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  1. ø Method of contact (Y!m / Skype): Discord, pm on forum ø Item(s) on sale: Counter-Strike: Source, Counter-Strike 1.6, Half-Life 2 +90Games ø Price of the product(s):20Euro ø Product photo(s): ø Payment method: PayPal ø Other specification:-
  2. ø Method of contact (Y!m / Skype): http://steamcommunity.com/id/destroidddd ø Item(s) on sale: LoL Account Silver 1 ø Price of the product(s): 10$ ø Product photo(s): https://gyazo.com/ba255e510104f1e7fbd2a8c4cc797cbc ø Payment method: Paypal , paysafe ø Other specifications: 28 champions owned ,6 skins Blood Moon Yasuo , Woad King Darius , King Tryndamere , Warden Sivir , Noxus Poppy , Sanguine Garen
  3. This spring Blizzard is introducing the Standard format to Hearthstone, which will see card expansions cycled out the game on an annual basis. You can read the full details at the link above, and our comprehensive interview with senior game designer Ben Brode here. The first two sets to be removed are Goblins vs Gnomes and the Curse of Naxxramas adventure—that’s 153 collectible cards in total. Many of those are crucial to the top tier decks being played right now, so a lot is going to change overnight. To help you prepare for Standard, we’ve created a list of the most significant cards which are going to leave, starting with the biggest and working back. Note that spring will also see the release of the next big Hearthstone expansion, which may include answers to questions like: “What the hell am I supposed to do without Death’s Bite?” Or not. The fun part is everything is about to change...
  4. Deep Silver's upcoming FPS Homefront: The Revolution will offer microtransactions, but designer Fasahat Salim said in a recent interview with Gamestop that none of them will be for exclusive content, nor will the game become “pay-to-win” as a result: Anything that you can buy, you can also earn by playing the game. There won't be a season pass either, but Salim said Deep Silver and developer Dambuster Studios do have plans for post-release content. “It’s absolutely not a pay-to-win system because everything we’re providing in these resistance crates is available for free in the game through normal play,” Salim explained. “All we’re offering is, for those players that don’t necessarily have the time to invest in the game, to unlock those cool things. It’s basically just a time saver for them; a shortcut to unlocking these things. They pay a little bit of money but they’re not getting anything that’s exclusive to them.” Dambuster will continue creating new missions for at least a year after Homefront: The Revolution launches, but instead of bundling them for sale, it will “drip-feed” them to players at no charge. “We're not doing any sort of packs. We're not making map packs or anything like that,” he said. “As we're done with a mission, we're going to release it, the community can go ahead and play it, and we're going to keep doing that for at least a year after release." Homefront: The Revolution won't be out until May 17, but it already sounds like it could be a lot of fun: Our January hands-on with the multiplayer Resistance mode is a tale of reckless riding, recon gone wrong, and yelling at teammates for their irresponsible attitudes toward health care. I hope the single-player side of the game can live up to it.
  5. The upcoming Final Fantasy XV is scheduled to come out sometime this year for the PlayStation 4 and Xbox One. And as a sharp-eyed NeoGAFer noticed, it might be coming to the PC too! Then again, it might not. The truth is, we don't really know. But there's a pretty good reason to think it will. The story begins with the discovery of some interesting words in a Javascript file contained within the HTML code of the Final Fantasy XV “Uncovered” website, which makes reference to Steam as well as the Xbox, PlayStation, and Square Enix online stores. On the face of it, that's a fairly obvious sign that a PC release is in the works, and especially so in light of the relatively recent arrival of numerous other Final Fantasy games on Steam. A PC release of Final Fantasy 9, for instance, was announced just a month ago. But the excitement was diminished somewhat when another user noticed that the code in question was essentially a copy of code used for the Rise of the Tomb Raider page. That led to the theory that the whistleblowing code was simply copied and pasted to the Final Fantasy XV site for convenience, and that the Steam reference—since Rise of the Tomb Raider was released for the PC—was simply a bit of overlooked detritus. As far as I can see, the references to Steam (and other platform stores) have since been removed, which makes the situation even trickier. Personally, I'd assume that FFXV will eventually make it to the PC, sooner or later, but that's based solely on recent history and the fact that there's no good reason to keep it to consoles, rather that anything Square Enix has said, done, or even hinted at. I've emailed them to ask and I'll let you know if I receive a reply; in the meantime, keep your fingers crossed.
