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L I N C O L N

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Everything posted by L I N C O L N

  1. https://www.youtube.com/watch?v=eReZPXVzqg8&list=RDSua3g0DBwv8&index=6&pp=8AUB
  2. Music title: 3faret el asflt Signer: Wegz Release date:2022 Official YouTube link: Informations about the signer: Your opinion about the track (music video):
  3. The weather in Egypt requires travel to the North Pole 

  4. The longest day I have ever fasted in my life 

    El hamdullah ❤️

     

  5. 1. CREATING THE BASICS For this entire ‘Make Your Own Game’ series, led by instructor, Heath Close, we’re going to learn how to make a wall jumper game called ‘GLTCH’ from start to finish. In this first lesson, a lot of information will be covered to provide you with a solid foundation to work with. We’ll explain exactly what Buildbox is and how you can use it to build your own game without using a single line of code. Then you’ll get a detailed tour of the software’s options and settings, which will help you become more familiar with the features and editing tools that you’ll be using. You’ll learn about the creator tool and how to use it to make a playable skeleton of your game ‘GLTCH.’ We’ll also cover how to use the scene editor to customize your game with different backgrounds, characters menu screen graphics and more. 3. BUILD YOUR FIRST LEVELS As discussed in the previous lesson, we’re going to take a closer look at world settings and how they affect your game. In this video we’ll show you how to customize and edit your world settings to make your levels interesting. You’ll learn how to play around with various properties to adjust the gravity, time warp, bounce settings and more within your game. We’ll also further explain the different character gameplay settings, the art of layering and how to test out your levels in the debug mode. In this hands-on tutorial, you’ll get to watch and follow along with the instructor as you build the first game level in ‘GLTCH’ together. There’s a bonus time-lapse segment that plays immediately after of 10 more levels being built. Pay attention and watch closely to learn https://www.buildbox.com/make-your-own-game/
  6. The best laptops for programming are fast, powerful, portable, with a keyboard that makes coding comfortable. But which models come out top? We put these machines to the test. Our expert team of reviewers have gone hands-on with the best laptops, best business laptops, so we know what to look out for when choosing a laptop for coding, whether you're a professional programmer or just starting out. In our experience, a good programming laptop blends seamless operation, fluid performance, and a quality, durable build capable of withstanding the hammering of the keyboard throughout the day (and night). We also appreciate bright, high-resolution screens that let you see exactly what you're doing when writing, running, and testing code. As part of our review process, we've compared device specs, ran battery life tests, and benchmarked speed and performance across a range of office and creative tasks. Alongside assessing screen and picture quality, we also explored weight, dimensions, and overall design across a range of Windows, Apple, and Chromebook laptops for computer programmers. 1. Apple MacBook Pro 14-inch (2023) View at John Lewis View at John Lewis Check Amazon Best programming laptop overall Powered by the M2 chip, the Apple MacBook Pro 14in is a high-performance machine with easily the best screen on a laptop right now. Ideal for complex workloads. Read more below Dell XPS 15 on white backgroundBEST FOR WINDOWS 2. Dell XPS 15 (2022) View at Dell Technologies UK View at Dell Technologies UK View at Amazon Best Windows laptop for programming The Dell XPS 15 "delivers laptop perfection" - that was our verdict after testing out this impressively powerful Windows laptop. All-day battery life makes it highly portable, too. Read more below Microsoft Surface 9 5G on a white backgroundBEST SURFACE 3. Microsoft Surface Pro 9 5G View at Amazon Best Surface laptop for programming Microsoft's Surface 9 5G is a great choice for those who want a slimline, lightweight laptop with fast mobile connections. The only downside is the custom ARM chip. Read more below Apple MacBook Air on a white backgroundBEST LIGHTWEIGHT 4. Apple MacBook Air (M2, 2022) View at Amazon View at John Lewis View at very.co.uk Best lightweight laptop for programming The Apple MacBook Air is the perfect choice if you prize portability paired with power. A sleek laptop that weight little, ideal for carrying to multiple locations. Read more below Alienware m17 R5 AMD Advantage on a white backgroundBEST 17-INCH 5. Alienware m17 R5 AMD Advantage Check Amazon Best 17-inch laptop for programming For those who need a larger screen, the Alienware m17 R5 AMD is a stellar choice. It's a beast of a gaming laptop, which means it has all the top-end specs needed for programming. Read more below Lenovo ThinkPad X1 on a white backgroundBEST WORKSTATION 6. Lenovo ThinkPad X1 Extreme View at Amazon View at Amazon Best mobile workstation for programming A choice for coding professionals and the super-productive, Lenovo's ThinkPad X1 Extreme is a powerhouse mobile workstation. The trade-off comes in its portability. https://www.techradar.com/news/best-laptop-for-programming
  7. Regularly playing Destiny for the past decade, through all its unforgettable highs and painful lows, has been a tremendous leap of faith for me and my fellow Guardians. This uneven saga hasn’t always felt like it was leading somewhere worth following, but with Destiny 2: The Final Shape, our faith has been rewarded at last. The campaign ends a tale that started way back in 2014 on a high note, the new Prismatic subclasses are exactly the badass shock to the system its sandbox needed, the fresh set of weapons are a literal blast to mess around with, and the fearsome Dread enemy faction add welcome variety and difficulty to the battlefield. Even the raid, which I only managed to best after days of getting my teeth kicked in, is one of the most impressive and devilishly challenging activities developer Bungie has ever produced. Destiny 2 might still be quite messy, with its hodgepodge of long running issues and the Milky Way’s most confusing RPG systems and menus, but it’s also more fun to play than it's ever been right now, and that’s just about enough to bring a tear to this veteran player’s eye. If you’re arriving extremely late to the space opera party, The Final Shape is the latest and greatest expansion in Bungie’s ongoing, magically-infused multiplayer FPS. As an immortal and homicidally-inclined Guardian, I’ve had the privilege of defending humanity against all manner of alien threats over the years, from evil sorcerer insects to an extremely boring robot army, all while looting cool weapons and armor, unlocking sweet space magic abilities, leveling up, and juggling so many currencies, menus, and ill-explained RPG systems that your head is liable to explode Arc of the Covenant-style if you don’t have a friend to initially walk you through it all. After seven years of expansions, patches, and seasonal updates, Destiny 2 has grown into one of the best and twelve of the worst games you’ll ever play, all wrapped into a live-service package unlike anything else out there. It’s great; I hate it. This campaign finally sold me on the existential horror of The Witness. “ The Final Shape has the unenviable task of concluding the main story of good vs. evil that’s haphazardly played out since the first Destiny. Although that story has mostly been a veritable jambalaya of overused tropes, sci-fi gobbledygook, and lore so convoluted one player had to make a ten hour YouTube video to explain it, it occasionally brings the heat with some genuinely compelling characters and meaningful moments, like those found in 2022’s The Witch Queen. Thankfully, The Final Shape counts itself among those rare instances of solid storytelling, finally focusing on the big bad that’s been alluded to from the very beginning for a showdown with the fate of the universe on the line. That archenemy comes in the form of The Witness, and although I wasn’t impressed with the character’s initial reveal or the setup that’s taken