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Lunix I

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  1. Welcome !
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  2. Vice President Mike Pence on Monday confirmed that the Trump administration denied requests from U.S. embassies around the world to display a rainbow flag to celebrate LGBTQ Pride Month. "I'm aware that the State Department indicated that on the flag pole of our American embassies that one flag should fly, and that's the American flag, and I support that," Pence told NBC News in an interview released Monday. Pence's remarks come days after the news outlet first reported that the Trump administration was rejecting requests from U.S. embassies to fly the flag outside — an apparent reversal from the Obama administration. At least four U.S. embassies — in Israel, Germany, Brazil and Latvia — were reportedly denied permission to fly flags in support of the LGBTQ community. "But when it comes to the American flag pole and American embassies around the world, having one American flag fly, I think is the right decision," Pence said. "We put no restrictions on displaying any other flags or any other displays at our embassies beyond that." The Obama administration granted blanket approval to fly the flag on outside flagpoles, NBC News reported, but State Department policy is that embassies are expected to ask for permission from Washington. "As we celebrate LGBT Pride Month and recognize the outstanding contributions LGBT people have made to our great Nation, let us also stand in solidarity with the many LGBT people who live in dozens of countries worldwide that punish, imprison, or even execute individuals on the basis of their sexual orientation."
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  3. Wi-Fi is just radio waves, and many things can cause interference. But a strong Wi-Fi signal can give you faster performance and better coverage distance, so it’s important to properly position and configure your router for optimal signal strength. I’ll show you how; it just takes a few minutes. Point the Antenna Up Routers generally have physical antennas that are adjustable. The antenna often comes pointed horizontally to fit the router inside its box. For maximum signal strength, position your router’s antenna vertically, pointing straight up. If you have two antennas, you won’t get better performance by pointing them in different directions. Position Your Router Properly Consider where you put your router. If you have a large home or office, place the router close to the center to maximize coverage. If you position the router at one end of the building, you may have poor (or no) signal at the other end.But keep in mind that if you already have your router positioned at one end of your home and the signal strength is just fine on the other side, you don’t need to move it. For maximum coverage, the router should also be high up. Placing it on the floor is the worst location possible – place it on a high shelf, if possible. Don’t place the router on or near large metal objects, such as metal shelves or filing cabinets. These can block the signal. Metal or stone walls can also block Wi-Fi, while wood and plaster walls won’t cause any problems. You might be able to root out other sources of interference. For example: microwave ovens, 2.4 GHz cordless phones, and 2.4 GHz baby monitors all have the potential to interfere with a Wi-Fi signal. I’ve personally experienced a Wi-Fi signal to my laptop dying every time a microwave oven was turned on. The microwave oven was in direct line-of-sight between my laptop and the router. The solution? Move any one of them so that the microwave isn’t in between. If you get interference from a cordless phone, you might want to purchase newer 5.8 GHz cordless phones; these workon a frequency band other than Wi-Fi and don’t cause any interfere. Choose the Best Wi-Fi Channel If you’re in an area with many different Wi-Fi networks — such as an apartment complex or even just a house close to other homes — your neighbors’ Wi-Fi networks are probably interfering with yours. To minimize this, move your router further away from the other Wi-Fi access points, if you can. For example, if you’re in an apartment and have a router in the corner of your room, your neighbor’s router might be right on the other side of the wall. But the best thing you can do is switch to a different Wi-Fi channel. You access this option on your router’s settings page — check your router’s instruction manual for instructions on how to do that. (If you don’t have the instruction manual, you can almost certainly find the instructions online.) Locate the Wi-Fi channel option in the router’s web interface and change it to a different channel with less interference. It might take a little experimentation to find the best one, but you can get help choosing a Wi-Fi channel using the Wi-Fi Analyzer app for Android phones and tablets, which will monitor the Wi-Fi networks near you and recommend the least-cluttered Wi-Fi channel for your network. Unfortunately, similar apps aren’t available for iPhone or iPad due to the limitations Apple places on app developers. That’s it — all you really have to do is position your router well and choose the ideal Wi-Fi channel to optimize your network. Of course, buying a new router that supports modern, improved Wi-Fi standards may also offer you a signal strength and speed boost.
