Everything posted by Jeenyuhs
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You don't respect the rules
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Battlefield 2042 suffered a small delay but will finally be arriving on November 19 for Xbox Series X|S, Xbox One, PS5, PS4, and PC. That is less than two weeks away, and it's even sooner with EA Play. The multiplayer-only game is sure to get a big audience trying out its various modes right away, but when exactly can you start playing? Well, some history should give us a pretty good idea of that. Battlefield 2042 Unlock Time Thus far, EA and DICE have not shared the exact release timing for Battlefield 2042, and we have reached out to the publisher regarding the unlock time. However, if past EA releases are anything to go by, you can expect the game to launch at 9 PM on November 18, which is midnight ET on November 19. Should this change, we will update this post to address this--our own Origin page listed it at three hours later than this, but it could be an error. Pre-loading is also available in the days leading up to the game's launch, and we dohave exact times for that. On Xbox consoles, pre-loading is live now. It will be available for PC on November 10 at 10 AM UTC, which is 2 PM PT/ 5 AM ET. It will be available for pre-loading on both PS4 and PS5 at midnight local time on November 10. EA Play Early Access It's worth noting that this date only applies to the standard version. If you have an EA Play membership, you can play a 10-hour trial beginning a full week earlier on November 12, and this is unlimited access at the same time with an EA Play Pro membership. You can also purchase the Gold Edition or the Ultimate Edition to get the game a week earlier, as well, though you'll be spending significantly more money. EA Play is included for free with an Xbox Game Pass Ultimate subscription, so you don't need to do anything extra if you already have one. Battlefield 2042 will be the first mainline game in the series since Battlefield 2 to not include a campaign. However, it will support both cross-play and cross-progression, albeit with some limitations. If you are on a last-gen system, you will only be able to play with other last-gen players, while those on PC and current-gen systems will be grouped together.
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AMD CEO Lisa Su shared the company's Zen 4 CPU roadmap today at its AMD Accelerated Data Center event, including a 96-core Genoa model and a 128-core Bergamo chip. That adds yet more excitement to the event after AMD unveiled the EPYC Milan-X chips with up to 768MB of L3 cache and the Instinct MI250X GPU. AMD also shared its first details of the 5nm TSMC process it will use for the new Genoa and Bergamo chips, claiming it provides twice the density and power efficiency along with 1.25X more performance than the 7nm process AMD uses for its current-gen chips. The new roadmap covers the fourth-gen EYPC processors. The 96-core Genoa will come on the 5nm process in 2022, while the 128-core Bergamo, also on 5nm, will come to market in 2023. In addition, Bergamo comes with a new type of 'Zen 4c' core optimized for specific use cases, meaning that AMD's Zen 4 chips will come with two types of cores, with the 'c' cores obviously being the smaller variants. Here's AMD's TLDR for the Zen 4 CPU roadmap: “Genoa” will have up to 96 high-performance “Zen 4” cores, implement the next generation of memory and I/O technologies in DDR5 and PCIe Gen 5 and drive platform capabilities that perfectly balance the Zen 4 core, memory, and I/O to deliver leadership performance “Bergamo” is a high-core count compute engine, customized for cloud native applications that demand high density thread density. Featuring 128 high performance “Zen 4 C” cores "Bergamo” has all the same features as Genoa including, DDR5, PCIe 5, CXL 1.1, same RAS, and the full suite of Infinity Guard security features, and it is socket compatible with Genoa Genoa will have the 5nm process from TSMC, and AMD says 5nm offers twice the density and power efficiency of the 7nm process that powers the current-gen EPYC Milan chips. It also offers 1.25X of the performance of the 7nm process. That also bodes well for the consumer-focused Ryzen Zen 4 chips as well. The EPYC Genoa chips will have up to 96 Zen 4 cores and support DDR5 and PCIe 5.0, along with the CXL 1.1 interface that allows for coherent memory connections between devices. This chip will address HPC and general-purpose data center, enterprise, and cloud workloads, with Su saying it will extend both per-core and socket-level (multi-threaded) performance. Genoa is sampling to customers now and is on track for launch in 2022. Bergamo is also fabbed on the 5nm process and will come with up to 128 cores in a single chip. AMD has created a new 'Zen 4c' type of Zen 4 core, with the 'c' signifying that this core is designed for cloud-native workloads. The Zen 4c cores debut in the 5nm EPYC Bergamo, which is socket-compatible with Genoa and uses the same Zen 4 instruction set. That means you can drop these chips into the same servers as the Genoa models. These 'c' cores are likely smaller than the standard Zen 4 core that will debut in Genoa, with certain unneeded functionality removed to improve compute density. However, the chips have a density-optimized cache hierarchy to increase core counts, thus addressing cloud workloads requiring higher thread density. This could mean that the chips have a smaller cache(s), or perhaps a cache level has been removed, but AMD hasn't shared details. AMD does say that Bergamo will offer a higher level of power efficiency and performance per socket. Bergamo will ship in the first half of 2023. It comes with the same overall feature set as Genoa, so it has PCIe 5.0, DDR5, and CXL 1.1.