  6. Dirt Rally is a hardy driving game for purists. No flashy extras, no hip 'n' happenin' commentary, no snazzy marketing campaign to drill its existence into the public consciousness—just raw, dirty rally. Now, ahead of the console release and a free PC patch adding the likes of the Peugeot 207 and video tutorials, lead designer Paul Coleman has explained the series' previous heading and its sudden change of course, exemplified by the well received absence of Dirt 3's Gymkhana mode. "When we made Dirt 3, rally was getting smaller and smaller," Coleman told our Ben Griffin. "The sport itself was in decline: there'd been the same world champion for the last 10 years and it was almost a foregone conclusion who was going to be winning at the start of the season. Ken Block was doing his Gymkhana videos, and it made perfect sense to focus on the knew thing that he was bringing to the table. But what we knew from Dirt 2 was that players were keen for us to return to our rally roots. "Dirt 3 was a bit split. We had a bit of backlash from our fans about how much Gymkhana there was. Ken didn't renew his contract with us and moved to Need for Speed, so we couldn't actually use Gymkhana as a licence term anymore—it would have to have been something else, which would have probably felt a bit contrived anyway. So it was just a series of circumstances that occurred over the last four years since we released Dirt 3 where we felt like Gymkhana wasn't right for us, and even if it was, we couldn't really do anything with it." Coleman doesn't rule out a return to Dirt 3's stunt driving with Rally's technology, but he's confident in the series' new feel. As to its sudden appearance in Early Access, it sounds like the Codemasters team enjoyed being free of the standard PR cycle, whatever effect it had on their sales. "With dirt rally we felt like it would be better to just go out there and surprise people and just say, 'Look we're making this game, it's available now, but it's in Early Access so we're going to continue to develop it for the rest of the year'. And i think people appreciated that. We're just fed up of doing that thing where you announce a game and you've got to try and keep the community motivated without telling them too much. Marketing budgets were a lot smaller. Like, tiny, bare minimum marketing on Dirt Rally, but word of mouth has meant that it's got out there.
  7. Quarterly shareholder reports are the sort of thing you read to squalling toddlers to knock them out, but occasionally they reveal the nefarious plans of unknowable corporations. EA's third-quarter statement, spotted by Game Informer, indicates that Mass Effect: Andromeda and the next Battlefield and Titanfall games will all appear before the end of the next financial year (March 31, 2017). Battlefield will be out come Christmas. "Looking ahead to FY2017 ... An all new Battlefield game from DICE will arrive in time for the holidays. We are excited to have a new Titanfall experience coming from our friends at Respawn, and of course Mass Effect: Andromeda from the team at BioWare will launch later in the fiscal year."
  8. Back in July, Valve asked Counter-Strike: Global Offensive server operators to “stop providing services that falsify the contents of a player's profile or inventory,” like letting them have “temporary ownership” of items that aren't in their inventory. “We will continue to monitor the players experience on community servers, and may reevaluate if further actions need to be taken to ensure that server operators comply,” it warned in the Server Operation Guidelines. And It would now seem that Reevaulation Day has come. The first indication that the hammer had fallen came a few days ago by way of theCSGO_Servers mailing list, when server operators began reporting surprise bans of server login tokens. That led to a beefy Reddit thread and a debate about whether Valve's warning included “completely custom weapon models,” which some operators thought were allowed, and complaints that some of the banned servers simply had inactive plugins sitting in a disabled directory. Despite some operators' claims that the server restrictions don't cover their specific circumstances, Valve appears to be drawing a hard line in the sand. “In January 2016, we permanently disabled Game Server Login Tokens belonging to server operators that were providing free or paid services that falsified the contents of a player’s profile or inventory. The Steam user that generated the tokens is now also permanently restricted from creating new GSLTs,” it wrote. “A new Steam user account associated with a new qualifying phone number (http://www.steamcommunity.com/dev/managegameservers) will be required to create new GSLTs. To avoid [CENSORED]ure disruption game server operators are best advised to comply with CS:GO server operation guidelines described above.” Some Redditors think Valve's crackdown is harsh and punitive, especially against a game that itself originated as a mod, but a large number of others don't seem to mind, or at the very least appear to think that Valve's warning was a sufficient heads-up that shenanigans will not be tolerated. Valve itself took to the CS:GO subreddit to point out that there hasn't been any change to its policy, although an update to the post (which has since been corrected) could be taken to indicate that there was. “Innovation is awesome and almost every mod we see is fine,” the rep said. “Our only concern, as the community correctly understands, is with mods that specifically misrepresent a player's skill group/rank or the items they own.”