place over the past two years leading up to this finale, The Final Shape’s campaign, packed with hard-hitting cutscenes that explain a whole lot, finally sold me on this existential horror. I won’t go into details to spare you any spoilers, but The Witness ended up being a much more interesting villain than I’d anticipated, the threat humanity is facing finally feels real instead of like some distant shadow we have an appointment with, and I’m thrilled we’re finally getting some actual answers to the questions we’ve had all these years. That said, there are still plenty of points in The Final Shape where Destiny’s usually sloppier storytelling continues in that tradition, like when the middle act pivots to some drama with the stoic and stalwart Commander Zavala, who suddenly (and with only the scarcest whiff of justification) becomes an emotional loose cannon to add a bit of unearned tension into the mix. There’s also some side stories with obscure characters returning from seasons you might not have played or lore entries you probably didn’t read, which mostly pulls focus away from the conflict at hand without adding a whole lot – the kind of par-for-the-course wonky Destiny storytelling that’s irked me since 2014. The Final Shape actually manages to deliver a satisfying end to this epic story. “ But The Final Shape manages to succeed in its most crucial mission: actually delivering a satisfying ending to this epic tale, and I’m genuinely shocked by how well they managed to pull that off. There’s still plenty of loose threads and unanswered questions that will presumably be addressed in whatever comes next for the series, but we finally got a proper conclusion to the main plot we’ve been following all these years, with some really epic fights and emotional moments wrapping things up much more neatly than I thought possible. The levels you’ll play and new areas you’ll explore while enjoying the campaign are also some of my favorites yet. Delving into the body of a God, you’ll explore The Pale Heart of the Traveler, a bizarre reality where one’s memories, desires, and fears manifest themselves in the physical world. What starts as an idyllic but peculiar world begins to shift into a horrific landscape, as the twisted wishes of The Witness corrupt it, with a bunch of gross hands and faces filling up the environment. That gives it an uncomfortable and surreal quality that’s a massive departure from the mostly grounded areas our Guardians have visited so far. It’s also fantastic that we finally got a map that isn’t just a loop with a few small areas to explore, instead favoring a fairly linear layout that feels like traveling from the Shire to Mount Doom on an epic quest to put the world right. I’m still exploring its nooks and crannies, shooting and looting everything I can find, but it’s already easily my favorite destination to date. Similarly, its missions follow in the fantastic footsteps of The Witch Queen by adding light raid mechanics and challenging combat encounters, which provide more than the mindless shooting hallways that Destiny sometimes finds itself reduced to. In one level, you’ll hop between two realities to solve a puzzle in order to kill a massive boss, and in another you’ll battle to the top of some icy peaks, taking advantage of gale winds to propel yourself across massive gaps. Each level does a great job of teaching you a new mechanic here and there, slowly adding to the complexity of gunplay and puzzle solving, until somehow you’re juggling half a dozen things at once by the final battle, taking out an army of foes in one of the most badass showdowns so far. One of the things that makes these missions so enjoyable is the first new enemy faction Destiny has gotten in six years, called the Dread. Even the two other enemy factions added in previous Destiny expansions were mostly remixes of existing enemies, so one could argue that the Dread are the first fully original faction so far, and what a difference that makes. The Grim, batlike creatures that fly around pelting you with blaster fire and screeching at you to slow your movement are overwhelming in large groups, while the Husk are melee bruisers who rush in with deadly blades and send explosive creatures flying at you if you don’t kill them in a specific way. Most of these additions are completely awesome, injecting some desperately needed variety into a sandbox that has stagnated over time. That said, there are a few that are less inspired: Attendants and Weavers, for example, appear almost as reskinned enemies from an existing race and pelt you with irritating abilities, including one that makes you move extremely slowly for way too long, which resulted in more than a few deaths that felt a bit cheap. Still, these are minor qualms I have with a faction that’s been a ton of fun to fight. The Dread are awesome, injecting much needed variety into the sandbox. “ As always, the latest Destiny expansion comes with a whole arsenal of unique toys to loot and bring to bear upon your foes, and The Final Shape has some really nice additions. The Call, a small sidearm that shoots mini rockets, is absolutely phenomenal to goof around with, while Lost Signal is a grenade launcher that shoots a smattering of explosives that do damage over time. My personal favorite new item is an exotic called Hazardous Propulsion that launches a flurry of missiles from your back whenever you use your class ability, which has gotten me out of so many tight spots lately – I’m completely obsessed. Destiny has always been renowned for its gunplay, even when other aspects of the shooter have come up short, so none of this is particularly surprising. But even for a game that’s known for its great weapons and armor, The Final Shape is a standout in what it offers. They really cooked on this one, folks! The Final Shape also adds to Destiny’s space magic repertoire with a new subclass called Prismatic, which allows you to mix and match certain Light and Darkness abilities found in other subclasses to create interesting combinations. It then adds some new abilities of its own on top of that, from grenades that combine different damage types and status effects in order to do things like suspend enemies in the air and electrocute everything in the vicinity, to new super abilities that might let you throw giant exploding axes onto the battlefield, then pick them up to wreak havoc on the enemy. Being able to wield a mix of elements and abilities that were previously locked behind their own specific classes is a major game changer, and takes buildcrafting to the next level in terms of customization and playing around with different possibilities. After many hours of trying out the subclasses and unlocking all the different customization options, I still feel like I’m only just scratching the surface of what’s possible with this super unique and deeply configurable new toolset – that goes a long way in a live-service shooter that can often feel stagnant after so many years of lobbing the same sparkly magic abilities. https://www.ign.com/articles/destiny-2-the-final-shape-review
