Everything posted by DeepPurple
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[DH-Battle] Mr.Talha Vs Mindsphere. [W-Mr.Talha]
DeepPurple replied to Mr.Talha's topic in Battles 1v1
I voted for DH1 -
[DH-Battle] Mindsphere. vs OrangeOG [W- Mindsphere]
DeepPurple replied to Mindsphere. 's topic in Battles 1v1
I vote for DH1 -
[DH-Battle] Mr.Talha Vs #Mr.Devil [W-Mr.Talha]
DeepPurple replied to Mr.Talha's topic in Battles 1v1
I vote for DH2 -
[DH-Battle] Mr.Talha Vs Mr.BaZzAr] [W-Mr.Bazzar]
DeepPurple replied to Mr.Talha's topic in Battles 1v1
DH2 Nice music -
DH2-Nice Music
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Nickname : @DeepPurple Tag your opponent : @-Dark Music genre :Reguetton Number of votes ( max 10 ) : 2 Tag one leader to post your songs List: @Shyloo
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Since the Meltdown and Specter controversy in 2018, the issue of security in PC CPUs has become one of the problems that lead the engineers of its two great manufacturers. Where the vulnerabilities of Intel and AMD CPUs appear every so often in the media. Especially on the part of Intel, which has created a debate about the security in its processors. What about security on Intel CPUs? Security vulnerabilities in CPUs are a major concern in many industries. When we talk about a security problem we can talk about two different problems. The first of these is that applications perform operations outside of memory spaces where they are not allowed to operate. The second that is more complicated has to do with remote access to the PC by a third party. The latter is something that at the user level is not as important as in the business market where servers, data centers and PCs of different workers move highly sensitive information. Are Intel CPUs more insecure than AMD's? CPU Security If we look at the lists of documented vulnerabilities, we can see how up to 486 security vulnerabilities have been found in Intel CPUs as of this writing. The figure that AMD has? Just 21. Situation that creates a debate with the following question: are Intel CPUs unsafe? If we assume that both companies make processors with x86 register sets and instructions, the Intel CPUs and the AMD CPUs should not be very different. The reality is that what the ISA defines is the decoding code in the control unit during the instruction cycle, as well as the common registers involved. It indicates what each instruction does, but not how, and in this respect both Intel and AMD differ. Processor clocking switching speed One of the keys when it comes to gaining performance in the processors is speculative execution, another is transactional memory. Both are based on executing part of the code outside the space allocated for the applications. Since in all modern CPUs and due to operating system requirements, the RAM memory space is divided into several different spaces. In them the applications cannot intervene the operating system space. In the case of speculative execution and transactional memory, parallel execution spaces are opened, which opens the door for vulnerabilities in Intel CPUs to be higher than those of AMD. Because of the way they have been implemented. In other words, Intel has sacrificed security for speed in the design of its processors. Causing Intel CPUs to have more vulnerabilities than AMD's. A downside for Intel versus AMD Intel AMD CPU vulnerabilities Due to the sacrifice of security for performance and the continual emergence of new vulnerabilities. Intel has been forced to update the microcontroller that acts as a control unit in its CPUs, eliminating the characteristics that allow attacks on its security. Which leads to a slowdown in your systems and therefore in your overall performance. Since the design and production stages of a multi-processor processor take years to complete, currently in the industry the average is 5 years, the changes in Intel CPUs affected in 2018 by Meltdown and Specter should start to be seen from 2022 or 2023. Speculative execution is difficult to patch, since it is associated with out-of-order execution. All this does not mean that AMD does not have security problems, it has them and just as serious, and what is clear is that as its AMD EPYC are used more and more in the business market where the interest in exploding its security will go in increase. Intel's greater market share makes it much more vulnerable to finding security flaws in its processors. More than anything because there is more juicy information to obtain or preserve.