  9. It looks like Electronic Arts is gearing up to share some Star Wars Battlefront news tomorrow. This afternoon, the official EA Star Wars Twitter account posted the teaser image below, showing Luke Skywalker, Han Solo, and a Tauntaun on the icy planet Hoth. It's possible this tweet is in reference to Battlefront's January 2016 update. With only a few days left in the month, it seems about time for DICE to start talking about specifics for it. We know it won't include a new Tatooine map, but there is no word yet on what Battlefront's January patch will come with. Avideo from EA Brasil indicated that new outfits for Luke and Leia may be featured, but this is not confirmed. Battlefront's extra content so far has included The Force Awakens-inspired Battle of Jakku. Released in December 2015, this was a free update for all players that came with a new map set on Jakku and the 40-player Turning Point mode. In addition to at least four paid expansion packs, DICE will deliver free content (maps and Star Cards) for all players in the [CENSORED]ure. None of the paid or free content has been officially announced yet, however.
  10. Capcom has announced Umbrella Corps, a competitive shooter set in the Resident Evil universe, will launch in May forPlayStation 4 and PC. A new trailer for the game has also been released, showing off some of the team-based gameplay modes that will be available in the game. As seen in the trailer, many of the battles take place in recognisable Resident Evil locales. Along with areas that look to be from Resident Evil 4's European setting, there's also the Tricell building, which is a nod to Resident Evil 5. Umbrella Corps will support up to six players, with two teams facing off against each other in many of the gameplay modes. The game will also include a single-player mission mode called "The Experiment" and a wave-based survival mode. Umbrella Corps will be available digitally and will cost $29.99/£29.99. Capcom initially trademarked the game as Resident Evil: Umbrella Corps in Europe and Japan. However, it seems to have dropped the Umbrella Corps and Resident Evil monikers for the final release. The last game to bear the "Umbrella" name was Wii lightgun shooter Resident: Evil: The Umbrella Chronicles, which was also released for PlayStation 3 following a period of exclusivity on Nintendo's console.
  11. After a rough launch that led to an apology for the incomplete state of the game, Five Nights at Freddy's World has been removed from Steam. FNAF creator Scott Cawthon said in a message that in spite of the relatively positive overall reception the game had received, he “was not satisfied with the reviews and ratings it was getting.” “For that reason, I've decided to remove the game from Steam,” Cawthon wrote. “I've also asked Valve to make it so that the game can be refunded regardless of the amount of the time it has been owned, meaning that anyone can get a refund at any time. It may take them a while to set that up, but it will be in place soon.” He repeated his pledge to continue working on the game, and said that once he's ready to release an update, he'll replace the demo on Gamejolt (which also appears to have been removed) with the full game. Once it's re-released, he added, it will be free. “I appreciate your support, and I encourage you all to refund your Steam game (even if you enjoyed the game), and download the new version when it becomes available on GameJolt,” Cawthon wrote. He didn't indicate whether FNAF World will be re-released on Steam as well. Five Nights at Freddy's World, a cute and colorful adventure-RPG spinoff of the cult-hit horror series Five Nights at Freddy's, was originally scheduled for release in February but went live on Steam last week. It had a “very positive” rating based on aggregated Steam user reviews, but its rough and incomplete state led to a wave of complaints from players, and ultimately an acknowledgment from Cawthon that he had released the game prematurely.