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In the wake of Facebook rebranding as Meta, reflecting its focus on the "metaverse," Microsoft has now announced it, too, will launch into this space. Meta has proposed that the metaverse will eventually allow us to engage across education, work and social contexts, while Microsoft looks to be focusing specifically on the realm of the virtual office for now. But what actually is the metaverse and to what extent should we believe that the vision being presented to us is really going to be central to our daily lives? The idea itself isn't new. Science fiction author Neal Stephenson coined the term "metaverse" in his 1992 cyberpunk novel Snow Crash, presenting a 3D virtual world in which people, represented as avatars, could interact with each other and artificially intelligent agents. As with any big vision of a future that doesn't yet exist, many people have tried to stamp their own definitions on the metaverse. If the idea is new to you, it may help to understand some of the properties you can expect from a metaverse. A virtual world: this is, in my opinion, the most important characteristic of a metaverse. You could explore it using a computer, gaming console, mobile, wearable technology or other device, experiencing 3D graphics and sound along the way. The idea is that this makes you feel more present in the metaverse, and presumably less present in the everyday world (where your body stubbornly remains). Virtual reality. You need a virtual reality headset for this. The idea here is that you become immersed in the virtual world, so you feel even more present—at least until you bump into something that remains in the everyday world, like the coffee table. Other people. The metaverse is social. There are lots of other people there, represented as avatars. Some of these avatars might be bots, virtual agents and manifestations of artificial intelligence. You can hang out with the other people or even do things together. The social aspect is likely to be central in Facebook's metaverse given its history as a social network. Metaverse fans and some researchers believe communication may be more natural than with video conferencing because, for example, you can use gaze to show who you are addressing (your avatar can turn its head to look at another person). Your avatar could also walk over and sit next to someone else's avatar to start a conversation. Persistence. This means the virtual world is available whenever you want to visit it. You can change it by adding new virtual buildings or other objects and importantly, the changes remain in place next time you visit. You might be able to take up residence and own a bit of it. The metaverse will rely on your user-generated content—your digital creations and personal stories—in the same way social media does today. Connection to the real world. In some visions of the metaverse, the virtual stuff in the virtual world actually represents real stuff in the real world. For example, you might fly a virtual drone in the metaverse to steer an actual drone in the real world. People talk about the real and virtual as being "digital twins". What can I do in a metaverse, and how soon? Different corporations will probably have their own visions or even local versions of the metaverse but, like the internet, they will all be connected, so you can move from one to the other. It's likely that some things are going to be more immediately appealing and practical than others. Playing games would seem to be a reasonable leap, as many gamers already enjoy online gaming, and some games, to a degree, have already entered the metaverse (think back to the characteristics above). The idea of being able to socialize or meet with others, and feel like you're really there with them in person, is also appealing—particularly in today's pandemic age. We don't have a particularly clear idea of Meta's metaverse offerings yet. In announcing the rebranding, chief executive Mark Zuckerberg mentioned different possibilities. You might be able to appear in a real meeting as a hologram, or play chess with someone across the world on a virtual chessboard superimposed on the real world. Facebook's vision of the metaverse is as being our future interface to the internet. But whether we will one day access all internet services through 3D virtual worlds and virtual reality headsets remains to be seen. Headsets still appear to be a somewhat niche technology in spite of many large corporations' attempts to bring them to market in recent years, including Facebook with their purchase of Oculus. I suspect Facebook will need to be in this for the long haul and that their vision of the metaverse is still many years off becoming a (virtual) reality. A final observation Stephenson's original vision of the metaverse was very exciting, but also full of possibilities for both online and real world harms, from addiction, to criminality, to the erosion of democratic institutions. Interestingly, Stephenson's metaverse was mostly owned by big corporations, with governments relegated to being largely insignificant paper-shuffling outposts. Given the current tensions between big tech and governments around the world over privacy, freedom of speech and online harms, we should seriously consider what kind of metaverse we want to create, and who gets to create, own and regulate it.
