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[T/C]Mods Changes Sugguestions


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Nick-Or-RealName: linko

Age:25

Suggestions:Hello everyone. I would like to make 2 suggestions today. I'm going straight on them.

1)I've seen that Assassin, Nemesis, others don't get any ammo for killing. 1 kill=0 ammo reward.

My suggestions about this topic is to make these mods profitable for the player/admin who buys it.

1 kill of Assassin = 5 ammo

1 kill of Nemesis = 5 ammo

1 Kill of Hybrid = 6 ammo

1 kill of Sniper = 5 ammo

1 Kill of Bombardier = 4 ammo

other mods would like to stay as they are.

2)The knockback of the Nemesis. No one buys Nemesis Mod.

Only because of his knockback. What i mean is.. why don't we  try to lower his knockback at 10% or even 0% and we'll see how players would react to this change. If they start to buy it i would like to keep it with 0% knockback. 

[Download Links]:---

Reason Why Add-Or-Remove It:The first suggest is about players who after buying mod they mostly prefer to leave the game and not trying again to make ammo from 0. Because they make 180 ammo for Assassin, they do the mod and they leave. So if you give them the ammo rewards they would have an amount of ammo and they would play more.

The second one is to increase the amount of player or to encourage them to buy nemesis too.If we change that knockback, they will start to buy that mod.

I would like @tsemaa and snk_dark to give their opinion here about these two suggestions.

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I would not wanna propose these changes

Because players already make ammo easy. Rewarding kills with ammo in mod...no, cause thats the purpose, to make kills, not ammo. For ammo we have arma, plague, swarm and so on

People dont buy nemesis cause other mods are more awesome and op, not because of the knockback

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5 mmo per kill I think it would be exaggerated, assuming you do at least 25 kills it is 125 ammo more than half I would be reimbursing you, now if I remember that before the assa and neme gave 1 ammo per kill, that is more acceptable and I don't think that is a bad idea, since as you highlight sometimes one is very close to 0 ammo after buying the mod.

 

and the nemesis I think is fine, people don't buy it as much just because it's hard to use compared to the assassin

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Acum 16 ore, El master edwin a spus:

5 mmo per kill I think it would be exaggerated, assuming you do at least 25 kills it is 125 ammo more than half I would be reimbursing you, now if I remember that before the assa and neme gave 1 ammo per kill, that is more acceptable and I don't think that is a bad idea, since as you highlight sometimes one is very close to 0 ammo after buying the mod.

 

and the nemesis I think is fine, people don't buy it as much just because it's hard to use compared to the assassin

Okay, we assume that the player killed 31/32 bc the 32 player is himself. What is he going to do with 31 ammo?? 30 ammo costs a jetpack. So if you make it 5 ammo per kill he will have like 125 ammo or something. And don't consider that reimbursing because after mod he has no jetpack no bat not a good weapon and he will spent these ammo to buy jp, gold ak, bat, armor... so think about it more..

 

La 10/28/2022 la 10:52 PM, tsemaa a spus:

I would not wanna propose these changes

Because players already make ammo easy. Rewarding kills with ammo in mod...no, cause thats the purpose, to make kills, not ammo. For ammo we have arma, plague, swarm and so on

People dont buy nemesis cause other mods are more awesome and op, not because of the knockback

its not the idea of how fast they make ammo is the idea that the game gets boring after mod cuz he must start from 0 once ammo again. some people leave after mod. And by this fact is being hold our server activity too. if you reward them and they see that they have ammo they keep playing.

 

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Usually they make 20-30 ammo from a few kills/shots. After buying mod, it only takes 1-2 rounds to make 50-60 ammo again. Let me ask this: where is the fun and competition if you obtain very easy things? 🙂

Rewarding high amount of ammo wont work as you say. We had many options tried over the time. Increasing damage to make ammo very easy, didnt work. Restrictions...didnt work. Its just the players, get bored, because they only want mod and kills

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