Everything posted by BILLS
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todo bien cuentame, compraras la steam o no.
que tengo otro interesado en el.
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Quake III Arena or Quake 3 (also recognized with the abbreviations Q3: A, Q3A or Q3) is a first-person shooter video game published on December 2, 1999. The game was developed by id Software, with music composed by Sonic Mayhem and Front Line Assembly. Quake III Arena is the third title in the series and differs from previous games in the Quake series in excluding common elements from so-called single-player games, focusing instead on multiplayer action. The solitary experience in Quake III Arena is a sand fight against PC controlled opponents, in a style similar to its competitor, Unreal Tournament. As in many games of the genre in its multiplayer mode, the objective in Quake III Arena is to move through the entire battlefield by eliminating (fragueando, from English frag) the enemy players and scoring points based on the targets of the type of game. When a player's life points reach zero, the player's avatar is eliminated (fragmented); then the player reappears at another point on the map and continues playing with his restored life points, but without the weapons or items that he previously collected. The game ends when a player or team reaches a specific score, or when the time ends. The single player mode of the game consists of this objective against computer controlled opponents (bots). The game modes that come by default in Quake III Arena are deathmatch (mortal combat), team deathmatch (mortal combat by teams), capture the flag (capture the flag), and tournament (tournament), in which the players put Test your skills among them in one-on-one battles, and one elimination round. An official expansion, called Quake III: Team Arena, (Q3TA) went on sale in December 2000. This focused on emphasizing team play through new game modes, as well as including new weapons, maps, items, and player models. Even so, Team Arena was criticized because its novelties were late, and had already been implemented through modifications made by fans of the game. A few years later, Quake III: Gold was put on sale, containing Q3A and Q3TA as if they were a single video game. On August 19, 2005 id Software published the complete source code for these two games under the GNU General Public License (GPL) license, as well as with their previous engines and works. This does not make the game completely GNU, anyway, since the textures and other data were not published with the code. A project called OpenArena solves this problem, creating "open" content and delivering it with the graphic engine as a stand-alone clone of Quake III. Developing At the beginning of March of the year 1999, ATI showed a copy of the exclusive game for internal use for hardware vendors. (IHV) This contained a fully functional graphic engine of the game and a level with various textures and weapons running. This IHV copy brought all the weapons that would eventually appear in the game, however, many of them were not yet complete in terms of their models. A chainsaw and a hook-throw (the weapon included in CTF of Quake II) were in that IHV demo, but eventually they did not appear in the final release version of the game. This also included several of the sounds that would later appear in the game. After the fiasco of the IHV, id Software launched a beta of Quake III called Q3Test on April 24, 1999. Q3Test started with version 1.05. This included three levels that would then be included in the final release: dm7, dm17, and q3tourney2. They continued updating Q3Test until version 1.11. Initially in Q3Test the console commands did not need to be prefixed with '/'. If a command was entered as a typo or incorrect command, it would be displayed as a text message so that everyone can see the error. This caused a serious problem for the administrators of servers, because if one entered the password to access the administration options of your server and wrote the wrong command, you could uncover the password of the same and let others control the server to taste. Adding a '/' before entering a command ensured that it remained private. During a time in the final release of the game, the Gauntlet (weapon body-to-body of the game) could be used to instantly kill any player by activating and removing the text dialog box at the same time. If the player approached, he died instantly. Other versions Dreamcast Q3A had its version for the Sega Dreamcast console in the year 2000. This version brought support for the online game for 4 players against PC and Dreamcast players. Its portability to the console is also considered as the best of a PC game to a console of its time, thanks to its fluid number of frames per second and its online game. Before Activision could launch an "official" map pack for the game on the console, a "hacked" copy of all the maps of the Dreamcast game appeared by surprise. This pack included the maps designed specifically for the split screen action of the console, which never had plans to be launched for PC. Once the "official" maps pack came to light, getting that other pack became more difficult. PC players needed an old version of the game (1.16n) to play with their Dreamcast pairs, but the maps ended up running smoothly in the final version 1.32. Playstation 2 Quake III Revolution was released for the PlayStation 2 video game console in 2001 and contained several adopted elements of Quake III: Team Arena, as well as a single-player campaign more focused on missions. It did not have the same success that its counterpart of Dreamcast, when lacking of game in line. Even so, it had a four-player split screen mode and was one of the first games to take advantage of the full potential of the console. Xbox Q3A also has an unofficial version for the Xbox console, based on the release of the source code, which added wing filtering of the console SDK made it possible to create a free port, although it still requires original Quake 3 files that can not be distributed, and that the end user must possess, that without forgetting the fact that the executables created with the filtered Xbox SDK are illegal. The game is a faithful port of the PC version, making online game play possible with the Quake 3 servers (as well as the LAN online game with PC versions) and without using the Xbox Live ones. It is compatible with existing Quake 3 mods with the possibility of slowdowns with some too complex or heavy with the available resources. Xbox 360 Quake III: Team Arena was recently revealed in an ESRB listing for the Xbox 360 console. The title is being developed by Pi Studios. PSP Also based on the released code was a port for portable Playstation that runs at 15-20 fps, it is still impossible to connect to LAN, and large maps do not run but it is somehow playable. Technology Graphics Unlike other video games that appeared at the time, Quake III required a graphics accelerator board compatible with OpenGL and did not include a software graphics renderer. The graphic technology of the game is based firmly around a system of "shaders" where the appearances of many surfaces can be defined in one of several text files referred to as "shader scripts". The shaders are described and rendered as several layers, each containing a texture, a blending mode that determines which one should overlap the last, and texture orientation modes such as environment mapping, verticalization, (scrolling) and rotation . These features can be easily seen within the game, with many bright and active surfaces on each map, and even more so in the character models. The system of shaders goes far beyond the simple appearance, defining also the contents of the volumes, (for example, a volume of water is defined as such by applying a shader of water to its surfaces) emission of lights, and what sound to reproduce when entering a volume. Quake III, in addition, introduced curved surfaces based on splineas in conjunction with the planar volumes, both responsible for the vast majority of the smooth surfaces present in the game. The original version of Quake III brought support for animated models using vertex animation with attached labels, allowing models to maintain the separation of torso and leg animations, in addition to holding weapons. With the release of Quake 3: Team Arena, support for models on skeletons was added. Quake 3 is one of the first games where the third person model can see up, down, and in the surroundings. (Due to the separation of the head, torso and legs). The videos in the game use a proprietary format called "RoQ", originated in the game The 11th Hour. Graeme Devine, designer of Quake 3, appears as the creator of the format in The 11th Hour, which also contains videos in RoQ. Internally, RoQ uses vector quantization to encode the video and DPCM to encode the audio. While the format itself is proprietary, Reverse Engineering was applied successfully in 2001, and the current RoQ decoder is present in the source code released from Quake III. RoQ has very little use outside the games based on the graphics engines of Quake III or Doom 3, but is supported by many of the current players (such as MPlayer) and there are also several decoders made by third parties. Other visual characteristics include volumetric fog, mirrors, portals, debris, and vortex distortion in the form of a wave. Sound The Quake III sound system has output for two channels using an output loop buffer, mixed from 96 tracks with stereo spatialization and Doppler effects. All sound mixes are made inside the engine, which can create problems for the licenses that are expected to implement EAX or support for surround sound. Certain po[CENSORED]r effects such as echoes, moreover, are conspicuous by their absence. One of the biggest problems with the sound system is that the mixer does not have its own thread, so if the game stops for a long time (particularly when navigating menus or connecting to a server), the small output buffer starts repeating itself , a very remarkable problem. This problem is also present in the Doom, Quake, and Quake II engines. Networking Quake III uses a "snapshot" system to collect information about game screens and upload them to a UDP client. The server updates the interaction of the objects at a fixed frequency and independent of the frequencies of the clients that update the server with their actions. Then try to send the status of all objects at that point on time (the current screen) to each client. The server tries to omit as much information as possible about each screen, sending only differences from the last screen confirmed as received by the client. In addition, almost all data packets are compressed using Huffman coding, using static and pre-calculated frequency data, to reduce bandwidth even in the future. Quake III, moreover, integrated a relatively elaborate trap protection system, called "pure server" or pure server. Any client that connects to a pure server automatically activates pure mode, and when it is active, only the files within the data packages can be accessed. Clients are also disconnected if their data packets fail during one of several integrity checks. The file cgame.qvm, due to its high potential to be modified with bad intentions, is subject to additional integrity controls. The system can be an obstacle for developers, who must manually deactivate the pure server to test maps or modifications that are not yet in the data packages. Later versions replaced the pure server with the support for the PunkBuster anticheat, although all the links between the game and this software are absent in the released source code, due to the closed source nature of PunkBuster and its inclusion in the code is a violation of the GNU License. Virtual machine Quake III also contains a virtual machine used to control the behavior of the objects, effects and prediction of the client, all these in the server, and the user interface. This presented many advantages, since the authors of the modifications did not need to worry about ruining the game with bad code, and customers could show more advanced effects or better game menus than were possible with the Quake II engine, in addition to the high customization that the user interface won for the modifications. The MV files were programmed in ANSI C, using LCC to compile them to the 32-bit RISC pseudo-assembler format. Then, they are converted by a tool called q3asm to QVM files, which are multi-segmented files composed of static data and instructions based on a reduced set of operational input codes. Unless there are operations that require a specific endianness, a QVM file can run on any platform supported by Quake 3. In addition, the MV contains bytecode compilers for the x86 and PowerPC architectures, executing QVM instructions as native code instead of doing it through an interpreter. The game Game modes Quake III Arena brings several types of game. They are: Free for All (FFA) - Deadly combat. In this mode all players fight with each other. Win who more deaths (frags) is scored at the end of the game, or who reaches the limit of established frags. Team Deathmatch (TDM) - Deadly team combat. Like FFA, this is about fighting, but not all against all, but divided into two teams. The team that writes the most frags, or the one that reaches the frags limit, wins the game. Tournament (1v1) - One-on-one duels tournament. Two players play, while the rest watch the game. The winner of the duel participates in the next, the loser becomes a spectator. Capture the Flag (CTF) - Capture the flag. In this modality there are two teams, each with its base, and within each base there is a flag. The objective of this modality is to get as many flag captures as possible within the sti[CENSORED]ted time, or to reach the flag limit first. To make a capture, you have to infiltrate the enemy base, take your flag, return to the base, and touch your own flag. To make a capture, the own flag must be in the base; If it is not there, it will have to be recovered. Single-player Unlike its predecessors, Q3A does not have a mission-based campaign. In its place there are a series of fights that simulate the multiplayer experience using computer controlled opponents, better known as bots. (See below). The history of the game is very simple; the best warriors of all time fight for the fun of a race called Vadrigar in the Eternal Arena, continuity with previous games of the series and even Doom is reflected in the inclusion of characters related to those games in particular (like that some information included of each character in the manual), a familiar architecture of map (mixture of Gothic architecture with technology), and specific items; for example, the item Quad Damage and the Rocket Launcher, belonging to the first and second installments, and the powerful BFG10K, which debuted in Quake 2. Perhaps the game should be partially considered as a canon of all series of games Quake and Doom, since the game is based on another dimension: the Eternal Arena. In the game, there are a series of maps that consist of combats with different characters of the game. These range from the easiest difficulty (Crash, in Tier 0) to the most difficult (Xaero, in Tier 7) regardless of the level of difficulty that has been chosen from the main menu. The syntax of the map names are composed of the name of the game, the type of map, and then its number. For example, Q3DM5 is "Quake 3 Map DM number 5", while Q3TOURNEY3 is "Quake 3 Map Tournament number 3". While the common DM maps are designed for 16 players, the Tournament maps are designed for 'duels' between 2 players, and in the single player game they can be considered as the battles against 'bosses'. In addition, the weapons are designed in such a way that there is no "dominant" weapon. The balance of arms was obtained when reviewing previous versions of the games of the series; Quake and Quake II. For example, the Rocket Launcher in Quake is so effective that it dominated the entire scene of DM combat, and its Quake II counterpart has less power to such an extent that other weapons became strong against it. The Quake III version is effective in terms of use, but it does not have much power, allowing it to be countered in many situations. The weapons start as items. They appear at regular intervals at specific places on the map, depending on the value for the variable g_weaponrespawn. When the player takes the weapon, the ammunition reserve for it is subject to a fixed number. However, if the player has more ammunition than indicated by this number, and regardless of whether the player has taken another weapon or more ammunition for it, only one additional round is added. When a player dies, all their weapons, except the Gauntlet and the Machine Gun, are removed from their inventory. The player, in addition, drops the weapon he was using until his death, allowing other players to take it and duplicate his ammo amount in that weapon. There are curious things in the design of some maps of Quake III Arena, for example on the map called: "Q3DM14" there is a figure hanging on the wall that resembles Jesus Christ placed the crown of thorns and has a black appearance; on the map "Q3DM15" there is the cut off head of one of the Q3A programmers and it closely resembles the programmer John Carmack. Multiplayer Quake III Arena was designed specifically for the game between multiple players. This means that the game allows players, whose computers are connected to a network or the Internet, to play games with each other, in real time. Uses a client-server architecture structure that requires clients from all players' computers to connect to a single server. The multiplayer focus of Q3A made possible the emergence of a community similar to Quakeworld, which remains active to this day. Modifications Like its predecessors, Quake and Quake II, Quake III Arena can be modified to support other types of games. The most po[CENSORED]r modifications (mods) are: Rocket Arena 3. A mod focused on the Tournament mode, allowing players to play on the same server in 4 different arenas. Although it depends on the Arena's own configuration, the players' weapons can be configured so that they do not harm those who use them, allowing the constant use of the Rocket-Jump technique or jump with Rocket Launcher. Unlike the normal Quake, when a player dies, he remains a spectator until his entire team dies. DeFRaG. A modification that allows players to train their jumping skills (trickjumping) and compete against others by completing all kinds of tests using these skills. Weapons Factory Arena. A modification based on CTF like Team Fortress, which also uses player classes and modifications to the type of game. Orange Smoothie Productions. It provides many implementations and allows you to customize and manage the game. Excessive Plus. Special for online games, where E + organizes its own tournaments worldwide, between sounds to the characters, agility to move with the help of weapons. Urban Terror Enter the type of tactical game, e.g. team play in more realistic environments. Challenge Pro Mode Arena (formerly known as Promode) * A modification for game types that includes physics and options that allow you to manage air control, rebalance weapons, change weapons faster and implement jumps. Bots Quake III Arena contains an advanced artificial intelligence system, (for the time) with 5 different levels of difficulty. Each bot has its own 'personality', (sometimes humorous) expressed through a number of chat lines based on various factors to simulate the speech of the players at random. The factors include the percentage of opportunities of each bot to speak, responses when a player or bot is eliminated with a certain weapon or when they eliminate it idem, when they commit suicide or see other bots or players committing suicide, correcting, but not eliminating, a player or bot and / or being trapped, praising or despising an opponent when they are eliminated by this, making a kind of mocking comment after eliminating an opponent, random answers based on words that the player or bot writes in the chat , and random phrases and lines that have been entered into the chat based on the percentage of the bot to chat as well as other types of chat. Each category of bot-chat has some lines that must be written by the bot, reducing the chance of any bot repeating the same line for a long period so that the "bot chat" seems more realistic, although sometimes it is inevitable that the repetition of lines occurs. These bots serve as good practice and can be difficult for a newbie to handle and even more for an experienced player, although many of the bots that come with the game are not as advanced even in the difficulty level "Nightmare" ("Nightmare" ") to show a tough challenge to a very experienced player. The Gladiator Bot of Quake II was transferred to Quake III and incorporated into the game by its creator. The chat lines were written by R. A. Salvatore, Seven Swords and Steve Winter. The Gladiator Bot Zero was renamed Xaero and is the toughest opponent in the game. Competitive game Quake III Arena's multiplayer development led to the development of a large community of competitive players, and like its predecessor in the series, it was used extensively in eSports tournaments. In the competitive Quake III Arena, there are two distinct disciplines, sometimes referred to as "rule sets" or "Rulesets". The game Quake III Arena as it comes in the box is referred to as the Vanilla Quake 3 ruleset. It is referred to as 'vanilla' in contrast to the CPM ruleset of the Challenge Pro Mode Arena modification. On July 26, 2006, Challenge Pro Mode Arena with the VQ3 Ruleset was selected by the CPL as the game for its tournament, in addition to converting it as the unofficial competitive mod for Quake III Arena. Previously, OSP was the most used modification for tournaments.
