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Everything posted by The Ga[M]er.
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Strasbourg - Canadian Prime Minister Justin Trudeau told European lawmakers Thursday that the world is better off when the EU is strong, as anti-Brussels sentiment soars following the Brexit vote and Donald Trump's victory. "The whole world benefits from a strong EU," he said in a speech to the European Parliament, a day after MEPs approved a landmark free trade deal between the EU and Canada. "Canada knows that an effective European voice on the global stage isn't just preferable, it's essential," Trudeau told the assembly in Strasbourg, France. Trudeau also hailed the 28-nation bloc as "a truly remarkable achievement and an unprecedented model for peaceful co-operation." The European Parliament on Wednesday solidly backed an EU-Canada trade accord after nearly eight years of painful negotiations and activist anger. Opponents to the deal, known as CETA, slam the deal as a "Trojan horse" to big business and a danger to health, democracy and the rule of law. But Trudeau, speaking in a mix of French and English, said that the EU and Canada "have made a big step to deepen our relationship and increase commerce that is both free and progressive". Trudeau spoke three days after meeting in Washington with US President Trump, who has vowed to embrace protectionism and reject big trade deals in order to preserve US jobs. "The conversations I had in Washington and the conversations I had here in Strasbourg are anchored in exactly the same thing - a recognition that governments need to do better at creating growth and opportunities for all our citizens," Trudeau told reporters after his speech. 'Good relations' Trudeau said Trump expressed "a very strong focus on getting things done for those who supported him, believed in him." The EU-Canada deal, known as CETA, could be an example for Trump, Trudeau said. "Demonstrating that good relations with one's neighbours is a good way of getting things done, I think, that everyone is going to benefit from around the world," he told a press conference after his speech. Trudeau's kind words to Europe are in contrast to Trump who has been critical of the EU. Trump has that Britain's vote to leave was a good idea and that other countries would likely follow suit. He is also expected to nominate a pro-Brexit ambassador to the EU who believes that the bloc will disintegrate and that the euro single currency will fail. In contrast, Canada moves closer to Europe with CETA. The deal will remove 99% of non-farm customs duties between the two sides, a big win for exporters on both sides of the Atlantic.
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AMD Ryzen Architecture Deep-Dive – Ending The Intel Monopoly
The Ga[M]er. posted a topic in Hardware
We’re only two weeks away from Ryzen’s half a decade long awaited arrival. This is the AMD CPU that PC hardware enthusiasts have eagerly looked forward to for so long and what a CPU it is. We’re going to be taking you through a deep-dive on the company’s brand new high performance Zen CPU microarchitecture, its features, specs and its performance. Ryzen, AMD’s Most Important Product In More Than A Decade Many Years In The making The journey of the Zen microarchitecture, which sits at the core of every Ryzen chip has been, has been a long and challenging one. It’s the company’s first attempt to compete at the high-end, enthusiast, CPU market since the introduction of the Bulldozer microarchitecture five years ago. Zen breaks new ground for AMD in many ways. It’s the company’s first ever CPU architecture to feature simultaneous multithreading. It’s also the very first CPU for AMD to be built on a process technology that’s very close to parity with Intel since the days of the original Athlon more than a decade ago. It means that for the very first time since the early 2000s AMD’s CPUs are no longer at an inherent disadvantage due to Intel’s process lead. From an architectural point of view Zen is a brand new clean-slate design that’s been led from the get-go by accomplished CPU architect Jim Keller. The very same engineer that played a pivotal role in designing the original Athlon XP and Athlon64 processors. The most successful and competitive CPU products in the history of the company. Zen is AMD’s biggest long-term technology bet and one of the largest engineering efforts undertaken by the company. Design work on the microarchitecture began in 2012 and was completed four years later. The very fist products based on the brand new CPU core design are Ryzen processors. Which are set to launch at the end of the month. However, we know that AMD is working on far more than just high performance desktop CPUs. The company has had 32 Core Zen server CPU, a sixteen core Zen HPC APU and a quadcore Zen consumer APU called Raven Ridge. All of these products have been in the works since the very beginning. The Zen Microarchitecture Below we have a visual representation of an actual Zen core on silicon. The core is comprised of one floating point unit and one integer engine. This is a huge step away from the Bulldozer design, which featured two integer engines and one floating point unit per core. Each integer cluster in each Zen core has six pipes, four ALUs, Arhithmatic Logic Units, and two AGUs which is short for Address Generation Units. These AGUs can perform two 16-byte loads and oine 16-byte store per cycle via a 32 KB 8-way set associative write-back L1 data cache. According to AMD the move from a write-through to a write-back cache has noticeably reduced stalls in several types of code paths. The load/store cache operations cache in Zen also reportedly exhibit lower latency compared to the 4th generation Bulldozer core Excavator. Bulldozers relatively power hungry and slow cache hierarchies were one of the key factors in its poor single threaded performance and power efficiency. A lot of work has gone into designing a new cache sub-system for Zen to minimize the power and area footprints as well as make it as fast as the silicon will allow. The L2 and L3 caches were grouped in a very clever way to minimize the access times by any given core at any given time. The write-through cache architecture has also been forgone in favor of a more power and area efficient write-back cache. Another key area Zen differentiates itself from the Bulldozer family of cores is through its access to a relative abundance of L3 cache. Each Zen core has access to twice the capacity of L3 cache compared to AMD’s last 8-core chip code named “Orochi” . Which was sold under the FX 8300 and FX 8100 brand names. AMD’s First Microarchitecture To Feature Simulataneous Multithreading The company has done away with the CMT – clustered multi-threading – concept that was introduced with the Bulldozer family of cores in 2011 in favor of a more traditional SMT – sumultaneous multi-threading – design. This means that each Zen core will be able to execute two threads simultaneously. A primary very high throughput thread and a secondary thread with less oomph that can be used opportunistically. In contrast, each Bulldozer module can execute two identical threads. This is achieved through two separate integer clusters with a single front-end. This approach saves area versus building two separate cores and delivers two high throughput threads. However, there are advantages that Zen’s SMT implementation holds over the Bulldozer CMT implementation. For one it allows AMD to build a single larger integer cluster with significantly higher single threaded performance. Another advantage with this approach is that it leaves a lot of wiggle room for clever savings in area and power. Incredible Drive For Power Efficiency AMD’s 8-core Ryzen chip has an army of sensors buzzing away to monitor voltages, temperatures, frequency and overall power at any given moment. These sensors are part of what AMD dubs its SenseMI family of technologies. We’ll talk about these technologies in much more detail further down. It’s these little engines that bring amazingly cool technologies such as the auto-overclocking XFR feature from the realm of science fiction to reality. A lot of the engineering effort around Zen has also been