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EVIL BABY.

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  3. Guess who wants to go first when it’s decision time at an Autocar Handling Day test and you have to take your turn to sit down at our veteran Windows laptop (no brutish jabbing at the keyboard, please; it’s pre-war) and type your final scores into the all-knowing spreadsheet of doom? Nobody – that’s who. Trust me, there’s much less ‘politeness’ when we open the pit lane. From urgent phone calls to bursting toilet commitments, every stalling tactic you can think of suddenly comes into play in order to prevent a given road tester from being the first to vote, and therefore being unable to sneak a peek at his colleagues’ rankings before committing his own. As the bloke who usually sets up the Excel score sheet, my votes are often the first down – but the queue behind me to take up position in the hot seat is slower forming than a conga line at a state funeral. Britain's best affordable driver's car 2019 - part one Mercifully, it didn’t come to the locking of doors and shouting like John Bercow in the bijou briefing room of Llandow Circuit this year. Like me, judges Prior, Lane, Davis and Calo all had to pick a final top three from the field of nine cars we’d assembled and award three points to their favourite, two to second place and one to third. With performance value and usability in mind, therefore, as well as outright driver appeal, we all duly obliged; and a podium made up of two full-sized, front-driven, manual- gearboxed hot hatchbacks and the only rear-driven sports car in the field emerged. In no particular order, then, the Civic Type R and MX-5 made the cut – previous annual Britain’s Best Affordable Driver’s Car champions in both cases – as well as the test’s freshest-arriving meat: the Focus ST. Quite a podium, that. Much as some of us had hoped that the sharp end of the competition might be a bit closer fought, truly outstanding driver’s cars have a habit of, well, standing out; and while all five judges had both the Honda and Mazda in their top order, only one overlooked the Ford. It was a terse ‘nul points’ for the Golf GTI TCR, Mini John Cooper Works, Leon Cupra R ST and Mégane RS 300 Trophy. That may seem tough on cars that weren’t short on driver appeal by any means, but, contrary to appearances, I guess we’re a tough bunch. It was a solitary point, meanwhile – but no podium place – for the i30 N Fastback. It was universally saluted for being a performance car of intriguing potential and made of all the right ingredients, albeit ones not quite blended and brought together with flawless skill. Which brings us, inevitably, to the sharp end of this contest; and to what exactly separates one of the greatest hot hatchback debutants of the past several years from what’s probably the most widely anticipated of 2019. Would either be good enough to force its way between Mazda’s affordable rear-driven sporting icon and another BBADC title? Our jury had plenty to say on the former question, but was split on the latter; and so our 2019 champion ended up taking the golden biscuit by a margin of just three points. Both on road and track, there’s quite a big difference between the ways in which the Focus ST and Civic Type R go about establishing their respective cases to be considered hot hatchback top dog. Conveniently enough, acknowledging the strengths of one only serves to shine a light on the weaknesses of the other – and picking either meant becoming aware of your own tastes in fast front-drivers as much as anything. If you like your hot hatchbacks relatively small, lively, agile and dynamically effusive, for example, consider yourself a Focus ST sort of person. The Ford goes bigger than the Honda on character and noise, on steering response and handling balance, and on tactile feedback and instant driver engagement; whereas, in a simpler sense, the Civic just goes big – on size, on pace and on visual attitude. But whereas the Focus’s chief assets as a driver’s car might be the vivacity and accessibility right there on the surface of its motive character, what really convinces you about the Civic is what it holds in reserve – only to be uncovered when you wring out its motor to high revs, carry that extra speed you pick up around corner and over bump, and unearth the remarkable pace and composure that lies beneath. So if you like to go fast – on track, I would recommend, given that this Honda gives up very little pace to sports cars of two or three times its price – you’ll be a Civic Type R type of, well, type. The Focus’s engine sounds better and it responds slightly more smartly and strongly from middling revs. It’s the motor you’d pick for give-and- take driving on the road, warbling away as distinctively as it does, and giving the car a really muscly turn of speed out of tighter bends. The Civic’s smaller four-pot needs to take a bigger breath before it gets going and that doesn’t really happen until it’s spinning above 4500rpm, but it revs all the way to 7000rpm, develops notably more high-end power than the Focus and sounds simpler but more authentic than the Ford. Judged on engines alone, then, the two cars would be level pegging. Throw gearboxes into the mix as well and the Honda nudges ahead, with its slicker and better-defined shift quality. But add in locking front differentials, too, and the Ford fights back, its eLSD making a more instant and powerful contribution to enrich the car’s front-drive handling on the road than the Honda’s simpler mechanical helical diff. For its steering and on-track handling, however, most judges marked the Civic ahead of the Focus. Davis called the Honda’s rack “superbly weighted, letting you guide the car with supreme confidence”. Calo observed that it was “more natural feeling than in any of the other hot hatchbacks, never making the handling feel nervous but – in tandem with the best engine and gearbox combo of the group – always exciting and rewarding. The consensus that slowly emerged was that, for its remarkable on-track grip level, stability and outright pace, the Honda remains today exactly what it was two years ago: the closest thing you can get to a full-blooded touring car racing saloon that you could also put to everyday use on the road. Judge Lane even commented that its body control and sheer readiness to be hustled along, lap after lap, made it the closest thing to a Porsche 911 GT3 you can get with a driven front axle. Meanwhile, for more than one judge, the handling poise and adjustability hinted at by the Focus ST’s on-road handling simply failed to materialise somehow on Llandow’s surprisingly revealing mix of corners, cambers and kerbs. Although incisive and exciting up to a point, the Ford ultimately fell short of the Honda’s mark for both outright composure and driver reward. That realisation came as a distinct surprise to anyone who remembered the playful balance of the first- and second-generation Focus STs, but it still couldn’t be denied. With that acknowledgement, for every judge on the panel, three became two at the very top of the test’s order. Now then: what chance a 181bhp Mazda, operating at a relative disadvantage of more than 50bhp per tonne, might show up a 316bhp Honda and record a second BBADC title for what has become one of the world’s most long-lived and indefatigably brilliant sports cars in its 30th anniversary year? That was a question pondered long and hard by our testing panel. Their quandary wasn’t because the wonderfully immersive and singularly entertaining drive of the MX-5 didn’t stand out above that of even the very best of the rest of the field, but partly because it seemed so different: delicate rather than forceful, and feelsome, lithe and lovely with it. Moreover, it was because the way you’d use a two-seat sports car would be so different from a big, five-seat family hatchback – and, as we’ve written so many times, usability is the filter through which any dynamic superlatives must soak and drain before becoming truly meaningful in this test. However, there was simply no denying, suppressing or qualifying the primacy of the MX-5 for the four out of five on the judging panel who put the little Mazda top overall in their scoring. Davis summed up its appeal very well when he noted how much he loved that “on the road, you feel like you can use everything it’s got, and on track, the scope it