Everything posted by Inkriql
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V.2 Good effect and beautiful text
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From Frankfurt (Germany) - Every time we travel to visit the Frankfurt Motor Show, we take the opportunity to try some model of the market. Incidentally, that vehicle becomes the Autoblog Mobile in Europe, to cover other events during those weeks. In 2015 it was the Mercedes-AMG E 63 S Rural (read review). In 2017, the Porsche 911 GTS Targa 4 (read review). And this year? Thanks to a combined management of the Communications areas of Volkswagen Germany and Argentina, Autoblog Mobile 2019 is an Arteon 2.0 TSi 4Motion. And what is the Arteon? It is a sedan with sporty aesthetics for Segment D (medium). Do you remember the Passat CC? It was that derivative of the conventional Passat, with a poorly defined body as a “four-door coupe”. That model was later called CC (dry, read criticism) and this third new evolution is called Arteon. The Arteon is based on the current generation of Passat sold in Argentina (read review). It uses the same MQB Platform of several VW Group models, but has a unique design. Let's not say "four-door coupe." This type of body has been around for more than 80 years and always had a much cooler (and less liar) name: "Fastback." That is the correct term to define the silhouette of a car has a single curve that integrates the roof and trunk travel. No matter how many doors: a fastback was the Ford Mustang of "Bullitt" and so is the Audi A5 Sportback. VW Argentina has long analyzed the possibility of selling Arteon in our market. The study is based on the good results that the previous CC had (the acronym was for "Coupé Comfort"). In Europe, the Arteon is sold with gasoline and diesel engines, between 150 and 280 horsepower. The unit that is now in the German garage of Autoblog is the most “spicy”: it has a 2.0 turbonaftero engine (280 hp and 350 Nm), combined with automatic double clutch box (DSG 7) and all-wheel drive. This unit with the Elegance equipment level costs 49,700 euros. Is the Arteon better than the old CC? The full review will be published next week, but the conclusion is already espoileada in advance. As everyone knows, nobody is better than ... The VW Arteon 2.0 TSi DSG 4Motion Elegance costs 49,700 euros in Europe, but there are versions from 44 thousand euros.
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The United States and Brazil deepened on Friday a new era of greater cooperation with their first high-level strategic dialogue in seven years. The US Secretary of State, Mike Pompeo, said both countries will try to increase bilateral trade, which already exceeds $ 100 billion a year, and plan to launch an investment fund to protect biodiversity in the Amazon region. Pompeo also praised the government of President Jair Bolsonaro for supporting Israel and for pushing for a democratic change in Venezuela. "Together we take the opportunity to cement a future of security, prosperity and democracy for our people and for the entire hemisphere," said Pompeo. Brazil's Foreign Minister Ernesto Araújo said during his sixth visit of the year to the United States that partnering with Washington will allow Brazil to achieve goals such as economic growth, security and development in the Amazon. The level of collaboration between the two countries "is unprecedented," he added. Araújo said he plans to tell the dignitaries present at the next UN General Assembly that fires in the Amazon have received more attention this year because of the "ideology of the Brazilian government", but that the number of conflagrations is not unusual. "Some people say we are anti-science. It is the opposite. We are in favor of science. We want the issues to be addressed constructively," he said. During his three-day visit to Washington, Araújo said he discussed a possible free trade agreement with the United States trade representative, Robert Lighthizer, and with the Secretary of Commerce, Wilbur Ross. "There is no specific date, but we want it soon," said Araújo. Bilateral cooperation represents a shift in the relationship between the United States and Brazil, and it happens about six months after President Donald Trump received Bolsonaro in the White House.
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Plants vs. Zombies: Garden Warfare 2 (abbreviated as PvZ: GW2, Plants vs. Zombies: GW2 or PvZ: Garden Warfare 2) is a third-person shooter video game developed by PopCap Games and published by Electronic Arts. It is the fourth game in the Plants vs. Zombies series and the sequel to Plants vs. Zombies: Garden Warfare. The game was announced at the Xbox E3 briefing on June 15, 2015. Only one preview was shown, but the game images were later presented at the EA Games E3 press conference. The game was released on February 23, 2016 (North American version) and February 25, 2016 (European version) for PCs and consoles of the current generation. [one] In an article from GamesRadar, [2] EA confirmed that players who unlocked playable characters in the first game will have their characters in the sequel already unlocked. However, the promotional characters (Berry Shooter, Citrus Cactus, Chester Chomper and Dr. Chester) did not return to the sequel. In the same article, a single player mode was confirmed, along with six new classes, including Citron and Super Brainz, more than 100 playable characters and 12 new maps. In addition, a new classification system has been introduced, however, this means that each player will start in Rank 1 when the game begins for the first time. Almost all personalization items from the first Garden Warfare do not return to Garden Warfare 2 (this does not apply to gestures, as they will return, thanks to the Mystery Portal events). Some of this information was then added to the official website. If players pre-order the game, they receive Z7 Imp, which is also a parody of the Mass Effect franchise. Loyalty rewards are awarded to players who reached a certain rank in Garden Warfare, with the final loyalty reward earned upon reaching rank 313, granting the player the Unicorn Chomper. playability Hard nut We need more gems and buds. This section is under construction. You can help expand it; It's your choice. Plants vs. Zombies: Garden Warfare 2 is a third-person shooter, similar to Garden Warfare. The gameplay remained largely the same as its predecessor, with the addition of 8 (6 of immediate access and 2 that must be unlocked through a series of difficult tests) new kinds of plants and zombies, a zombie version of Garden Ops, titled Graveyard Ops, and a new mode called Herbal Assault, an exchanged version of Gardens and Graveyards where Zombies must defend the bases and prevent the Plants from capturing them, which admits a maximum of 24 players per game. Different classes have different skills. Most