Everything posted by Hossam Taibi
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Intel is all set to introduce its next-generation graphics architecture, codenamed Xe, with its Tiger Lake CPUs. However, a recent tweet from Intel would suggest that the company plans to detail its next-generation graphics next month. Intel Unveiling Its Next-Generation Xe Graphics Next Month, Could We Expect A First Look At Its Discrete Graphics Cards Too? The Intel Xe graphics architecture will be the latest graphics architecture from the blue team to compete directly against AMD and NVIDIA in all segments. Intel has first prioritized its Xe GPUs towards the mobility platform and the first products that will make use of them will be the Tiger Lake CPUs (Integrated Iris Xe Graphics) and DG1 discrete tier mobility chips. According to the tweet that was quickly screenshotted by Videocardz, Intel is planning to unveil more details of its next-generation Xe graphics in the coming month. The tweet states that we could expect news in 20 days which would suggest either 14th of 15th of August (depending on your time zone). The tweet was specifically posted by the Intel Graphics account but even still, these could be details specifically for the Xe graphics that are featured on the Tiger Lake CPUs. Do note that Intel also has an event planned for 2nd September. Intel may be planning to unveil its Xe graphics first followed by the launch of the first products that make use of it. But the more interesting thing is the fact that Intel was quick to remove the tweet which would suggest a couple of things. Intel might have mentioned the wrong timeframe for the Xe graphics unveil in its initial tweet which is what could've led them to remove it. Or the removal of the tweet could've been intentional as the company wants to create hype for its next-generation Xe graphics lineup. Intel has already demoed its Xe graphics powered notebook playing Battlefield V so we can definitely expect some numbers based on the latest drivers and optimizations. As I said, the Tiger Lake CPUs with integrated Xe and DG1 mobility GPUs with discrete Xe are just two products, the real Xe powered lineup is of a bigger scale, powering discrete, workstation, cloud and HPC graphics cards. If Intel really wants to go one step ahead with its Xe graphics launch, then they can start by not only unveiling its mobile products but also by detailing its discrete graphics card lineup and when users can expect them in the market. Intel definitely has some tough GPU competition ahead in the mobility market but the real fight would be in the discrete graphics field where NVIDIA has reigned supreme in the high-performance segment for years now and AMD still holds a commendable position in the budget and mainstream segment.
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Leaks have hardly been few and far between for Call of Duty: Black Ops Cold War, the highly-anticipated Call of Duty 2020 title. Following the recent accidental leak of The Red Door, an upcoming closed alpha for the game, a new leak now suggests that rumours of a delay are inaccurate and that the game’s release date could be very soon. The Upcoming Call of Duty 2020 Release Date The existence of an upcoming Call of Duty 2020 game was confirmed months ago by Activision. However, the publisher still has yet to officially announce it. While the title is widely-believed to be ‘Call of Duty: Black Ops Cold War,’ that hasn’t yet been formally confirmed. Certainly, it seems more and more likely that Activision plan to repeat their approach to releasing Call of Duty: Warzone; i.e., the publisher is likely to announce the game right before it first becomes available. A recent leak from noted Call of Duty leaker Okami, who has previously leaked info which has proven accurate, claims that Activision plans to unveil Call of Duty 2020 “very soon”. This claim comes after recent rumours that the game has been delayed, although those rumours are unsubstantiated. Indeed, Okami goes on to address this specifically; they claim that the game was still on schedule as of a week ago. At present, it looks increasingly likely that Activision is planning for the Call of Duty 2020 release date to fall in the end-of-year September-November window; traditionally the biggest period of the year for new game releases. Of course, we know that the closed alpha, ‘The Red Door,’ will probably be the first time that it’s playable. As a result, an official announcement is likely to come as and when that alpha is ready. It’s certainly possible that that time could come in the next couple of weeks. An early-August alpha would line up with a potential mid/late-September or early-October release date.
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Requirements: Here are the The Crew System Requirements (Minimum) CPU: Intel Core 2 Quad Q9300 @ 2.5 GHz / AMD Athlon II X4 620 @ 2.6 GHz or better CPU SPEED: Info RAM: 4 GB OS: Windows 7 SP1, Windows 8, Windows 8.1 (64bit) VIDEO CARD: NVIDIA GeForce GTX 260 or AMD Radeon HD 4870 (512MB VRAM with Shader Model 4.0 or higher) PIXEL SHADER: 4.0 VERTEX SHADER: 4.0 DEDICATED VIDEO RAM: 512 MB The Crew Recommended Requirements CPU: Intel Core i5 750 @ 2.66 GHz / AMD Phenom II X4 940 @ 3.0 GHz or better CPU SPEED: Info RAM: 8 GB OS: Windows 7 SP1, Windows 8, Windows 8.1 (64bit) VIDEO CARD: NVIDIA GeForce GTX 580 or AMD Radeon HD 6870 (1024MB VRAM with Shader Model 5.0 or higher) PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 DEDICATED VIDEO RAM: 1 GB Name game: The Crew 2 Price: 8.55 euro Link store: https://www.eneba.com/uplay-the-crew-2-uplay-key-emea?af_id=operagxnew¤cy=EUR
