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Everything posted by Dark

  1. Congressman Guillermo Bermejo (Peru Libre) presented a motion of censure against the president of Parliament, María del Carmen Alva (Po[CENSORED]r Action), for allegedly "destabilizing the country." According to the weekly 'Hildebrandt in his thirteen', in his recent trip to Spain Alva would have demanded that the disputed in that country "issue a statement stating that Peru has been captured by communism and that Pedro Castillo is a president who does not have legitimacy". However, Alva Prieto denied having asked the Spanish deputies for such a pronouncement and questioned whether the journalistic note of the publication was based on an audio with the “insinuation” of a Spanish deputy. Presented the motion of censure against the President of the Congress María del Carmen Alva. Enough of destabilizing the country! "As you can see, already the own note of‘ Hildebrandt in his thirteen ’collects our categorical denial, despite being a report based on an audio with the insinuation of a Spanish deputy. The story that is built in the magazine is totally false, "he wrote on Twitter. During her tour in Spain, María del Carmen Alva met with representatives of the Chamber of Deputies, in which congressmen Ernesto Bustamante (Po[CENSORED]r Force) and Wilson Soto (Po[CENSORED]r Action) also participated. https://gestion.pe/peru/politica/maria-del-carmen-alva-guillermo-bermejo-presento-mocion-de-censura-contra-presidenta-del-congreso-pedro-castillo-espana-nndc-noticia/
  2. The physical vaccination card against COVID-19 that they provide in the same vaccination centers has the same value as the digital card at the time of being presented to enter closed spaces. This was pointed out by Alexis Holguín, general director of Strategic Interventions in public health of the Ministry of Health (Minsa). The Government published Supreme Decree No. 179-2021-PCM that establishes the obligation to present the vaccination card to all those over 18 years of age who wish to enter closed spaces. “We must bear in mind that you can present the physical vaccination card that they gave me on the day of the immunization or also the digital card that can be downloaded from the web. Either of them is valid, ”he said. Holguín recalled that weeks prior to the entry into force of the decree information campaigns were being carried out for citizens, so that they can manage their vaccination card in advance. EFFECTIVE UNTIL JANUARY 2 Supreme Decree No. 179-2021-PCM, published in the Extraordinary Edition of the Legal Norms of El Peruano, indicates that the measure must be complied with by people over 18 years of age who wish to enter the premises where economic and worship activities are carried out . This reminds that those attending these closed spaces must wear a mask permanently. In the case of restaurants or similar, they can only remove it when eating food. The Supreme Decree will be in force until January 2 and also details that there are 10 provinces of the country at a "high alert" level against COVID-19. MUST BE TWO DOSES "If I have a person whose second dose was due two or three weeks ago, he will not be able to enter, as has been announced," explained Alexis Holguín. People who have not completed their vaccination schedule should go to any of the different vaccination points implemented by the Minsa. Only after being fully vaccinated will they be able to enter closed spaces, such as shopping centers, banks, cinemas, among others, which have a defined capacity. "They will have to wait one more day or they will have to be immunized before going to their work center, store, bank or commercial center or area where they go," the official reiterated. INCOME CONTROL Regarding the entrance to the premises or spaces, the director of Strategic Interventions in Public Health reminded the po[CENSORED]tion that for a long time, public and private establishments invested minutes in taking the temperature of each person who entered their premises. The same was done to place the alcohol gel on everyone's hands. https://www.infobae.com/america/peru/2021/12/11/carnet-de-vacunacion-documento-fisico-tambien-se-puede-presentar-para-ingresar-a-espacios-cerrados/
  3. Where my skin? 😞  

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  5. Happy Birthday @SKYFALLI hope you have a good time with your family and the members of csbd wish you the best friend! I look forward to your return here 😛