provides for playing silly buggers is impossible not to take a shine to.” For Calo, it was “a purist’s dream – and if it wasn’t for the curry I’d eaten for lunch starting to repeat on me, I’d have stayed out on track in it all afternoon.” See how insightful we can be? What do you mean you want more detail? Well, for this tester, the process of remembering and anatomising what makes up such a wonderful driving experience is almost as much fun as sampling it in the first place – and will always feel like a privilege. It starts with an abiding sense of compactness: the MX-5, like the Abarth 595 and a little like the Mini but unlike anything else here, fits inside UK lane markings with space to breathe – and when it comes to enjoying a car on a daily basis and on any trip, that’s a really laudable quality. The car’s performance level is so perfectly matched to its outright grip level and its reserves of body control that to drive it at briskish real-world road pace – between 60mph and 80mph on undulating A- and B-roads – is to feel like you’re experiencing the MX-5 at its absolute best. Nothing else in this field gives you that sense nearly as clearly. Overtaking means wringing that 2.0-litre atmospheric engine out right to the 7200rpm redline in second and third gears, which is made joyful by the car’s pedal weights and its superbly positive, connected-feeling manual gearbox, which is like finding an expensive Swiss movement in a bargain-bucket watch. The car is only as quick from point to point as you’re prepared to make it with your own investment of effort and only as grippy and firm riding as it needs to be to remain secure at high speeds. It continues to ride fluently over bigger lumps and bumps taken around the national speed limit and is so lively and adjustable in its famously absorbing rear-driven handling although I’ve no doubt that our test car’s dynamic credentials were boosted by its particular mechanical specification: a 2.0-litre SE-L Nav (with mechanical slippy diff but without the uprated Bilstein dampers or strut brace of Sport specification) with Mazda’s dealer-fit BBS 17in alloy wheels, Eibach lowered suspension and sports exhaust. On the road, our winner might have even been the most charming, engaging MX-5 that this tester has ever driven. On the track, it occasionally showed some looseness in its vertical body control and, like all MX-5s, could be made to feel slightly out of its depth when driven really hard by its relatively modest positioning as a compact, lightweight, simple performance car. but how much should you penalise a classic one-tonne roadster for falling short of modern hot hatchback track pace? How much credit should you deny it for practicality when it’s entirely comfortable and well mannered – and every bit as usable as at least a couple of the alleged ‘four-seaters’ in this test? How much more convincing, even in 2019, is genuinely effusive charm and truly special sporting handling in an affordable driver’s car than another 20 horsepower, another five seconds off a Nürburgring record, or another few tenths to 62mph? This, we hope, explains it all: the Mazda MX-5 is Britain’s Best Affordable Driver’s Car of 2019. Happy birthday, little guy. Sense of speed and the scores In previous years, we’ve strapped our timing gear to each of the contenders and sent Matt Saunders out to see which can set the quickest lap time. This year, slightly variable weather – and the organisational deficiencies of the road test editor – denied us the necessary time. It’s a good job, then, that fast lap times aren’t directly proportional to fun behind the wheel. Had we pitched each of these cars against the stopwatch, both previous testing experience and gut instinct suggests that the Civic would have set the pace. The Type R feels devastatingly quick, successfully balancing surgical precision and agility through the tight sections of track at Bus Stop and Devil’s Elbow with masses of grip and accelerative power through the sweeping right-hander that leads on to Hangway Straight. The Mégane manages a similar effect although the heightened agility its four-wheel steering imparts can come across as nervousness. By comparison, the rear-driven MX-5 feels far more playful. It might lack the outright performance of a lot of the cars here, but it’ll happily allow its rear end to step out into progressive, controllable drifts through Llandow’s tighter bends. The Hyundai is similarly expressive and the temptation to back it into Glue Pot on the brakes and deliberately cause it to over-rotate often proved too strong to resist. The Golf and the Leon both had rather more serious demeanours, and where the Seat could struggle at times for front-end grip, the Golf’s Cup 2 tyres provided plenty of reliable bite and feel. That said, on track, the Volkswagen’s slower steering did come across as a touch sedate next to the hyper-quick rack fitted to the Focus ST, which came close to the Renault on the grounds of agility, if not outright pace. The Mini and the Abarth both entertained but a shortage of grip and outright composure (among other things) hampered their effectiveness.
  4. Ingredients 250g/9oz beef mince (around 15% fat) 50g/1¾oz dry white breadcrumbs 1 tsp dried oregano 3 tbsp olive oil 1 onion, finely chopped 150g/5½oz button mushrooms, halved 1 red and 1 yellow pepper, seeds removed, cut into 2cm/¾in chunks 1 courgette, cut into 2cm/¾in chunks 2 garlic cloves, crushed 400g can chopped tomatoes 2 tbsp tomato purée 400ml/14fl oz vegetable stock, made with 1 stock cube 1 bay leaf 225g/8oz dried pasta shapes, such as penne or fusilli 100g/3½oz cheddar, grated salt and freshly ground black pepper Method Mix the mince with the breadcrumbs, half the oregano, 4 tablespoons of cold water, a good pinch of salt and lots of pepper. Form into 16 small balls. Heat 1 tablespoon of oil in a frying pan and fry the meatballs for 5 minutes, turning regularly. Meanwhile, heat the remaining oil in a large frying pan and fry the onion, mushrooms, peppers and courgette for 8–10 minutes, or until softened and beginning to brown, stirring regularly. Add the garlic and cook for a few seconds more, stirring constantly. Tip the tomatoes into the pan and stir in the tomato purée, stock, remaining oregano and the bay leaf. Add the meatballs and bring to a simmer. Cook for 15 minutes, stirring occasionally. Season with salt and lots of pepper. Meanwhile, half-fill a large saucepan with water and bring to the boil. Add the pasta to the water and return to the boil. Cook for 10–12 minutes, or until tender, stirring occasionally Preheat the grill to high. Drain the pasta and return to the pan. Add the tomato and meatball sauce and toss. Transfer to a warmed, 2-litre/3½-pint shallow ovenproof dish – a lasagne dish is ideal. Sprinkle the cheddar over the top and place under the hot grill for 2–3 minutes, or until the cheese has melted, then serve.
  5. Large cruise ships are to be banned from entering Venice's historic centre, the Italian government says. Ships weighing more than 1,000 tonnes will be rerouted away from certain waterways from September. The move follows an accident in June in which a ship collided with a dock, injuring five people. But conservationists say the government's plans are insufficient to prevent underwater erosion and pollution in the lagoon city. Starting from next month, some liners will be forced to dock at the Fusina and Lombardia terminals away from the city centre, the Financial Times reported. By the end of 2020, a third of all ships will be rerouted. Critics have long said waves created by cruise ships on the canal erode the foundations of the city, which regularly suffers from flooding. Others have also complained that they detract from the beauty of Venice's historic sites and bring in too many tourists. But the June accident, in which the MSC Opera - a 275m (900ft) long ship - collided with a dock and a small tourist boat in the city's Giudecca canal, galvanised protesters to call for a definitive ban. The Giudecca, which passes close to the po[CENSORED]r St Mark's Square, is one of Venice's major waterways. in 2013, the government banned ships weighing more than 96,000 tonnes from the central Giudecca canal, but the legislation was later overturned. In 2017, it was announced that larger ships would be diverted from the historic centre, but the plans were expected to take four years to come into force.