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"¡The rusty world is full of mysteries, and some of the solar system's most extreme geology!" The red planet Mars, named for the Roman god of war, has long been an omen in the night sky. And in its own way, the planet’s rusty red surface tells a story of destruction. Billions of years ago, the fourth planet from the sun could have been mistaken for Earth’s smaller twin, with liquid water on its surface—and maybe even life. Now, the world is a cold, barren desert with few signs of liquid water. But after decades of study using orbiters, landers, and rovers, scientists have revealed Mars as a dynamic, windblown landscape that could—just maybe—harbor microbial life beneath its rusty surface even today. Longer year and shifting seasons With a radius of 2,106 miles, Mars is the seventh largest planet in our solar system and about half the diameter of Earth. Its surface gravity is 37.5 percent of Earth’s. Mars rotates on its axis every 24.6 Earth hours, defining the length of a Martian day, which is called a sol (short for “solar day”). Mars’s axis of rotation is tilted 25.2 degrees relative to the plane of the planet’s orbit around the sun, which helps give Mars seasons similar to those on Earth. Whichever hemisphere is tilted closer to the sun experiences spring and summer, while the hemisphere tilted away gets fall and winter. At two specific moments each year—called the equinoxes—both hemispheres receive equal illumination. But for several reasons, seasons on Mars are different from those on Earth. For one, Mars is on average about 50 percent farther from the sun than Earth is, with an average orbital distance of 142 million miles. This means that it takes Mars longer to complete a single orbit, stretching out its year and the lengths of its seasons. On Mars, a year lasts 669.6 sols, or 687 Earth days, and an individual season can last up to 194 sols, or just over 199 Earth days. The angle of Mars’s axis of rotation also changes much more often than Earth's, which has led to swings in the Martian climate on timescales of thousands to millions of years. In addition, Mars’s orbit is less circular than Earth’s, which means that its orbital velocity varies more over the course of a Martian year. This annual variation affects the timing of the red planet’s solstices and equinoxes. On Mars, the northern hemisphere’s spring and summer are longer than the fall and winter. There’s another complicating factor: Mars has a far thinner atmosphere than Earth, which dramatically lessens how much heat the planet can trap near its surface. Surface temperatures on Mars can reach as high as 70 degrees Fahrenheit and as low as -225 degrees Fahrenheit, but on average, its surface is -81 degrees Fahrenheit, a full 138 degrees colder than Earth’s average temperature. Windy and watery, once The primary driver of modern Martian geology is its atmosphere, which is mostly made of carbon dioxide, nitrogen, and argon. By Earth standards, the air is preposterously thin; air pressure atop Mount Everest is about 50 times higher than it is at the Martian surface. Despite the thin air, Martian breezes can gust up to 60 miles an hour, kicking up dust that fuels huge dust storms and massive fields of alien sand dunes. Once upon a time, though, wind and water flowed across the red planet. Robotic rovers have found clear evidence that billions of years ago, lakes and rivers of liquid water coursed across the red planet’s surface. This means that at some point in the distant past, Mars’s atmosphere was sufficiently dense and retained enough heat for water to remain liquid on the red planet’s surface. Not so today: Though water ice abounds under the Martian surface and in its polar ice caps, there are no large bodies of liquid water on the surface there today. Mars also lacks an active plate tectonic system, the geologic engine that drives our active Earth, and is also missing a planetary magnetic field. The absence of this protective barrier makes it easier for the sun’s high-energy particles to strip away the red planet’s atmosphere, which may help explain why Mars’s atmosphere is now so thin. But in the ancient past—up until about 4.12 to 4.14 billion years ago—Mars seems to have had an inner dynamo powering a planet-wide magnetic field. What shut down the Martian dynamo? Scientists are still trying to figure out. High highs and low lows Like Earth and Venus, Mars has mountains, valleys, and volcanoes, but the red planet’s are by far the biggest and most dramatic. Olympus Mons, the solar system’s largest volcano, towers some 16 miles above the Martian surface, making it three times taller than Everest. But the base of Olympus Mons is so wide—some 374 miles across—that the volcano’s average slope is only slightly steeper than a wheelchair ramp. The peak is so massive, it curves with the surface of Mars. If you stood at