  8. In retrospect, the original Hellblade was never going to be an easy game to make a sequel to. Protagonist Senua's personal journey to self-acceptance was introduced and fully resolved, and most of the events of the story were seemingly hallucinations. That doesn't give you a lot to springboard off into a wider world, and indeed Hellblade 2: Senua's Saga struggles throughout to rise to that challenge. Seeking to stop the Viking raids on her homeland at their source, Senua allows herself to be captured and brought to Iceland, with bloody vengeance against their leader on her mind. She arrives to find that things will not be so clear cut—this is a cursed land where the people live in fear of man-eating giants, and their reasons for taking slaves from other lands aren't as black and white as she thought. Now trapped in Iceland herself, and fresh from carving her way through gods and monsters in the first game, Senua resolves to track down and slay the giants, recruiting the aid of local people and weirder allies as she goes. For the player, that means about eight hours of cutscenes, lightly interactive setpieces, mild puzzle-solving, and sword fights. It's a visually spectacular world. The landscape is scanned in from the real world using photogrammetry, and Iceland's bleak but beautiful vistas are just as startling and strange as any alien planet or fantasy realm. Mocap is used to phenomenal effect, both in the subtle performances of the human characters, and the deeply unsettling movements of the giants. There's a photo mode in the game at launch, and even as someone with little eye for that sort of thing, I couldn't help but snap shots of every horizon, skybox, and character close-up. And it all runs smooth as butter, on my machine at least, with no bugs or stuttering or even a loading screen along the way. The series' focus is the idea that we're seeing the world from the perspective of someone with severe psychosis—Senua hears voices in her head relentlessly, and her reality is utterly distorted. The first game seemed to be a journey into her own mind, full of not just hallucinations but also metaphors for her mental state. When she fought terrifying undead warriors, the implication was they were simply human Vikings seen through her terrified eyes. The magical disease that was slowly killing her represented her fear and shame at her mental illness. Her confrontation with the Norse god Hela was really a confrontation with her own reluctance to process grief and trauma. But though Senua is certainly still hearing voices, she now seems to be in a world of actual monsters and magic, phenomena observed and confirmed by other people around her. There are still metaphors at play, but it all seems to be physically real too. Iceland has its own undead Vikings, for example, and perhaps these too are not quite as they appear, but the locals call them monsters, name them draugr, and confirm that they eat people and perform magical rituals, so there's little room for interpretation. The entire concept of Senua becomes muddled. If myth is real, why should we assume any of what she experiences is hallucination, rather than actual magic and the real voices of spirits? How is a distinction between what's real and what isn't meaningful if surreal and impossible things can happen in either world? And if she really can stand up to seemingly physical gods, then were the events of the first game all literal after all? Sure, you could simply say every character she meets and everything she experiences in Iceland is all one enormous hallucination, but that doesn't get you anywhere narratively, and it's not really how the game presents itself. It's a jarring symptom of a wider problem, which is that Senua simply feels out of place in her own sequel. Where the first game was deeply personal to her character, in this story she feels like she's wandered into a sidequest in a setting she has no connection to. With her arc of self-discovery already completed, she doesn't have a meaningful journey left to go on, and half the time it feels like she's pushing forward out of habit rather than any real drive to see this through. Even the performance seems out of place. That's no slight to Melina Juergens as Senua—she's as wonderfully intense and surprising as ever, with advanced tech giving her even more opportunity for expression through the mocap. But she's now surrounded by much subtler, more naturalistic characters, and her heightened delivery clashes, emphasising the feeling that she's an alien to this world. Neither approach is inferior (though Juergens' is certainly more memorable) but they don't click together. That might have worked as a deliberate touch if the story was about Senua as a stranger in a strange land, but that doesn't seem to be what it's going for. Instead, it's about her becoming a hero to the local people, and the difficulties and burden of leadership. That's really not a role that Senua as portrayed is able to slide into. She's quiet, haunted, and erratic—half the time people ask her something, she just flatly ignores them while her eyes dart around, and she never explains to anyone around her any decision she makes or what she's doing. With her grand feats in the story, it makes sense that she would inspire awe, fear, even respect, but as a leader she feels totally out of place, as does the speed with which the locals' wariness turns to devotion. It's a jarring symptom of a wider problem, which is that Senua simply feels out of place in her own sequel. Where the first game was deeply personal to her character, in this story she feels like she's wandered into a sidequest in a setting she has no connection to. With her arc of self-discovery already completed, she doesn't have a meaningful journey left to go on, and half the time it feels like she's pushing forward out of habit rather than any real drive to see this through. Even the performance seems out of place. That's no slight to Melina Juergens as Senua—she's as wonderfully intense and surprising as ever, with advanced tech giving her even more opportunity for expression through the mocap. But she's now surrounded by much subtler, more naturalistic characters, and her heightened delivery clashes, emphasising the feeling that she's an alien to this world. Neither approach is inferior (though Juergens' is certainly more memorable) but they don't click together. That might have worked as a deliberate touch if the story was about Senua as a stranger in a strange land, but that doesn't seem to be what it's going for. Instead, it's about her becoming a hero to the local people, and the difficulties and burden of leadership. That's really not a role that Senua as portrayed is able to slide into. She's quiet, haunted, and erratic—half the time people ask her something, she just flatly ignores them while her eyes dart around, and she never explains to anyone around her any decision she makes or what she's doing. With her grand feats in the story, it makes sense that she would inspire awe, fear, even respect, but as a leader she feels totally out of place, as does the speed with which the locals' wariness turns to devotion. It feeds into an oddly patronising atmosphere—Senua is special and important just because she is and everyone recognises it on sight and praises her for it. It starts to seem like she's a Make-A-Wish child whose request was to be in God of War. It's a feeling made far worse by the very rudimentary mechanics. You're constantly being told that you, as Senua, are accomplishing incredible feats and doing things no one else could have done—the reality is that most of the time you're just holding forward on the stick, or doing puzzles a child could solve, so it all feels deeply unearned. In one sequence where the characters were lost in a strange forest, I was heaped with praise for using my insight to find a way through—when literally all I was doing was following the one clear path in front of me. The occasional battles are a little tougher, but still stripped down and simplified even from the first game. You only ever fight enemies one-on-one, and all are beaten with just a simple toolset of a fast attack, strong attack, parry, dodge, and slow mo power. There's no nuance to be found beyond learning each of the handful of enemy types' limited attack patterns, and if you do falter, the game seems reluctant to actually kill you—it is possible to die, but you're given second chance after second chance, and on the default "Dynamic" difficulty, the game gets easier and easier the more you falter. Simple mechanics aren't inherently a bad thing, of course. The game is clearly aspiring to a cinematic feel, rather than the kind of system mastery demanded in previous games from Ninja Theory such as Enslaved or DMC. And it does have the visual chops to swing for something like that. It's always gorgeous, often truly breathtaking, and there are a few moments where the sheer spectacle of what you're seeing does convince you that you're playing the part of this incredible warrior. Some of the encounters with the giants in particular are wonderfully terrifying and really give a sense of tiny little humans coming face-to-face with immortal, elemental forces. It's an impressive feat of both design and technology, pulling off sights very few studios could even hope to match. With the right story behind it all, it could perhaps have gotten away with such a thin veneer of interactivity, but in a tale all about accomplishing the impossible, it feels absurd that