  6. We wanted to drop in and provide some context for the changes to the turbo build timer. What Changed in v10.20? We returned the time between subsequent Turbo Build placements from 0.005 seconds to 0.15 seconds in v10.20. This was the value used up to v4.30. Why Change Turbo Build? We did so as a first step addressing several problems: Rapid Turbo Building favors players with low ping in disproportionate ways. Taking walls (racing with another player to place a wall before them) Turtling (continually rebuilding a wall that is taking damage) Turtling disproportionately favors defender E.g. holding mouse button vs. squad shooting at 1x1 Building piece placement accuracy Easy to accidentally place multiple pieces “at once” Spam building Easy to spam build We want building to be a bit more deliberate What we don’t want to dramatically impact: How responsive building feels The ability to perform 90s Rapidly gaining high ground by building up within single tile The ability to “waterfall” Building wall pieces as support while falling down Next Steps We’re working to implement the following further changes and will update you on social channels once they’re live. Replace initial building and turbo building delay with rate of fire logic First placement is instantaneous No way to build faster than a building piece every 0.15 seconds Note: By itself this doesn’t address defensive agency of turtling / low ping benefit Enforce rate of fire for contested pieces If a building piece is destroyed: Server waits 0.15 seconds before allowing rebuild Players attempting to rebuild the destroyed piece during that 0.15 seconds are added to a list There are several potential ways to pick the winner we’re exploring: Coin flip between people not currently owning the building piece Coin flip between everyone trying to build Favor person currently owning building piece At end of delay, place building piece Ensures that building piece replacement (“taking walls”) is not ping sensitive Ensures a minimum time between a wall being destroyed and replaced
  7. Description: Mass Effect: Andromeda takes you to the Andromeda galaxy, far beyond the Milky Way. There, you'll lead our fight for a new home in hostile territory - where WE are the aliens. Play as the Pathfinder - a leader of a squad of military-trained explorers - with deep progression and customisation systems. This is the story of humanity’s next chapter, and your choices throughout the game will ultimately determine our survival in the Andromeda Galaxy. As you unfold the mysteries of the Andromeda Galaxy and the hope for humanity lies on your shoulders – You must ask yourself… How far will you go? Key Features: Return to the Mass Effect universe. Lead the first humans in Andromeda on a desperate search for our new home. In this new chapter of Mass Effect, meet and recruit all-new, interesting characters caught up in an epic space saga filled with mystery and galactic conflict. Fight for survival. Battle with your Pathfinder team against terrifying enemies and creatures. New additions like destructible environments, boosted jumps for added verticality, and all-new weapons and Biotics make combat more thrilling than ever. Build your hero. Create a formidable hero with amazing weapons, powers and tech. A much more flexible skill and weapon progression tree means you can replicate your play style to make you unstoppable against new, powerful alien enemies. Explore a new galaxy. Chart your own course in a dangerous new region. Unravel the mysteries of the Andromeda galaxy as you discover rich, alien worlds in the search for humanity’s new home. System Requirements: MINIMUM SYSTEM REQUIREMENTS OS: 64-bit Windows 7, Windows 8.1 and Windows 10 PROCESSOR: Intel Core i5 3570 or AMD FX-6350 MEMORY: 8 GB RAM VIDEO CARD: NVIDIA GTX 660 2GB, AMD Radeon 7850 2GB HARD DRIVE: At least 55 GB of free space DIRECTX: DirectX 11 RECOMMENDED SYSTEM REQUIREMENTS OS: 64-bit Windows 7, Windows 8.1 and Windows 10 PROCESSOR: Intel Core i7-4790 or AMD FX-8350 MEMORY: 16 GB RAM VIDEO CARD: NVIDIA GTX 1060 3GB, AMD RX 480 4GB HARD DRIVE: At least 55 GB of free space DIRECTX: DirectX 11
  8. Just as you thought you had enough Three Kingdoms to last for a while, Creative Assembly pulls a Crazy Ivan. Eight Princes - Total War: Three Kingdoms’ first and latest DLC - brings a whole new campaign barely two months after the release of the critically acclaimed main game. Taking place 100 years after the events of 3K, Eight Princes sees the beginning of the collapse of the Jin dinasty. It’s 291 CE, long after the likes of Liu Bei and Cao Cao have perished in battle or from old age, and the empire usurped by Sima Yi is now falling to pieces. After a series of machinations, setbacks, and backstabbing from the part of the Empresses in charge of the Empire, a civil war erupts between eight princes for the regency and straight up control of China. If it looks like history repeats itself, that’s because it does. While Eight Princes may contain eight new playable factions and several new characters, it takes place in the same map as Three Kingdoms’ base campaign. Luoyang is still the country’s capital even after being set ablaze by Dong Zhuo 100 years prior; farms, piers, and trade ports remain in the same spots; and the angry remnants of the Han empire are replaced by the angry remnants of the Jim empire - for all its new trappings, Eight Princes is still very much the same game. However, it isn’t all old news. The time jump brought a few upgrades, with better armoured units now ubiquitous and crossbows a bit more common, while things like cataphracts make a proper appearance in the battlefield (but Defenders of Earth, Protectors of Heaven, and Azure Dragons, among others, are still your only choice of end game units). At the same time, Eight Princes brings a whole new mechanic in the shape of virtue alignments: Mind, Spirit, Might, and Wealth – attributes that are shaped by your decisions, and go on to shape your decisions in return. Each of them is increased by relevant actions like mightily winning a big battle or choosing to spare a captured general, and as you gather points on each category, they increase research rate, raise diplomatic bonuses, extend campaign range, or benefit income from all sources. These new attributes tie into the narrative background of Eight Princes, where the Empress or Emperor you’re loyal to request things and certain course of actions that may emphasise one attribute over another. Your choices during these quests and dilemmas determine the virtues you align yourself with, and your decision to heed or not support the Imperial throne results in you rising to the rank of Regent… or becoming the Emperor yourself. That struggle is a key part of Eight Princes, which now features a much more interesting progression system than 3K’s Mandate of Heaven. As you gather prestige and advance from Minor Prince, through Prince, Imperial Prince, and Victorious Prince, you not only get the standard increase in administrators, armies, and court positions of the main game, but also extra unique benefits and authority over the game world. Taking Luoyang as a Prince triggers the Emperor into fleeing to another faction due to fearing a coup, while rising through the ranks before doing so assures him you can be trusted and brings him to your faction once the capital is taken. Similarly, Imperial Princes are invested with the authority to annex vassal Jin Empire territories and have a chance of being offered the regency every turn, resulting in an even more volatile scenario than Three Kingdoms’ ever-changing status quo. With all that focus on the eponymous princes, the expansion runs with 3K’s faction structure and gives each of the new protagonists unique buildings, units, and playstyles. Shamefully, only about half of the new characters feature brand new mechanics, like Sima Wei’s Fury bar that raises after combat and dwindles between battles, Sima Jiong’s use of captains instead of heroes to lead retinues, and Sima Liong’s focus on cooperation and vassals through his Jurisdiction mechanic. Instead, all of the Eight Princes have a heavy focus on unique assignments – 3K’s most boring administration tool – and generally adhere to much more distinct, specific strategies than factions in the base game, with things like “expansion”, “diplomacy”, or “economy” clearly spelled out in their descriptions. There are a few other minor changes, like the removal of public order in favour of noble support, which is functionally identical aside from the fact po[CENSORED]tion growth doesn’t affect you negatively – a brilliant decision, given pop growth penalties made sense, but were terribly implemented in the main game. They also revamped the reforms tree, getting rid of the wonderful tree visuals (but not it’s blossoming sound) and turning it into a boring, static grid where upgrades are unlocked by your faction rank and take an x amount of turns to research, as opposed to 3K’s “one reform every 5 turns” system. The quantity of reform options has also been slashed, with about half the number of research options available before you complete the tree. All in all, Eight Princes is a surprisingly sizeable expansion, especially given CA’s penchant for releasing faction packs this close to release. It packs enough changes and new mechanics and feels novel enough for another playthrough, while keeping mechanics and the basics as feasibly close to the original as possible. If you can’t get enough of Three Kingdoms and just wants a bit more of almost the same, Eight Princes is the right expansion for you.
