Everything posted by The GodFather
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Anyone live nears Munich? i'm there, in case wanna drink a coffee or have a lunch
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With No Dealy, Request Accepted. Please, Check our Staff Desk, i've left a small note
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Last week, Apple released iOS 17.2 beta to developers for testing purposes. The update could be available for all compatible iPhone models by the end of this month with many forward-facing features. However, it is now being reported that the company is working on iOS 17.1.1 internally, and based on the software version, it could arrive before the release of iOS 17.2 later this month. Apple will release iOS 17.1.1 in the coming weeks ahead of iOS 17.2, but it will not house any major features Apple has released several updates for iOS 17 to fix various bugs, including the overheating issues on the new iPhone 15 Pro models. Moreover, the company is working to ensure the platform is stable and bug-free, as many users have complained of stability and poor performance on the iPhone. With that said, iOS 17.1.1 will be a minor update, considering the number of features it will bring to the table. The update will potentially focus on bug fixes and performance enhancements rather than getting new features into the mix. RELATED STORY Apple’s Product Launch Roadmap Shows A Massive 42-Inch OLED iMac In The Works, But It Will Arrive After Several Years iOS 17.1.1 could house fixes for WiFi and connectivity issues not addressed in iOS 17.1. Currently, the iPhone also has a bug that allows the device to shut down overnight automatically, preventing notifications from showing. iOS 17 also has a BMW wireless charging bug, which Apple has acknowledged and stated that a fix is on the way. While there are numerous issues, it is unclear at this stage which will be part of the final iOS 17.1.1 release. As mentioned earlier, Apple is testing iOS 17.1.1 internally and it could be released without entering the beta cycle. This means that developers would have no chance to discover what is part of the release. We speculate that the update will arrive next Tuesday or the week after. However, it will be released ahead of the iOS 17.2 update. The company is working its best to make iOS 17 more stable, but so far, it is potentially one of the weakest updates to hit the iPhone. Other than iOS 17.1.1, Apple is also testing iOS 17.2, which will be a significant update. Developers have found out that the update will bring numerous features to the table, including the new Journal app for iPhone and iPad. The update also improves the Apple Music app and a new Translate option for the iPhone 15 Pro's Action Button. Additionally, iOS 17.2 will bring Contact Key Verification in iMessage, additional Clock and Weather widgets, and much more. We will let you know when the update is available for download on all compatible iPhone models. https://wccftech.com/apple-preparing-ios-17-1-1-with-major-bug-fixes/
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A Chinese research paper reveals that "ACCEL", an in-house analog AI processing chip, can deliver 3000 times faster performance than NVIDIA's A100 & A800 GPUs. Chinese ACCEL Analog AI Chip Reportedly Provides "3000 Times" Faster Performance Than NVIDIA's A100 & A800 With China under the influence of global sanctions, it seems like the country is rapidly improving its "homegrown" solutions, in an attempt to maintain its existing pace of industry growth. A paper published by Tsinghua University, China reveals that the institute has devised a new technique for AI computing performance and developed a chip named ACCEL ( All-Analog Chip Combining Electronic and Light Computing), which basically harnesses the power of photonics and analog technology to provide exceptional performance, and the numbers revealed are quite shocking. RELATED STORY Meet Grok – Elon Musk’s Answer to ChatGPT According to the publication via Nature, the AI chip ACCEL has the capability to deliver 4.6 peta-operations per second, which is indeed way ahead of what the current industry solutions offer but that isn't all. The chip is designed to maintain power efficiency, since without doing so, it wouldn't be applicable to the industry. The ACCEL employs a "systemic energy efficiency" architecture, which is able to deliver 74.8 peta-operations per second per watt. Hence, as the numbers disclose, the chip deviates from the industry trends, where high computing power is directly proportional to more power consumption. Image Source: Nature Without any sort of real-time benchmark, labeling a chip as the "industry's fastest" is justice, however, ACCEL was experimentally put up against the Fashion-MNIST, 3-class ImageNet classification and time-lapse video recognition scenarios to test the limits of "deep-learning" performance of the chip. It was able to deliver accuracies of 85.5%, 82.0%, and 92.6%, respectively, which depicts that the chip has widescale industry applications, and is not just limited to a particular segment. This makes things more exciting with ACCEL, and we can't wait to see what the chip brings to the future. Image Source: Nature Now let's talk about how ACCEL actually works. The chip combines the capabilities of diffractive optical analog computing (OAC) and electronic analog computing (EAC) with scalability, nonlinearity, and flexibility. To achieve such efficiency numbers, the chip features an optoelectronic hybrid architecture in an all-analog way to reduce