahead to keep those targets, and our study suggests it's even harder because we close the window for those lower pathways." The report suggests that to prevent temperatures rising above 2C, carbon emissions from human activities must be reduced by 25% more than previously estimated. What does it mean for the oceans? As well as potentially making it more difficult to keep warming below 1.5 or even 2C this century, all that extra heat going into the oceans will prompt some significant changes in the waters. "A warmer ocean will hold less oxygen, and that has implications for marine ecosystems," said Dr Resplandy. "There is also sea level, if you warm the ocean more you will have more thermal expansion and therefore more sea level rise." What have these scientists done differently? Since 2007, scientists have been able to rely on a system of almost 4,000 Argo floats that record temperature and salinity in the oceans around the world. But prior to this, the methods used to measure the heat in the ocean had many flaws and uncertainties. Now, researchers have developed what they say is a highly precise method of detecting the temperature of the ocean by measuring the amount of oxygen and carbon dioxide in the air. This allows them to accurately measure ocean temperatures globally, dating back to 1991, when accurate data from a global network of stations became available. The key element is the fact that as waters get warmer they release more carbon dioxide and oxygen into the air. "When the ocean warms, the amount of these gases that the ocean is able to hold goes down," said Dr Resplandy. "So what we measured was the amount lost by the oceans, and then we can calculate how much warming we need to explain that change in gases." Will the heat ever come back out? Yes, say the authors, but over a very long time. "The heat stored in the ocean will eventually come back out if we start cooling the atmosphere by reducing the greenhouse effect," said Dr Resplandy. "The fact that the ocean holds so much heat that can be transferred back to the atmosphere makes it harder for us to keep the Earth surface temperature below a certain target in the future.
  13. Not every six-year-old game can feel fresh and modern on a new platform, especially after you take off the 'Ohmigosh it’s on Switch so I can take it anywhere!' goggles. This is my third trip through Diablo 3 since its original release on PC in 2012 and expansion pack-fueled debut on Xbox One in 2014, and I have to say: it still plays wonderfully. That’s not a huge surprise. What is an unexpected delight is how good Diablo 3 looks on Nintendo’s portable console. The Diablo 3 Eternal Collection doesn’t really offer anything new apart from a Ganondorf armor set, but it does offer everything: the Reaper of Souls expansion that makes you forget about the weak fourth Act, a seventh playable character in the form of the sadistic Necromancer, and every single update and tweak that’s helped Diablo 3 realize its full, enormous potential. It is Diablo 3 in its final form, and it’s simply a blast. Often literally, thanks to the explosive deaths that monsters suffer at your mighty hands. And it looks better than I expected it to, with image quality that suits the Switch’s built-in 720p screen perfectly. When you’re on a 65-inch 4K TV (running in Diablo’s maximum 960p resolution), only the character detail suffers a bit. The environments still look great! Connecting to other players for multiplayer – both in the same room with local play and online – was a breeze. And though we tried like hell to bring Diablo 3’s 60fps framerate to its knees on the Switch, it not only didn’t break, it didn’t even flinch. With four players setting off crazy special attacks amidst dozens of monsters onscreen, Diablo 3 on Switch stayed buttery smooth. Even the couple of networking hiccups we encountered couldn’t stop us. The action recovered a few seconds later and we got right back to having fun. Battery life in handheld mode, meanwhile, falls right in line with a typical big-budget Switch release, with roughly two-and-a-half to three hours of playtime. If you’ve never played Blizzard’s legendary loot-grinder, the Eternal Collection on Switch lives up to its name; you’ll find no shortage of content and characters to fill dozens of hours. And, by the way, you’re in for a treat. But even if you’re like me and the Switch is your third Diablo 3 platform, I still heartily endorse it because, quite simply, this is a complete and polished Diablo package that you can play anywhere from Heaven to Hell and everywhere in-between.
  14. new signatures by me & @Evil BaBY™ feo ❤️

    aaaaa.gif 1478.gif

  15. v1 effects
  16. new signature feos tell me what u think guys ❤️

    Animated GIF

    1. Show previous comments  3 more
    2. ZeNe[L]2}{.

      ZeNe[L]2}{.

      looks nice

      good colors and good work

    3. Flenn.

      Flenn.

      wow , i want one ? 

    4. Lock流

      Lock流

      hahaha first thanks for 100 points kho & i will do for u ofc ❤️

  17. v1 effects & text
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.