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  1. US President Donald Trump has demanded a make-or-break vote in the House of Representatives on Friday on his troubled health care bill. The American Healthcare Act is intended to replace parts of President Barack Obama's signature "Obamacare" law. A vote on Thursday was delayed because of opposition from some Republicans. Mr Trump reportedly warned fellow Republicans that they had a choice between voting for his bill on Friday or being stuck with Obamacare for good. The president made the warning during a closed-door meeting at the White House, US media reported. Republican and House Speaker Paul Ryan said: "For seven-and-a-half years we have been promising the American people that we will repeal and replace this broken law because it's collapsing and it's failing families, and tomorrow we're proceeding." Image copyright EPA Image caption Mr Trump had a meeting with truckers at the White House, but hit a roadblock in the House Meanwhile, Chris Collins, New York's Republican representative, said: "The president has said he wants a vote tomorrow, up or down. If for any reason it is down, we are just going to move forward with additional parts of his agenda." Repealing and replacing Obamacare was a major plank of Mr Trump's election campaign, but his replacement has stalled amid Republican infighting. The party is unable find a compromise: the current reforms go too far for some and not far enough for others. The postponement of Thursday's vote was a setback for the president, who had insisted he would win the numbers to pass it through the lower chamber of Congress on that day. He needs a minimum of 215 Republicans to vote for the bill. If 22 Republicans join the Democrats in voting against the bill it will fail, and an Associated Press tally late on Thursday suggested that at least 28 Republicans opposed it. Media captionHealthcare battle in rural America The administration's hope is that Mr Trump's ultimatum will force Republicans opposed to the bill to vote Yes if the alternative is the preservation of Mr Obama's healthcare legislation. Earlier on Thursday, House Minority Leader Nancy Pelosi said Mr Trump had made a "rookie's error for bringing this up on a day when clearly you're not ready". The bill needs 215 votes to pass but ran into opposition mainly from conservative Republicans who believed it did not roll back enough of Mr Obama's Affordable Care Act.
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    3. olee

      olee

      UAuhahuhuahuauhahua :lol: this happened to me every time when i have study

       

