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EVIL BABY.

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Everything posted by EVIL BABY.

  1. Real name: Mostafa Amer Your birthday: 2003/09/09
  2. Welcome to our team , i wish you have fun with us !
  3. a5oyaaaaaaaaaaaaaaaaaaa ❤️❤️ 

    1. Show previous comments  1 more
    2. EVIL BABY.

      EVIL BABY.

      3amel aye ya 5oya 😛

    3. Mr.SnaPeR"

      Mr.SnaPeR"

      iam fine iam just having my exams and doing fukin great 

      what about you nigga

    4. EVIL BABY.

      EVIL BABY.

      ان شاء الله تخلص امتحانات ع خير وربنا معاك ياعبده

      انا تمام الحمد والشكرلله

  4. ++++++++ 

    😅😅😅😅😅😅😅😅😅😅

    1. Show previous comments  1 more
    2. EVIL BABY.

      EVIL BABY.

      😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂 ++++++++ 😂😂😂😂😂😂😂😂😂😂😂😂

    3. King_of_lion
    4. Hamza.
  5. Welcome.
  6. re-opinion, after what i saw this. multi accounts i know you are hero com, laxman, youfox, but i said to myself let me give him a chance perhaps is getting better but i see same person, so edit: i see you apply for admin in other server
  7. i'll give you a chance
  8. Hello... if you have 100 DC you can buy it from Here
  9. Makers Academy has earned a good reputation as one of Europe’s best courses for learning code. The Makers coding bootcamp isn’t designed for absolute novices but for those who know a little bit of code and want to advance in skill. The physical academy is based in Shoreditch, at the heart of London’s tech industry, but if you can’t make it to the Big Smoke for a 12-week course, remote learning courses are available. In this evaluation, we’ll assess if Makers is one of the best online cloud learning platforms for coding available today. By examining Makers’ pricing, services, and support options — before comparing it to the competition — we’ll help you decide if Makers is right for you. Read our guide to the best online courses How it works We work with industry-leading providers to match your requirements with their courses. Just tell us what you need to develop your career, and our most suitable partners will contact you to see if you want to take things forward. 1. Enter your details below Simply tell us a bit about you, what your career goals are, and leave some contact details. How it works 2. We search our database We'll match your requirements with the services our partners offer. How it works 3. Partners will contact you Only the companies who match your requirements will reach out.
  10. Now might be a terrible time to go hunting for graphics cards, but at least the sales on other PC parts and accessories are still business as usual. Razer's original Basilisk mouse has been a favorite for many out of Razer's lineup for a few years (we gave it an 80/100 in our review), and now it's available for $39.99. That's an all-time low price, at least on Amazon. The Razer Basilisk has a 6400 DPI optical sensor, customizable RGB lighting, a button toggle for quickly adjusting the DPI, and a total of seven programmable buttons (including the two primary click buttons). Razer promises the mechanical switches will last for 50 million clicks, and there's a two-year warranty to back that up. The settings and lighting are adjustable through Razer's Synapse software, so if you already have that installed, at least you won't have to download yet another utility.We reviewed the Razer Basilisk when it was first released in 2018, and the mouse earned an 80/100 score for its comfortable design and features. Our main complaint at the time was with the Razer Synapse software, which still requires you to create an online account to change any settings. It has since been succeeded by the Basilisk V2, which we also reviewed. Razer Basilisk Gaming Mouse | $39.99 (save $30) Razer's Basilisk gaming mouse was originally priced at $70, but now you can get it for an all-time low price of $39.99. Only the white color is available, and Amazon appears to be the only retailer left selling any version of the original Basilisk.VIEW DEAL If the Basilisk isn't quite the shape you're looking for, head over to our guide to the best gaming mice for other recommendations.
  11. Say what you will about action rogue-lites, but they’re clearly here to stay. Fighting your way through perilous encounters while acquiring random power-ups with various builds can make for highly-compelling gameplay. Most games in the subgenre follow suit and don’t innovate much or successfully achieve their own identity. Skul: The Hero Slayer is one of the few to actually accomplish these via excellent pixel artwork, tight gameplay, varied builds, and a steep level of challenge. Its narrative can be generic and it can get old in some respects with a surprising degree of quickness, but it’s hard to not be impressed by its accomplishments. Skul: The Hero Slayer tells the story of a small skeleton soldier in the Demon King’s army. The Demon King has been defeated and Skul, with the help of his fellow forces of darkness, sets off on a mission to strike back at the