of the characters and modes (Team Vanquish, Garden Ops, etc.) of the original Garden Warfare will return. A new "remix" music from the original Garden Warfare for the Zombies. New skills will also be introduced for returning characters in Garden Warfare 2. Unlike the original Garden Warfare, where players can play only in Garden Ops, through private mode, in Garden Warfare 2 all game modes can be played alone. Multiplayer mode with split screen, private servers, twelve maps and forty different characters will be supported at launch. Free additional content will also be released regularly after the game is released. An Internet connection will be needed as in the first game. A new mode called Backyard Battleground is also introduced. It serves as a free central world for players to explore. In Backyard Battleground, players can access the portals that are connected to the missions, see the heads of the unlocked characters, collect scattered collectibles in the world and join King of the Hill style games known as Power against Intelligence flag games artificial at will. When playing Flag of power, the game will send waves of enemy heroes, although the game will also send boxes, which contain an AI ally or coins. There are also pots or places where the player can build plant towers or zombie bots. A shooting gallery and moon-based missions are also offered. The variants of plants and zombies that the player obtained in the original game were available to be transferred to this game until February 28, 2017. The user interface has been improved, with Crazy Dave and Dr. Zomboss speaking in a model 3D of themselves (instead of appearing as 2D Designs of the original plants against zombies). At the base of plants and zombies, there are several common features, including a customization room that allows the player to change and customize characters, a mission board with different objectives for plants, multiplayer and zombies, sticker stores, a multiplayer portal , a mailbox and a special garage, with search missions for both sides. The game also includes many exclusive rewards for players who have played the original Garden Warfare. The player can use his mailbox at the base of both sides to import all unlocked characters and abilities that have been unlocked in Garden Warfare, depending on whether they actually played the first game. They can also use their GW1 rank to get loyalty rewards, ranging from sticker packs to an extremely exclusive character for those who reached the maximum 313 rank, the Unicorn Chomper. In addition, players who pre-ordered or purchased the luxury edition of Garden Warfare 2 will get many exclusive items, from emoji customizations to an exclusive character with Mass Effect themes, the Z7 Imp. Modes Most of the Garden Warfare modes are returning to Garden Warfare 2 (the only mode that does not return is Taco Bandits), while several new modes have been added, including a zombie version of Garden Ops, Graveyard Ops and an alternative of Gardens and Graveyards, Herbal Assault, in which plants attack and zombies defend. Backyard Battleground: a central world for the player, which is a large map divided in two, with plants on one side of the Backyard and zombies on the other. In the middle, the forces of plants and zombies fight each other constantly, and it is also where the game mode 'Flag of Power' is located. The player can access the Garden Ops and Graveyard Ops modes through the Crazy Dave RV or Dr. Zomboss airship at the base of each side, and can access any other mode through the Multiplayer Portal, where they can choose to play either mode alone, privately with friends or go online in multiplayer. The player can collect daily quests from the Quest Board to complete, can buy sticker packs in the Adhesive Store, customize their characters in the Customization Booth, promote level characters in the Statistics Room, complete quests in the Backyard and also You can participate in solo story missions for Crazy Dave or Dr. Zomboss of any NPC character. There is also a sewer system where the player can find hidden areas and the new Crazy Targets shooting range. Flag of power: a mode inspired by the King of the hill in which the player must defend the 'Flag of power' from the opposite faction, which will constantly send waves of enemies, each wave being more difficult than the previous one. After each wave, the player will be rewarded with coins. Between each wave, a box will be dropped for players to open, and in doing so, an AI booster will be launched that will help the player fight. The mode is infinite, so the player cannot really "win", but see how long he can keep the flag high. The game ends when the flag falls completely. Garden Ops: a cooperative mode where up to four players take control of each of the plants that defend a garden through ten waves of zombies, with the fifth and tenth waves as boss waves represented by a slot machine, hosted by Dr. Zomboss, be it generating 1 -3 bosses, a jackpot, a huge swarm of zombies or a Super Boss. After that, they must run and survive to the point of extraction to be saved by Crazy Dave. Graveyard Ops: the opposite of Garden Ops. Graveyard Ops is a cooperative mode in which up to four players take control of each of the zombies that defend a cemetery through ten waves of plants, with the fifth and tenth waves as waves represented by a slot machine, housed by Crazy Dave, whether it's generating 1-3 bosses, a jackpot, a huge swarm of plants or a Super Boss. After that, they must run to the extraction point and survive until Dr. Zomboss saves them. Only Ops: a solo version of the Ops modes, in which the player can choose up to 3 AI helpers and exchange between them. Team Vanquish: a variant of deathmatch team, where two teams representing plants and zombies fight each other to defeat opponents. Beat confirmed! : A game mode where players must collect orbs from fallen opponents to receive credit. This mode shares the concept with the "Kill Confirmed" mode of the Call of Duty series Gardens and cemeteries: a game mode where players capture (like zombies) or defend (like plants) various objectives. It is a parody of the Conquest and Rush modes of the Battlefield series. Herbal Assault: a game mode that is the opposite of Gardens and Graveyards, where players capture (like plants) or defend (like zombies) several targets. Gnome Bomb: a game mode in which players try to secure a bomb (tied to the back of a defenseless gnome) and detonate on several bases. It is similar to Battlefield 4 Obliteration mode. Mixed mode: a playlist where each game mode is used interchangeably. It will be a mode with zombies or plants. Then, the next mode played immediately after will be the same mode along with the same map. However, the player will use the opposing character team from before. Using the equipment of the opposite character does not happen all the time. After