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      greeNZ

      XD all of us

  2. Welcome To CSBD ENJOY|GOOD LUCK
  3. Temperature of my body fixed after 2 days:yuhu:

  4. Welcome To CSBLACKDEVIL ENJOY Ur STAY Here | GOOD LUCK
  5. Description Follow Faith, a daring free runner, as she fights for freedom in the city of Glass. What appears to be an elegant, high-tech city on the outside, has a terrible secret hidden within. Explore every corner from the highest beautifully lit rooftops to the dark and gritty tunnels below. The city is huge, free to roam and Faith in at the center of it all. Through the first-person perspective, combine her fluid movement and advanced combat with the city's surroundings to master the environment and uncover the conspiracy. This is Mirror's Edge for this generation, raising the bar for immersion in action-adventure games.
  6. Power is only part of the equation. The Tesla's outrageous acceleration comes down to a ludicrous amount of grip. Thanks to a new software update, the Tesla Model S P100D with Ludicrous mode can run from 0-60 mph in 2.28 seconds, according to a new Motor Trend test. That makes this Tesla quicker than the 949-hp Ferrari LaFerrari–an especially astonishing feat when you consider the P100D weighs nearly 5000 pounds. So, how is the super-Tesla able to put down such outrageous acceleration times? According to our friend Jason Fenske at Engineering Explained, the Tesla's face-melting acceleration comes down to three factors: Big power (680 hp in the P100D, with instantaneous electric-motor torque); all-wheel-drive traction; and superior grip. The last one is the most interesting, and effective, so that's what Fenske spends the most time exploring. Fenske explains that by using a car's braking distance figures, you can calculate the quickest acceleration it's capable of. This is because when a car is braking at its full capacity, the tires are utilizing their absolute maximum grip—and theoretically, given infinite power output, that's the maximum grip the car can take advantage of during acceleration. Using a 102-foot 60-0 mph braking test, Fenske calculates that the quickest possible 0-60 acceleration for a P100D is 2.32 seconds. Motor Trend's 2.28-second acceleration run is slightly quicker than Fenske's theoretical number, but as he details in this video, the discrepancy can be attributed to certain rounding assumptions made in the calculation. It's also worth noting that Motor Trend corrects its acceleration test results to account for weather conditions, so in a way, the MT numbers are technically theoretical too. Fenske also goes on to explore whether the smaller, lighter Tesla Roadster would be quicker than a Model S if equipped with the P100D drivetrain and batteries. The answer is yes—but only if the Roadster managed to be lighter than the Model S with an identical drivetrain. Basically, that means that even quicker electric cars are coming, provided they can keep their weight down. Whether they'll come from Tesla or elsewhere remains to be seen.
  7. US President Donald Trump says he'll deal with North Korea "very strongly", after that country said it successfully test-fired a new type of ballistic missile. "Obviously North Korea is a big, big problem and we will deal with that very strongly," said Trump, a Republican, during a joint press conference at the White House with Canadian Prime Minister Justin Trudeau on Monday. The US leader did not detail how he would respond to North Korea's actions.
  8. 2016 Jaguar XF 35t R-Sport A promising new contender in familiar garb. You’ll need to look closely at the latest Jaguar XF sports sedan to see that it’s an all-new model, its styling being so subtly evolved from its predecessor that first went on sale in 2007. Spotters’ guide: Look for the hood cutline behind the nose (the former model’s hood extended to the grille) and the ornamental vent on the front quarter-panels, now horizontal rather than vertical. So the cosmetic surgery is minor. But the quality of life has improved, as the Jaguar changed more radically underneath, where the previous steel-intensive structure was swapped for a predominantly aluminum one, much of it shared with the smaller XE. This transforms the XF, making it ready to compete with the newest and best in the mid-size luxury-sedan class. A two-inch-longer wheelbase fits into a body that’s fractionally shorter overall and sits a tad lower. For now, XFs come in two strengths with essentially the same engine, a 3.0-liter supercharged V-6 that debuted with the 2013 XJ. The six-cylinder has a 90-degree angle between banks because its block is derived from the company’s V-8. Two counter-rotating balance weights mitigate vibration. The R-Sport we tested is the upper trim level equipped with the lower-output version making 340 horsepower. (One must spend another $2050 for the XF S model to get the 380-hp engine.) Both V-6s produce identical peak torque of 332 lb-ft at 4500 rpm. The regular-strength V-6 propelled this R-Sport to 60 mph in 5.0 seconds and through the quarter-mile in 13.6 at 103 mph, quicker than all four competitors in our most recent comparison test of mid-size luxury cars, but not muscular enough to hang with the Cadillac CTS Vsport and its 420-hp twin-turbo V-6. Jag claims the new structure saves 132 pounds in rear-wheel-drive models and 265 in AWD versions. Our scales don’t completely agree. We never weighed a 3.0-liter rear-drive XF of the last generation, only an all-wheel-drive model, but that one weighed only 258 pounds more than this 4127-pound, rear-drive 2016. Not apples-to-apples, obviously, but we don’t imagine Jag’s claim holding true when we get around to weighing an AWD variant. The new car is basically the same exterior size, but the longer wheelbase expands interior space by five cubic feet to a total of 100. With a starting price of $52,895, it costs another $8750 to upgrade to the R-Sport trim. For that sum, you add things like 19-inch wheels, LED headlights, blind-spot monitoring, forward-collision warning, and lane-keeping assist. Jaguar’s newly launched infotainment interface called InControl Touch is standard—and a huge improvement over the old system. The 8.0-inch touchscreen responds to inputs more quickly, while physical buttons aid switching among the various submenus for phone, media, and navigation. InControl Touch Pro brings a 10.2-inch screen, full digital gauge cluster, and no hard buttons, but it’s part of a $3100 Technology option package not selected for our test car. Still, our car came packed with more than $13K in options. We’re suckers for national racing colors, so British Racing Green for $550 looks like money well spent to our eyes. The same goes for the cooled front seats, heated rear seats (the fronts get heat as standard), soft-close doors, and power-operated trunk that came with the $2000 Convenience package. The contents of the $2700 Luxury Interior Upgrade package (four-zone climate control, rear-seat sunshades, a faux-suede headliner, and ambient interior lighting) don’t seem worth the cost, nor does the $3100 Driver Assistance package. The latter is likely a good buy only for those who are going to use adaptive cruise control often. This new XF’s cabin is nicely appointed and well laid out; there’s nothing to offend your fingertips or eyes outside of the housing for the $990 head-up display (HUD), which squats atop the instrument binnacle like a hairy mole on an otherwise perfect face. Rather bulbous A-pillar bases eat into the forward visibility in this high-beltline sedan, but you stop noticing that with familiarity. Not so with that HUD lump. The second row offers plenty of room for two adults, but three would be a tight fit over a long distance. When moving stuff, not people, is the priority, the