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Everything posted by Sprinter
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★ GAME ★ - Who's posting next ?
Sprinter replied to The GodFather's topic in ♔ NEWLIFEZM COFFEE TIME ♔
No @7are88 -
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★ GAME ★ - Who's posting next ?
Sprinter replied to The GodFather's topic in ♔ NEWLIFEZM COFFEE TIME ♔
No @Castiel -
★ GAME ★ - Who's posting next ?
Sprinter replied to The GodFather's topic in ♔ NEWLIFEZM COFFEE TIME ♔
No @D A R K™ -
Good activity - nice behaviour - Good player - respect rules - experienced - encouraging of RMA:) ^^ I will give you Pro
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Good activity at night And morning Respect rules experienced Pro
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The only mistake on your part is that you used phrases that were not desirable. Why, when you told him to stop begging,If someone asks, as per the rules, then a warning then gag ,you should warn him and then use Your Commands. There is no need to use those useless phrases. Like "begging"
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★ GAME ★ - Who's posting next ?
Sprinter replied to The GodFather's topic in ♔ NEWLIFEZM COFFEE TIME ♔
Yes @Rin. 😞 -
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I think you misunderstood, PW (read- the admins rules) You need the password that we set in the Admins rules section, not your password U can find it here https://csblackdevil.com/forums/forum/3869-admin-rules/ Read rules and find pw so yo can edit it (Yo have 12 hours to edit it or Ur request will be rejected) , if u don't understand something yo can ask me in private And wait for staff votes Contra for now
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Nickname: Osiris Video author: Techno Name of the game: Preding farm Link video: Rate this video 1-10:
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C++ is arguably the most powerful programming language as well as being one of the world’s most po[CENSORED]r. It has many pre-defined functions, and libraries which make writing modern, robust C++ a breeze. Using a fast and reliable C++ compiler and IDE is very important for beginners and professionals since it helps C++ developers in remembering which language features exist, how to use them, and even detect errors when we get it wrong. If you are on the hunt for the best C/C++ compilers available today, we highly recommend using a professional C++ compiler with an advanced IDE from the start. Table of Contents What do we mean by C++ Compiler? What is an IDE? What is CLANG and why do I need my C++ compiler to support it? What makes Embarcadero C++ Builder 11 with the CLANG C++ compiler a great choice? What is the C++ Builder Community Edition? What the features of the C++ Builder CE version? Where can I get the C++ Builder Community Edition? See What’s New in RAD Studio 11 Download RAD Studio 11 Now What do we mean by C++ Compiler? There are two types of programming languages: Interpreted and Non-Interpreted (Compiled). All computers (CPU/GPU) work with machine code (code that can be directly programmed by assembler codes) that tells the computer what to do (exe files are this kind of file). This is the most native and fastest code, but it requires writing many lines for simple things and is hard to generalize for all kinds of machines. A Compiler (C or C++ Compiler, etc.) is a computer program that converts one programming language (i.e. C/C++ codes) written with text into executable machine code with a linker. Such code may not be as fast as assembler code, but the difference in speed is very small because both machine code and compiler-based code in text form are much more compatible with other CPU/GPUs and/or with other Operating Systems when you compile them on a machine. This is one reason why C++ is the fastest and most powerful programming language. Interpreted programming languages run inside executable applications like Java, Python, or Visual Basic. This is why they are slower when executing operations, as they need to use compiled libraries for faster operations. Again, they mostly use C/C++ compilers to build these libraries. Using an interpreted programming language is like being carried by a runner, while a compiled (non-interpreted) programming language is like running itself. This subtle difference turns into a huge gap when you run the same routine (i.e. for face recognition) millions of times a millisecond. What is an IDE? An IDE (Integrated Development Environment) is a software application that provides a complete set of features for application development. Code is generally written in text format, and you can easily edit or modify your code using text editors like Notepad, etc. For a developer, beginner or professional, however, a C++ IDE is really important because of powerful tailored features like error highlights, auto code completion, and help system which help with