completing two matches in the same way, the other mode mentioned will perform the same action as described. Suburbination: a variant of domination, where the objective is to capture three areas, A, B and C on the map. If all three areas are captured, 'Suburbination' occurs and the team that captured them all receives bonuses until they lose an area. Infinity Time: an endless cooperative mode where players take control of a giant robotic triceratops or a giant robotic cat, and must overcome waves of gnomes to gain fragments of time. Every five waves, the gnome king, Gnomus, will send an impostor king for players to fight. Once defeated, players will be teleported to a different color realm, starting from blue, then going to green, then to yellow, then to red, then to the rainbow, in that order. The mode does not end until all players have been eliminated. The rewards that players receive depend on the amount of Fragments of time that the player / s collected. Boss Hunt: a cooperative game mode that (usually) takes place once a month from the last Thursday 3PM (GMT) until the last Monday 3PM (GMT). This requires a team of 4 or less to defeat a boss who will have more or less health depending on the difficulty. The difficulty is chosen by choosing the normal, delighted or delicious version of the item on the plate. Cats vs Dinos: this is a last team style game without reappearing. This (usually) takes place once a month from the 2nd Thursday 3PM (GMT) until the 3rd Monday 3PM (GMT). Use the same characters as 'Infinity Time'. Capture the Taco: This game mode takes place on a slightly modified backyard battlefield. This is a style of capturing the flag where each team has a cue to defend against the other team. Each team must defend their own cue, as well as capture the other team's cue by picking it up and taking it to the base on the back of the corresponding side of the team. Soil Survivors: a type of search and destruction type that comes in the Mystery Portal, in Soil Survivor that players face in 6-on-6 games. Players play 5 rounds consisting of one of the smaller maps, and there are a "storm" as in Cats vs. Tell us. Players can choose a character between rounds, but have a time limit of 20 seconds. Once players receive the message "THE CONTINUOUS OF SPACE TIME IS BEING CHARGED!" the play area shrinks, which generates conflicts between the teams. Defeat the enemy team to win a round and win 3 rounds to win the game.
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Insurgency is a multi-player tactical first-person shooter video game developed and published by New World Interactive. [1] It's an independent sequel to Insurgency: Modern Infantry Combat, a community-created mod for the Valve Source engine. [2] The game was released for Microsoft Windows, OS X and Linux on January 22, 2014. The game received mixed and positive reviews from game critics, who compared it to Counter-Strike: Global Offensive, but was acclaimed for Players. for his realism, severe difficulty, support of mods, sound design, animations, levels and playability, and he was equally praised for its optimization. Playability The objective of Insurgency varies between game modes. Game modes There are a total of nine online game modes and five cooperative game modes. Online game modes Push: The attacking team must capture three territorial targets in sequential order. For each captured target, more reinforcements are made available and more time is given to capture the next target. The defenders must protect the targets of the attackers. If the attackers can capture all three targets, they must find and destroy the cache. At this point, defenders only have one life to defend against attackers. The game ends when either team runs out of reinforcements and players or time. Shooting: Both teams must fight each other to capture the three territorial objectives. Each player has only one life and can only reappear after his team has captured a goal. A team wins when all the other team is eliminated or the three objectives are captured. Skirmish: Like Firefight, there are three territorial objectives that both teams have to capture. Each computer also as a cache to protect. If both teams' caches are destroyed, the game will be played as Firefight. To win, the cache must be destroyed and all three targets captured. Occupy: each team has a certain number of booster waves. There is a central territorial objective that teams have for capture. The team that is in possession of the target will receive infinite reinforcement waves. The game is won when the other team has run out of waves of reinforcement and there are no players left. Ambush: a team has a VIP that they must escort to a final location, while the other team must prevent the convoy from reaching its final destination. The game ends when the VIP arrives at its destination, or when the VIP is killed. Hit: the attacking team must destroy the three hiding places of the defending team. For each cache that destroys the attacking team, time and additional reinforcements are rewarded. The game ends when the attacking team runs out of reinforcements and players, or when the three hiding places are destroyed. Infiltrate: each team must capture and return the enemy's information to its base. Reinforcements are only rewarded when enemy information is captured or when the enemy is eliminated with information that belongs to the player's team. (This game mode has been discontinued) Flash point: each team receives two caches with a neutral territorial objective. The game ends when the opposing team's caches are destroyed and the entire territory is captured. (This game mode has been discontinued) Elimination: the attacking team must destroy one of the two hiding places belonging to the defending team. Each player has only one life. The game ends when one of the caches is destroyed, or when all the attacking team is eliminated. Cooperative Game Modes Control point: players are grouped into a team and must complete objectives based on missions against AI. Each completed objective will give fallen players another life. Hunting: players are grouped into a team and must eliminate the entire group of AI insurgents. Each player has only one life. The game ends when all insurgents are killed and the stash of weapons is destroyed. Survival: players play as insurgents who must face waves of increasingly difficult security forces. Each successful wave gives players additional supply points to buy stronger weapons and modifications. Dead players will also be revived at the end of each wave. Outpost: players are grouped into a team and must protect their cache of weapons from enemy forces. Each wave that is defended successfully will grant players reinforcements. Conquest: players must capture targets and defend them from enemy forces. Destroying opposite caches will reduce the amount of opposing forces.