  4. If you find that you no longer use an application, you can uninstall the software to remove it from your computer. This is a good way to clear up space on your hard drive and keep your computer free of clutter. 1. Open the Control Panel. 2. Select Uninstall a program (in the Programs category). 3. Select the desired application, then click Uninstall. 4. Confirm the uninstallation. The program will be removed from your Pc. Greetings.
  5. Howdy ! I don't think there is an explanation for this, just make sure you do not spend these points on something, or you was give it to a member and you forgot that you have do this. also there is another possibility that got warnings points, this may decrease some of your points.
  6. Here you can find the best games of Ubisoft, these are the latest games produced this year(2019). I think you've all heard about these games, so I ask you the following question: "What's the most famous and exciting game?" You are free to choose. About me, I vote on Far Cry New Dawn because Featuring great graphics. Beyond Good and Evil 2 Beyond Good and Evil 2 is an upcoming action-adventure video game developed by Ubisoft Montpellier and published by Ubisoft. It is a prequel to Beyond Good & Evil released in 2003. Its development was characterized in the media by uncertainty, doubt and rumors about the game's future, until it was officially announced at Ubisoft's E3 2017 conference, although no release window or target platform had been revealed. Skull And Bones Skull and Bones is an undergraduate senior secret student society at Yale University in New Haven, Connecticut. The oldest senior class society at the university, Skull and Bones has become a cultural institution known for its powerful alumni and various conspiracy theories. The society's alumni organization, the Russell Trust Association, owns the organization's real estate and oversees the membership. The society is known informally as "Bones", and members are known as "Bonesmen". Far Cry New Dawn Far Cry New Dawn is an action-adventure first-person shooter developed by Ubisoft Montreal and published by Ubisoft. The game is a spin-off of the Far Cry series and a narrative sequel to Far Cry 5. It was released for Microsoft Windows, PlayStation 4 and Xbox One on February 15, 2019, and received generally mixed reviews from critics.
  7. Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new Strategy-Shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula? Will you make the right choices about what to do, where to go and when to fight? Master combat, manage ship controls, scavenge supplies, craft improvised tools and much more! Forget everything you know about first-person shooters: Void Bastards asks you to take charge, not just point your gun and fire. Your task is to lead the rag-tag Void Bastards out of the Sargasso Nebula. You make the decisions: where to go, what to do and who to fight. And then you must carry out that strategy in the face of strange and terrible enemies. On board derelict spaceships you’ll plan your mission, taking note of the ship layout, what hazards and enemies you might encounter and what terminals and other ship systems you can use to your advantage.. Ever since BioShock Infinite released and Irrational in its previous form went away, I've gladly played any games that offer a comparable experience. That is, a first-person shooter where you have more at your disposal than just cool guns. Void Bastards is described as a strategy shooter inspired by System Shock 2 and BioShock, and it features the talents of some former Irrational staff that previously made 2013's Card Hunter. It replicates the feeling of the combat in those games in some ways, but also recalls FTL and 2017's Heat Signature, and has its own strange humour that tonally sets it apart. Move carefully through the dangerous ships, searching for supplies and mani[CENSORED]ting control systems. React to what you find - will you detour to the generator to bring the power back online or will you fight your way into the security module to disable the ship’s defenses? Choose carefully when to fight, when to run and when just to be a bastard. You are a prisoner, travelling across the galaxy to please the whims of a HR computer that might eventually grant you your freedom. You get across space with an FTL-style map interface, and while most locations are enemy spaceships that you can board, loot and subsequently escape, there are also stores, asteroid ranges and deadly hazards to be aware of. Mostly, though, your time is spent navigating these ships in first-person, looking for specific items to progress, then escaping before you're killed. Use your hard won supplies to improvise tools and weapons, from the distracting robo-kitty to the horribly unstable clusterflak. Your character has pre-existing perks, both positive and negative, and if you die, you play as another disposable criminal with different perks. A negative perk might be your character coughing every now and then, attracting enemy attention, or being more easily detected by security cameras and gun turrets. A positive one might be better aim, or a higher chance of a critical shot. Navigate your tiny escape pod through the vast nebula. Flee from void whales and pirates, and politely avoid the hungry hermits. All the while you must keep scavenging for the food, fuel, and other resources that keep you alive. The levels are partly procedurally generated: the maps of the different ships you'll board stay the same, but walls, enemy locations, obstacles and more will change each time. This means you can roughly learn where you're going on each ship (usually to the helm, where you can download a map of where all the loot is on a given ship), but that you can't really be certain of what you'll go up against. Void Bastards features a 12-15 hour campaign that you can complete with an endless supply of prisoners, each with their own unique traits. When one dies, another steps forward to carry on the fight. Don’t worry though, as any crafting progress you’ve made is retained from one to another. While there is a stealth element to Void Bastards, it's mostly about shooting weird, British aliens in tight corridors and rooms. The standard immersive sim elements are here in some form: you can hack turrets to fight on your side, take out security cameras, or shut down security entirely from a terminal on the ship. What you can control on each ship is partly determined by a currency called merits, which only last for a single playthrough—so every turret you convert to your side has a cost. You might also spend some merits for a combat boost, too. Some loot containers only open if you spend a bunch of merits, and what's inside is usually worth it.