the outer edge of Olympus Mons, its summit would lie beyond the horizon. Mars has not only the highest highs, but also some of the solar system’s lowest lows. Southeast of Olympus Mons lies Valles Marineris, the red planet’s iconic canyon system. The gorges span about 2,500 miles and cut up to 4.3 miles into the red planet’s surface. The network of chasms is four times deeper—and five times longer—than Earth’s Grand Canyon, and at its widest, it’s a staggering 200 miles across. The valleys get their name from Mariner 9, which became the first spacecraft to orbit another planet when it arrived at Mars in 1971. A tale of two hemispheres About 4.5 billion years ago, Mars coalesced from the gaseous, dusty disk that surrounded our young sun. Over time, the red planet’s innards differentiated into a core, a mantle, and an outer crust that’s an average of 40 miles thick. Its core is likely made of iron and nickel, like Earth’s, but probably contains more sulfur than ours. The best available estimates suggest that the core is about 2,120 miles across, give or take 370 miles—but we don’t know the specifics. NASA’s InSight lander aims to unravel the mysteries of Mars’s interior by tracking how seismic waves move through the red planet. Mars’s northern and southern hemispheres are wildly different from one another, to a degree unlike any other planet in the solar system. The planet’s northern hemisphere consists mostly of low-lying plains, and the crust there can be just 19 miles thick. The highlands of the southern hemisphere, however, are studded with many extinct volcanoes, and the crust there can get up to 62 miles thick. What happened? It’s possible that patterns of internal magma flow caused the difference, but some scientists think it's the result of Mars suffering one or several major impacts. One recent model suggests Mars got its two faces because an object the size of Earth’s moon slammed into Mars near its south pole. Both hemispheres do have one thing in common: They’re covered in the planet’s trademark dust, which gets its many shades of orange, red, and brown from iron rust. Cosmic companions At some point in the distant past, the red planet gained its two small and irregularly shaped moons, Phobos and Deimos. The two lumpy worlds, discovered in 1877, are named for the sons and chariot drivers of the god Mars in Roman mythology. How the moons formed remains unsolved. One possibility is that they formed in the asteroid belt and were captured by Mars’s gravity. But recent models instead suggest that they could have formed from the debris flung up from Mars after a huge impact long ago. Deimos, the smaller of the two moons, orbits Mars every 30 hours and is less than 10 miles across. Its larger sibling Phobos bears many scars, including craters and deep grooves running across its surface. Scientists have long debated what caused the grooves on Phobos. Are they tracks left behind by boulders rolling across the surface after an ancient impact, or signs that Mars’s gravity is pulling the moon apart? Either way, the moon’s future will be considerably less groovy. Each century, Phobos gets about six feet closer to Mars; in 50 million years or so, the moon is projected either to crash into the red planet’s surface or break into smithereens. Missions to Mars Since the 1960s, humans have robotically explored Mars more than any other planet beyond Earth. Currently, eight missions from the U.S., European Union, Russia, and India are actively orbiting Mars or roving across its surface. But getting safely to the red planet is no small feat. Of the 45 Mars missions launched since 1960, 26 have had some component fail to leave Earth, fall silent en route, miss orbit around Mars, burn up in the atmosphere, crash on the surface, or die prematurely. More missions are on the horizon, including some designed to help search for Martian life. NASA is building its Mars 2020 rover to cache promising samples of Martian rock that a future mission would return to Earth. In 2020, the European Space Agency and Roscosmos plan to launch a rover named for chemist Rosalind Franklin, whose work was crucial to deciphering the structure of DNA. The rover will drill into Martian soil to hunt for signs of past and present life. Other countries are joining the fray, making space exploration more global in the process. In July 2020, the United Arab Emirates is slated to launch its Hope orbiter, which will study the Martian atmosphere. Perhaps humans will one day join robots on the red planet. NASA has stated its goal to send humans back to the moon as a stepping-stone to Mars. Elon Musk, founder and CEO of SpaceX, is building a massive vehicle called Starship in part to send humans to Mars. Will humans eventually build a scientific base on the Martian surface, like those that dot Antarctica? How will human activity affect the red planet or our searches for life there?