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My votes are for v2 Good text and nice effect
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Need for Speed: Underground 2 is a racing video game published by Electronic Arts and developed by EA Black Box. Released in 2004, it is the sequel to Need for Speed: Underground, part of the Need for Speed series, available on Nintendo GameCube, PlayStation 2, Xbox, Nintendo DS, Game Boy Advance and Microsoft Windows. The story is based on the tuning of cars for street racing. Need for Speed: Underground 2 provides new features, such as greater customization of vehicles, the "free" mode (where you drive the car freely on the map), in a city known as "Bayview", a city that has similarities with the cities of Los Angeles, Las Vegas and Houston. This game also allows the inclusion of SUVs, which can be extensively customized like the other vehicles and are used in races against other vehicles of this type. Brooke Burke voices Rachel Teller, the person who guides you throughout the story. Underground 2 is considered one of the best deliveries of the Need For Speed series. The game has very good graphics and the player can choose between one of the musical tones, play it and listen to it also offers options to apply that music in the races or in the main menu, or simply in all modes so it is heard in the main menu And in the races. History The story begins when the protagonist drives a modified blue Nissan Skyline GTR R-34, the same one he used to defeat Eddie in Need for Speed: Underground. One night, after a race, he receives a call from a man offering him a position in his band. The protagonist accepts. When he goes to the meeting point, Samantha calls him telling him that the thing is burning and that people want to see his star and arrive soon. When the protagonist arrives at the meeting point, a Hummer H2 lights its headlights to blind the protagonist and he stomps on the brake, but crashes and destroys his car. Afterwards, a man with a tattoo on his hand (which later in a forum reveals that the guy who was inside the SUV is a guy named Caleb Kane who at that time is the supreme leader of a hidden street racing organization called League Imperial which brings together the best pilots in the world), lowers the window of the Hummer H2 and calls to say that he had to deal with a "problem". Caleb, that after causing the accident, takes over everything Bayview (a city near Rockport) (Need for Speed: Most Wanted). Six months after what happened, the protagonist flies to Bayview to beat Caleb and recover the city. On the plane he finds a note from Samantha and some keys from his friend Rachel's car. Upon landing, the protagonist finds Rachel's green Nissan 350Z. Once inside the car, Rachel instructs the protagonist and asks him to bring his car to the dealership. Anyway, the player can do about three optional races (two circuit and one sprint, the second circuit race is hidden in an alley) that is in the beginning to earn extra money. Then he arrives at the dealership and selects a car. After buying a car, the GPS will auto-locate to Rachel's garage. After a kinematics, races will appear, one of each gameplay; They show tutorials to overcome them. Upon completion of all races, the Beacon Hill area is unlocked. A message from Rachel will let you know. When you enter any race after unlocking that area and win it, several sponsors will show you offers for their contracts. You must complete 3 sponsor races, pass 3 URL races (5 in Heigths, 7 in East Coal Harbor and 9 in West Coal Harbor) and complete numerous other races. All of that is to unlock all of Bayview and gain a reputation in order to defeat Caleb. All this is repeated until the last area of the map. The final race against Caleb takes place in the "Bayview International" circuit and 5 laps. Caleb in the final race uses a black Pontiac GTO. Game modes Circuit: You run on a path that returns to its beginning on the map and a certain number of turns. Through the career options you can change to "Knockout": The last one is eliminated until there is only one runner left. Sprint: In this mode you must compete with other drivers in a race from point A to point B. Acceleration: You must test your reflexes to avoid objects and change the gears of the car, something similar to reality. Calculate gear changes well and do not delay when changing, because the engine will overheat, and if you take too long, it will explode. And also pay attention to obstacles (or traffic) and walls during the race, because if you hit them at high speed, you will automatically lose. Drift: It is the art of making the car skate in the corners. You earn by points and it is usually difficult until you grab your hand. There is also a mode called "Downhill Drift" in which you must do the same as in a standard Drift competition, just keep in mind that since you are now competing downhill in the Bayview Mountains you will find traffic which will prevent you from doing skid points, because when you crash, you lose the points you got in that skid. By playing in story mode, you can get more information on how to master this career mode. "Downhill skids" are directly based on illegal drifting races on mountain passes in Japan, but with only one runner at a time. X Street: Similar to the circuit. But in this mode you must run on shorter tracks than on the circuit and it is the opposite of skidding races, because now surround tight corners without wasting time when crashing. This type of racing is totally based on the Rallycross, and basically they are the skid circuits of Need for Speed: Underground, but converted to ground circuits. URL / Underground Racing League: Also called circuits. But these are not street plans but they look like a racetrack, and are held at the Bayview racetrack, and at the city's airport (not accessible from free mode). Winning these in the story mode make progress more and unlock cars in each, are the equivalent of tournaments in Need for Speed: Underground. In this mode they are taken as tournaments of 2 to 3 races that are scored according to the position of each runner, they can also be simply one-run. Other minor modes are Free Race: Choose a car and run throughout the city. Pursuit: Two runners participate, and it is carried out at any time while driving through the city (in free mode). Win the one that separates 300 meters (1000 yards) from the other, that is the leader. This can circulate anywhere without the opponent exceeding it, otherwise you will have to chase it to reverse the position. SUV: You run a Circuit, Sprint or Acceleration race but with the difference that you use the giant SUVs of the game. Locations City Center: It is the center of the city. It has luxurious casinos, theaters, luxury