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Grand Theft Auto: San Andreas is an open-world action-adventure video game developed by Rockstar North and published by Rockstar Games. It was officially confirmed by Rockstar Games in early March 2004, and its tentative release date was scheduled for October 19 and 22 of that year for North America and Europe. Distributed by Take-Two Interactive, San Andreas was released for PlayStation 2 on October 26, 2004, although later versions were released, for video consoles of sixth, seventh and eighth generation, as well as computers and mobile devices. The plot of the game takes place in San Andreas, a fictitious state that contains three metropolitan cities: Los Santos, San Fierro and Las Venturas; the three based in the cities of Los Angeles, San Francisco and Las Vegas, respectively. Set in 1992, the play tells the story of Carl Johnson "CJ", who decides to return to Los Santos after five years of being absent in Liberty City; after learning about his mother's murder. Upon arrival, CJ tries to restore his former band and his family, while slowly revealing the truth behind the death of his mother. Its plot is loosely based on events such as the rivalry between the Bloods and Crips gangs, the crack epidemic, the Rampart scandal and the Los Angeles riots of 1992. San Andreas is structured similarly to the previous titles in the series. The core of the game mechanics consists of elements of third person shooting, driving and open world. For the first time in the series, the player can swim, dive, drive a train (besides being the only one in the series) and climb walls. In addition, emphasis was placed on the personalization of the protagonist, adding varied skill statistics in areas such as driving, handling firearms and physical attributes. Many of these mechanisms in the game, added to the history of the same achieved a great acceptance by the public, which caused that the delivery was considered as the most beloved of the saga, and was considered as the best and most complete delivery of all Grand Theft Auto. Grand Theft Auto: San Andreas received almost unanimous approval of the critics. On the Metacritic website, the game has an average score of 95 out of 100 for the PlayStation 2 platform. For its part, the Windows and Xbox versions have a score of 93 out of 100. Likewise, on that website the title is presented as the fifth best rated game of PS2, in addition to being the best-selling video game of the console and the best-selling game of the entire Grand Theft Auto saga. Argument Stage Grand Theft Auto: San Andreas takes place in the year of 1992, along the fictitious State of San Andreas, whose design is based on the states of California and Nevada.n. It is home to Los Santos, which takes Los Angeles as its reference, San Fierro, which is based in San Francisco, and Las Venturas, which is based in Las Vegas. a notorious reflection in its zones and surrounding areas like fields, farms, factories and others. The three cities are connected by numerous roads, a single railway system and several air routes - in which the player can take a plane and travel instantly to another city. The player can drive about 800 m uphill on Mount Chillad-which in turn is based on Mount Diablo-jump from several hills and skyscrapers scattered throughout the state. San Andreas not only contains huge cities and agglomerated suburbs, but also offers a vast rural and peasant area, helping the player to visit the twelve towns and villages that are on the outskirts of each main city: Red County, Flint County, Bone County, Whetstone and Stolen Land, unlike their predecessors who were limited only to urban areas. The U.S. Bank Tower, a skyscraper that turns out to be the tallest on the West Coast of the United States, appears parodied in the game as the Los Santos Tower building. Other remarkable places are the Sherman dam -based on the Hoover Dam-, a secret military base called Area 69 -taking Area 51 as an example-, a land in the middle of the desert with a huge amount of parabolic antennas -Very Large Array-, the district of Vinewood -Hollywood- and its respective sign -Hollywood Sign- and many other geographical references of the real world. The bridges that connect Los Santos with San Fierro take their inspiration from the Forth bridge and railroad, which connect in real life to Edinburgh - the city where the Rockstar North offices are located - with Fife despite the fact that the bridge has a resemblance very similar to the bridge between San Francisco and Oakland. Characters The characters that appear in Grand Theft Auto: San Andreas are relatively varied and are related to the respective cities and districts on which these are based. The player controls Carl "CJ" Johnson, a young African-American gang member who, after missing five years and living in Liberty City, decides to return to Los Santos. By advancing the plot, CJ will be forced to a trip that will take him across the state of San Andreas and part of Liberty City, to save his family and take control of the streets.Repper Young Maylay is the one who lent your voice to the character. On the other hand, the main antagonists are Frank Tenpenny, Edward "Eddie" [CENSORED]ski and Jimmy Hernandez, all corrupt police officers who belong to a group called as C.R.A.S.H. -Acronym of «Community Resources Against Street Hoodlums» -. Anecdotally, it is noteworthy that the actor Samuel L. Jackson lent his voice to the character of Tenpenny, which earned him to win the award for "Best human performance" in the 2004 Spike Video Game Awards. Other important personages are Sean "Sweet" Johnson, leader of the band of Grove Street Families and brother of Carl; Lance «Ryder» Wilson and Melvin «Big Smoke» Harris, who at the beginning of the plot belong to Grove. Likewise, Kendl, sister of CJ and Sweet, figures as an important character, because for her the protagonist manages to meet César Vialpando, the leader of the Varrio los Aztecas gang, with whom he forms an alliance.18 Throughout the game, CJ knows other people who help him in his adventure, some with whom he even manages to maintain a romantic situation, or as important allies in certain points of the plot that allow him to access new areas and regions that he could not before. As in previous editions, Grand Theft Auto: San Andreas includes the dubbing of notable celebrities, such as David Cross, Andy Dick, Ron Foster, Samuel L. Jackson, James Woods, Peter Fonda, Charlie Murphy, Frank Vincent, Chris Penn, Danny Dyer, Sara Tanaka, William Fichtner, Wil Wheaton; the rappers Ice-T, Chuck D, Frost, MC Eiht and Game; and the musicians George Clinton, Axl Rose, Sly and Robbie, and Shaun Ryder. The Guinness Book of Records in its 2009 Gamer's Edition listed San Andreas as the largest voice-sharing game hitherto: with 861 actors of accredited voices, including 174 actors and 687 additional performers; of the latter, many were followers of the series that wanted to appear in the game. Gangs A large part of the game and important within the plot, is based on the relationship that the bands in Los Santos have with each other. These bands are divided by territories and neighborhoods within said metropolis. CJ belongs to the "Families" street gang, which at the beginning of the game is divided by internal disputes in three branches: "Temple Drive", "Seville Boulevard" and "Grove Street", a faction to which Carl belongs. The other bands are the «Ballas», «Los Santos Vagos», who also compete for the same territories as the Families; also the band «Varrio los Aztecas». The organizations that move through San Fierro are the triads, among which the «Da Nang Boys», a group of mobsters from Vietnam; and the Hispanic gang "San Fierro Rifa", which acts under the orders of "Loco Syndicate." On the other hand, the triad organized by the Mountain Cloud Boys (led by Wu Zi Mu) is owned by their respective casinos in Las Venturas. the mafia families Sindacco, Forelli and Leone (the latter led by Salvatore Leone) .These bands are based on real gangs, among which the Bloods, the Crips, the Latin Kings, the Norteños band, the Asian Boyz stand out , the Italian and Russian Mafia, and the Sureños. Plot Set in the early 1990s (1992), Grand Theft Auto: San Andreas tells the story of Carl Johnson, who decides to return to Los Santos to attend the funeral of his mother, Beverly, who was killed in a shooting. As soon as he arrives, Carl is intercepted by CRASH police officers Frank Tenpenny, Eddie [CENSORED]ski and his newest addition, Officer Jimmy Hernandez, who threaten to incriminate him in the murder of a police officer, unless he helps them in his illegal operations Carl returns with his allies and friends in his old gang, Grove Street Families, working together with his brother Sweet and who lost all respect for leaving, 30 and his companions Ryder and Big Smoke, to return to Grove as a predominant gang in the city - since now the strongest bands are Ballas and Los Santos Vagos as they dominated Grove Street territories - and reduce addiction and influence of crack among some members of the band. Shortly before a gang battle between Grove Street and the Ballas, CJ receives a call from his sister Kendl's boyfriend, César Vialpando a leader of another gang, Varrio the Aztecs who have some rivalry with Los Santos Vagos. After asking him to meet, César shows Carl the vehicle involved in the murder of his mother being escorted to CJ's surprise by Big Smoke, Ryder, Ballas and Tenpenny, and CJ realizes that the battle is an ambush and decides Go for his brother, who was in full confrontation. However, he arrives too late, because Sweet is injured and hospitalized in a prison hospital, Carl is arrested and the CRASH manages to guard him, releasing him in Angel Pine where they give him more orders of murder, meanwhile, Ryder and Big Smoke. , now allied with the Ballas and flooding the city with drugs, they take absolute control of Los Santos as far as gangs are concerned. During his stay in the rural counties of San Andreas, Carl does various jobs with the cousin of the also exiled Cesar, Catalina, and also for "The Thuth," an old hippie farmer of marijuana.19 34 Also, during some races illegally meets the blind Wu Zi «Woozie» Mu and wins the title deed to a garage in San Fierro belonging to Catalina; While it decides to go to Liberty City with Claude Speed, Carl moves to San Fierro and works to convert the garage into a mechanical workshop hiring the mechanics Dwaine and Jethro, and the electronics expert Zero. helps Woozie defend himself against the Vietnamese gang Da Nang Boys, in addition to working for Tenpenny. CJ enters the Loco Syndicate, a band associated with Smoke and Ryder in their drug business, to eventually assassinate the latter and the leaders of the organization, Mike Toreno, T-Bone Méndez and Jizzy B. Subsequently, Carl is contacted by a mysterious man in the desert who turns out to be Mike Toreno, who reveals himself as a secret agent of the government and agrees to secure the release of Sweet from jail in exchange for his help. He is invited by Woozie to associate him with the casino The Four Dragons, in Las Venturas, at this point they begin to plan a robbery at the Caligula casino, controlled by the Sindacco, Forelli and Leone families. Meanwhile, Carl meets music producer Kent Paul and Caligula manager Ken Rosenberg, who is under pressure from the underworld that controls the place. After excessive pressure from the other two families, the mafia boss Salvatore Leone arrives at Las Venturas, gets rid of both with Carl's help and takes complete control of the establishment. After this, and after having planned, Carl and Woozie carry out their theft, subtracting millions of dollars from the casino. An enraged Salvatore calls CJ after the robbery, threatening him with death. Johnson only limits himself to mocking Leone, then hangs him in. During this, Tenpenny and [CENSORED]ski, now under accusation, try to assassinate Carl, but he manages to kill Eddie after he murdered Hernandez, who had turned out to be a snitch, while Frank escapes. CJ also saves rapper Madd Dogg from attempting suicide after a series of unfortunate events in which Johnson was responsible, this, without Dogg knowing, becoming his new representative and reestablishing himself in Los Santos. He does one last job for Toreno, Sweet is finally released and CJ agrees to help him once again to restore Grove Street. Tenpenny goes to trial, but the charges are dropped due to lack of evidence, possibly thanks to all the work that Johnson did correctly on his behalf. The liberation of Frank generates anger and commotion, which provokes disturbances throughout Los Santos. Meanwhile, César has also returned to the city and asks CJ to help him re-establish the Varrio the Aztecs, since the Santos Vagos have taken over the area, and later, Sweet locates Big Smoke, who lives in a «Crack palace» fortified in Los Santos. Carl, then, enters with all the defenses of the fortification and kills Smoke in a shootout, only to be confronted by Tenpenny, who steals the money from Smoke's drugs, causes a fire in the palace and escapes in a truck. firefighters with the intention of fleeing the city that is in turmoil because of their fault After escaping from the building, the Johnson brothers chase Frank through the streets of the city until, eventually, he loses control of the truck and falls down a bridge, finally crashing at the entrance to Grove Street. Tenpenny manages to crawl free of the remains of the accident, before collapsing and dying from his injuries. Game system Grand Theft Auto: San Andreas is structured similarly to previous games in the series. The core of the game consists of elements of a third person shooting title and driving, as well as giving the player an open world environment with freedom of movement. The character of the player is able to move on foot and jump, as well as use weapons and combat melee in multiple ways. In addition, the character can shoot two weapons at a time, only if they have the ability required to do so.For the first time in the series, the player can swim, dive and climb walls. Also, you can drive a wide variety of vehicles, including cars, boats, helicopters, airplanes and motorcycles. The open world system allows the player to explore and know the virtual world around him. Although missions are necessary to progress through the game and unlock most of the map and content, players can complete them whenever they wish. When a mission is not being developed, the player can freely roam the map. However, creating havoc can lead to unwanted and potentially fatal attention from the authorities.The search levels operate in a similar way to previous deliveries. When the police are chasing Carl, stars appear whose number indicates the level they are at. The more chaos caused, the stronger the police response: where the police handle minor crimes - attacking pedestrians, stealing vehicles, etc. - SWAT teams, FBI and military forces will respond to the highest levels. If the player is injured he can recover his health using the services of a prostitute, eating, drinking sodas, keeping the game, etc. There are also small physical injuries such as falls, windings by vehicles and, of course, shots or explosions if equipped with bulletproof vest. This body armor is gradually damaged by shots, explosions and slashes. When the protagonist's health level reaches zero, it reappears at the nearest hospital. Also, if Carl is arrested, he will be taken to the police station. In both cases, Carl will lose a hundred dollars of his total money for medical expenses or police bribery, and yet only when he is arrested will all his weapons be confiscated. The camera, the aim and the combat system was revised and adapted to a scheme similar to that of Manhunt, since it also includes some elements of stealth. When it is in focus, the target is indicated by segments that pose on it, and that change color according to their state of health, Carl's health is represented by a red bar in the upper right corner of the screen, while on this one a white bar represents its total armoring. Due to the swimming and diving implement, the head-up display also features a bar that symbolizes the amount of remaining oxygen that Carl has while underwater. In the same place there is also an internal clock that indicates the hours of the day, which is reflected in the game environment, since it can be day, afternoon or night. This clock is not synchronized with the real time of the computer or the console, but it uses its configuration to indicate the passage of time; this has a relationship within its software. Also, this same timer activates some missions that can only be performed at certain time intervals within the game. The player can participate in a huge variety of side quests, which can increase the attributes of your character or provide an alternate source of income. Despite this, not all the places that the player can enter are available from the start of the game. Some places, such as garages, restaurants, gyms and shops, only become accessible once certain missions are completed. Also, during the first part of the game, only the city of Los Santos and the suburbs that surround it are available to explore them; But to unlock the other cities and rural areas, it is also necessary to successfully complete different missions. But if the player tries to travel to these places while they are still blocked, instantly SWAT and military forces will try to trap the player. Some of the missions already seen in previous titles included works of taxi driver, paramedic, watchman and fireman, while those added in San Andreas include robbery, procuring, export and import of vehicles, distribution of goods by bicycle and driving schools for Terrestrial vehicles, as well as maritime and aerial vehicles Other features implemented in GTA: San Andreas are gang warfare, where the player conquers enemy territories -through the sequence of rounds; These begin when the player kills three members of an enemy band - and defends the ones he has already won - however, while fighting for the territories, other enemy gangs may attack those the player already achieved. of mini-games available scattered throughout San Andreas that include basketball, ballroom dancing, triathlons, gambling, virtual betting, arcade machines, and so on. In Grand Theft Auto: San Andreas, Rockstar emphasized the personalization of the protagonist, adding various elements belonging to a role-playing video game. Clothing, accessories, hairstyle