more often than not all you're really accomplishing is walking and pressing a button. And despite that visual approach to the storytelling, there's an awful lot of breaking the rule of 'show, don't tell'. The voices in Senua's head, though atmospheric (and particularly creepy if you wear headphones), constantly over-explain what's happening in a story that would hugely benefit from some moments of quiet. You're never allowed to wonder about what a line might mean, or the significance of a particular facial expression or gesture, because the voices are there to talk all over it like YouTubers making a Let's Play. At their worst, they make a game trying to be intelligent and artful feel like it has no respect for the audience's intelligence, explaining the most basic of plot points multiple times in a row and offering a jumble of advice for overcoming simple obstacles. It's a problem the first game had, but it's exacerbated here by how disconnected Senua and her psychosis are from the narrative. With no new personal backstory to exposit on or anxieties to work through, they don't really have anything of substance to talk about. Even Senua just ignores them most of the time, which has the unfortunate effect of creating lengthy sequences without a peep from her at all. I'd much rather watch more of Juergens at work than "She must go back! She'll die!" "No, she can't! She must go on!" ad nauseam. But the problem extends beyond the voices. Through the Icelandic characters, we're told about the effect the giants are having far more than we see it, and Senua's more mystical allies are able to simply relate to her the backstory and weaknesses of all of her greatest foes whenever she's en route to challenge them. There's never a sense that either she or the player need to figure something out or speculate on a clue—it's always presented plain as day, which feels bizarre for a series so interested in the surreal and ambiguous. A dulled blade The only thing that leaves you to really ponder on is the game's broader themes and metaphors, but they're too disjointed to inspire much analysis. Narrative threads related to leadership, power, parents, betrayal, redemption, mercy, and the question of whether someone can truly change drift in and out of the plot without ever really feeling relevant to anything Senua is going through, and the revelations of the climax are a culmination of ideas that weren't really explored sufficiently in the lead up. Often it feels like chunks of the story are missing, especially in the character arcs of the supporting cast, some of which feel rushed while others are abandoned part way through. That's not helped by frequent disorienting time-skips that artificially break up what is otherwise one long, continuous shot. As with the first game, in the lead up to Hellblade 2 huge emphasis has been placed in the marketing on the authenticity of the depiction of psychosis. I don't have the personal experience to say whether it is representative or not—I'll leave that to others—but what I can say is that I don't think Senua's psychosis feels relevant to the story this game is telling. It isn't really even a psychological tale—it's a dark fantasy parable with some surreal imagery that evokes but doesn't actually explore the idea of distorted reality. That's probably a sign that the first game didn't need a sequel at all, or certainly not one on this scale. Hellblade 2 was always an odd fit as a flagship title for a publisher as big as Microsoft, and perhaps that pressure to go bigger, more epic, and more mainstream was too much for Senua to carry on her shoulders. Whatever the case, visual spectacle and intricate motion capture can't save this sequel from feeling like an unengaging and inessential adventure. THE VERDICT https://www.pcgamer.com/games/adventure/senuas-saga-hellblade-2-review/
  9. A truism of American politics is that older voters prefer the Republican and younger voters prefer the Democrat. That’s what happened in 2020, when Democrat Joe Biden won voters under 50 and Republican Donald Trump won voters over 50, according to exit polls. Biden’s margin among younger voters — he got 65% of voters ages 18-24 — helped him overcome the fact that Trump got 52% of older voters, who accounted for more than half the electorate. In 2016, Trump defeated Hillary Clinton in the Electoral College even though she got more votes than him, but the pattern of younger voters supporting the Democrat held. Clinton got more votes among voters ages 18-44, and Trump got more votes among voters ages 45 and older, according to exit polls. In 2012, Republican Mitt Romney lost the election, but he did better than Democrat Barack Obama among voters 45 and older. Voters under 30 haven’t preferred the Republican since 1988, when George H.W. Bush defeated Democrat Michael Dukakis in a landslide. Voters over the age of 65 haven’t preferred the Democrat since 2000, when Al Gore lost the election despite getting more votes than Republican George W. Bush. Former President Donald Trump, meets with Senate Republicans at the National Republican Senatorial Committee office in Washington, DC, on Thursday, June 13, 2024. RELATED ARTICLE Trump turns 78, a birthday he says he’d like to pretend ‘doesn’t exist’ But the old rules don’t seem to apply in this year’s presidential election, where both candidates are old men and their fitness to serve is a top issue. Older voters are gravitating to Biden, and younger voters are taking a look at Trump. A new Marist poll in the battleground state of Pennsylvania, for instance, showed a tight race overall with Trump at 47% and Biden at 45%, a within-the-margin-of-error difference. Trump is making inroads with voters of color and is nearly even with Biden among voters under 45 in that poll. But older voters have gone in the opposite direction, and instead of favoring Trump, are nearly split in the Marist poll. It’s a trend that extends to other states. In a nationwide Quinnipiac University poll released in May, Biden and Trump split younger voters, but Biden has an edge among voters 65 and older. Not every poll shows the same level of shift, but the general movement among both younger and older voters is a departure from past results. Biden is now leaning into questions about his age that have dogged his reelection campaign and worry voters in opinion polls. “Joe isn’t one of the most effective presidents of our lives in spite of his age, but because of it,” first lady Jill Biden said at a campaign stop in Wisconsin this week, part of a three-day swing designed to boost his support among older voters. Older voters are essentially Biden’s and Trump’s peers. Both men were born in the 1940s. CNN’s Jeff Zeleny and Eric Bradner note that older voters were “alive in the aftermath of World War II and the Cold War, a period Biden has attempted to tap into as he casts Trump as a threat to democracy.” They also write that “in 2024, baby boomers now make up a wide majority of the senior vote for the first time — an enticing demographic shift the Biden campaign is seizing upon in Michigan and across the country.” In Michigan, Zeleny and Bradner talked to Linda Van Werden, a retired real estate agent who only got active in politics after Trump’s 2016 victory. “I never thought I’d be one of those people holding up a political sign or being involved, but I can’t sit back anymore and watch this happen,” she said. Despite the shift of older voters in the direction of Biden (and younger voters away from him), I was surprised to see older voters still have reservations about Biden’s age. In a February New York Times/Siena College poll, nearly three-quarters of registered voters ages 65 and older said Biden was too old to be effective as president compared with less than half who said the same about Trump. Those figures tracked with the po[CENSORED]tion at large. CNN’s Ronald Brownstein noted last year that older voters were more likely to approve of Biden’s job performance and argued that some of his policy wins, like pushing for lowering drug costs in Medicare, appeal directly to seniors. Whatever the reason, if Biden is to overcome questions about his age to keep his job, it will be with help from people his own age. https://edition.cnn.com/2024/06/15/politics/election-age-what-matters/index.html