hotels and some residential communes. It is the first area where we play. Beacon Hill: It is the tourist pump and the area of docks and coasts. It also highlights the Pigeon Park, possibly thematic. Jackson Heights: The area of mountains where the rich live. It is the house of the game drifters, who delight when they must skid in that area. A main cover of the game was made here. Coal Harbor (East): An industrial zone that has difficult to grip curves. This area is a little less industrial, since its only important resource is the steel factory. Coal Harbor (West): The remaining area of the map. It does stand out in the industry: it has a port, several train stations and a nuclear power plant. Their paths are much more curved than the previous location mentioned, but they are less compared to Heigths, although it is more difficult to drive here than in Heights. Its curves are more closed than in the mountain range, which only has a few closed parts. Other minor places are BayView International Airport: The start of the game takes place here. It is where we got off the plane that brought us to this city and where we began to pilot Rachel's Nissan 350Z. All free mode races also start here. Pigeon Park: Also known as Brad Lawless Park. It is a stretch of Beacon Hill that occupies half of the area. They highlight several slightly old buildings, a monument to the park, a food aisle and a small souvenir shop. Observatory: It is almost further north of the map. They are 3 equal observation towers. There is also a construction similar to a church further west.
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Hello my dear friend To recover your account you can search your yahoo or gmail mail, After this you will receive a verification code to your gmail or yahoo account, if this does not help you can talk to an administrator to change your account password! Remember that you can only have one account per person
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The idea that one must pursue their dreams has been widely disseminated, and that the key to making them come true is to persevere, that is, to systematically persist and not faint until they achieve it. From this it follows that if they have not been achieved it is because one has not tried hard enough. This current takes form in advice of the type visualize your dream, turn it into a burning desire, if you want you can, stay motivated, check your progress, you must not give up, make the necessary sacrifices ... to which it is added that you enjoy the trip. But how ?, impossible to enjoy so much effort and demand. All these guidelines come to say that you do not pay attention to your emotions or the circumstances that surround you, no matter what it costs you, strive until you achieve your goal, live to achieve the goals ..., and you will be happy in the end. But with this approach it is impossible to achieve well-being or happiness, or even achieving the objectives pursued, because this way of proceeding deteriorates emotionally and has harmful psychological effects. Neither be determined nor resign, learning is the key After so many positive messages to achieve happiness, many people are frustrated to try to be happy all the time to follow ineffective advice, based on self-demand and determination. As a reaction, an opposite current is beginning to take shape that advocates abandoning these aspirations "in order to be calm", claiming that the human being is not qualified to be happy, with superficial and little elaborate arguments. This is also a mistake. When a human being clings to his goals and dreams, and tries to make his aspirations prevail over reality, he ends up suffering, because welfare cannot be achieved outside of reality. Therefore, the best way to move towards happiness, or to find a way of life that allows you to get what you need, or to do an activity that satisfies you and develop your qualities, is not to set a goal and fight to achieve it. any price. Does this mean that it is better to resign? Not at all, one should never resign, since resignation implies discomfort and sorrow. But the right way for one to do well in life is not to insist, but to learn from what is happening and understand the mistakes, in order to make the best decisions. Sometimes it will persevere, other times it will change course. So dreams don't turn into nightmares It is also necessary to review the dreams that are pursued, to discover if they really are the best way or there is another way to achieve well-being, happiness or personal satisfaction. Many times dreams are, in reality, illusions that arise from fear. For example, someone who dreams of being famous usually has this longing for fear of not being socially recognized, that they do not pay enough attention, or not getting the resources they need ... So, a person whose goal is to be famous, escaping of fear, you can end up unbalancing, whether you manage to be famous or not, because it is not possible to be well escaping from fear. On the other hand, if someone dreams of finding a job, or a certain job, and is afraid of not achieving it, he will go to job interviews much more nervous and insecure, and will inevitably do worse than if he were calm. Thus, it is necessary to identify fears and learn to solve them, as they will distort and obstruct the path. Not "overcome" fears, not "manage", but learn to solve them. When one is not engaged in the result, in the future, but in understanding the circumstances in the present, it is easier not to fall into errors or frustration in the face of an obstacle, and it is easier to find alternatives. The best way to live The effective thing, therefore, is not to go after a fixed, external goal, but to walk in one direction, and to learn as events unfold, day by day. You have to be willing to vary that course if necessary, and always keep learning. When a personal path, or a profession, is undertaken, and what is happening is understood, that can lead to reinventing and varying the initial plans, in some or many occasions. But that learning will inevitably lead to success. Ultimately, the goal of any dream is to be happy, which is really the main motivation of every human being. But to be happy it is essential to learn to solve what hinders that happiness. And if it is not achieved at the moment, not believing that it is because one has not tried hard enough, or because the human being is not designed to be happy, or that it is not possible, but has not yet understood enough to solve What makes you suffer. María Ibáñez Goicoechea and Jesús Jiménez Cascallana are communicators specialized in psychology, writers, speakers and authors of the introspeccion.com website. They have also written the book 'Learn to solve what makes you suffer'.