  6. Hi guys, do you want to join the GFX Designer project? Talk to me in private!

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  7. Investigators are surprised by the arrogance and sense of impunity with which the owner of the Elaborats Sant Joan deli, in les Fonts (La Garrotxa) continued to work. In less than a year, the Agents Rurals corps has intercepted up to 600 pieces, the vast majority wild boars, opened in the carcass and prepared to be illegally marketed in Andalusia. The problem is that the factory, in theory, had been closed since April by the Generalitat for not meeting the minimum sanitary standards. In practice, the story was different. On November 19, Agents Rurals stopped a refrigerated truck on a road in Alta Garrotxa. It was not a routine check. Therefore, the operation was not surprised to find 344 pieces hanging and open in the channel inside the vehicle. The rural corps had been guarding the meat plant for days. The agents knew that, sooner rather than later, the businessman would soon give the order to his employees (who were still working) to send the fully loaded vehicle to Andalusia, where he intended to market the animals. His intentions were known. The businessman had been contacting hunters in the area in the previous days to buy the animals for their hunts. The stealth operations were carried out, literally, with the barriers lowered. But as happens in small municipalities thrown into the economy of the countryside or the sea, in the end the easy and confidant languages end up making the illegalities of neighbors and enemies reach the ears of the authorities. "He transported them [the wild boars] at dawn," explains a senior official, familiar with the operation, from the Department of Climate Action, the highest competent in hunting matters in the community. “In the end, in these environments, everything is known, everything is known. We were aware of this, ”explains another senior officer from Agents Rurals, who adds that it was not very difficult to find the butcher loot, since the businessman was well known in the area. Before, he had operated together with a former partner in the same municipality with another company. But they separated and he set up his own business, although founded on numerous outrages. The one from two weeks ago was not the first. https://elpais.com/espana/catalunya/2021-12-05/la-charcuteria-insalubre-de-los-600-jabalies.html
  8. The second vice president of Congress, Enrique Wong (Podemos Peru), reported that he will support the admission of the motion for presidential vacancy against Pedro Castillo. He explained that this measure will allow the president to clarify the questions against him. In dialogue with RPP, the parliamentarian said that this morning he will have a meeting with the other members of his bench to take a position on the admission of the motion. "In half an hour there will be a bench meeting, but my personal opinion is that it be admitted for debate, so the president has the chance to respond to the country, the most important thing for a government is transparency," he said. However, Wong Pujada asserted that a new vacancy motion should be proposed that includes the issue of the unofficial meetings of President Castillo at his home in Breña. Along these lines, he said that the current motion does not have solid arguments. “Regarding the issues, they are not very solid, we should present another motion. We enter the debate, as a consequence of the debate, then comes the summons to the president. My position is that the president comes, the idea is to complete with a new motion that includes Breña ”, he said. The plenary session of Parliament is expected to debate the admission of the vacancy motion on Tuesday. For the motion to be admitted to debate, 52 votes are required. If so, Congress immediately agrees on the day and time for the debate and voting on the vacancy request. In that session, the President of the Republic must attend accompanied by his lawyer to answer the questions. 87 votes are required to approve the vacancy. If all the votes of the three signing benches are taken into account: Fuerza Po[CENSORED]r (24), Avanza País (10) and Renovación Po[CENSORED]r (9), they have 43 signatures. Two legislators from the Alliance for Progress could also join. Seven signatures would be missing for President Pedro Castillo to attend the plenary session. https://gestion.pe/peru/politica/enrique-wong-mi-opinion-personal-es-que-se-admita-a-debate-la-mocion-de-vacancia-presidencial-nndc-noticia/
