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Everything posted by Mr.Shehbaz
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AMD, like its main competitor Nvidia, has been making active strides in the world of image upscaling technology. Image upscaling technology is aimed at getting gamers better performance from their games without being too taxing on the hardware. Image upscaling essentially works by rendering the image in a lower resolution before scaling it back up using algorithms in the case of AMD. Team Red’s versions of image upscaling technologies are FidelityFX Super Resolution (FSR) and Radeon Super Resolution (RSR), and while FSR’s algorithm is the foundation for RSR, the two have some clear-cut differences. In-game vs. In-driver AMD’s open-source FidelityFX Super Resolution (FSR) launched in June 2021 and must be implemented by game developers, making it an in-game image upscaling solution. Conversely, Radeon Super Resolution is an in-driver solution that can be toggled on and off via Adrenalin 22.3.1 or newer. This key difference means that, while FSR is implemented in many hit games, RSR is compatible with thousands of games that do not have FSR baked in. Settings and presets Because RSR is not baked into games, users will have to manually toggle RSR on in the Adrenalin software before going into their game to set the resolution below native. With FSR, developers implement several presets to choose from, which can make grasping image upscaling a bit more beginner-friendly. GPU compatibility The flipside to RSR supporting so many games out of the gate is that its GPU compatibility is limited when compared to FSR’s wide scope. RSR is only compatible with AMD Radeon RX 5000 Series GPUs or newer, while FSR can be used with competitor hardware from Intel, AMD, Nvidia, and even works on consoles. Fully-rendered frame requirement Despite using the same algorithm, RSR functions differently than FSR. RSR can only take effect only a fully rendered frame following the completion of other processing and post-processing. On the other hand, because FSR is implemented by developers, FSR can fit in wherever is required by the developer. This can have an effect on the quality of the rendered frame. In-game elements FSR does not render in-game elements like the user interface, whereas RSR applies the algorithm to the entire frame. FSR’s exclusion of elements like the HUD and both post-processing effects can lead to better quality. Some HUD elements can also be negatively affected by RSR, as seen in Gamers Nexus’ breakdown. Quality This one is pretty simple. AMD admittedly places FSR above RSR in terms of quality. If FSR is unavailable, then RSR is still a worthy option.
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Realme launched the cheap C35 smartphone two weeks ago, but it appears to be working on an even more affordable solution, called Realme C31. Key specs of the phone leaked online, revealing a Unisoc T612 chipet, three cameras on the back and a big battery. The Realme C31 is said to have a 6.5” LCD with HD+ resolution and plain old 60Hz refresh rate. The report claimed it will have 400 nits max brightness and an 88.7% screen-to-body ratio. The Unisoc chipset will be coupled with either 3GB RAM and 32GB storage or 4GB/64GB. The Realme C31 will have a 13MP f/2.2 main camera and a couple of 2MP cameras for macro and black and depth data. The selfie shooter, mounted on a waterdrop notch will have 5MP sensor. On the upside the Realme C31 will have an ample 5,000mAh battery. Sadly, it's charged over an ancient microUSB and at rates not exceeding 10W at that. IMAGE -Source
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https://youtu.be/VoYRRnRkj84
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Happy mother's day
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★ GAME ★ - 10 KING/QUEEN! ?
Mr.Shehbaz replied to The GodFather's topic in ♔ NEWLIFEZM COFFEE TIME ♔
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Cambridge Audio released the Alva TT turntable in 2019 and, at the time, it was the first turntable that supported wireless aptX HD audio, meaning it could stream high-resolution audio (up to 24-bit/48kHz) wirelessly to an amp, speaker or headphone. At this year's CES, the British hi-fi maker announced two spinoffs of that original Alva. The Alva TT V2 ($1,999) is the second-generation version that has a few key upgrades, including an improved tonearm with a detachable headshell (in case you want to upgrade later on), a switchable phono stage and Bluetooth support. Then there's the Alva ST ($999), which is a more affordable turntable that still looks beautiful and supports aptX HD wireless hi-res streaming. Both turntables will be available this spring Learn more...