  10. This truck did get a few updates for 2024, though. The seven-slot grille is slightly sleeker, the headlights are a touch cleaner-looking, and Jeep smartly removed the old-school antenna for a windshield-embedded unit instead. The truck looks better in general, but mostly the same; You only spot the subtle updates when this Gladiator parks next to the previous one. This truck did get a few updates for 2024, though. The seven-slot grille is slightly sleeker, the headlights are a touch cleaner-looking, and Jeep smartly removed the old-school antenna for a windshield-embedded unit instead. The truck looks better in general, but mostly the same; You only spot the subtle updates when this Gladiator parks next to the previous one. The V-6 is kinda punchy off the line. It has just enough thrust to launch the Gladiator from a stoplight with decent enthusiasm. Torque doesn't peak until 4,400 rpm and it still takes more than 8 seconds for the Gladiator Mojave to reach 60 miles per hour, but most buyers will be happy with the amount of torque. Only on the highway does the V-6 start to feel wheezy. The Mojave model weighs 4,982 pounds and the lack of forced induction means the naturally aspirated V-6 struggles to keep up with the truck's heft at higher speeds. You really have to bury your foot to pass. The Mojave model has a uniquely tuned suspension that makes it the only "Desert Rated" Gladiator on sale. That means—like some of the other desert-running trucks—this one is made for traveling fast over sand and rock. In theory. It starts with thicker 2.5-inch Fox remote reservoir internal bypass shocks. These shocks are tuned to handle high-speed off-roading and come with a hydraulic bump stock up front for better rebound control over the exceptionally tough stuff. The front end also sits 1.0-inch taller than the rear and the springs are tuned softer out back. The entire setup rides on 33-inch Falken Wildpeak all-terrain tires. Here's the good: The Mojave absolutely glides over dirt roads. Even at speed, this truck floats smoothly over sticks and stones with barely a hit to the ride quality. And with a shorter 2.72:1 low-range ratio than the Rubicon, the Mojave actually has a higher top-speed in low range. It can hit 50 miles per hour… in theory. That's the bad news: The solid front axle still feels 10 years behind the competition. Most modern desert runners, like the Colorado ZR2 and Ranger Raptor, have independent front axles with fancy coilovers and are far more composed at speed. The Gladiator Mojave is still too sketchy for high-speed stuff, especially with the vague steering feel; there’s a ton of wiggle on center. And unlike the Gladiator Rubicon model, the Mojave doesn't have a disconnecting stabilizer bar. Not that this Gladiator was designed for rock-crawling anyway. https://www.motor1.com/reviews/722737/2024-jeep-gladiator-mojave-review/
  11. Former Arsenal and Everton striker Kevin Campbell has died at the age of 54 after a short illness. Campbell scored 148 goals in 542 appearances across spells with eight clubs during his career. He won four major trophies with Arsenal and also played for Leyton Orient, Leicester, Nottingham Forest, Trabzonspor, Everton, West Brom and Cardiff. Campbell made his final appearance as a player in February 2007 before moving into broadcasting. Everton said earlier this month he became ill in May and was "very unwell" in hospital. "We are devastated to learn that our former striker Kevin Campbell has died after a short illness," said Arsenal. "Kevin was adored by everyone at the club. All of us are thinking of his friends and family at this difficult time. Rest in peace, Kevin." Everton said: "Everyone at Everton is deeply saddened by the death of our former striker Kevin Campbell at the age of just 54. "Not just a true Goodison Park hero and icon of the English game, but an incredible person as well - as anyone who ever met him will know. RIP, Super Kev." After coming through Arsenal's youth set-up, Campbell made his senior debut for the club in 1988, also having loan spells with Leyton Orient and Leicester. He scored nine goals in 22 appearances for the Gunners during their title-winning 1990-91 campaign. Campbell then helped the London club win the FA Cup and League Cup double in 1993, and the European Cup Winners' Cup in 1994. Forest signed Campbell in the summer of 1995, and he spent three seasons at the City Ground, scoring 22 goals in 39 games during his final term to help the club win promotion to the Premier League. Following a short stint in Turkey with Trabzonspor, Campbell moved to Everton on loan in March 1999, scoring nine times in their final eight Premier League games to help the Toffees avoid relegation. He was rewarded with a permanent deal that summer, and stayed for more than five seasons. Campbell's playing career came to an end with spells at West Brom and Cardiff. After his death was announced, Campbell's former Arsenal team-mate Ian Wright posted a number of crying emojis on X and images of the pair together https://www.bbc.com/sport/football/articles/cqvvyypg33zo
  12. 1. Pick up freelance work online Make money online through websites such as Upwork, Fiverr and Freelancer.com. These sites offer opportunities to do a variety of freelance jobs, such as writing, programming, design, marketing, data entry and being a virtual assistant. Fluent in a second language? Check sites such as Gengo or Blend Express, or drum up business through a site of your own. No matter what freelancing you do, keep track of the going rate for the kind of work you provide so you know what to charge. Learn how to get started on Upwork. A recent report from Freelancer.com found that creative writing jobs had the fastest growth in listings on its site in the second quarter of 2023, up 58%. And although generative artificial intelligence (AI) is being used more for content creation, it can’t fully do the work of human writers. Companies are looking for writers who know how to edit AI content and who have at least a basic understanding of search engine optimization — learning or beefing up SEO skills could be a lucrative side hustle. Some freelancers are charging $100 an hour or more for their freelance writing services. Total time: It can take a while to get your first gig. Setup: 24-48 hours. How easy to start: Easy, if you have the expertise. How fast you'll get paid: Varies by site. Need to know Requirements Back to top Money management made easy NerdWallet tracks your income, bills, and shows you ways to save more. 2. Test websites and apps Another way to make money from home is on sites like UserTesting.com. You get paid for your thoughts on how well — or not so well — certain websites and apps work. You’ll have to complete a short test to be accepted, then you’ll be paid depending on the test type. Total time: Approval time can vary. Setup: Less than an hour. How easy to start: Easy, if you have the tech gear and complete a sample test. Age threshold: 18+. How fast you'll get paid: 14 days. Need to know Requirements Back to top 3. Learn to use AI tools The use of generative artificial intelligence is on the rise. A recent report from PwC estimates that the North American economy will see a $3.7 trillion impact by 2030, thanks to the AI market. So there’s no better time to learn how to make money by using AI tools. Some AI-related side hustles include: Integrating AI tools as a freelancer, to help you create digital products or to edit AI content for a client. Improving your advertising, marketing efforts and management of your existing small business. Teaching others to use AI tools. Total time: Depends on demand. Setup: Around 24-48 hours if using a site like Upwork or Freelancer.com. How easy to start: If you’re already familiar with AI tools, it will be easier to get started. Age threshold: 16+ for Freelancer.com and 18 for Upwork. How fast you'll get paid: Varies by client or the number of products you sell and your chosen platform. Need to know Requirements Back to top » MORE: What job makes the most money? 