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Requirements: Here are the DiRT Rally System Requirements (Minimum) CPU: AMD FX Series or Intel Core i3 Series CPU SPEED: Info RAM: 4 GB OS: 64bit Versions of Windows 7, Windows 8, Windows 10 VIDEO CARD: AMD HD5450 or Nvidia GT430 or Intel HD4000 with 1GB of VRAM (DirectX 11 graphics card required) PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 SOUND CARD: DirectX Compatible soundcard FREE DISK SPACE: 50 GB DEDICATED VIDEO RAM: 1 GB DiRT Rally Recommended Requirements CPU: AMD FX-8150 or Intel Core i5 4670K CPU SPEED: Info RAM: 8 GB OS: 64bit Versions of Windows 7, Windows 8, Windows 10 VIDEO CARD: AMD R9 290 or Nvidia GTX780 PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 SOUND CARD: DirectX Compatible soundcard FREE DISK SPACE: 50 GB DEDICATED VIDEO RAM: 3072 MB Name game: Dirt Rally Price: 0.45 euro Link store:https://www.eneba.com/steam-dirt-rally-steam-key-global?af_id=operagxnew¤cy=EUR
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Microsoft has revealed a new feature that should give Windows 10 users greater insight into the inner workings of their system. The company has unveiled the public preview of a new option that will allow enterprise customers to control their Windows diagnostic data. Diagnostic data is used to help Microsoft keep the operating system secure from new threats, up to date and working properly, as well as troubleshooting problems and improving performance - and also offering users personalized tips, ads, and recommendations when "Tailored experiences" are enabled. The best antivirus software around today Best secure drives: top USB drives to protect your data Best Windows laptops: the top Windows 10 laptops money can buy Potentially, this will help corporate customers to do some of the troubleshooting themselves, and, control what exactly they send to Microsoft to meet their compliance requirements. Windows 10 control Until now, enterprise users had two options in managing their Windows 10 diagnostic data. One option was to allow Microsoft full responsibility in handling and controlling all the information, making the company responsible for determining just how diagnostic data was processed and used in order to improve the operating system and deliver analytical services. Option two was to simply turn off diagnostic data flows altogether, meaning all the information might just go to waste. Microsoft is now introducing a third option, allowing the customer to be the controller for their Windows 10 diagnostic data, while still giving them the benefits that the information provides. Microsoft will still act as a data processor, processing Windows diagnostic data on behalf of the controller, but the customer will get the benefits of better updates and features they may need. "User control and transparency are among our key privacy principles and central to Microsoft’s mission to empower every person and every organization on the planet to achieve more," Microsoft wrote in a blog announcing the news. "For those customers who are interested, this option makes it even easier for them to enable and get the most out of core Microsoft 365 experiences, while addressing their compliance efforts." Customers utilising this new option will be able to use existing tools to manage, export, or delete data, allowing them to continue meeting compliance obligations - for example, using the Microsoft Azure portal to respond to user requests to delete or export individual parts of personal information. Windows devices can also be quickly added or removed from the service using group policy or mobile device management (MDM), speeding up processes for admins, whilst hopefully lessening the risk of data breaches. The new feature is launching now as a public preview, with interested customers able to sign up via the Windows site.
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It looks like Intel is all prepped to introduce its latest 10th Gen Desktop CPU, the Core i9-10850K, tomorrow. Part of the 10th gen Comet Lake Desktop CPU lineup, the Core i9-10850K is similar to the Core i9-10900K but offers a slightly lower price for slightly lower clock speeds which won't be making a huge difference in overall performance. Intel's Core i9-10850K Officially Launched, 10 Cores Up To 5.2 GHz For $453 US Update (27/07/2020): Intel has officially introduced its Core i9-10850K CPU with the exact same specifications as we reported here. The price of the CPU is set at $453 which is $35 US less than the Core i9-10900K and features a 100 MHz lower base/boost clock. According To the Korean tech outlet, Quasar Zone (via Hardware Times), it is reported that the Core i9-10850K will be introduced on 27th July (Monday) at 23:50 AM Korean Standard Time. This means an embargo lift globally at around 7:50 AM (Pacific Time). It is still not confirmed whether this chip would be available on retail right after embargo lift or would we have to wait a bit more for the CPU to hit retail shelves. Intel Core i9-10850K CPU Specifications Summing up the specs, the Intel Core i9-10850K CPU (BX8070110850K) will feature 10 cores and 20 threads. The final clock speeds for the chip will be configured at 3.60 GHz base (3.70 GHz on the Core i9-10900K) & 5.2 GHz boost (5.3 GHz on the Core i9-10900K). The CPU retains 20 MB of L3 & a total of 2.5 MB L2 cache. We've already seen retail existence of the chip listed by several online retailers and also spotted the chip featured in several pre-built and high-end desktop gaming PCs. The Intel Core i9-10850K is not meant to replace any existing 10th Gen CPU but it will enable users access to a 10 core CPU with an unlocked design considering that the Core i9-10900K flagship is facing shortages worldwide. The i9-10900K CPU is also widely unavailable and short at major retail outlets. Regardless of how much mature the 14nm process is by now, a chip like Core i9-10900K is hard to produce and the shortage might be an issue with yields of the Core i9-10900K SKU. This might've led Intel to offer the Core i9-10850K with a slightly lower bin at a reduced price point. Then there's also the question about the recently unveiled KA series which also includes the Core i9-10850KA. We don't have any specifics of the KA variants yet but they are priced between the standard 'K' and 'KF' series parts.
