Everything posted by Nexy
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Apple's newly released iOS 13.1 will start warning iPhone 11, 11 Pro and 11 Pro Max owners who replace their screens with a third-party display with an "Important Display Message." "Unable to verify this iPhone has a genuine Apple display," it reads. The warning echoes a battery health notification Apple rolled out for iPhone XR, XS and XS Max earlier this year. The company said that was its way of making sure batteries in its devices are safe. With its displays, Apple noted that unofficial replacements can degrade multitouch performance (so the screen might fail to register your touch or react to unintentional touches), struggle with display brightness, show incorrect colors or drain your battery quicker. The display warning itself won't impact your ability to use your iPhone or its display, Apple noted. However, the notification will show up on its lock screen for four days and within the Settings app for 15 days. After that, you'll be able to find it by going to Settings, General, then About. In addition, you might see an additional notification saying "Apple has updated the device information for this iPhone" -- meaning the company is recording which devices have unofficial displays for future repairs. It also means you'll be able to find out if a repair shop swapped out your iPhone screen for a third-party one or if your secondhand iPhone has been tinkered with. Regardless, Apple advised that you stick to Apple Stores, Apple Authorized Service Providers and Apple Repair Centers when getting your iPhone fixed. The company didn't immediately respond to a request for further comment.
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Medal of Honor: Above and Beyond is being developed by Respawn Entertainment, makers of Titanfall 2 and Apex Legends. Set in World War 2, Above and Beyond will take players from the initial French resistance to the Nazis in 1943, through the Omaha Beach invasion, to the infiltration of secret Nazi rocket bases at the end of the war. Above and Beyond will feature 50 different levels and all manner of environments and situations, from tanks on the battlefield to the interior of submarines to bombing missions in airplanes. There's even a level set on a moving train.
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We recently had a chance to get a taste of some Call of Duty: Modern Warfare multiplayer action courtesy of the weekend beta, but now it's time to start paying some attention to the campaign. To kick things off, Activision and Infinity Ward rolled out a new story trailer during Sony's State of Play livestream today, showcasing Captain Price and his special forces pals drawing the line wherever it needs to be. We already have a pretty good idea of what's coming, in the broad strokes at least: World-threatening crises, moral conundrums, unsavory allies, violence a-plenty, and at least one epic mustache. The trailer doesn't get into details, but the video description says Price and his SAS lads will join up with the CIA and the Urzikstani Liberation Force to recover stolen chemical weapons, with battles taking place in London, the Middle East, "and other global locations." Sounds like a good time all around. Call of Duty: Modern Warfare comes out on October 25.
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You hate to choose between your case looking good or feeling cool, but thankfully with this 3-pack of RGB fans from NZXT on Amazon, you can have both for just $89.99 ($40 off). The NZXT AER RGB 2 pairs stunning lighting effects with awesome cooling potential, and the fluid dynamic bearings will help keep noise to a minimum even when running at full tilt. The AER RGB 2 can push a maximum of 1500RPM and keeps the noise to a reasonable minimum at 33 dBA. The 120mm AER RGB 2 gives you more flexible mounting options, even in smaller cases, and the included HUE 2 lighting controller ensures that you have enough RGB headers to keep all your cables managed and under adequate power. As an added bonus, if you have one of NZXTs smart cases like the 500i, the AER RGB 2 integrates with NZXTs CAM software allowing it to dynamically control fan speeds in response to your cases temperature as well as control the RGB lighting.
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V1 - 4 Votes (The Ghost) V2 - 5 Votes (Nexy) V2 Wins.
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V1: V2:
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Discord's Nitro program, a subscription-based service offers enhanced features on the platform and unlimited access to a library of indie and big-budget games, is being closed. Discord said today that it's "learned a lot" since Nitro went live in October 2018, including that the vast majority of Nitro subscribers don't actually play the games. "So, after careful consideration, we won’t be hitting Continue when these contracts come up for renewal," Discord wrote. "The Nitro Games catalogue will be removed on October 15th, 2019." Nitro was available for $10 per month or $100 per year, or $5 per month for the Discord "perks"—a custom Discord tag, custom emojis, a larger file upload limit, that sort of thing—without the games. Those price points will be maintained, but the packages will be changed to reflect the absence of the games. The $10 plan, which also supports higher-quality "Go Live" streams and enables subscribers to "boost" servers they're on, has had its maximum upload size doubled to 100MB, and the number of boosts required to reach level 3 has been cut from 50 to 20. The $5 subscription will now offer all the chat perks, but will not enable server boosting. (Servers can be boosted up to three levels, with more perks being added as more people apply boosts—so if ten Nitro subscribers boost the same server, for instance, it will be boosted to level 2.) More additions to the $10 package are promised for the future: Discord said it's "going to double down on making sure Nitro nails its mission," with "more features, fun, and enhancements for hanging out in Discord with the people you care about." It also invited subscribers to submit suggestions for features they'd like to see added through the Discord support site. Current Nitro subscribers will have access to their games until October 15, and any games purchased through Discord, as well as Nitro Game Perks, will not be affected. Recent subscribers who would like to request a refund may do so here.