the process of writing the code plus the opportunity to run, test, debug, deploy, merge or transform code to run on other platforms (multiplatform coding) are also important. All these capabilities require a powerful compiler and IDE which is a specialized tool to help developers create and test their code. CLANG is a standard for professional compilers, so the best C++ compiler should be a CLANG compiler What is CLANG and why do I need my C++ compiler to support it? In Windows application development, native C++ compiler and IDE that supports the latest Windows features are very important. Some of the IDEs are not specifically designed for C++ development. Some IDEs are designed only for console application developments. Some are supports with few features, generally, you must install a C++ compiler with a lot of options changes, etc. In modern application development, professional developers use much stronger C++ IDE. If the IDE development company also develops a compiler, these both together work well in integrity. Be sure that your C++ IDE comes with a CLANG-based compiler. Be sure that your IDE also supports, other C++ libraries and standards like Dinkumware standard library, MSBuild/CMake/Ninja support, and po[CENSORED]r libraries like Boost and Eigen. CLANG is considered to be a production-quality C, Objective-C, C++, and Objective-C++ compiler when targeting X86-32, X86-64, and ARM. It is a new C/C++ compiler standard (C++98, C++11, C++17, C++20, C++23 ..) supported by The LLVM Compiler Infrastructure Project, and has been a default compiler in recent years for most C/C++ compilers. This means that if you code for a CLANG compiler, most other IDEs, Compilers of Platforms will support your code without any changes. The latest C++17 standard is supported by most C++ compilers. More information about core language features can be found here. C++ 20 is new and needs adaptation time. We highly recommend you start with or to move to a CLANG Enhanced compilers like Embarcadero’s C++ Builder, which supports the CLANG (C++11, C++ 17) standard and has its own C++ Compiler, IDE, GUI Designer, and more. The C++Builder Standards and Clang Enhanced Compiler features can be found here. In my opinion, If we combine all these above, The Best C++ Compiler and IDE for Windows 10 and Windows 11 is Embarcadero C++ Builder. What makes Embarcadero C++ Builder 11 with the CLANG C++ compiler a great choice? cbuilder 11 512x5121x 3351761 7714427 C++ Builder is the easiest and fastest C and C++ IDE for building simple or professional applications on the Windows, iOS & Android operating systems. It is also easy for beginners to learn with its wide range of samples, tutorials, help files, and LSP support for code. C++ Builder comes with Rapid Application Development Studio, also known as RAD Studio, and C++ Builder is one of the most professional IDEs that work under RAD Studio. It is the oldest IDE (it began as Borland TurboC in 1990 and was later renamed Borland C++ Builder). Under the Embarcadero brand, C++ Builder has continued to grow with loads of great new features, updates, and support. RAD Studio’s C++ Builder version comes with the award-winning VCL framework for high-performance native Windows apps and the powerful FireMonkey (FMX) framework for cross-platform UIs. There is a free C++ Builder Community Edition for students, beginners, and startups. What is the C++ Builder Community Edition? Embarcadero’s C++ Builder CE is a shared free C++ IDE and Compiler for the community of freelance developers, startups, students, and non-profits, C++Builder Community Edition is a full-featured IDE for building iOS and Windows apps from a single modern C++ codebase (limited commercial use license). C++Builder Community Edition includes a code editor, powerful debugging tools, built-in access to po[CENSORED]r local databases with live data at design time, Bluetooth and IoT capabilities, and a visual UI designer with support for pixel-perfect, platform-specific styling. What the features of the C++ Builder CE version? Build Windows and iOS C++ Applications 10x Faster with Less Code. C++Builder Community Edition provides you with an integrated toolchain and professional-level developer tools from Day 1 Featuring Clang-enhanced compiler, Dinkumware standard library, MSBuild/CMake/Ninja support, and po[CENSORED]r libraries like Boost and Eigen. Develop Windows and iOS applications with a single codebase and responsive UI Enjoy the award-winning Visual Designer using the C++Builder VCL and FireMonkey frameworks for maximum productivity Built-in Debugging Tools that allow you to debug on any device Build database apps with local/embedded capabilities Hundreds of included components to enhance your app and reduce development cycles Direct access to InterBase, SQLite, MySQL, SQL Server, Oracle, PostgreSQL, DB2, SQL Anywhere, Advantage DB, Firebird, Access, Informix, MongoDB, and more. Licensed for use until your individual revenue from C++Builder applications or company revenue reaches $5,000 US or your development team expands to more than 5 developers https://blogs.embarcadero.com/the-best-c-compiler-for-windows-10-and-11/