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TITLE: Alba: A Wildlife Adventure GENRE: Adventure, Casual DEVELOPER: ustwo games PUBLISHER: ustwo games RELEASE DATE: This Winter Platform : Microsoft windows In an extremely brief trailer during the Summer Game Fest stream’s Day of the Devs section, developer Ustwo Games revealed Alba: A Wildlife Adventure. Ustwo Games is also behind the Monument Valley mobile games. Brief is no joke, the Alba: A Wildlife Adventure trailer barely clocks in at 30 seconds, you blink and it’s already over. With trailers like this, eagle-eyed viewers are tasked with picking it apart to figure out what clues are hiding. Alba: A Wildlife Adventure Very Briefly Teased by Ustwo Games ByCameron WaldropPublished on July 20, 2020 Home » News » Alba: A Wildlife Adventure Very Briefly Teased by Ustwo Games In an extremely brief trailer during the Summer Game Fest stream’s Day of the Devs section, developer Ustwo Games revealed Alba: A Wildlife Adventure. Ustwo Games is also behind the Monument Valley mobile games. Brief is no joke, the Alba: A Wildlife Adventure trailer barely clocks in at 30 seconds, you blink and it’s already over. With trailers like this, eagle-eyed viewers are tasked with picking it apart to figure out what clues are hiding. You can see the trailer here and below: We can guess the game will be located on a trashed out island (based on a news clipping) in the Mediterranean based on a book of fauna. While pure speculation, a newspaper headline of “Girls start a wildlife league” with two girls on the cover might even mean the game might possibly have co-op. Outside of “coming soon,” nothing is said for a potential release date. However, it will be released on a wide array on Apple platforms, such as iOS, MacOS, tv OS, as well as the expected PC and consoles. Consoles aren’t named but it’s a big deal as Ustwo Games has yet to release a console game. Not released yet this are not complete system reqruirement because its havent announce yet MINIMUM: Requires a 64-bit processor and operating system OS: Windows 7 64-bit RECOMMENDED: Requires a 64-bit processor and operating system
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Requirements: Here are the NBA 2K20 System Requirements (Minimum) CPU: Intel® Core™ i3-530 @ 2.93 GHz / AMD FX-4100 @ 3.60 GHz or better CPU SPEED: Info RAM: 4 GB OS: Windows 7 64-bit, Windows 8.1 64-bit or Windows 10 64-bit VIDEO CARD: NVIDIA® GeForce® GT 450 1GB / AMD® Radeon™ HD 7770 1GB or better PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 SOUND CARD: DirectX 9.0x compatible Dual-Analog Gamepad: Recommended FREE DISK SPACE: 80 GB DEDICATED VIDEO RAM: 1024 MB NBA 2K20 Recommended Requirements CPU: Intel® Core™ i5-4430 @ 3 GHz / AMD FX-8370 @ 3.4 GHz or better CPU SPEED: Info RAM: 8 GB OS: Windows 7 64-bit, Windows 8.1 64-bit or Windows 10 64-bit VIDEO CARD: NVIDIA® GeForce® GTX 770 2GB / AMD® Radeon™ R9 270 2GB or better PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 SOUND CARD: DirectX 9.0x compatible Dual-Analog Gamepad: Recommended FREE DISK SPACE: 80 GB DEDICATED VIDEO RAM: 2048 MB Name game: NBA2K20 Price: FREE Link store: https://store.playstation.com/df-df/product/EP1001-CUSA16386_00-NBA2K20000000000
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Requirements: Here are the Tacoma System Requirements (Minimum) CPU: 1.9ghz Intel i5-equivalent processor or higher CPU SPEED: Info RAM: 4 GB OS: Windows 7 or higher, 64-bit VIDEO CARD: Onboard or dedicated graphics accelerator with 1GB+ of video RAM FREE DISK SPACE: 11 GB Tacoma Recommended Requirements CPU: 2.9ghz Intel i7-equivalent processor or higher CPU SPEED: Info RAM: 8 GB OS: Windows 7 or higher, 64-bit VIDEO CARD: Dedicated graphics accelerator with 2GB+ of dedicated video RAM FREE DISK SPACE: 11 GB DEDICATED VIDEO RAM: 2 GB Name game: Tacoma Price: FREE Link store: https://www.epicgames.com/store/ar/product/tacoma/home
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Video conferencing calls could be set to become a lot more friendly thanks to a new Windows 10 feature from Microsoft. The computing giant has unveiled a new tool in its latest Windows 10 Insider Preview build called “Eye Contact” that should make working out where to look to stay engaged on calls easier than before According to Microsoft, Eye Contact “helps to adjust your gaze" on video calls, allowing you to appear to be making direct eye contact with the other people on your call. Here's our guide on how to use Microsoft Teams 20 best Zoom and Teams background resources Best online collaboration software: paid and free tools for work sharing and communication EYE Contact Eye Contact works on any apps that use the front camera, meaning the likes of Skype and Microsoft Teams are able to utilise it fully. It should also work with non-Microsoft services such as Zoom and Google Meet too, making your video calls more immersive than ever. The feature will only work in landscape mode, and Microsoft warns that turning Eye Contact on will drain your device's battery slightly more. The bad news, however, is that for the time being, Eye Contact will only work on the company's Microsoft Surface Pro X - where it can be activated via the Surface app. This device is chosen because it is powered by the company's Microsoft SQ1 processor, featuring integrated ARM-based AI (artificial intelligence) processing capabilities. Eye Contact works by using this AI power to essentially make it look like the user's eyes are looking directly at the camera, even if their gaze is focused elsewhere. The news comes shortly after Microsoft Teams added a raft of new features as it looks to stay ahead of the competition. The company recently unveiled a new "personal life" version of the app that looks to alter the perception of Teams just being a workplace platform. Although still lagging behind market leader Zoom, Microsoft Teams still enjoys a healthy user base across the world, with the company recently revealing it has topped 75 million active daily users.