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A Wisconsin mother was shot to death in a road rage attack while teaching her teenage son to drive, authorities said. Tracey Smith, 47, was shot Friday evening in Milwaukee after being involved in a fender-bender, police said. When she got out to talk to the other driver, words were exchanged and he pulled out a gun and fired one round at her, officials said. Her son drove her to a hospital, but it was too late. She was pronounced dead by medical staff there. The other driver fled the scene, but was later arrested, according to the Milwaukee Police Department. He has been identified as Matthew Wilks, 35, and he is charged with first-degree murder and being a felon in possession of a gun, authorities said Wednesday. He is being held at the Milwaukee County Jail in lieu of $2 million bail, according to online records. Smith's 17-year-old son told investigators he and his mom were driving to a clothing store when a van struck the passenger side of their car. The teen said he stopped in an intersection, and his mother got out to inspect the damage, authorities said. The teen said his mother was yelling at the van's driver when he said, "B****, I'll kill you," and shot her in the chest, officials said. Smith, a state corrections officer, fell into the street as the other driver fled the scene, officials said. Surveillance video captured the van's license plate, and investigators used that information to track down Wilks, authorities said. He has not yet entered a plea.
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FULL STORY: http://s.mlive.com/oOFbcMi On March 12, 2019, Brandon Stacey entered Grifols Biomat plasma donation center in downtown Kalamazoo, Michigan. Stacey, an employee, went straight to the bathroom and when he exited, he fired a single shot from a handgun into the ceiling, telling workers to call the police. Kalamazoo Department of Public Safety Officers Brendan Westrick and Emily Weston entered the building. Stacey raised his gun toward Westrick. Westrick and Stacey exchanged gunfire, Westrick fired 10 rounds at Stacey before he was hit twice in his bulletproof vest and once in the gun holster. After Westrick fell to the ground, Weston engaged the subject firing 13 rounds. Stacey was pronounced dead at the scene. Officer Brendan Westrick was transported to the hospital were he was treated and released. Both officer Westrick and Weston were placed on paid administrative leave per department policy. On April 16, Kalamazoo County Prosecutor Jeff Getting cleared both officers for firing their weapons during the incident.
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The US World of Warcraft Classic servers were hit with a number of DDoS attacks yesterday evening. Blizzard’s North America customer support team reports that the servers are now back online and stable. The wave of DDoS attacks began yesterday at 3 pm BTS Kotaku reports, and a Twitter account named UkDrillas has claimed credit. The Twitter account would tweet out a warning 30-minutes before each attack but since the take downs, the account has been suspended and the tweets have been deleted. There has been no confirmation if the Twitter account is actually responsible for the DDoS attacks. At the time of the attacks, Blizzard confirmed the issues via Twitter and explained that it was actively trying to stop the disruption. “Some online services continue to be impacted by a series of DDoS attacks which are resulting in high latency and disconnections,” the tweet says. “These disruption effects have been felt by a portion of our players, impacting their gaming experience. Thank you again for your continued patience.” Late yesterday evening, the North American customer service team updated players through Twitter, providing information of servers that were back online and stable but that “some players may experience persistent login issues until realm maintenance tomorrow morning.”
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Gears 5 is set to come out on September 9, but it appears that gamers in China may have to wait awhile to get their hands on it. A message posted on Steam by community support manager TC Octus says that an unspecified problem has forced the developer to suspend all sales and the game's launch in that country. "There is a specific issue with the Gears 5 release in China preventing people from accessing the complete game. Unfortunately, this issue means we have to suspend future sales and pre-orders, as well as the game’s release, in China at this time," it says. "We are investigating and will provide an update once we have more information. We appreciate your understanding."There's no indication as to what the issue might be, but it appears to be unrelated to server issues that some players were experiencing yesterday, when the game went live for Xbox Game Pass Ultimate subscribers. TC Octus told Twitter followers numerous times that issues with matchmaking and missing content are the result of overloaded servers, which developers are getting straightened out. But the Steam version isn't live yet, and recent comments on the delay pretty strongly suggest that nothing more has been said about it since the initial announcement. Releasing games in China can be a dicey proposition. Censorship is an issue, but so is uncertainty: Steam is unsanctioned by Chinese authorities but remains available and widely used, even though nobody seem to know exactly why. Potentially throwing things into even further disarray, Valve is working with Perfect World to launch Steam China, which will be officially approved and operate "almost entirely independent of Steam" elsewhere in the world. I've reached out to Microsoft to inquire about the delay and will update if I receive a reply.