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Intel is one of the biggest chip makers in the world, so it’s no surprise to see many PC builders deciding to opt for team blue when deciding upon a CPU. Still, deciding upon a processor brand is only half the battle as Intel has numerous desktop chips for sale. As a result, finding out which offers the best value for your money isn’t an easy task. That’s where we step in. Our team of experts review all of the latest Intel processors, using professional benchmark software to evaluate performance, as well as running the chips through intensive workloads such as content creation and gaming. We also make sure to test the likes of peak temperature and power consumption under stress, so you know what extra components you’ll need to get the processor running at its full potential. We’ve listed all of the top rated Intel processors below, so you can be sure you’re getting great value for money, and if you’re open to buying a chip from rivals such as AMD then make sure to check out our best CPU and best Gaming CPU guides Most powerful: Intel Core i9-14900K – check price Best value: Intel Core i5-14600K – check price Best value for gamers: Intel Core i5-12600K – check price Best budget: Intel Core i5-11600K – https://www.trustedreviews.com/best/best-intel-processor-3517396
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You might have heard about a game called Wingspan, which went from being acclaimed in the hobby space to selling a massive million-plus copies in retail. It did so not only by being a fun board game but thanks to its accessible and appealing theme where players manage a bird sanctuary. It was not without its critics, particularly over its slightly repetitive structure, and those concerns have fed into the design of a more complex re-skin, Wyrmspan, where players represent mighty dragon wranglers in a fantasy setting. The original game was famous for its high production values--that’s another key plank of its wide appeal--and while Wyrmspan isn’t quite as pretty, it doesn’t disappoint in that department either. It has a collection of multicolored, speckled resin eggs just like its predecessor, a slew of punch out cardboard resource tokens and two neat plastic storage boxes to keep them in. The coins are cardboard but are silvered, which is a lovely touch. Players each get a selection of wooden cubes and an adventurer piece in their color, along with one of five boards to track their growing menagerie of dragons, which is where most of the game state will get tracked. There are three other shared boards, one to track the round and its associated bonuses, another is a dragon guild board with four different bonus tiles to sit in the middle, and the final one organizes the dragon and cave decks. The dragon deck is enormous--almost 200 cards--each with its own distinctive art. While the dragons are impressive, it’s not on a par with the luminous illustrations of real-world birds in Wingspan. And the graphic design generally verges on the bland, with most of the boards being empty space printed with generic fantasy-style fonts. Not that that matters so much once they’re covered in face-up dragons. If you’re familiar with Wingspan you’ll already have a good grasp on how to play Wyrmspan--there’s a boxout in the rules that should make learning it a cinch--but there are some key differences. Players start each of four rounds with six coins, and each of the game’s three actions--excavate, entice and explore--costs a coin to perform. Sometimes an action will cost an additional coin or give you a coin back, so the number of actions you can take each turn varies. Excavate lets you play cave cards from your hand into one of three different dragon habitats on your player board. You’ll need to have a cave card to get dragons into anything other than the initial slot, and playing a card also nets you a bonus printed on the card, such as additional resources or card draws. Entice allows you to play a dragon from your hand into an empty cave. This will cost you resources like meat and gold, printed on the dragon’s card, in addition to the coin. Dragons are a major source of victory points, and most have other printed effects. Some dragons have an ability when played, others at the end of a round, but for most you’ll need the third action type, Explore, to get the most out of them. This is the most complex action, in which you send your little adventurer meeple into any inhabited caves, gaining benefits depending on which habitat you’re exploring and what dragons you’ve got played there. The Crimson Cavern will let you get food resources to spend on dragons, while the Golden Grotto and Amethyst Abyss will net you cave and dragon cards, respectively, from a face-up selection. The more dragons in a given