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A son of Brazilian President Jair Bolsonaro caused shock when he questioned democracy in the largest country in Latin America, which in 1985 emerged from a two-decade dictatorship. "The transformation that Brazil wants is not going to happen at the speed we want in a democratic way," tweeted Carlos Bolsonaro, a close advisor to his father and councilor from Rio de Janeiro. Bolsonaro, 36, did not explain what he meant by "transformation," but his father's ruling party struggled to implement economic and social changes, as he had to form alliances to get a majority in Congress. Former President Dilma Rousseff, a former rebel who was imprisoned and tortured during the military government, condemned the tweet. "Only those who fought for democracy have gone through exile, torture and imprisonment, they know that democracy is the only possible regime to promote change and make a country like Brazil move forward," he said. Felipe Santa Cruz, head of the bar association, also expressed disapproval. "No attack on democracy can be accepted, nor can authoritarian impulses be normalized," said Santa Cruz, whose father was killed by state agents during the dictatorship, according to a commission appointed by the government. On Tuesday, the Brazilian bar association participated in a panel on the dictatorship of the country at the United Nations in Geneva. José Carlos Dias, a former member of the National Truth Commission of Brazil, denounced what he described as an insidious authoritarianism in Brazil. Jair Bolsonaro, an ultra-right politician who was elected last year after the corruption scandals of previous leftist governments, mocks the insinuations that Brazil becomes less free under his mandate. But he has also spoken positively about the Brazilian military government, in which hundreds of extrajudicial killings and disappearances were recorded. Last week he praised the 1973 military coup in Chile after Michelle Bachelet, head of human rights at the UN, expressed concern over the murders at the hands of the Brazilian police and the alleged restrictions on civil liberties. Another of the president's three children, national legislator Eduardo Bolsonaro, caused outrage last year when he said it would be easy to close the Brazilian Supreme Court. "You don't even have to send a jeep. Just send a soldier and a corporal," the lawmaker told federal police recruits in a video that circulated on social media. Carlos Bolsonaro tried to explain his comment when he tweeted Tuesday that "democratically, things don't change quickly. It's a fact." He also hinted that the outrage was exaggerated: "Am I a dictator now?" He asked. The president feels weakness for Carlos, who managed the social networks during his presidential campaign. In December, Bolsonaro Sr. congratulated him on his birthday by saying: "My pit bull, thanks for always being there."
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Resident Evil is a series of video games and a media franchise, including Manga, novels, movies and collectibles such as action figures, strategy guides and other publications.1 Developed by Capcom and created by Shinji Mikami the majority, By 2014, 61 million copies of video games have been sold worldwide. As in the main videogame saga, as in other media, the plot revolves around the same conflict: the bioterrorist threat. A dangerous virus has spread by mistake or intentionally by the Umbrella Corporation, this by infecting humans, transforms them into amorphous beings and monsters. History The story begins in the Arklay Mountains, on the outskirts of the fictional town of Raccoon City, when a wave of strange murders begins to occur near the city. Some hikers are found dead at nearby points, partially devoured, although it is not known what being caused the atrocities. To prevent panic from spreading through the city, the police department decides to send the S.T.A.R.S., a division of the best police officers, specially trained in rescue and survival work, to thoroughly investigate the case. This is how the Bravo team is sent to investigate the strange events in the Arklay Mountains. Then, contact with this team is lost and it is when a second team (the Alpha team) commanded by Albert Wesker is assigned the mission of continuing the investigation, as well as finding the whereabouts of the Bravo team. Most deliveries begin during or after the initial large destructive surge. In this situation the protagonists, usually Chris Redfield, Jill Valentine, Leon S. Kennedy, Claire Redfield, (and some more), must survive and find a way to escape while facing zombies and monsters not only born from contact with the dead, but also from others who have escaped from the Umbrella Corporation biological weapons development laboratories created on purpose (such as the so-called Tyrant) and an endless number of biological weapons that the protagonists must overcome in order to escape. The context under which the story unfolds is only glimpsed as the game progresses; The