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This Monday a particular initiative came into operation that ‘monitors’ the 124 deputies of the Flemish Parliament in Belgium. The unusual measure, dubbed 'The Flemish Scrollers', was developed by Dries Depoorter, a Belgian citizen who studied visual arts and specialized in subjects related to Artificial Intelligence (AI). For this project, Depoorter first created facial recognition software and then uploaded photos, from different angles, of the faces of Belgian MPs to this system. Related topics YouCare, the smart shirt capable of saving lives ARTIFICIAL INTELLIGENCE JUL 02 YouCare, the smart shirt capable of saving lives Musk's wife says artificial intelligence leads to communism ELON MUSK JUN 04 Musk's wife says artificial intelligence leads to communism Myths and Truths About Artificial Intelligence - AI (Part 2) WOMEN IN CONNECTION MAY 26 Myths and Truths About Artificial Intelligence - AI (Part 2) PrevNext 1 two (We suggest: YouCare, the smart shirt that can save lives). In this way, ‘The Flemish Scrollers’ detects politicians who pick up their cell phone to use it. After that, the software sends an open message on Twitter, which also reaches the mobile devices of the deputies. In addition, the notification includes a video with the evidence that they used the mobile. However, it should be noted that this AI software only sends messages to people who are using cell phones and not to other electronic devices such as computers and 'tablets', as these are identified by the system as work tools for politicians. (Can you read us from the EL TIEMPO app? You can see the publication here). In an interview with the Spanish media ‘El País’, Depoorter spoke about the purpose of his project and admitted that not all deputies would use cell phones for entertainment purposes. “I have always liked to show the risk of new technology and how we feel about it. In theory, you can also take notes on a cell phone, "he said. At the moment, the Depoorter system has already identified four offenders and this Wednesday it was used again in the Flemish Parliament session. (Can you read us from the EL TIEMPO app? You can see the publication here). According to the aforementioned media, in 2019, a Belgian deputy was "hunted" while playing a video game on his cell phone. A similar event occurred in Spain, in 2015, when deputy Celia Vilallobos was seen playing "Candy Crush" while a debate was taking place. Unfortunately, Colombia has not been immune to this type of case, since at the time some politicians also used their cell phones to carry out other types of activities. According to the media ‘El Heraldo’, in 2018, Enrique Cabrales, a representative to the Chamber, was recorded playing on his cell phone while a debate was being held about a bill related to the code of childhood and adolescence. At the time, Cabrales gave an interview to a local station to try to settle the controversy. (Can you read us from the EL TIEMPO app? You can see the publication here). Another similar case occurred in 2019. According to ‘Forbes’ magazine, this time the protagonist was the representative to the Chamber Héctor Vergara, who was ‘caught’ while he was watching a soccer game in full debate. (Can you read us from the EL TIEMPO app? You can see the publication here). Although in Colombia, Law 1828 of 2017 raises a series of norms that seek to regulate the ethical and disciplinary conduct of congressmen in the exercise of their functions, there is no explicit norm for the aforementioned cases. Perhaps the closest is found in Article 9 of this law, which considers as punishable conduct “Carrying out acts that affect the public morality of Congress; the dignity and good name of the Congressmen, in the congressional function ”. Trends THE WEATHER
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Dance Dance Revolution Extreme 2 is the ninth North American console version of the po[CENSORED]r step-rhythm arcade game Dance Dance Revolution. Although the series has made a number of tweaks from one version to the next--from those as minor as updating the presentation of the menus, to those as major as adding brand-new modes--the DDR games are all pretty much cut from the same cloth, for better or for worse. Dance Dance Revolution Extreme 2 is not tremendously different from the previous game on the PlayStation 2, DDR Extreme, but dedicated DDR fans will likely appreciate the batch of new songs and the challenge of unlocking them all again. Less-serious fans might not have a reason to buy more than one version of DDR, except for the song list, which has a few gems in this iteration, though it's not particularly outstanding. The online mode is the most significant addition to this game. However, you might want to wait the inevitable one or two more entries in the series before the game is compelling enough to be worth buying. Dance Dance Revolution Extreme 2 is a good addition to the series, but it's not different enough to appeal to anyone other than the biggest of DDR fans. Dance Dance Revolution is an arcade game that uses a floor controller consisting of four arrow buttons that players must step on in sequence with arrows scrolling on the screen. Ever since the PlayStation, Konami has been translating the arcade experience to home systems, adapting the gameplay and incorporating new modes. Although there's a wide variety of difficulty with any DDR game, their greatest collective achievement has been to cultivate a following of players that has perfected each of the games' songs at every difficulty. It's for these players that subsequent DDR games continue to be released, and it's because of them that the changes to each version are never very dramatic. Despite the new additions here and there, each DDR game follows the same basic formula. There's a competitive mode through which you can unlock additional songs. In DDR Extreme 2, this mode is called dance master mode, which is where you'll spend the bulk of your time--at least initially. There's also free play mode, which lets you play any of the songs you've unlocked at your own whim. Thankfully, you can now play as many songs as you like without interruption. In previous games, the system would reset after three songs and force you to navigate through the menus again to continue playing. Workout mode counts your calories and keeps a running tally of your DDR playing on your memory card. Unfortunately, this would be much better as an option to turn on throughout any of the modes, since you can't do any unlocking and you can't progress in workout mode. The lesson mode is there for total beginners, and it's very useful in that it shows you which feet to use for certain step patterns. Training is also helpful, because it lets you break up any song at any difficulty, and it lets you simply play whichever bars of music you want to hear over and over again until you've perfected the steps for that sequence. You can also turn on a hand clap or metronome to help you keep time. Finally, there's advanced