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  9. Welcome
  10. Description Fe is a new type of platforming adventure. The story is up to you to uncover, told wordlessly through the discoveries you make during gameplay. Key Features: Discover a world worth exploring. Run, climb and glide your way through a dark Nordic forest and explore its living, breathing ecosystem filled with secrets and mystical creatures. Speak the language of the forest. At the heart of the experience is a tactile, analogue song mechanic that allows you to communicate with every living thing in the forest - even plants. Have birds guide you, bears fight for you and have plants grow berries that help you overcome the Silent Ones. Defeat the Silent Ones. While the forest is an astounding place, the Silent Ones are threatening this magical world's harmony. To make it a home again, you must stop them. Fe Terms and Conditions INTERNET CONNECTION; EA ACCOUNT; ACCEPTANCE OF EA USER AGREEMENT (terms.ea.com), PRIVACY AND COOKIE POLICY (privacy.ea.com), AND ORIGIN END USER LICENSE AGREEMENT (ea.com/legal) AND INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (origin.com/download) REQUIRED TO PLAY. YOU MUST BE 16+ TO ACTIVATE SOFTWARE AND REGISTER FOR AN EA ACCOUNT. ACCESS TO SOFTWARE CONTENT IS LIMITED TO ONE EA ACCOUNT AND IS NON-TRANSFERABLE AFTER PURCHASE. EA MAY PROVIDE CERTAIN FREE INCREMENTAL CONTENT AND/OR UPDATES, IF AND WHEN AVAILABLE. You can check out in your preferred language, but please note all correspondence we send you will be in the Origin store's default language for your region. Any digital products sold into certain territories (please see Terms of Sale for details) will be inclusive of VAT/GST, where applicable. You are providing your personal data to Electronic Arts Inc., 209 Redwood Shores Parkway, Redwood City, CA 94065, USA, member of US – Swiss Safe Harbor, subject to our Privacy & Cookie Policy. Your data will be processed in territories which may not provide the same level of protection for data as your country of residence. OS: Windows 7 64-bit, 8.1 64-bit or Windows 10 64-bit Processor: Intel core i3-2100T @ 2.5GHz / AMD Phenom II X3 B73 Memory: 4096MB RAM HDD: 3GB Video Card: Nvidia GeForce GTX 460, or AMD Radeon 5870 or better; 1Gb RAM Direct X: DirectX 11 Input: Mouse and Keyboard, controllers recommended
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  11. What is it? This is a Volvo V60 Cross Country - a car we’ve had a fair amount of experience in now, and have actually come to like quite a lot for its laid-back demeanour and soft-edged, staunchly comfort-oriented on-road dynamics. While we’ve driven the D4 diesel model on UK roads before, this is the first time we’ve had a go in its gasoline-burning sibling, the T5, on home soil. Being a Volvo, the technical specification of this powertrain makes for familiar reading: it’s got an engine with four cylinders that displace some 2.0 litres, there’s a turbocharger in the mix, and an eight-speed Aisin automatic transmission is used to direct its 247bhp and 258lb ft drive to all four wheels. this is all housed within the confines of Volvo’s Scalable Product Architecture platform. Like the regular V60, suspension is by way of double wishbones and coil springs up front, with a multi-link arrangement and transverse leaf springs employed at the rear. Unlike the regular V60, its ride height has been lifted by 60mm, and a more sympathetic, soft-edged suspension geometry has been engineered in. What's it like? In much the same way as the oil-burning D4 version we drove earlier this year, the newly introduced T5 is very much a car for wafting about in. The supple tune of its suspension lends it impressive pliancy on rolling British Tarmac, though it’s not so soft that its vertical movements feel unduly wayward or uncontrolled. In terms of its primary ride, the balance its suspension tune strikes between assertion and comfort is very commendable. That’s not to say it’s perfect, mind. Over expansion joints, ruts and other scarred or broken sections of roadway, the V60 Cross Country did express a minor yet noticeable tendency to become slightly more agitated than you’d like. Well, perhaps agitated is the wrong word, but these sorts of surfaces were successful in making themselves felt - even if the manner in which they broke their way into the cabin was for the most part soft-edged and blunted. We’ve said before that this could well be a product of having 19in alloys fitted to our test car as opposed to the standard 18s, but without trying the smaller wheel it’s tricky to say for sure. As for the engine, it’s a particularly demure, understated thing provided you use it in a demure, understated fashion. On part throttle, it’s hushed and responsive enough, while the manner in which the transmission hooks up from a standstill is smooth and largely seamless. Treat it as though you’re channelling your inner neanderthal, however, and it’s a bit less convincing, becoming vocal enough towards the top end to dissuade you from repeating such behaviour. Its accelerative potency, meanwhile, is strong enough without being outstanding - but it feels a shade slower than its 6.8sec 0-62mph time suggests it might. You’ll also expose the gearbox’s slight hesitancy to kick down. But with slower, more relaxed steering and that softer suspension tune, this isn’t really a car you gain much from driving hard anyway. It’s certainly stable and secure enough, but there’s no massive driver reward to be reaped here. But that’s fine – driven in an unhurried fashion, it’s highly likeable indeed: smooth, refined, comfortable, if a little dynamically dull. Oh, it’s got a luxurious, richly trimmed interior with plenty of room in the second row, too. And a 529-litre boot (measured to the top of the rear seats) that can extend up to a maximum capacity of 1441 litres isn’t bad, either. Should I buy one? With prices starting at £39,935, the T5 is the cheapest - if such a word applies at this price level - V60 Cross Country you can buy. Given the petrol powerplant is smoother and more refined than the diesel engine you get in the D4, the fact it’s also not quite as efficient might be easier to overlook for those who won’t regularly be out on the motorway. But regardless of engine choice, the fact remains that the V60 Cross Country is a highly capable premium estate car. It’s not a particularly exciting one, but it’s incredibly sharply styled; has a practical, well-appointed cabin; and is backed up by impressive comfort and cruising capabilities. It might be a bit, you know, suburban, and it won’t exactly get under your skin, but it’s certainly difficult to dislike. Volvo V60 Cross Country T5 AWD specification Price £39,935 On sale Now Engine 4 cyls, 1969cc, turbocharged, petrol Power 247bhp at 5500rpm Torque 258lb ft at 1800-4800rpm Transmission 8-spd automatic Kerb weight 1815kg 0-62mph 6.8sec Top speed 142mph Economy 34.9mpg CO2 184g/km Rivals Audi A4 Allroad, BMW 3 Series Touring