and tattoos can be modified to the player's choice, and even have more of a reaction in the pedestrians Carl comes in. Carl can also have girlfriends with whom he can go out to have fun. CJ's respect among his bandmates and recruits varies according to his appearance and actions, as well as his relationships with his girlfriends, who will compensate him if their relationship reaches a good level. sport has also an effect on its appearance and physical attributes. The video game also includes skill statistics in areas such as driving, firearms handling, endurance and lung capacity, which improve through their use in the game.CJ can also learn different styles of melee combat in the gymnasiums of San Andreas. As in previous titles, San Andreas does not include online multiplayer mode. This was confirmed five months before its release by Dan Houser, who stated that the setting of the video game was too large to be introduced efficiently online, while the Microsoft Windows version received modifications from third parties such as Multi Theft Auto and San Andreas Multiplayer that provide that functionality.Other features in certain versions, however, present a feature called "Slaughter" (except the PC version) where two players can play in the same game at the same time. In addition, the game changed the "hidden objects" present in other titles of the series, by graffiti painted on walls, specific photographs, horseshoes and oysters that the player must repaint, take, collect and search, respectively, along all the state of San Andreas. As in other titles of the series, in San Andreas it is possible to insert codes through the command that affect the game, either as a means of making the gameplay easier or as simple fun. However, in the Xbox 360 and PlayStation 3 versions, entering one of these "tricks" will prevent achievements / trophies from being unlocked during the normal game, and the game can not be automatically saved between missions because the file of the game will be corrupted. Vehicles In total, there are 248 vehicles that pass through the streets of the state of San Andreas, compared to the 60 types that were in Grand Theft Auto III. In contrast to this game, more means of transportation were added, both personal and for groups, among which are bicycles, tractors, forklifts, trucks and hovercrafts, among many others.The game physics that it implements for the use of vehicles is similar which was used for the series of Midnight Club racing video games, which allowed to program a more simplistic control for jumps and acrobatics, in addition to designing own characteristics for the modification of automobiles, such as the body, nitrous oxide and hydraulic suspension -Although the latter was already present also in GTA III. Vehicles usually have different but equally important functions within the game. For example, some off-road vehicles that are employees have a better cross-country performance, while race cars work better on the streets and roads Jet planes are fast, but usually always need a large place to be able to land. Helicopters can be landed almost anywhere, and are easy to control, although they are quite slow. While other games in the Grand Theft Auto series only had a small number of aircraft, and it was difficult to obtain them, San Andreas has 11 different types of aircraft and 9 helicopters, which makes the game even more extensive. to your missions. In some cases it is also possible to dive with the help of an aerial vehicle, with the help of a parachute. Also, a large number of boats were added to the repertoire, although many had already appeared in previous titles, only modified. Production After the critical and commercial success of Grand Theft Auto: Vice City, rumors of a next title in the series came in 2003.IGN said that same year that "Rockstar is working on his next Grand Theft Auto, but there are many details about the game that we simply do not know ». Likewise, Take-Two reported that the next GTA would be announced in the second half of the fourth fiscal quarter of 2004, that is, between August and October of that year, and that the title was going to be exclusive with PlayStation 2. during the first months of launch. Although, at that time, there was no more information about the plot or where the game would be set, there were already rumors that it would be framed in San Andreas or Las Vegas.Rumors about a Grand Theft Auto in the city of Nevada grew significantly; So much so, that Amazon online sales site published a game under the title of Grand Theft Auto IV: Sin City - meaning "the city of sin": Las Vegas -, including the exact launch date and the possibility of preordering it for Later, in December 2003, Take-Two registered several brands with names that involved San Andreas, Bogotá and Tokyo, as well as GTA 5, GTA 6 and GTA: Sin City. next month and speculated that it was only a diversionary maneuver to keep the followers in the unknown of what the real title would be. Grand Theft Auto: San Andreas was officially confirmed by Rockstar Games in early March 2004, and its tentative release date was scheduled for October 19 and 22 of this year for North America and Europe, respectively. Sam Houser, the co-founder and president of Rockstar, said that "[...] Over the past two years, we have put a huge amount of pressure on ourselves to make sure we do everything we can to exceed people's expectations. with Grand Theft Auto: San Andreas. Although we still have eight months to put it on the market, we are starting to feel very proud of what we have achieved. " Leslie Benzies, president of Rockstar North, added that "we are very honored by the success of the Grand Theft Auto series, and it has done with us to demand more than ever to create Grand Theft Auto: San Andreas, which is expected to redefine the series and revolutionize the open world game mode ». San Andreas introduced graphical improvements compared to its predecessors. The video game uses a texture streaming technology, which incorporated more detailed environments and environments. In addition, it included other features such as real-time reflections, smoother shading, ragdoll physics, downcast NPC graphics application, and independent models for day and night environments. Likewise, a greater drawing distance was made, as well as 30-50% more polygons rendered on the screen. Advertising Rockstar on its website revealed in early May 2004, the first screenshots of the game system in in-game format. Also, during the publication of these was confirmed that the title was set on the West Coast of the 1990s, and that the main character of the plot would be Carl Johnson, a gang member who "is forced to a trip that will take you all the state of San Andreas, to save his family and take control of the streets. "After this revelation, IGN commented that" [San Andreas] has a conceptual style reminiscent of the po[CENSORED]r films of the 1990s, Boyz n the Hood and Juice. "At the end of June of the same year, the Dutch magazine Power Unlimited reported that San Andreas would not have an online multiplayer mode. This was confirmed by the creative vice president of Rockstar Games, Dan Houser, who stated that the setting of the game was too large to be introduced into an online model efficiently at that time. The Rockstar team worked with the Chicano tattoo artist Mister Cartoon to explain the cultural and philosophical aspects of the tattoos that were lived among gangs during the 1990s. In addition, Cartoon was in charge of making the font for the videogame. A short film entitled The Introduction, a video made with the same graphics of the game, was included along with the soundtrack in DVD format, as in the re-launch of the game for the PlayStation 2, whose version was called Grand Theft Auto : San Andreas Special Edition. The video briefly explains the events that precede San Andreas which allows to know relevant information about the outcome of the characters. It also explains how Carl gets to know about the death of his mother by a phone call from Sweet, so he returns to Los Santos and realize that his life is in misery. The title for PlayStation 2 also included a real documentary called Sunny Driver, which deals with the culture of tuneo - a prominent aspect of the game. Launching The title was launched for the PlayStation 2 console in North America on October 26, 2004, and three days later, in Europe and Australia, Japan did not see its launch until January 25, 2007, under the distribution of Capcom. The versions of Xbox and Windows were published on June 7 and 10, 2005 in the United States and Europe, respectively, and a version of the game for the Xbox 360 would be published on October 20, 2008 and later on October 26, 2014 an "HD remastarización" for the tenth anniversary since its original premiere. San Andreas was released for OS X on November 12, 2010, as well as PlayStation 3 under its digital platform, PSN, on December 11 and 12, 2012 in North America and Europe, respectively. The video game also obtained its versions in iOS mobile operating systems, on December 12, 2013, Kindle and Android, on December 19, and finally, Windows Phone, on January 27, 2014. Grand Theft Auto: San Andreas received 18 ratings by the BBFC, 18+ by the PEGI, MA15 + by the OFLC and M by the ESRB, however, after the controversy of hidden codes known as Hot Coffee, the US board re-labeled the title to AO. Finally, San Andreas regained its original classification after replacing the game with edited copies and deleting the codes in these. Soundtrack As in previous games of the Grand Theft Auto series, GTA: San Andreas has a soundtrack that can be heard through radio stations while the player is in a vehicle. The game is provided with eleven radio stations, of which one is a discussion station. The other stations have music from a wide range of genres. The radio stations are: WCTR, Master Sounds 98.3, K-Jah West, CSR, X Radio, Los Santos Radio, SF-UR, Bounce FM, K-DST, K-Rose and FM Playback. There are notable inclusions to the soundtrack of the game, such as The Who, Deodato, The Ohio Players, Toto, Faith No More, Depeche Mode, James Brown, Soundgarden, Kiss, Kid Frost, Rage Against the Machine, Danzig, Alice in Chains, Frankie Knuckles, Guns N 'Roses, Gang Starr, Snoop Dogg, NWA, Cypress Hill, 2Pac, Ice Cube, Eazy-E, Stone Temple Pilots, Lynyrd Skynyrd, Creedence Clearwater Revival, Living Color and Ozzy Osbourne. The main theme of San Andreas - music of the introduction - is composed by Michael Hunter, who would also compose the theme for Grand Theft Auto IV years later. The radio system in San Andreas has been modified. In the previous titles of the series, each radio station was essentially a single file of repeated sound, playing the same songs, advertisements and propaganda in the same order each time. With the radio stations in Grand Theft Auto: San Andreas each sound file is separated, and they are "mixed" randomly, allowing the songs to be played in different orders, the ads for the songs to be different each time, and the Argument events are mentioned in some stations. The Xbox and Windows versions include an additional radio station that allows the user to create their own soundtrack by importing audio files, or by making a playlist in the iOS version. Not so the versions of PlayStation 2, Xbox 360 and PlayStation 3. Reception Review Grand Theft Auto: San Andreas received universal acclaim from critics. In the metacritic analysis aggregator, the game has an average score of 95 out of 100 for the PlayStation 2 platform; the versions of Windows and Xbox, on the other hand, have a score of 93 over 100. Also, on that website the title is presented as the fifth best punctuated game of PS2, behind Tony Hawk's Pro Skater 3, Grand Theft Auto III, Resident Evil 4 and Metal Gear Solid 2: Sons of Liberty.11 GameRankings.com, on the other hand, offered a score of 95% based on an average among other analysis sites, 125 not so, however, for the versions of Xbox and PC, because they obtained a smaller but equally high percentage. Jeremy Dunham of IGN gave a final result of 9.9 out of 10 - the highest score ever given a game for PS2. In this review, Dunham praised the game for being "the ultimate software work" for that console. Likewise, as at the end of his analysis he indicated that: "in short, it is an endless masterpiece of videogames - and one that will never be a victim of overvaluation due to its sublime gameplay. It is the definitive piece of software for the successful second console designed by Sony; In addition, it is almost impossible to imagine the library of PlayStation 2 titles without him. "On the other hand, Jeff Gertsmann of GameSpot scored him with a 9.6 out of 10, also giving him the" Editor's Choice "award. Gertsmann mentioned that "San Andreas definitely gives meaning to the name of Grand Theft Auto. In fact, it may be the best game in the whole series. "However, in the Xbox and PC version, it got a lower rating, mainly due to the drastic change in the controls for the game system, but still the site mentioned that the game continued to show an "entertaining and challenging" environment, since the changes were minor for these versions.The 1UP.com website mentioned that "we expected a" big "title, but we were not prepared enough for something "extremely gigantic". In very rare occasions it's your turn to enjoy a game that as you advance in the plot your skills -fighting, marksmanship, handling, etc.- increase within themselves, and that this is maintained until the end of it ». For this reason, the site gave it a rating of A +, which represents the maximum rating of the site. For his part, Kristian Reed of Eurogamer also offered an optimistic perspective on the game, saying that "depending on the type of missions you have to perform, you will realize that San Andreas defines itself as a game in constant uninterrupted change - a game which is almost impossible to judge at first sight, because you will never be sure of what is going to happen next ». Before said comment, Reed gave him a rating of 9 out of 10. Rob Hamilton of HonestGamers.com, mentions that "the euphoria, the emotion and the infinite possibilities" of San Andreas allow the player to admire the great complexity of the title, put that "in a few words, the game is gigantic! - so big that it is a faithful representation of the largest city in the United States. Carl is so submerged in this virtual world -in which very little space is wasted- and in which simply, there is always something to do literally speaking, around the corner », which ends his review giving the game a score of 10 out of 10. Shaun Hunter of NZGamer.com, gave a general review on the title, praising mainly the new features that the game offers, highlighting the complexity with which the game system was designed, because unlike the previous titles of the series, in San Andreas the player can progressively improve in the adventure, discovering new places in which, although submissions can be completed or even several mini-games, the title "squeeze to the max" all the capabilities that a game of the series of Grand Theft Auto offers, since this will keep you "pretty busy at least some 100 hours, if you want more, "he gave a rating of 9.7 out of 10. One of the most notorious aspects that the critics found as "innovative" within the series was the soundtrack, since they mention that during the course of the game, the music varies from one moment to another, and they found it pleasant to listen to music from famous bands and artists, such as 2Pac, Cypress Hill, Rage Against The Machine, Guns N 'Roses, Billy Idol, etc. Other aspects and details about the game, such as the voice acting, the way in which the game is designed to be an open world, the size of the state of San Andreas and its "interesting" argument, highlighting and further improving the replay of the title.In contrast to the above, some commentators criticized the graphics and the aesthetics of the objects Some have bugs in the game environment, as well as the poor modeling of the characters, the low resolution in the texture of the buildings and vehicles, as well as some errors presented in the s controls, such as the mechanism of aiming blockade to enemies, among others. Also, others said that although San Andreas includes and expands the compendium of weapons, vehicles and missions, very few of these characteristics were refined or redesigned correctly. In its digital version, the reporter Charles Herold of the New York Times newspaper offered a mixed criticism, since he compared the game with Halo 2, another po[CENSORED]r title at the time of San Andreas, because in his consideration, the sequels of other series are po[CENSORED]r since the main games manage to "have a huge amount of cult followers" since unlike The Sims or the Burnout or Myst series, GTA: SA "takes place in a hideous environment, where casual violence abounds between street gangs, but even though it shows an unparalleled creativity of design, this makes it even more annoying and disturbing would feel more comfortable if the open environment of the game had more general objectives: to kill an enemy when and how you want; Acquire more money for other objectives in any way possible; to challenge people other than car races. "For his part, GamesRadar mentioned that the game represents a synchrony" shockingly coherent, divinely orchestrated - and despite the million words already written with a feverish anticipation - it has the incredible ability to surprise in every moment This is the pinnacle of PlayStation 2, a game with a unique, well-polished magic developed by an experienced group of designers who worked to the limit of their abilities. "In a more recent review, the same site referenced the media controversy that the game provoked due to their "excessive and indiscriminate" violence and that the critics of po[CENSORED]r culture were inclined to negative criticism, for the players there were still reasons why "to take care of him; reasons such as a freedom without limits, exploration without impediments and the possibility of running over unsuspecting old women at impressive speeds ». The editor Nacho Ortiz, of the Spanish portal Meristation, scored Grand Theft Auto: San Andreas with a 9.5 out of 10, noting that the highlight of the title is its game system, since it offers "infinite possibilities to pass the time »And the great leap it made with respect to its predecessor. One of the aspects that Ortiz noted, in his words, "is not a simple action game. In San Andreas a fusion of genres has been achieved where the action, the narrative force of the story, the RPG touches and a new social simulator component go hand in hand, "as the number of hours required to complete the game, together with the vast variety of possibilities that the player has at his disposal, together with the meticulous details on the part of the developers, make it an "entertaining" title as well as "immersible". He also made a brief comparison of the game with films of the same theme, such as Boyz n the Hood (1991) and Colors (1988). He also commented that the great disposition of weapons, alternatives of the main story and other elements, become in «a lot of ways to kill time». However, the only flaw in his judgment fell on his graphic finish, as he mentions that "the console hit a ceiling long ago as the only complaint we find that the PS2 does not pull more, does not give more than itself, and that affects significantly to the playable experience ». Commercial The game managed to sell itself in 12 million units only for the PlayStation 2 version during the month of March 2005, making it the best-selling game for that console in history.According to Take-Two Interactive, the game reached figure of 20 million copies sold by the date of September 26, 2007. However, sales increased for the following year, adding 21.5 million copies.The 2009 edition of the Guinness Book of Records, mentions that San Andreas is the most successful game for the PlayStation 2, because only for this console 17.33 million copies were sold, a total of 21.5 million compared to other consoles, as mentioned by Take-Two Interactive. According to Kotaku and Rockstar Games, it was reported that in 2011 Grand Theft Auto: San Andreas managed to sell approximately 27.5 million units worldwide.