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Audio-edit software Audacity has denied accusations its new privacy policy has transformed it into "possible spyware". The open-source free tool, with 100 million users worldwide, is po[CENSORED]r with podcast and music editors. Its updated policy says data can be shared with its Russia-based infrastructure company, WSM, as well as regional law enforcement. Audacity says the only data it exchanges with its users is software updates and error reports. But since the updated policy was published last week, there have been angry calls from concerned users to uninstall the product or revert to an older version. And technology website Fosspost described the most recent version as "possible spyware". "One would not expect an offline desktop application to be collecting such data, phoning home and then handing that data to governments around the world whenever they see fit," it wrote. Alert users Audacity was bought by the Cyprus-based firm Muse Group in April 2021. Muse head of strategy Daniel Ray told BBC News: "We don't know anything about our users. "We don't want users' personal information - that doesn't help us." The company, which bought Audacity in April, intended to release more frequent updates and wanted to alert users, Mr Ray said. And the policy, "written by lawyers, to be understood by lawyers rather than the average person", was a requirement for any software that sent any form of information back to its creators. Audio-edit software Audacity has denied accusations its new privacy policy has transformed it into "possible spyware". The open-source free tool, with 100 million users worldwide, is po[CENSORED]r with podcast and music editors. Its updated policy says data can be shared with its Russia-based infrastructure company, WSM, as well as regional law enforcement. Audacity says the only data it exchanges with its users is software updates and error reports. But since the updated policy was published last week, there have been angry calls from concerned users to uninstall the product or revert to an older version. And technology website Fosspost described the most recent version as "possible spyware". "One would not expect an offline desktop application to be collecting such data, phoning home and then handing that data to governments around the world whenever they see fit," it wrote. Alert users Audacity was bought by the Cyprus-based firm Muse Group in April 2021. Muse head of strategy Daniel Ray told BBC News: "We don't know anything about our users. "We don't want users' personal information - that doesn't help us." The company, which bought Audacity in April, intended to release more frequent updates and wanted to alert users, Mr Ray said. And the policy, "written by lawyers, to be understood by lawyers rather than the average person", was a requirement for any software that sent any form of information back to its creators.. It also stated under-13s could no longer use the Audacity app, to comply with data laws, Mr Ray said But anyone of any age could still use the product in its offline mode. The policy says Audacity collects "very limited data" about users - no "direct identifiers" such as names or contact details - and an account profile is not required. But it may share the personal data it does gather with: staff members law enforcement, government agencies and regulators auditors, advisers and legal representatives of the company potential buyers of the business And while European user data is stored in Europe, it may "occasionally" share data with its headquarters in Russia. This was to monitor signs of potential distributed-denial-of-service (DDOS), when a platform is deliberately flooded with data requests intended to knock it offline, Mr Ray said. And individual Internet Protocol (IP) addresses were scrambled, using an encryption technique called hashing. The company was not seeking to monetise the 21-year-old product, Mr Ray said, but it was seeking to "modernise" it. "Previously, updates were every few years," he said, "we want to do them every few weeks. "If you don't have ways of informing users about updates they might miss, then you put the burden on the user to keep up with the pace of change..
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The Linux vulnerability known as Dirty Pipe could be used to attack certain NAS devices, QNAP has warned. Network Attached Storage manufacturer QNAP has issued a security advisory warning that its devices may be vulnerable to the Dirty Pipe Linux vulnerability. The warning covers QTS 5.0.x on all QNAP x86-based NAS and certain QNAP ARM-based NAS, and QuTS hero h5.0.x on all QNAP x86-based NAS and certain QNAP ARM-based NAS. QNAP NAS boxes running QTS 4.x are not affected. QNAP has a handy list online specifying which kernel version each of its storage systems uses, so you can quickly check if you’re likely to be affected. QNAP’s advisory notice, which has a severity rating of high (one down from critical, the highest level) and which is still being investigated at the time of writing, warns: “If exploited, this vulnerability allows an unprivileged user to gain administrator privileges and inject malicious code.” Dirty Pipe affects all Linux kernels, including Android, between 5.8 and 5.10.122, which has received a fix. Kernels 5.16.11 and 5.15.25 are similarly secure. The vulnerability is named in the National Vulnerability Database, which describes how a hacker with local access to your machine can exploit a flaw “in the way the ‘flags’ member of the new pipe buffer structure was lacking proper initialization in copy_page_to_iter_pipe and push_pipe functions in the Linux kernel and could thus contain stale values. An unprivileged local user could use this flaw to write to pages in the page cache backed by read only files and as such escalate their privileges on the system.” Which is bad. Luckily, the fix is already in place, so QNAP is recommending users wait for a security update, as “there is no mitigation available for this vulnerability”. There's no mention of taking their devices offline - or at least not exposing them to the internet - as there was when the Deadbolt ransomware hit QNAP devices, among others, earlier this year. QNAP has been speedy with such updates in the past, with the patch to prevent and remove Deadbolt arriving just eight days after the malware, which hijacked the NAS login page and encrypted files, began to infect systems.