  12. 1. It’s A Prequel/Full Reboot, Set In Ancient Egypt At some point, the only thing Ubisoft could do to wrap up their horrifically maligned plot was to wipe the slate clean, and that was either going to be as a continuation of the main thread (probably by seeing some character in the Miles bloodline get trapped in an Animus forever) or what they’re actually doing – forgetting the other games and starting over from scratch. A note from the leak mentions the era of Ancient Egypt has been chosen, as it has “the least amount of historical documentation, to [allow] freedom”. Even in the real world this time period tends to be discussed with just enough of a framework to allow for confirmed events and iconography, all alongside plenty of room to expand. Interestingly, the entire thing is set before the events of all the past games, “before the Assassins and Templars even existed”, begging the question – are we going to see the origin of the order itself? What is an Assassin’s Creed game, without any assassins? Answers in the comments, as at the very least, this is all very interesting considering at this stage in 2015 we knew all all about Syndicate’s release schedule later that year. 2. A ‘Big Focus’ On Story Although the AC formula of fighting and super sleuthing your way around is pretty solid, the idea of trying to introduce an entirely new protagonist in every single game just made most of them completely forgettable. You could make some point about their identity being the assassin apparel and way of life, but it’s always what’s underneath that gave guys like Ezio or Edward Kenway a real reason to stick around. AC III served up an entire hour of gameplay as Haythem Kenway before starting over as Connor, and for as much as Unity and Syndicate’s Arno and the Frye twins were well acted and believable in their roles, it was impossible to really care about anything they did in a wider sense, as there’s never any real continuity. With a reboot comes an entirely new set of characters, and if Ubi the time to flesh out a completely new personality from the ground up to give their progression a solid arc across what would be around 100 hours, it could be the best one yet. The scope to tell an emotionally-involving tale around someone’s involvement with the assassin order as a means to enact any sort of personal tale has always been there – so let’s see Ubi pull it off again. 3. A 2017 Release As mentioned earlier, Ubisoft are taking a year off to really focus on quality control for the next AC, and although adding just one more year probably won’t be enough to get a flawless AC experience, it’s a big step in the right direction. Thanks to overlapping development schedules, Far Cry Primal is releasing two years after 4, which came two years after 3. The two year formula has worked wonders so far for Ubisoft, as it was what Assassin’s Creed started out with back in 2007-09. Here’s to this idea of catching their breath actually fixing the numerous bugs and issues we’ve all had over the years, and not just rolling out more ‘pre-order now!’ bundle deals along the way. 4. Use Of Interiors For Questlines Of all the games to factor interiors into their open-worlds, Assassin’s Creed has since proven it has no idea what to do with them. Brought in through AC III, it was more as a way to get between city blocks than anything else. Unity put some of your targets inside luxuriously-designed town houses and era-appropriate mansions, but the actual game mechanics didn’t change one bit when inside. Splinter Cell had its split-jump and Tenchu Z even let you grapple directly up to the ceiling for hanging kills on any unsuspecting goons below, yet AC has never had you go indoors for any reason other than the sake of it. The leak mentions using the inside of buildings directly for questlines, which again, could just be for eliminating targets, but the hope is that gameplay gets an injection of innovation too. Just imagine knowing you’ve got the immediate upper hand if you can get your quarry off the streets and out of sight – it’d bolster the idea of being an assassin tenfold. 5. You’re Still Not Getting Japan, We’re Heading To Greece After Back in September there was quite the juicy new rumour going around that essentially pointed Assassin’s Creed in the direction of Japan as the next confirmed location. Now that this new leak is out though, it alludes to the fact Greece was a location thrown out in years past, that the devs are looking to bring back. You may remember Rome from AC Brotherhood where it featured as a prominent location during the period of the Italian Renaissance, however, with the idea of a prequel being the overriding ethos (more on that later), revisiting it during ancient times could be far more shall we say… ‘brutal’. 