hero who slew his leader. The game’s story is primarily told via various cutscenes between acts and through snippets of dialogue. Everything is translated from Korean and is slightly awkward due to it, although not to the game’s overall detriment. The storybook-style cutscenes are well done and decent for what they are as well. I have to say though, that I got extremely sick of the whole hero versus demon king trope years and years ago, as it’s been beaten into the ground to the point of ridicule. As the game is a rogue-lite, play sessions are divided into individual runs with four chapters to get through. There are no warps available, so you’ll be starting from the very beginning each time. Each act in Skul: The Hero Slayer takes place in a different location. For instance, the first is a forest, the second is the royal castle, the third is the castle’s dungeon, etc. Each of these locations has many of its own enemies and there’s a great amount of variety between the types you’ll encounter. Melee soldiers, archers, mages, ents, and deformed experiments represent some of the game’s bestiary. All of them are detailed, well-made sprites that bring the world to life. Here we go again Each run in Skul: The Hero Slayer begins with our tiny undead hero starting at his home base, where he’s staying with a witch and a couple of other beings that you can free from cages to join you. The witch allows you to spend the game’s permanent currency on upgrades, while the other two give you a new skull and piece of equipment, respectively. One of the most unique elements of the game is that picking up a new skull changes the main character’s appearance and gives him different move sets and abilities. There are a ton of these, many of which are unusual and creative. There are normal appearances that are just skeletons with weapons, such as swords, shields, or even a spell-slinging mage. But then there are archetype appearances such as a werewolf, a cowboy, a ninja, an ent, or even a mummy. They’re all fun to use and have their strengths and weaknesses. Plus, they can all have up to two special attacks that operate on cooldowns, although almost all of the archetypes only offer single special attacks at their lowest levels. What’s more is that each archetype has more than two skills, so there will be variations between playthroughs even when you’re using the same archetype. As you find more skulls, you can choose to destroy them and take the bone pieces they’re made up of. All lower-leveled skulls can be powered up to the next tier this way, which is one of the most important ways to keep yourself alive. As for equipment, you can have a bunch of pieces at once and need to pick and choose based upon what build you’re going for. Skulls come in three types: power, balance, and speed. Equipment can boost damage, health, and various other properties. Succeeding in Skul: The Hero Slayer is dependent on picking a skull, leveling it, and grabbing the right items along the way. As with most other action rogue-lites, failing to do so will see you dead as a doornail. The witch’s permanent upgrades also help, though, as they let you increase your damage, health, and even let you come back to life once after dying. you only get two Most of the skulls are melee-based and typically just have a quick two-hit combo. They can also dodge, with faster skulls covering more ground during this. Stronger skulls get a downward smash that is also highly useful. The trick is to use all of these moves to create an offensive synergy, as each act is made up of several areas where your goal is simply to kill all of the enemies. One of the neatest things that separates Skul: The Hero Slayer from similar titles is that you’ll often be fighting hordes of foes at once. The screen will be covered in sprites that you’ll have to bash your way through, and it’s delightfully hectic. The action is highly satisfying and responsive too, and it’s often a blast to bash your way through crowds even with such simple move sets. There is a substantial trade-off to this, however, as it leads to enemies obscuring each other and you’ll end up getting hit simply because you can’t tell that one enemy is about to strike. This becomes even more problematic when more dangerous enemies are in the mix. As such, Skul: The Hero Slayer‘s difficulty can often feel unmanageable if you haven’t gotten lucky with your build. After you clear an area’s enemies, you’ll earn that area’s reward and often choose between one of two doors to move to the next area. Typical areas either reward you with gold, a new skull, or a new piece of equipment. Furthermore, the doorways leading to these are clearly delineated. Due to this, there’s a certain degree of strategy when it comes to picking doors. Either way, you’ll eventually end up at a shop that lets you heal, purchase new equipment, switch to a free skull, or buy a passive upgrade that doubles as a special ability. Each act has a mini-boss fight and a boss fight as well. The mini-boss fight in the first act is against a single strong foe (and there