done to address one of Bulldozer’s major flaws. Bulldozer and Intel’s Sandy Bridge – and subsqeuent Intel architectures including Skylake – had equally deep pipelines to achieve high clock speeds. The deeper the pipeline the more latency that the design will exhibit. Particularly when it comes to branch misprediction errors, which are quite common in such pipelines. On the front-end each Zen core is capable of decoding four instructions per cycle, which are fed to the operations queue. The micro-op cache along with the queue have a throughput of six operations per cycle going into the schedulers. The latency that results from branch mispredicts are quite significant. To combat this issue Intel introduced a micro-op cache with Sandy Bridge. It worked to a great extent in reducing mispredict penalties and was believed to be the principle reason behind Intel’s significant single threaded performance advantage over Bulldozer. AMD has finally introduced its own micro-op cache with Zen. The Zen Microarchitecture In A Nutshell The Zen core features a significantly wider execution engine than anything we’ve seen before from the AMD before. Leveraging simultaneous multi threading and a micro-op queue to boost throughput and single threaded performance. This combined with a brand new, low latency cache sub-system and a new set of pre-fetch algorithms result in a dramatic instruction per clock improvement and doubling of throughput per core compared to AMD’s previous 8 Piledriver FX 8300 series CPUs. High Level Overview: Two threads per core 8 MB shared L3 cache Large, unified L2 cache Micro-op Cache Two AES units for security 14nm FinFET Transistors Ryzen On The Desktop New Ryzen CPU Coolers With Customizable RGB Lighting AM4 Motherboards Leaked Ryzen Benchmarks-
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Convert clips to MP4, AVI, MOV, WMV, FLV and many more with the best free video converter for Windows Free video converters There are many reasons why you might want a video converter. You might want to play a particular video on a device that has limited storage and there need to reduce the size of the file. You might want to keep your entire video collection in the same format, but have a few rogue entries messing up your system. Or you might want to change a video recorded in a strange format on your phone into something that is more easily shared with others. Converting video is nowhere near as complex a task as video editing, but many people will be put off doing it because of the mistaken belief that a complicated and expensive video editor is needed. In reality, you can do it for free; here is the best software you can use. With Freemake Video Converter, changing file formats is a piece of cake. The interface is extremely simple to navigate, and you can convert files from your PC or ones downloaded from YouTube 1. Freemake Video Converter Quick, flexible and easy to use; simply the best free video converter you can download today Freemake has built up something of a name for itself for producing powerful yet easy to use software, and making it available free of charge. Freemake Video Converter is no exception, continuing the company's enviable track record. The free video converter can not only convert files from your hard drive to almost any format, it can also be used to download and convert online videos from the likes of YouTube. With simple editing tools to trim unwanted footage, the ability to add subtitles, and convert to and from DVD, Freemake Video Converter has all of your everyday conversion needs covered - and more. One word of warning: the installer sneakily tries to add a malware blocker, browser search bar and, ironically, an ad remover. Pay close attention and be sure to use the custom installation option to avoid unwanted extras. That aside, Freemake Video Converter is the best free video converter around. 2. Any Video Converter Free Free and fast conversion for videos - whether stored on your PC or published online When it comes to the number of supported file formats, Any Video Converter Free certainly doesn't disappoint. Like Freemake Video Convertor, the program handles online as well as offline files, meaning that if you like the look of some videos on YouTube, you can quickly and easily convert them into a format suitable for offline viewing on your mobile without worrying about your data allowance. Incidentally, the same warning about unwanted software installations also applies. More than just YouTube, you can also download and convert videos from Facebook, Vimeo, Metacafe and more, and Any Video Converter Free also features the option to rip audio from CDS and DVDs. You'll find support for all of the video formats you can shake a stick at, including ready made profiles for different devices, and editing options such as trimming, cropping and rotating allow for basic cleanup tasks. If you want to get creative, you can experiment with video effects to achieve a completely unique look as well. 3. Free HD Video Converter Factory Quick file conversion and simple editing rolled into one extremely convenient free package Free HD Video Converter Factory prides itself on being so easy to use that its website features a 10-second guide to getting started. This might seem like an exaggeration, but it's actually true. You can drag and drop a video onto the program interface, or use the selection menu, select the format or destination device and hit the Run button. That really is all there is to it. You'll be pleased to know that the software's convenience doesn't come at the expense of features. While you can start the conversion process in a matter of seconds, you may wish to spend a little more time customizing the output. Cutting, cropping and impressive special effects are all on hand to give your videos the look you want, and the way destination formats are presented is highly intuitive. Beginners can select the make of device they want to play video on to ensure that the correct format is automatically selected, while more advanced users can make a manual selection and customise things further. 4. Handbrake An extremely powerful video and audio converter that's made the leap from Mac to PC Handbrake is a free video converter that's well known to Mac users, but less famous in the world of Windows. It is worth noting that this is still something of an experimental program and it hasn't even reached version 1.0 in its Windows incarnation, but that doesn't mean it should be overlooked. Available for Mac, Windows and Linux, Handbrake is a great choice for anyone who works on multiple platforms, but is also great for anyone who is dedicated to Windows. A slight word of warning: the other programs featured in this roundup have very approachable interfaces, but the same cannot really be said of Handbrake. The program is powerful, but utilitarian. There are a lot of features that allow for fine-grained control of video conversion - including very precise cropping, advanced filtering, frame rate adjustment - but there are also presets for those who just want quick results. Handbrake may take a while to get used to, but the output is worth it. 5. MediaCoder Whatever the video format, MediaCoder can help - and it's one of the fastest converters around As we've seen, there are lots of great free video converters available to download, but MediaCoder stands out from the crowd thanks to its sheer speed and the number of audio and video formats it supports. No matter how old and obscure the format of that video you have lurking on an ancient hard drive, MediaCoder should be able to bring it bang up to date in next to no time. The language used by the program ('transcoding' rather than 'converting', for instance) might be a little off-putting at first, but it's worth persevering. Like HandBrake, MediaCoder's interface is slightly intimidating, but the payoff includes a load of extra features such as video joining, sound syncing, aspect ratio adjustment, and much more. It would be easy to become overwhelmed by what's on offer here, but MediaCoder should be approached as a learning experience. Start off using the wizards to guide you, but as your confidence grows, you can make use of more of the tools on offer to take greater control of each process.