rear seat folds in a 40/20/40 split to expand on the large 19-cubic-foot trunk, a nice feature that gives some versatility to moving long or large objects and people at the same time. Composed may be the single best word in describing this car’s manners. Adaptive dampers, which come as part of the $1000 Adaptive Dynamics package, performed flawlessly in Normal mode with little suspension noise and an agreeable blend of handling competency and ride comfort. The steering wheel never feels too heavy. It’s light around town and loads up in step with cornering aggression. Even on the skidpad, where this XF’s all-season rubber was coaxed to 0.86 g worth of lateral grip, the steering heft increases as understeer settles in but never feels artificially heavy. Summer tires likely would improve both feel and measured performance, but they aren’t yet available from the factory. Our car did sport optional, $2500 20-inch wheels. We averaged 19 mpg over 600 miles of mixed driving. That’s 5 mpg lower than the EPA combined rating and 1 mpg below the city figure, although our collective heavy right foot certainly contributed to the low score. Mileage will vary, right? The XF is quick, quiet, and spacious, and the structure and chassis feel capable of handling a lot more in terms of both tuning and power. This may be a bit of strategic planning on Jag’s part, because an XF S, with the 380-hp V-6 and summer tires (when they become available) would give this model a legitimate shot at matching the CTS Vsport’s performance. As a bonus, we’d get to look at and drive more new XFs in the months to come.
  9. This article is about the series. For the first game in the series, see Assassin's Creed (video game). For the book series, see Assassin's Creed (book series). For the 2016 film adaptation, Assassin's Creed is a franchise centered on an action-adventure video-game series developed by Ubisoft. It depicts in the centuries-old struggle between the Assassins, who fight for peace with free will, and the Templars, who desire peace through control. Featuring historical fiction and characters, mixed with real-world historical events, and figures. The series took inspiration from the novel Alamut by the Slovenian writer Vladimir Bartol,[1] while building upon concepts from the Prince of Persia series.[2] The franchise began in 2007 with the release of Assassin's Creed. The main videogame series consists of nine games, developed by Ubisoft Montreal (single player) and Ubisoft Annecy (multiplayer), released on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U, Microsoft Windows, and OS X platforms. Many spin-off games have been made for Nintendo DS, PlayStation Portable, PlayStation Vita, iOS, HP webOS,[3]Android, Nokia Symbian Windows Phone platforms, the handheld games are developed by Gameloft and Gryptonite Studios, with additional development by Ubisoft Montreal. The series has been well received by the public and critics, and has sold over 93 million copies as of June 2015, becoming Ubisoft's best selling franchise.[4] Additionally from the video-games the series has been expanded into a film, comics and novels; all of which take place within the same continuity as the main video-games series. Premise The Assassin's Creed games primarily revolve around the rivalry between two ancient secret societies: the Assassins and the Knights Templar, and their indirect relation to an ancient species pre-dating humanity, refereed within the games as "those who came before", whose society, along with much of Earth's biosphere, was destroyed by a massive solar storm thousands of years before the games. The games' real-world chronological setting begins in the year 2012, Within the franchise "Abstergo" Industries is a mega-corporation conglomerate with multiple branches, whom secretly is run by the modern- Knights of Templar. The company is the present day main antagonist of the franchise. Abstergo secretly created a device called "animus", a fictional device that allows it's users to "re-live" and experience the memories of their genetic ancestors within their bloodline, this is done trough a virtual simulation. Over exposure to the animus causes the "bleeding effect", which results in giving the user skills and abilities of his ancestors, but also is dangerous for the user as it can break the mind of its user, causing symptoms like dementia, insanity, dissociative identity disorder or brain damage. Abstergo is seeking to discover the location of several historical artifacts, known as the "Pieces of Eden", such artifacts hold great power, and are capable of controlling free will. Abstergo seeks to use them to remove free and bring humanity into one single unified group, while the Assassin's oppose them. In order to find the Pieces of Eden, Abstergo is abducting people whose ancestors are suspected to have had historically confirmed or suspected interactions with such devices, then forcing the kidnapped person into the Animus and searching for clues on their ancestors memories within the Animus. Protagonists Desmond Miles, a bartender who is a descendant of several lines of prominent Assassins; though raised as an Assassin, he left his nomadic family to seek out a more common lifestyle. He is initially kidnapped by Abstergo, who is aware of his ancestral lineage. Desmond is forced into the "Animus" and is revealed to be subject 17 after, after sixteen previous subjects all deceased from animus over-exposure. Desmond is later rescued by a small team of modern-day Assassins; and agrees to work with them, continuing to experience the memories of his ancestors to discover the locations of additional Pieces of Eden so they can be recovered before Abstergo can do so. From the bleeding effect, Desmond gains some of the Assassin skills of his predecessors at the cost of living with multiple sets of memories and personalities in his mind. Within the Animus, Desmond explores the memories of a number of Assassins, including Altaïr Ibn-La'Ahad, an initially disgraced Assassin working to redeem himself during the Third Crusade; Ezio Auditore da Firenze, an Assassin in Italy during the late 15th and early 16th centuries of the Italian Renaissance, and Ratohnhaké:ton, otherwise known as Connor, a half-Mohawk, half-British Assassin during the American Revolution. Throughout these events, Desmond learns of allusions to the prophetic end of the world in 2012 from a former Animus test subject, Subject 16; the event turns out to be a repeat of the disaster which wiped out the ancient civilization, and he finds out that his memories hold the key to Earth's surviving a second solar storm. During his experiences, Desmond is aided by holographic projections of three of the ancient race's rulers: Jupiter, Minerva, and Juno. After Desmond dies to ensure Earth's survival, his memories, which have survived in cyberspace,[5] are accessed by Abstergo, which hires a new subject to enter the Animus. The new subject relives the memories of Edward Kenway (Ratohnhaké:ton's grandfather) and a privateer-turned-pirate during the British colonial years.