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MERNIZ

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  1. https://www.bbc.com/news A prominent supporter of the baseless conspiracy theory QAnon has accepted a plea deal in federal court for his involvement in the US Capitol riots. Jacob Anthony Chansley was one of thousands of Trump supporters who attempted to prevent the US Congress from certifying the 2020 election. Chansley pleaded guilty on Friday to one felony count of obstruction in an official proceeding. Nearly 600 people have been charged in the federal investigation of the riot. At least 36 defendants have to date pleaded guilty, eight of whom have pleaded guilty to felonies, according to CBS News. Chansley became the de facto face of the siege, pictured amid the unrest in horns and a bearskin headdress, with the American flag painted on his face. He called himself the "QAnon Shaman". QAnon is a wide-ranging conspiracy theory whose followers believe former President Donald Trump was waging a secret war against elite Satan-worshipping paedophiles in government, business and the media. What is QAnon? The 65 days that led to chaos at the Capitol Five startling images from the US Capitol riot Chansley told the FBI he came to DC "at the request of the president that all 'patriots' come to DC". He has been in custody for eight months. His attorney Albert Watkins told the court on Friday his client was "non-violent, peaceful and possessed of genuine mental health issues". Chansley - who has made several request for his release - now claims to disavow both QAnon and Mr Trump. He is due to be sentenced in November and could face up to 51 months in prison. Supporters of the Capitol riot defendants are reportedly planning a large demonstration in DC later this month.
  2. The massive fossil will be on display in Paris from Sept. 16 to Oct. 15. An enormous triceratops nicknamed "Big John" is expected to fetch big bucks on the auction block in France, in October. The skeleton, which is more than 66 million years old and is approximately 60% complete, is the largest triceratops ever found. It measures about 26 feet (8 meters) long; the skull, which is 75% complete, is 6.6 feet (2 m) wide. French auction house Giquello will display the massive fossil to the public from Sept. 16 to Oct. 15 at 13 Rue des Archives in Paris, Giquello representatives said in a statement. Then, on Oct. 18, the giant dinosaur fossil will make its debut appearance at the Parisian auction house Hôtel Drouot, where it will be auctioned on Oct. 21 to the highest bidder as part of Giquello's "Naturalia" auction. Big John is expected to fetch between $1.4 million and $1.8 million (1.2 million and 1.5 million euros), according to the statement. Frilled, tri-horned triceratops inhabited North America about 67 million to 65 million years ago during the Cretaceous period (145.5 million to about 65.5 million years ago). Big John lived in what is now South Dakota on an island continent called Laramidia, which formed during the latter part of the Cretaceous when a shallow sea flooded North America's central region. The fossil was discovered in 2014 by paleontologist Walter W. Stein, owner of the independent commercial paleontology company PaleoAdventures in South Dakota. Stein excavated the skeleton from the Hell Creek Formation, an ancient flood plain and a rich fossil site that spans parts of Montana, North Dakota, South Dakota and Wyoming. Much of the formation is on state and federal lands, according to the University of California Museum of Paleontology at Berkeley. Millions of years ago, Big John died and was covered by thick mud, which enabled the bones to fossilize. A preserved notch in his collarbone suggests that the triceratops was wounded during violent combat, possibly during a tussle with another triceratops over mates or territory, according to the statement. The other triceratops may have fared even worse in that battle: Big John's two largest horns each measure nearly 4 feet (1.1 m) long and almost 1 foot (30 centimeters) wide at the base, and can withstand about 16 tons (14.5 metric tons) of pressure, representatives said. Other dinosaur fossils have commanded even heftier price tags at auction than Big John is likely to. In October 2020, a 67 million-year-old T. rex named Stan sold at auction for a record-breaking $31.8 million, making it the most expensive fossil of all time. Sales of high-profile fossils have raised concerns among paleontologists that museums and other scientific institutions will be outbid on valuable specimens, which will then disappear into private collections and be lost to researchers, Live Science previously reported.