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If you're looking at fuel economy figures to determine how "green" a car is, you're only looking at a piece of crust, and not the whole pie. That's where the ACEEE Greenest Listcomes in. The American Council for an Energy-Efficient Economy is a nonprofit that seeks to advance environmentally friendly programs and tech. Its Greenest List ranks current cars by taking into account manufacturing pollution, fuel production and distribution, as well as tailpipe emissions. It uses these figures to determine which vehicles are truly "green." This year, the Hyundai Ioniq EV took the top spot with a score of 64. The BMW i3, Toyota Prius Eco, Fiat 500E, Nissan Leaf and Chevrolet Bolt EV round out the top half of the list. Further down we find the Kia Soul EV, Toyota Prius Prime, Toyota Prius C, Ford Focus Electric, Honda Accord Hybrid and Kia Niro FE. You might have noticed a trend on that list -- there isn't a single car that uses a gas engine by itself. The Mitsubishi Mirage and its three-cylinder engine barely missed the 12th spot, but every car on the list is a hybrid, plug-in hybrid or EV. This is the second year in a row that the list hasn't included a gas engine by itself. The ACEEE acknowledges that not everybody can purchase and use an EV daily, so it also compiled a Greener Choices list, which draws from multiple segments to point out some of the greener cars across the industry. This list includes the Smart Fortwo, Toyota Yaris iA, Honda CR-V, Nissan Rogue Hybrid, Chrysler Pacifica and Ford F-150. Their green scores are considerably lower than the threshold required for the Greenest List, but they're much better than the cars that appear on the Meanest List. The ACEEE also tracks some of the worst offenders on the market, and for the second year running, the Mercedes-AMG G65 SUV claims the worst Green Score on the market. As it should -- it's a giant metal box with a twin-turbocharged V12 and the aerodynamic profile of a brick wall.
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Table Mountain never fails to impress first-time visitors, heck it never fails to impress regular hikers who make it to the top either. Here newly-relocated Cape Town resident Maxine Becket shares her experience. "From high above the ground it brings a sense of peace, serenity and belonging. It welcomes you with a crisp breeze away from the city air and the animals that call this beautiful place home are all too ready to show off. If Cape Town were a human being then Table Mountain would be its pulse giving life to the city, pumping it with an endless supply of much needed euphoria. As a fairly new resident of Cape Town, I am still captivated by Table Mountain and its painting-like perfection, the rolling clouds above it and its presence that doesn’t have to demand any attention. For the first time, I went up the mountain and it was an experience that I can only describe as gratifying and fulfilling. The rotating cable car up to the mountain was only a sneak peak of what the mountain would offer. I could feel the pulse of Table Mountain, the breathtaking yet invigorating sights as we ascended gave me goosebumps. I stepped off the cable car limiting my expectations, but in retrospect what was about to greet me would have never matched what my mind could conceive. It felt like I was looking into eternity…what looked like small waves, making up a never ending ocean; at its feet a posh suburb miminised to speckled riches. Mountains decorate the sky, birds swoop the air and dassies stop to greet their visitors. The one side of the mountain offered views of nature in its splendour, a place where one can take time out from life and breathe in everything Table Mountain exhales. The other side almost brings one back to reality with views of Cape Town the city, the harbour and the ever charming Lion’s Head. I stood there looking down at the place I now call home in awe of the beat radiating from this mountain top; pulsating with life, rejuvenating to the senses and sending tingles of love. This side of the mountain served as a reminder to me that viewing life from a different angle can be more beautiful than scary. When it gets tough, change the view.
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Berlin - German police on Wednesday raided the homes of four Turkish Muslim preachers suspected of spying for President Recep Tayyip Erdogan's government on the movement he blames for last year's coup attempt. The imams, who were not named, are accused of reporting on Turkish followers of US-based Islamic preacher Fethullah Gulen, whom Erdogan accuses of having orchestrated July's failed putsch against him. Alleged activities The four religious leaders allegedly passed on information through the Turkish consulate in the western city of Cologne to the Turkish Religious Affairs Directorate, known as Diyanet, prosecutors said. Prosecutors said after the raids in the western states of North Rhine-Westphalia and Rhineland-Palatinate: "The aim of the searches is to gather further evidence on the alleged activities of the accused." Police made no arrests but confiscated written material and data storage devices, said Frauke Koehler, a spokesperson for the federal prosecution service. News site Spiegel online reported that the imams belong to Ditib, an organisation controlled by Ankara that manages some 900 mosques or religious communities in Germany. In Austria, the interior ministry also said it was looking into charges that its Ditib counterpart Atib was "involved in the surveillance of supporters of the Gulen movement as well as Kurds, opponents and journalists". Last December, the Dutch foreign ministry said Ankara had recalled its Diyanet representative after it emerged he had informed Ankara about Dutch citizens believed to oppose the Turkish government. Suspected links Foreign Minister Bert Koenders at the time labelled this "an undesirable and unacceptable form of interference in the lives of Dutch citizens by a diplomatic representative". The Erdogan government has cracked down hard on followers of Gulen, who denies he was behind the attempted putsch. More than 41 000 people in Turkey have been arrested over their suspected links to Gulen's movement and 100 000 fired or suspended. Many of them are teachers, police, magistrates and journalists. The government says the purges are necessary to clean the state of the "virus" of Gulen's movement, which encourages its members to work in public services.
