Everything posted by Adm-™
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Welcome !
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prezentari [Prezentare] rIn-aS # JucausuL
Adm-™ replied to rIn-aS # JucausuL's topic in Introduce yourself
Welcome To CSBD ! -
Welcome To CSBD !
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Happy Birthday
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prezentari [Prezentare] MaTTeOo- Cs16-
Adm-™ replied to MaTTeOo- Cs16-'s topic in Introduce yourself
Welcome To CSBD ! -
Welcome To CSBD !
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Bine Ai Venit ! / Welcome !
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Welcome To CSBD !
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Introduction [Introduction] Salam [ CsBlackDevil ]
Adm-™ replied to T w i s t's topic in Introduce yourself
w / el salam Welcome to CBSD ! -
With intense action and an unmatched level of weapon and character customization, Dead Rising 3 delivers a heart-pounding experience unlike any other as you fight for survival in a massive open world teeming with thousands of undead. Set 10 years after the events of Dead Rising 2, Dead Rising 3 takes place in the vast city of Los Perdidos amid a nationwide zombie outbreak that’s on the brink of decimating mankind. The story follows Nick Ramos, a young mechanic with a strange tattoo and a mysterious past who must find a way to escape a city full of thousands of bloodthirsty zombies before an impending military strike wipes the city and everyone in it off the map. But Nick can’t do it alone — he must join up with other survivors to stay alive and fight their way out before it’s too late. PC gamers are able to experience the hordes of horror at high PC resolutions with fully optimized visuals for the wide screen, upgraded textures on characters, backgrounds and in-game objects. Release Date: September 5, 2014 Publisher : Capcom
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Bine ai venit ! / Welcome !
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Bun venit ! / Welcome !
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A New Zombie Modification For CS Game Servers
Adm-™ replied to Hattrick Claudiu HKS's topic in Off Topic
Hello claudiu 1.I suggest you make a mod called *Zombie Hybrid * * Zombie extinction* *Zombie evolution* or *Zombie Plague 7.0* . 2. For humans : same extra items as zombie outsanding only remove kill grenade . 3. Classic ZM / Hunter / Regenerator / Raptor / Frozen / Mutant these have the same abilities as zp 6.0 the new one : Ghost Zombie : Goes invisible for 10 seconds after he infects someone and has same abilities as hunter 4. The color of the menus : exactly like zm outstanding only [*Admins*] [*Player*] for team_say . 5. For VIP add White model like zm outstanding ,Double jump , extra ammo , laser and 100 armor every round and 300 hp but make it optional ( make it possible to disactivate VIP on addones ) 6. Admins : Owner , Co-Owner , Elder, God , Semi-God , Moderator , Administrator , Helper , Slot And VIP levels : Gold Member : all the [CENSORED]ures as VIP in zm outstanding ) Silver Member : 250 hp no double jump extra ammo and no laser rays and 50 armor every round Alsow Game play Mods : all like zm outstanding but 1 extra mod : Hybrid Mod .. the player who buys this mod gets Hybrid Zombie its like nemesis or assasin only that hybrid is invisible ..... has 20 000 hp and has to kill all humans alsow need to change hps for all the mods ( assains vs sniper ; armageddon ; Nightmare ; Plague ) and add multijumps to nemesis and assasin and fix all bugs from zm outstanding PS : Take zp 6.0 as a start and devellop it we will talk on steam- 12 replies
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La multi ani ! / Happy Birthday !