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AMD (NASDAQ:AMD 69.4 16.50%) has emerged as the biggest winner from Intel’s (NASDAQ:INTC 50.59 -16.24%) massive cock-up yesterday, further cementing its status of a rising challenger. As an illustration, AMD shares are up 16.27 percent, trading at $69.26 price level, as of 14:50 ET. Should AMD manage to close near this point, it will have formed a fresh all-time high. So, how did AMD receive such a boost? The saga began yes Even though Intel’s financial performance was solid during the quarter, the repercussions of this announcement went far and wide. Intel shares plummeted over 9 percent in the after-hours trading. Today, the stock is down another 16 percent, currently trading at $50.68 price level. A number of analyst pronouncements since yesterday have been adding to Intel’s gloom and AMD’s euphoria. For instance, Bernstein analyst Stacy Rasgon noted that intel’s earnings call was the "worst we have seen", bringing the company’s structural issues to the forefront. Moreover, Raymond Jones analyst, Christopher Caso, said: "Moore's Law doesn't wait for Intel." terday when Intel revealed as part of its Q2 2020 earnings: Caso further added that the news will be viewed as a positive for AMD as it will now have a transitory advantage for the next 3 years. In this backdrop, AMD is shining brighter than ever. Earlier in July, the company announced the Ryzen 4000 desktop processors based on the 7nm Zen 2 architecture with built-in Radeon graphics. AMD’s press release noted that the Ryzen 4700G Desktop Processor offers: Up to 2.5X multi-threaded performance compared to the previous generation Up to 5% greater single-thread performance than the Intel Core i7-9700 Up to 31% greater multithreaded performance than the Intel Core i7-9700 Up to 202% better graphics performance than the Intel Core i7-9700 Moreover, the anticipated launch of the company’s Big Navi GPU later this year is also adding to the investor euphoria. As an illustration, Cowen Inc. cited this development earlier in July as the foundational construct for a stock price target hike from $60 to $65. Cowen analyst Matthew Ramsay praised AMD's strong and predictable product execution – now consisting of "Milan launch, Big Navi launch, Genoa design closure, 6nm timelines" – as well as server revenue growth, constituting “the most important LT [long-term] revenue sticks". Given the emerging paradigm, unless Intel manages to stage a surprise comeback, AMD can expect smooth sailing ahead.
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Release date: Oct 02, 2020 Genre: Space flight simulator game Platforms: PlayStation 4 · Microsoft Windows · Xbox One ESRB rating: Rating Pending Developer: Motive Studios Publisher: Electronic Arts Star Wars: Squadrons is not the experience you're expecting it to be. Don't get me wrong, the space dogfighter does exactly what you want it to do, but it's a more strategic take on space dogfighting that offers plenty of reward if you go beyond the basics of what your ship can do. Approachability isn't an issue, as EA's intriguing sim eagerly plonks you in the cockpit of your favourite starfighter, kicks you into space, and gives you a light show that will make your eyes twitch with delight. It doesn't take long to see that lingering behind the glossy exterior is a dedicated flight simulator, one that not only wants you to feel like you're sitting in any Star Wars fan's childhood dream, but that you will master the intricacies of the craft you're in. If you were expecting a knockabout experience that only nailed the aesthetics, Star Wars: Squadrons is going to be a surprise akin to Luke discovering who his father is. Stay On Target Okay, so discovering that Star Wars: Squadrons' ships are a lot more intricate when it comes to controlling them is maybe not up there with one of cinema's most recognisable twists, but it does make it feel a lot more involved than the dogfighting we've seen in recent Star Wars games. A major part of this is down to each ship's Power Management systems which, depending on your craft, mean you're able to shift power between your thrusters, lasers, and shields. What could have been a decorative touch quickly becomes an intriguing strategic decision. Pushing everything into the thrusters means you can move across the map quickly, but you'll do less damage with your lasers. Conversely, putting everything into your lasers means you'll pack a punch, but you'll be less nimble as a result. Because they change on the flick of a button press, the key becomes knowing when to prioritise putting your power into the area of the ship that needs it the most, flinging your ship into a good position, getting your shots away, and then racing away again. This, in a subtle way, captures a different type of magic that we usually see from Star Wars games. Whereas Battlefront focuses on the spectacle, Squadrons focuses on the scrappy feel of trusting your instincts. This isn't about trying to recreate the Trench Run from A New Hope or the Battle of Scarif, but giving you the tools and time to hone your skills so you feel like you're creating your own stand-out moments. Laser Focus This type of control also extends to how your ship actually flies. You'll notice your throttle gauge in the cockpit is shaped like a pyramid, to not only indicate when you're at top speed, but also when you're at top manoeuvrability. Learning how to balance those two things is key in battle, for when you need to race to the frontline or when you need more control over your craft to shake a locked missile, which is possible if you swerve and weave your starfighter quickly. And all of this is before we mention the ships themselves. There are a total of eight in the game, with four classes for you to choose from. Interceptors are nippy but weak, so perfect if you want to sneak behind opponents, while Bombers are lumbering ships that are handy for dealing mega damage. You'll also get a Support class that can drop handy resupplies for teammates around maps, and open up potential avenues of keeping other players in the game. Each felt distinctive, and alongside the different designs in each cockpit, offer up opportunities for you to either focus on perfecting your skills in one craft or learning when best to redeploy in a different ship. In truth, it's the sort of game that takes a few hours for everything to click in place. Early multiplayer games I have in the Dogfight mode are a mix of exhilarating moments where you manage to stalk and destroy another fighter, interspersed with manic button pressing as you realise you're about to be turned into space dust and try anything to escape. But it feels like this will be part of the fun of Star Wars: Squadrons, the journey from enjoyable chaos to mastering complete control over your ship. If that sounds more demanding than you might expect, then the game does a good job of easing you in, with a prologue that runs you through the basics of controlling your ship, while setting up the events of the single-player story. At the start of the game, you'll have to create characters for both the Empire and Republic, as you'll regularly be hopping between the two factions, and get dropped into