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Despite the Yakuza series' cult status, mainstream success has eluded it in the west. If you've never played a Yakuza game before, however, Yakuza Zero is a logical place to test the waters for yourself. It's the series' debut on PlayStation 4, and as a prequel to the first Yakuza game, it doesn't rely on preexisting knowledge of its principal characters. More importantly, you should play Zero because it's a fascinating game that combines equal parts drama and comedy, and is unlike anything else out there at the moment. Such a statement is worth scrutinizing, so to be clear: It's Zero's flaws that leap out at you at first glance, be it some seriously outdated character models and textures or the repetitive nature of combat. A reasonable person would take these warnings as a sign that something's amiss--maybe it's not surprising that Yakuza continues to persist as a cult-classic series after all. But to get hung up on these shortcomings is missing the point. Where some elements languish from a lack of attention to detail, other facets of Zero are masterfully executed. Take the story, for example, which jumps back and forth from the perspective of two different yakuza on opposite sides of Japan. Kazuma Kiryu is a young yakuza gangster from Tokyo with an iron first but a heart of gold. He's caught in the middle of a battle between criminal organizations seeking to take control of a valuable piece of real estate. On the other side of the country, in Osaka, we meet Goro Majima, a disfigured yakuza masquerading as the manager of a grand cabaret. Also on the outs with his clan, Majima's sent on a mission to kill a troublesome business owner, but soon finds himself unable to complete the job for personal reasons. Majima and Kiryu are on the run for the majority of the game, and they stumble into conflicts with yakuza big and small on a regular basis. During story-related cutscenes, Zero takes its storytelling seriously: Nobody cracks jokes or makes empty threats. When yakuza are involved, everything is at stake, including your life, but also the lives of your family and close friends. As such, the story is relentlessly tense. Both characters will surprise you, slipping out of harm's way by showcasing a hidden talent or by devising a clever plan, elevating them to herolike status in short order. Extraordinary luck or ability aside, it's the allies they meet along the way that prove to be their most valuable assets. By weaving a complex web of relationships and alliances, Zero's story grows ever more fascinating, proving to be equal parts surprising and exciting from beginning to end. In the final act, all the cards are laid out on the table, and you realize who your real friends and enemies are--and what Kiryu and Majima are truly capable of. Zero's plot is definitely a high point, and it’s dutifully conveyed through effective camera work and strong voice acting. While the game is only playable with Japanese audio and English subtitles, the energy and attitude behind most characters doesn't need to be translated. When a yakuza boss snarls your way, you believe it. Bosses--or, more appropriately, captains--are often rendered with photorealistic facial features. Some textures go too far, revealing what looks like extreme cases of clogged pores, but blemishes aside, Zero's key characters look just as convincing as they sound. Almost across the board, however, Zero's other characters exhibit middling animations. Where its most prominent characters offer nuanced expressions, the vast majority of models in the game move in a somewhat robotic fashion. Likewise, most passersby look as if they were lifted from the series' PlayStation 3 entries, if not from a PlayStation 2 Yakuza game. Given that moving through story missions is only half the Yakuza experience, this is a reality you have to confront on a regular basis. Hand-to-hand combat is another key component of Zero that feels dated, despite its improvements over past games. Both Kiryu and Majima feature different fighting styles--three varieties apiece, no less--but Zero's straightforward beat-em-up trappings ultimately grow repetitive. By and large, you can choose one fighting style that works for you and focus on that for the entire game. Styles are developed by spending money you collect from fights and missions to invest in new skills and stat boosts, and you can get away with experimenting as much as you like. Majima is by far the more interesting combatant, as he can fight with a bat or by breakdancing in addition to standard fisticuffs. Both characters can pick up weapons in the environment and use them for a limited time, but otherwise, Kiryu’s primarily a brawler, albeit at three different speeds. The enemies you face on the streets are somewhat diverse and include the likes of lonesome drunks, bikers, and lowly yakuza thugs. Thematically, the variety is appreciated, but mechanically, most enemies fight the same. Zero is nothing if not a brutally violent game. You’ll grind enemies' faces into the pavement, stick a bat in their mouth and kick the exposed end, and pile-drive thugs skull-first into the street. Special takedowns like these add a necessary amount of flair to combat, saving fights from becoming truly rote. While these attacks would kill a normal person, enemies in Zero are able to walk their injuries off. This is your first sign that no matter how seriously the story takes itself, everything outside of cutscenes is a tongue-in-cheek affair. The more you play, the more apparent it becomes that Zero wants you to feel both like a badass yakuza and like a participant in an absurdist comedy. The open-world structure of Tokyo and Osaka's fictional districts affords you the chance to interact with non-yakuza citizens through 100 optional missions that you discover by walking the streets and frequenting the game's various stores and amusement centers. Though these missions couldn't be more different from the main plot, that's part of their charm. No one will argue that a yakuza on the run has time to pretend to be a random girl's boyfriend to impress her father or to stand in as a producer on a TV commercial, but these random and lighthearted challenges are excellent palate cleansers that often elicit a chuckle, make you scratch your head in bemusement, and refresh your perspective. You can also blow off some steam by taking on a handful of minigames, including bowling, darts, real-estate management, and ports of classic Sega arcade games like Out Run, Space Harrier, Fantasy Zone, and Hang-On. These events are shallow but ultimately serviceable, and the game includes enough of them to satisfy your curiosity should you grow bored of any one in particular. Traditional for the series, Zero also doesn't shy away from thrusting you into erotic situations, be it it in the form of softcore-porn video parlors or in a minigame that involves betting on wrestling matches between two scantily clad women. At best, you can momentarily excuse its more tasteless pursuits as a reflection of Japanese society in the late 1980s or accept them at face value as a source of titillation.
