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KILEN

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Everything posted by KILEN

  1. First name: @Bik:eNumber: 43Other information?:
  2. Congra guys to

    @Lock 流氓 congra brother

    @EVIL BABY™ congra bro

    @Angrry™ congra bro

    By @pulse.exe bro

    And @Mr.Love

    And me guys Wen 

    ?

  3. Good morning all ❤️

     

  4. KILEN

    CrashLands

    Crashlands feels like a case study in the pros and cons of designing a game for both PC and mobile. It’s easy to assume that any decision made with mobile in mind will hurt the overall game on PC, but that’s really not true, and Crashlands proves it. Simple controls and a clean UI are good news for a game on any platform. Unfortunately, Crashlands also lends some ammo to the other side of the argument. Crashlands is a top-down action RPG with lots of exploration and crafting. You play as Flux, an intergalactic delivery truck driver who has crash landed on an alien planet, and must find a way off so she can finish her deliveries. At first glance, it seems very similar to Klei's whimsical survive-'em-up Don’t Starve, but Crashlands isn’t trying to be a survival game. Instead of hunger and thirst bars, developer Butterscotch Shenanigans puts the focus on combat and quests. I spent most of my time doing missions for the grotesque but charming denizens of the world, helping them kill beasts, undermine demigods, or just go fishing. Survival game tropes like crafting and resource collection are still here, but they’ve been simplified. Most noticeably, there’s no inventory management. You can pick up as much junk as you want and it sorts itself, becoming instantly available when you approach a crafting station. This is the first major design choice influenced by the mobile platform, and it’s a great one. Not having to worry about picking up too many sticks or flowers was a relief, as Crashlands asked me to grow my strength instead of scavenge to survive. Many hard-to-find materials could be needed later, and always being able to pick them up meant I was never punished with inventory busywork to enjoy the discovery. An infinite inventory also allows for even better changes to the formula, like automatically picking up drops from killed enemies, because why would you make me click the loot every time I make something explode? Kill, craft, repeat. Without checking my pockets every two minutes I could focus more on the combat, which is one of the best parts of Crashlands. Clicking is used to both move and attack, with up to four items (healing potions, grenades, stunning items, and so on) assigned to the keyboard. While enemies charge up attacks, a red indicator appears on the ground and you can avoid damage by getting out of the way. So I’m dancing around telegraphed attacks, relying on my ability to micro my rapid clicking in order to deal damage while staying safe. It feels closer to MOBA combat than Minecraft, and my fights often spiraled wildly out of control as my dodging accidentally aggro’d more creatures, each type with its own movement and attack pattern. Crashlands’ boss fights are also some of its best moments, throwing combinations of attack patterns at you—it’s a real challenge to dodge fireballs, punching fists, and AoE attacks while still finding time to actually deal damage. While the combat and the inventory management benefit from their mobile influence, the crafting system and the pacing of the game definitely do not. It wasn’t long before I figured out the grindy framework hidden underneath Crashlands’ charming exterior: Get a new crafting station. Make new armor, a new weapon, and a new tool. Use your new tool to collect a resource you couldn’t before. Use the new resource to make a new crafting station. Rinse and repeat. Crashlands There's very little variation from this structure. Worse, it felt like Crashlands assumed I would be playing in short bursts rather than multiple hours at a time, because I seemed to reach a new tier of crafting bench roughly every hour or so. So if I sat down and played Crashlands for two hours, chances are the armor and weapons I began with would be obsolete twice over by the time I stopped. I could see that not being a problem if I were playing Crashlands for 20 minutes on the train to work each day, but my actions began to feel hollow when I knew the items I was working for would quickly become trash. But the main reason this constant churn of item upgrades feels daunting is that there’s basically no player choice involved. The level eight weapon was pretty much always a better option than the level seven weapon. Every piece of equipment is imbued with random buffs like a chance to stun or resistance to certain types of attacks—my personal favorites were the damage-over-time effects—but the benefits were negligible compared to the guaranteed DPS and health increase with each new level, so those extra abilities did nothing to influence my decision to upgrade. There were no choices that might differentiate my playstyle from anyone else who would pick up the game—there’s only ever one choice: better or worse. It was still satisfying to feel myself getting stronger—going back to early areas and one-shotting Wompits felt like popping a fresh sheet of bubble-wrap—but I wish there’d been some branching paths in that growth. It’s a good game on PC, but probably a better one on mobile.
  5. V1 text effects
  6. Good night all 

    Have a good  dreams ❤️ ?