events just after the destruction of Alderaan. It's a short snappy intro that tees up the main story nicely, as you get a chance to test out a TIE Fighter and an X-Wing against some (thankfully accommodating) AI. While the game's single-player focus is on a canon story just after Return of the Jedi, but this section is clearly here so you're ready to hop into the multiplayer if you'd rather just getting blasting away online. If there's one major thing that carries across all elements of the game though, it's that you'll be flying a squadron of 5 and communication is going to be key to survival. While voice chat doesn't happen too much in my preview session, as everyone is more focused on getting to grips with the game's systems, the game itself offers you plenty of ways to communicate with teammates. There's voice chat, text chat, and a ping system, that can flag threats and info with a tap of a button, like in Apex. Still, with so much going on, it feels like voice chat is going to be the best option, especially when it comes to making sure you and your squad are on the same wavelength in the game's main mode: Fleet Battles. Squad(ron) up This multiplayer mode initially reminds me of Battlefield's Grand Conquest, where you and your squadron attempt to push back the enemy's front line, giving you opportunities to attack their bigger ships in the fleet, and eventually destroy their Capital Ship (A Star Destroyer for the Empire, an MC75 for the New Republic). Key to pushing the front line forward is taking out enemy players and AI ships, with AI ships in this mode to add to the sense of scale. If either team manages to take out enough of the other team's players, boosting their Morale meter, they'll get a chance to push forward while the other team defends. That's not a static condition though, with matches swinging between offence and defence, as your team works their way to the final ship to destroy. The result is an engaging and large battle filled with small moments where you feel like you're a part of the Star Wars universe. One moment sees me spawn in, with the enemy's Raider bearing down on my team's Capital Ship. I'm in the nimble but weak A-Wing, and can see it's on low health, thanks to the fires that are breaking out across its hull. I make a beeline towards it, the pew-pew of my lasers drowned out by the huge ship exploding dead ahead. I instinctively pull the A-Wing up, arcing it over the flames, a nd for a brief second, feel completely immersed in the world. But Fleet Battles aren't purely about these emergent moments of blissful spectacle, it's also key to the game's natural skill progression. As you're learning the ropes early on, you'll focus on targeting big objectives with whatever craft you feel most comfortable in, while as you get more used to the rhythms of the game, the aim is that you start to experiment with the game's meta, changing your ship throughout the game as and when the situation demands. Factor in a group of four mates and the level of depth on offer here has the potential to match what we've seen from the ships as well. What's most exciting about my time with Star Wars: Squadrons is that it feels like I barely scratched the surface of what's possible. Whether it's the Fleet Battles I take part in that are enjoyably scrappy as everyone tries to figure out what the best plan of attack is, to the multi-minute dogfights that can see hunter become hunted in the blink of a second, there's clearly plenty of for talented pilots to learn and explore from just playing the game. How well you'll be able to may depend on if you can rally a squad together – or trust your skills flying with the people you're matched with online – but for now, it's shaping up to offer more depth and detail from piloting a starfighter than I could have hoped for. Recommended (non-VR) / Minimum (VR) OS: Windows 10 64-bit Processor (AMD): Ryzen 7 2700X Processor (Intel): Intel i7-7700 Memory: 16GB Graphics Card (AMD): Radeon RX 480 or Equivalent Graphics Card (Nvidia): GeForce GTX 1060 or Equivalent DirectX: 11.1 Multiplayer Online Connection Requirements: 512 Kbps or faster Internet connection Hard Drive Space: 40GB Recommended (VR) OS: Windows 10 64-bit Processor (AMD): Ryzen 7 2700X Processor (Intel): Intel i7-7700 Memory: 16GB Graphics Card (AMD): Radeon RX 570 or Equivalent Graphics Card (Nvidia): GeForce GTX 1070 or Equivalent DirectX: 11.1 Multiplayer Online Connection Requirements: 512 Kbps or faster Internet connection Hard Drive Space: 40GB Minimum (non-VR) OS: Windows 10 Processor (AMD): Ryzen 3 1300X Processor (Intel): Intel i5 6600k Memory: 8GB Graphics Card (AMD): Radeon HD 7850 or Equivalent Graphics Card (Nvidia): GeForce GTX 660 or Equivalent DirectX: 11.1 Multiplayer Online Connection Requirements: 512 Kbps or faster Internet connection Hard Drive Space: 40GB
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Pro. First of all you respectful member and you have a good activity
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[DH-BATTLE] .-Adiilo-. VS #REDSTAR [W Redstar ]
Hossam Taibi replied to .-AdiiLo-.'s topic in Battles 1v1
i will vote for dh2 because i like the words and old is gold -
Bloatbox allows Windows 10 users to easily remove Microsoft's preinstalled apps Whether you buy a brand new Windows 10 device or install the operating system on a system you've built yourself, bloatware will still be an issue as Microsoft's operating system ships with a number of universal apps that users normally aren't able to uninstall. Thankfully though, a new standalone third-party utility named Bloatbox has been released that allows users to rid their machines of unwanted preinstalled apps. While you can normally uninstall apps loaded onto a laptop or desktop PC by Dell, Samsung or other hardware makers, you can't uninstall first-party apps from Microsoft such as the Your Phone app. Now you can use Bloatbox to remove these and any other apps from your system as you please. Bloatbox Bloatbox was originally intended to ship as part of a privacy-focused app for Windows 10 called Spydish before its developer decided to release it as a standalone program. In the app's Github repository, the developer Belim explained why he decided to release Bloatbox on its own, saying: “This was intended as a small extension for Spydish to uninstall specific apps. Since I didn't want to bloat Spydish unnecessarily (those who know me know that I am a friend of small apps and lean code), I have now made this available as a standalone app. With the upcoming Spydish release it can be started from within Spydish.” To get started using Bloatbox, users first have to download the Zip file, extract it and install the program. The app has a clean and simple user interface that makes it easy to focus on which Windows 10 programs you want to uninstall. When you open the app, you'll see a list containing all of the installed apps on your system including those that Windows 10 would normally not allow you to uninstall such as the Weather, News and Your Phone apps. Bloatbox is a useful and simple tool that can help you finally configure your Windows 10 system the way you always wanted with less bloatware and just the programs you actually want installed.