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Kingdom Come: Deliverance is a video game belonging to the role-playing genre developed by the Warhorse Studios company and published by Deep Silver for Microsoft Windows, PlayStation 4 and Xbox One. It takes place in the medieval kingdom of Bohemia, an Imperial State of the Holy Roman Empire. Romano, with a focus on historically accurate content, was released around the world on February 13, 2018. The story takes place during a war in Bohemia in the year 1403. Under the orders of the Hungarian king Segismundo, the Cuman mercenaries attack the mining village of Skalitz, an important source of silver. One of the survivors of that massacre is Henry, the son of a blacksmith. Forsaken and vengeful, Henry joins the service of Mr. Radzig Kobyla, who leads a resistance movement against the invasion of Segismundo. While Henry seeks justice for his murdered family, he engages in an effort to restore the legitimate king of Bohemia and the half brother of Sigismund, Wenceslaus IV, to the throne. The game features ramified mission lines and an open world, an environment that encourages immersion in the game and includes weapons, clothing, combat techniques and architecture from the early 15th century, recreated with the help of architects and historians. Game mode Kingdom Come: Deliverance is a role-playing video game set in an open world and played from a first-person perspective that uses a classless RPG system, which allows the player to customize their abilities to take on roles as a warrior, bard, thief or its hybrids. The skills and statistics grow according to what the player does and says through branched dialogue trees. During conversations, the time it takes a player to make a decision is limited and will have an effect on their relationships with others. The reputation is based on the choices of the players and, therefore, can have consequences. The bodies and faces of the characters are created through the combination of multiple individual pieces with final touches. The dress system has 16 spaces and items for items in many areas of the body that can be accommodated, for example, a knight in heavy armor can use a gambeson on the upper body, followed by mesh and plate armor, with a tabard or surplice on top, for a total of four garments in the chest slots. Each type of clothing provides different levels of protection against different types of weapons. Clothes also wear out progressively, get dirty or break, which affects the appearance of the character. The player can use a variety of weapons including swords, knives, axes, hammers or bows.Horses appear to a large extent in the game, and are designed to act with their own artificial intelligence while they are under player control, moving or jumping to avoid small obstacles or dangers. The player can also fight on horseback and use his steed to carry items if he needs additional space in the inventory, but the war horses are also competent fighters with their own artificial intelligence. The steeds come with five slots for armor and accessories. Kingdom Come: Deliverance also presents a system of needs that requires the player to sleep and eat to stay healthy. Equipment and clothing also degrade and require repair. Food products and other perishable items will spoil over time. The game uses skills-based mini-games / statistics for many of these tasks, which include repairing armor and garments, as well as collecting new items by choosing locks or pockets, distilling alcohol or creating medications. The game uses long and short range weapons in combat that is based on a physics system that uses inverse kinematics to determine the reactions of both fighters according to the speed and weight of a blow. This system aims to add more variety and realism to combat, along with a variety of basic combat moves and combination moves, some of which can be unlocked by skill points. Different weapons have different characteristics that make them useful for different purposes, for example, a sword is a quick weapon to hit and stop, but it is not very effective against heavy armor. The missions are intended to be non-linear, with multiple ways of completing objectives to allow multiple types of characters to be viable. The plot presents some large-scale events such as sieges to castles and great battles. Each non-player character (NPC) has its daily routine, and each routine can be affected by the player.The characters can react to all the actions of the players and adjust their routines to them.The NPCs will report crimes to the authorities, who will punish the player accordingly, either with a fine, time in jail or subjecting them to actions or torturing. Crime will affect the economy and people will become suspicious or aggressive after unresolved crimes. Synopsis Kingdom Come: The liberation takes place at the beginning of the XV century, in the Kingdom of Bohemia, part of the Lands of the Crown of Bohemia and the Holy Roman Empire in what is now the Czech Republic. The accessible area of the game is located in the region between Sázava and Rataje nad Sázavou.1 Other settlements and villages in the real world game include Stříbrná Skalice, Světlá nad Sázavou, Ledečko, Sázava Monastery, Samopše, Úžice and Nový Dvůr. Before the events of the game, the Kingdom of Bohemia was ruled by Charles IV, Holy Roman Emperor, and experienced a golden age under his reign. However, after the death of Charles, his son, Wenceslaus IV of Bohemia, took the throne instead of his half-brother, Sigismund, king of Hungary and Croatia. WenceslaO would prove to be an idle and useless ruler for the bohemian nobility who could not control it. In a risky move, with the help of Bohemian nobles, Segismundo kidnaps and dethroned Wenceslao and begins a brutal campaign to capture the lands of Bohemia. In the silver mining town of Skalitz, the young Henry is a simple peasant, who lives under his mother and his blacksmith father, Martin. After finishing some errands for his father, Henry joins him to complete a magnificent sword entrusted to the squire of King Wenceslas, Sir Radzig Kobyla. While Henry wants to explore and see life outside the village, Martin insists that a quieter life is much safer than that of an adventurer. Immediately afterwards, an army of Cuman soldiers under Sigismund of Luxembourg controls the attack and attacks Skalitz, killing all those who do not flee. Henry grabs the sword and runs, but then returns for his mother and father, and witnesses his murder under Sigismund's sidekick, Sir Markvart von Aulitz. Henry flees to the safety of the castle, but it is too late and he is forced to go to the nearest castle in Talmberg. Hardly escaping with life, Henry arrives at Talmberg and warns his lord, Sir Divish, and his friend, Sir Hanush of Leipa, of the attack on Skalitz. Sir Divish and Hanush take pity on Henry after his ordeal, and are later greeted by the survivors of Skalitz, led by Sir Radzig, who have slipped away during a storm. Henry is devastated by the fact that his parents have not been properly buried, and escapes from Talmberg against the orders of Sir Divish back to Skalitz. Henry swears revenge on the man who murdered his parents, but is immediately outnumbered and defeated by a band of bandits and their leader, who also carries the sword in charge. Henry is rescued by another girl from Skalitz, Theresa, and Captain Robard from Talmberg, who ends up burying Henry's parents and transporting him safely to the town of Rattay. Trying to recover his father's sword and avenge the death of his parents, Henry hopes to join the envoy of Sir Radzig to help in the battle against the army of Sigismund. Although the tradition of servitude initially keeps Henry as a simple peasant, he proves to be a brave and obedient soldier for Radzig. After saving and befriending the evil nephew and heir of Sir Hanush, Lord Hans Capon, of a group of bandits, Henry is accepted in the envoy of Sir Radzig. Investigate the bandits and their raids on local farms, before finally discovering a hidden camp that has been established within a forgotten and forested castle. After warning Sir Radzig of the camp, they prepare a raid to destroy the bandit and the Cuman hive. After struggling to enter, Henry confronts the sword thief and bandit leader, Runt. However, after being defeated, Runt resigns himself to his fate and neither reveals his true leader nor the location of the sword before dying. The hybrid group of cumans and bandits leads the Lords to believe that someone has been secretly trying to raise an insurgency from within the kingdom, and Henry tries to investigate further to discover the culprit. A clue is provided by a clue found in the bandits' hiding place; a fake groschen chest that has been made inside the kingdom somewhere. Henry finds and captures the manufacturer of the fakes and then finds a clue about the mysterious group. Henry tries to insert himself into their ranks, but the bandits ask him to kill a former member of the group that betrayed them. To find the target, Henry secretly joins a monastery of Christian monks where the man hides, and attracts him over time. Henry finally discovers and infiltrates the bandits' fortress, finding a massive hidden army composed of Czech mercenary soldiers. In the fortress, Henry meets Istvan Toth, a Hungarian gentleman who had been visiting the Lords earlier in the game. Toth remembers Henry and reveals that he also has his father's sword. Before he can react, Henry is unconscious and captured. After being beaten for hours, Henry is again visited by Toth, who reveals his plan; Use the fake groschen to arm an army of local mercenaries under the Lords' radar, then loot and capture the land without much resistance. With their alliance with the crusade of Sigismund, Toth would be granted captured bohemian lands once Sigismund was king. He goes on to reveal also that Henry is actually the bastard son of Sir Radzig himself, and that he will keep Henry alive to negotiate a rescue. With the help of a former Skalitz villager, Zbyshek, Henry escapes from the fortress and warns the Lords of Toth's betrayal. Radzig recognizes Henry as his son as well, but remains focused on the growing situation. After recruiting Sir Divish, the Lords descend to the fortress at night and massacre the massed bandits. Although they are successful, they realize that Toth has fled the camp and plans to infiltrate Talmberg Castle without protection. Although they return to Talmberg as quickly as possible, Toth advances to the castle and has the wife of Sir Divish, Stephanie, and a captured Sir Radzig as hostages. With no other options, the Lords prepare for a siege in Talmberg. Sir Divish orders the construction of a catapult in order to break through the walls of the castle, and helps Henry in the process by recruiting the help of eccentric military engineer, Konrad Kyeser. Releasing him of his old duties in the monastery, Kyeser directs the construction of the trebuchet, which allows the beginning of the siege. Eventually, the destruction of the castle rake allows the door to open, and the Lords begin to retake Talmberg and kill the rest of Istvan's soldiers. Although they have it cornered, Sir Hanush carries out an agreement to ensure the safe exit of Istvan and the exile of Bohemia in exchange for Lady Stephanie. However, Istvan leaves with Radzig just in case, agreeing to leave him in Skalitz. Henry and Lord Capon go to find Radzig. Meeting him at the edges of burnt Skalitz, Henry and Radzig reflect on the outcome of the situation. Henry is discouraged by the loss of his father's sword and by the escape of Istvan and von Aulitz from justice, although Radzig weighs that the lives saved in the end were due to honor his nobility and moral principles. They return to Talmberg, to assume their next duties in the restoration of the kingdom. In a dream, Henry is visited by his father Martin, who praises Henry for his courage and resilience. He sees both of them, his father and his mother disappear in the light and he wakes up, dressed in noble clothes, with his new condition of son of a man. The gentlemen receive a visit from Jobst, the Margrave of Moravia and the cousin of King Wenceslaus. Together they discuss the state of Bohemia; Wenceslaus is held captive in Vienna, while Sigismund continues to plunder the kingdom. However, his homeland of Hungary has rebelled against him, and is vulnerable by choosing between staying to capture the Bohemian Crown, or returning home to ensure his rule in his own domain. Jobst proposes a plan to establish a strategic alliance with the followers of Segismundo, who are disconcerted by the uprising and fear their defeat, to end the war once and for all. Although the Lords are not sure of the plan, they agreed to rescue and restore Wenceslao to the throne and end the Segismundo raid peacefully. In a final scene, Henry and Lord Capon leave on a trip to visit one of Segismundo's allies, Otto von Bergow, on his estate at Castle Trosky. Henry says that his personal quest is still to find von Aulitz and retrieve his father's sword. Developing The project that would become Kingdom Come: Deliverance began with a release of Daniel Vávra, who had left 2K Czech in 2009. With a small team he started looking for investors for the project. The launch of Vávra brought Martin Klíma, founder of Altar Games, but the launches to the main investors in the Czech Republic did not succeed. The team was preparing to abandon the project when a successful launch to a private investor, Czech billionaire Zdeněk Bakala, secured funds to develop a prototype of the game. Warhorse Studios was founded on July 21, 2011. Warhorse Studios announced for the first time that they were working on an "unplanned RPG" on February 9, 2012, after having successfully licensed CryEngine 3. On this date, after seventeen months working on the prototype, Warhorse began a tour launching the prototype to several international investors. The project did not generate the hype that they expected and with dwindling resources, little progress had been made towards an investment. On January 22, 2014, Warhorse Studios launched a crowdfunding campaign through Kickstarter with the goal of generating £ 300,000, ten percent of the $ 5,000,000 budget, to demonstrate to the investor that there is an audience and desire for their game. On February 20, 2014, the fund was completed, raising a total of £ 1,106,371.10 Even after the end of the Kickstarter campaign, the crowd funding continued through the studios website. On October 1, 2014, Daniel Vávra had announced through a YouTube video that the game had raised US $ 2,002,547 from a total of 38,784 sponsors. The alpha access public release date was October 22, 2014. The beta version was released for sponsors on March 3, 2015. On September 29, 2016, it was announced that Warhorse Studios had signed an agreement with the division of publication of Deep Metal games by Koch Media. to publish the versions of the console, as well as the PC version The Adaptive Music soundtrack of the game was composed by Jan Valta and Adam Sporka, and their parts were recorded with a symphony orchestra at Rudolfinum. The game was released around the world on February 13, 2018. A one-day patch was released with an extensive update of the game's code and gameplay. In the Forbes magazine in the Czech Republic, Daniel Vávra's interview indicated that the game cost them 750 million crowns, approximately $ 36.5 million, including marketing costs. Reception Kingdom Come: Deliverance received "generally favorable" criticism from critics for the PC version, while versions of PlayStation 4 and Xbox One received "mixed or average" reviews, according to Metacritic, a review page. EGM criticized the game's difficult-to-use save system, the long loading times and the frequency of software errors in the game, complaining that they had logged 30 hours of play in real time, but had only advanced the game around 19 hours because of this, concluding "What could have been an intriguing, unique, if somewhat disappointing, RPG is completely paralyzed by a terrible save system and bugs that break the games." Game Informer also criticized the save and errors system of software, concluding that "if the historical configuration and the focus on realism appeal to you, then the deep game systems and the methodical rhythm are worth learning ... however, the innumerable technical problems Kingdom come requires you to suffer .. Until the developer develops an integral balm of patches and polish, you should avoid Henry's adventure like the plague. " Game Revolution was more positive with the experience, he described the game as "if you stripped Skyrim of the fantastic creatures and the magic", and concluded that "it was an experience good enough to justify the persistence of the errors and faults