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Realme is all set to introduce its GT Neo3 tomorrow and the brand shared yet another set of spec details before the big announcement. GT Neo3 will bring a 50MP Sony IMX 766 main sensor with optical image stabilization (OIS). Realme is touting a new image algorithm that focuses 94% faster and the sensor is also outfitted with omnidirectional autofocus.. Elsewhere, Realme GT Neo3 will bring a 6.7-inch AMOLED with FHD+ resolution and a 120Hz refresh rate. Past teasers have confirmed the phone will utilize MediaTek’s Dimensity 8100 chipset alongside blazing fast 150W UltraDart charging. We’ll have all the details including pricing and availability covered after tomorrow’s launch event so stay tuned to our homepage. Source (in Chinese)
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https://youtu.be/n-YZXu6k5fE
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This CES, Sony is reviving a cult favorite among gamers: the PlayStation VR platform. Built for the PlayStation 5, Sony’s new PlayStation VR2 headset and Sense controller will take advantage of the new console’s processing power to provide a more high-resolution experience compared to the previous model. The new headset is full of high-end features, like a 4K OLED HDR display and eye tracking for improved realism. Sony’s new Sense VR controllers, meanwhile, offer more tracking fidelity without needing a camera pointed at gamers, similar to the controllers found on Facebook’s Oculus Quest 2 VR headset (though Sony says the PlayStation VR2 will require a cable).
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Apple’s MacBook Pro line is seeing another regeneration, with the introduction of the MacBook Pro 14-inch (2021) and the MacBook Pro 16-inch (2021), and the return of certain ports and a refreshed design is already making a lot of users excited. However, for some it felt like a battle to get to this point. For the past five years various MacBooks have come with the Touch Bar, which is an OLED strip above the keyboard that replaced the F1 keys. They didn’t strike a chord with users, with many opting to go for MacBooks that had a Function Row, which is the row of F1 keys, instead. But with the new MacBook Pro models, the Touch Bar is no more with Apple seemingly acknowledging that it wasn’t what pros wanted. While we await the new models and macOS 12 Monterey, let’s look back at how the Touch Bar missed the mark. AirPods could now be the crown of Black Friday Everything we know about the M1 Pro and M1 Max chips A touch of frosty reception Back in 2016 the MacBook line was in flux. USB-C was slowly replacing the ports in each product, which began with the MacBook 12-inch (2015), which came with only one USB-C port. A year later, the MacBook Pro 15-inch (2016) arrived with the Touch Bar. While it was a surprise to see the Function Row be replaced by an OLED strip, there was hope that developers would be able to take full advantage of what the Touch Bar could offer. Apple would tout the benefits of how it would change depending on the app you were using, so you could access your bookmarks in Safari, or scrub a timeline when watching a film. As the years passed, however, Apple didn’t improve upon the OLED bar. While the Escape key made a return with the MacBook Pro 16-inch (2019), the software and hardware side of the Touch Bar never improved past its 2016 unveiling. Small hopes of it gaining tactile feedback similar to the Haptic Touch of the iPhones never came to fruition. Also, while the Touch Bar arrived on other MacBook Pro models, it never came to the keyboards or the MacBook Air. It was a missed opportunity for Apple. There was a potential to finally be rid of the F1 row and replace it with a Touch Bar that would offer contextualised buttons that would change to the users’ needs. Tools such as BetterTouchTool would give users the ability to customize it to their liking, but the benefits only went so far. Users even managed to run DOOM on the Touch Bar, just because. But after five years, Apple has conceded that the Function Row needed to come back. Alongside the updates that the new MacBook Pro models bring, this is going to be a talking point as big as the notch. What’s old is new again At Apple’s Unleashed event, the company mentioned that “The Function Row was coming back to bring back the familiar tactile feel of mechanical keys that pros love.” After my MacBook Air (2013) died a death after the SSD failed, I’ve been waiting for a MacBook to take full advantage of Apple’s Silicon hardware, beyond the M1 MacBook Pro 13-inch (2020). With these new MacBooks, the MacBook Pro 14-inch (2021) looks to be the perfect upgrade. Features like ProMotion, the extra ports, the powerful M1 Pro chip and the display all make this a justifiable upgrade that could last as long as my old MacBook Air did. The design reminds me of Apple’s PowerBook G4 from 2004, which is not a negative - it’s a positive that the company is being influenced by products from its past. Apple's PowerBook G4 laptop from 2004 (Image credit: Apple) I’m also curious on how it will perform for games and virtualization. Apple’s record on games has been hit and miss, especially when you look past Apple Arcade. However, the M1 Pro and M1 Max look to showcase how games can perform even better than the M1 chip. With up to four monitors supported with the M1 Max chip for instance, playing a game on one monitor while using macOS on the other three is now possible. The new chips may also bring developers back into the macOS fold, especially as the Touch Bar is no more. It’s an interesting time to be on the lookout for an upgrade to the MacBook. As Apple is clearly more aware of the needs of its users on the Mac again now that the demise of the Touch Bar has arrived, it’s exciting to think of what the high-end iMac and Mac Pro devices could be capable of once they’re unveiled.