[6] Gameplay While the game is presented through protagonist Desmond Miles, the bulk of the game is played as Desmond experiences the memories of his ancestors through an advanced device called the Animus. This provides a means of a diegetic interface, showing Desmond's ancestor's health, equipment, goals, and other features as part of the Animus interface. The Animus is based on the player controlling the assassin to maintain the synchronization between Desmond and his ancestor's memories. Performing actions that go against the Assassin's way or dying breaks the synchronization, effectively requiring the player to restart at a previous checkpoint. Furthermore, the player cannot explore outside areas that the assassin has not experienced yet. There are also abnormalities within the Animus from previous users of the device. While playing as the Assassin characters, the games are generally presented as third-person in an open world, focusing on stealth and free-running. The games use a mission structure to follow the main story, generally assigning the player to complete an assassination of public figureheads or a covert mission. Alternatively, several side missions are available, such as mapping out the expansive cities from a high perch followed by performing a "leap of faith" into a haystack below, collecting treasures hidden across the cities, exploring ruins for relics, building a brotherhood of assassins to perform other tasks, or funding the rebuilding of a city through purchasing and upgrading of shops and other features. At times, the player is in direct control of Desmond, who by nature of the Animus use has learned Assassin techniques through the bleeding effect, as well as their genetic ability of Eagle Vision, which separates friend, foe and assassination targets by illuminating people in different colors. Through the Animus interface, the player can go back to retry any past mission already completed; for example, in Assassin's Creed: Brotherhood, the player achieves better synchronization results by performing the mission in a specific manner such as by only killing the mission's target. The games use the concept of "active" versus "passive" moves, with "active" moves, such as running, climbing the sides of buildings, or jumping between rooftops, more likely to alert the attention of nearby guards. When the guards become alerted, the player must either fight them or break their line of sight and locate a hiding place, such as a haystack or a well, and wait until the guards' alert is reduced. The combat system allows for a number of unique weapons, armor, and moves, including the use of a hidden blade set in a bracer on the Assassin's arm, and which also can be used to quietly assassinate targets. Main series / Console games Assassin's Creed Main article: Assassin's Creed (video game) Desmond is captured by Abstergo and forced to use a machine called the Animus to explore Altaïr ibn-La'Ahad's memories during the time of the Third Crusade. Desmond begins to witness events after Altaïr breaks all three tenets of the Assassin Brotherhood while attempting to stop Robert de Sablé from taking a Piece of Eden. Al Mualim, the Brotherhood's leader, demotes Altaïr to Novice and tasks him with assassinating the nine Knights Templars, including de Sablé, to regain his former status. Altaïr's quest eventually leads him to face de Sablé in the presence of King Richard I of England warning the King of de Sablé's plot to kill him. Altaïr defeats de Sablé, but with his last words, de Sablé reveals that there were ten Templars, the last being Al Mualim, who now holds the Piece of Eden. Altaïr returns to face Al Mualim, struggling to fight through the illusions created by the Piece, but eventually kills Al Mualim. When Altaïr recovers the piece, he—and those watching the Animus—witness a holographic map showing locations across the globe where other artifacts are located. Desmond is pulled from the Animus, and was going to be killed, but his life is spared by Lucy Stillman, an Assassin working as a mole within Abstergo, as she claims they might need to further examine his memories later. He comes to learn that a former test subject had left messages only Desmond can see, foretelling of the end of the world in 2012. The first Assassin's Creed introduced elements that would remain cornerstones of the rest of the series. The game attempts to create historical versions of Masyaf (the Brotherhood's location), Jerusalem, Acre and Damascus, and incorporates a number of documented historical figures into the story. The virtualized Animus system, free running, climbing, stealth, and parkour elements were all present in this title, as well as the initial formulation of the combat system. The player would have to complete a number of side quests before they would be able to obtain an assassin quest from a local Brotherhood guidemaster in each city, though future games would abandon this prerequisite. Assassin's Creed II Main article: Assassin's Creed II Lucy returns and breaks Desmond out of Abstergo, taking him to an Assassin safehouse and introduced to Shaun, a historian, and Rebecca, their technical support. Using an improved version of the Animus, Desmond takes witness to Ezio Auditore da Firenze, a young nobleman from the late 15th Century in Florence, shortly before the execution of Ezio's father and brothers by order of a corrupt official working for the Templars. He and his mother and sister take to hiding at the Monteriggioni villa owned by his uncle Mario, who helps to train Ezio in the ways of an Assassin. Ezio and Mario discover that Rodrigo Borgia is the figurehead of a number of Templars all who were accomplices in the execution of his family, and with help of allies like Leonardo da Vinci, methodically assassinate the lower-ranked Templars, while learning that Borgia has acquired a Piece of Eden called the Apple. Eventually, Ezio corners Borgia, who hands over the Piece and flees; Ezio is inducted into the ranks of the Brotherhood and believed to be a prophet based on their codex. A decade later, the Brotherhood learns that Borgia has since become Pope Alexander VI, using the Church's influence to strengthen the Templars. Ezio invades Vatican City and confronts Borgia, discovering that the Papal staff is also a Piece of Eden. Defeating Borgia but sparing his life, Ezio uses both the Apple and the Papal staff to reveal a chamber of ancient technology. Inside, he is addressed by a hologram of a humanoid female that calls herself Minerva who speaks directly to Desmond through Ezio. Minerva explains how her society had pre-dated humanity's, but a great disaster nearly wiped them out, and warns that another event is due to occur soon, putting the fate of humanity in Desmond's hands. At this discovery, Desmond and his allies find the safehouse has been compromised by Abstergo and flee. Similar to the first game, Assassin's Creed takes place in historical recreations of Venice, Florence, Forlì, San Gimignano, and the Tuscan countryside, and incorporates events during that period as part of the story. Missions are divided into main story missions, themselves divided into memory sequences reflected points along Ezio's life, and side missions which can be accomplished at any time; this approach to mission structure remains consistent in the other games in the series. The Monteriggioni villa provides several functions which can be expanded on by paying money for upgrades of surrounding buildings, or by purchasing artwork, weapons, and costumes for the villa; in turn, the villa will generate wealth for the player at a rate influenced by the upgrades and acquisition of these items. Additional quests involve locating secret Assassin seals, and finding hidden marks left by "Subject 16", a former Animus user, that hint at the nature of Minerva's society. Assassin's Creed: Brotherhood Main article: Assassin's Creed: Brotherhood Desmond and his allies retreat to the ruins of the Monteriggioni villa, and Desmond reenters the Animus to continue Ezio's memories, specifically to identify the location of the Apple. After facing against Rodrigo Borgia, Ezio returned to Monteriggioni, but the villa is soon attacked by forces under the command of Cesare Borgia, Rodrigo's son. Mario is killed and the Apple is stolen. Ezio vows revenge by helping to free the people of Rome from the Borgia family. As Ezio works covertly to turn the city against the Borgias, he gains followers that want to join his cause, and Ezio trains them in the