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Your Inet Ram ext... it's ok just try to made everything at low qualitty and see the results Try Those on console : voice_fadeouttime "0" violence_hblood "0" violence_ablood "0" violence_agibs "0" violence_hgibs "0" viewsize "110" fakelag "0fastsprites "2" gl_zmax "110" gl_max_size "64" gl_cull "1"gl_affinemodels "1" gl_keeptjunctions "0" gl_texsort "0"gl_clear "0" gl_palette_tex "1" GL_TEXTUREMODE "GL_LINEAR_MIPMAP_LINEAR"gl_round_down "3"gl_picmip "0.5" gl_dither "0"gl_flipmatrix "0" gl_fog "1"gl_monolights "0" gl_overbright "0"gl_polyoffset "1" gl_playermip "1"gl_palette_tex "0" gl_reporttjunctions "1" gl_spriteblend "0" gl_picmip "0"gl_texturemode "GL_LINEAR_MIPMAP_LINEAR" gl_zmax "512"gl_wateramp "0.1" gl_ztrick "0" graphheight 40gamma "3.0000" r_decals "1"r_detailtextures "0" r_dynamic "1" r_mirroralpha "0" r_norefresh "0" r_wateralpha "1" s_distances_occfactors_a3d s_max_distance "1000"s_min_distance "100"s_automax_distance "45"s_automin_distance "20" max_shells "1.0" max_smokepuffs "150.0" ati_subdiv "0.0" ati_npatch "0.0" hpk_maxsize"0.02"
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Heelo Mr S.S.I. You Can Request A DNS To Add Your Server (IF YOU HAVE ONE) http://csblackdevil.com/forums/index.php?/forum/8515-request-dns-forum/ Or You Can Buy A Server With Contacting : love_cs16 / amon_cs16 of Contact @Mr.Love via pm ady_csbd / csy_sethhh or @Sethhh. vip pm love_csblackdevil / amon_cs16 Or contact another administrator from CSBD via PM! For More Information enter here http://csblackdevil.com/forums/index.php?/announcement/6-csblackdevil-sell-zombie-plague-6062/ and thnx
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For a very abridged version of a very deep series, Fire Emblem Heroes is initially engaging in that it has hooks for two different kinds of players: for fans, the hope of randomly unlocking a favorite character, and for newcomers to the series, an accessible and fun introduction to its turn-based battle tactics. But it also doesn’t do much beyond that, and if you’re somewhere in between those two archetypes, it doesn’t give a compelling reason for you to stick with it. Playing Fire Emblem Heroes consists mainly of engaging in battles to earn Orbs and then using those Orbs to unlock characters from previous Fire Emblem games at random. There are several currencies to manage and a layered leveling system, but that’s the basic feedback loop. Win a battle, collect an Orb, and hope for a good character (or your favorite) to unlock; if you don’t get what you want, keep trying. What’s missing is why. Heroes adapts the series’ tactical gameplay for mobile by lowering the difficulty enough to increase the pace of battle. Fire Emblem is known for turn-based strategy on a battlefield, punishing perma-death, and RPG-style character and story development. Heroes features simplified combat without perma-death, and it has a minimal story that isn’t at all interesting without previous Fire Emblem knowledge. I breezed through the first few chapters with no problems aside from having a weak party initially, and it was a good warm-up after a long break from Fire Emblem. Battles themselves play really well on touchscreen thanks to intuitive controls, and dropping in for a few minutes while on a break makes sense and is definitely an entertaining way to spend some downtime. As the challenges get harder, executing the right strategy can take some serious trial and error, and finding a solution to a tricky map or tough enemies is satisfying. Trying to unlock new characters, however, is more of a drag. If you have a bad party due to unlucky character drafts, pulling new, stronger allies is the best way to get the upper hand in high-difficulty battles. In the beginning, you can use reward items from completing challenges to quickly level up whoever you want to use. But if you hit a bit of bad RNG, that can mean a lot of grinding--and there are diminishing returns on how fun a battle can be when you’re only doing it to avoid paying real money for Orbs so you can keep getting more characters. Of course, it’s like that on purpose, since that’s often how free-to-play games turn a profit. But if you’re not terribly invested in unlocking Tharja or Camilla or Marth, then the only reason to keep playing is for the battles. Before I’d put together a strong team, I started to lose interest in playing; but once I pulled good characters, I had a hard time putting my phone down. It’s very tempting to keep playing thanks to Heroes’ quick grind-reward loop, and when I wasn’t spending Orbs on characters, I was using them to fill my Stamina--a separate currency you need in order to battle which refills over time in typical mobile game fashion. While I never felt forced to buy Orbs, I did end up spending money on them once I started battling for extended periods of time. Playing for more than a few battles in a row meant needing (and buying) more Orbs--and that’s when I decided I would much rather just play Awakening instead, where there’s more of a challenge and my favorite characters are more fleshed out. When the incentive to keep playing is to be able to keep playing, it’s easy to burn out on Fire Emblem Heroes. Aside from obtaining your favorite characters--if you even care about that--Fire Emblem Heroes becomes less and less rewarding as time goes on. Grinding can only be fun for so long before chasing rare allies becomes a chore, and in that sense it caters to two ends of a wide spectrum while offering little incentive for anyone in between.
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Nintendo's Yoshiaki Koizumi has shared some additional new information related to the Nintendo Switch's 3.5mm jack. Speaking with our friend at Melty (a French publication), Koizumi confirmed Bluetooth Headsets support for Nintendo Switch. Additionally, Koizumi revealed that the dock is a proprietary format. In addition to working in a portable mode, the wired 3.5mm jack on Nintendo Switch will still work when the console is used in dock mode. And lastly from what we understand, it seems like the TV output will only work with the official Nintendo Dock, consumers will not be able to make use of any USB-C to HDMI adapter. Nintendo Switch is officially scheduled to launch on March 3. Earlier today a massive Nintendo Switch leak went live on the internet, a Switch developer document was posted on the internet revealing lot of new specs details, mock-up images of the user interface, new details about the console, and many other things.
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Cape Town - There's no denying it - love is in the air. And whether you're in a relationship or not, travellers always have a special romantic affair with the world. We would like to inspire that love affair, because to travel the world is to open your heart. In honour of the month of love, we've rounded up our favourite romantic spots around South Africa. Whether it is to explore the untouched beauty of the Eastern Cape, or exploring all the other natural beauty spots South Africa has to offer.