are several of these that you’ll face randomly), while the second act pits you against two, with the third having three, and so on. These mini-boss fights are typically fine and the fact that you aren’t constantly facing the same enemies in exactly the same order keeps them from feeling stale. Not you again! The same cannot be said of Skul: The Hero Slayer‘s boss battles. The first boss is a giant, corrupted ent that mostly slams its fists into the ground. By my third run, I was utterly sick of fighting it. Yet I fought it again and again and again. And it has two forms. The other bosses aren’t any less obnoxious, save for being harder. In fact, I’d say that the worst thing about the game is fighting these tedious bosses time and time again, even if later ones do reward you with a ton of permanent currency. It’s also worth mentioning that there’s absolutely no saving mechanic during runs. If you need to stop for whatever reason, well, you can’t. More egregiously, if Skul: The Hero Slayer crashes, it’s treated like a death. I was having an amazing run with two legendary skulls and a suite of powerful gear pieces that made me a force to be reckoned with. But then the game crashed. When I booted it back up, I watched with horror as regular tiny Skul pulled himself from the Earth. Overall, Skul: The Hero Slayer is a wonderfully entertaining rogue-lite with great visuals and strong gameplay. Once tedium sets in though, it can be hard to get motivated to play additional rounds. Plus, the constant knowledge that I’m just a single crash away from losing absolutely everything makes each run more of a nervous endeavor than necessary. Still, this is undoubtedly a great game worth picking up. I just wish it went about a few major things differently.
  12. The axiom that new technology is created to make our lives easier seems to have been ignored when establishing the UK’s electric vehicle charging network. The patchwork of dozens of different operators, each with its own payment system, has long bamboozled the ever-growing number of EV and PHEV drivers. But that’s now changing. In July 2019, the government stepped in to say that it wanted all “newly installed rapid or higher powered charge points” to accept card payment by spring 2020. The goal was to offer a single payment method “without needing smartphone apps or membership cards”.The Competitions and Markets Authority (CMA) said it was looking into EV charging to address any competition issues and “ensure the sector works well for people now and in the future”. The statement that chimed most with us at Autocar was this, from CMA boss Andrea Coscelli: “Being able to easily stop off at a petrol station is a standard part of a journey and consumers must trust that electric charge points will provide a similarly straightforward service.” We wanted to understand how far off we were from that. So without subscribing or, if possible, downloading any app, we set off to try charging a Volkswagen ID 3 at locations run by six of the UK’s best-known charger operators. We centred on Milton Keynes, as it was recently revealed to be one of the best-served towns, at 23 chargers per EV, according to data checked against charger app Zap-Map’s locator. Our results were hugely varied. One good experience with a possibly newly installed charger offering effortless card payment doesn’t necessarily mean that the company’s whole network is great, and the reverse is also true. However, it gives a snapshot of what a first-time EV user could face when charging away from home. We discovered that it’s still a gamble and will continue to be until contactless payment is widely available and we have easy access to up-to-date, reliable information showing us whether or not the charger is working and available, plus exactly where it’s located.Milton Keynes Coachway, Type: 350kW, CCS Price: 69p per kWh, Paid: Nothing (but £134 of pre-authorisation charges), Ease-of-use rating: 0/5 Ionity is backed by a number of manufacturers, including Ford and Volkswagen, and is targeting its ultra-rapid chargers along motorway routes, like this one, not far from junction 14 of the M1. Ionity claims only 10-20% of users aren’t a member of some scheme. ID 3 owners, for example, can cut the very steep price of 69p per kWh to 25p by subscribing to Volkswagen’s We Charge Plus for £14 per month. How it went Disastrously. To start with, the pay-as-you-go process is difficult. Ionity wants you to scan a code with your phone, log into a website, input your card number and then start charging. The first charger had a problem, however, showing ‘charging error, communication problem’ on the screen. It wasn’t shown as inoperative initially, and neither was the second one I tried, but that too showed the same error after going through the payment process. The third was out of order, so I didn’t bother with the fourth. Yet upon returning home, I found that Ionity had pre-authorised a £67 charge on my card for each attempt. No money left my account, but that was £134 that I couldn’t use for several days. Ionity told me it was currently “unable to disable” this verification process but that it will launch a new app and payment process this year that eliminates those charges.