way of the Assassins. In an attempt to assassinate Cesare and Rodrigo at the Castel Sant'Angelo, Ezio instead witnesses Cesare forcing his father to eat a poisoned apple that Rodrigo had prepared to kill his son. Ezio chases down Cesare and eventually captures him and recovers the Apple. Cesare is taken to prison in Viana, Spain but manages to escape with help of his allies. The Assassins lead the fight against Cesare and the remaining loyal Borgia troops, and eventually Ezio throws Cesare from the castle walls, killing him. With no perceived further threats, Ezio takes to hide the Apple under the Colosseum. In the present, Desmond is able to navigate through the underground chambers beneath the Colosseum to locate the Apple. As he picks it up, Desmond is witness to another hologram figure, calling herself Juno, and who controls Desmond to stab Lucy (because Lucy has defected to the Templars) before he falls into a coma. Brotherhood shares many of the same features as the previous game though it takes place primarily in Rome. Similar to the villa, the player is able to spend money to buy and upgrade shops and other facilities throughout the city as to increase revenue they can collect from it; however, the player will be required to destroy Borgia towers that control various sections of the city before they can do so. The Brotherhood of Assassins is introduced, by which, after saving citizens from certain events, the player can invite these citizens as Assassins; they can then be dispatched to remote locations across Europe to gain experience and money, or can be called in to help the player directly in a mission. For the first time in the series, the game features online multiplayer. Players play as Abstergo employees, who, through the use of the Animus, take on the genetic memories of Renaissance Templars in various game modes.[8] Assassin's Creed: Revelations Desmond comes to consciousness in a virtual area within the Animus, the Animus Island, where he meets the digital personality of Subject 16. Subject 16 explains that from the trauma of stabbing Lucy, Desmond must complete the memories of both Altaïr and Ezio to be able to separate his mind from theirs and to allow him to come out of his coma; however, doing so will destabilize the island as the Animus recovers that memory segment and at one point Subject 16 sacrifices himself to allow Desmond to continue. Desmond rejoins Ezio's story many years after Brotherhood, where Ezio is curious to the Assassin's origins and has traveled to Masyaf to locate their original headquarters. He finds Altaïr's library, though it is locked by five keys which the Templars are also seeking, believing there to be great power within it. Ezio travels to the Ottoman-era Constantinople where the keys are said to have been hidden by explorer Niccolò Polo, and finds the city embroiled by the feuding brothers Selim and Ahmet vying for the Sultanate, the Templars secretly behind the battle. While searching for the keys, Ezio meets and falls in love with Sofia Sartor. Eventually, Ahmet is revealed as the agent for the Templars, and is killed by Selim, who thanks Ezio for his help but banishes him from the city for his own good. Ezio - and through him, Desmond - uses the keys to witness Altaïr's memories following the death of Al Mualim. These show Altaïr having lost his wife and youngest son in the midst of a coup d'etat within the Assassins followed by a twenty-year self-imposed exile. Eventually, Altaïr returned to Masyaf, killed the usurper, and retook control. Near death, Altaïr inscribed the keys with his memories and gave them to his friend Niccoló to hide at a distant location, before disappearing into his library forever. In Ezio's present, he and Sofia go to Masyaf and open the library to find Altaïr's corpse and the Piece of Eden he possessed. Ezio leaves the Piece as well as his assassin tools, and speaks directly to Desmond, knowing he was only a conduit for him, and hopes he finds the answer he needs. Desmond is then approached by another holographic figure, Jupiter, who explains that their society had tried to use technology to stop the destruction of the earth's surface by a massive solar flare but failed, but they had stored their repository of knowledge in several vaults linked to a central vault which Desmond must use to stop another similar flare that will occur soon; Desmond recognizes the location in New England. Desmond wakes up from his coma, finding Rebecca, Shaun, and to his surprise, his father William, there. After learning that Lucy died from his stabbing, he informs of the location in New York, the Temple that will save humanity. Originally it was announced as Assassin's Creed: Lost Legacy, and conceptualized as a Nintendo 3DS title focusing on Ezio traveling to Masyaf. However, on July 15, 2011, it was announced as cancelled. Although the reason behind such "cancelation", was that Ubisoft had decided to expand the idea further, cancel the 3DS development and fully shifting all development duties towards PlayStation 3, Xbox 360 and PC to release the game as a full-fledged main installment of the franchise. The original plot remained, and evolved into the plot seen in the final game, which became Assassin's Creed: Revelations.[9] Included were many new systems and additional weapons such as bomb-crafting, allowing the player to create explosive, distraction and tactical bombs, using materials found throughout the world and on Assassin's Guild missions. The hookblade was also introduced, which can be used in free-running (to travel along zip wires and climb more easily) and in combat (to mani[CENSORED]te enemies). Eagle Vision was upgraded into the Eagle Sense, allowing Ezio to not only see where his enemies and targets are but also, where they have been and where they are moving to. As the player progresses through, Ezio can train new recruits to defend "dens" (Assassin HQs) and an upgraded Assassin's missions section called "Mediterranean Defense" in which the player works to strip control of various cities from Templar hands. The multiplayer mode returned in Revelations, with more characters, modes, and maps, and by advancing up through levels of experience, the player learns more about Abstergo's history. Assassin's Creed III Desmond and his allies arrive at the Temple entrance in a cave in the New York area on October 31, 2012, and open its door using the Apple Of Eden, discovering a larger chamber of Precursor technology behind it, including another door requiring a key. Desmond suddenly falls into a fugue state, and is put into the Animus. There, he experiences the memories of a half Mohawk, half British man named Ratonhnhaké:ton (/ˈrəduːnˈhəɡeɪduːn/; "Ra-doon-ha-kay-doon"),[10] later dubbed Connor (Achilles calls him this in memory of his dead son), who lived through the American Revolution, as well as Connor's father, Haytham Kenway, who is later revealed as a British agent of the Templars. Kenway had gone to the Colonies in America with a stolen medallion, recruited Templar allies including Charles Lee, and worked to gain the trust of the Mohawk people to get them to show him the location of the Temple, but to his annoyance, the medallion did not open the Temple for him. Connor, as a young boy, witnesses Lee and his troops set fire to his village, killing his mother; years later, he is shown a Piece of Eden, through which Juno speaks to him and instructs him to get training from Master Assassin Achilles Davenport. Achilles takes Connor and teaches him about Assassins and introduces him to Patriots in the Revolution, through which Connor stops several Templar plans to disrupt their efforts including an assassination attempt against George Washington. During these memories, Desmond does recover from the fugue state, and helps his