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Requirements: Here are the The Sims 4 System Requirements (Minimum) CPU: Intel Core 2 Duo E4300 or AMD Athlon 64 X2 4000+ (2.0 GHz Dual Core required if using integrated graphics) CPU SPEED: Info RAM: 2 GB OS: Windows XP VIDEO CARD: NVIDIA GeForce 6600 or ATI Radeon X1300 or Intel GMA X4500 PIXEL SHADER: 3.0 VERTEX SHADER: 3.0 SOUND CARD: Yes FREE DISK SPACE: 10 GB DEDICATED VIDEO RAM: 128 MB The Sims 4 Recommended Requirements CPU: Intel Core i5-750 or AMD Athlon X4 CPU SPEED: Info RAM: 4 GB OS: 64 Bit Windows 7,8, or 8.1 VIDEO CARD: NVIDIA GeForce GTX 650 or better PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 SOUND CARD: Yes FREE DISK SPACE: 10 GB DEDICATED VIDEO RAM: 1024 MB Name game: Sims 4 Price: 4.98 euro Link store: https://www.eneba.com/origin-the-sims-4-origin-key-global?af_id=operagxnew¤cy=EUR
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Requirements: Here are the Cities: Skylines System Requirements (Minimum) CPU: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz CPU SPEED: Info RAM: 4 GB OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit) VIDEO CARD: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB (Does not support Intel Integrated Graphics Cards) PIXEL SHADER: 4.0 VERTEX SHADER: 4.0 FREE DISK SPACE: 4 GB DEDICATED VIDEO RAM: 512 MB Cities: Skylines Recommended Requirements CPU: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz CPU SPEED: Info RAM: 6 GB OS: Microsoft Windows 7/8 (64-bit) VIDEO CARD: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB (Does not support Intel Integrated Graphics Cards) PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 FREE DISK SPACE: 4 GB DEDICATED VIDEO RAM: 2048 MB Name game: Cities skyline Price: 2.60 euro Link store: https://www.eneba.com/steam-cities-skylines-steam-key-global?af_id=operagxnew¤cy=EUR
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Free Fire OB23 Update is set to be rolled out soon. The update will introduce several features like two new characters, a pet, a gun, and more. Free Fire players can't wait for the introduction of the new characters- Lucas and Hayato Firebrand. In this article, we discuss everything that we know about the characters so far. Lucas character Lucas is an up and rising soccer star who will increase the maximum HP with each kill to a certain extent. He also has his own stunning character set called the Soccer Star Set and three skill slots. Lucas has a total of 8 levels, and playing with him will reward you with its character fragments. At Level 1, Lucas increases the maximum HP with each kill by 5-30. At the maximum level, every kill increases the maximum HP by 9-35. Hayato Firebrand character Hayato Firebrand, the elite version of Hayato, is a legendary Samurai who has the ability to reduce the frontal damage for a certain period of time with a cool-down period of 50 seconds. His character set is called Hayato's Firebrand Set. Firing will interrupt his ability and hence should be taken care of. Free Fire OB23 Update is set to be rolled out soon. The update will introduce several features like two new characters, a pet, a gun, and more. Free Fire players can't wait for the introduction of the new characters- Lucas and Hayato Firebrand. In this article, we discuss everything that we know about the characters so far. Lucas character Lucas Lucas Lucas is an up and rising soccer star who will increase the maximum HP with each kill to a certain extent. He also has his own stunning character set called the Soccer Star Set and three skill slots. Lucas has a total of 8 levels, and playing with him will reward you with its character fragments. At Level 1, Lucas increases the maximum HP with each kill by 5-30. At the maximum level, every kill increases the maximum HP by 9-35. Hayato Firebrand character Hayato Firebrand Hayato Firebrand Hayato Firebrand, the elite version of Hayato, is a legendary Samurai who has the ability to reduce the frontal damage for a certain period of time with a cool-down period of 50 seconds. His character set is called Hayato's Firebrand Set. Firing will interrupt his ability and hence should be taken care of. The character can be unlocked by completing its 'awakening' missions. Playing with Hayato Firebrand will reward you with its character fragments. The official release date of Free Fire OB23 Update is not yet announced but is expected to be rolled out on 29th July 2020. The servers will be taken down for maintenance, and the update will be available to download from Google Play Store and the Apple Store after its global release.
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I like the both but my vote is for DH 2 i love the drops and rhythm
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Google has announced a number of new updates that provide even stronger security in Gmail, Meet and Chat in an effort to better help people working from home stay secure. In order to keep Gmail's entire ecosystem secure, the search giant has announced the pilot of its new Brand Indicators for Message Identification (BIMI) standard. The BIMI pilot will enable organizations, that authenticate their emails using DMARC, to validate ownership of their corporate logos and securely transmit them to Google. After these authenticated emails pass Google's anti-abuse checks, Gmail will begin displaying an organization's logo in the service's avatar slot so that users know these emails come directly from a company and not from someone impersonating them. We've put together a list of the best webcams on the market These are the best business laptops available now We've also highlighted the best online collaboration tools Google will begin its BIMI pilot in the comping weeks with a limited number of senders. The Certification Authorities Entrust Datacard and DigiCert will also be working with the company to validate logo ownership. In order to prepare for BIMI's official launch in the coming months, Google recommends that organizations start adopting DMARC now if they haven't done so already. Meet security controls Google also announced that it will be rolling out new security controls for Google Meet in the coming weeks to help ensure that only intended participants can join video meetings. During the initial rollout, these new options will first be available for consumer and G Suite for Education accounts. First off, Google is giving meeting hosts increased control over who is able to “knock” and join their meetings. Once an attendee is ejected from a meeting, they won't be able to attempt to join the same meeting again by knocking unless the are re-invited by the host. Additionally, if a knocking request from a user has been denied multiple times, the user will be automatically blocked from sending more requests to join the meeting. Google is also giving Meet hosts advanced safety locks to allow them to better protect meetings with a few simple clicks. With these new safety locks, hosts can decide how a user can join a meeting and even require users to obtain explicit approval to join. By enabling safety locks, hosts will block all anonymous users that are not logged in with a Google account from attempting to join their meetings. There are also specific safety locks that enable the host to control how participants interact in a meeting. For instance, the chat lock and present lock will enable hosts to control which attendees can chat and present within the meeting. The new features announced for Google Meet will certainly come in handy as schools and universities plan to reopen digitally in the fall.