  13. Outgoing US President Donald Trump has pardoned his former adviser Steve Bannon, who is facing fraud charges. The announcement came just hours before the inauguration of President-elect Joe Biden. Mr Trump also granted clemency to more than 70 others in his final hours in office. Pardons were announced for rappers Lil Wayne and Kodak Black as well as for the former Detroit Mayor Kwame Kilpatrick. Mr Bannon, who was a key adviser to President Trump during his 2016 campaign, was charged in August last year with fraud over a fundraising campaign to build a wall on the US-Mexico border. Prosecutors said Mr Bannon and three others defrauded hundreds of thousands of donors in connection with the "We Build the Wall" campaign which raised $25m (£18m). It was alleged Mr Bannon received more than $1m, at least some of which he used to cover personal expenses. He denies the charges and has yet to stand trial. Lil Wayne and Kodak Black have both been prosecuted on weapons charges while Kwame Kilpatrick is serving a 28-year prison term on corruption charges. It is common for outgoing presidents to issue pardons before they leave the White House. A pardon cancels a criminal conviction, while a commutation shortens or ends a prison sentence. When it comes to crimes charged in a federal court, the US president has virtually unlimited power to pardon.
  14. ¤ Nickname: EVIL BABY ¤ Name: mostafa ¤ Age: 19 ¤ Country: egypt ¤ City: Sohag ¤ Favorite Games: cs 16, pubg, fortnite ¤ Favorite Shows: - ¤ Favorite movies: - ¤ Favorite Songs / Favorite genre: rap - romantic ¤ What would you like to do in life: just live it, and thanks god for everything ¤ Favorite actor - why ?: - ¤ Favorite actress - why ?: - ¤ You Smoke? / What brand of cigarette smoke: merit, Marlboro ¤ What alcoholic drink frequently: - ¤ Favorite juice: - ¤ In what country would you like to live: England ¤ Favorite football team: al ahly egyptian ¤ Car models: - ¤ A brief description about you: A simple person ¤ How did you find NewLifeZm?: old member here ¤ If you win 1 million dollars, which would be the first thing you do?: nothing xd
  15. Twingate is a cloud-based service that provides a secure, zero-trust access solution for distributed workforces to replace the traditional business VPN. Twingate aims to be more secure and maintainable than the best business VPNs on the market. Want to try Twingate? Check out the website here With Twingate, businesses will be able to quickly implement a modern, zero-trust network that is more secure than a traditional VPN. User access to an organization’s internal applications can be managed centrally, whether the apps are cloud-based on or-premises. And all this can be done without changing infrastructure. Plans and pricing Twingate is available in four plans, starting with a free offering which can be used by up to two users with two devices each and one remote network. Paid plans go from $5/user/month, on the Teams plan, up to $10/user/month on the Business plan. That’s if you pay annually; month-to-month prices are 15% more expensive. The Teams plan is for up to 50 users and five remote networks, while Business caters to up to 150 users and 10 remote networks. Both cover up to five devices per user and are available with a 14-day trial. There is also an Enterprise plan with no limits on users or devices, network analytics, and priority support, but you have to contact Twingate sales for a custom quote. Note that Twingate is most suited to medium to larger-sized businesses because only one user can use a single license, whereas most major VPNs allow multiple connections per license. Smaller businesses might find the cost is more than the extra security is worth, while larger businesses are more likely to actually save money through reduced IT and data security costs. How it works Twingate isn’t really a VPN, it’s a zero-trust network with a software-defined perimeter. It sets access permissions at the application level rather than the network level. This means that Twingate is more secure than a traditional VPN. To get started with Twingate you first need to create an account. The sign-up form doesn’t enable you to enter your own email address and password; you can only choose to sign up with an account from Google, Microsoft, Github, or LinkedIn. If you like to use different email aliases for existing accounts when signing up for new services, that won’t work here. The sign-up process for Twingate involves selecting where your private resources are stored (Image credit: Twingate) You’ll then be asked to enter your business name and choose where your private resources are located, with choices being Amazon Web Services, Azure, Google Cloud, on-premises, or somewhere else. Once the sign-up process is complete, you’ll be logged in to your dashboard and receive an email prompting you to download Twingate so you can access the network you just created. Downloads