habitat, the deeper you can go and the better the rewards will be. The dragon deck is enormous - almost 200 cards - each with its own distinctive art. “ You’re thus immediately caught in a classic board game dilemma: you need food and cave cards to play dragons, but without dragons, it’s hard to get food and cave cards. There’s nothing for it but to bite the bullet and take some pathetically weak explore actions while you try and build a strategy, but the big question is what aspects are you going to favor, and which can you neglect? Decisions here will be heavily impacted by what dragon and cave cards you start with. For example, some cave cards give you food tokens, so you might feel you can wait on po[CENSORED]ting your Crimson Cavern. And this is where the additional complexity of Wyrmspan begins to bear fruit over its predecessor. The extra concepts ensure there’s a lot more interplay in effects between the cards in your hand and the actions you can take, ensuring there’s more strategy and tactics in your choices. https://www.ign.com/articles/wyrmspan-board-game-review
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When Blizzard first announced Diablo Immortal, the fan reaction was...mixed. Now that we have both a Diablo II remaster and the promise of a full-fledged Diablo IV, maybe the community can better appreciate this mobile game spin-off of the beloved, satanic action-RPG. Unsurprisingly, Blizzard’s classic formula pairs just a bit too well with bothersome free-to-play tactics. However, exploring dungeons, killing monsters, and scoring sweet loot remains as irresistible as ever. Set between the events of Diablo II and Diablo III, Diablo Immortal’s dark adventure tasks you with fighting your way through multiple, demon-filled regions, such as cemeteries, woods, and mountains. In addition, you'll occasionally run into a familiar franchise face, like the smooth-voiced Deckard Cain. Evil's forces wage a never-ending battle. Fortunately, Diablo Immortal’s combat feels so good you’ll never want to stop. The launch build includes six playable classes (Barbarian, Crusader, Demon Hunter, Monk, Necromancer, and Wizard). I opted for the Monk during the original preview, and I spent my time punching, kicking, and activating various special moves that were basically flashier punches and kicks. This time around, I opted for the Necromancer, and summoned allies from the dead. You eventually unlock the ability to view recommended builds, and, as “The General,” I focused on raising a skeleton army, ghostly sorcerers, and hulking golems to battle foes on my behalf. The combat satisfied, between the visuals, sound effects, speed, and ways crunchy attacks collide with enemies. The only time that the virtual touch screen controls proved a hinderance was during attacks that required me to hold and aim. Big projectile attacks, such as the Monk’s Wave strike or Necromancer’s Bone Spikes, occasionally veered off course as I lifted my finger to release them. Perhaps to compensate for this potential imprecision, Diablo Immortal's difficulty never becomes too challenging (if you don’t go above your level). There’s no dodge roll like in Diablo III's console versions, but the control setup should feel familiar to mouse-and-keyboard players. https://www.pcmag.com/reviews/diablo-immortal-for-ios
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Penny's Big Breakaway is a loving homage to a somewhat awkward period in gaming history. The early days of 3D mascot platformers were defined by garish saturated colors, exaggerated character designs, and a variety of gimmicks as the genre found its footing in this new environment. Penny's Big Breakaway fits right into that legacy, like a lost gem that just got a shiny new remaster. But while its stylized look will probably be an acquired taste, it makes good use of its gimmick to avoid some pitfalls of the era it emulates. The story revolves around Penny, an aspiring yo-yo performer who goes to a talent show audition put on by a stodgy Emperor. Along the way, her toy prop fuses with a creature, becoming a sort of sentient and voracious pet. The creature grants her all sorts of special abilities but also causes trouble at the talent show, angering the Emperor and putting her on the run from his army of penguin goons. Her "big break" turned into a breakaway, get it? That sets the stage, so to speak, for a few different elements. For one, it sets the expectation that stages will be propulsive with constant movement. You're a wanted fugitive! As a result, stages aren't wide open worlds to explore so much as they are courses to navigate, often with great speed, as you stunt and trick your way past traps and obstacles. You can occasionally pause to catch your breath or find a collectible, but for the most part, each stage has you running from Point A to Point B as fast as you can. The premise and stage design ethos also facilitates the major threat of the penguin army. While there are standard enemies