Profesoru Posted March 18, 2020 Share Posted March 18, 2020 As some of you know on other server we implemented the FREE Gameserver sistem . Our staff knows and i want to propose this for Newlife server too. Here we can talk with team about it! Only who buy mod (nemesis or assasin) must attack and can be slap slay if not... 2 1 Link to comment Share on other sites More sharing options...
=(HALK.MaN)= Posted March 19, 2020 Share Posted March 19, 2020 21 hours ago, Profesoru said: As you know on other server we implemented the FREE Gameserver sistem . Our staff knows and i want to propose this for Newlife server too. Here we can talk with team about it! Only who buy mod (nemesis or assasin) must attack and can be slap slay if not... Agree !! Link to comment Share on other sites More sharing options...
3dystan_maas Posted March 19, 2020 Share Posted March 19, 2020 (edited) ok agree bro ! Edited March 19, 2020 by 3dystan_maas Link to comment Share on other sites More sharing options...
Profesoru Posted March 19, 2020 Author Share Posted March 19, 2020 free server free - no one will force u attack (execpt nemesis and assassin), no force to hide, no go down from map - players can camp - u must find them and kill them! this is more fun in my oppinion! 2 Link to comment Share on other sites More sharing options...
Ⓧ 2 8 9 ! Ⓧ Posted March 19, 2020 Share Posted March 19, 2020 let me be more explain to this when is normal ambience start doesn't matter if zombie attack or not don't slay or slap him but who buy nemesis assassin admins must slap and slay him if he don't want to attack 1 1 Link to comment Share on other sites More sharing options...
Profesoru Posted March 19, 2020 Author Share Posted March 19, 2020 <17:38:58> "2 8 9 !": plague mod have nemesis and zombie ext <17:39:25> "2 8 9 !": so zombie don't want to attack no slap no slay and what for nemesis? <17:39:32> "2 8 9 !": just in plague mod <17:48:52> "Profesoru1": only who buy is forced to attack <17:49:26> "2 8 9 !": yes that is my point too <17:49:27> "Profesoru1": other didnt ask to get nemesis <17:49:43> "Profesoru1": or assassin <17:50:00> "Profesoru1": so ucant force them attack <17:50:04> "Profesoru1": its free <17:50:10> "Profesoru1": choice Link to comment Share on other sites More sharing options...
jayden™ Posted March 19, 2020 Share Posted March 19, 2020 In my opinion players don't attack because they wanna play for rank. or just dont wanna be killed. it would be so annoying for everyone to see a assassin just jumping around and doing nothing maybe even making players drop contra. Link to comment Share on other sites More sharing options...
Profesoru Posted March 19, 2020 Author Share Posted March 19, 2020 they do it anyway in some mods sniper assassin and no one is slap freeze them ... snipers are chasing them so your example is not good - no one is leaving Link to comment Share on other sites More sharing options...
myCro Posted March 19, 2020 Share Posted March 19, 2020 Based on what i know and consider is that rules make the game fun, from time to time is ok to break them, in a somehow limit, but is needed to ensure that 15-20 players won't just gonna stay and watch an afk zombie ori who hides, there is no entertaiment in that, they wanna be part of the fun, now is debatable, each mode has some rules, and thats what i say, rules... I like the current state because for me is more logic, if we let them free, we many lose some dedicated players, players come for fun, score and rank. As i said i repeat, some rules may be broken from time to time, is all about how you the admins decide the enviroment to be, don't get loose, but don't stay on the head of the players, for this isn't needed a rule, it has to be transmited by owners to all the admins. 2 Link to comment Share on other sites More sharing options...
Profesoru Posted March 19, 2020 Author Share Posted March 19, 2020 we tested this sistem and we had good responses from players... also admins are happy cause they have more free time to play in this case Link to comment Share on other sites More sharing options...
jayden™ Posted March 19, 2020 Share Posted March 19, 2020 You seem very confident in this idea. we should test it here, to see the responses we get before we add it. 1 Link to comment Share on other sites More sharing options...
Castiel Posted March 19, 2020 Share Posted March 19, 2020 2 hours ago, Profesoru said: we tested this sistem and we had good responses from players... also admins are happy cause they have more free time to play in this case I was not happy in highlife , Contra. Link to comment Share on other sites More sharing options...
Profesoru Posted March 20, 2020 Author Share Posted March 20, 2020 maybe u will be happy here without Crimson influence ? T/C - not all admins/managers are interested so we can test one week! 2 Link to comment Share on other sites More sharing options...
Profesoru Posted March 23, 2020 Author Share Posted March 23, 2020 i invite also players to give their opinion about free server mode! We are in tests.... so we want feedback! 1 Link to comment Share on other sites More sharing options...
Ru-gAL.™ Posted March 23, 2020 Share Posted March 23, 2020 On 3/19/2020 at 10:37 AM, Profesoru said: free server free - no one will force u attack (execpt nemesis and assassin), no force to hide, no go down from map - players can camp - u must find them and kill them! this is more fun in my oppinion! In my opinion, in survivor and sniper modes, if the zombies are not forced to attack the mode will fail. The reason is that neither of these two human modes can freely go out and fly with their jetpack and kill in "Free Mode" 2 Link to comment Share on other sites More sharing options...
Profesoru Posted March 23, 2020 Author Share Posted March 23, 2020 but is free . they can go out. Hide is no more compulsory ! REad new rules... ? let all chance to prove skills 1 Link to comment Share on other sites More sharing options...
Dante ღ Posted August 17, 2020 Share Posted August 17, 2020 Old post and trouble is now solved T/C Link to comment Share on other sites More sharing options...
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