  9. The congressmen of the Juntos por el Perú bench argued that the presidential vacancy would generate instability in the country and that the party position is to defend the po[CENSORED]r vote. This was stated by the party's spokesperson, Congresswoman Ruth Luque, leaving the Government Palace where the President of the Republic, Pedro Castillo, received them as part of the dialogue he has been holding with the different benches and political leaders. “There are political forces that are willing to ignore the electoral results and try to enter through the wrong door. That is why we want to ratify our position to defend the po[CENSORED]r vote ”, she indicated. Likewise, the congresswoman affirmed that dialogue should always prevail, regardless of political disagreements. "We have asked the president for greater communication so that his activities are more transparent; this in the case of meetings outside the Government Palace," said the parliamentarian. APP BANKING, AGAINST ADMISSION The leader of the Alliance for Progress, César Acuña, announced that his bench agreed that it will vote against the admission of the vacancy motion against President Pedro Castillo. In a press conference from Parliament, where he went to meet with the parliamentarians that make up his bench, he said that, although they will reject the vacancy motion, they will promote a motion to form an investigative commission on the unofficial meetings that the president would have held. at Breña's house. "This week, I have to say, the famous audios were discussed. There has been a week of uncertainty. [But] nothing has been seen. That has made us make a decision. We are not going to support the admission of [the motion]" said Acuña, accompanied by spokesman Eduardo Salhuana. https://rpp.pe/politica/congreso/congreso-juntos-por-el-peru-sobre-mocion-de-vacancia-nuestra-posicion-es-defender-el-voto-po[CENSORED]r-noticia-1373407
  10. Little by little the whole problem that NVIDIA and AMD have generated, on the one hand, wholesalers, retailers and users, and to finish cryptocurrencies, is being seen. Now we know the impression that AMD CEO Lisa Su has on all this problem thanks to the statements in a meeting. Who is guilty? What factor is the limiting factor? First it was the absence of stock that triggered the price, after exhausting that possibility came the argument of the price of rare earths, materials and transport. After this, there is only pure speculation about cryptocurrencies, but that is conjecture that we make from users and media seeing the data that is being offered, they are not as good or much less as those that AMD or NVIDIA may have. So what's going on to get prices 200% above your MSRP? Are the buyers mostly gamers? Lisa Su AMD What we've seen in recent weeks is enlightening, but Lisa Su doesn't seem to have an equal or even close approach to this. His statements are really interesting and can generate quite a controversy: We are working very hard to manufacture our graphics cards and they are really being delivered to gamers, retail channels and other strategically important areas. AMD's graphics card buyers are primarily gamers, and the role of mining is overblown. This factor has not fueled the growth of AMD's graphics card sales. These data are hardly justifiable if we look at the latest findings and conclusions of JPR, which state that in this last quarter the shipment of graphics cards was 12.7 million units, a year-on-year increase of 25.7% no less. Taking this data we would obtain that AMD has increased the shipment of GPUs by 17.7% monthly and 20.8% annually, but if this is true, how is it possible that the vast majority of gamers continue without a new graphics card? An uncontrolled price and an explanation RX 6800 6800 6700 6600 6500 The conclusions to this data are very simple and we all suffer: the user does not buy because the price is above 200% of the MSRP. Lisa Su does not seem to have it so clear and less after the series of GPUs that she silently launches for the miners and to which she does not allude in her comments. And it is that Su affirms that the main reason for the increase of all the series is precisely the increase in the price of the high-end models for its RX 6000, HPC and server as such. Something of reason is certainly not lacking. If the high range costs more and more to launch and its MSRP does not stop growing, the rest of the ranges are gradually increasing, since not so many models are launched to cover the market and finally we have the mid-range at a price of gold when it does. years was extreme range price. It's a nice way of trying to cover the sun with one finger while I'm not looking at it and from behind I'm selling GPUs to professional mining companies and creating optimized models. NVIDIA at least makes it official with the HX and does not hide the current reality although it suffers from the same problem. On the other hand, the price escalation will have a small stop and even a considerable drop at some point in 2022 or maybe 2023, where several factors will alter prices. The problem is that we are still a long way from it.