are available for Windows, Mac OS, Linux, iOS, and Android. The next thing you’ll need to do is set up a connector for the remote network you added when you signed up. The connector then needs to be deployed, which can be done by choosing one of Docker, Helm, or Azure, and then generating access tokens. You then copy and run a command for the deployment method you chose and wait for the connection. How easy you find the connector set-up process may depend on your level of IT knowledge. Features Twingate’s main feature is that it’s more secure than a traditional business VPN gateway, which is visible on the internet. Twingate is invisible to the internet, requires minimal maintenance, and, as a zero-trust network, enables you to avoid the risk of your whole network being exposed if a single user is compromised. With a traditional business VPN, once someone has access to a network, they can access all its resources. But with a zero-trust network, every time a resource is requested, it’s assumed the user is untrusted and must be verified via authentication first. Twingate also integrates with major single sign-on and identity providers to guarantee that only authorized users are requesting resources. And even then, users can only access the resources you allow them to. Twingate is built for IT admins but great for end users too (Image credit: Twingate) Twingate is built for IT admins, and can be deployed quickly without the need for infrastructure changes. It also takes care of load balancing, redundancy, and scaling. You will need some IT knowledge to complete the Twingate setup, but the documentation is comprehensive, and reviews suggest that support is good at helping out if you get stuck. Twingate is also great for end users. Once enabled, it requires no user interaction, and the use of split tunneling means lower latency for video calls, fewer connection issues, and overall better web browsing. Support Twingate support options are limited. There are no 24/7 chat or phone options available. There is a chat widget on every page of the Twingate website, but it’s not on constantly, and if you go to use it outside the hours that support is online, it tells you they’ll be back tomorrow. Other than that, you can fill in a form on the contact page or send an email to the support email address—although you are encouraged to read the extensive documentation first. The competition Advertisement The market for providers of secure access network solutions for remote workforces isn’t huge, but there are competitors to Twingate worth considering. Perimeter 81 offers a similar cloud-based software solution as Twingate with a choice of three paid plans. The Essentials plan is $8/user/month with a minimum of five users, and the Premium plan is $12/user/month with a minimum of 10 users. There is also a custom option for Enterprise customers with a minimum of 50 users, for which you have to contact sales. All plans require you to pay $40 per gateway and are paid annually; month-to-month payments are 20% more expensive. Final verdict Twingate is a great solution for businesses looking to give access to resources to a distributed, remote workforce while maintaining a high level of security. In fact, your data will be more secure than using a traditional business VPN. It’s easier to set up and maintain than a VPN, with no infrastructure changes required. And it still offers many of the same benefits, like split tunneling and the encryption of data. Small businesses might find the cost too expensive for the value, but medium to larger-size businesses will benefit greatly from the enhanced security as well as reduced IT costs.
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  16. Intel's 11th-Gen Rocket Lake is purportedly headed to the launch pad for blast off in late March, promising to upset our list of Best CPUs for Gaming and CPU Benchmark Hierarchy. Rocket Lake certainly couldn't come at a better time for Intel, either – AMD's Ryzen 5000 processors have thundered into the desktop PC market, upsetting Intel's Comet Lake chips and taking the lead in every metric that matters, including gaming. Intel's response comes in the form of Rocket Lake, and the company says the chips come with a 19% improvement in instruction per cycle (IPC) throughput and blistering 5.3 GHz (+) clock speeds that will reestablish its performance leadership in gaming. Rocket Lake will bring the backported Cypress Cove architecture to the desktop PC, Intel's first new microarchitecture in six years. But unlike the forward progress we see with the company's 10nm Tiger Lake chips for laptops, Rocket Lake-S represents 14nm's last hurrah on the desktop and marks the seventh and final iteration of the longest-lived leading-edge node in Intel's history (it debuted in 2015). Intel's current integrated graphics are woefully inadequate for gaming, and we haven't seen a meaningful iGPU performance boost for desktop PCs since Kaby Lake arrived back in 2016. This changes with Rocket Lake, which comes with Intel's performant 12th-gen Xe graphics. Intel says