allies to recover power sources to power the Temple scattered about the globe, including one held by Abstergo. Connor eventually encounters his father, but Kenway offers a cease fire, as he is also after Benjamin Church for usurping his authority. During their investigation, Kenway warns Connor that the Patriots, worried of the allegiance of the various tribes to the British, are seeking to remove Connor's people from their lands. Connor eventually hunts Lee down and kills him, taking the medallion and ending the Templar threat. He is despondent to find his tribe's village abandoned save for the Piece of Eden; through it, Juno tells him to hide the amulet. As December 21 approaches and signs of the solar flare begin to ensue, Desmond and his allies find the buried medallion, and use it at the inner Temple door, behind which is a control sphere. Juno appears and encourages Desmond to touch it, but Minerva appears and warns him to stop it, warning that this will release Juno as an entity that may protect against the solar flare but will be a threat to mankind in the future. Juno counters, explaining that Minerva would rather have most of humanity wiped out, with Desmond safe in the Temple to emerge as a religious figure to lead the survivors but ultimately leading into conflict. Desmond opts to release Juno, believing humanity will have a better chance fighting Juno. As his body is wracked by energy from the control sphere, an aurora surrounds the Earth and protects it from the solar flare. Juno tells the now fallen Desmond that his work is now done, and now it is time for her to do her work. Assassin's Creed III is structured similarly to the previous games, with missions taking place on an open-world map based on Colonial Boston and New York, and offers a large wilderness area, the Frontier and in the Davenport Homestead, where the player can hunt animals for materials, which then subsequently can be used to construct goods to be traded and sold throughout the colonies. Naval battles were introduced, wherein the player must steer a warship named Aquila in dangerous waters and perform ship-to-ship combat with cannons and mounted guns. In Assassin's Creed III there are a large assortment of mini missions to play and many different outfits to purchase as the player progresses through the game. The modern-day aspects of the story were also significantly expanded, and featured missions taking place in, among other locations, Manhattan, Rome and Brazil. Assassin's Creed IV: Black Flag Main article: Assassin's Creed IV: Black Flag Samples taken from Desmond Miles' body in the moments after his death have enabled Abstergo Industries to continue to explore his genetic memories using the Animus' newfound cloud computing abilities. The unnamed player character is hired by Abstergo's entertainment division to sift through the memories of Edward Kenway, an eighteenth-century pirate and the grandfather of Connor. Ostensibly, this is to gather material for an Animus-powered interactive feature film, but in reality, Abstergo and the Templars are searching for the Observatory, a Precursor structure that allows the user to see through the eyes of a subject. As Kenway, the player must unravel a conspiracy between high-ranking Templars to mani[CENSORED]te the British, Spanish and French empires into locating the Sage - later identified as Bartholomew Roberts - who is the only man who can lead them to the Observatory. In the present day, the player is contacted by John, Abstergo Entertainment's information technology manager. John convinces the player that his employer knows more than they are telling, and encourages them to investigate in more detail. He arranges for the player to access the Animus' core, at which point Juno materialises into an incorporeal form. She reveals that although it was necessary to open her temple to avert disaster, the world was not ready for her, and she is unable to affect it or possess the player character as her agents intended. John is unmasked as the reincarnated form of the Sage and attempts to murder the player to cover up the failed attempt at resurrecting Juno, but is killed by Abstergo's security before he can do so. As Roberts, the Sage admits to Kenway that he owes no allegiance to the Assassins or the Templars and instead uses whoever he thinks represents his best chance of achieving his ends. Assassin's Creed Rogue Main article: Assassin's Creed Rogue By March 2014, a game titled or code-named "Comet", was revealed to be in development, for release on PlayStation 3 and Xbox 360.[11] By the end of the month, additional reports indicated that "Comet" would be set around 1758 in New York, as well as feature sailing on the Atlantic Ocean. The game would be a direct sequel to Black Flag, and would feature a Templar named Shay as the main protagonist. Haytham Kenway from III and Adewalé from Black Flag would also make appearances.[12] On August 5, Ubisoft officially announced the game as Assassin's Creed Rogue. The game features the Templar Shay Patrick Cormac, a first for the series, and is set during the Seven Years' War across various locations in North America.[13] It is meant to "fill the gaps" of the story between III and Black Flag and has "a crucial link to the Kenway saga", as well as connecting to Unity.[14] It was released in North America on the PlayStation 3 and Xbox 360 on November 11, 2014[13] and in Europe and Australasia on November 13, 2014.[15] It was released on Windows in March 2015.[16] Assassin's Creed Unity Main article: Assassin's Creed Unity On March 19, 2014, images leaked for the next game, titled or code-named Unity, showing a new assassin in Paris.[11] On March 21, Ubisoft confirmed the game's existence, having been in development for more than three years, by releasing pre-alpha game footage.[17] The game, which features up to four player co-op, a first for the series,[18] is set in Paris on the eve of the French Revolution and follow Arno Dorian and his fellow assassins.[19] It was released in North America on the PlayStation 4, Xbox One and Windows on November 11, 2014 and in Europe and Australasia on November 13, 2014.[15] Assassin's Creed Syndicate Main article: Assassin's Creed Syndicate In December 2014, images and information leaked for a new Assassin's Creed game, titled or code-named Victory, which was later confirmed by Ubisoft.[20] In May 2015, Kotaku leaked that Victory had been renamed Syndicate.[21] On May 12, 2015, the game was officially announced by Ubisoft.[22] The PlayStation 4 and the Xbox One version of the game was released on October 23, 2015, while the Microsoft Windows version was released on November 19, 2015.[23] Collections The Ezio Collection (2016) The Ezio Collection, developed by Virtuos and Ubisoft Montreal, features remastered versions of Assassin's Creed 2, Assassin's Creed: Brotherhood, and Assassin's Creed: Revelations' single-player modes, using the Anvil engine, for the PlayStation 4 and Xbox One (the multiplayer being excluded from the package). The games feature improved graphics, lighting, effects and textures, and also includes all previously released downloadable content for the single-player. In addition, the bundle features the short films Assassin's Creed: Embers and Assassin's Creed: Lineage. The collection was released on November 15, 2016, receiving "mixed or average reviews", according to review aggregator Metacritic.[24][25] It was criticized for its subpar graphical enhancements for the next generation of consoles, the dated gameplay, and the capped 30 frames per second.[26][27] Other console games Assassin's Creed III: Liberation Main article: Assassin's Creed III: Liberation An original Assassin's Creed title for the PlayStation Vita was announced to be in development during Gamescom 2011, and would feature a new story with new characters. On June 4, 2012 at E3, Liberation was officially announced.