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One constant through Valve's introduction of the Steam Deck has been the company's claim that it is your PC, and you can do what you want with it. While the gaming handheld comes with Valve's own Linux-based SteamOS installed on it, you can, if you want, install Windows on the Steam Deck. So we took our Steam Deck review unit, put Windows 10 on it, and gave it a whirl. While there are some definite advantages to the openness that Windows brings, there are also significant drawbacks that you should be aware of. And, in typical Tom's Hardware fashion, we've also re-run our benchmarks to see how gaming on Windows compares to SteamOS (on this hardware, anyway). Here, we're using Windows 10, rather than Windows 11. As of this writing, the BIOS on the Steam Deck doesn't support firmware TPM, which makes it difficult to install Windows 11 without engaging in some bypasses. That support is coming in a future BIOS revision, Valve has said. Additionally, while Valve has dropped drivers for the GPU, Wi-Fi and Bluetooth, one critical component is missing: the speakers. That means that until those drivers are released, the only way to hear your games, music or anything else will be to connect wireless headphones or speakers over Bluetooth, or wired ones with USB Type-C. Steam Deck Performance on Windows I assumed that given the same hardware, games run on Windows would almost always run better than games on SteamOS. That's because unless games are Linux native, SteamOS games use the Proton compatibility layer to operate. But that wasn't always the case. Some games actually performed better on SteamOS. In our Steam Deck review, we benchmarked Shadow of the Tomb Raider, Red Dead Redemption 2, Horizon Zero Dawn, Borderlands 3, Civilization VI and Guardians of the Galaxy. Of those, three ran largely better on Windows, while the other three ran better through SteamOS (in part because one game wouldn't run in Windows at all due to driver issues). On the Shadow of the Tomb Raider benchmark, which is a Linux native game on the SteamOS side, the title mostly ran two to three frames ahead on Windows. The exception was the highest graphics setting, where the two versions were one frame apart, with SteamOS coming out ahead. We ran Red Dead Redemption 2 at the game's lowest settings, and at 44 frames per second, the Windows version was a few frames behind the SteamOS version, running through Proton. The Windows version also had some other issues. For instance, it refused to let me change the resolution, but always appeared to run at 1280 x 800 despite what it claimed. The game also wouldn't launch without me connecting Bluetooth headphones. It ends up that Red Dead Redemption 2 won't launch without audio, and the Steam Deck is missing those drivers. On the Horizon Zero Dawn benchmark, the game ran better on Windows across graphics presets. The delta was the largest on the "Favor Performance" setting, with Windows running the game at 56 fps, eight frames ahead of the 48-fps result on the Steam Deck. Those differences shrank in scale with higher presets (at Ultimate quality, it was just a three-frame difference), but Windows always came out ahead. Borderlands 3's benchmark showed the largest differences in Windows 10's favor. At "very low" settings, the game ran at 68 fps on Windows compared to 56 fps on SteamOS, and was a few frames ahead through each subsequent preset. On high settings, the game ran at 34 fps, making it at least playable, which we couldn't say about the game at 28 fps through SteamOS. Civilization VI was effectively a wash, but if you're counting strictly, it fell in favor of SteamOS. The game typically ran one to two frames ahead in SteamOS. Where is Guardians of the Galaxy in all of this? It wouldn't run on Windows. The game threw up an error message that it couldn't detect a D3D12 driver, suggesting an issue with support for DirectX 12 (other games we ran with DX12 didn't have any problems.) When we tested the Steam Deck initially, we couldn't run Metro Exodus's benchmark, because it's a separate executable in the Windows version. But on Windows, that wasn't a problem. We booted up HWInfo and got recording. We use that benchmark as a stress test, running it 15 times to simulate half an hour of gaming. In this case, we ran it on the low preset at the native 1280 x 800 resolution. HWInfo, however, still isn't totally ready for the custom "Aerith" APU in the Steam Deck. It was only able to capture CPU clock speeds. During the stress test, the CPU cores ran at an average of 2.62 GHz. Temperatures and GPU clocks weren't exposed. Throughout the 15 Metro Exodus runs, the game ran at an average frame rate of 64.61 fps. In our review, we also ran Geekbench through the KDE Plasma desktop. Here, we