  12. Millions of people around the world go to music festivals each year. At one time, they were seen as encouraging heavy drinking and drug-taking while providing poor facilities and bad food. But now organisers are more focused on festival-goers' wellbeing. "The music is great, it's educational and it's therapy," says Marta Pibernat, from Catalonia in Spain. "But we do end up drinking more than we should," admits her friend, Patricia Torne, who is also from Catalonia, but lives in the UK. It is Friday morning and we are in a field in rural Wiltshire, in southwest England, where the two women and several hundred other people have just taken part in a 90-minute yoga workshop. We are at the Womad world music festival, where performers such as Macy Gray, reggae star Ziggy Marley and Malian singer Salif Keita are performing over the four-day event to a total of 39,000 people. There are workshops, talks and therapies, along with exotic and familiar foods. James Mowbray, from London, has just had a gong bath when I meet him. Massages, reiki, reflexology and inversion therapy are all on offer, while two shamans offer to remove "ancestral traumas from the vibrational field of your DNA". Mowbray lies on his back on a couch while two therapists gently bathe him in the sound of their gongs. "It's extremely pleasurable and relaxing," he says of the 30-minute session, which cost £40 ($49). "I used to go to dance music festivals, which are not necessarily good for your health," he adds, referring to their reputation for drugs and overindulgence. the health benefits of listening to live music are borne out by studies. "We found that going to concerts significantly reduces the levels of the stress hormone cortisol," says Daisy Fancourt, associate professor in epidemiology at University College London. They took saliva samples from people attending a classical and a pop concert to compare stress levels. "Both groups were biologically calmer afterwards. That suggests it's more about the event rather than the type of music. Her studies also found that going to live music events could help reduce the risk of developing depression and preserve cognition in the over-50s. Julie Ballantyne, of the University of Queensland, has studied the effects on people's wellbeing of music festivals in Australia. "The experience of being separated from everyday life prompts people to reflect and spend time on themselves and this is important for their wellbeing," says the associate professor of music education. "But we also found that if they had a positive social experience with friends, their subjective, psychological and social wellbeing were all the more impacted." She says that bad experiences, such as drinking too much alcohol, being jostled in big crowds, poor toilet and shower facilities or queuing, can reduce the benefits. Ziggy Marley tells me that festivals such as Womad are good for the collective wellbeing. "They represent the potential of the world. Thousands of people together in unity," he says. But not everyone has a good time at festivals. "If you aren't enjoying it and everyone else around you is, that could make you feel worse," says Dr Chris Howes, the founder of the charity Festival Medical Services (FMS). "That's why we have psychiatrists and mental health nurses on site and work with welfare services," he tells me in the medical tent at Womad. Using volunteers, including doctors, nurses, pharmacists and paramedics, FMS now also works at 11 other UK festivals, including Reading. "At Reading, you get a lot of young people who are away from home for the first time," says Dr Howes. "Sometimes they just need a cuddle." He says that around 10% of the cases they deal with at festivals involve mental health or psychiatric problems. "We see all the medical conditions you would expect in life from cardiac arrests to burns from barbecues and fires, to sunburn. We see an upswing in stomach problems towards the end of festivals as food people have brought starts to go off. "I've delivered one or two babies in caravans at Glastonbury in the past and a festival is not an ideal place to have a baby," Dr Howes adds. He says they see relatively few drink and drug-related problems. He says festival-goers should make sure their immunisations for things such as measles and meningitis are up to date. "The close proximity of people means epidemics can spread very quickly," Dr Howes adds. "The truth is there is a healthy and an unhealthy side to music festivals," says Jeet-Kei Leung from Vancouver in Canada. He has been involved in festivals across the world for 20 years as a producer, DJ and documentary filmmaker and is particularly interested in what he calls "transformational" ones, such as Burning Man in the Nevada desert. He says transformational festivals support personal and community growth, offer workshops and health practices and often having a non-religious, spiritual side. But he says that some transformational festivals are what are known as "ragers". "At ragers, people are partying really hard and there could be a relatively high use of intoxicants," he says. "Overall festivals are good for your health and most people go home recharged and reinvigorated," Dr Howes says. "We do our best to pick up the pieces when it goes wrong."
  13. The body of former Spanish alpine skier Blanca Fernández Ochoa has been found after days of searches involving hundreds of police and volunteers. Ms Fernández, 56, was discovered in a mountainous area near Madrid. She had been missing since 23 August. The authorities are now investigating the cause of her death. Ms Fernández was the first Spanish woman to win a medal at the Winter Olympics, capturing bronze in France's Albertville in 1992. "It is a very sad day for Spanish sports," said María José Rienda, Spain's secretary of state for sports. On 1 September, a black Mercedes car that Ms Fernández was last seen driving was located in a town near Madrid. A public appeal was then issued at the request of Ms Fernández's family. The former skier, who was a keen hiker, left home without her phone and had not used her credit cards since she vanished, police sources told El Pais at the time. Ms Fernández's body was found by a tracking dog on Wednesday. Who was Blanca Fernández Ochoa? Born in Madrid in 1963, Ms Fernández took part in four Winter Olympics between 1980 and 1992. In an interview in 2014, Ms Fernández said skiing had become an "obsession" - but admitted she preferred playing golf since retiring. She was one of five siblings who competed at the Winter Olympics for the Spanish skiing team. Her brother, Francisco Fernández Ochoa, was the first Spaniard to win a gold medal at the 1972 Winter Olympics in Sapporo, Japan.
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  14. Welcome
  15. What’s New? Zapper Trap This electrifying item is not only shocking in its execution but also in its innovation — it creates a trap that attaches to both sides of a surface! Floating Island The Floating Island is back, and it brought the Motel with it. Two past locations return at once! Weapons + Items Added the Zapper Trap. This item is a thrown consumable and occupies an inventory slot. On impact, the thrown object deploys a damaging trap on both sides of a building piece. Upon impacting terrain, it automatically builds a wall and then deploys a damaging trap on both sides of the wall. The traps shock enemy players who are within a tile of their face. Damage: 50 The traps have a 1-second deploy time before they can be triggered. When triggered, the traps have a 0.5-second delay before firing. After the traps have fired, they have a cooldown of 2 seconds before they can be triggered again. Epic Rarity. Found from Floor Loot, Chests, Vending Machines, Supply Drops, and Llamas. Drops in stacks of 2. Max stack size: 4. Gameplay Floating Island The Floating Island has returned and is slowly making its way around the map! Though separated from the land below, it can be accessed via its low-gravity vortex. Recap From hotfix on August 27 Removed the overheat sound from the Minigun. This was to address an issue in which the overheat sound would play longer than intended and/or incorrectly represent the overheat value. From hotfix on August 28 Made changes to Turbo Building. The details of these changes can be found in our blog post. From server on August 29 Resolved an issue in which the names of POIs would not appear on the map. From server on August 31 Resolved an issue with the B.R.U.T.E.'s Air Stomp. Creative What’s New? Prison Prefab Perfect for jailbreak games and more with the new Prison Prefab. Flush Factory Prefab They make toilets here. Now you can bring the toilet making business to you. Prefabs & Galleries Added 2 New Prefabs Prison Flush Factory Added 3 New Galleries Prison Gallery Flush Factory Gallery General Props Gallery C Recap From patch v10.20.1 Bug Fixes Unmanned vehicles will again trigger damage traps. A large shadow no longer appears while in fly mode. Resolved an issue in which featured portals would not respect certain settings on certain devices. The Music sequencer will play for both the client and server. Vehicles will spawn on game start instead of in the warm-up portion.