[28] The main protagonist is a Creole female, named Aveline.[29] Aveline is the daughter of a French merchant father and an African mother. She is recruited into the Assassin Order by a former slave and fights against slavery as well as the Templars. Aveline uses a variety of new weapons in combat, including a machete and a blowpipe for ranged attacks. It was announced on September 10, 2013, that the game would be re-released as Assassin's Creed: Liberation HD for PlayStation 3, Xbox 360 and Microsoft Windows via the PlayStation Network, Xbox Live Arcade and Steam, respectively, in January 2014.[30] Assassin's Creed Chronicles Main article: Assassin's Creed Chronicles Assassin's Creed Chronicles is an episodic 2.5D action game for Microsoft Windows, PlayStation 4, PlayStation Vita and Xbox One. The first episode is available with the purchase of Assassin's Creed Unity's DLC season pass and features Shao Jun in 16th century China.[31] The second entry, India, was released on January 12, 2016 on the same platforms, and the last entry, Russia, was released on February 9, 2016.[32] Handheld and mobile games Assassin's Creed: Altaïr's Chronicles Main article: Assassin's Creed: Altaïr's Chronicles Altaïr Ibn-La'Ahad is sent on a mission from the Order of Assassins to retrieve a Chalice from the grasps of both the Crusaders and the Saracens. Altaïr quests to find three different magic keys then travels to Jerusalem to face the head of the Knights Templar, Basilisk. Upon arriving, he learns that the Chalice is not an object, but a woman named Adha who reveals that Altaïr has been deceived by an assassin named Harash, who is now a double-agent for the Templars. After killing both Harash and Basilisk, Altaïr attempts to save a kidnapped Adha from captivity but is too late. The game ends with a captured Adha sailing away and Altaïr left in the holy land. Assassin's Creed: Bloodlines Main article: Assassin's Creed: Bloodlines Altaïr has traveled to Cyprus from the Holy Land in order to assassinate the last remnants of the Templars. Here Altaïr again meets Maria and they travel together to kill the remaining Templars and learn more about the "Apple of Eden" and the mysterious Templar Archive where more of the artifacts are believed to be hidden. Altaïr manages to kill the new Templar Grand Master, Armand Bouchart, and his followers, but the Archive's contents are discovered to have already been taken from Cyprus. Assassin's Creed II: Discovery Main article: Assassin's Creed II: Discovery After losing the Apple of Eden to Girolamo Savonarola, Ezio is told to meet Antonio, his fellow Assassin. When doing so, Ezio finds Antonio with another man named Luis Santangel, who asks Ezio to rescue his friend Christoffa Corombo from a presumed Templar trap set up by Rodrigo Borgia. Ezio rescues Christoffa from this trap, and is informed that Assassins in Spain are captured and executed by Tomas Torquemada. Ezio, who feels that it is his duty to rescue the Assassins, sets out for Spain to fight back against the Spanish Inquisition. Along the way, Ezio finds out that Torquemada was ordered to commit these actions by Rodrigo Borgia, who leads Torquemada to believe that God desired it so. Ezio also finds out that his close allies, Luis Santangel and Raphael Sanchez, are in fact Assassins themselves. When finally confronting Torquemada, Ezio chooses not to kill him thinking that Torquemada is merely misled by Borgia and not a Templar himself. Ezio then returns to Italy to continue his search for the Apple of Eden. Assassin's Creed: Recollection Assassin's Creed: Recollection is a real-time board game developed for iOS. The game delivers a new experience to the Assassin's Creed world in which fans and new players alike go head-to-head in real-time political battles with characters and locations from the franchise. Players can also unlock a collection of artwork, spanning the series. The game features over 280 Memories, reconnecting with characters from Assassin's Creed II and Assassin's Creed: Brotherhood. The single-player Story Mode has 10+ hours of gameplay, with 20 missions taking place from Barcelona to Constantinople and 10 challenge missions. In Versus Mode, players can challenge their friends and people from around the world, pitting their strategies and abilities against one another. The game supports Game Center, allowing players to track achievements, challenge friends, and play against the world over. Go behinds the scenes with the Art Gallery, a collection of artwork spanning the entire franchise (Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and Assassin's Creed III) showcasing the high level of quality in character design as well as the attention to detail in the locations. Through the Store, players have the option to Buy Packs for the in-game currency, Animus Credits (Animus Credits may also be purchased through an In-App Purchase), or to Buy/Sell Memories from/to other players in the Market. The short film Assassin's Creed: Embers is also featured within the game.[33] Assassin's Creed: Multiplayer Rearmed Assassin's Creed: Multiplayer Rearmed is a multiplayer video game designed for iOS. It is the only Assassin's Creed Multiplayer driven by an in-game economy. The aim is to assassinate the assigned target and avoid being killed by your own hunter. The player can purchase additional items, characters and abilities as well as compete with friends and foes from around the globe in a 4 player realtime online multiplayer mode. Players can connect via Game Center using either WI-FI or 3G. It is also possible to play against someone in the immediate area via Bluetooth. Available map locations include Jerusalem, San Donato, Venice and Alhambra.[34] Assassin's Creed: Pirates Assassin's Creed: Pirates is a mobile game, that was released on iOS and Android devices on December 5, 2013.[35] Developed by Ubisoft Paris,[36] the game follows Captain Alonzo Batilla, who is neither Assassin nor Templar, as he commands a ship and crew, while crossing paths with the Assassins and Templars. Gameplay focuses on real-time battles between ships. The title is in 3D and features both wind and weather that will affect how players proceed.[37] Assassin's Creed Memories Assassin's Creed Memories is a mobile game that was released on iOS devices on August 20, 2014. Developed along with PlayNext and Gree, the game combines card collection and battling, target chasing, and strategy elements, along with the option of competitive multiplayer. Additional multiplayer options include allowing players to join a guild and then engage in 20 vs 20 guild combat scenarios. Memories features different historical eras, including the Third Crusade, the golden age of piracy, feudal Japan and the Mongolian Empire.[38] Assassin's Creed Identity Main article: Assassin's Creed Identity Assassin's Creed Identity is a game for iOS devices that was released worldwide on 25 February 2016. It is a 3D third-person role-playing game. It had a soft-launch in Australia and New Zealand in 2014.