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Nick : AdrIaN MoNk Name of server : NewlifeZM.Csblackdevil.Com Picture of score :
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Plz dont post videos in here this section is made for pools and discussions. Next time post it in this section http://csblackdevil.com/forums/index.php?/forum/104-timp-liber/
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Introduction [Introduction] Salut | Staff |
Adm-™ replied to Silence ~'s topic in Introduce yourself
Welcome To CSBD ! -
Developer Sucker Punch is not calling inFamous: Second Son a reboot but a new protagonist, gorgeous new location and new powers suggests otherwise. Core elements remain like the morality system and being able to parkour your way around the city that still make it an altogether familiar experience. Cole MacGrath and his electrical powers are gone though, replaced by a younger superhero in the making. Delsin Rowe is a twenty-something tagger, casually dressed in denim, flannel shirt and red beanie. A member of the Native American Akomish tribe, Rowe lives in the shadow of his clearly much-loved local deputy brother Reggie whose face is plastered on billboards. Troy Baker (whose voice acting credits include Joel from the Last of Us) puts in a fine performance as Delsin giving him the kind of roguish charm that Cole certainly lacked. The voice casting on the whole impresses and the excellent facial mapping brings a great cinematic quality to the cut-scenes. What happened in the previous games, and specifically inFamous 2, shape the events in Second Son. Set seven years after the fallout in New Morais, the oppressive Department of Unified Protection (D.U.P) is still attempting to lock up the Conduits or as they are known to their captors, the bio-terrorists. Delsin is experiencing a life without purpose until an accident changes everything and he discovers he can absorb the powers of Conduits. It also grants him the power to see into their lives, fuelling his ambition to protect the people with superhero powers but his rebellious instincts give him an insatiable hunger to gain more new powers to have fun with. There’s smoke, neon and a whole lot more. We won’t spoil it by listing them in detail but they are guaranteed to make the slick combat more fun and getting around the city a breeze. Powers need to be developed and with little time on his hands, Delsin needs to soak up power shards stored in AR Drone-looking surveillance cameras that float around the city or by dismantling core relays. The only problem is that these relays are dotted around the city in D.U.P territory and you’ll need to flush them out first before soaking up the shards. You’ll also get access to an upgrade system where you can increase your powers or add new moves to make combat up close or from a distance more varied. The choice whether to take the Heroic or Ruthless path will affect the moves you can unlock, so if you want to experience them all, it’s an extra incentive to give Second Son another playthrough choosing the alternate path. Handily, there’s a power bar in the bottom right corner that lets you know when you’re running low on juice. It’s usually pretty easy to roam the rooftops to find a chimney top to suck smoke from, or snatch the neon from a nearby street sign. You will definitely want to roam as well. It a large part of the fun you can have in Second Son and a testament to Sucker Punch for creating such a wide open world where only the forested areas outside of the city are really off limits. The Second Son world isn’t quite GTA 5 big, but it’s still impressively grand enough to want to explore every inch. Modelled on Seattle, the city closest to the developer HQ, the two-part landscape is separated by a river and if you climb up to the highest points you can appreciate how much detail and work has gone into to it – it’s quite stunning. If you thought Killzone: Shadow Fall raised the bar for dynamic use of lighting, Second Son smashes it to pieces. Whether it’s the glare as you look up into the sky or the early evening sun that pierces through the gaps in high-rise buildings, this world looks every bit part of a next-generation game. Even when drenched in darkness, the neon billboards help create that gritty, urban feel of a city. Not only is there clear appreciation of the PS4’s extra graphical capabilities but Sucker Punch is the first to fully embrace the DualShock 4 controller. Touchpad, speaker, light bar and haptic feedback all play their part. Soaking up power shards is amplified through the controller, the touchpad can be swiped to open up Conduit holding pens. Perhaps best of all, you can use the controller as a spray can to tag the side of buildings and walls. Tilt the DualShock 4 controller vertically, you’ll have to shake the controller to mimic shaking the can and hit R2 to spray through the stencils. It’s a nice touch and adds to the more playful nature and tone of Second Son. The morality system has always been a fundamental part of inFamous and in Second Son you’ll be faced with making decisions. Whether it’s choosing to corrupt or save a conduit or execute a surrendering D.U.P soldier, it will affect your good and bad karma altering the arc of your story. Whether it dramatically changes events or some of the outcomes we’re not entirely convinced. Playing through both heroic and ruthless stories, we still encountered many of the same bosses and felt like we were moving to the same conclusion. Basically, if you were hoping for Heavy Rain-style decisions with drastic storyline consequences you might be a little disappointed. The story should offer you around 10-11 hours from start to finish. Tackle the heroic and ruthless arcs and you can double that. The storyline is nicely paced and doesn’t try to force you through the story too quickly. Those who were eager to get it on pre-order get the added bonus of the Cole Legacy DLC as well, which will extend that playtime. Bosses might not be Kessler from inFamous frustrating, but you can expect to die more than a few times trying to defeat most of them. They’re definitely not as taxing to work out how to beat and staying alive is made easier with some of the powers you’ll acquire later in the game. Our advice is that if you reach a critically condition, run away for long enough and it doesn’t take long for your life to be restored. Even jumping into the water simply places you back on land with life intact and the boss energy bar still at the same level, unlike when your powers were electric-based in previous inFamous titles. One of the more disappointing aspects of the game is that the side missions seem a little undercooked. Saying that, you will definitely spend plenty of time just going around destroying D.U.P territories or taking our drug dealers if you adopt the squeaky clean hero option.
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Welcome To CSBD !!
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Welcome to CSBD
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Two patience Test the first is Miniminter and the secound is W2S
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Welcome To CSBD !!!