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Lexus gave us our first look at the all-new LS flagship luxury sedan at the 2017 Detroit Auto Show. Next month in Geneva, we'll get to see its second variant. The automaker will debut its new LS 500h hybrid sedan at the Geneva Motor Show in March. While Lexus didn't share any specs, it's likely that it will pack the same powertrain as the LC 500h coupe, with a net output of 354 horsepower and a continuously variable transmission. Both cars share the same global architecture, after all. Then again, there's a chance that things might be slightly different. Whereas the LC 500 coupe boasts a 5.0-liter V8 good for 471 horsepower, the LS 500 sedan wields a 415-horsepower, 3.5-liter, twin-turbocharged V6. While the engines might be different, the performance is nearly the same -- 60 mph arrives in 4.4 seconds for the coupe, and the sedan isn't far behind at 4.5 seconds. One thing won't change, though, and that's the LS sedan's radical new styling. It takes a page from a number of new Lexus models, with a commanding grille up front, slim lighting fixtures and a whole bunch of busy lines down the side. It's a far cry from its more staid predecessor, that's for darn sure. The 2018 Lexus LS sedan goes on sale at the tail end of this year, and the hybrid model is likely to arrive at the same time or shortly thereafter.
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Chance the Rapper beats everybody at selling music without literally selling his music. The Chicago hip-hop artist on Sunday night won three major Grammy awards, including best new artist and best rap album (beating out megastars Drake and Kanye West in the latter category). But if your instinct was to check out his "Coloring Book" on iTunes, you hit a dead end. Why? Chance only streams his music. That means no paid downloads or CDs. His music is available solely on streaming services like Spotify, SoundCloud and Apple Music, often for free. Chance the Rapper's Grammy wins weren't just his first -- they were the first for any streaming-only artist. It's the latest upshot of consumers shifting to streaming from the digital downloads typified by Apple's iTunes and CD sales before that. Streaming subscriptions are already the primary way recordings generate sales now. With his awards Sunday, Chance the Rapper underscored how big a streaming-only star can get. Sunday's Grammys weren't the first time Chance broke ground for streaming. When he released "Coloring Book" on Apple Music in May, it became the first album to chart on the Billboard 200 solely from streams, debuting at No. 8. And last month, market researcher Nielsen noted "Coloring Book" became the first album to surpass 500,000 sales -- what's commonly referred to as a record "going gold" -- through streaming alone. Nielsen counts 1,500 streams as equivalent to selling one album, so Chance essentially sold more records than anyone else who, technically, doesn't sell records. If the concept boggles your mind a little, you're not alone. Former President Barack Obama once took Chance the Rapper aside at the White House to advise him to start selling his music. Chance has Nielsen scratching its head about what to expect now that he's been elevated to Grammy-winning artist. Typically with big music awards, music marketers, labels, distribution companies and managers pull their hair out to make sure enough "stock" is available to meet sales demand from a "Grammy bump," according to Dave Bakula, a senior vice president of analytics at Nielsen Entertainment. Sometimes the bump is more like a rocket launch. In 2012, Adele sold 730,000 units of her album "21" in the week after her Grammy wins that year. "For Chance...that sales element isn't even part of the conversation," Bakula said. Instead of recordings, Chance makes his money from touring and selling merchandise. "After I made my second mixtape and gave it away online, my plan was to sign with a label and figure out my music from there," he told Vanity Fair in a Q&A before the awards. "But after meeting with the three major labels, I realized my strength was being able to offer my best work to people without any limit on it." Chance has been the most successful artist so far with this kind of streaming-age strategy. Instead of treating his music like the product for sale, he and other streaming-focused artists approach recordings more as a marketing tool to find and widen their audience. The more control he has over the music he releases, the better he's able to grow that fan base and capitalize on it directly. Of course, for this strategy to work on a Chance-goes-to-the-Grammys scale, the artist must be crazy talented and willing to put in years of work leading up to accepting a gold statue. "Chance the Rapper built his whole base off touring," Anthony Saleh, CEO of the artist-management firm Emagen Entertainment Group, said in October at the New Yorker Tech Fest. "It's crazy that everyone acts that he just popped up out of nowhere." So not everyone who has rocked a karaoke bar one drunken Saturday night should quit their day job to start streaming on SoundCloud. But in the case of Chance the Rapper, his po[CENSORED]rity became hard to overlook. The Recording Academy, which presents the Grammy awards, had to tweak its own eligibility requirements for Chance and "Coloring Book" to be nominated. Now that he's turned those nominations into wins, Chance the Rapper still has plenty of milestones to surpass. For one, no streaming-only record has ever gone platinum, streaming the equivalent of a million in sales. You can give "Coloring Book" spins on SoundCloud and Spotify, if you want to contribute to that goal.
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try send us your card graphic and processeur maybe i can help you
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Hello Mr Bhooth Wana Make Screenshot Follow Those Steps first prss on button Print Scrn in your keybord Then Open Paint And Preess COLLER or PASTE Then Save Your Image into png
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Welcome To CSBD Real Black IDeas Enjoy Your Stay With Us.