4. Take surveys for money You can make money from home by taking online surveys, but don’t expect to earn a lot. Survey sites don’t typically offer a big payoff, and many sites are more useful for earning gift cards than cash. Some of the more po[CENSORED]r survey sites include Swagbucks and Survey Junkie. Read our analysis of survey sites to find out which one is best suited for you. Total time: It will take a while. Setup: Just minutes. How easy to start: Very. Just register and begin. Age threshold: 13 to 18+. How fast you'll get paid: Varies by site. Need to know Requirements Back to top Get more financial clarity with NerdWallet Monitor your credit, track your spending and see all of your finances together in a single place. 5. Make money from your blog with affiliate links If you’re a blogger who gets decent traffic, you could make money by joining an affiliate network. Affiliates (that’s you) get paid when someone clicks through from the website to the partner site and buys something there. Some bloggers make a lot of money this way, particularly those who do affiliate marketing full-time. You can use social media or a platform like Pinterest to drive traffic to your blog. Read more about affiliate marketing and other ways bloggers can make money. Total time: It can take quite a while to build an audience. Setup: With blog templates, building a site is easy. How easy to start: While getting started can be easy, creating regular content may be another matter. Age threshold: Any. How fast you'll get paid: A month or two, on average. Need to know Requirements Back to top 6. Sell your wares on Etsy Have a penchant for woodworking, jewelry-making, embroidery or pottery? Sell your crafts on Etsy, the go-to site for artisans selling home goods, art and knickknacks. According to Etsy, the company has 95 million active buyers, and grossed over $13 billion in merchandise sales in 2022. Learn more about how to make money on Etsy. Total time: It might take quite a while for customers to find you. Setup: Can be quite involved. How easy to start: Leaning toward "hard" on the difficulty meter. Age threshold: 13+. How fast you'll get paid: From the next day to seven days after a sale. Need to know Requirements Back to top 7. Self-publish an e-book Writing a good book is tough, but the internet makes it easy to bring it to market. If you’re a writer who can churn out pages, you can use Amazon’s Kindle Direct Publishing to sell your books(s) on the Kindle store. It’s free to publish a book, and you can earn up to 70% of each sale in royalties. Write your book, enter a clear description and the details to be displayed and upload your manuscript. Set the price and see if it sells. Total time: How fast can you type? We don’t have to tell you writing a book can be a slog. Setup: Quick and easy on KDP once the book is ready. How easy to start: Just start writing. Age threshold: 18+. How fast you’ll get paid: Monthly, after you meet the $100 threshold. Need to know Requirements Back to top 8. Get advertising revenue from your blog or YouTube channel Turn your cat videos into cash videos. If your YouTube videos or blog posts draw a big audience, you may be able to make money from advertising. YouTube sets 1,000 subscribers as the benchmark for applying to the YouTube Partner Program if you want to place ads on your channel. You can apply with 500 subscribers for other monetizing features like channel memberships. You can also use Google’s AdSense, the same ad platform on YouTube, to put relevant ads on your blog or website for earning potential. Read more about how to make money on YouTube and Google AdSense. Total time: It can take several weeks to get up and running. Setup: Fairly easy. How easy to start: Depends on how good you are at producing interesting videos. Age threshold: 18+. How fast you'll get paid: Could take a long while to earn the first payout; then monthly. Need to know Requirements Back to top Are you in Canada? Check out NerdWallet's guide to making money online for Canadians. 9. Become an Instagram influencer Companies are using Instagram influencers — people with large, dedicated followings on the platform — to rep their products. You can get in on the action by applying for opportunities via a marketing platform like Open Influence or Aspire, or by contacting the brands you want to work with. Read more about how to make money on Instagram. (You can also make money on TikTok this way.) Total time: You'll need to stick with it. Setup: Quick and easy. How easy to start: Not that easy. Read: Must build following to gain influence. Age threshold: 13+. How fast you'll get paid: Varies on partnerships. Need to know Requirements Back to top 10. Monetize your Twitch channel Gaming could be a way to make money from home if you have a steady following on Twitch, the go-to site for gamers. Streamers can receive donations from viewers and even get a share of subscription and ad revenue if they reach Affiliate or Partner status. Learn more about how to make money on Twitch. Total time: This can be a long game. Setup: Quick and easy. How easy to start: Easy to start; takes a while to build a following. Age threshold: 13+. How fast you'll get paid: Monthly. Need to know Requirements Back to top » MORE: How to make money as a kid 11. Sell your photography Turn your photographs into cash via sites like Fine Art America, which lets you upload your images to sell as prints, T-shirts, phone cases and more. Other marketplaces for photographers include SmugMug, 500px and PhotoShelter. Some sites require a subscription but may provide features ranging from cloud storage to password-protected galleries and a customized website. Total time: Buyers need to find you — and like your work. Setup: Just a few hours. How easy to start: If you have a library of photos, you're on the way. Age threshold: Varies. How fast you'll get paid: Depends on your sales platform. Need to know Requirements Back to top How to make money from home Some side hustles don't even require you to leave the house. Or if they do, it might just be a short walk around the block with a furry friend. Working from home requires a little creativity and a stick-to-it spirit. Here are some excellent ideas for side gigs from home: 12. Become a dog walker with Rover or Wag Love dogs? Choose dog walking as a beginner's way to make money. Apps like Wag and Rover offer on-demand dog walking, so you can pick up walks when your schedule allows. If you have space (and your landlord’s permission, if you rent), you could offer overnight dog boarding. Read the fine print if you sign up for these services Total time: Building a client base may take some time. Setup: Can take a few weeks to be approved. How easy to start: Love pets? You're good to go. Age threshold: 18+. How fast you'll get paid: Two days to a week. Need to know Requirements Back to top 13. Sell unused gift cards Make extra money by selling unused or partially used gift cards on a site like CardCash or GiftCash. CardCash notes it will pay you up to 92% of the card’s value, or you can trade in your card for one you’ll use. Read more about what to do with unwanted gift cards. Total time: In minutes if your gift card is for a po[CENSORED]r store. Setup: Easy. How easy to start: The more gift cards you have to sell, the better. Age threshold: Old enough to have a credit card. How fast you'll get paid: A few days to about two weeks. Need to know Requirements Back to top 14. List your spare bedroom on Airbnb Renting out your home or spare bedroom on vacation rental sites is another way to make extra money. Be prepared to spend some money to clean and keep up the property, replace home goods and pay toward service fees. And scrutinize your rental agreement, HOA rules and zoning or other restrictions before you get started. Total time: Demand drives success, and that depends on your location. Setup: A listing can be created and live in hours. How easy to start: If you have a place to rent, it's a simple process. Age threshold: 18+. How fast you'll get paid: A day or more after check-in. Need to know Requirements Back to top How to make money offline There's online and at-home ways to make extra money — and then there's a third alternative: offline. This version of the gig economy may require more work, but the upside can be substantial. Since there’s no escaping the internet these days, some of these offline methods do have online components: 15. Sell your gently used clothes A woman makes extra money by selling her clothes. Selling clothes you no longer wear is a quick way to make some