of the game" GameSpot identified the attention of the game with small details as a positive and negative point in the game, praising the "incredible attention to historical detail" and "extensive and realistic searches", but criticizing "too rigorous central mechanics can enter the way of your enjoyment. "Digitally Downloaded appreciated the attention of the game in detail, but criticized the" youthful "tone of the game in some of its features, such as the" masculine scent "as a reinforcement of statistics, receiving an increase in statistics male alpha visiting a brothel, or needing to consume alcoholic beverages to save progress. Points of sale like Kotaku noticed that there seemed to be more bugs and software errors in the Xbox version of the game, and that the update patches were solving fewer errors than in other platforms. Controversies Several progressive publications and websites accused the developers of racism for not portraying people of color in the game, while the developers claim that people of color did not inhabit the Bohemia of the early fifteenth century. The progressive publications also reproached the opinions held by the director of the game, Daniel Vávra, who has been a critic of what he believes is a progressive bias in videogame journalism. Vávra associates his views on videogame journalism with Gamergate, Daniel Vávra and Martin Klima responded to the accusations with an explanation, with Vávra apologizing for offending with his past statements. Heavy.com called Vávra's response to these accusations as "suspicious", since it was published just one month before the game's release. The European media responded to some aspects of this criticism. To evaluate the claim that non-white people did not live in fifteenth-century Bohemia, the German magazine M! Games asked the history institute of the RWTH Aachen University, which referred to Johannes Gutenberg University Mainz. According to them, there were at most the Turkish peoples, such as the Cumans (who appear in the game as enemies), but otherwise the presence of non-whites is "questionable." Some Czech media sources defended the game against the accusation . A commentator in the newspaper Lidové noviny called these accusations "out of place" and claimed that most Europeans would reply that there are very few, if any, blacks in central Bohemia at the beginning of the 15th century. Reid McCarter, a writer of Unwinnable, accused the game for its xenophobia. He felt that the Cumans and the Hungarians were unfairly portrayed as cruel invaders, whereas the Czechs were only shown a positive image.Kat Bailey of USgamer lamented the devotion of the game to "lords, kings and great events" on behalf of the historical accuracy, postulating that "there is no place for women in the history of Kingdom Come". Sales On the day of the release, the game topped the list of Steam's top sellers, Game Director Daniel Vávra said the game sold 500,000 copies during its first two days, 38 39 of which 300,000 were on Steam. Two weeks after the launch, the game sold more than one million copies in all platforms. Acknowledgments Before the launch, the game was nominated in the 2017 Game Critics Awards and Gamescom events for the "Best RPG", winning the "Best PC Game" award in the latter.
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Welcome, To CSBD.
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Resident Evil 2 whose original title is Biohazard 2 is a Japanese video game belonging to the survival horror genre, developed by the company Capcom, the video game is a new version of the 1998 video game of the same name, the video game was announced by Capcom in the 2015, although its launch was confirmed at the Sony press conference of E3 2018, for the month of January of the year 2019. The videogame reached the acclaim of the specialized critics for its presentation, gameplay and fidelity to the original, as well as great public acceptance becoming one of the most rapidly sold Capcom video games during its launch. Game mode Unlike the original video game, the new version of Resident Evil 2 does not present a gameplay with a view of static backgrounds with three-dimensional models, being that the new game is carried out in a third person perspective with the camera on the shoulder very similar to the Resident Evil 4 camera, the original videogame locations have also been redesigned, partially altering several zones and adding new places, preserving the save system through typewriters, using a similar but more detailed map system. The system of healing by herbs and the original state of health is also maintained, the system of administration of resources in trunks is maintained as well as the majority of objects and resources, adjusted in an inventory system identical to that already seen in Resident Evil 7 . The new video game uses the game engine of Capcom, the Re Engine (Motor Re) originally used in the video game Resident Evil 7, in addition to this the fighting mechanics were altered to include more elements of melee combat, the behavior of the enemies has been updated, the zombies being able to open doors and pass between different unsafe areas. In addition, with the new game engine, the damage of the enemies becomes cumulative and progressive, being visually affected by the different shots and shots of the player. The other mechanics of the game remain visually similar to the survival horror style of Resident Evil 7, with dark environments and the soundtrack aimed at terrifying elements, as well as classic elements of the saga, such as puzzle solving. , the shortage of ammunition and the optional confrontations, In addition to this new elements of gameplay have been added, such as the possibility of blocking accesses like windows for the player to protect himself from enemies and the most active dynamic use. Argument Like the original video game, the plot takes place on September 29, 1998, two months after the events of the first Resident Evil. The majority of the citizens of the mountainous community of the Midwest of the United States, Raccoon City, were transformed into zombies by the Virus T, a biological weapon developed in secret by the company Umbrella Corporation, for the creation and improvement of bio-organic weapons . That night, at a gas station on the outskirts of the city, Leon S. Kennedy, a police officer who reports on his first day of service, meets Claire Redfield, a university student who is looking for her brother police officer, Chris Redfield. The gas station is full of zombies and the two narrowly escape in a police car. Shortly after entering Raccoon City, a truck driver who was bitten by a zombie crashes his truck with the youth's car, leaving them separated by fire and zombies. Leon and Claire agree to meet at the Raccoon Police Department. They both arrive at the station at different times, but they find the place infested by zombies and other monsters. One of them is the T-00, a virtually indestructible humanoid sent by Umbrella to hunt and kill the survivors. The creatures and the various obstacles prevent Leon and Claire from getting together, as they are forced to stay in motion to survive and find a way to escape from Raccoon City. Despite being quite faithful to the history of the original video game, there are considerable differences with the new version, so that the events of the video game are adjusted in a faithful manner to the material of the subsequent deliveries, in addition to the fact that in the new version the story of the 2 protagonists are completely canonical. Claire's scenario While exploring the police station, Claire discovers that Chris left the country before the outbreak of the virus. Claire also finds a girl, named Sherry Birkin, hidden from a monster. After saving Sherry from the monster, Claire promises to reunite her with her mother. The two are discovered by the corrupt police chief Brian Irons, who kidnaps Sherry and takes her to an orphanage on the other side of town. Umbrella bribed Irons for years in exchange for allowing illegal activities that included the use of orphans as test subjects and the construction of a secret research laboratory in the city. Irons kidnaps Sherry to get a pendant she uses, but realizes that Claire grabbed him. Irons calls Claire and offers to exchange Sherry for the pendant. When Claire goes to the orphanage, Sherry tries to escape alone, but the monster that stalks her appears and fatally wounds Irons. Claire arrives in time to see Irons die for a creature implanted inside him, and finds Sherry in a passageway below the orphanage. Meanwhile, she was chased under the city by both the creature and the T-00, Claire is awakened by Annette Birkin, Sherry's mother. Annette reveals that the monster that pursues Sherry is William Birkin, her husband and Sherry's father. William and Annette developed the G-Virus for Umbrella in their secret lab under Raccoon City. Umbrella discovered that William intended to sell the G-Virus to the US Army. UU., And sent private commands to confiscate his work. William injected the G-Virus to survive being mortally wounded during the raid and revenge. The mutated William attacked the commandos in the sewers, causing the rupture of vials of the virus and the content to be consumed by rats, which took him to the city. William is now a creature in constant mutation obsessed with infecting Sherry as a method to reproduce. While Claire was unconscious, Annette locked Sherry in a vault, believing it to be the safest place for her. However, Sherry becomes ill and Claire is forced to rescue her. Annette realizes that William already infected Sherry and Claire takes Sherry to Umbrella's lab, where an antidote for the G-Virus is stored. Inside the underground facilities, Claire uses the Sherry pendant to unlock a container that contains the antidote. While returning to Sherry, William attacks her again. Annette arrives to help Claire, but Claire sends her to administer the antivirus while she stops William for herself. After defeating William, Claire meets with an injured Annette and who cured Sherry. The installation of Umbrella initiates a protocol of self-destruction, and Claire and Sherry are directed to an evacuation train. On the way, Claire discovers that Leon also found his way to the facility. After launching the train, William reappears on the train platform, forcing Claire to defeat him once more. Inside the moving train, Claire and Sherry join Leon. Leon's scenario While exploring the police station, Leon is saved from a dog infected by a woman named Ada Wong. Ada identifies herself as an FBI agent investigating the outbreak and advises Leon not to stand in his way. In the station's detention cells, Leon finds Ben, a reporter imprisoned by Chief Irons for investigating Umbrella's illegal activities. When Ben explains Umbrella's participation in the outbreak, the T-00 breaks into the cell and kills Ben. When trying to escape from the station, Leon is grabbed by the T-00, but is saved again by Ada. Leon convinces Ada to help him with his mission to retrieve a sample of G-Virus to prove the guilt of Umbrella. Ada accepts and takes Leon to the sewers of the city, to Umbrella's underground laboratory. In the sewers they meet Annette Birkin, who opens fire on Ada. Leon pushes Ada out of the way and becomes unconscious after receiving a bullet by Anette. Ada gives first aid Leon and pursues Annette deeper into the sewers, but is finally taken by surprise and beaten in a vault of waste storage, where a piece of metal impales one of her legs. Leon finally wakes up and rescues Ada from the vault. Using a security bracelet that Ada obtained, the two travel in a cable car to the Umbrella lab. During the trip, Ada kisses Leon and expresses feelings for each other. Once they arrive, Ada tells Leon that she is too hurt to be of use, and asks her to retrieve a sample of G-Virus on her own. Leon goes to Birkin's lab and gets a sample, but is attacked by William. Annette tries to kill William, but is mortally wounded by him. Leon defeats William and takes care of Annette, who warns that Ada is not an agent of the FBI, but a mercenary who will sell the virus to the highest bidder. Leon confronts Ada on a bridge when the laboratory's self-destruction protocol starts and she confirms her deception. Leon refuses to hand over the virus sample and Ada is not willing to shoot him for that. While they are distracted, Annette appears and shoots Ada before she dies. Ada falls off the bridge and Leon catches her hand, letting the virus sample fall into the abyss. When Leon loses his grip, Ada tells him to take care before falling too. While he goes to the laboratory's escape train, Leon discovers that Claire is already there. Leon is ambushed by the T-00 on his way and gets stuck on a mobile lift platform with him. Leon is forced to face the T-00 and survives long enough for a still alive Ada to launch a rocket launcher on the platform while she escapes. Although Leon does not notice Ada, he takes the rocket launcher and uses it to destroy the T-00 forever. Once the elevator arrives, Leon jumps onto the evacuation train already in motion, meeting Claire and Sherry. Leon, Claire and Sherry discover that William is still alive and has become a massive creature that has climbed the train, threatening to consume them all. Leon and Claire work together to kill William and separate the wagon to which he is subject, leaving his body involved in the massive explosion of the self-destructive laboratory. Claire, Leon and Sherry, who arrive safely on the outskirts of the city, walk along an interstate highway in broad daylight, wondering to what extent the outbreak has spread. Claire offers to take Sherry home with her, and Leon and Claire pledge to prevent a similar disaster from happening elsewhere. Finals The meeting of the survivors is interrupted when they discover that William is still alive, now mutated into a gigantic, unrecognizable mass; Depending on the scenario, Leon / Claire fights the monster. Leon and Claire work together to uncouple the train car occupied by William, leaving him to perish in the explosion of the laboratory. Later, Sherry asks if Leon and Claire are in a relationship, which they deny, confessing that they only met last night. After being rudely rejected by a passing motorist, the three survivors move away towards the dawn. Developing A new unofficial version of the video game Resident Evil 2 was being developed by the independent development team Invader Games, since the beginning of 2015, in order to be a free distribution title among fans of the original video game, the name of this remake is not official was Resident Evil 2 Reborn, later in August of the same year and after announcing Capcom a new official version, the Resident Evil 2 Reborn delivery was canceled at the request of the Capcom company, partially including the Invader Games team in the creative development of the new version. On August 12, 2015, Capcom's producer, Yoshiaki Hirabayashi, confirmed the information that an adaptation of Resident Evil 2 was in development. The project, directed by Hirabayashi, was produced by Capcom's R & D Division 1 team. The producer had also worked on the high-definition remasters of Resident Evil and Resident Evil Zero. He also said that the project was approved thanks to the support of fans of the series. In 2017 it was announced that Capcom would not use the voice actors of the original videogame or the audio track, since in the new version there will be many new dialogues both of kinematics and reactions of the character in different situations. The adaptation of Resident Evil 2 is a new videogame made from scratch and not just a remastering.In the E3 conference of the year 2018, the first advance was shown for the videogame, which would be developed for Microsoft Windows, PlayStation 4 and Xbox One , with a release date for January 25, 2019. The faces of several character models are based on scans of real people. Leon S. Kennedy is based on the Eduard Badaluta model, Claire Redfield is based on the model Jordan McEwen and Marvin Branagh is based on the musical producer Patrick Levar. shot demo On January 11, 2019, the only playable demo was released, known as Demo of 1 shot (1 shot demo) completely free through the Steam platform, allowing to download a playable segment equivalent to a chapter of the main story. The demo in addition to allowing the use and full access to all the elements of the beginning of the game, has a certain end, and ends after 30 minutes of play, without restarting the counter when the player dies, and does not allow replays of plays. Launching Resident Evil 2 was launched for the PlayStation 4, Xbox One platforms and for the Windows system, through the Steam platform around the world, on January 25, 2019. Subsequently, the game supports improvements to the versions of the PlayStation 4 Pro and Xbox One X consoles, which offer a resolution of 4K or 60 frames per second. Differences with the original version New graphic engine to allow HD graphics and textures. Third-person camera on the shoulder, similar to that of Resident Evil 4. History re-elaborated, with new characters and plots, the stories and their characters have been re-written and introduced entirely new elements. The standard and canonical dress of the main and most secondary characters has been changed. The maps have been redesigned to coincide with subsequent deliveries, in addition to the addition of new rooms and the redimensioning of most rooms and halls. Downloadable content has been designed to expand the game and the main story Enabled access to new areas not seen in the original video game. Kinematics redone, both the introductory, and the history of the characters. Inventory elements and Resident Evil 7 options have been introduced. Rehearsed voice acting, with new voices and dialogues. Dubbing has been done in more than 20 different languages. New game modes have been created for regular games. New interface for the main menu and the other menus of the game. Requirements Minimum requirements Operating system: Windows 7, Windows 8 and Windows 10. Processor: Intel Core i5-4460 2.70GHz / AMD FX-6300 or higher. RAM: 8 GB. Video card: NVIDIA GeForce GTX 760 or AMD Radeon R7 260x with 2GB of RAM video. DirectX 11. 30 GB of free hard disk space. Recommended requirements Operating system: Windows 7, Windows 8 and Windows 10. Processor: Intel Core i7-3770 or AMD FX-9590 RAM: 8 GB. Graphic Card: Nvidia GeForce GTX 960 / AMD Radeon R9 280X or higher. DirectX 11. 40 GB of free hard disk space.