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hello your pic is more then 249 kb soo you need to change it with another picture
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The Console war is still ON and with consoles becoming more powerful and high-end PCs, the race to the top is becoming further more interesting. The Xbox One had a bumpy launch, but it's catching up fast with its' rivals fast. Now, with the upcoming Xbox One S, with it's free HDR feature, the XB1 is starting defeating the PS4 in some areas. 2016 was a good year for the Xbox One, now let's see what 2017 holds for all the Xbox One users. Halo Wars 2 An RTS game set in the Halo universe, that should be enough to convince anyone that this game would be good. The first installment in the franchise was a really great game but somewhat underrated and a sequel to that was much needed. Halo Wars 2 takes place 28 years after the events of Halo Wars 1. Unlike the Halo Wars, which lead to the first Halo game, Halo Wars 2 is set after Halo 5 Guardians, sort of acts like a sequel. The game has amazing visuals and a well-appreciated Beta, the game looks promising and is a must play for any Halo fan. State of Decay 2 The Ultimate survival experience. The first installment, State of Decay proved it. And a sequel to that was much awaited and we are finally getting a release in the year 2017. For anyone who doesn't know about the game, watching the trailer of State of Decay 2 would answer questions and clear your doubts about the game. The game is so designed that it would make you feel helpless against hordes of zombies and you have to use the environment around you to your advantage as firepower won't be enough. Crackdown 3 The much awaited sequel to the sandbox-styled shooter will finally be released in this year after a long gap of 7 years. Much like it's predecessors the game will feature open world, with 100% destructible environment and sandbox action. With it's new Unreal 4 engine, it is said to run at native 4k on the new Xbox One Scorpio. From what we know about the game till now is that, it will be a sequel to the first game, not the 2nd game and will be set in an alternate timeline as compared to Crackdown 2. Below A game announced at E3 2013, finally getting released this year. And so far it looks pretty promising. Below has beautiful graphics, and art style. It some what gives the vibes of Ori and the Blind forest, but in a top-down view. Along with beautiful graphics, the music is very refreshing. The game levels and boss battles are very different from other games in this genre and if you want to experience something different on you Xbox then this game is a must. Cuphead An action platformer which feels like it's a cartoon from the 80's, with fast paced action and what can be better than that? The graphics are a perfect replication of the cartoon graphics of the 80's. You make a deal with the devil and loose, and that sets you on a path of doing the devil's dirty work. With a large variety of boss fights and enemies, and level designs which are vastly different from each other, the game makes sure that it doesn't feel repetitive. This is a must play for the cartoon lovers or any platformer gamers. Sea of Thieves What Black Flag failed this game accomplished it, that is multiplayer pirate ship battles in the Caribbean. The game has actual ship damage and repair system. If your ship takes damage from a side, then it will start sinking from that side only, if you do not repair it. Not only the gameplay looks interesting from the trailer, but the graphics are also really cool. So, get ready to hop on to your ship and kill some pirates this year. Thimbleweed Park A nostalgic ride for the retro gamer. Thimbleweed park is designed just like a game from the early 90's. A point and click adventure game with a dark tone. In the city of Thimbleweed, which once a sprawling tourist location for the rich, is now a ghost town, cursed with black magic and you need to investigate and stop the evil spirits. From the looks of the trailer, the game seems to have a well established narrative and looks promising. Tacoma You enter an abandoned space station, alone, you are sent there to investigate what happened to the crew. Slowly as you progress through, you uncover what happened via the recorded messages of the missing crew members. The game has good graphics, not the best but still is pretty good and is comparable to AAA titles. The game environment always has a suspense with its intense background music, which sure makes the game more interesting. Ashen Beautiful and unique clay model type painted graphics which looks absolutely stunning. From the trailer, the world design and art style is gorgeous. You play as a wanderer who is search for a place to call home. In the giant open world and non- linear progression, you will face gigantic creatures, some friendly and some not so. You have to find your way and make to the fading light at the end of the tunnel by any means necessary. Gigantic A multiplayer MMORPG. The thing that is different about that it is a third person game. A slightly different approach to the MMORPG genre, with its third person gameplay and hero based character selection. The game has cartoonish graphics and really good, fast paced gameplay. Honestly, it looks like Overwatch in thrid person, but that isn't a bad thing. From the trailer it looks to be a game which is a lot of fun.
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The PlayBook 4 Slim for $1,495, or $1,195 if you ship him your console to be put inside the case.
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Recent closed beta provided fans with a chance to give Ghost Recon Wildlands the first proper look and play, and ultimately the game felt pretty good even being at such early stage of its development process. NX Gamer also tested it on PlayStation 4 Pro, revealing the improvements coming along with the new and more powerful Sony platform. According to this analysis, we have couple pros resulting from playing the PS4 Pro version. Resolution is set as up as 2560X1440p, downsampled for 1080p. Pretty much fixed 30fps with very infrequent dips both in single player and in multiplayer, and overall good texture streaming. The world is pretty big with lush foliage and a dynamic weather (and consequent lighting) system.
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A driver and instructor were killed at a fantasy driving experience track just outside Las Vegas when their car spun, hit a barrier and burst into flames. Online photos showed thick black smoke pouring across Interstate 15 just south of town. The Las Vegas Review-Journal said the driver was a male customer in his 30s and the instructor was a male in his 50s. Further identification was awaiting notification of next of kin. Calls to the Las Vegas Metropolitan Police Department and to the company that operates the racetrack have not yet been returned. The 11-turn, 1.5-mile track is called SpeedVegas and can be seen on the right side of the interstate as you near the city coming from Los Angeles. The track’s promotional material promises guests they can, “Drive your dream car on a racetrack in Las Vegas.” “Even if you’ve never driven on a racetrack, SPEEDVEGAS will feel natural the moment you arrive,” the company’s website reads. “SPEEDVEGAS brings your driving fantasies to life on the longest and fastest racetrack in Las Vegas. And that’s just the beginning.” The site then lists cars available, with their per-lap prices, ranging from $39 a lap for a Shelby Mustang GT to $99 for a Lamborghini Aventador. The Review-Journal quoted a statement from SpeedVegas CEO and founder Aaron Fessler confirming the deaths and saying the track is cooperating with authorities. “We are devastated by this tragic event and extend our heartfelt sympathy to the families and to our SpeedVegas team members who have lost a beloved colleague,” Fessler said. The $30 million track complex opened in September 2015. Qualifications to drive there say that “… drivers must be at least 18 years old and have a valid driving license from their country of origin … Helmets and close-toed shoes are required.” Otherwise, the website says (their exclamation mark), “No prior experience needed! Just arrive, choose your car, and drive.”
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It seems Indian gold smugglers have borrowed from the golden goose's playbook. A 36-year-old man was caught trying to smuggle 1.2 kilograms (about 2.6 pounds) of gold from Singapore to Hyderabad, India in his rectum. What led to his arrest? Authorities at Rajiv Gandhi International Airport were suspicious of eight LED lamps inside his luggage, reports the Times of India. Custom officials found 800 grams (1.7 pounds) of gold in these lamps. When questioned, the smuggler denied having any more gold. This led to a metal detection test, which he failed. After probing him, custom officials found the additional 1.2 kilograms of the precious metal. In total, he was carrying about $80,000 in gold. Gold smuggling is a common issue in India due to the country being the world's largest gold consumer. Usually more traditional methods are used, such as reshaping the smuggled gold into belt buckles or mixing it with other metals.