money. Start with local consignment shops to make money quicker or use sites like ThredUp and Poshmark to find buyers. When listing items online, be sure to take clear, well-lit photos of your pieces and research similar items to set competitive prices. Get tips on how to sell your clothing. Total time: Varies by sales channel. Setup: Easy and fast. You can simply go to a consignment shop or fill a box with clothes and send it in. How easy to start: Easy. Cleaning out the closet may be the hardest part. Age threshold: 13 for Poshmark, 18 for ThredUp. How fast you'll get paid: Varies by sales channel. Need to know Requirements Back to top 16. Trade in old phones, electronics for cash Have an old phone, iPad, laptop or gaming system lying around? Sell it on a site like Swappa, Gazelle or Facebook Marketplace. Check out Amazon’s trade-in program, which pays participants in Amazon gift cards — and eBay, too. If you’re in a rush, try an ecoATM kiosk, which offers cash on the spot for your device. Total time: Lots of options, so your time spent will vary. Setup: A breeze. How easy to start: Easy, especially if your phone is in good shape. Age threshold: Typically 18; check terms of service. How fast you'll get paid: Varies by where you sell. Need to know Requirements Back to top 17. Get a babysitting gig Everyone from college students to recent retirees can make money by watching other people’s children. Word-of-mouth referrals from friends and family are still a great way to get started, but you can also create a profile for free on Care.com or Sittercity to expand your reach. Note any specialized skills, such as CPR certifications, to make yourself more marketable. Total time: Online setup takes minutes; neighborhood referrals may take a while. Setup: Just minutes. How easy to start: Getting the word out is the main thing. Age threshold: Very young if you're using referrals. 18+ online. How fast you'll get paid: When the parents come home. Need to know Requirements Back to top 18. Rent out your car City-dwellers often don’t use their cars for days or weeks at a time. That idle time can translate to extra money with services like Getaround and Turo, which let you rent out your car by the hour or day. You take home the majority of those earnings, while Getaround or Turo takes a cut for protecting your car while it’s being rented. Total time: Demand for your car will depend on the local market. Setup: It takes about a half hour to set up an account. How easy to start: With an appropriate vehicle, it's easy. Age threshold: 21+ with a valid driver's license for Turo; Getaround does not list an age requirement. How fast you'll get paid: Varies by site. Need to know Requirements Back to top 19. Sign up for TaskRabbit If you actually enjoy putting together Ikea furniture or standing in long lines, you may be cut out for doing tasks for others. Websites like TaskRabbit can connect you with people who need help with a variety of things, such as moving, cleaning, delivery and handyman services. The site also offers several virtual and online tasks, such as helping with a research project or data entry. Read about how to get started on TaskRabbit. Total time: Local demand for your skills will determine the time you spend. Setup: A couple of hours, then some time for approval. How easy to start: Easy, though you'll need to do some research. Age threshold: 18+. How fast you'll get paid: A few days after a job. Need to know Requirements Back to top 20. Become a private tutor Parlay your math, science, foreign-language or test-prep expertise into a lucrative side gig by becoming a private tutor. You can tutor people online or in-person. What you charge can depend on your experience, expertise and what’s in demand. To get started, see what types of tutors are needed on Craigslist or create a profile on sites like Tutor.com or Care.com. You can also advertise your services at local schools and community centers. Total time: Varies by subject matter. Some companies might require a minimum availability per week (e.g., Tutor.com requires 5 hours). Setup: Can be a bit involved. How easy to start: Students will have to find you, and that might take a while. Age threshold: Any. How fast you'll get paid: Depends on the platform; check the terms of service. Need to know Requirements Back to top 21. Drive for Uber, Lyft Join Uber or Lyft (or both) and make money by driving passengers around. Just don’t forget to factor in gas and maintenance costs. You need an eligible car in good condition and must agree to a background check and a review of your driving history. Learn how to become an Uber driver or how to earn with Lyft. Total time: Depends on your market demand. Setup: A few weeks. How easy to start: Not difficult, but you'll need the right type of vehicle. Age threshold: Depends on the service. For Uber, you must be licensed to drive in your locality with one year of licensed driving experience (or three years if you're under age 25). With Lyft, age varies by region from 21-25. How fast you'll get paid: Very fast. Either instantly or within days. Need to know Requirements Back to top 22. Make deliveries for Amazon, Uber Eats Take advantage of the growing delivery trend and sign up for a service like Instacart, Uber Eats, Postmates, DoorDash or Amazon Flex. You get paid per delivery, in most cases, and can even earn tips. A car isn’t always required — Postmates and, in some cities, DoorDash, lets you use a bike or scooter to make deliveries. However, a background check is almost always part of the deal. Learn more about how to get started with Amazon Flex, Uber Eats and Instacart. Total time: Depends on your market demand. Setup: About a week. How easy to start: Easy, if you have dependable transportation. Age threshold: Varies by the service, but at least 18 if not older. How fast you'll get paid: Varies by vendor. Need to know Requirements Back to top » MORE: How much does DoorDash pay? 23. Find work as a housesitter If you’re willing to watch someone’s home — and maybe feed the pets, water the plants and take out the garbage — become a housesitter. Tap your personal network for referrals or try out HouseSitter.com, which connects homeowners with housesitters. Total time: Depends on your market demand. Setup: Minutes — or more if you try to drum up business by referrals. How easy to start: That can depend on the need in your area. Age threshold: Varies by site. How fast you'll get paid: Typically at the end of a gig; make arrangements with clients. Need to know Requirements Back to top 24. Sign up to be a mystery shopper Businesses often want to know how they’re performing from a customer’s perspective. Sign up to be their eyes and ears. You can apply online via sites like IntelliShop, BestMark and Sinclair Customer Metrics. Just beware of scams and do thorough research before signing on. Total time: Varies by site. Setup: Applying takes little time, but approval can take a while. How easy to start: Relatively easy if you have required transportation and tech. Age threshold: May vary by site. How fast you'll get paid: Varies by company. Need to know Requirements Back to top 25. Put your drone to work Some of the best camera drones cost less than $500 — and you can use that investment to turn around and make money. Real estate agents turn to drone pilots to generate aerial photos of a home's exterior, and even neat fly-through videos of interiors, which can translate to a relatively easy money-making venture. If you're willing to learn more advanced skills, like drone mapping, you can often charge more for clients seeking aerial inspections and land mapping. So if you’re already a drone enthusiast, why not make extra money with your aircraft? You need to pass a test to become a drone pilot and register your drone with the Federal Aviation Administration. Then, you can apply for flying gigs. Learn how to make money with drones. Total time: Depends on demand. Setup: You'll need to make time to pass a test, and then find clients. How easy to start: If you already have a drone, you're likely qualified. Age threshold: 16+. How fast you'll get paid: Varies by company. Need to know Requirements A smart view of your financial health Get a quick read on how you’re set up to meet expenses and money goals. Watch out for making money scams The internet is full of opportunities to make money online or from home, but many are questionable, if not outright scams. Be wary of any “opportunity” that asks for an upfront fee, wants you to pay for certification, or requests your Social Security number or any financial information, such as your credit card number. Still unsure if an opportunity is legit? Look for community forums, like those on Reddit, for unfiltered reviews and complaints. Also, check if the company has a Better Business Bureau profile. The BBB assigns ratings based on reported complaints, business transparency and other factors. Monitor your money during trying times. If you’re facing financial anxiety, NerdWallet can find ways to save. Join for free. https://www.nerdwallet.com/article/finance/how-to-make-money