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If you're in the market for a gaming laptop, even after all the recent sales and promotions, here's something you might be interested in. One configuration of MSI's GE63 Raider gaming laptop with an RTX 2070 graphics card is down to $1,699.00 on Amazon, a savings of $300 from the usual price. That makes it one of the cheapest gaming laptops available with both an RTX 2070 and a 9th-generation Intel processor. This model has a 15.6-inch "IPS-Level" 1080p 144Hz screen, an Intel Core i7-9750H processor, an Nvidia GeForce RTX 2070 graphics card (not the slower Max-Q version, the full laptop 2070), 16GB of RAM, a 256GB NVNMe SSD, and a 1TB hard drive. Other standout features on this laptop include RGB lighting on the keyboard and display panel, a total of 4 USB 3.0 ports, and a dual-fan design with four exhausts. Nvidia is also throwing in free copies of Wolfenstein: Youngblood and Control.
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ust as singleplayer mission bundle The Dalaran Heist followed the Rise of Shadows, Hearthstone's latest expansion Saviors of Uldum is being followed by Tombs of Terror. This fully voice-acted solo adventure will star the League of Explorers as the adventurous archaeologists explore the ruins and cities of Uldum, with hero-specific artifacts as the rewards. Those artifacts will come in handy when they come up against the four Plague Lords in multi-phase boss fights, one at the climax of each chapter. The League of Explorers will take the form of "dual-class heroes," which are new to Tomb of Terrors. Elise Starseeker will combine the abilities of Priest and Druid, dino-tamer Brann Bronzebeard is both Warrior and Hunter, Reno Jackson the Relicologist is Rogue and Mage, and Sir Finley Mrrgglton of the Sands is a murloc who combines both Paladin and Shaman. "We've always carried a torch for the classic dungeon crawl and with Tombs of Terror, we set out to create our deepest and most replayable Solo Adventure yet," says Blizzard president J. Allen Brack. "With so many new deckbuilding options to unlock for the dual-class heroes and all of the signature treasures to acquire, we hope players love exploring the Tombs of Terror again and again." Beating a chapter will net three Saviors of Uldum card packs, and players who beat all four chapters will get a golden Classic pack as well as a unique card back, and unlock a final battle. The first chapter of Tombs of Terror, the Lost City of the Tol'vir, will be available for free on September 17. This one sets Reno Jackson up against the Murloc Plague Lord. The subsequent three chapters each feature a different hero, and will be released weekly for 700 in-game gold or $7 each. There's also a launch bundle with the complete set available for $15, and a $20 pre-purchase version that adds a random Saviors of Uldum Legendary and a League of Explorers card back.
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V1 has a nice lighting effects, the text is decent, V2 has an incredible text & effects. Voting V2.
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Voting for V1 because of the blur and the text.
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Video showing a vicious attack on a Brooklyn Park police officer is now public, reports Bill Hudson. WCCO 4 News At 6 – May 19, 2016
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Monster Hunter: World is a pretty big game, and getting all the way to Hunter Rank 16—which is where you'll need to be to start Iceborne, when it comes out—can take a hefty chunk of time. But Capcom says players who haven't finished World yet won't have to worry or hang back when Iceborne arrives, as there are incentives in place to encourage teamwork between higher and lower level hunters. Eurogamer spoke with several of Iceborne's directors and producers, and during the interview the subject of Monster Hunter's traditional G-Rank came up, and how Iceborne will be adding a Master Rank. While that's certainly exciting for long-time fans of the series, the question becomes, what will this expansion offer players who aren't as hardcore? Monster Hunter: World was the first experience many players had with the franchise—enough to make the game Capcom's best-selling title in company history. The good news, according to Iceborne's developers, is that there's something for everyone in the upcoming expansion. The hardcore players, the ones who would have made their way up to G-Rank in Monster Hunter 3 or 4, will have plenty of endgame hunts that put them to the test. And while less-experienced players will still have to complete the story campaign in World and reach Hunter Rank 16 in order to start Iceborne, Capcom is building in incentives for seasoned players to help rookies through World's story. "We've also got a system in place called Hunter Helper, so if you haven't finished World yet and want to catch up so you can play Iceborne, your friends who are a higher rank than you will actually get rewards by playing quests with you and helping you finish up your storyline," explained Iceborne directors Kaname Fujioka and Daisuke Ichihara. "We understand there are people who are still part-way along the journey on this game, and we can reassure them it's definitely something you don't need to think 'it's not for you' just because you haven't finished yet, or because you still haven't reached a certain rank." What the rewards for higher-ranking players might be the directors didn't say, but this is a good system, and one that's proven helpful in other multiplayer co-op games like Destiny 2. Monster Hunter World: Iceborne arrives on PC in January 2020.