different characters and places the player visits provide clues as to what happened to people and what they should do. Playability The gameplay of video games is different in each title, each video game has at least a small change in terms of gameplay. Classic gameplay The first games had a camera angle with fixed 3D planes that helped cause fear and uncertainty, except in the loading times between rooms in which the game simulated a first-person view, clear examples of this are the 3 first games: RE1, RE2, and RE3, Code Veronica or the Outbreak saga: 1 and 2 and the Resident Evil Zero. This was changing according to time. Main characters Chris, Jill and Wesker belonged to the S.T.A.R.S., an elite division of the police forces which mobilizes against threats to citizenship. While Umbrella sends mercenaries to kill the remaining survivors of the incidents, such is the case of Hunk, Sergeant Nicholai, Krauser and Ada (the last two sent by Wesker) within many others. The president sends a separate team to rescue the survivors, who end up facing the mentioned mercenaries. Chris Redfield: Star of the first Resident Evil, Resident Evil Code Veronica, Resident Evil: The Umbrella Chronicles, part of the Resident Evil: Revelations, Resident Evil 5, Resident Evil 6, is also one of the main protagonists in Resident Evil: The Darkside Chronicles and Resident Evil 7, and appears in the movie Resident Evil: Vendetta. Chris Redfield began his military career in the United States Air Forces then joined the S.T.A.R.S. He is now a former member of that unit, currently founder and member of the BSAA. His greatest enemy was Albert Wesker. Possessing a service sheet full of praise and disciplinary action alike, his superiors describe Chris as "uncompromising," "endowed with unwavering dedication" and possessing "a high level of adaptation." Jill Valentine: Star of the first Resident Evil, Resident Evil 3, Resident Evil: The Umbrella Chronicles, part of the Resident Evil 5 together with Chris and in Resident Evil: Revelations. It belonged to the same unit S.T.A.R.S. and subdivision than him. He currently works for the BSAA. Leon S. Kennedy: Resident Evil 2 protagonist, Resident Evil 4, Resident Evil: Darkside Chronicles and Resident Evil 6. He also appears in the movie Resident Evil Degeneration, Resident Evil: Damnation and Resident Evil: Vendetta. Former member of the Raccoon Police Department; After living the events of the catastrophe of this city, He currently works for the Government of the United States, begins an enmity with Umbrella and pursues it as a personal objective. His biggest enemy is Jack Krauser, however, he dies in Resident Evil 4 when Leon defeats him (it should be noted that it was not Leon but, in fact, it was Ada who kills Krauser, this is understood with the Resident Evil 4 minigame, Separate Ways). Claire Redfield: Protagonist of the second video game of the main saga, along with Leon, Resident Evil Code: Veronica, Resident Evil: The Darkside Chronicles, and Resident Evil: Revelations 2, also appears in the movie Resident Evil Degeneration and the manga Resident Evil: Heavenly Island Ex-Student, She is Chris's sister and was in Raccoon City trying to find him. She is a survivor just like Leon and they mutually survive. Three months later, he travels to Europe to reunite with his brother without success: They capture a team of Umbrella and take her to Rockford Island, there she manages to escape and meet with Chris then joins a non-governmental organization called TerraSave. Albert Wesker: He was the villain par excellence of the saga. First Resident Evil antagonist, Resident Evil Code Veronica along with Alexia Ashford, Resident Evil: The Umbrella Chronicles and Resident Evil 5, where he dies definitively. It also appears in Resident Evil: Darkside Chronicles, Resident Evil Zero and Resident Evil 4, the latter through separate ways. Wesker has been considered presumptuous since young; cautious, mani[CENSORED]tive and ingenious to evade and solve their problems with the various companies that have given him certain death conflicts (Corporación Umbrella, S.T.A.R.S., HCF). It was revealed that his goal was to create a superior human race by gathering different viruses. He is first introduced as the captain of the Alfa de los S.T.A.R.S. After entering Spencer Mansion with the rest of them, he disappears to investigate. Then, it appears gradually to communicate with the protagonists - among them Chris - and give them instructions. At the end of the first video game, betray the S.T.A.R.S. survivors and later is crossed by a Tyrant (which he released himself) and is presumed dead, but survives since he had injected an experimental virus that William Birkin (Umbrella scientist, husband of Anette Birkin, father of Sherry Birkin and main enemy of the second installment) had provided. Finally, he dies on an active volcano in Resident Evil 5, thanks to Chris and Sheva. He has a son, Jake Muller who appears in Resident Evil 6 and a sister, Alex Wesker who appears in Resident Evil: Revelations 2.
