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Everything posted by Dark

  1. ★Nickname: pro-lyf ★CSBD username: @ProLyf ★Rank: helper.
  2. Accepted As Helper. Give your info private do you want to have a higher rank? check here. Owner: 1.4k daily Co-owner: 1.2K daily Pre-Manager: 900 minutes daily Elder: 750 minutes daily Semi-Elder: 550 minutes daily Moderator: 400 minutes daily Administrator: 300 minutes daily Helper: 200 minutes daily
  3. Congratulation noob ❤️ 

    1. H O L D F I R E 流

      H O L D F I R E 流

      thank you brother ❤️ 

  4. NAND Flash memories are rising in price and with it all the products associated with their use. Of course, SSDs do not escape this and as such, comparing two key models on the market in their technical specifications is as important as the fact of buying it and shelling out the money. Therefore, we will compare the CORSAIR MP600 CORE vs Sabrent Rocket Q4, both 1 TB. Which of the two models is worth more? Sabrent is a brand that is slowly making its way into the world of SSDs based on good prices and competitive performance. For this reason, premium brands such as CORSAIR have had to adapt to these new times where they also compete at the bottom and have launched products such as the aforementioned MP600 Core. So to discern who is better or more complete, we are going to get to know them thoroughly. Sabrent Rocket Q4 vs CORSAIR MP600 Core 1 TB, an even fight? Corsair-MP600-CORE As expected, we are in the fight for the low range of PCIe 4.0 SSDs, the last of the last to achieve the best performance / price / technologies ratio. Thus, the Sabrent Q4 is logically an NVMe M.2 PCIe Gen4 x4 SSD that, like the CORSAIR model, meets all the standards to be governed by the PCIe 4.0 specification and is also compatible with the NVMe 1.3 standard. Another of the similarities that these two models have is the manufacturing technology of their NAND Flash: 3D QLC, that is, we are facing 4-bit and last generation cells, where each one will have opted for a different supplier of them to maximize prices. They also share a form factor, such as the M.2 2280, so we are dealing with SSDs with a length of 80 mm, nothing that no current motherboard can not support. But if there is something important in a currently high-performance SSD, it is the problem of temperatures, where the differences begin precisely. The dreaded Thermalthrottling could make a scene in one of the two Corsair-MP600-CORE-1TB-1 All M.2 NVMe SSDs have a small temperature problem, in some cases a big problem. And it is that the squeeze the performance entails that the degrees begin to rise and after 60 degrees that same performance begins to fall. For this reason, CORSAIR has equipped this MP600 CORE with an aluminum heatsink so that said SSD does not have thermal throttling problems and instead can maintain sustained performance. On the other hand, Sabrent does not include any heatsink for its Rocket Q4, but it also warns that said SSD requires a heatsink to maintain speed and avoid throttling. That will not be a problem if our motherboard includes it as standard, but less optimized or cheap models may not include it and then it will be a real problem. At this point, we must know that in operation CORSAIR claims that its SSD can reach up to 70 degrees, 85 ºC if we talk about keeping data outside the PC, but Sabrent does not specify anything about it. Which is stronger and lasts longer? SB-RKTQ4-1TB-Main-5 Again we have to resort to the data provided by the manufacturers, since the durability tests would be so long that no one actually does them. In this case, the MP600 CORE has an MTBF of 1,800,000 hours or a TBW of 225, while the Rocket Q4 makes no mention of this parameter, which is curious since it is really important for those who will use the SSD during many hours a day. So we can not compare here since information is missing from the Sabrent, but as soon as it is close to the CORSAIR we will have SSD in both cases for years and years.
  5. Google has advanced the marketing tools that it will present at the end of May, so that companies can adapt to new privacy approaches and maintain accurate metrics of their campaigns, such as the new machine learning features in Analytics. Users have options to manage and control the data they share with companies, a privacy measure that requires explicit consent and that can affect the performance of some campaigns. The company has shared that companies in the European Economic Area and the United Kingdom have the 'consent mode', a tool that "adjusts the operation of Google tags according to the user's consent options for ad cookies or cookies. Analysis cookies ". In the event that the user does not consent to the 'cookies', this tool completes the performance measurement by recovering "more than 70 percent of the click-to-ad conversion trips". The company has announced a new measure, Enhanced Conversions, based on site tagging and a consent source database, which protects user privacy by 'hashing' while offering aggregated and anonymous conversion reports. Finally, Google has reported that it will extend the advanced machine learning models to the behavioral models of its Analytics tool, to improve the data on new users obtained with a campaign, whether or not there are 'cookies'.