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  16. Let's goooooooooooo!

     

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    2. EVIL BABY.

      EVIL BABY.

      hhhhhhhh thank you xD 

    3. EVIL BABY.
    4. Dyl3R

      Dyl3R

      hhhhhhhhh
      Already listened
      دي جمدة فشخ xd

  17. Welcome
  18. Pinterest users searching for vaccine-related information will be directed to results from "public health organisations". Last year, the social platform stopped showing results for vaccine searches to tackle the spread of misinformation. Social media companies are facing increasing scrutiny over how they moderate content on their sites. In recent months, other firms including Facebook have taken some steps to address vaccine misinformation. Under the new policy, Pinterest said searches for "measles," "vaccine safety" and other related health terms will return results from public health bodies including the World Health Organization (WHO), the Centres for Disease Control and the WHO-established Vaccine Safety Net. "We're taking this approach because we believe that showing vaccine misinformation alongside resources from public health experts isn't responsible," the firm said in a statement. "As we continue to tackle health misinformation, we remove it and the accounts that spread it from our service," Pinterest said. The firm also said it won't show ads, comments or recommendations on results pages for vaccine searches. Content crackdown The WHO said anti-vaccine views were a "top 10 global health threat" in 2019. The volume of anti-vaccine sentiment on social media has risen in recent years, sparking concern that it is having a negative impact on immunisation rates in some countries. In recent months, some platforms have taken steps to counter false information about vaccines. YouTube stopped serving ads to a number of po[CENSORED]r channels that promote anti-vaccine conspiracy theories. The move in February followed protests from companies who discovered their adverts were running alongside the controversial videos. in a statement in March, Facebook said it was working to "tackle vaccine misinformation… by reducing its distribution and providing people with authoritative information on the topic". The company said measures to be taken included rejecting ads with misinformation about vaccines and not showing misleading content on hashtag pages. Instagram - which is owned by Facebook - said in May it would block hashtags being used to spread "verifiably false" information about vaccinations.
  19. The firm has previously revealed a number of details about the Taycan, including images showing the car's interior, which takes the brand's design and technology to a new level. It's based around up to four digital displays, including a curved, freestanding 16.8in configurable driver's display - Porsche's first fully digital instrument binnacle. To the right of that the Taycan features a 10.9in infotainment screen where navigation, music and connectivity functions are handled. To the right of that - uniquely for Porsche - is an optional screen of the same size for the passenger. It can't control driving functions, but allows them to programme the sat-nav and media features independently. Finally, there's an 8.4in portrait layout screen on the centre console, set at an angle with a touch trackpad below to help control the upper screen. Unlike the upper two touchscreens it offers haptic feedback to improve usability on the move. Over-the-air updates - traditionally a big draw for Tesla buyers - are also possible in the Taycan. Buyers will also receive a free six month subscription to Apple Music, with Apple CarPlay integration also included. Android Auto functionality is not available, however. Despite the distinctly high-tech approach, classic Porsche features such as the dash-top analogue clock still feature. Porsche has been building up to the launch by releasing snippets of information about the Taycan. A pre-production version of the machine recently completed 2128 miles in a 24-hour endurance test run at the Nardò high-speed test track in Italy. Porsche claims that, in temperatures of up to 32deg C, the electric performance saloon averaged speeds of between 121 and 134mph. Minimal stops were made, with the Taycan only pausing for driver changes and battery top-ups. The Taycan’s battery size is yet to be confirmed, but it's said to offer around 270 miles of range on the WLTP test cycle. In order to maximise mileage, the test car was charged using Porsche’s 800V ultra-fast chargers, capable of delivering 249 miles of range in 15 minutes. The machine will be the first mainstream production car built using 800V technology, allowing for the use of fast-charging stations. The car made its public dynamic debut at the Goodwood Festival of Speed in lightly disguised form, driven by ex-Formula 1 driver Mark Webber. The Taycan has previously been previewed with official camouflaged images (below) and has also been spotted testing numerous times in prototype guise. The Taycan's styling is heavily influenced by the original Mission E concept, which was designed by Porsche’s former head of exterior design Mitja Borkert, now head of design at Lamborghini. Details include a retractable rear spoiler, advanced regenerative braking system and Tesla-style retracting door handles. All the news from the Goodwood Festival of Speed The Taycan is the first in an extended line-up of electric models being developed in a programme budgeted to cost up to £5.3 billion through to the end of 2022. It marks a radical departure from Porsche’s traditional line-up, bringing zero-emissions running together with the promise of what the new car’s lead engineer, Stefan Weckbach, describes as a “typical Porsche driving experience”. When it goes on sale in the UK, the Taycan will be positioned between the £55,965 Cayenne SUV and £67,898 Panamera five-door coupé in a move that will set the scene for the introduction of other new electric Porsches, including a mid-engined sports car in the mould of the existing 718 and an electric Macan. Porsche UK boss Marcus Eckermann told Autocar earlier this year that the Taycan is “the beginning of a new era” for Porsche, and is attracting many conquest customers. “We have a lot of interest in the car – and a lot of new customers. Based on the expressions of interest, there are more new people to the brand than existing customers.” While he declined to give expected sales figures, the Taycan’s share of the line-up is set to be considerably higher than the overall EV market share in the UK, which is below 1%. Porsche has previously said it expects to produce 25,000 Taycans worldwide annually, which is about 10% of its current sales. In the UK last year, Porsche sold 12,500 cars, so we can expect at least 1250 sales of the Taycan per year. The Taycan will be offered in two bodystyles, with the standard saloon planned for right-hand-drive delivery in Britain in early 2020 and a higher-riding estate-cum-crossover model, previewed by the Mission E Cross Turismo concept, arriving in showrooms in 2022. Taycan rivals include Tesla Model S Among the key rivals for the new Porsche is the Tesla Model S, which was used as an initial benchmark during the early phases of the Taycan’s development. However, Weckbach acknowledges the model will also compete against a host of other upcoming electric offerings, including the E-tron GT from sister brand Audi and the Mercedes-Benz EQS. Taking full advantage of the packaging advantages inherent in its drivetrain layout, the Taycan combines the fundamental short-nosed proportions of traditional Porsche models at the front with the stretched proportions of modern front-engined models towards the rear, providing clear design links to existing models. One major departure from the earlier Mission E is the adoption of sturdy B-pillars and four front-hinged doors in a measure aimed at increasing body rigidity. At the rear, the Taycan also receives a short notchback-style boot lid housing a full-width light band that provides access to one of two luggage compartments. The other is under the bonnet and claimed to have a capacity