  8. Welcome To Csbd !
  9. Heloo.. This means that you have forgotten your password, you have to click on "Forgot your password?" You will find it here at your right. it will show you a box like this, here ? you have to write your email that you created your account at csbd you must make sure that it is the original email. Then you have to check your email and you will find a meesage, then You can "reset your password" quickly Good Luck !
  10. WASHINGTON — Republican senators sent the White House a sharp message on Tuesday, warning that they were opposed to President Trump’s plans to impose tariffs on Mexican imports, just hours after the president said lawmakers would be “foolish” to try to stop him. Mr. Trump’s latest threat — 5 percent tariffs on all goods imported from Mexico, rising to as high as 25 percent until the Mexican government stems the flow of migrants — has riled Republican senators who fear its impact on the economy and their home states. They emerged from a closed-door lunch in the Capitol angered by the briefing they received from a deputy White House counsel, Patrick F. Philbin, and Assistant Attorney General Steven A. Engel on the legal basis for imposing new tariffs by declaring a national emergency. “I want you to take a message back” to the White House, Senator Ted Cruz, Republican of Texas, told the attorneys, according to people familiar with the meeting. “You didn’t hear a single yes” from the Republican conference. He called the proposed tariffs a $30 billion tax hike on Texans. Senator Ron Johnson, Republican of Wisconsin, said he warned the lawyers that the Senate could muster an overwhelming majority to beat back the tariffs, even if Mr. Trump were to veto a resolution disapproving them. Republicans may be broadly supportive of Mr. Trump’s push to build a wall and secure the border, he said, but they are almost uniformly opposed to the imposition of tariffs on Mexico. “The White House should be concerned about what that vote would result in, because Republicans really don’t like taxing American consumers and businesses,” Mr. Johnson said. Senator John Cornyn, Republican of Texas, fretted, “We’re holding a gun to our own heads.” President Trump, just hours before, said he planned to move forward with imposing tariffs on Mexican imports next week as part of his effort to stem the flow of migrants crossing the southern border. “I think it’s more likely that the tariffs go on, and we’ll probably be talking during the time that the tariffs are on, and they’re going to be paid,” Mr. Trump said at a news conference in London with British Prime Minister Theresa May. When asked about Senate Republicans discussing ways to block the tariffs, Mr. Trump said, “I don’t think they will do that.” Republicans are still holding out hope that the tariffs can be avoided. Mexico’s foreign minister is leading a delegation to Washington this week to try to defuse the situation with the Trump administration. “There is not much support for tariffs in my conference, that’s for sure,” Senator Mitch McConnell of Kentucky, the majority leader, said. “Our hope is that the tariffs will be avoided, and we will not have to answer any hypotheticals.” Senator Mitt Romney, Republican of Utah, said he “would not be inclined to vote on a tariff against a friend,” but ventured that “what you’re likely to see is the Mexican government and our government finding some way to work on this collaboratively and not reach a tariff.” Mr. Johnson warned White House officials that they should not count on a veto override vote going the same way. But Mr. Trump has supporters, and Republicans, especially in the House, have been loath to oppose him on immigration. Senator Marco Rubio of Florida, once a moderate on immigration policy, took to Twitter to say he was within his rights to use tariffs to force Mexico’s hand.