  6. Game Informations : Developer: Shahed Ahmed Platforms: PS2 Initial release date: May 17, 2006 at 3:08PM PDT For years, the historical strategy genre has been Koei's bread and butter, but over time, the appeal of classic series such as Nobunaga's Ambition and Romance of the Three Kingdoms became limited to a niche audience. But the original Kessen for the PlayStation 2 was a giant step forward for the company, as it moved Koei's historical simulations into the real-time 3D world and appealed to a broader audience. In Kessen II, Koei takes yet another step toward achieving more general appeal for its historical strategy games. While Kessen was set in the Samurai era in Japan and based on a realistic premise, Kessen II centers on the Chinese Romance of the Three Kingdoms epic and is rooted more firmly in a fantasy setting. The result is a game that is visually striking, with massive spell effects and a histrionic storyline, but one that may not appeal to fans of realistic war simulations. The primary story of Kessen II is about lost love, as the game's lead protagonist Liu Bei wages a seemingly desperate battle against a vicious warlord of the Wei Kingdom, Cao Cao, in a quest to rescue a woman named Diao Chan. However, once Liu Bei engages Cao Cao's troops, he soon realizes that there is a much broader goal at hand, as he must secure the mandate of the heavens and save China from Cao Cao's tyranny. Kessen II's storyline is more robust than the original game's, so Kessen II is heavily driven by its plot, using both real-time and prerendered cutscenes. Each battle is sandwiched by lengthy cinematics, which essentially means that the game demands patience from the player and naturally requires a healthy interest in the Romance of Three Kingdoms epic. Unlike the original game, which could be played as a straight war simulation, Kessen II is closer to the Koei's vision of creating a dynamic and interactive movie experience with its Kessen games. Thus, you don't have to pay much attention to the story. Further aiding those goals, the strategizing prior to the battles is now simpler and essentially laid out for you. For example, at the beginning of each battle, Liu Bei's generals present you with three basic options for troop positioning and movement--once an option is selected, the battle begins. The battle preparations in the original Kessen were much more involved, as they required both strategy and troop management on your part. However, this change is an intentional one on Koei's part, as the game's creators were more concerned with allowing you to enjoy the battles themselves, as well as make the game more accessible for novice players. Koei has achieved those goals on both counts. The battles in Kessen II are instantly more interactive when compared to the original game, as they let you assume direct control of any of your generals by using the analog stick and face buttons. You are then able to roam around freely on the battlefield--cluttered with hundreds of individual soldiers, archers, and cavalrymen--and dispose of their enemies in close combat. In the original game, players were never able to assume direct control of the generals and were only able to control the movement and formation of individual units. These sequences in Kessen II are akin to those in Koei's Dynasty Warriors, although you don't have nearly the selection of moves and attacks as you do in that game. However, several of the generals in Kessen II are able to perform special attacks, which range from simple raids to robust magic spells. The ability to cast spells introduces a welcome dynamic to the gameplay, but it also adds immensely to the game's overall visual presentation. Some of the more advanced magic spells, such as lightning strikes, fireballs, and tornadoes, are truly astounding. As the general rises to the sky to perform a spell, the camera pans out and gives a more panoramic view of the battlefield, truly highlighting the grand scope of the real-time battles in Kessen II. Then the spells are shown, also in real time, wiping out entire army units and wrecking havoc on the landscape. For example, the earthquake spell rips the ground to shreds, creating a massive chasm in the middle of the battlefield, as individual soldiers can be seen dropping into the hole and otherwise clinging onto the ledge to survive. The impressive graphics in Kessen II extend beyond the spell effects. The game's environments, which were essentially barren in the first game, are now much more realistic and detailed--particularly in the latter stages of the game. In one battle, Liu Bei's troops must raid a fortified city. Massive walls and giant wooden gates surround the area. Inside the city, stone streets wind through army barracks, assorted houses, and an imperial palace. The effect of watching hundreds of troops rampaging through the streets of this fortified city is quite impressive. On a smaller scale, the character models look about the same, in terms of texture details, as those of the first game. However, this time around, there are many more characters onscreen at once. Everything from foot soldiers to cavalry elephants and even winged troops clutters the battlefield. The final piece of the puzzle is the game's orchestral soundtrack. During the battles, the music is relatively understated, but the soundtrack runs in perfect concert with the game's emotive cutscenes. The voice acting in the game, on the surface, can seem overly dramatic at times. However, given the game's overall tone and subject matter, this is more of a nuisance than a significant problem with the game. In one sense, Kessen II, with its basis in the Romance of the Three Kingdoms saga, takes the series back to Koei's roots. But, with its intuitive interface, pared-down strategy elements, and complex cinematics and storyline, Kessen II is designed to appeal to a more mainstream audience than any of Koei's previous strategy games. Although the game achieves those goals marvelously by bringing you closer to the action, fans of the original game might miss the emphasis on advanced war strategy.
  7. ★Nickname: .:tony><master:. ★CSBD username: @antonijbl ★Rank: helper.
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