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Metal Gear Survive is an action and adventure survival game developed and published by Konami. It was released worldwide for Microsoft Windows, PlayStation 4 and Xbox One in February 2018. It is the first game of Metal Gear developed after the departure of Konami the creator of the series, Hideo Kojima, at the end of 2015, and the first from Snake's Revenge to be done without the entrance of Kojima. The game takes place between the events of Metal Gear Solid V: Ground Zeroes and Metal Gear Solid V: The Phantom Pain, and follows the Captain, an MSF soldier who enters a parallel dimension and establishes a local command center to unravel the Mysteries of a strange virus that turns people into zombie-like creatures. The pre-launch reception of the game was generally negative, in response to its design and Konami's recent business decisions. However, after its release, Metal Gear Survive received a mixed reception from critics. Most of the positive responses were given to its gameplay, with its rewarding sense of progression in a single player and the satisfaction of the multiplayer and the cooperative that received praise; however, concern was expressed about some of the mechanisms, with the majority of the complaints directed to the story, the characters and the inclusion of microtransactions. Gameplay Metal Gear Survive is an action and adventure survival game with tower defense elements and minor stealth mechanics, which is played from a third person perspective. It has a multiplayer cooperative mode, in which the player can be joined by up to three other players to complete the missions. A big part of the game is that the player explores the world that is covered for the most part by "The Dust", a mysterious toxic cloud that obstructs vision, deactivates the map of the game and requires the player to control their oxygen level . Players venture to gather resources such as food and processing materials, as well as to activate the various portal generators scattered throughout the map. These generators serve as the rapid game travel system and are unlocked by completing a tower defense segment. Metal Gear Survive the tasks of the players with the management of thirst and hunger by collecting water and hunting animals for food. Then, players can return to the base camp to cook and then purify the water to drink safely. There is also a system of injuries, which requires players to use different medical supplies to cure diseases such as bleeding or food poisoning. The main enemies of Survive. Are creatures similar to crystalline zombies called "vagabonds", with many variants introduced as the story progresses. Enemies in Survive can be defeated using stealth or a variety of weapons and gadgets gained gradually through the search for craft recipes or broken weapons. Players begin with access to melee weapons, such as spears, machetes and shock sticks. Finally, arcs are acquired with various types of arrows and firearms, such as pistols, shotguns and sniper rifles. Due to the difficulty of attacking enemies head on, players are advised to use a device that allows them to erect several fences, barricades and other structures. Available devices include grenades, Molotov cocktails, lures, automatic turrets and a large number of traps. Kill enemies win players "Kuban Energy", the game's currency that can be used to level up and acquire new skills. After completing the main story, four additional "subclasses" are unlocked that have their own set of skills acquired when leveling up. Classroom skills range from direct statistics bonuses, special attacks, mobility skills and even sneaky camouflage. Players can improve their base camp by building defenses, advanced processing stations, farms, animal cages and rainwater collectors. Other survivors may be rescued from The Dust to provide support personnel to the base camp. The base staff can also be organized into an exploration team and sent to acquire resources automatically. Eventually, players can initiate a tower defense segment in the base camp, allowing them to defend against attacks and earn rewards. Players can buy "Survival Coins" that can be used to unlock several features, such as a resource booster, a base defender, emotes, additional scouting teams, and additional cargo spaces beyond the initial four. Players can unlock spaces of characters that act as the new game Plus of the juegomodo. Survival coins can be earned as rewards in the game and also as sign-in bonuses. Plot After the Ground Zeroes incident, the surviving members of MSF bury their dead at sea with the help of the UN. A UN member requests to take the body of a fallen soldier. Shortly after the attack on MSF, a large wormhole opened above the base. Although the soldier could avoid being sucked into the wormhole, his left arm was cut when it closed. Six months later, the soldier awakens in a facility run by Wardenclyffe Section, a government research group that investigates infectious organisms and wormhole technology. Goodluck, member of the UN, one of the main investigators of the Wardenclyffe Section, recruits the soldier to enter another wormhole to reach Dite, a hostile and desolate alternative dimension. The soldier was chosen because he was infected with a Dite organism through contact with the wormhole, which restored his amputated arm but put them at risk of becoming a Wanderer, former humans turned into zombies of the disease. Goodluck gives the soldier the nickname "Captain," and tells them to find a cure and rescue other people transported to Dite through the wormholes. In Dite, the Captain goes to an established Base Camp, and allied with Reeve, an XOF soldier sucked the wormhole on the Mother Base. They find the Base Camp abandoned, except Virgil AT-9, an artificial intelligence, part of an investigation team known as the Charon Body that was sent to Dite before the arrival of the Captain. Due to an emergency stop after his disappearance, Virgil remained inactive, with much of his memory dispersed in the Corps. Virgil instructs the Captain to locate memory tables. Along the way, the Captain rescues several human survivors, including a paraplegic boy named Chris. Finally, Virgil uses a device to generate a wormhole to transport them back to Earth. However, the wormhole collapses, which requires Iris, a pure source of energy, to work. Joseph Gruen, head of the Wardenclyffe section, contacts the survivors and discovers that Goodluck acted against the orders and orchestrated the captain's mission before committing suicide. The placement of a secret black box inside Virgil supports these claims, but Gruen swears to bring the survivors home. A wormhole is opened with Iris energy, but Gruen prompts Virgil to unnecessarily maximize the production of energy, attracting the Lord of Dust, a huge creature that resides within the Dust. Survivors are forced to enter and close the wormhole before it can continue. Transported to a wooded area, they find that it is another area of Dite instead of Earth. From the black box, Goodluck orders them to find a weapon capable of destroying the Lord of Dust. They deduce that Gruen had hoped to bring the Lord of Dust to his timeline to use it for his vast source of energy. The Captain rescues an MSF soldier, Seth, from being killed by a survivor of the Corps, Dan. The survivors assume that Dan was a traitor to the Body and caused his disappearance. The Captain locates the weapon, a Metal Gear, but is confronted by Dan, who is allied with the survivors after learning of their situation. Seth betrays and takes hostages from Base Camp, revealing that after being absorbed by the wormhole during the Zero Earth Incident, he was captured by Charon's body. It was left infected by the dust and caused the dissolution of the group. Seth begins to infect the Captain, but Reeves shoots and apparently kills Seth. Seth then becomes a Wanderer, forcing the Captain to eliminate him. Virgil reveals that he had become infected while Seth was with the Corps and quarantined his programming with the emergency closure. However, the contact with Seth reversed these countermeasures, which gave Virgil access to his data on Body and Dust, but it accelerated the infection for both the captain and himself. They learn that Dite is also actually Earth in the 22nd century, caused by the Lord of Dust. Formed from energy and "Dread Dust", the self-replicating nanomachines of the future, the Lord of Dust feeds on the energy of the Iris and creates wormholes to transport matter and consume it. Once Dite is devastated, the Dust Lord transports himself in time using a wormhole to begin the process again, becoming more powerful and causing a time loop where the planet is trapped in a cycle of rebirths and destructions. Securing the Metal Gear, all but Chris are left to destroy the Lord of Dust, who is the one chosen to escape from Earth. Attracting the Lord of Dust with a wormhole, the survivors use the Metal Gear to catch it. Chris is taken through the wormhole, promising to rescue them. From here, the story has two endings depending on the player's actions. If the player decides to follow Chris, the Captain leaves the survivors and goes through the wormhole. The Lord of Dust escapes the trap and the remaining survivors are presumed dead. The Captain reappears in a desert dressed in his MSF uniform, picks up a photograph that appeared at his side and walks away. When the screen turns black, the roar of the Lord of Dust is heard. [a] If the player decides to stay, the Captain shoots the Lord of Dust with the Metal Gear gun, mutilating the creature, but it reforms. In a final Goodluck message, he explains that he failed in his promise. It is revealed that Goodluck is Chris, who went through the wormhole and ended in 1943. Committed to fulfilling his promise to the survivors, he made his way into the Wardenclyffe Section and made his recordings for the Charon Corps and possible survivors to receive with hope They could destroy the Lord of Dust. Being composed of nanomachines and having no notion of death, the Lord of Dust can not be killed. Virgil volunteers to enter the creature and present the concept, having created his own understanding from his experience with people. Virgil throws himself at the Lord of Dust, before the Captain shoots the gun and destroys it. Survivors return to base camp. A scene after the credits shows Virgil launching himself from the corpse of the Lord of Dust and returning to Base Camp, explaining to the Captain that, although it is damaged, it still works and will be able to continue helping them in their mission to return home. On an alternate timeline, Joseph Gruen is heard berating Goodluck for his mistake that it was predicted that the next wormhole will open above the Mother Base during the Zero Earth Incident. After Gruen's departure, Goodluck deduces that the survivors have destroyed the Lord of Dust and reaffirms their vows to take them home. Developing Metal Gear Survive was announced on August 16, 2016 during Gamescom 2016. It was not the first time it was played with the concept of a zombie game, since Hideo Kojima said on April 29, 2013 that he always wanted to make one during Metal Gear Solid V's development, and Kojima would have requested Platinum Games that the metal sequel Gear Rising: Revengeance have Gray Fox fight against zombie-powered zombie machine. The development of the game was hinted at on December 17, 2015, when Konami began recruiting a new Metal Gear development staff. The game uses the Fox engine. The president of Konami Europe, Tomotada Tashiro, described Metal Gear Survive as a "new version of the famous stealth elements of the series", with a "unique cooperative setting that is designed for a truly fascinating multiplayer experience". In an interview with Dengeki PlayStation, the development staff stated that the player can customize his character, use various weapons and develop his own equipment to suit his style of play. They also affirmed that although it is possible to stealthily maneuver around enemies when they play alone, it is much more difficult to face them compared to the cooperative game. At the Tokyo Game Show (TGS) in September 2016, a demonstration revealed that the Fulton Cannon would make an appearance. Optionally, the player can recover the creatures for the creation of resources, acquire resources, heal himself in the main menu and can develop several things from the collected resources, from defensive measures to offensive measures. The players can also be divided. During a theatrical presentation at TGS 2016, Hideo Kojima was asked if he had anything to do with Metal Gear Survive. He claimed that the game had "nothing to do with [him]", the Metal Gear series is about "political fiction and espionage", and the zombies do not fit into his vision of the series, despite his previous comments on a sequel to Metal. Gear Rising: Revengeance with zombies. Yoji Shinkawa also said he was not involved in the game. In a joking tone, he said that Metal Gear Survive would even have mechs if he worked on it. The game was launched on February 20, 2018 in North America, on February 21, 2018 in Japan and on February 22, 2018 in Europe, Australia and New Zealand. reception Metal Gear Survive received a generally negative response after its announcement, in part due to controversies surrounding Konami's recent business decisions and Kojima's departure from the company. The complaints focused on the genre and theme of the game (which were described as "generic", since they revolved around the fight against zombie enemies through cooperatives and multiplayer), recycled assets of Metal Gear Solid V, microtransactions, constant requirement of Internet connection and the output of The general feeling of the previous Metal Gear games. When published, Metal Gear Survive received "mixed or average" reviews, according to the Metacritic review aggregator. Ben "Yahtzee" Croshaw of Zero Punctuation classified it as the third worst game of 2018 "for all his greedy corporate problems, the misuse of the beloved established intellectual property, and being simply boring ... playing. Sales In Japan, the PlayStation 4 version sold 31,359 copies in its first week of sale, placing it at number three in the sales table of all formats and number one on the digital sales lists. In the United Kingdom, Survive debuted sixth in the sales chart in all formats, selling 85% less copies than Metal Gear Rising: Revengeance, and 95% fewer copies than Metal Gear Solid V: The Phantom Pain . As of 2018, Konami's earnings report did not mention Survive's total sales, unlike previous entries in the series and other games made by the company. Ultimately, critics felt that the game had a lower sales performance. notes It is implied that the desert is Afghanistan and that the Captain becomes one of the wandering soldiers of the Mother Base, as shown in Metal Gear Solid V: The Phantom Pain.