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Mordhau is a medieval multiplayer hack 'n slash video game [1] [2] [3] developed by Slovenia independent studio Triternion, with a prominent aspect of gaming and competitive customization based on skills. It has a combat system that emphasizes close combat, freely based on historical techniques such as feints, redirection and alternative use of weapons. Other features include ranged weapons, siege engines and mounted combat. [4] The game was released on April 29, 2019 on Steam. Game mode The player starts with a small snake and aims to be as big as he can. To achieve that goal the player must move his snake to eat the small colored dots, in addition to eating other snakes by wrapping them or getting in his way with the turbo to reach his prey faster.3 Slither.io contains 4 entities: Pellets, snakes, illuminated Pellets and Snake Pellets. Pellets: or food, are randomly scattered on the map. When ingested, the length of the snake grows 1 more in length, many can usually be found in the center of the map. Worms or Snakes: They are controlled by the players. Snakes of greater and smaller size can be annihilated by surrounding them until they run out of space or interfering with their turning radius to kill it and thus be able to eat them, if you are bigger you will turn slower, which is even more noticeable with the turbo. By killing your opponents they will become balls of light that increases you 11 in length each. The wrapping technique is among the most used, and is one of the most effective ways to kill opponents, but it is not foolproof if applied inappropriately. Illuminated Pellets: They are Pellets that move throughout the map that increases you 100 in length in your snake, these move by their own will, so it is sometimes difficult to eat them. Note that they only appear in online mode The Snake Pellets: they are the Pellets that release the snakes when they do the turbo, these Pellets increase you 1 in length. The way to kill an opponent is simple, his head has to collide with the body of another snake or worm. When a worm is small (in size), it can kill the largest with great ease, as they are more agile, they can kill them and absorb their mass. The larger a worm is, the greater the turning radius and the more agility and sharpness is lost, affecting maneuvers either attack or evasion. All worms / snakes have exactly the same speed (base and turbo) regardless of size. When the player dies, he is transferred to the home page, he can still play, but his mass will be the same (10) with which all other players begin. It often happens that the game has a lot of "lag", so some third-party mods have been released that prevent this, however, they are not usually very effective. In many cases the lag is caused by certain servers that have a lot of latency or insufficient bandwidth; In these situations, updating the page or dying inside the game can fix it. Different types of snakes
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Need for Speed (NFS) is a racing video game franchise published by Electronic Arts and currently developed by Ghost Games. The series focuses on illegal street racing and, in general, gives players the role of completing various types of races, violating local law in police chases on more than one occasion. The series released its first title, The Need for Speed in 1994. The title comes from a famous quote from the 1986 film Top Gun. From Need for Speed: High Stakes, the series has also integrated the customization of vehicles in the game. Need for Speed has been praised for its exciting police chases and is the world's most successful racing video game series. It is also one of the most successful video game franchises of all time, selling more than 150 million copies of games in the series to date. Due to its sales, the franchise itself has also expanded to other forms of media, including a film adaptation1 made by DreamWorks and licensed toys of Hot Wheels ™ .2 The series itself has been supervised and had games developed by several notable teams over the years, including EA Black Box and Criterion Games, the creators of the Burnout franchise.3 However, in August 2013, following the reduction of Criterion Games, it was announced that Swedish developer Ghost Games would gain full control of the Need for Speed franchise and oversee all future development of the main series.4 At that time, 80% of Ghost Games members were employees of Criterion Games Playability Almost all NFS series games use the same similar fundamental and mechanical rules: the player controls a race car in a variety of races, with the aim of winning the race. In tournament / race mode, the player must win a series of races to unlock vehicles and tracks. Before each race, the player chooses a vehicle, and has the option of selecting whether the transmission is automatic or manual. All games in the series have some form of multiplayer mode that allows players to compete with each other through a split screen, a LAN or Internet .. Although the games share the same name, their tone and focus can vary significantly. For example, in some games cars can suffer mechanical and visual damage, while in other games cars cannot be damaged at all; In some games the software simulates the behavior of the real car (physics), while in others there is more lenient physics. With the launch of Need for Speed: Underground, the series went from competing in a sports car on scenic tracks from one end to the other, to an import / modification subculture, and street racing in an urban environment. To date, this theme has remained frequent in most of the following games. Need for Speed: Shift and its sequel (Shift 2: Unleashed) took a racing simulator approach, with closed-circuit races on real tracks like Nürburgring and Laguna Seca, and fictional street circuits in cities like London and Chicago. The car lists include a combination of exotic, sports and imported cars, in addition to special racing cars. Most franchise games include police activities in some form or another. In some of the games with the police chase, the player can play as the criminal or the police. 5 The concepts of skidding and dragging were introduced in Need for Speed: Underground. These new mechanics are included in the tournament / race mode, apart from regular street races. In skid races, the player must defeat other runners for the total of most points, winning by the length and duration of the skid made by the player's vehicle. In drag races, the player must finish first to win the race, although if the player collides with an obstacle, the race ends. The concept of tuning cars evolved with each new game, from focusing primarily on car mechanics to including how the car looks. Each game has car customization mechanics that can set options such as ABS, traction control, or downward thrust force, or to upgrade parts such as the engine or gearbox. The visual tuning of the player's car becomes important in the tournament / race mode after the launch of Need for Speed: Underground 2, when the appearance is rated from zero to ten points. When a car reaches a high enough visual rating, the vehicle is eligible to be on the cover of a fiction magazine. Like all racing games, the Need for Speed series features a list of cars, modeled and named after real cars. Cars in the franchise are divided into four categories: exotic cars, muscle cars, imported and special vehicles. Exotic cars offer exclusive high-performance cars, such as the Lamborghini Murciélago, the Mercedes-Benz SLR McLaren, the Chevrolet Corvette and the Ford GT; Muscle cars refers to American cars such as the Ford Mustang, Dodge Challenger and the Chevrolet Camaro; While Japanese imported cars are like the Nissan Skyline and the Mitsubishi Lancer Evolution. Special vehicles are civil and police vehicles that are available for use in some games, such as the Ford Crown Victoria in Need for Speed: Hot Pursuit and garbage trucks, fire trucks and taxis in Need for Speed: Carbon. Originally the series took place on international stages, such as race tracks in Australia, Europe and Africa. Since Underground, the series has taken place in fictitious metropolitan cities. The first game offered traffic in "head-to-head" mode, while subsequent game traffic can be turned on and off, and in Underground, traffic is a fixed obstacle. Most recent Need for Speed games are set in fictional places in our world, in different periods of time. These include, but are not limited to, Olimpic City, Bayview, Rockport, Palmont, Seacrest County, the city of Fairhaven and Ventura Bay.