the new engine doubles graphics performance over the previous-gen chips, bringing 1080p-capable gaming (albeit with low fidelity settings) to mainstream CPUs. Rocket Lake supports the PCIe 4.0 interface, which provides twice the bandwidth of PCIe 3.0. That addresses a key weakness exacerbated by AMD's now two-year-long advantage with its uncontested leadership position in I/O connectivity. Intel has also bumped up Rocket Lake's memory throughput to DDR4-3200, a nice step up from the prior gen's DDR4-2933. So what's the catch? Rocket Lake tops out at eight cores and sixteen threads due to the backported architecture, a step back from the 10-core Comet Lake i9 models. "Backporting" is a method that allows Intel to take a new design built on a smaller process node, in this case 10nm, and etch it on an older, larger node (in this case, 14nm). Intel backported the 10nm Sunny Cove cores found in Ice Lake processors to the less-dense 14nm process to create Rocket Lake's Cypress Cove architecture, leaving the chip designers with fewer transistors to make the new chips. As a result, Intel had to remove two cores; there simply wasn't enough room in the chip package for a larger die. That's an odd development in light of Intel's 10-core Comet Lake flagships, not to mention that eight cores certainly feels inadequate in the face of AMD's 16-core Ryzen 9 5950X. Intel is betting heavily on its 19% IPC gains and high clock speeds to offset the lower core counts, and the company may have a split product stack, with Alder Lake hybrid chips coming in later to address the higher core count segment. Rocket Lake slots into Intel's 11th-gen processor family, but all signs also point to refreshed Comet Lake chips for Core i3 (and lower) 11th-gen processors, which is another interesting development. Intel has slowly teased out the details of the Rocket Lake chips, but the company hasn't provided the full details yet. However, retailer listings and a string of leaked benchmarks have pretty much filled in the gaps, so let's cover what we know so far. Intel 11th-Gen Rocket Lake At a Glance Maximum of eight cores, 5.3 GHz peak boost speed New Cypress Cove architecture featuring Ice Lake Core architecture and Tiger Lake Graphics architecture. Support for PCIe 4.0 - 20 lanes (four to storage) New microarchitecture for the desktop AVX-512, Thunderbolt 4 support Intel plans to launch Rocket Lake in March 2021 Intel 12th-gen Xe LP Graphics increase graphics performance by 50% Support for DDR4-3200 for Rocket Lake, DDR4-2666 for Comet Lake Refresh New overclocking features for more flexible tuning performance Intel Deep Learning Boost and VNNI support Backward compatible with 400-series motherboards (caveats apply) Intel Rocket Lake Release Date and Availability Intel has given an official Q1 2020 release window for Rocket Lake-S processors, but MSI narrowed it down to late March. Intel also officially announced that its 10nm hybrid Alder Lake-S chips would launch in the second half of 2021. That timeline indicates that Rocket Lake will likely serve either as a short-lived stopgap or as part of a split product stack for the mainstream desktop, with the Alder Lake chips stepping in as the high core count flagships. The Alder Lake-S processors are thought to come with DDR5 and PCIe 5.0 support, marking a big step forward for the desktop PC. A flurry of leaked benchmarks have emerged from Asian regions, including full-on reviews of some Rocket Lake-S chips. That, along with listings at retailers and submissions to public databases, has given us a decently clear image of the new Rocket Lake family. However, these specifications are not official, and clock speeds can change as the chips come closer to market. Most of the tests are conducted on Intel reference validation platforms (RVP), indicating the silicon is still under development. As we can see above, Intel spreads the Rocket Lake (RKL-S) chips into the familiar Core i9, i7, and i5 families, but there's a fly in the ointment: Intel has purportedly decided to use refreshed Comet Lake (CML-R) chips for its Core i3 and Pentium families. Those chips feature the same architecture as other Comet Lake chips but come with slightly increased clock speeds. As before, Intel offers graphics-less F-series models across its Core i9, i7, i5, and i3 families. The F-series models come with the same clock speeds and other features as the fully-featured models. Intel has confirmed that the Core i9-11900K, the new flagship model, comes with a dual-core 5.3 GHz boost and 4.8 GHz all-core boost, matching the previous-gen Core i9-10900K. It's noteworthy that these are Thermal Velocity Boost frequencies that only activate if the processor is under a certain temperature limit, but most motherboard makers ignore those limits anyway. That means the chips will likely operate at these speeds regardless of temperature limits, at least on higher-end motherboards. Intel has confirmed the chips feature a 150W PL1 power rating (at the base frequency), a 25W increase over the 10900K, and an identical 250W PL2 (boost) rating. Intel has also bumped up Rocket Lake's memory throughput to DDR4-3200, a nice step up from the prior gen's DDR4-2933. However, the Comet Lake Refresh chips (Core i3 and below) support DDR4-2666. The Rocket Lake chips generally expose higher boost frequencies across the entire range, and Intel has confirmed that the chips come with the Xe LP graphics engine. Intel says it added a 'third more' EUs to the chips to boost performance up to 50% over the previous-gen UHD 630 graphics. It isn't clear if the increased EU count is over the existing UHD 630 graphics, which would mean we're looking at chips with a maximum of a lackluster 32 EUs, seemingly confirmed by the architecture breakdown below and the leaked specifications, or if it represents an increase over the Tiger Lake chips, which would beef up the Rocket Lake processors with 128 EUs. Unfortunately, 32 EUs would hamper gaming performance significantly. On the other hand, doing 128 Xe EUs on 14nm would use up a considerable amount of die space, and most desktop users (at least in the DIY space) will simply use a dedicated GPU anyway. For now, it appears that Intel has carved the Xe LP graphics engine into UHD Graphics 750 (GT1) with 32 EUs, UHD Graphics 730 (GT1) with 24 EUs, and an as-yet-undefined UHD Graphics P750 (GT1) that may encapsulate the Iris graphics offerings. Intel's Xe graphics also bring in-built AV1 decode acceleration, which is helpful because the codec reduces bandwidth up to 20% for video streaming (such as 4K and 8K content). Rocket Lake also features Intel's 'new' Always-On QuickSync Video. This feature allows Xe Graphics to run concurrently with a discrete GPU so you can offload some workloads, like video streaming with QuickSync, to alleviate the burden on your discrete GPU. This feature has already been around for several years, but it required BIOS support, and you had to manually enable the integrated graphics unit after you installed a video card. Intel says the technique is now a supported and validated configuration that's enabled by default in the BIOS. Intel Rocket Lake Price Pricing details have emerged in the form of retailer listings in several foreign countries, but it's important to note that Intel hasn't revealed the official pricing for Rocket Lake yet. 2Compute, a Belgian retailer, currently lists the Core i9-10900K, Core i7-10700K, and Core i5-10600K for $555, $398, and $282, respectively. Using this as a gauge of its Rocket Lake listings, we see that Core i9-11900K and Core i7-11700K could cost up to 8.8% and 14.3% more, respectively, while the Core i5-11600K may arrive with a 3.9% higher price tag than the Comet Lake chips. However, we should take this information with a grain of salt - other retailers have listed the chips at slightly lower pricing than the Comet Lake equivalents. For now, the jury is out for Intel's Rocket Lake pricing, but given the general indications, we shouldn't expect a huge pricing delta compared to the Comet Lake processors.
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  17. STALKER 2 was originally announced in 2010, only to be canceled in 2012. Then, in 2018, it was re-announced and is supposedly set for release later this year. To put it bluntly, it’s been quite the ride for fans of the series. However, we’re finally seeing some light at the end of this tunnel, as STALKER 2 has gotten some plot info to go along with its December teaser video that lets us know that, yes, it’s very real and the developer is actually still working on it. In an update on the Xbox site, STALKER 2′s plot is lightly detailed. Players will be put in the shoes of a stalker codenamed Skif. They’re a brand new character that appears to be totally separate from the plots of preceding titles. The teaser once again takes place in Pripyat, albeit in a ruined school where the protagonist is doing his best to keep himself alive, as a stalker is wont to do. Unluckily for our hero, an emission is starting and the building he’s holed up in can’t exactly provide the kind of cover he needs. He checks his PDA, only to notice that there’s no signal and that he’s in very big trouble. STALKER 2 plot, with an emphasis on tease It’s a brief tease to be sure, and the trailer only clocks in at about 45 seconds — minus related stuff. But the game is looking great and, while I absolutely won’t be surprised if it misses this year’s launch window, it’s good to see some progress being made. The developer is promising ray tracing support and console versions alongside a PC release. Plus, it’ll naturally be on Xbox Game Pass right away. Now we just need to huddle up under grey skies while hoping the current dangers pass us by. That’s the only way we’ll get to play STALKER 2 now. The below trailer is the same as the one we reported on last month. But this one has a fancy Xbox logo.