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When you're so used to games that ease you in, the confronting nature of Control is immediately compelling. There's plenty of time to get to know characters, study the environment, and gradually pick up new mechanics and skills, but Control's sinister atmosphere is impactful, sending a rush of questions through your head from the moment you press start. Who is Jesse Faden? Why does she seem both lost and found on her first day as director at the Federal Bureau of Control? How can she possibly maintain her composure in the face of the haunting ethereal and material distortions that have overtaken the bureau? You may only have some answers to these questions by the time the credits roll. While being vague or opaque could be viewed as a flaw in other games, obfuscation is part of what makes Control so spellbinding. Impressively, the mysteries grip ever tighter as you navigate the bureau's headquarters in search of answers. Knowledge is power, but it frequently opens doors to possibilities you never knew existed--doors that are better left shut, so far as Jesse and surviving FBC members are concerned. If you've played past works from Remedy Games, you will instantly recognize the studio's footprint. Control's story plays with grim truths and strange themes. Everything is a serious matter, except when it isn't and a dark sense of humor creeps in to offer a momentary respite--which, yes, includes plenty of FMV shorts. The combat system is designed for you to be equal parts agile and destructive, bearing a notable resemblance to the studio's Microsoft-exclusive, Quantum Break. Combat aside, that game felt like a step removed from what Remedy does best. Control feels like Remedy has found its footing again. There is one major aspect that is decidedly new for Remedy: Control is non-linear, built in the vein of a metroidvania and filled with reasons to retrace your steps over time. This approach is largely handled well, though if there's any aspect of Control that feels lacking it's the handling of the map. It's an unreliable tool presented in a top-down fashion that often feels like more trouble than it's worth. Multi-level areas overlap with one another (you can't isolate them, or zoom in for a closer look) and it's practically impossible to track specific locations you have or have not visited. Broad areas can be tracked, sure, but not, say, a single meeting room in the executive branch. This would be a major issue if not for two things: The signage in the world is surprisingly helpful, and ultimately, Control makes wandering the halls of "The Oldest House" a consistent pleasure. If you aren't in awe of the architecture, you're probably getting your kicks from a battle that pops up when you least expected it. Control is a great-looking game in general, from the overall art design to the technical execution, but combat is a notable standout in that regard. While the experience on PC can be tuned to run at a consistently smooth frame rate, the PS4 version (playing on a PS4 Pro with supersampling enabled) can exhibit stuttering when fights are at their most chaotic--no issues were spotted with the Xbox One version. This, thankfully, is an uncommon occurrence, but it definitely clues you in to how taxing the special effects and real-time physics are. With a fair amount of extracurricular exploration, it took me about 15 hours to get to the end of Control's campaign. Though I watched the credits roll, there are still plenty of side quests for me to tackle. Jesse isn't the only sane person in the bureau after all, and the handful of key NPCs that po[CENSORED]te each sector have co-workers gone missing or projects left abandoned that might put the bureau at future risk. They not only give you more reason to spend time in Jesse's shoes, but the supporting cast is great across the board, brought to life with excellent voice acting and top-notch character design. They aren't deep characters and your conversations never go very far, but I'm more than willing to help them in their time of need, if only to see what quirky or oddball thing they say when I return. One of my favorite aspects of Control, now that I've got room to breathe, is spending quality time with its collectible texts and videos. I've managed to read most of the in-game materials while pushing through main missions and tackling optional pursuits, but there are so many fascinating threads to pull on that it's easy to imagine new possibilities lying in wait; if only I studied the evidence a little closer, or considered a new angle, maybe the missing pieces of Jesse's story would come into view. These tidbits can be educational, disturbing, and at times wildly entertaining, and they have inspired me to look deeper into topics like Jungian psychology. It's not often that a game invades my thoughts the way Control has. I'm at the point where I want to consume every last thing it has to offer. And if I'm honest, it also makes me want to go back and replay Remedy's past games, too. Sure, it's a faulty metroidvania in some respects, but there are so many exceptional qualities afoot that Control handily deflects any momentary ire. I can't wait to take part in discussions about the game, to see what others have figured out, and to better understand where it all fits into Jesse's story.