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Jurassic World Evolution is a management and strategy videogame developed and published by Frontier Developments for the PlayStation 4, Xbox One and Microsoft Windows platforms, based on the movie Jurassic World and was launched on June 12, 2018, coinciding with the premiere month of its sequel: Jurassic World: The Fallen Kingdom. Gameplay Jurassic World Evolution allows the player to build their own Jurassic World dinosaur theme park, with attractions and research facilities. The video game is based on the different islands of the fictional archipelago of the "Five Deaths", present in the universe of the franchise. Following a system similar to that used in Jurassic Park Operation Genesis, it has an assortment of fossil deposits distributed throughout the Americas, Europe, Asia, Africa and Oceania; in which the obtaining of genetic material for the cloning of the different species of available dinosaurs is carried out. Developing Jurassic World Evolution was unveiled on August 20, 2017 during Gamescom 2017. At the beginning of October, framed in the celebration of the Frontier Expo 2017 (FX17), the first "in game" video of the game was shown, where the game engine was shown in operation and the animations and designs of some dinosaurs were appreciated. . The director of the game, Michael Brookes, offered a series of details about the gameplay: "We do not want the game to put users in a constant state of emergency, where you do not have time to create, however, when things get ugly , there are many things at stake. " In addition, Brookes alluded to a recurring theme in novels and movies: "Small things soon become a serious problem.If an attraction is broken in Planet Coaster, the player costs money and time. electric fence in Jurassic World ... well, you've seen the movies. " It also explains that an isolated disaster is quite manageable, but when it is left unattended it can get to join with others, causing great problems. The video game features the participation of actor Jeff Goldblum, who has played Dr. Ian Malcolm in the Jurassic Park movies, Jurassic Park: The Lost World and Jurassic World: The Fallen Kingdom. The character participates throughout the game managing the player's progress. Minimum requirements of Jurassic World: Evolution Operating system: Windows 7 (SP1 +) / 8.1 / 10 64bit Processor: Intel i5-2300 / AMD FX-4300 Memory: 8 GB RAM Graphics: Nvidia GTX 650 (2GB) / AMD Radeon 7850 (2GB) DirectX: Version 11 Storage: 8 GB
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Darksiders III is a video game belonging to the action-adventure genre, developed by the Gunfire Games studios and published by THQ Nordic. It is a sequel to Darksiders II and the third numbered installment of the Darksiders series. The video game was launched on November 27, 2018, for the Microsoft Windows system, and the PlayStation 4 and Xbox One platforms. Argument The story of Darksiders III takes place in parallel with the events of the two previous games, in what is described as a ruinous planet Earth destroyed by war. Follow the protagonist Fury, sister of the Horsemen of the Apocalypse in her quest to pursue and destroy the seven deadly sins. Furia is summoned by the scorched Council and charged with finding one of the greatest dangers to the scorched council, the Seven Deadly Sins; even so the council distrusts the riders so one of the council watchers will accompany her in her search. Upon reaching a post-apocalyptic Earth torn by war, Fury encounters the first of the sins, Envy. After the defeat of Envy, Fury steals a talisman and uses it as a prison to keep Envy along with the other sins it would encounter. Not long after, he finds his way to a tree called Haven, where he meets Ulthane, who is a previous character of Darksiders 1, and some human survivors of the apocalypse. Ulthane orders Fury to send any Human who finds Haven. Then he goes to find the next sin that is Wrath and Ulthane gives him the location. When he gets to fight against anger, he is dedicated to fight and kill the angels. When she almost kills Wrath, she summons her horse Rampage, who is killed by a mysterious angelic weapon. Out of anger, Fury loses focus and Wrath stabs her while he mocks her. With her dying breath, she takes the sword in her guts and uses it to stab Wrath in the face, but he does not die because he was not imprisoned in the Talisman of sin. While Fury was dying on the ground, a portal of fire takes her to the Lord of the Hollows. The Lord of the Hollows is a powerful entity within the Hollows that helps Fury in his quest to destroy the Seven Deadly Sins that wield the power that allows the Angels and Demons tired of endless war, to a liberation Complete of the cycle of life, Death and rebirth of the well of souls. The hollow Lord helps Fury, but his own goals remain unknown. Mr. Hollow tries to inform Fury that he is being mani[CENSORED]ted by the Charred Council for his machinations, even calling her ignorant and blind to her plans and lies. Although Furia denies it. While Fury takes one sin after another, the Lord of Hollows continues to provide new gaps to help in his mission. When he arrives at the Abraxis fortress, Fury wants to know why the Lord of Hollows wants Abraxis to die. Abraxis tells Fury that a new dark lord is approaching and is only known as The Destroyer. The devil explains that the Lord of Hollows attempts to empty the mortal kingdom to install a new order. Since this is an option in history, if you decide to believe in Abraxis, the demon will thank you and welcome you to his master's house at any time. Once you return to the Lord of Hollows, you will still have the option of facing him in combat or choosing to believe him. If you follow through Abraxis, the Lord of Hollows will simply be killed. However, if he accepts to believe the Lord of Hollows and confronts Abraxis, I will kill him and take his soul as a reward. In which the first will reveal details of his own past and the corruption of the councils. How the Lord of Hollows was once a welcome delegate sitting at his table, but soon he became disillusioned with his obsessions and half measures to impose balance; it only monitors the first and second kingdoms, while leaving the third to fend for itself. Culminating in supplicating ignorance when in truth they let humanity be devastated by the premature apocalypse in its guard. Going to explain his soul gap and entrust his will to Fury was his way to repair the eternity of inaction before ending his own life, while leaving a new element for players to use in the future. I will reveal the details of your own past and the corruption tips. How the Lord of Hollows was once a welcome delegate sitting at his table, but soon he became disillusioned with his obsessions and half measures to impose balance; it only monitors the first and second kingdoms, while leaving the third to fend for itself. Culminating in supplicating ignorance when in truth they let humanity be devastated by the premature apocalypse in its guard. Going to explain his soul gap and entrust his will to Fury was his way to repair the eternity of inaction before ending his own life, while leaving a new element for players to use in the future. I will reveal the details of your own past and the corruption tips. How the Lord of Hollows was once a welcome delegate sitting at his table, but soon he became disillusioned with his obsessions and half measures to impose balance; it only monitors the first and second kingdoms, while leaving the third to fend for itself. Culminating in supplicating ignorance when in truth they let humanity be devastated by the premature apocalypse in its guard. Going to explain his soul gap and entrust his will to Fury was his way to repair the eternity of inaction before ending his own life, while leaving a new element for players to use in the future. but soon he became disillusioned with his obsessions and half measures to impose balance; it only monitors the first and second kingdoms, while leaving the third to fend for itself. Culminating in supplicating ignorance when in truth they let humanity be devastated by the premature apocalypse in its guard. Going to explain his soul gap and entrust his will to Fury was his way to repair the eternity of inaction before ending his own life, while leaving a new element for players to use in the future. but soon he became disillusioned with his obsessions and half measures to impose balance; it only monitors the first and second kingdoms, while leaving the third to fend for itself. Culminating in supplicating ignorance when in truth they let humanity be devastated by the premature apocalypse in its guard. Going to explain his soul gap and entrust his will to Fury was his way to repair the eternity of inaction before ending his own life, while leaving a new element for players to use in the future. After Fury defeats Pride, who is the final sin, she makes reference to Lord Hollow while presenting a surprising revelation after her battle. That the council has been secretly betraying the Balance behind everyone's back since the beginning, asks Fury who unleashed the Seven Mortals on Earth or how they came to possess their new powers to take down the rider. The Observer who has been following Fury all the time reveals herself as the true final sin of the game, true Envy. Having tricked Fury and the Council into helping herself absorb the rest of the sins in her amulet, Envy reveals the truth in Pride's words after taking the talisman to exercise the powers of the trapped in its interior. With that revelation revealed, Envy took advantage of the weakened Fury. The sin goes on to say that the Council, which Fury and his brothers loyally served until now, had betrayed them from the beginning. Having the intention to lead the Knights and the Sins in the planning of the battle so that both parties destroy each other, resulting in an assured mutual annihilation directed towards the council's own benefit. However, envy boasted of knowing better, while rejoicing that jealousy could smell jealousy. Having assumed the identity of a trusted servant with the intention of taking advantage of anything and everything available to her; From the selfishness of the riders to the tricks of the Council to obtain the supreme power for her. Ultimately, Envy intends to pit the Carbonized Council directly with its enhanced powers for the property of Earth and Fury suffers a sharp fall. But she survives her difficult situation with the help of Humans. The pilot had rescued and surrendered to the care of the Creators. Ulthane help by presenting a medium in which he had spent the whole story working. Revealing that he knew more than he was letting go, the Blackhammer built a Pool of Reflections to take it to the domain of the council and face Envy, as well as his previous lords. Recognizing the strange farewell gift that Fury gave him after having obtained it from Hollow Lord, the first rejected it because of the notion that he had no right to judge who had chosen his companion the Elder. With new determination, Fury defeats Envy and binds sin within his own talisman, but the Charred Council no longer values Fury and wants to kill her along with his brothers. If you have the mysterious stone seal, Fury will use it to block the carbonized Council. The attack, the latter stops for fear of its power. Although he does not know the identity of the stone, he realizes that the council hates it and knows that it is a tool of great power. Although he induced it, Furia resists when they ask him to give it to him and threw the talisman that contained the sins in its place, detonated it. After defeating the carbonized Council and letting its citadel collapse around her, she is forced to retreat quickly to Earth. Upon his return to Haven, where manufacturers keep the last human remains. She finds him harassed by Demons in the Army of the Destroyer. After having found the epiphany on his journey, Fury now realizes that this early war was motivated by the celestial fear of humanity. With the forces of hell heading towards their location, the Creators use the same portal created to violate the council chamber as an exit strategy to save what remains of humanity. Fury swore to protect the last surviving humans and prepares to leave. She requests that Ulthane help her brother War in any way possible if they meet, now that he is innocent all the time. As he looks at the fight before leaving, he realizes that the only human being who helps the Creators defend themselves against the demons is actually his brother and his fellow riders; Fight. With the survivors now safe and hidden in another kingdom. Elsewhere, Lucifer knows what Fury has done and depending on the choices of the players. He gets angry with Lilith for not having silenced the Lord of Hollows when he had the opportunity, but still intends to carry out his own destruction plans. Gameplay Darksiders III is an action and adventure videogame. Players take control of Fury, War Sister and Death, two of the four riders of the Apocalypse, from a third-person perspective. Fury, is a magician who is described as the most unpredictable and enigmatic of the Four Horsemen, is based on whips, swords, daggers and magic in combat. Fury can adopt multiple different elemental forms to improve its combat capabilities by granting it new weapons, attacks and crossover skills. One of these many forms is a flame form. The enemies are stronger than in the previous installments, but they appear in smaller numbers during the matches, to make the battles feel more personal. Some enemies of previous video games return, while other enemies are new. Closed combat is not a characteristic, in an attempt to contextualize and interconnect everything that is within the environment. The game takes place in a continuous open world environment where exploration plays an important role. While exploring, Fury must solve riddles and overcome platform obstacles, some of which make use of his whip. These puzzles include the use of bombs and the shape of a flame to blow up roads and obstructed materials in the environment. Darksiders III has a leveling system and a processing system. Similar to War, but different from Death, Furia collects the souls of enemies and objects in the environment, as a form of currency or a dispensable resource. According to the developer, the threats of the videogame world will become stronger as the player progresses in history, equaling the power of Fury each time a mortal sin is defeated. developing A third installment of the Darksiders series was originally planned by Vigil Games, however, the fate of its franchise was threatened due to financial complications. Its parent company, THQ, filed for bankruptcy in 2012. The company's assets were sold at an auction, excluding Vigil Games, which was closed with the parent company, THQ. In April 2013, THQ began a process to auction off remaining intellectual property that had not yet been sold, including Darksiders. Several companies publicly expressed interest in bidding for the franchise, including Japanese developer PlatinumGames and Crytek USA, a new subsidiary of Crytek led by former Vigil CEO David Adams, and primarily comprised of former Vigil employees. Adams had expressed interest in allowing the Darksiders to return "home" with their creators on April 22, 2013, Darksiders, along with Red Faction and MX vs. ATV, were acquired by Nordic Games in the final transaction of THQ's assets. On June 14, 2013, Nordic Games stated in an interview with Joystiq that fans "should not look for a Darksiders 3 in two years". On May 2, 2017, a list of products for Darksiders 3 appeared on Amazon.com The video game was officially announced on the same day by the THQ Nordic editor, being developed by Gunfire Games. The development team consists largely of former employees of Vigil Games, whose previous work includes the development of the first two Darksiders games. Sequel Prior to the launch of the videogame, the CEO of Gunfire Games stated that if Darksiders III sold more than 100,000 copies, then it would look for the creation of Darksiders 4. Sales The videogame debuted at number 32 on the sales charts of all formats in the United Kingdom.13 According to reports, the game managed to sell 71,000 copies only on Steam in its first week.14 On February 18, 2019, in A report of the financial quarter, THQ Nordic announced that the videogame has recovered its development and marketing budget and reiterated its commitment to the franchise. Minimum requirements OS: Windows 7/8/10 64 bit Processor: Intel Core i5-2400, AMD FX-6100, or higher Memory: 6 GB of RAM Graphics: Recent Shader Model 5 GPU with 2 GB VRAM DirectX: Version 11 Storage: 15 GB of available space Additional notes: These are preliminary system specs that can and will change! Recommended requirements: Operating system: Windows 7/8/10 (64 bit) Processor: Intel Core i7-3930K (3.2 GHz) / AMD Ryzen 5 1600 (3.2 GHz) or higher RAM: 16 GB Graphics card: AMD Radeon RX 480 / NVIDIA GeForce GTX 970 with 4 GB VRAM DirectX: version 11 Storage: 25 GB