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A whole bucket of rumors surrounding the AMD Big Navi GPU which will power its next-gen Radeon RX enthusiast graphics cards has been posted by Chiphell leaker, wjm47196. The leaker who has a history of leaks which turned out to be legit has talked about how the development of the flagship RDNA 2 graphics card is shaping up and what we can expect in terms of specifications and overall performance. AMD Radeon RX 'Big Navi' Enthusiast RDNA 2 Graphics Card To Feature 16 GB VRAM Capacity But Rumors Indicate A Launch in Q4 2020 In Reference Only Flavors Before we talk about the rumored details, we just want to point out the things that the leaker has got correct in the past. Wjm47196 was first to point out that Navi 10 GPUs won't feature ray tracing capabilities and will target RTX 2080 performance which turned out to be true. He also pointed out that AMD would unveil more information on its RDNA 2 and its GPU roadmap at CES 2020 and also revealed that Polaris 30 (Radeon RX 590) would be launching in Q4 2018, Radeon VII in Q1 2019 and 7nm Navi mainstream cards arriving before the high-end enthusiast-grade variants in 2019. So you can see that Wjm47196 has a history of solid rumors which turned out to be true and that's the sole reason we are covering what he has posted today. In his latest rumor post, Wjm47196 not only highlights a few specifications of the flagship Radeon RX 'Big Navi' graphics card but also talks about the production/development progress of the card so far. AMD Radeon RX 'Big Navi' Graphics Card To Feature 16 GB GDDR6 VRAM Capacity The first bit covers the specifications and in that regard, the Big Navi graphics card is stated to get 16 GB of VRAM capacity. That's double the VRAM buffer of the existing Radeon RX 5700 XT graphics card which is based on the Navi 10 GPU. It is not mentioned what type of memory architecture will be utilized but the leaker does mention a 384-bit bus interface that would point out to a GDDR6 interface rather than HBM2(e). Now rumors running in parallel for the NVIDIA Ampere lineup have stated a faster GDDR6(X) die solution for the gaming cards so AMD could utilize faster GDDR6 chips from memory makers to power its enthusiast-grade graphics solution. However, GDDR6X isn't under production or listed by any of the major DRAM manufacturers (which could be due to an NDA with the GPU companies) so we would have to take that information with a grain of salt. Regardless, speeds of up to 18.00 Gbps are definitely achievable with the existing GDDR6 solutions which would mark a good improvement in bandwidth over the 14 Gbps dies featured on the first-gen Navi cards. Even at 16 Gbps, a 384-bit bus interface would deliver 768 GB/s of bandwidth while 18 Gbps would deliver 864 GB/s of total bandwidth to the GPU. AMD Radeon RX 'Big Navi' GPU Samples Have Been Sent For Driver Validation When it comes to the development progress of the Big Navi GPU, the first validation sample was sent recently to Shanghai for driver development. While this happens, AMD engineers situated in the United States have yet to visit the manufacturing and test labs based in China to evaluate the final performance of its Big Navi GPU. This means that all previous rumors on the performance of Big Navi graphics card hold no truth at all and were simply speculation. AMD Radeon RX 'Big Navi' Graphics Card To Launch in Q4 2020 But In Reference Flavors As for the manufacturing and design process, AMD is stated to not have finalized its Big Navi PCB design yet. The toolkits for manufacturing are also allegedly not ready yet which once again points out to inaccurate performance numbers in the past. AMD is expected to send out its first design resources for the Big Na vi graphics card's PCB in the next two weeks to the major AIB partners. Based on this information, it seems like that AIBs would miss out on the launch window for offering their custom designs for Big Navi. Meanwhile, NVIDIA custom designs for its next-gen Ampere GPU lineup have already leaked out. The launch is suggested to take place in Q4 2020 with previous info pointing out to a late October or Early November launch timeframe. NVIDIA Will Launch Its Flagship Ampere GPUs Before Flagship Navi in September 2020 Lastly, Wjm47196 mentions that NVIDIA will be coming to the consumer space first with launch reportedly being held in September. This means that at the very least, Big Navi would be 1 month late than the flagship Ampere gaming graphics card. Of course, nothing is set in the stone yet but based on this information, we do get some insightful knowledge of AMD's Big Navi Radeon RX graphics cards which many enthusiasts are waiting for. Here's Everything We Know About RDNA 2 Based Radeon RX Navi 2X Desktop GPUs The AMD RDNA 2 based Radeon RX Navi 2x graphics card family is also touted to disrupt the 4K gaming segment similar to how Ryzen disrupted the entire CPU landscape. That's a pretty bold claim from AMD themselves but leaks and rumors are suggesting that this might be the case for AMD's next-generation Radeon RX graphics cards. AMD unveiled that its RDNA 2 GPUs will deliver a similar performance jump over the first-gen RDNA GPUs like Zen 2 delivered over Zen 1. The first RDNA GPUs delivered a massive 50% increase in performance per watt over GCN architecture and RDNA 2 GPUs are expected to do the same over RDNA 1, delivering another 50% increase in performance per watt. According to the roadmap shared by AMD, the RDNA 2 GPUs would feature three key features that will be part of the new GPU architecture. First and foremost is the performance per watt increase which is due to a number of reasons. AMD will be shifting from TSMC's 7nm process to the more advanced 7nm process node. The new process node itself increases transistor efficiency on the new GPUs while decreasing its overall size, allowing AMD to cram more performance in a much smaller package. The key changes that have led to a 50% increase in performance per watt include a redesigned micro-architecture with improved performance-per-clock (IPC), a logic enhancement that helps reduce design complexity and switching power and physical optimizations such as increased clock speeds. AMD has also announced that RDNA 2 GPUs would feature VRS (Variable Rate Shading) and hardware-accelerated ray tracing. AMD is following suit with NVIDIA here who have already implemented the said technologies on its Turing GPU based GeForce RTX graphics cards. With the launch of the new consoles from Microsoft and Sony imminent, AMD is going to work to provide these features with its own optimization framework to developers for integration within next-generation gaming titles. AMD has also recently showcased its RDNA 2 GPUs running Microsoft's DXR 1.1 (DirectX 12 API Ultimate) demo internally which utilizes hardware-accelerated ray tracing. AMD's approach to ray tracing is to offer simplified development and speedy adopting and that is definitely possible through consoles where the mass majority of game developers focus their efforts towards. A recent rumor hinted that only AMD's high-end RDNA 2 GPU lineup would feature ray-tracing technology on hardware-level whereas the entry-tier and mainstream lineup will focus on higher performance efficiency, similar to how NVIDIA distinguishes its GeForce RTX and GeForce GTX line of Turing graphics cards. AMD's CEO, Dr. Lisa Su, has already stated that we can expect a new RDNA 2 GPU based Radeon RX high-end family and a 7nm RDNA refresh family to launch this year. The same was stated during the presentation in which it was stated that the "Navi 2x" lineup would scale from top to bottom and as the name suggests, would deliver twice the performance efficiency increase over the first-generation RX graphics cards. AMD's CFO, David Kumar also shed some light on the RDNA 2 GPU based Radeon RX products for the PC platform, stating that PCs will be first to get a taste of the new architecture in the form of the Big Navi (Halo) graphics card followed by mainstream GPUs.