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  18. Feet up, mug of tea in hand and… breathe. Time to tick Brexit off your worries list? Don’t you believe it, because among the devilish details (most of which present more difficulties than impossibilities, thereby still eating time and expense) lurks a ticking time bomb that threatens to destabilise the UK car industry unless urgent action is taken. It relates to a requirement for the UK or EU content of cars to ramp up between now and 2027, with a particular emphasis on the entire battery in any EV being sourced from either of the regions by that date. Failure to meet these ‘rules of origin’ will result in 10% tariffs being added that would threaten the value of assembling cars in the UK. If you judge on EVs’ UK market share of 6.6% last year, you might well see it as an issue gladly kicked down the road, but the trajectory of uptake is heading only one way to 2030 and beyond. Some 200,000 today work in vehicle manufacturing and its supply chain, many in jobs, most notably engine-related, that are on a path to no longer existing. The choice is between encouraging battery makers to invest here (gigafactories cost billions, take around two years to build and need very complex supply chains) or giving away the skills and employment opportunities and importing from the EU, as Mini does on a relatively small scale for the Electric (proving that the objections over complexity and cost are surmountable, at least). At present, the latter looks more likely than the former. Today we have one battery facility – in Sunderland, built by Nissan to support Leaf EV production, now sold but still supplying the factory – and a second at the late planning stage, being set up by Britishvolt, a start-up that’s set to launch in 2024 to supply a currently unknown customer base. Sunderland makes about 2GW of batteries per year, and Britishvolt will take that figure to 15GW, or enough to make around 250,000 EVs. In normal times, the UK makes around 1.3 million cars annually, so the need to scale up again if we want homegrown production beyond 2030 is clear. Yet for now, there’s no visible queue of willing investors or government encouragement to make the UK look more enticing to investors. Meanwhile, EU nations are fast-tracking their plans and getting a headstart on developing the infrastructure that will be at the heart of the industry in the future. Our place in the car-making hierarchy right now drives huge amounts of employment, revenue and investment. But without long-term planning, a large slice of its competitiveness is going to come back into the spotlight in just a few years.
  19. Australia is unlikely to fully open its borders in 2021 even if most of its po[CENSORED]tion gets vaccinated this year as planned, says a senior health official. The comments dampen hopes raised by airlines that travel to and from the country could resume as early as July. Department of Health Secretary Brendan Murphy made the prediction after being asked about the coronavirus' escalation in other nations. Dr Murphy spearheaded Australia's early action to close its borders last March. "I think that we'll go most of this year with still substantial border restrictions," he told the Australian Broadcasting Corporation on Monday. "Even if we have a lot of the po[CENSORED]tion vaccinated, we don't know whether that will prevent transmission of the virus," he said, adding that he believed quarantine requirements for travellers would continue "for some time". Citizens, permanent residents and those with exemptions are allowed to enter Australia if they complete a 14-day hotel quarantine at their own expense. A vaccination scheme is due to begin in Australia in late February. Local authorities have resisted calls to speed up the process, giving more time for regulatory approvals. Australia has so far reported 909 deaths and about 22,000 cases, far fewer than many nations. It reported zero locally transmitted infections on Monday. Experts have attributed much of Australia's success to its swift border lockdown - which affected travellers from China as early as February - and a hotel quarantine system for people entering the country. Local outbreaks have been caused by hotel quarantine breaches, including a second wave in Melbourne. The city's residents endured a stringent four-month lockdown last year to successfully suppress the virus. Other outbreaks - including one in Sydney which has infected about 200 people - prompted internal border closures between states, and other restrictions around Christmas time. The state of Victoria said on Monday it would again allow entry to Sydney residents outside of designated "hotspots", following a decline in cases. While the measures have been praised, many have also criticised them for separating families across state borders and damaging businesses. Mr Murphy said overall Australia's virus response had been "pretty good" but he believed the nation could have introduced face masks earlier and improved its protections in aged care homes. In recent days, Australia has granted entry to about 1,200 tennis players, staff and officials for the Australian Open. The contingent - which has recorded at least nine infections - is under quarantine.
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