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Dragon Ball Xenoverse 2 is a video game developed by Dimps and published by Bandai Namco Entertainment based on the Dragon Ball franchise. It is the sequel to Dragon Ball Xenoverse, and was released in the fall of 2016 for PlayStation 4, Xbox One, Microsoft Windows and Nintendo Switch.In Japan, Dragon Ball Xenoverse 2 was released only on PlayStation 4. It is the second Dragon game Ball of the eighth generation of video game consoles. Game modes In the main menu today we have three sections start, add-ons and options. In addition we have the downloadable content that would bring several teachers, characters and missions. Then in the options you can change the voices of the characters to change the brightness and volume of the game. There are 5 types of races, the first would be the monster race or Majin that is the race of Buu, then there is the race saiyan, the earthlings, the namekianos as Piccolo, and finally the race of Frieza. argument The beginning of the story is about the race you choose, for example if you choose the race saiyan you appear in Capsule Corporation, as if you choose Freezer race you appear in your ship. It will call you the Kaio-shin of time, and it will send you to look for the old Kaio-shin, you will pass by a shop where a boy has a question symbol with red background, you will have to talk to him and he will tell you to go to the receiver. There you will find a girl who will send you to the top where you will finally find him. When you talk to him, the Kaio-shin of time will come and he will give you two options, the first would be the old Kaio-shin, which would be the mission and the second would be as a mini tutorial to learn to play. After having passed the mini tutorial or starting the mission, once you start it will appear Raditz, Son Goku and Piccolo, then Piccolo attacks Raditz with his beam of light and Raditz is given a fruit and becomes stronger and dodges it when in the History gives him and he dies slowly. Then you appear and you fall in a ridiculous way and start fighting with Son Goku when you defeat him Piccolo finishes him with an even more powerful beam of light that he can not dodge because Son Goku grabs him from behind, but unfortunately, he also dies to save to humanity. The second mission is to help Son Goku to defeat Vegeta and Nappa, but first you have to defeat the Saibaman seeds that Nappa plants to stop Goku. But while your character perceives a negative force then he arrives at the place and finds Turles and Goku talking, so your character will automatically fight Turles. Characters Goku Goku Super Saiyajin God Goku Super Saiyajin Blue Goku Super Saiyajin Blue Kaio-Ken X10 (DLC) Free Goku Ultra Instinct (DLC) Goku GT Goku Super Saiyajin 4 Gohan child Teen Gohan Gohan Great Saiyaman Gohan of the future Vegeta Vegeta Super Saiyajin Blue Vegeta Super Saiyajin 4 Majin Vegeta Trunks of the Future Trunks of the Future (DBS) Trunks Trunks GT Goten Piccolo Krillin Yamcha Yamcha Supervillain Tenshinhan Saibaman Raditz Nappa Saibaman Appule Raspberry Nail Guldo Jeice Burter Recoome Captain Ginyu Zarbon Dodoria Freezer First Form Freezer Final Form Freezer 100% Power Golden Freezer Golden Freezer Supervillain Cooler Final Form Cooler Metal Cooler Metal Cooler Supervillain Android 17 Android 17 (DBS) - (DLC) Super 17 Android 18 Android 16 Imperfect Cell Perfect Cell Super Perfect Cell Cell Supervillain Cell Jr. Mr. Satan Videl Great Saiyaman 2 Majin Buu Super Buu Super Buu Gohan Absorbed (DLC) Kid Buu Kid Buu Supervillain Dabra (DLC) Broly Broly Supervillain Turles slug Janemba Janemba Supervillain Bojack (DLC) Tapion (DLC) Android 13 (DLC) Gotenks Vegetto Vegetto Super Saiyajin Blue (DLC) Gogeta Super Saiyan Gogeta Super Saiyajin 4 Jaco Bills Wiss Champa (DLC) Ford (DLC) Hit Hit Pure Progress (DLC) FreeFrost (DLC) Kyabe (DLC) Zamas of the future (DLC) Goku Black (DLC) Goku Black Super Saiyajin Rosé (DLC) Zamas (DLC) Jiren (DLC) Omega Shenron Omega Shenron Supervillain Neo Shenron Shin Shenron Bardock Xeno Bread To WA Miira Supervillain look Fu (DLC) Baby Vegeta (DLC) Kefla (DLC) Broly Full Power (DLC) Gogeta Super Saiyajin Blue (DLC) Watch Final Form Zamas Corrupt Fusion Demigra Developing The game was originally mocked by Bandai Namco Entertainment on May 16, 2016, as a new "Dragon Ball project", with which it was announced on May 17, 2016. A spokesperson for Bandai Namco confirmed that the game was only going to be released for Japan on the PlayStation 4; and for PlayStation 4, Xbox One and Windows in North America and Europe Bandai Namco likely planned for Xenoverse 2 (without the knowledge of the development team) as the domain was registered on December 9, 2014,9 before release of the first game. However, the game producer claims that the development team had not planned for Xenoverse 2 to happen as it finished the game that was released on February 5, 2015. The game runs at a rate of 60 frames per second in the games. three platforms, and would also have seven times the city's HUB than its predecessor Bandai Namco has confirmed that it will also be released for the new Nintendo console called: Nintendo Switch, it is still unknown what the date will be. NEWS Graphics It is denoted that it has some corrections in both graphics and animation. One of these changes is the partial removal of the brightness that the characters had in the previous installment of the game, which had been criticized by some as it did not suit the characters. The game runs at a speed of 60 frames per second on all four platforms. History As history is being attacked by the Story Destroyers and altering it, players will have to become Time Patrollers in order to protect the past and the future of the Dragon Ball world. To fight against them, the Time Patrol meets in a big new city called Ciudad Conton, replacing the Toki Toki City. Game mode Conton City is a great new city seven times larger than the Toki Toki City, which serves as a game center, can hold up to 300 players who can simultaneously enter a single instance of the city, where they can search, train at school , get into fights, buy in stores, and much more. Each playable race has different prizes that they can earn from their missions, further diversifying the experience. The game has a training mode called training school, many more scenarios for the local multiplayer with the camera adjusted to fit all the actions on a single screen. Players can import their creation (avatar) from the original game, where they will play an important role in the story, and in turn have a hologram in downtown Conton. Throughout the city there will be mini-games in which your character can participate. Some of these mini-games are exclusive to each race. Curiosities Dragon Ball XENOVERSE 2 was the first Dragon Ball videogame to enter the eSports competitions of the Evolution Championship Series (EVO). Son Gohan's Hair of the Future Alternative in Super Saiyan was erroneously colored black in the initial cover of the Nintendo Switch version. Dragon ball Xenoverse 2 Free To Play This edition "Lite" free to play of the title of Bandai Namco will be released at least on PS4 with the possibility of transferring the progress to the complete game. Bandai Namco will launch a free-to-play version of Dragon Ball Xenoverse 2 on March 20 for PlayStation 4, as the latest issue of Shueisha's V-Jump magazine puts it. Dragon Ball Xenoverse 2 Lite, name that receives this new version of the successful title of Dimps, will allow players to start the main adventure, the Secondary Missions (Parallel Quests), Photo Mode, My Raids, online fights and Hero Colosseum mode. All progress can be transferred to the full version of the title if we decide to buy it. We can confirm that Dragon Ball Xenoverse 2 Lite will also arrive on March 20 to the West thanks to the latest update of PS4 releases through the PlayStation Blog; however, we do not know if the other versions of the game will have a free version. This sequel is also available on Xbox One, Nintendo Switch and PC. Last January Bandai Namco confirmed the content plan for 2019 in Xenoverse 2, a third season that will feature free and paid DLC. These novelties can be summarized in four: on the one hand, the confirmation of new DLC (which will be the ninth pack of content); on the other, new Raids and content for the multiplayer mode. Finally, the coveted photo mode and the one expected to be called Extra Pack 5. The success of the Dragon Ball Xenoverse saga is a fact. Despite the fact that the startup was slow in the beginning, over the months and with the release of the game on more platforms they have allowed, to date, more than 10 million units have been sold worldwide, that turns this saga into one of the most sold in the history of Dragon Ball in video games.
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Dragon Ball Xenoverse (officially abbreviated as Dragon Ball XV) is a video game based on the Dragon Ball media franchise. It is available for PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Microsoft Windows. Xenoverse is also the first Dragon Ball game released in some of the eighth generation of game consoles, as well as PC. playability The battles are located in fully 3D destructible environments. Fighters can go from fighting in an open world, with very large spaces to fight on a platform, go in the air and even underwater. Xenoverse has dialogues as fights develop, and fighters show facial expressions when they hit an opponent or take damage. Players have some freedom to explore planet earth as it exists in the Dragon Ball universe along with a handful of other places, including a mysterious new city: The city "Toki Toki", which is the point of origin for the new character of game. The new character is created by the player. With character customization, players can now choose a race, gender, head shape, physique and clothing. Characters personalized by the player for the story mode can have any of the five race types: Saiyajin, Earthling, Majin, Namekian and the Freezer race. Players can visit the futuristic city of Tokitoki, meet other players and take a cooperative, travel in time. The PS4 and Xbox one versions of Dragon Ball: Xenoverse also include unique gameplay features suited to this generation of consoles such as enhanced graphics. Players can also become apprentices to the original Dragon Ball anime characters to equip more than 200 special moves and 450 costume items. The game also makes use of skills similar to the Budokai series. Players also have the ability to load Ki, allowing a Super extra slot. It is also offered for the multiplayer split screen game (Local Cooperative). Universal Mode: The story begins in the Toki Toki City, where we will meet face to face with Trunks of the Future. There we must create our own character, and when we finish all the changes, Trunks, the leader of the temporary patrol, will recruit us to fight. Once recruited by Trunks, the player will have to remember all the moments in the history of Dragon Ball participating in them, because some secret magic has been altering the order and, consequently, the villains become more powerful. The temporary flow of space-time and the original story of Dragon Ball will totally change, and the Dragon Balls will be in serious danger. Versus mode: Like many other deliveries, the game gives the possibility to choose one or several characters and be able to fight against the machine, against a second player, or even to observe a combat between the machine. A novelty of the game, is that players can be chosen up to a maximum of 6 characters available, thus increasing the capacity compared to Dragon Ball Z: Budokai Tenkaichi 3, and in addition, you can use the character created by the player to fight . A new addition included is that you can play even 3 players against 3 other players simultaneously, which gives the possibility of planning strategies between the same team and to defeat enemies. Multiplayer mode: This mode will allow us to play a game online with other players, where we will start in the Toki Toki City (which will be the meeting point of all players). This mode will be similar to Dragon Ball Online, since we can meet other races and we will even have to advance in level to learn new techniques. Editor: The editor is a magnificent novelty implemented in this video game. This functionality will allow us to create a character among the races Human, Namekiano, Majin, Saiyajin and Race of Frieza. (intercalating also if we want our warrior to be male or female). In multiplayer, the editor has more than 480 different items and more than 230 super attacks to place our character. We can also choose our "master" to help us get new techniques. Plot Unlike previous games in the series that usually follow the story of Dragon Ball, "Xenoverse" will present a whole new story, including a character created from the player never seen before in the franchise. The 2014, which announces the game, draws attention with a mysterious figure observing the first battle between Goku and Vegeta from the shadows. With red hair, a tracker, and the Capsule Corporation logo on the sleeve, the identity of this character was not clear. Although after a while it was revealed that this warrior is in fact a created character, thus confirming the creation of character for Dragon Ball Xenoverse. Another character that reappears is the time-traveling Trunks of Dragon Ball Online, who has an appearance of complete control. Two new areas are also shown: a completely new hyperbolic time camera as an area called The Storage Vault, and the other, a high-tech city where the time machine seems to have landed. It is revealed that the story deals with mysterious forces that mani[CENSORED]te the story, being the main enemy a villain named Demigra, where the player is asked to redo the timeline, since he is given the position of patrolman of the time. The story takes place from the Saiyan saga to the saga of the Battle of the Gods. New Characters Look, downloadable in the second DLC Towa downloadable in the second DLC Jaco "The Galactic Patrolman" (Season Pass) Custom character (Earthling) (Male, Female) Custom character (Majin) (Male, Female) Custom character (Namekian) (Male) Custom character (Saiyan) (Male, Female) (Base, Kaio-Ken x3, Kaio-Ken x20, Super Saiyan5, Super Saiyan6, 2nd Grade Super Saiyan7, 3rd Grade Super Saiyan8) Custom character (Demon cold (Frieza's race)) (undefined genre) There are also evil versions of some characters like Gohan, Vegeta, Gotenks, Kid Buu, Cell and Frieza. Some characters like Mira, and Towa are shared with another video game called Dragon Ball heroes, because both games have things in common, but they are focused on different strategies. Some characters like the Ozaru (giant apes) can not be chosen for their handling, you can only face them. Developing Dragon Ball: Xenoverse, abbreviated as Dragon Ball XV, is the 15th Dragon Ball fighting game released on home consoles since Dimps first Dragon Ball Z: Budokai game, and the first fighting game developed by Dimps to offer full of similar 3D battles to the Budokai Tenkaichi series of video games. It was originally known as Dragon Ball New Project, until the actual title was unveiled on June 10, 2014. Promotion Those who preorder the game in Europe for any platform, will get a metallic box of black Sheng-Long, Vegeta Super Saiyan 4 as a playable character, and 2 special gold and silver suits of Freezer soldiers to customize the avatars. A time later a special version was confirmed that would be called Trunks Travel Edition, which will have a copy of the game and a figure of 20 centimeters of the Trunks character.
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mano, te acuerdas de esto jajajajaja
mira lo que tenia guardado, xD
Aun me rio al leerlo jajajajajaajaja
@Akrapovic; riamosno un rato XD