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Accepted. DH1 DH2
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Netflix could be gearing up to launch into the software market following an interesting teaser from the company. The online streaming giant has revealed it is launching NetFX, a cloud-based platform that will allow make it easier for vendors, artists and creators to connect and collaborate on visual effects (VFX) for Netflix titles. The "cutting-edge platform" will look to connect artists around the world, offering access to infrastructure to meet the growing demand for VFX services as Netflix looks to grow its collection of original content. Stay connected with the best Netflix VPN Best online collaboration software: paid and free tools for work sharing and communication These are the best cloud storage services: Online free, business and paid providers Netflix update "Visual effects are in almost all of our features and series, ranging from the creation of complex creatures and environments to the removal of objects and backgrounds," Netflix wrote in a blog post announcing the launch. NetFX will allow studios to benefit from virtual workstations and integrated storage, key considerations for artists working in the incredibly data-hungry industries such as VFX. With companies around the world also enforcing remote working polices, NetFX can also provide a virtual environment to lessen any risks, with vendors also able to contribute artist resources to optimize capacity and individuals can participate on-demand. Lastly, Netflix says NetFX will also provide full access to secure rendering in a connected environment, allowing studios to scale and creatively iterate on our VFX work as never before. A beta version of NetFX is currently in use in Canada, with Netflix partners Frontier VFX and Galavant VFX already using the platform, with the company saying it hopes to expand to Mumbai by early 2021, and other markets soon after. Netflix currently boasts more than 100 million members in more than 190 countries, enjoying 125 million hours of TV shows and movies each day. The company is already a significant infrastructure partner with Amazon Web Services (AWS), with the latter's website noting that, "Netflix uses AWS for nearly all its computing and storage needs, including databases, analytics, recommendation engines, video transcoding, and more—hundreds of functions that in total use more than 100,000 server instances on AWS."
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NVIDIA's partners are all set to introduce a new variant of the GeForce GTX 1650 graphics card. The new variant will be making use of the Turing TU116 GPU, the same GPU that powers the higher-end GeForce 16 series cards. NVIDIA GeForce GTX 1650 With TU116 GPU Pictured - Turing NVENC & GDDR6 Onboard The NVIDIA GeForce GTX 1650 graphics card has the most variants in the Turing family. There were already three variants making this the fourth entry in the GeForce GTX 1650 family (excluding GTX 1650 SUPER). The latest of the three variants was introduced at the end of last month, the GeForce GTX 1650 Ultra, which is an AIB specific part featuring the TU106 GPU core & GDDR6 memory. Now a new variant has been confirmed which will make use of the TU116 GPU core while two other GPU variants based on the TU117 core already exist in the market. This specific NVIDIA GeForce GTX 1650 graphics card makes use of the Turing TU116-150 SKU. The specifications include 896 CUDA Cores, 56 TMUs, and 32 ROPs. The card features a 1410 MHz base clock and a 1635 MHz boost clock. These clocks could be specific to the Gigabyte variant that was spotted by Momomo_Us (Via Videocardz). NVIDIA GeForce GTX "Turing" Family: Gigabyte has named this card the GeForce GTX 1650 OC (Rev 2.0). This means that users buying the GeForce GTX 1650 should check in the labels and codename on the box which is 'GV-N1656OC-4GD R2.0'. Specifically, the Rev 2.0 tag since one of the big features that the updated GeForce GTX 1650 is going to offer would be support for the Turing NVENC video encoder and decoder which is much better than the Volta NVENC featured on the TU117 based GPUs. Since the card is a revision of an existing graphics card, the GeForce GTX 1650 Rev 2.0 will stick with the existing prices which are set around $149 US. The card is also a factory overclocked variant and makes use of a single 6-pin connector suggesting a slightly higher TDP of 90W. Gigabyte's GeForce GTX 1650 OC Rev 2.0 will come with a single fan cooler in a dual-slot design and will feature three display outputs (HDMI, DVI, Display Port). Recent reports have suggested that NVIDIA has halted the production of its higher-end GeForce RTX GPU lineup to prepare for the Ampere GeForce RTX launch. Only small quantities of the said GPUs are left in the retail channel and AIBs are now preparing to do the same with the lower-end lineup too. This is also one reason why we are seeing so many GeForce GTX 1650 variants as AIBs ship as much lower-end GPUs as they can prior to the launch of the next-gen entry-level parts.