massive ADCs (Analogue-Digital Conversions), in large-scale workloads, which results in a much improved performance. The research paper published covers the mechanism of the chip quite extensively, hence you can have a look at it here, to get an idea of how things work with ACCEL. For state-of-the-art GPU, we used NVIDIA A100, whose claimed computing speed reaches 156 TFLOPS for float32 (ref. 33). ACCEL with two-layer OAC (400 × 400 neurons in each OAC layer) and one-layer EAC (1,024 × 3 neurons) experimentally achieved a testing accuracy of 82.0% (horizontal dashed line in Fig. 6d,e). Because OAC computes in a passive way, ACCEL with two-layer OAC improves the accuracy over ACCEL with one-layer OAC at almost no increase in latency and energy consumption (Fig. 6d,e, purple dots). However, in a real-time vision task such as automatic driving on the road, we cannot capture multiple sequential images in advance for a GPU to make full use of its computing speed by processing multiple streams simultaneously48 (examples as dashed lines in Fig. 6d,e). To process sequential images in serial at the same accuracy, ACCEL experimentally achieved a computing latency of 72 ns per frame and an energy consumption of 4.38 nJ per frame, whereas NVIDIA A100 achieved a latency of 0.26 ms per frame and an energy consumption of 18.5 mJ per frame. via Nature How will ACCEL and similar analog AI chip developments reshape the industry? Well, answering this question right now isn't easy, given that the adoption of analog-based AI accelerators is still something for the future. While the performance numbers and statistics are quite optimistic, an important fact to note is that "deployment" of them in the industry isn't as easy as it seems, given that it requires more time, greater financial resources, and in-depth research work. However, none can argue that the future looks bright for computing, and it is only a matter of time before we see such performance in the mainstream industry. https://wccftech.com/chinese-research-paper-accel-analog-ai-chip-claims-3000x-speedup-vs-nvidia-a100-a800-gpus/
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You Just started your activity but it seems that you are interested to join the project, that's why i'll vote for a
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Deserves a place among staff
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Most of members who says that they will maintain their activity for "years" usually leave after 3 weeks 😅 Anyway, You got a PRO from me, keep the work up
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Request Accepted, Welcome again with the Team!
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Pro
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Resquest Moderator - El Master Edwin [Accepted]
The GodFather replied to El Máster Edwin's topic in Accepted
Request Accepted, Welcome with the Team! -
Request Moderator - Soul_Crusher [Solutioned]
The GodFather replied to Soul_Crusher's topic in Moderator
Hello, Prove your activity & comeback with a new request, Till that time, @S e u o n g will monitor your future request. T/C -
Request Solved, Please try to provide us next time with some screenshots & report the admin who banned you. Good Luck!
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Hello, When it comes to Hours, you just don't meet our requirements. Please, comeback with a new request when you gain 100 hours. Good luck! T/C
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Hello, In order to get an admin, you must complete 100hrs. Please, comeback with a new request when you achieve your hours. T/C
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According to the activity, You Request has been Accepted as Moderators. T/C
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Request Accepted.
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Request Accepted!
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[VGame Reviewers] Upgrades/Downgrades
The GodFather replied to The GodFather's topic in VGame Reviewers
Promoting @[X]pErT- as a new Coordinator of this project with full Access Promoting @Vinicius™ as a new Leader of this project -
Warhammer 40K: Darktide has had a problematic launch that forced the developer to fix the game before releasing new content and the Xbox Series S|X version. However, developer Fatshark hasn't thrown in the towel and is now presenting a major new feature that will go live in October: full-fledged RPG-style skill trees for each class. Compared to Warhammer: Vermintide 2, Darktide has only four different character classes. Fatshark plans to address the feedback surrounding reduced variety with the October update. Game Director Anders De Geer told PC Gamer: RELATED STORY Alessio Palumbo Warhammer 40K Darktide Devs Will Focus on Fixing the Game Before New Content and Xbox Series S|X Release When you launch a game and you have a rocky start, you have to start to reprioritize everything and reassess the situation. Some problems are easier to fix and some are harder to fix because in a game all the systems play off each other. So some things have been cooking for a long time. We reacted fast, but it takes time to actually do it. And I don't think players expect this fix, but it's a good fix. We wanted players to get a bit more agency into the classes, a bit more experimentation, support a lot more different play styles. We felt like the fantasy of the Ogryn was not done. The story of the Psyker was not done. So we wanted to add more. Basically what we've done is reimagine what a