  11. When you run Windows Explorer, it always opens to the Libraries folder. That's fine if you use Microsoft's default file organization, which designates Libraries as the overall container for your folders. But what if you don't? You might prefer to have Windows Explorer open to Computer or any other folder you choose. Here's how to do it: Changing the default Explorer location. Click to view larger image. 1. Right-click the Windows Explorer icon on the taskbar (it's the one that looks like a folder), and then right-click the Windows Explorer icon from the context menu that appears and select Properties. The Windows Explorer Properties dialog box appears. 2. You'll have to edit the Target field on the Shortcut tab of this dialog box in order to change the default location at which Explorer opens. If you want Explorer to open to a specific folder, simply enter the name of the folder, substituting your folder name for Folder, below, like this: %windir%\explorer.exe c:\Folder So to open Explorer to the folder named Budget, you would type this in the Target field: %windir%\explorer.exe c:\Budget If you want Explorer to open to special, pre-set locations, such as Computer, you'll need to enter special syntax in the Target field. Following is a list of three common locations and the syntax to use, followed by the syntax for the Libraries folder in case you ever want to revert to the default. 3. After you've changed the Target field, click OK. Next time You launch Windows Explorer, it will open to the new location you've designated.
  12. Welcom To Csbd !
  13. Pulling its inspiration from the ‘Warlock’ mod of Warcraft 3, Spellsworn is a quick, skill-based PvP arena brawler/MOBA hybrid. While it has charm, it’s not entirely enchanting. By combining the haste of a brawler with the gameplay and skill system of a MOBA, Spellsworn manages to be both chaotic and structured. The premise is simple: purchase a handful of skills with different properties, jump into one of the few available arenas, and cast your spells until your opponents are no more. With a rather simple control scheme and approachable learning curve, it’s easy enough to get the hang of the game. Mastering it, however, may take you some time. But nonetheless, the short duration of the matches, plethora of build options, and free-to-play nature of the game make Spellsworn an alluring, fun game to add to your library. The game is primarily focused around its PvP content, which is based in an arena MOBA ARAM (Multiplayer online battle-arena all random all mid… that was a bit of a mouthful) style. Similar to classic MOBAs, Spellsworn has an in-game economy, although PvP is last person/team standing and round based. Instead of buying gear, the player can buy, upgrade and sell spells and abilities. At the beginning of the game the player is given gold, then at the end of each subsequent round is gifted a further amount before the match is over. Players will be pleased to hear that that PvAI of the same content is available so being online isn’t a pre-requisite. Matchmaking isn’t so magical Once you log onto Spellsworn, your options are rather limited. You can quick search for a game, or search for specific lobbies/create your own. The lobby system is very frustrating, and it’s made even worse due to the low player base. I couldn’t find any clue as to how to create a private lobby with bots, just so I could do something, as the game gives you no indication. Most players leave after one game, making lobby retention non-existent which is made worse by the fact that I could not once successfully find two lobbies in a row without first closing the game and reopening it. This really got on my nerves – I enjoy playing this game, but it feels like it’s constantly trying to keep me out. But once you do get in, it’s a really engaging, fast paced experience. Spellsworn also offers a fair amount of character customisation, both on the macro and micro levels. Macro being the character customisation with skins and weapons, earned from chests, and micro being buying spells during individual matches. There are a variety of spells for players when looking to hone a play style, with around 30 to choose from. There are offensive, defensive, area, utility and travel spells. These allow for player flexibility; whether playing solo and going full offensive, or using defined roles in a team based scenario, there is a playstyle to suit almost anyone. gameplay Games begin with you selecting from a large number of spells. Your currency is equal to every other player, regardless of performance, which I highly appreciate. It creates a balanced feeling not often seen in MOBA games. You can buy, sell (for a full refund), and upgrade your spells. Those upgrades can be rolled back, and each spell can be upgraded twice. The variability in the spells, and how you keep/maintain/spend your currency allows you to be extremely flexible during matches. If you play a round and feel like you upgraded a spell that isn’t doing the trick, you can roll back that upgrade to get your money back, or sell it completely to try something else. I like how no build