  7. Thanks all
  8. Autor : Florin Poate ca v-ati intrebat cum se face un fisier pdf, in acest tutorial am sa va prezint un program numit Doro PDF Writer cu ajutorul caruia puteti face acest lucru foarte usor. Pentru asta vom folosit functia de printare din Windows si acest program. Cum se face un fisier PDF Pentru a face acest lucru trebuie sa apasati pe butonul pentru printrare, PRINT, am documentului, unde in loc de imprimanta veti selecta Doro PDF Writer dupa care ve-ti da PRINT. Puteti alege dimensiunea sau tipul paginii. Pentru a pune mai multe imagini sau documente in acelasi fisier PDF, trebui sa selectati toate documentele, sa apasati click dreapta si sa alegeti PRINT. Dupa aceea veti urma pasii se mai sus pentru finalizare. Cam atat cu Doro PDF Writer, sper ca ati inteles cum se face un fisier PDF. Doro PDF Writer: http://download.cnet.com/Doro-PDF-Write ... 78740.html
  9. Name of the song : Cheb Bilal Danek Dani Date of issuance the song : 02/06/2015 Type Song : Rai Link of song : https://www.youtube.com/watch?v=b3JfaSJuKq8
  10. Welcome
  11. .
  12. KILEN

    Rocket league

    Platform: PC Also for: PS4 Available in: Digital Download Developer: Psyonix Distributor: Psyonix Genre: Driving, Arcade, Football (Sci-Fi) Players: 1-8 (Competitive 8 online / Cooperative: 4 local) Duration: Priceless Language: Texts in Spanish and English voices Released: July 7, 2015 Balls [CENSORED]ure Everything can seem very complicated but the key lies precisely in its simplicity. The movement is maximum and total freedom of action, at the wheel of our car can rotate at high speed, jumping, or even use the turbo blow to rivals in spectacular collisions. The concept of management is totally arcade, so the movements are not restricted by anything and can even scale the sands vertically if necessary. Rocket League is based on a concept totally exaggerated physics that has nothing to do with real life, so the whole movement of the cars is absurd but also fits logically into the concept of fantasy where speed and stop action is most important. In fact the ball is more like a beach ball one football, so everything goes in the direction of the pure and simple fun. The ball itself as the central point in any football game and at each end of the field there is a goal, so that the operation is the standard for a game of this type. But instead of players are no cars, which start at full speed toward the ball when the game begins and so unleash chaos that only stops when one of the two teams mark. The stage is full of details like the walls on which we can we move, the fact that the corners are curved so that our speed is not interrupted at any time or are scattered turbos on the lawn, which accumulate as they pass over them, and that can give us that extra speed we will need many times to finish making the difference between a win and a loss. They are encounters five minutes, but we have the ability to play off-line in exhibitions and tournaments against the computer (actually fill the items if a player is disconnected for not unbalance teams), the best choice as always in these casesIt is to do it through the Internet in rapid games, only alternative online. During these meetings we are rewarded for almost everything we do. We receive points for the kick, clearance by sticks, by centering a makeshift ball after area, to blow an opponent who was going to score ... Of course the most important thing is to introduce the ball into the goal without But it is encouraging that even defensive duties have their reward. Also there is a very interesting component of release, and that scores wins and getting things going release: as an extra vehicles and other additives to customize our fireball. Also we can enter the garage to customize your car by changing its paint, wheels, antenna, type of rocket footprint and adding details often absurd but always friendly, for example, caps. All are, yes, purely cosmetic and do not affect the balance of the car, so they have to do only with our interest to give it a distinctive touch to your machine. In fact, the game has that friendly and colorful in modeling these touch within a graphical section without fanfare but fulfilling, so everything is at the service of our pure and simple fun. The total of "circuits" in which competing is seven arenas, although two of them are identical with small changes such as the weather can be sunny, stormy or day and night. Trailer
  13. Merry christmas
  14. Counter-Strike : Global Offensive The Shadow of The Tomb Raider Shadow fight 2 Victor 2
  15. Congra guys to

    @Lock 流氓 congra brother

    @EVIL BABY™ congra bro

    @Angrry™ congra bro

    By @pulse.exe bro

    And @Mr.Love

    And me guys Wen 

    ?

     

     

     

  16. KILEN

    Acura RDX

    Acura RDX Even though the outgoing model was roomy, the redesigned RDX promises increased passenger and cargo accommodations. Power comes from a 2.0-liter, turbocharged four-cylinder engine mated to a 10-speed automatic. Unfortunately, the new RDX comes with Acura’s convoluted push-button gear shifter. Both front- and all-wheel drive will be available. A huge 10.2-inch infotainment display sits atop the dash, accessible via a touchpad between the seats. We like the fact that forward-collision warning and automatic emergency braking are standard equipment. Available: Spring 2018 See our complete Acura RDX preview.
  17. ¤ Name[/nickname]: houssem ¤ Age: 19 ¤ Country: tunisia ¤ Occupation: ¤ A short description about you: - ¤ How did you found out Csblackdevil Community: with bro @Lock 流氓 ¤ Favorite games: Fortnite ¤ Favorite server [community only]: walking dead ¤ A picture of you: -
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