class in Darktide is. This is our huge update: we've expanded the talent trees, added a ton of new options and abilities, passives and actives. The skill trees will have three main branches. Players will get a skill point at every level, and they'll reach the bottom of the tree before getting all skill points. Some of the new skills added in Warhammer 40K: Darktide include a new shield ability and a Force Lightning-style spell for the Psyker and a taunt as well as a 'gigantic grenade' for the Ogryn. The new skill tree coming to Darktide with October's update. Fatshark did confirm that the skill-tree progression system was in development before the launch of Darktide, but developers believed it wasn't ready yet. There's no precise release date yet for this update, but it should land in October. News Source: PC Gamer https://wccftech.com/warhammer-40k-darktide-will-feature-an-rpg-based-skill-tree-bringing-new-abilities-to-all-classes/
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Apple will release iOS 17, iPadOS 17, watchOS 10, and additional updates sometime next month with major changes. The updates will be available on all compatible Apple devices after the company will be down with its iPhone 15 and Apple Watch Series 9 announcement. Currently, these update rest in the beta phase as developers work their way to report bugs and issues. Today, Apple has released beta 6 of its upcoming iOS 17, iPadOS 17, watchOS 10, and tvOS 17 to developers for testing. Apple has released iOS 17, iPadOS 17, watchOS 10, and tvOS 17 beta 6 to developers, download now to test the new features If you are a developer, you can download and install the latest iOS 17 and iPadOS 17 beta 6 on your compatible iPhone and iPad models for free. All you have to do is head over to Settings > General > Software Update > Beta Update and install the latest iOS 17 or iPadOS 17 beta update on your device. The process is the same for the iPhone and iPad. To download the latest beta, make sure your Apple ID is linked to your Apple Developer Account. RELATED STORY Omar Sohail Apple Well Ahead Of The Competition As Leak Shows It Is Working On The A19 Bionic, M5 Lineup Of SoCs Apart from iOS 17, Apple has also released watchOS 10 beta 6 to developers. To download the sixth developer beta of watchOS 10, simply launch the dedicated Apple Watch app on your iPhone and head over to General > Software Update > Beta Updates and install watchOS 10 beta 6 on your Apple Watch. Before you download the beta, make sure your Apple ID is linked to your Developer account. Before installation, make sure that your Apple Watch has over 50 percent of battery life and is plugged into a power source. Also, your Apple Watch should be in the range of your iPhone. iOS 17, iPadOS 17, watchOS 10, and tvOS 17 to developers Lastly, Apple has also seeded the sixth developer beta of tvOS 17 to developers. You can download and install the latest beta using Xcode on Mac. Apple has not released the sixth developer beta of macOS Sonoma as of yet, but it will potentially arrive later this week or the next. Apple will release iOS 17 and all other updates in the third or fourth week of September. If you are still deciding if you should install the latest developer or public beta, do check out our full breakdown on the subject. https://wccftech.com/ios-17-ipados-17watchos-10-and-tvos-17-beta-6/
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AMD has released a new Ryzen Chipset driver update, fixing multiple bugs and adding programs as a part of refinements in the platform. AMD's New Ryzen Chipset Update Adds Unknown Drivers, Speculated to Improve 3D V-Cache Management The new Ryzen Chipset version 5.08.02.027 brings unique packages onboard, starting with the AMD SFH 1.1 driver, AMD PMF-7040Series driver, and a newly-introduced AMD interface driver. SFH (Sensor Fusion Hub) and PMF (Platform Management Framework) are two known drivers which can be expressed as the "daily drivers" of a processor. However, the "AMD Interface" driver is something we haven't seen before. While AMD hasn't disclosed information about this, TechPowerUP has a unique analysis that could take 3D-V Cache to the next level. Based on an assumption, TechPowerUP highlights that older 3D-V cache processors, such as the Ryzen 7 5800X3D are single CCD (Core Chiplet Die) based where cache management becomes much easier. However, the AM5 3D-V Cache processors have two CCDs, with multiple cache memory banks built upon each other. Each cache holds its importance, and to currently manage workloads amongst each individual cache subsystem, AMD utilizes a driver that aids the Windows scheduler. It is suggested that the "AMD Interface" could be a driver to enhance the management system, allowing consumers to adjust 3D-V Cache allocation, ultimately resulting in optimized performance. This would enable users to control the 3D V-Cache on a range of chips including the Ryzen 7000X3D and the Ryzen 5000X3D processors utilizing the Zen 4 and Zen 3 core architectures, respectively. However, this is merely speculation for now, and the final word rests with AMD. Still, if the above-mentioned concept is implemented, the 3D-V Cache technology could get a considerable boost, further increasing its popularity amongst consumers. The 3D V-Cache serves as the biggest game changer and further performance will definitely be great for gamers. https://wccftech.com/amd-releases-new-ryzen-chipset-drivers-enhanced-3d-v-cache-optimization-expected/
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Request Accepted, Welcome with the Staff!