  11. Game Informations : Developer: Matt Purslow Platforms: PC Initial release date: October 16, 2012 at 7:33AM PDT Fallen Enchantress might be considered something of an apology letter as much as a game. Stardock Entertainment's strategy/fantasy role-playing game mash-up attempts to make up for the disaster that was 2010's Elemental: War of Magic, finally delivering the game that many were expecting way back when. Virtually all of the missing features and bugs that were lamented two years ago have been addressed here. The result is a much more accomplished game, complete with rewarding empire building on an expansive scale and brutally challenging enemy forces. Some flaws remain when it comes to a steep learning curve and the repetition seen in tactical battles, but this is still an enjoyable epic guaranteed to keep you up late playing one more turn. Fallen Enchantress' strengths are in its empire building and tactical depth, not its visuals. Resist the temptation to zoom in. Fallen Enchantress' strengths are in its empire building and tactical depth, not its visuals. Resist the temptation to zoom in. At its heart, Fallen Enchantress is a turn-based 4X game in the tradition of the fondly remembered Master of Magic. You take on the role of a hero sovereign leading one of eight factions warring for dominance of the ravaged magical land of Elemental. All have varying philosophies and viewpoints on worldly matters that go well beyond fantasy stereotypes of good and evil, along with a lot of history. It's unfortunate that the world isn't as visually distinctive as this rich history might suggest; the monsters are so generic (does anyone ever want to see any more giant spiders in a fantasy game?) that none of them stay with you. You can safely ignore most of the lore, however, and concentrate on the gameplay. Everything breaks down to lingering enmities between the good-guy Kingdoms of Men and the bad-guy Empires of the Fallen in a post-cataclysmic world most distinguished by elemental shards that serve as generators for magic. So: good, bad, spells, swords, cities, monsters. You don't really need to know anything else. There are two ways to play. You can either choose the story-heavy Fallen Enchantress scenario that sets up the gameworld with a look at all the factions and main players, or go for sandbox challenges. The latter is the real meat of the game, where you pick a pre-rolled sovereign or whip up one of your own, and then sally forth on a custom map with selected opponents and general game conditions. The complexity can be overwhelming at first. While there is a tutorial, it skimps on a lot of details and leaves you with more questions than answers, so you need to play the scenario first. The scenario is quite different from the sandbox mode of play, but it's invaluable because it leads you by the hand for a good while by cutting down your options and giving you a tight focus with simplified quest objectives and a well-written story to follow. It's just too bad that this isn't outlined more clearly in the main menu; there are no clues that this scenario features so much on-the-job training. Jumping from the inadequate tutorial straight into a custom game without checking out the scenario first leads to a fair bit of frustration as you immediately encounter all sorts of options that the tutorial never touches on. Starting slowly is necessary, largely because the game has a tremendous amount of depth. The scope isn't quite the same, but there is a lot of Civilization here: you build a main city, complete with all sorts of facilities to improve army building, commerce, and the like. Resources are gathered across the map. You stockpile everything: the gildar that functions as the game's main currency, resource points, mana, metal, crystals, and more. Virtually everything is collected automatically based on what you build and where you build it, thankfully, so there is no serious micromanagement. From these early beginnings with one city, you expand across the land with outposts and satellite cities. Each new city can be established with a different purpose. You might have a town that comes with a bonus to the area of control it establishes, a conclave all about scholarly pursuits that buffs research, or a fortress that gives a level to all troops trained there. The end goal is to build a multipurpose empire by extending your territorial borders as far as they can go. This can be done either peacefully or militarily, although your territories eventually collide with others, so conflict is almost inevitable. Massive tech trees are split into three branches--civilization, warfare, and magic--and can be used to give your burgeoning kingdom any focus that you want. You can go heavy on civ with things such as civics, restoration, and literacy. You can get serious into your military with techs such as weaponry and warg riding. Or you can do hocus-pocus and delve into the arcane arts with sorcery and spellbooks. The other option is to blend everything together, but there are so many possibilities that this approach can cause you to not be powerful enough when you