6. A Map ‘Three Times Black Flag’ With No Loading Back in the early days of GTA, when open-world games were just finding their feet, load screens were out in force to ensure every last pixel loaded in properly. Even Assassin’s Creed would fall victim to this approach as you went between the main ‘zones’ of the landscape, and it’s something the leaked information is quick to point out. They mention that “everything is seamless” which may be the case when sprinting around on-foot or horseback, but what about when we wish to fast-travel between areas? Could it be that the transition from place to place takes on GTA V’s cross-city ‘zoom-out-and-back-down’ visual trick? Such a thing was what I personally expected when flicking between Jacob and Evie in Syndicate, but I got a cut to black instead. Depending on how much the Animus/[CENSORED]ure aspects are used in the building of the new world/story, instantly zipping between points on a large map might look a little suspect, but if Ubi can wave it away as simply ‘loading’ into the new checkpoint, it should aid in gameplay and be believable enough. 7. No Recycled Assets – All New Climbing Mechanics? There was a weird feeling watching AC Unity roll out on next-gen consoles back in 2013/2014, as through every piece of in-game footage, we knew exactly how it was going to play, precisely what the feel of leaping off a building into a haystack would be like, and just how unsatisfying the melee combat always is. Then it came out, and we were right. It marked a point in time where complacency had set in over at Ubi HQ, and expectation for any [CENSORED]ure instalments would take a total overhaul to generate interest ever again. Luckily then, the leak has addressed this directly: The proof will be in the hooded-pudding, as if we get eyes on the next AC and its more of the same shambling up buildings and finishing off goons in canned animations with mistimed sound effects, all will be lost. However, if Ubi show off a new engine with climbing that looks to be tactile and rewarding, it’s a base staple of the AC formula that would be immediately well-received. 8. Scout Areas With A Pet Eagle (Yes, Really) Ubisoft aren’t ones to miss a trick when it comes to porting over assets between their games, and as they’re currently developing both the all-singing, all-animal-controlling Far Cry Primal alongside Eagle Flight for the PlayStation VR, the same functionality is going to be front and centre in the new AC. Scouting areas ahead hasn’t been done in the AC series, but the nearest comparisons are either Splinter Cell: Blacklist’s flyable drone camera or Darksiders II’s crow, Dust. Either way, 2016 sees Ubisoft going up against Rayman-creator Michel Ansel’s latest game Wild, which also features various controllable animals and hey, also an eagle, making it something of a theme for this year right off the bat. 9. Co-Op Multiplayer Is Gone For The Foreseeable [CENSORED]ure Praise the heavens, they actually listened. For the most part, 2015’s Syndicate was to Assassin’s Creed what The Force Awakens was to Star Wars – damage control. Ubisoft needed to get the series back on track after 2014’s genuinely disastrous Unity, and following the latest reception it’s definitely just as fun as the last generation’s high-points. Case in point; the co-op campaign multiplayer that Unity was sold on. It just didn’t work, like, at all. The only other game to attempt such a thing was FromSoftware’s overlooked gem, Tenchu Z, and even that fell down, as there’s literally no way to do a game where you avoid all detection as a group of companions trying to teabag the guard in front of you. As such, this feature was removed from Syndicate and shall remain axed for as long as possible, with the leak mentioning that “online (COOP) is completely cut from the series for the time being. Not sure it will ever come back, to be honest.” 10. A New Hero With A Whole New Trilogy The revealing post on 4Chan notes; As you’ll see with a lot of the information around this tantalising new leak, Ubisoft are clearly going back over their notes from the last five years to compile what should be the finest Assassin’s Creed yet. “Remember how fans loved the Ezio trilogy, and enjoyed following one hero’s arc across three games?” Put that in. “Oh, and everyone who played the Freedom Cry DLC for Black Flag said that former-slave Adewale was one of the best and most underused characters we’ve ever had, so let’s try that again.” It’s almost as if they should do more of what worked before, and although that’s cynical, occasionally what’s best for business will be in-line with fan interest, and that could be exactly what we need.

WHO WE ARE?

CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

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