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Win DH2
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Artist: Celine Dion Real Name: Céline Marie Claudette Dion Birth Date /Place: 30 March 1968. Charlemagne, Quebec, Canada. Age: 53 y.a Social status (Single / Married): René Angélil (m. 1994; died 2016) Artist Picture: Musical Genres: Pop, Soft Rock, Chanson. Awards: Favorite Pop/Rock Female Artist, Best International Female Artist, Best Selling International Album, Top International Pop Star of the Year, In Recognition of the Long-Standing Musical Career, All-Time Famous Faces in Canadian Television, Doctor in Music, and others. Top 3 Songs (Names): Because You Loved Me, The Power of Love, Think Twice. Other Information: She is noted for her powerful and technically skilled vocals. Dion's music has incorporated genres such as pop, rock, R&B, gospel and classical music. She is the best-selling Canadian recording artist and the best-selling French language artist in history.
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Music Title: 🏯 RITUAL Signer: #ElDojo ft Baroni One & Akapellah Release Date: Today Official Youtube Link: Informations About The Signer: 10/10 Your Opinion About The Track (Music Video): Venezuelan Rappers.
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#Pro Good Luck
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#Pro Good luck
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★Nickname: Toxic03 ★CSBD username: @Toxic03 ★Rank: Helper ★Enter groups Required:https://csblackdevil.com/forums/forum/19058-~●-social-groups-●~/
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I would like it to be more balanced and we have all discussed it. I think also thinking about the role of each player and game mode we can find the right balance we are looking for. Starting from there, it is clear that vips should have certain "skills" or "helps" because when you buy the vip, let's say you make an upgrade. It's fair, it's not bad. It doesn't seem to me that whoever can pay for some kind of perk on the server has to be judged as a "preference", it's more of a "plus".
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DH1 DH2
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★Nickname: fafasxd ★CSBD username: @fafasxd ★Rank: Helper ★Enter groups Required:https://csblackdevil.com/forums/forum/19058-~●-social-groups-●~/
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Good luck
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Musician Name: Katy Perry Birthday / Location: October 25, 1984. Santa Barbara, California, U.S. Main instrument: Vocals, Guitar Musician Picture: Musician Awards & Nominations: Special Achievement Award, Favorite Pop/Rock Female Artist, Favorite Pop/Rock Female Artist, Single of the Year, Most Performed Song, Billboard Spotlight Award, and others. Best Performance: - Other Information: is an American singer, songwriter, and television judge. She is one of the world's best-selling music artists, having sold over 143 million records worldwide. After singing in church during her childhood, Perry pursued a career in gospel music as a teenager. She signed with Red Hill Records and released her debut studio album Katy Hudson under her birth name in 2001, which was commercially unsuccessful. After Red Hill ceased operations, Perry moved to Los Angeles the following year to venture into secular music, adopting the stage name "Katy Perry" from her mother's maiden name. She subsequently began working with producers Glen Ballard, Dr. Luke, and Max Martin on an album that remains unreleased.[1] After being dropped by The Island Def Jam Music Group and Columbia Records, Perry signed a recording contract with Capitol Records in April 2007.
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Artist: The Weeknd Real Name: Abel Makkonen Tesfaye Birth Date /Place: February 16, 1990. Toronto, Ontario, Canada Age: 31 y.a Social status (Single / Married): Single Artist Picture: Musical Genres: R&B, Alternative R&B, Pop, Electro-pop, Synth-pop Awards: Song of the Year, Record of the Year, Video of the Year, Best R&B Song, Favorite Soul/R&B Album, Favorite Soul/R&B Male Artist, Favorite Male Artist – Soul/R&B, Songwriter of the Year, and others. Top 3 Songs (Names): Earned It, I Feeling Coming, The Hills. Other Information: known professionally as the Weeknd (pronounced "weekend"), is a Canadian singer, songwriter, and record producer. Noted for his distinctive singing voice with a soaring falsetto and its singular tremolo, Tesfaye is considered an influential figure in contemporary po[CENSORED]r music.
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Music Title: LA CANCION QUE TODOS BAILAN Signer: Tayko Release Date: 24/10 Official YouTube Link: Information About the Signer: Venezuelan Rapper Your Opinion About the Track (Music Video): 10/10
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