inevitably clash with your rivals. Combat is more straightforward. Your sovereign gets down and dirty on the field of battle as an integral part of the armies you send forth across the map. Said armies are small, more squadlike than actual battalions of soldiers. This keeps the scope narrow, making your combatants feel more like a band of adventurers than a conquering army. Furthermore, sovereigns and champions (special recruitable heroes) can be equipped with various weapons that you acquire via exploration, quests, and battles, and this customization lends the game a great role-playing flavor. Champions also acquire permanent wounds in battles that cause issues for entire games, which makes for some laborious management, but is also a real plus if you're looking for RPG-style character elements. When you encounter a foe, the screen switches to a tactical map where units are moved around in chesslike fashion and given attack orders. A range of units are available, going from melee warriors best at close range to forces with ranged attacks. Most come with special abilities earned over time as they level up. Magic is a huge part of combat as well; your sovereign and other recruited heroes can be trained with formidable spellcasting skills. Nothing beats having a mage in the back row ripping off fireballs or healing your front grunts. You can even customize unit loadouts in towns to make for personalized armies. So you feel like a powerful general organizing your troops and sending them into the fray. Unfortunately, the act of fighting isn't as interesting. You go through the motions most of the time on dull battlefields with few distinguishing elements. Visuals are poor across the board, with blobby units and battlefield backdrops that consist of little more than the odd scrub and some gently rolling hills. You can zoom in very close to units, but you really needn't bother since nothing looks appealing. Little gets in the way of your fighting, either; you can storm right at one another as soon as battles begin. The game tends to reward stacking armies with powerhouse units that can decimate most opposition. Get a few experienced heroes together, and you can lay beatings down on most challengers, especially in the scenario. It isn't long before you start auto-resolving most battles, saving your direct involvement solely for the times you battle evenly matched forces. All of the tactical planning and empire building make matches in Fallen Enchantress lengthy and involving. This one of those "one more turn" games. The design is so well constructed that hours fly by before you know it. A big part of this is the musical score, which is so spooky and atmospheric that you keep playing just to keep listening to it. Enemy AI is both cutthroat and cunning, to the point where you should likely play your initial games on either the default easy setting or the even easier beginner setting. Rival powers might show up on your doorstep just moments after you build your first outpost, adding tension to your progress from the very beginning. But while enemies are aggressive, they don't always seem too bright: they frequently wander right past free loot on the map and ignore monster lairs right near their settlements. Foes aren't extremely skilled when it comes to diplomacy, either. Enemy powers talk to you about treaties and trades, although they seem so tightfisted that it's hard to make a deal that doesn't involve you groveling and handing over a lot of gold. It's difficult to swap techs, for instance, because foes just don't want to give anything up. Nonetheless, you cannot react to enemy moves or diplomatic arrogance in a knee-jerk fashion. Games are drawn-out affairs where every unit and building is constructed over numerous seasons that play out as turns. The games can be a bit ponderous, with you spending a lot of time fast-forwarding through turns in the early hours while waiting for buildings to go up or units to be constructed. This can be annoying, since it's not sensible that it should take more than a dozen turns to build a lousy militia unit, or three dozen to research magical armor. Be ready: this is a game about long-term planning and patience. Fallen Enchantress nicely wipes lingering memories of its predecessor from your mind. This is a much better game, a fresher and much-improved take on the same concepts of forging a kingdom and fighting epic battles like a warrior mage without design problems and bugs weighing everything down. With that said, Fallen Enchantress isn't quite as accessible as it could be due to the initial learning curve and the dense nature of the fantasy world that you've been plopped into. That doesn't take much away from what the game does very well, though, so even with these minor flaws you still lose yourself in building a magical empire. System Requirements CPU: Info. CPU SPEED: 2.4 GHz Processor. RAM: 1 GB. OS: Windows 8 / 7 SP1 / Vista SP2 / XP SP3. VIDEO CARD: 256 MB DirectX 9.0c Compliant Video Card w/Pixel Shader 2.0 (Radeon x1600 / GeForce 6800) PIXEL SHADER: 2.0. VERTEX SHADER: 2.0
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