of nearly 100 litres. The Taycan is around 4850mm in length and 1990m in width, making it 199mm shorter but 53mm wider than the Panamera. By comparison, the Model S is 4975mm long and 1965mm wide. More than one bodystyle due The initial saloon and crossover are just two bodystyles created by Porsche designers for the Taycan. Others not yet revealed to the public include two-door coupé and cabriolet proposals, the likes of which insiders at the German car maker’s headquarters say could be added to the line-up, if demand warrants it, once production capacity is freed up. The basis for the Taycan is the J1 platform, a high-strength steel, aluminium and carbonfibre structure designed to house battery modules of varying sizes as low as possible within the confines of a long wheelbase. This will also underpin the E-tron GT in a move aimed at increasing economies of scale. Significantly, the platform has been conceived exclusively as a dedicated electric vehicle architecture, with Weckbach confirming it doesn't accept a combustion engine. It does, however, form the basis of a more versatile structure being developed in an engineering programme between Porsche and Audi called the Premium Platform Electric (PPE). The interior of the Taycan is described as providing a typical 911-style driving position up front and two individual seats with adequate space in the rear. Prototype versions sighted by Autocar at Porsche’s Zuffenhausen factory reveal the otherwise entirely flat floorpan of the J1 structure features two sizeable foot wells to increase rear-seat accommodation. The technology behind the Taycan The Taycan is powered by an electric drivetrain with a permanent magnet synchronous motor housed within each axle, in a layout that provides it with four-wheel drive capability. Porsche chose synchronous motors against the asynchronous motors favoured by Audi due to their ability to provide strong sustained performance at high energy density levels – characteristics it says are key to the car’s development aims. The electric motors are similar in design to the unit employed on the petrol-electric hybrid driveline used by the Le Mans-winning 919 Hybrid, with a solenoid coil featuring rectangular, rather than round, wiring. This has enabled Porsche to package the copper wires within the solenoid coil more tightly together to make the electric motors smaller than they would be using more conventional round wires. A similar solenoid design is being considered by BMW for the motors in the production version of its Vision iX3 concept car, which is due out in 2020. In a move aimed at imbuing the Taycan with the sort of rear-biased handling traits that have characterised Porsche models through the years, the two electric motors have varying outputs, with the one at the rear more powerful than the one at the front. A torque vectoring function on both axles also regulates the amount of drive sent to each individual wheel. A rear-wheel-drive version of the Taycan, featuring a single electric motor on the rear axle, is also currently undergoing production as part of a planned 200-strong fleet of prototypes and pre-production examples. Sighted by Autocar on the production line in Zuffenhausen, it's expected to be offered from the start of sales as part of a multi-tiered line-up similar to that of other Porsche models. The channelling of drive is handled by a two-speed gearbox - a choice that also differs from the single-speed gearboxes used by most electric cars. This has been chosen for its ability to provide a second gear for sustained high-speed performance, which Porsche considers crucial if its new electric car is to make a mark on typical Porsche customers. Porsche plans to offer the Taycan with a number of different power outputs in a strategy not dissimilar to that of Tesla with the Model S, which comes in 75D, 100D and P100D guises. Nothing is confirmed, but officials suggest variants with up to 402bhp, 469bhp, 536bhp and, at the top of the range, 603bhp are being developed, but it remains to be seen whether they will all be offered for sale over the car’s planned seven-year lifecycle. In range-topping four-wheel-drive 603bhp guise, the Taycan is expected to eclipse the 3.5sec 0-62mph time announced at the unveiling of the Mission E, placing it on a similar performance plane to the 911 Turbo for acceleration. Although the top speed has yet to be announced, it's claimed to be “well over 200kmh [124mph]”. One factor Porsche is pushing heavily in the lead-up to the launch of the Taycan is its ability to provide what it describes as reproducible performance. “Drivers won’t need to worry about throttling performance,” said Weckbach. "The Taycan will offer reproducible performance and a top speed that can be maintained for long periods.” Electrical energy used to run the electric motors is stored in a battery that uses cells supplied by Korean company LG. The capacity of the lithium ion unit has yet to be revealed, but Porsche is sticking to earlier claims that the Taycan will have a range of up to 311 miles. The Taycan's charging set-up A retractable body element located behind the Taycan's front wheel arch provides access to the charging port. Porsche is also working on inductive charging, although it won’t be drawn on whether it will be available as an option from the start of sales. Porsche has developed an 800V charging system for the Taycan to fulfil an early pledge that its first electric model would be fast not only to drive but also to recharge. "With the 800V technology, it can be recharged in just over 15 minutes for a range of around 400km [249 miles], so it only takes about half as long compared to today's systems," said Weckbach. As well as providing fast charging, the 800V system allows the Taycan to use a lighter and more compact wiring loom than if it had chosen a more widely used 400V system – all apparently without any crucial safety concerns. Despite this, the car is still expected to tip the scales at more than 2000kg. Even so, Porsche is convinced the Taycan will bring lofty new dynamic qualities to the electric car ranks. “The underfloor battery gives the Taycan a very low centre of gravity – even lower than with the 911," said Weckbach. "It drives like a Porsche, looks like a Porsche and feels like a Porsche; it just happens to have a different type of drive”. Weckbach added that the saloon also has a 50:50 front-to-rear weight distribution. Although the Taycan isn’t expected to break the Nürburgring electric car lap record of 6min 45.0sec held by the ultra-low-volume 1341bhp Nio EP9 hypercar, a good deal of recent prototype testing has taken place there as Porsche continues to engineer the car to production maturity. Insiders say it should be good for a lap time at the legendary German circuit – still considered the ultimate test of any new car – of less than 8min. As well as concentrating its engineering efforts on honing the Taycan to deliver the sort of steering feel and chassis characteristics of its more traditional combustion engine models, Weckbach said Porsche has also spent a lot of time on the programming the electric motors and brakes to deliver the response and feel it thinks buyers will expect of the car. In a development brought over from Porsche’s more recent combustion engine models, the saloon will use four-wheel steering as a means of balancing low-speed manoeuvrability around town and high-speed stability out on the open road. Weckbach said: "The very first vehicles, in an early phase of development, were already showing the driving characteristics you’d expect of a Porsche. They felt right at home from the beginning. And a lot has happened since then.” Production of the Taycan will take place on a dedicated £617 million site established at Zuffenhausen – the same facility that has produced the 911 since 1963. Porsche confirmed production capacity for the Taycan is set for between 20,000 and 25,000 per year on a two-shift basis, but that volumes could be significantly increased if demand warrants it through the addition of a third shift and contingency plans that could lead to the Taycan being produced in other Volkswagen Group factories.