and a life bar like you might expect from any 3D platformer, this is a more novel element. Instead of having your health whittled down by enemy crash damage, the penguins are trying to capture you. They don't damage you at all, but they do cling onto you and slow you down, and if too many swarm you at once, you'll be captured. You can fling them off in small doses, but it's easy to get overwhelmed if too many come at once. They aren't a constant presence in the stages, but the threat allows them to be peppered in at key moments to keep you on your toes or lightly encourage you to pick up the pace. It's a clever little move that I appreciated more as I saw the way the stage design slyly inserted them at key moments. Finally, there's the yo-yo. This is the major gameplay gimmick of Penny's Big Breakaway, and the impetus for your whole suite of special moves and abilities. You can fling it at enemies, naturally, but you can also use it to cling onto ziplines, to spin giant screw-machines, ride like a unicycle, and facilitate acrobatic mid-air moves. You can yank yourself forward for a pseudo-air dash, or make the yo-yo stick in mid-air a single time to swing off it like a grapple point. It's a versatile set of moves that feels very natural after only a few hours, which helps you feel properly equipped throughout the progressively increasing difficulty. On top of your regular abilities, the yo-yo can also get a variety of special abilities when it eats certain foods. A hamburger will make it extra heavy and able to knock down walls, and a red pepper gives you a speed boost for your unicycle ability, while a cake lets you spin into the air and flutter your way down. Like the standard abilities, these are scattered throughout stages to add a little spice and variety. By default, the standard yo-yo attacks are mapped to the right stick, which means you have no camera control. This is mostly fine, as the levels are built to move in one direction and the automated camera tracks your movements well enough that it isn't often a problem. But the very rare occasion that I did hit an obstacle or pit I didn't see made me wish for my own camera control, and besides that, I didn't actually use the stick-based yo-yo controls often anyway--aside from the spinning maneuver, which can only be performed with the stick controls, I favored button-based controls. The right-stick control does allow you to fling your yo-yo in one direction while running in another, which is a nice touch, but not often necessary. Maybe it's just because I'm used to the standard jump and attack button placement, but I used those much more often, so the trade-off for full camera control left me wanting. Sometimes, though, and especially in later chapters, the level design is a little too sparse with its checkpoints. Since levels are designed to be chains of traversal, tricks, and stunts, it's easy to get sent back to a checkpoint and then have to fight your way back to where you died just to try it again. Fortunately, there's no real penalty for death other than a cost to your high score, since even if you run out of life, your checkpoint spot is retained. Then, of course, there's the visual style, the most direct homage to the era that it's imitating, and the one that leaves me with the most mixed feelings. The transition to 3D was a particularly thorny one in gaming history, as the rudimentary polygon-pushing could only do so much with its power and settled on simple shapes and saturated colors--think series like Banjo Kazooie or Klonoa. It's a distinct style, but it's one that was defined by very early limitations, and so it's not one that has aged gracefully. Penny's Big Breakaway approximates this style well, with characters who are often little more than bulbous spheres with faces drawn on and draped in a few other bubbly clothes. I'm not nostalgic for video games having that look, so I didn't find this visual style appealing, but I can imagine it will feel cozy for gamers who came of age alongside the N64 and PlayStation. The story comes to a sweet little conclusion, though I couldn't even begin to explain much of what happens in between. The story meanders, sometimes seeming as if it's coming to a head only to jump off in some other direction. One of my favorite boss-baddies was a strident, by-the-books judge, but his part was so minor and quick that I wished for more time with him at the expense of less memorable antagonists. But then, even a hazy, dreamlike story could be interpreted as a tribute. Penny's Big Breakaway is a loving tribute to a bygone era, warts and all. Its new and inventive ideas, like the acrobatic yo-yo mechanic or the penguins hot on your tail, show a level of cleverness, but it is also a sweet, earnest throwback. I'd like to see Penny return, though maybe next time, this lost-gem motif can be applied to a less restrictive era in 3D platforming. https://www.gamespot.com/reviews/pennys-big-breakaway-review-if-it-aint-broke/1900-6418189/