ran it again in Windows 10. The Linux version threw up slightly higher single-core and multi-core scores than the Windows version, but nothing I find intensely worrying. The Windows Experience on Steam Deck While games may run well enough on a 7-inch 1280 x 800 display, desktop operating systems really need a bit more breathing room. I felt the same way about the KDE Plasma desktop on SteamOS; I was glad to have access to it, but I wouldn't want to use it regularly using just the built-in controls and screen. One of the biggest benefits of SteamOS is that it was designed with both touch and the built-in controller in mind. Windows, despite changes made to make it more touch friendly, wasn't made for a screen this small. You can get around Windows with the controls, but there's a learning curve. The right control stick or touch pad (Go for the pad, trust me) can move the mouse around. The left stick can move through selections in menus, while the right touchpad lets you scroll either vertically or horizontally. One thing that took me a while to get used to is that the right trigger is a left click, while the left trigger is a right click. This might make sense if you're playing a first person shooter, where the right trigger is typically set to fire, but I found it confusing here. Either way, I did find that sometimes the controls would freeze, especially when launching programs. It's weird to have your mouse hang, but sometimes the touchpads — including the haptics — would freeze up. There is a touch keyboard in Windows 10, but there's also the option for the Steam keyboard overlay, which lets you use each of the two touchpads to pick letters. As long as Steam is open, you can trigger that by pressing on the thumb sticks. In Windows 10, the Action Center will be your friend. You'll want to expand all of the options so that you have quick access to the brightness slider and Bluetooth connection options. I wish you could bind these to the "..." button on the hardware, which is otherwise useless in Windows 10. For now, if you're playing a game and want to adjust an option, you have to back out to the desktop to make these changes. The "Steam" button also does nothing, with one big exception: Big Picture Mode in Steam. Like SteamOS itself, this was designed to be used with a controller. When in a game, the Steam button brings up the Big Picture mode overlay for controller options, the keyboard overlay and to exit the game easily. Those controller options also let you bind a shortcut for screenshots while playing Steam games. But the Windows Screenshot tool is heavily dependent on the Windows + Shift + S shortcut, which effectively makes it a no-go without a keyboard. Big Picture Mode is the closest you'll get to SteamOS. It also provides some of the controller configurations you get with SteamOS, giving Steam a bit of an edge over other stores, even on Windows. But the biggest benefit to installing Windows on your Steam Deck is that you can install launchers other than Steam. Epic Games, Origin, GOG Galaxy, Rockstar Games and others are all fair game. If you have PC Game Pass, those games will work, too, as will games that don't run on SteamOS due to anti-cheat issues. You could even install a library manager like Playnite to launch games from any launcher in one place. (But you have to trust them. Playnite, for instance, requires your logins for other launchers to sync everything.) I imagine, in time, that the community of Steam Deck users may end up coming up with its own software and fixes to issues the Steam Deck has with Windows. It wouldn't be the first time that when no one supports something, the users do. But there's no timeframe on when Steam Deck users and developers may coalesce around fixing issues, but Valve has already said that it is"unfortunately unable to offer 'Windows on Deck' support." SteamOS or Windows? There's no doubt, the Steam Deck is a better experience when it's running SteamOS. It fits the hardware and has quick access to any setting you may want to change mid-game. Windows, by contrast, doesn't have the same support, and Valve says it won't be providing it. It works, and some games even run better on it. But you'll have to jump through more hoops to make it work. You'll get the benefit of the freedom that the PC ecosystem provides, including more launchers and games that aren't on Steam. The ideal, to me, would be dual booting. Valve has said it is working on a SteamOS installer that will allow for it, but the company hasn't announced any timing. Right now, it's an all-or-nothing situation with the SSD. SteamOS or Windows. Pick one. Ideally, you could keep your Steam library on SteamOS with a small Windows partition for Epic Games, PC Game Pass or other launchers. Right now, the closest you can do is to install Windows on an SD card. We haven't run performance tests there, but going that route should let you easily swap between Windows and SteamOS by changing the boot device. You can learn how to do that in our tutorial if you want to try it out. If your entire library is on Steam, there's no reason to switch. But the PC ecosystem has always been about openness, so while the Windows experience is rougher around the edges than I would like, I'm grateful that it works. I have plenty of free games I've downloaded from Epic and I ought to get to them eventually.