mode, which is for the DDR elite to show off their skills. Advanced mode incorporates the nonstop mode from previous DDR games, as well as the "Oni" style of DDR play under the name "challenge." No matter which mode you're in, you'll be able to select from a few different types of gameplay. Single-player is for one person on one mat, versus is for two people on two mats, and double is for one person on two mats. DDR Extreme, the previous game in the franchise, was the first to include an additional style (called hands and feet) for the free play portions of the game, along with support from the EyeToy (Sony's peripheral camera) so you can add hand gestures to the rhythm-motion mix. Although this seriously upped the ante from previous games in the series at the time, the hands and feet mode has made no major changes since DDR Extreme. The only major change to gameplay is the addition of the online mode, which lets you compete against other PS2 broadband players for rankings on scoreboards and in head-to-head competitions at a number of different skill levels. Skill level is determined based on how many hours you've put into your memory card, but predictably, there are plenty of DDR experts who are just new to this version of the game but have maxed out the rankings for the beginner levels. Alternatively, you can play head-to-head and suffer the same problems, if only you could find someone to play head-to-head against. The challenge of this mode is finding someone to play against, rather than actually playing the game. Otherwise, you can get your competition kicks the old way: by practicing at home and then heading out to your local arcade to find the inevitable DDR crowd there. Since this game relies so heavily on music, the worth of the game depends mainly on the soundtrack. In a turn from most DDR Games, Extreme 2 has only 24 songs open at the start, so you must unlock 50 more by playing the game's extensive dance master mode. Unfortunately, those familiar with the franchise might get a little bored having to play so many easy songs simply to unlock the more difficult ones, but it's a nice progression for new players. Dance master mode also facilitates unlocking additional outfits for your avatars, as well as new courses and information pertaining to, among other things, the locations of hidden arrows that will boost your score even more. Unlike older DDR games, the avatars seem to play a little more dominant role in the gameplay. You're forced to choose one each time you begin a new mode, and even though you're able to turn off the avatars completely, perfectionists will want to use them to unlock everything in the game. What this means for gameplay is that on top of the swirling backdrops--but next to the moving arrows--will be a little dancing character that does nothing more than decorate the screen. The avatars don't add much and seem a little distracting, but since there's not much else to the graphics, some people might find them better than nothing. That's not to say the game's appearance is lacking, but since it is a rhythm game, not much can be expected from it. A few of the licensed songs will have the corresponding music video, which is actually quite nice. There are quite a number of new songs in Extreme 2, but many of the licensed ones are covers of older pop songs by such outdated artists as Britney Spears, first-album Christina Aguilera, and Ricky Martin. There are a few more-recent hits, such as "Crazy in Love" by Beyonce Knowles and Sean Paul's "Get Busy," but most of the licensed hits (even when they're good) are too old, like "Block Rockin' Beats" from the Chemical Brothers. The oft-missed DDR classic "Boom Boom Dollar" finally makes a reappearance, and you'll be able to hear a number of songs (predictably) from DDR mixer Naoki and the charismatic Captain Jack. Some of the better licensed songs in the game are from the Sneaker Pimps, who are surprisingly danceable, and a trance classic by Delirium featuring Sarah McLachlan. There is also an interesting song called Polovtsian Dances and Chorus from Konami's new action game OZ, which is currently only slated for Japanese release. As you dance, you'll be treated to sequences from the game, which gives you a sort of "meta" feeling as you're dancing in a game to full-motion videos from another. There's not much surprising about this DDR update. The most DDR-fanatic players will appreciate all the new challenges this game provides, if only because they provide some modicum of change. However, the less enthused will find these changes much less noticeable, so they might want to wait another version or two before getting the game.
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https://gestion.pe/peru/padres-de-familia-piden-que-se-vacune-al-100-de-docentes-antes-de-retorno-a-clases-presenciales-nndc-noticia/ The president of the National Coordinator of Parents and Apafas of Peru, Edgar Trejo Accounts, asked the Government today that - in order to guarantee a safe return to face-to-face classes - 100% of teachers nationwide be vaccinated against the coronavirus. LOOK: Vaccination: know the 21 points of care for 36 uninterrupted hours in Lima and Callao “We want to avoid the contagion of our children when they go to schools. If the teachers are not 100% vaccinated, when they return to our homes they (our children) can infect the elderly ”, said Trejo in RPP. In that sense, he commented that since March they have requested a meeting with the Minister of Education, Ricardo Cuenca, in order to inform parents about how the vaccination of teachers is progressing. “If there is not good communication with the parents from the authorities of the Education sector, so that they inform in a truthful and transparent way of these advances, the parents see that the conditions for a face-to-face return to the classrooms, everything happens through a dialogue ”, commented Trejo. According to him, he represents parents who have children in public schools, so they have "the legitimacy and legality" to represent them. He also mentioned that in Arequipa, where there are already face-to-face classes, "two teachers were infected with COVID-19 and have died, so we don't want to expose the lives of the children and the teachers." Trejo said that this concern was addressed at the eighth congress of the National Coordinator of Parents and Apafas of Peru that was held last week. "We would not want to put the life and health of our children at risk, especially now that a new strain of coronavirus is arriving and this has alarmed and has generated concern in parents," he stressed. The government currently vaccinates teachers in rural areas of the country, to which are added those included in the programmed age groups, which currently includes citizens aged 47 and over.
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Pro for helper Read the rules carefully
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#Pro Your experience supports you. Good luck 😄
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