[39] Cancelled and defunct games Assassin's Creed: Project Legacy Assassin's Creed: Project Legacy was a single-player browser-based role-playing game Facebook application, designed as a promotion, and tie-in for Assassin's Creed: Brotherhood. The game is mostly text-based, but includes graphics and sound as well as some video. Players are test subjects for Abstergo Industries who relive the lives of other test subjects' ancestors through the DDS (Data Dump Scanner) as opposed to the Animus. These ancestors are Assassins. The first mission pack is titled "Italian Wars", and is divided into four chapters. Chapter one focuses on Bartolomeo d'Alviano during the Battle of Agnadello. The second chapter focuses on Francesco Vecellio on a mission to kill Niccolò di Pitigliano (cousin of Bartolomeo d'Alviano). The third focuses on Mario Auditore and the protection of Monteriggioni. The fourth and final chapter focuses on Perotto Calderon, an undercover assassin who watches over Lucrezia Borgia, with whom he falls in love. The second mission pack, entitled "Rome", was released November 16, 2010. The first chapter takes place between 1497 and 1503, and deals with the ex-courtesan, Fiora Cavazza. It deals with Fiora's involvement in recruiting an army for the Borgia, and her subsequent betrayal. The second takes place in 1503, and involves Giovanni Borgia, fleeing his family and eventually joining the assassins. Chapter three involves Francesco Vecellio, and his training to be an assassin under Ezio Auditore. Chapter four again focuses on Giovanni Borgia, now an Assassin and joining Hernán Cortés on his journey to Tenochtitlan to acquire a "Piece of Eden", one of the Crystal Skulls. Giovanni brought it to Bombastus for study, resulting in the discovery of the formula for the Philosopher's stone. The third mission pack, entitled "Holidays", and its first Chapter called Ghosts of Christmas Past were released on December 21, 2010 with further missions to be released in 2011.[needs update] The first chapter takes place at various times and places in history: during the World War I Christmas Truce, the Beagle 2 truth, the return of Charles II back to England, and the time of the Shroud of Turin. A fourth story pack, "The Divine Science Story Pack" was announced, but never released. Also, an updated user interface, referred to as the "DDS 2.0", was listed as coming soon, with enhancements and an easier way of choosing mission packs and crafting equipment, however this was also never released. The game was later shutdown from Facebook and put on an indefinite hold. According to Ubisoft, the reason for the shutdown was that the game's manager had mysteriously disappeared, although it was clearly for marketing purposes. It is unknown when the game will be back into action, and since it's shutdown it can't be played anymore. Assassin's Creed: Utopia Assassin's Creed: Utopia is a cancelled mobile game which was planned to be available on Android and iOS devices.[40][41] The game's story would have led into Assassin's Creed III, though there would have been no links in terms of gameplay.[42] Utopia would have taken place in the 17th century, at the very beginning of the colonization of North America. It would have spaned over 150 years, to help players "discover how the Assassins influenced history and helped shape the nation's original thirteen colonies".[43] The gameplay involved building a colonial city, and was planned to have more of a "social slant" than any of the earlier games.[citation needed] The Assassins of each colony would have taken on their enemies in "limited time epic battles", and players would have been able to pit their strength against friends in asynchronous 3D brawls.[43] Future Asked about the future of the series in 2009, Sébastien Puel from Ubisoft said that "we could do 35 of these [Assassin's Creed games]",[44] while Laurent Detoc from Ubisoft later said "we hope to reach Assassin's Creed 10".[45] In November 2011, a Ubisoft survey was sent out, asking participants which locations and time periods they would like to see in the "next Assassin's Creed games". These settings were Medieval China, Victorian England, Ancient Egypt, the Portuguese and/or Spanish Invasion of the Americas, the American Revolution, the Russian Revolution, Feudal Japan, and Ancient Rome.[46] Alex Hutchinson, creative director of Assassin's Creed III, suggested the most requested Assassin's Creed settings, World War II, Feudal Japan and Ancient Egypt, are "the three worst settings for an Assassin's Creed game".[47] However, Hutchinson stated both he and Corey May were open to the idea of a future entry set during the time of the British Raj,[48] which now consists of the modern states of India, Pakistan, Bangladesh, and Myanmar. Victorian England, the American Revolution and the Russian Revolution were subsequently used for Assassin's Creed Syndicate, Assassin's Creed III, and Assassin's Creed Chronicles, respectively, with World War I appearing as a section of Syndicate. In June 2013, Ubisoft CEO Yves Guillemot stated on the development cycle of the games, saying, "We are making sure the teams who are creating the different iterations have enough time—two years, three years, so that they can take risk and they can change the concept enough so that it can be appealing and fresh."[49] The following August, Assassin's Creed IV: Black Flag's director Ashraf Ismail, said that the ending of the franchise had been written, saying "We have an idea of where the end is, what the end is. But of course Yves [Guillemot] announced we are a yearly title, we ship one game a year. So depending on the setting, depending on what fans want, we've given ourselves room to fit more in this arc. But there is an end."[50] In a later interview, Ismail commented that he and the team would be interested in doing an Assassin's Creed game in an Ancient Egyptian setting, along with reiterating an earlier statement that a female leading character was not an impossibility for the series.[51] In May 2014, Guillemot stated that Assassin's Creed games would continue releasing on the last generation PlayStation 3 and Xbox 360 "for the foreseeable future", despite the franchise moving to the current generation PlayStation 4 and Xbox One with Assassin's Creed Unity.[52] In February 2016, Ubisoft announced they would not be releasing a new game in 2016 in order to step "back and [re-examine] the Assassin’s Creed franchise... [and take the] year to evolve the game mechanics and to make sure we’re delivering on the promise of Assassin’s Creed offering unique and memorable gameplay experiences".[53] On the decision, Guillemot said that "Ubisoft started to question the annualized franchise with the release of Assassin's Creed Unity, and the fact that Assassin's Creed Syndicate had "a slower launch than expected". Guillemot added that "by moving away from the annual iterations of the franchise, it will give the Assassin's Creed teams more time to take advantage of new engines and technology".[54]
  10. greeNZ

    FIFA Mobile

    FIFA Mobile is an association football simulation video game developed by EA Mobile and EA Canada and published by EA Sports for iOS and Android. It was released worldwide on 11 October 2016, for iOS, Android, and Microsoft Windows. It was announced on August 16, 2016 during Gamescom 2016.[3] Gameplay The game introduces a new "Attack Mode" in which players mostly play the offensive stages of a match. They also have to defend counter-attacks. Attack Mode features an asynchronous turn-based multiplayer. The game also features Live Events themed on recent real world events, as well as mini games based on skills such as shooting, dribbling and goalkeeping.[4][5] The game also includes a Season mode with various teams from leagues over the world, as well as a multiplayer Leagues section where players can join together to form leagues and compete with other leagues. Development and release EA announced the game on August 16, 2016 during Gamescom 2016 and the game was released worldwide on 11 October 2016 for iOS, Android, and Microsoft Windows. The game was developed using the FIFA 08 console engine used on previous mobile FIFA games while improving the player faces to make the players look more realistic.
  11. Congrates grand admin in forum

     

  12. Congrats Fallennnn

    1. FALLEN'

      FALLEN'

      Thank you my old friend!

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