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Alongside the global launch of the 12 series, Xiaomi showed the S1 pair of smartwatches that take direct aim at Huawei and Samsung’s lineups. The Xiaomi Watch S1 and Watch S1 Active share their internals and smarts, but they’re very different on the outside and target different people - one is a classy, premium watch, the other is a youthful, sporty watch. The most impressive thing about these smartwatches is the bang-for-buck ratio - both are fast, capable, and look great, and both are cheap compared to their direct competition. The Xiaomi Watch S1 Active is only €179/$199, while the S1 with a stainless steel casing and sapphire glass display is €229/$269. Huawei and Samsung’s offers, which are heavily discounted at the time of this review, are still much more expensive. Huawei’s GT 3 starts at €209 for the 42mm, while the 46mm is €229. The Watch 3 is €299, the same as the Watch GT Runner. Samsung’s Galaxy Watch4 starts at €199 for a 40mm model and is €239 for the 44mm. Going for a Galaxy Watch4 Classic starts at €269 for the 42mm and jumps to €289 for a 46mm. That immediately puts Xiaomi’s in a great position. Going for a Xiaomi S1 watch is a no-brainer if your main concern is the price. But the Xiaomi Watch S1 and S1 Active are more than just the cheaper choice. They’re good watches that cover just about every need. Let’s take a deeper dive. S1 is classy, S1 Active is sporty The Xiaomi S1 lineup is very simple. First of all, there are no size differences - both the Watch S1 and Watch S1 Active have 46mm cases and 1.43-inch displays. both-displays The S1 is a premium watch that weighs just over 70g (with the band). Its casing is simple and stylish. You can have it in Black or Silver and the watch comes with a Leather and a Fluororubber strap in the box. The case is made of 316L stainless steel and has a quality look and feel. The model we have here is the Black one and it’s brushed, while the Silver is glossy. Xiaomi says that each case is individually polished. The S1’s dome is all glass - Sapphire glass, to be precise. It has that infinity pool look where the glass flows over to the edges. It’s a very clean look that’s only interrupted by the embedded 12 marks for the hours on the bezel underneath the glass. Normally we’re not fans of this glass-topped design, because it’s much easier to scratch - it’s better to have a metal bezel that protects the delicate display. But with the Xiaomi S1, we aren't worrying that the glass would scratch. Xiaomi calls this ‘Synthetic Sapphire Glass’ and we can verify that it hasn’t a single scratch on it after two weeks of use - either micro or deep...
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https://youtu.be/9z577CaxUi4
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Happy birthday 🎈 🎉
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NFTs—essentially digital art bought and sold on the blockchain—are all the rage these days. But how do you display them in the real world? Samsung has an answer in the form of its latest TV lineup, which will come installed with an NFT browser allowing users to comb through various pieces up for sale, which they can then choose to buy and display.