you create feels like it ties you down, since you can switch everything between rounds. Spells are broken into sections: Travel, Utility, Area, Defensive, and Offensive. Each section has limits, to prevent overloading, which I think is a great addition to Spellsworn. The gameplay itself is generally smooth but does suffer a bit during larger battles. As Spellsworn relies heavily on reaction and planning, any sort of latency drastically affects your ability to succeed. Sound effects accentuate each spell and arena, while character customisation (available through progression-based loot boxes) allows for individualisation and personality. It’s a vibrant game with great colour. No aspect of Spellsworn necessarily blows you away, but there isn’t much here that disappoints. The gameplay is either solo or coop with two modes available; free for all or team based. This results in chaotic, but fun, mayhem or strategic team play. Games are based over 5 rounds and score is gained by getting kills, assists and of course, staying alive. The winner is the player or team with the most score and top performers get onto a winners podium. Players also have three maps to choose from which provide varying gameplay; Codex, which is based in a graveyard; The Clearing, in a forest; or The Cauldron, a necromancer’s pit. For a free-to-play game, Spellsworn does everything right. It’s easy to learn, fun to play, and doesn’t suffer from any pay-to-win mechanics. Though quite difficult to master, it’s approachable and engaging for any player. The variety and personality you can put into your build/character adds to the personal freedom the game creates. Though the low player count, latency, and lobby issues still persist, Spellsworn certainly excites when it’s running optimally. Without being overly flashy, Spellsworn aims to be accessible and enjoyable, and it nails that when everything is firing on all cylinders.
  14. StarCraft: Ghost is an unreleased military science fiction stealth-action video game previously under development by Blizzard Entertainment. Part of Blizzard's StarCraft series, the game was announced on September 20, 2002, and was to be developed by Nihilistic Software for the Nintendo GameCube, Xbox, and PlayStation 2 video game consoles. Several delays in development caused Blizzard to move back the release date and the game has not yet materialized. Nihilistic Software ceded development to Swingin' Ape Studios in 2004 before Blizzard bought the company, and plans for the GameCube version were cancelled in 2005. Blizzard announced in March 2006 that the game was put on "indefinite hold" while the company investigated seventh generation video game console possibilities. Subsequent public statements from company personnel had been contradictory about whether production was to be renewed or planned story elements worked into other products. The continued delay of Ghost had caused it to be labeled as vaporware, and it was ranked fifth in Wired News' annual Vaporware Awards in 2005. In 2014, Blizzard president Mike Morhaime confirmed that Ghost was officially cancelled. Unlike its real-time strategy predecessor StarCraft, Ghost was to be a third-person shooter, and intended to give players a closer and more personal view of the StarCraft universe. Following Nova, a Terran psychic espionage operative called a "ghost", the game would have been set four years after the conclusion of StarCraft: Brood War and cover a conspiracy about a secretive military project conducted by Nova's superiors in the imperial Terran Dominion. Very little of the game's storyline has been released; however, in November 2006 after the game's postponement, a novel was published called StarCraft Ghost: Nova, which covers the backstory of the central character. During StarCraft: Ghost's gameplay, the player's character Nova must use stealth and darkness to reach objectives and remain undetected. Nova has a cloaking device that allows for temporary concealment, but certain hostile non-player characters can overcome this with special devices and abilities.[1] Nova is also equipped with thermal imaging goggles and a special EMP device for disabling electronic devices and vehicles. In addition to the focus on stealth elements, StarCraft: Ghost includes a complex combat system. Blizzard planned to include a small arsenal of weaponry with assault and sniper rifles, grenades, shotguns, and flamethrowers. Nova can engage in hand-to-hand combat and uses these skills to eliminate enemy threats quietly. If alerted, enemy characters will hunt for the player, set up traps, and fire blindly to nullify Nova's cloaking device. Nova is highly agile, acrobatic, and able to perform maneuvers such as mantling and climbing ledges, hanging from pipes, and sliding down ziplines. The player has access to Nova's psionic powers honed through training as a ghost agent, such as the ability to improve her speed and reflexes drasticall. StarCraft: Ghost includes many of the vehicle units featured in StarCraft and StarCraft: Brood War. Some vehicles, such as space battlecruisers and starfighters, only play support roles, while