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Nintendo America has officially confirmed the inclusion of Spectator mode in Splatoon 2. The announcement came via Twitter was Nintendo America said: "Exciting news for #Splatoon2 fans! Private Battle Spectator View is a new feature allowing up to 2 non-players to spectate a Private Battle Splatoon 2 is a sequel to the 2015 Wii U game. It is a team-based third-person shooter which is playable by up to eight players in online four-versus-four matches. The game takes place two years after the first game, and was announced at a Nintendo Switch press event in January 2017 (the reveal was accompanied by a trailer featuring the game's new maps and weapons), and will be released in Q2/Q3 2017.
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These days, it's easy to let political frustration well up a bit. We like to think that, given the keys to the city, we'd do better than a real politician. "It's so simple!" you might say. "Give people what they ask for, take care of them, and there won't be any problems." For better and worse, Urban Empire lets you explore that idea--or, at least, more than some of its iconic cousins. SimCity, for example, lets you take the reins of a nascent city, but it came with some huge limitations in terms of what sorts of decision-making powers you can wield. Urban Empire unshackles you, but in so doing gives you a sobering dose of reality. As the leader of your city, you can push for women's rights or abolish child-labor laws--but you're always at the behest of a fickle city council. That addition makes Urban Empire one of the most realistic (and, at times, most frustrating) city-building simulators around. When the game starts, you'll have unchecked power, taking control of a political family with blessings from the emperor of the fictional country Swarelia. You can't be removed from office, and you can't run dry on money, either. If you get into trouble, you can run to the emperor and get a fat check and an easy bailout--though you'll lose a bit of political clout. Beyond that, you're free to push for whatever improvements and projects you'd like. Along the way, however, you'll also be making decisions about how you, personally, live your life. You may choose to send your eldest child (and your future successor) to a boarding school abroad, which could affect their reputation years down the line. That gives you a strong tie not only to the city you build, but also to the narrative of your family across many generations. You'll also be in charge of zoning and organizing new districts, as well as deciding which types of technologies to bring to your fine city. As you progress, you can unlock sewage, electricity, and new types of roads, all the way up to robotics and sci-fi-inspired gizmos. Each new district will have an up-front cost to build out the necessary infrastructure, and then monthly maintenance that you'll have to keep in check as you turn on more and more services. That tension between the cost of different services and infrastructure upgrades, your own goals, and the capriciousness of the council members (each of whom have their own constituents to appease) is an excellent, sturdy foundation for this management sim. Running water for all sounds nice, but unless your city is packed tight, it's a tough expenditure to justify. And even if you do have the money, you'll first have to propose whatever change you want to make, and then wait a few months as the city council deliberates on the change. As they bicker, you can spend political goodwill, call in favors, or make sweeping threats to sway the parties--each of which comes with consequences. It's a complex (albeit exhausting) system that reflects the struggles of politicians at almost every level of government. As political parties evolve, their core values will twist and morph, until they've splintered into their component factions. While these shifts are unfortunately the same for each campaign, limiting replayability, they do provide an engaging challenge and an organic system for ramping up difficulty. To ram through critical legislation, you may need to play one group off another, making and breaking alliances as you go. This goes double for controversial social policies where you can't always make an easy-to-grasp economic case. As a general rule, though, if the city is prospering and you're well liked, you won't have much trouble getting your work done. The issue is that as you play, you're repeatedly reminded that understanding the city's well-being can be so difficult as to seem random--at least at first. Most of your time with Urban Empire will be spent monitoring your cash flow. At first, these numbers will be pretty easy to manage--a few grand each month, slotted straight into the city's coffers. But Urban Empire begins during the industrial revolution, an era notorious for political and economic instability, and shocks to your municipal economy will come fast and hit hard, often jarring your income substantially in either direction. Those fluctuations appear random--and, to be sure, some are--but if you dig a bit, you'll often find some sort of economic bottleneck. A district you built early on might be struggling to cope with excessive traffic, limiting productivity, or an industrial sector may need a power plant and electrical grid to stay competitive. Urban Empire supplies you with all the data you need to find these hiccups--or, rather, it tries to. You can (and should) drill down to individual businesses and homes to see everything from the area's political makeup to its business climate. Different edicts and ordinances will cause shifts in supply and demand, and that works in concert with your city's external connections--like rail stations and ports--to generate the simulation of your city's economic performance. That data can be tedious to sort through, and there's not much in the way of tools to monitor broad sections of the city. Everything gets organized by district, and that can make it tough to determine how different areas are working together or what's driving different types of demand. Making matters worse is a nebulous, unpredictable blob of bugs that will, at some point, obfuscate critical information. Many edicts and technologies will show you a summary of their costs and effects if you hover the mouse over them, but that information won't appear at unpredictable points. Sometimes you can close the game and restart to get it back on screen, but once in a while, Urban Empire will crash at the main menu. These issues aren't killers, but they're annoying and have no place in a retail game. Bugs aside, one solution to overabundance of information is actually simple, and it's something Urban Empire already does--but only for some of its features. Different tools are gated off based on your technological progress. For example, you cannot start with differential taxation. You're stuck raising or lowering taxes on businesses and citizens until you've done the social research needed to tax industry--for example--at a higher rate than corporations. That keeps parts of the game hidden away until you've developed more familiarity with how things work. The problem is that not everything in the game works like this, and as you move through time, you'll be saddled with an enormous amount of management that doesn't get a proper introduction or a safe means of experimenting with different effects. This tendency causes some major difficulty spikes that take far too long to overcome. At the same time, many of these features come across as intentional. Playing the game doesn't quite feel fatalistic, but it does seem to bludgeon players with the idea that politicking is harder than most of us will admit. To that end, Urban Empire is quite the achievement. It's incredible to watch your own political empire collapse or thrive based on the butterfly effect of decisions both big and small. Urban Empire is a trying game, but there's beauty in how it captures the many obstacles that plague political life, but it’s still marred by instances of poor execution and an unwieldy user interface. Still, if you've ever wanted to know what a more realistic, less tongue-in-cheek rendition of SimCity would be like, you could do a lot worse. If you're willing to spend the time, Urban Empire has a lot to show you, but it comes with its share of annoyances.
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