  3. ln a bid to expand its CRM capabilities, online marketing company Constant Contact has bought cloud-based Software-as-a-Service (SaaS) firm SharpSpring. Constant Contact focuses on online marketing, from setting up an online store to leveraging social and search features, and its new property offers contracts for digital marketing agencies. "We are pleased to welcome the SharpSpring team to Constant Contact and expand our capabilities for current customers and offer a broader set of opportunities for new customers," noted Frank Vella, CEO, Constant Contact. We've also highlighted the best ecommerce platform available Check out our list of the best website builders on the market We also have a list of the best web hosting providers right now "SharpSpring's focus on lead management will be an essential element in building Constant Contact's marketing automation platform to more holistically deliver results for small businesses." CRM business Reaching the final stages of the sale, the deal was originally announced in June 2021 and approved by SharpSpring's stockholders on August 25, 2021. As Constant Contact is a private company, the financial details of the acquisition were not disclosed, but is thought to be around $240m. The deal will also see SharpSpring delisted from the NASDAQ stock exchange. The pair now plan to join forces to aid the expansion of Constant Contact’s CRM and marketing automation capabilities, in the hopes that the company’s SMB customers will find ease in engaging with clients throughout their buying journey and, ultimately, improve conversions. Constant Contact offers two main email marketing plans: Email, and Email Plus, and uses an AI-based site creator for its website building solution.
  4. Android apps may be coming to an Xbox near you. Microsoft's Windows 11 will be able to run apps developed for Google's Android operating system natively (albeit not at launch) in a bid to bring useful programs and games to PCs. Apparently, the software giant might want to go even further and bring Android apps to its Xbox game consoles, too, at least according to a listing at the Microsoft Store. To let developers ensure that their Android apps work on Windows 11 and test their stability, Microsoft recently started to offer its Windows Subsystem for Android tool in its Store (as discovered by Slashgear). The program can be used on any x64 or Arm64-based device running Windows 10 version 22000.0 or higher, or on Xbox One. However, the tool is listed as 'available on PC' and cannot be found in the Xbox version of the Microsoft Store. We don't know exactly why Microsoft listed its Xbox consoles as compatible with the Windows Subsystem for Android program. Perhaps Microsoft wanted to enable Android games developers (especially for games compatible with Xbox controllers) to test them on consoles for some reason. It's also possible that Microsoft plans to bring Android games to Xbox consoles to make them more competitive with Sony's PlayStation 5. Formally, Windows 11 users will be able to discover Android apps at Microsoft Store, then buy them from Amazon's Appstore, and then run them using Intel's bridge technology that enables software developed for Arm-based SoCs and Android to run on x86 processors and Windows 11. In reality, Microsoft does not plan to implement any measures to stop users from installing Android apps obtained elsewhere on Windows 11. Meanwhile, since Microsoft's Xbox One and Xbox Series X|S systems have a lot in common with Windows, there should be hardly any technical difficulties with running Android apps on these consoles. At present, it is too early to say that Microsoft plans to enable Android apps on Xbox. In the end, productivity apps for Android could transform the latest Xbox consoles into inexpensive yet quite capable PCs, and Microsoft isn't exactly interested in this. On the other hand, if the company wants to offer platforms compatible with competing platforms, enabling Android apps on Xbox consoles is logical.