others, such as hoverbikes, scout cars, and futuristic siege tanks, can be piloted by the player. The multiplayer mode in StarCraft: Ghost differs from the stealth-based mechanics of the single-player portion. It aims to give players a personal view of the battles from the real-time strategy games of the series. Accordingly, Ghost's multiplayer is structured around class-based team gameplay and fighting in a variety of game modes. Ghost incorporates traditional game modes from multiplayer video games such as deathmatch, capture the flag, and king of the hill, but also introduces two game modes specifically designed for the StarCraft universe. The first is "Mobile Conflict", which requires two teams to fight for control of a single Terran military factory with the ability of atmospheric flight. Using vehicles and team tactics, both teams must first board the structure and then capture its control room to fly it to the team's starting point. The structure must then land and be defended from capture by the opposing team for a set amount of time. Ghost takes place in the fictional universe of the StarCraft series. The series is set in a distant part of the galaxy called the Koprulu Sector and begins in the year 2499. Terran exiles from Earth are governed by a totalitarian empire, the Terran Dominion, that is opposed by several smaller rebel groups. Two alien races discover humanity: the insectoid Zerg, who begin to invade planets controlled by the Terrans; and the Protoss, an enigmatic race with strong psionic power that attempt to eradicate the Zerg. Ghost takes place four years after the conclusion of StarCraft: Brood War, in which the Zerg become the dominant power in the sector and leave both the Protoss and the Dominion in ruins. The game follows the story of Nova, a young ghost agent—a human espionage operative with psychic abilities—in the employ of the Dominion. Although the game has been indefinitely postponed, the backstory for Nova was released in the novel StarCraft Ghost: Nova by Keith R. A. DeCandido. It was meant to accompany the game's release, but was published in 2006 after development halted. In the novel, Nova is a fifteen-year-old girl and daughter to one of the ruling families of the Confederacy of Man, an oppressive government featured in StarCraft. The Confederacy is overthrown by rebels, who go on to form the Dominion. Nova has significant psionic potential, but has been kept out of the Confederate ghost operative training program because of her father's influence. After her family is murdered by rebels, Nova loses control of her mental abilities and accidentally kills 300 people around her home. She flees from her home before she is caught, and is later forced to work for an organized crime boss as an enforcer and executioner. She is rescued by a Confederate agent who is investigating her disappearance during a rebel attack on the Confederate capital that leads to the Confederacy's destruction. Nova is consequently acquired by the newly formed Terran Dominion, who erase her memory and train her as a ghost agent.
  15. Unreal is a 1990 video game released by Ubi Soft for the Amiga. The game, divided in 8 chapters, combined two different genres: In five levels, the player controls a pterodactyl-like creature in a pseudo-3D rail shooter environment. Three levels belong to the side-scrolling platform game genre where the player controls a barbarian fighting monsters and solving puzzles. Ports for MS-DOS and Atari ST were released in 1991. A creator being called Sleeper, sent his servant Fragor to Unreal to create life with some life-giving eggs. Fragor was hit by a comet and fell on Unreal releasing chaotic forces on the planet. While the elements were separated or mixed in uncontrollable ways, the eggs formed life on the planet. Forces of evil dominated the elements while the evil Polymorphe, who has the form of a floating flaming head, became absolute master. Unknown to him, the civilization of the Barbares, created out of a single egg which fell in a secluded valley. Two Barbares, Artaban and Isolde, befriend a dragon named Dracus who came from the sky. When Dracus did not show up for some time, Isolde was caught by Polymorphe's servants while calling for him. Imprisoned in a dungeon, she was ordered to marry him, or Polymorphe would kill all life in the valley. Dracus and Artaban prepare to go to her rescue, and a mysterious wizard equips Artaban with an ancient sword forged from Fragor's comet. The objective of the game is to guide Artaban (either on foot or riding Dracus on his back) to the Burning Sea where Polymorphe's Flying Castle is found. The game combined two different gameplay genres. Both Galaxy Force and Rastan Saga were inspirations for the game. In five of the chapters, the player (as Artaban) guides Dracus as they fly over a natural landscape (forests, river canyons, glaciers or seas of lava). The gameplay of those levels are of a 3d scrolling shooters, the view being from behind Dracus. The player must avoid obstacles (like trees or spires of rock) and adversaries that come from the distance. Dracus fires fireballs that can destroy