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As the year begins to end and people focus on taking a well-earned break over the Christmas holidays, it's a good time to take stock of life, work, and love. We're only focused on the second of those three today and specifically email usage. TechRadar Pro has commissioned an exclusive poll of 500 respondents from OnePulse showing which email services people use and some details about how. Surprise, surprise Gmail comes out on top. A lot of people absolutely hate email, and with good reason. Clients, especially default clients like Apple Mail, are often slow and geared towards casual users, not power users at work. On top of that, Slack and Teams, plus a bunch of others, have sprouted up to fulfil work-specific chat needs - even Meta has got in on the action with Workplace. To email or not to email So, let's break down the results. According to our survey, the dominant email service is Gmail – and it's not even close. A full 59% of respondents use Google's email offerings, followed by Outlook (19.7%), Yahoo (13%), iCloud (2.9%), and others (5%). But what about power users? Well, they're in the minority too. Most people (75.6%) have between one and 10,000 emails in their inbox, followed by 16.75% who have between 10,001 and 100,000, and then a rarified 7.59% have over 100,001 or more. The story is similar for email storage: just over half (50.2%) either don't know or don't care how full their inbox is. The rest have up to 5GB filled (32.8%) or over 5GB (17%).
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Since the embargo lifted on Apple's Mac Studio, more benchmarks and teardowns of the device are coming in, featuring the brand new M1 Ultra SOC. Just like its tall GPU performance claims, the chip maker claimed some big numbers for its newest chip against desktop options from Intel & AMD but independent tests show that Apple is once again unable to match those claims. Apple M1 Ultra SOC Pictured, Massive Chip With Nearly 3 Times The Package Size of an AMD Ryzen CPU The first teardown video of the Apple M1 Ultra SOC has been published by tech channel, Max Tech, who managed to take apart the Mac Studio and give us the first look at the massive package for the new chip. The chip was also compared to an AMD Ryzen CPU which looks tiny compared to the M1 Ultra. Based on the size and dimensions, the M1 Ultra is nearly 3 times the size of the AMD Ryzen chip. But there are reasons why this chip is so huge, you see not only is the M1 Ultra an MCM chip that fuses two M1 Max dies together but it also has a huge 64-core GPU, all the IO & even the memory on the same package. The Ultra SOC still utilizes the 5nm process node but the doubling provides up to 114 Billion transistors on the same package. The new UltraFusion architecture delivers up to 2.5 TB/s of low-latency interprocessor bandwidth and 800 GB/s of fast memory bandwidth. The interconnect architecture features more than 10,000 signals between the two chips. A low-level view of the Apple M1 Ultra SOC reveals a 20-core CPU with 16 high-performance and 4 high-efficiency cores. Like the previous M1 chips, the high-performance cores are based on an ultra-wide execution architecture with 192KB instruction cache, 128 KB data cache & 48 MB of L2 cache while the efficiency cores are based on a Wide Execution architecture with 128KB instruction cache, 64KB data cache and 8 MB of L2 cache. There are also 32 cores as a part of the M1 Neural Engine which provide up to 22 trillion operations per second. M1 Ultra SOC Fails To Impressive in Benchmarks Against Intel & AMD Desktop CPUs Now in the leaked performance benchmarks, Apple's M1 Ultra SOC was shown beating up to an AMD Ryzen Threadripper 3990X 64-core CPU with its minuscule 20-core processor. The M1 Ultra barely competes with the Intel Core i9-12900K and AMD Ryzen 9 5950X and there are no power numbers included either. It is highly likely that as with their performance numbers, the power numbers may have also been fabricated. Apple claimed that their new chip offered 90% better performance at the same power and higher performance than the 12900K while sipping in 100 Watts lower power, the benchmarks below don't show such performance claims: Apple M1 Ultra SOC Benchmarks (Credits: Dave2D):
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Xiaomi's Poco began the global rollout of Android 12-based MIUI 13 for the Poco X3 Pro earlier this month, and India is the latest market to receive the company's newest custom Android skin. The update has version number 13.0.1.0.SJUINXM and requires a download of 3.1GB. It comes with the February 2022 Android security patch and allows apps to be opened as floating windows from the sidebar. The new firmware also enhances the accessibility support for the Phone, Clock, and Weather apps However, the source claims that the MIUI 13 update is currently only seeding to X3 Pro units enrolled in the Mi Pilot program, so if you are not a part of it, you'll have to wait for Poco to release the update for everyone. Source
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https://youtu.be/5m7lynVq6PA
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Starting activity is Good I hope u increase ur activity Pro
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CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 65k members in continuous expansion, coming from different parts of the world.
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