  5. Expanded weapon drills, HUD tweaks, and better outline readability is also planned. As has been made clear since Halo Infinite's modest multiplayer showing at Gamescom last week, 343 has decided to hunker down and get the dang game done. Good, because it's out in December and won't have campaign co-op at launch, so it's clearly coming down to the wire. On the multiplayer front, 343 published an extensive blog post today outlining how Halo Infinite will change based on feedback from July's technical test. We had a lot of thoughts (eight, to be exact) about how Halo Infinite could improve on the heels of the tech preview and, surprisingly, 343 is tackling a lot of them. Future test flights and post-launch updates will apparently include changes to outline readability, voice line customization, motion tracker reverts, and expanded weapon drills. There are also some minor, but welcome, HUD tweaks coming post-launch, making the weapon information in the bottom right corner larger and showing your secondary grenade type. Here are the highlights from the update, as well as 343's take on the changes. The motion sensor is reverting to its old form Good news for old Halo players stuck in their ways, but bad news for Morgan, who liked the new Halo Infinite radar: it's going back to the old Halo 1-3 style. In Infinite's technical preview, the motion sensor only showed players who were sprinting or firing; anyone walking was as good as a ghost. This meant you didn't have to be actively sneaky to avoid the motion sensor, but Morgan argued it also helped keep matches lively and stop people from crouching in corners. But it seems like the majority opinion was: new sensor bad. Here's what 343 had to say: "We found that most players missed the old properties in these social matches. We've updated the Combat Sensor to feel more like the "Motion Tracker" of old, which shows all movement besides crouch-walking, and should have that ready for folks to test in the next flight." The new friend/foe outline system gets tweaks to make shield status clearer This is a relief. The new friend/foe outline system, which ditches the old red team/blue team coloring, is great for accessibility but had some significant drawbacks in the Infinite technical preview. It was really hard to tell if a player had an overshield, an active regular shield, or none at all—information that's always been perfectly readable at a glance in past games. 343 got feedback on this issue and already has fixes in the works for the next testing flight. Here's what 343 had to say: "We've already made significant FX changes to better communicate the health of a target. You should always know if you're fighting a player who has an Overshield, full shields, weakened shields, or broken shields. You'll be able to see these improvements in our next flight. As for more options, such as turning outlines off entirely, we'll need to explore how realistic this is given our timelines for launch. We're always in favor of providing more options to our players, but it's very likely we won't be able to provide this until after launch. "A common note was to have players' Gamertags appear above their head when looking at them. We completely agree and can confirm that names weren't showing up due to a bug. A few of you noticed that we had an option to display Gamertag or Service Tag in game, but it just wasn't working in this build. This fix may or may not make it into our next flight, but it will be in for launch." You'll be able to tweak AI voice lines and Spartan barks, but not till after launch There's a lot more audio going on in Halo Infinite than in past multiplayer games—there are some musical cues when matches are almost over, Spartans comment on the action while it's happening, and you have an AI assistant that gives a mix of helpful advice and less helpful commentary. If you find that excess chatter annoying, it sounds like you'll be able to turn it off. Eventually. Here's what 343 had to say: "Players expressed an interest in controlling how often their Personal AI spoke and what kind of information they spoke about. This isn't something we'd be able to do for launch, but we'd like to give more control to players over the frequency of flavor lines as well as increase/decrease informational lines, such as weapon pickup lines. This has a lot of benefit for players wanting more to help make the game more accessible to them or even to just turn different types of feedback off all up." 343 also mentioned adding in more voice lines for the AI and Spartans to cut down on repetition, and before launch will be adding the option to preview your personal AI choice before jumping into a match. Weapon drills will be expanded, including a sandbox to "test everything" I thought it, you thought it, and 343 thought it: Halo Infinite's weapon drills are cool, but they're too limiting. When I'm warming up for a sweaty night of Halo shootin, I don't want a clunky list of short time trials separated by loading screens. I want to be left alone on a map with every gun, grenade, and vehicle under the sun and train at my own pace. 343 says something like that is coming to Halo Infinite after launch, as well as other types of drills that focus on, for instance, alt-fire modes. Here's what 343 had to say: "Weapon Drills, similar to Bots, were a new addition to the multiplayer experience for this game. It was cool to see the community engaging with the feature; learning the toys and pushing their skills." 343 added that weapon drills proved to be very po[CENSORED]r, perhaps more than expected. "It's reassuring to hear the community enjoyed Weapon Drills so much that they wanted more of just about every aspect of them. Rest assured, we'll continue to deliver that 'more' here during the lifetime of the game."
  6. jungle 10 jump/ jet
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