some of the monsters or parts of the scenery. Dracus can fire more and stronger fireballs, when the player collects power-ups that appear on the ground. The player can attain 12 levels of firepower, but whenever the player crashes on the scenery, Dracus loses a level. Other bonuses include restoration of health and some limited invincibility. The other parts of the game are of the platform arcade-adventure genre. The player guides Artaban on foot traversing forests, swamps and castles. He encounters adversaries which can be killed with the sword. The sword gives some limited interaction with the environment: and can be "charged" by touching fire found at some points of the levels; there are also some kinds of spells that give Artaban the power to hurl water or fireballs with the sword. The sword also is used for some puzzles. The difficulty in reviewing a game like Unreal is keeping in mind what has come before it while at the same time allowing the game to flesh out its own sense of style and gameplay. Unreal is not Quake. The look is different. The feel is different. And what gives Unreal an edge is how these differences, while not always positive, distinguish it from the legions of other 3D shooters. In Unreal, you are a prisoner aboard a ship en route to a penal colony. The ship crashes on a mysterious planet where the mystical Nali race is being subjugated by the cruel and technologically advanced Skaarj. As you journey through the many environments on the planet, you must find a means of escape from the planet and help the Nali defeat their oppressors. Unreal intertwines the feel of the medieval Nali architecture and culture with the sci-fi design of the weapons and the Skaarj warriors to create an environment that's a step above other games of its ilk. As far as the game itself, the graphics are incredible. Unreal has the best graphics of any first-person shooter - and possibly of any game - to date. The palette is bright and varied, while the textures are intricate and well defined. The quality of textures deserves high praise - they help create environments that really take hold of you. The levels are so detailed and distinct that it's easy to distinguish one level from all the others, and you won't confuse the prison spacecraft for the Nali village. In conjunction with the graphics, the level design is advanced and complex. The mix of wide-open spaces and cramped hallways is refreshing. As far as graphics go, you just can't beat Unreal's immersion factor. Combining an alien world with weapons that seem alien themselves has produced some interesting results. As varied as the ten weapons are, there's also an alternate method of firing each of them (the 8-Ball Launcher, Unreal's equivalent of a rocket launcher, can also be used as a grenade launcher). This wide range of attack styles will undoubtedly produce higher degrees of strategy in deathmatch play. As for single-player, the weapon placement and location was spaced out evenly, and finding ammunition was not a daunting task. One of Unreal's best features is the enemy AI. In other games, the logic of certain creature actions seems to be linear and undefined. In Unreal, each opponent attacks with its own style, using a combination of melee and ranged attacks. One of the most impressive experiences (if not the most aggravating) was seeing a well-placed rocket shot miss because a Skaarj dodged it at the last second. Another eye-catching sight was watching different enemies power up shields to protect themselves in the midst of battle. As far as problems go, there are some, but they don't hurt gameplay enough to reduce the overall experience. The first is that there are too few enemy model types. Unreal has only six main enemy models, but the design team has done a pretty good job of using different skins to create a variety of opponents. In addition, there are other models for the random critters that you fight throughout your adventuring. Another complaint deals with the pace of gameplay. Sometimes the pace of action seems too stretched out, and it feels as if each battle is just the same as the last. However, these gaps were few, and for the most part the game pacing and plot development were enjoyable. On the puzzle-solving side, there isn't much to be had; most of the game you simply push buttons to open a path leading to the next level. But your actions involving them are well integrated into the plot. There are few complex puzzles to solve; it's doubtful that Unreal would benefit from more in that area. Lastly, the weapons are pretty cool, but there's no simplicity in design. Each gun takes some practice to understand its use and benefits, but in the end, you spend too much time learning. Rather than give you instinctual weapons (like a basic shotgun or machine gun), Unreal's unusual weaponry forces you to adjust the way you play, without much added benefit of weapon ferocity or visceral gratification.
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  17. God of war Half life GTA 5 Need for speed Csgo Mobile legends Pubg The new dead series
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