  20. Five-time champion Roger Federer is out of the US Open after Bulgaria's Grigor Dimitrov won a late-night thriller to finally beat the Swiss great. Federer, 38, had won all seven of their previous meetings but unseeded Dimitrov fought back to win 3-6 6-4 3-6 6-4 6-2. Federer, who needed treatment for a back injury in the latter stages, said: "I felt it the whole time, but I was able to play." Dimitrov, 28, faces Russian fifth seed Daniil Medvedev in the last four. "Clearly in the end he was not at his best. I used every opportunity I had," said the Bulgarian. World number 78 Dimitrov's shock win ensured there will be at least one first-time Grand Slam finalist on Sunday. Third seed Federer, who lost to Australian John Millman in the last 16 last year, has now been knocked out of the US Open by players ranked outside of the world's top 50 for the second successive year - after never previously having lost to one at Flushing Meadows. Afterwards, the 20-time Grand Slam champion said he was struggling with the back problem throughout the match. "I feel low. I'm disappointed it is over because I feel as I though I was playing well," Federer said. "It is a missed opportunity. I thought if I could get through I'd have two days off after." Federer's exit leaves long-time rival Rafael Nadal as the strong favourite to lift the trophy, with defending champion Novak Djokovic also out after retiring injured from his last-16 match against Stan Wawrinka on Sunday. Spanish second seed Nadal, a three-time US Open champion, faces Argentine 20th seed Diego Schwartzman in their quarter-final on Wednesday. But it is clearly a golden opportunity for 33-year-old Nadal to win his 19th Grand Slam title and narrow the gap on Federer in the race to be regarded as the greatest men's player of all time. Federer's loss also ended the possibility of the illustrious pair, rather remarkably, meeting at the US Open for the first time in their enduring rivalry. 'Baby Fed' comes good Dimitrov, whose career has stalled spectacularly in the past two years, was not expected to be the man to prevent a 'Fedal' final from happening. Nicknamed 'Baby Fed' in the early days of his professional career because of his technique, the Bulgarian was once heralded as the man who might succeed the Swiss as the leading player in the men's game. But he has tumbled down the ATP rankings since reaching a career-high ranking of three in November 2017, with a shoulder injury derailing his season this year and forcing him to withdraw from four tournaments. Coming into the final Grand Slam of the season Dimitrov had lost seven of his previous eight matches, including a chastening defeat by world number 405 Kevin King in Atlanta. However, the 2017 World Tour Finals champion has suddenly rediscovered his form at Flushing Meadows to devastating effect. "I think the past six, seven months have been pretty rough for me," he said. "It was that low that I don't even want to go there any more. It was just obviously injury, losing points, ranking. That's the lowest point of any player. "I kept on believing again in the work, the rehab I had to put behind my shoulder, the exercise, the practice. There were so many things I had to adjust. "Next thing, you're almost end of the year, you have a result like that. It's pretty special to me." Dimitrov bounced back from losing the first set against Federer with ferocious forehands which rocked the Swiss and helped him level the match. Despite falling behind for a second time, Dimitrov managed to retain belief and dragged his long-time foe into some physically-draining points in the fourth set. Having broken in the opening game, Dimitrov pushed for a 5-2 lead in a remarkable eighth game where Federer fought off seven break points to eventually hold. Federer then had five chances of his own to break back in another marathon game before Dimitrov served out to take the match into a decider, the Swiss then taking a 10-minute medical time-out in a bid to ease his back injury. That did not alleviate the problem, however, Dimitrov taking full advantage to win a match ending at 23:46 local time after three hours and 12 minutes.
  21. Mirror's Edge Catalyst is a first-person action-adventure platformer video game developed by EA DICE and published by Electronic Arts. The game was released for Microsoft Windows, PlayStation 4 and Xbox One in June 2016. It is a reboot of the 2008 game that focuses on protagonist Faith Connors' origins.[2] Mirror's Edge Catalyst received mixed to positive reviews from critics upon release, with most reviewers praising the free-running gameplay and visuals, but criticizing the story and combat. Mirror's Edge Catalyst is a first-person action-adventure game in which the player takes control of Faith Connors as she progresses through a futuristic city named Glass. Similar to the original Mirror's Edge, players traverse the city using aspects of urban exploration and parkour movements to complete missions and evade or fight enemies. Players can also make use of environmental objects such as zip-lines and ledges, and equipment; this includes a MAG (Manifold Attachment Gear) Rope and a Disruptor[3] to travel across buildings, disable certain systems (such as large fans or security cameras) and aid Faith during combat. When players mark an objective on their map, Faith's "runner vision" is activated and some scenery items automatically highlight in red. These act as guides to lead players towards their objective.[4] The use of levels and linear gameplay found in the first Mirror's Edge has been replaced with an open world, free-roaming environment. This gives players more freedom in traversal, allowing for the use of multiple paths to reach one's objective.[5] In addition to the campaign's mission, side activities such as time trials, races and environmental puzzles are featured. Additionally, items called GridLeaks can be found across the world that can be collected by players.[6] Combat mechanics of the game received an overhaul and a new combat system was developed as traversal is greatly emphasized in the game.[5] Also, though only used sparingly in the previous game, Mirror's Edge Catalyst has removed the use of guns by the player altogether, focusing on Faith's running and parkour movements and quick melee-style attacks to take down or evade her enemies.[7] Faith enters focus mode while she is running. With sufficient focus Faith can evade bullets from enemies.[3] According to Sara Jansson, the senior producer of the game, the combat and fighting featured is an extension to the game's movement instead of a separated set.[8] When Faith is performing a finishing move, the game switches to a third-person perspective.[9] Mirror's Edge Catalyst contains several multiplayer features, which DICE calls Social Play.[10] While there are no live co-operative multiplayer or side-by-side competitive modes, the game features asynchronous multiplayer in which a player's actions in the game can affect the world for other players' games.[11] Among these are Time Trials which, unlike in the 2008 game, are not pre-defined by DICE. Instead, these checkpoint-to-checkpoint paths are set by any player whereby others can race against them at their leisure for faster times. Players are also able to place Beat __cpLocation Emitters for other players to track down, an exploration activity similar to geocaching. Description: Run, leap and fight your way to freedom in the city of Glass. Get ready to hit the ground running in this fast-paced, free-running adventure with stunning visuals. Experience Faith's incredible freedom of movement as she darts up walls, zips down wires and makes death-defying leaps from rooftop to rooftop. Combine her punishing martial arts skills with a mastery of the surroundings to take out any enemies she can't outrun. Key Features: Explore every inch of a vast city. Run free in the city of Glass at your own pace, however you want, and unlock its many districts as you play. High-velocity action. Whether she's smoothly slipping past enemies or delivering a serious beat down, Faith knows just how to make the most of her speed, agility and momentum. String together a series of attacks at top speed or outmaneuver opponents by Shifting or free-running out of range. Gadgets and Upgrades. Faith has some very handy toys at her disposal that can help her turn the Conglomerate's own equipment against them. Use the MAG Rope to latch on to (and swing from) cameras throughout the city or the Disruptor to take out enemy systems. System Requirements: MINIMUM: • OS: Windows® 7 64-Bit (use the latest Service Pack) • CPU: Intel i3-3250 / AMD FX-6350. (Note: Mirror's Edge Catalyst requires at least 4 logical cores to run.) • RAM: 6 GB • HARD DRIVE: At least 25 GB of free space • VIDEO: NVIDIA GeForce® GTX 650 Ti 2GB or better / AMD Radeon™ R9 270x or better • INPUT: Keyboard and mouse, dual analog controller RECOMMENDED: • OS: Windows® 10 64-Bit (use the latest Service Pack) • CPU: Intel Core i7-3770 at 3.4 GHz / AMD FX-8350 at 4.0 GHz • RAM: 16 GB • HARD DRIVE: At least 25 GB of free space • VIDEO: NVIDIA GeForce® GTX 970 4GB or better / AMD Radeon™ R9 280x 3GB or better • INPUT: Keyboard and mouse, dual analog controller
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