  13. King Charles III was in his element this week as he celebrated a very special moment for his foundation at St. James’s Palace in London. On Tuesday, the 75-year-old monarch attended the inaugural awards of his King’s Foundation, so we thought, why not take our Royal News readers along with us? Now, to rewind for just a moment – King Charles set up the charity back in 1990 when he was still the Prince of Wales. His vision was to help revitalize communities while creating a balance between people and the planet. More than 30 years on, the King’s ethos continues to drive the organization’s projects, whether it’s through its education courses focusing on arts, architecture, traditional crafts or rural skills, its health and wellbeing programs, or its regeneration work. King’s Foundation chief executive Kristina Murrin told CNN that the charity is underpinned by the monarch’s philosophy of working in concert with nature to “build sustainable thriving communities.” “The way we do that is we take our inspiration from nature and from tradition to try and work out what are the best ways we can work with nature, not against her.” Murrin said the foundation has six historic sites in the United Kingdom – including Dumfries House and Highgrove Gardens – which together attracted nearly 300,000 visitors in the past 12 months, as well as more than a dozen sites internationally. Meanwhile, its education, skills and training programs benefited more than 15,000 students last year. This week’s glittering event – set to become an annual fixture in the charity’s calendar – saw rock royalty Rod Stewart and his wife, Penny Lancaster, footballing legend David Beckham, actress Sienna Miller, fashion editor Edward Enninful, supermodel Naomi Campbell and chef Raymond Blanc hand out awards. Organizers are eager to offer a platform to recognize students, teachers, alumni and partners for their contributions to the organization’s efforts across a range of sectors. “We’re really excited about the awards. The charity has been going (for) nearly 35 years and it just felt the right moment to finally celebrate the work we’ve been doing,” Murrin said. “We have amazing students and teachers – many of whom have gone (on) to start incredible businesses – and so it just felt it was about time we got around to celebrating some of those people.” Nine awards were given out, with Charles presenting the final accolade, the King Charles III Harmony Award, to South Korean diplomat and former secretary-general of the United Nations, Ban Ki-moon. In a short speech, the King said the award was “created to recognize the individuals who champion the values which underpin the King’s Foundation’s mission, and my own hope, for a world in which we live in harmony with nature.” He then paid tribute to the former UN chief for his “tireless dedication to promoting these ideals on the global stage.” Some 250 guests attended the event at St. James’s Palace. Pipers from the National Piping Centre and the Rock Choir played as nominees and their families made their way up the Grand Staircase to the lavish State Apartment for the reception. Undated handout photo issued by The King's Foundation of King Charles III pictured with David Beckham, who is today announced as a new ambassador for the King's charity The King's Foundation, at Highgrove. The King's Foundation offers education programmes in traditional skills such as woodworking and embroidery at specialist workshops on site at Highgrove. Issue date: Saturday July 1, 2024. RELATED ARTICLE David Beckham bonds with King Charles over beekeeping as he is named charity ambassador The awards also featured live demonstrations of some of the foundation’s educational programs, including furniture-making, woodworking and embroidery. Charles was beaming as he made his way around the reception, keen to hear about how students have been supported in learning and entrepreneurship across traditional arts, textiles, rural skills, and health and wellbeing. British gardener and broadcaster Alan Titchmarsh spoke of his joy at being involved in the foundation for several decades, saying “the fact that it works” continues to draw him in. He said he wants to be involved in the King’s Foundation because of “the fact that it encourages practical skills – crafts, arts – that it catches people that might otherwise fall through the net and that it really makes a difference.” “It makes a difference to our landscape, to the crafts and skills that are available, making sure they don’t disappear, but also to individuals. It turns people around, people who are not necessarily academic but people who have really valuable skills,” he added. Among the winners was Isabelle Pennington-Edmead, 27, who received the Young Entrepreneur Award from actress Sienna Miller. After graduating from the King’s Foundation’s The Modern Artisan program, she has gone on to set up her own eponymous label centered on a sustainable and ethical approach. Her collection – which is inspired by her mixed Caribbean Kittitian and English heritage – is made to order, cutting out unwanted stock. She will be expanding onto an online retailer this summer while scaling up her business sustainably. <p>Activists from an animal rights group have vandalized the first official portrait of King Charles, which is currently on display in a London gallery. CNN's Max Foster has the details.</p> VIDEO RELATED VIDEO Portrait of King Charles vandalized by activists She told CNN that setting up her business “was something I’d always wanted to do and when I left the King’s Foundation, I felt that I had the tools to be able to do it.” In the Throne Room, Charles had the chance to catch up with Beckham, who was recently announced as a new ambassador for the foundation and who mentioned at the event that he had cuts on his hands from planting roses over the weekend. The pair appeared delighted to see each other again, discussing the England men’s soccer team’s prospects ahead of the Euro 2024 tournament, which kicks off today in Germany. Beckham assured the King “we’ll be ready” after a recent loss to Iceland in a friendly. Charles may have only recently returned to public duties and is continuing his cancer treatment, but that doesn’t mean he’s slowed down. Murrin told CNN that King’s Foundation staff had wondered how much time Charles would have to devote himself to the charity after his accession to the throne “but he stays very involved, very committed.” “His Majesty is very involved and we’re incredibly lucky to have him as our Royal Founding President. He was bringing attention to some of these themes around the climate, the planet, and our sustainability decades ago. It’s a real honor to do his work.” She added: “He loves seeing the projects that we’re making out in the world – both here and across the globe.” https://edition.cnn.com/2024/06/14/uk/king-charles-foundation-awards-intl-scli-gbr/index.html
  14. https://www.youtube.com/watch?v=M5ofvOP1Ybc
  15. Name of this band music: AC/DC Rock band The time this band music was created is: 1973–present (hiatus from 2016–2018) Band Music Picture: Musical Genres: Rock Awards: Top 3 Songs (Names): High Voltage (1975)T.N.T. (1975)High Voltage (1976)Dirty Deeds Done Dirt Cheap (1976)Let There Be Rock (1977) Other Information:
  16. Music title: CHIHRO Signer: Billie eillish Release date: about 3 weaks ago Official YouTube link: Informations about the signer: Your opinion about the track (music video): it's good

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