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At least 207 people have been killed and 450 hurt in explosions at churches and hotels in Sri Lanka, police say. Eight blasts were reported, including at three churches in Negombo, Batticaloa and Colombo's Kochchikade district during Easter services. The Shangri-La, Kingsbury and Cinnamon Grand hotels and one other, all in the capital, were also targeted. A national curfew has been put in place "until further notice" and social media networks have been temporarily blocked. A foreign ministry official has said at least 27 foreign nationals are among the dead. The prime minister says eight people have been arrested. It is not yet clear who is behind the attacks. What's the latest from the scene? The first reports of explosions came at about 08:45 (03:15 GMT) local time - with six blasts reported close together at churches and luxury hotels. St Sebastian's church in Negombo was severely damaged in one explosion, with dozens killed at the site. Images from inside showed blood on the pews and the building's ceiling shattered. There were also heavy casualties at the site of the first blast in St Anthony's, a hugely po[CENSORED]r shrine in Kochchikade, a district of Colombo. Robert Tyler, who has lived in Sri Lanka for six years, told the BBC that at least two of the hotels appeared to have had their restaurants targeted at a busy time for breakfast. A seventh explosion later hit near the zoo in Dehiwala, southern Colombo, and an eighth explosion was reported near the Colombo district of Dematagoda. Media say it was suicide bomber and that three people, believed to be security personnel, were killed during a police raid. Security has been stepped up at the country's main Bandaranaike International Airport. The streets of Colombo were far quieter than usual as the curfew came in Officials have said people will be able to travel to the airport under the curfew if they produce their boarding pass and identification at checkpoints. Travellers are being advised to arrive at the airport four hours before their scheduled flight time. Who are the victims? The vast majority of those killed are thought to be Sri Lankan nationals, including dozens who were attending Easter church services. At least five British people - including two with joint US citizenship - are believed to be among the dead. The US State Department says "several" Americans have been killed. Three Danish citizens and two Turkish nationals were also killed, their governments have confirmed. Netherlands Foreign Minister Stef Blok said in a statement that one Dutch national has also died. Reports say three Indian nationals and one Portuguese citizen have also been killed, with more foreign nationals still to be identified. A bomb goes off as Special Task Force personnel raid a home near Dematagoda in Colombo Colombo resident Usman Ali told the BBC there were massive queues as he joined people trying to donate blood. He said: "Everyone had just one intention and that was to help the victims of the blast, no matter what religion or race they may be. Each person was helping another out in filling forms." No-one was expecting this Rumours have been reported of more attacks and police have told people to stay inside their houses and remain calm. But there is some element of panic. There is a heavy military presence in front of all major state buildings. No-one was expecting this, it was a peaceful Sunday morning - everyone was going to Easter services. Priests at St Anthony's Shrine in Kochchikade I've spoken to several priests who were in the church and they were really shocked, as were the police officers. It was a well-planned, co-ordinated attack but I spoke to the security chief who was there and officials believe it's too early to say who is behind it. After the Tamil Tigers were defeated in 2009, Sri Lanka hasn't really seen this kind of incident. What have officials said? President Maithripala Sirisena has issued a statement calling for people to remain calm and support the authorities in their investigations. PM Ranil Wickremesinghe has condemned what he described as "cowardly attacks". "I call upon all Sri Lankans during this tragic time to remain united and strong," he said. Blast damage at the Shangri-La hotel in Colombo Pope Francis, in his traditional Urbi et Orbi speech at the Vatican, condemned the attacks as "such cruel violence" targeting Christians celebrating Easter. A spokesperson for UN Secretary-General António Guterres has said he is "outraged" by the attacks, and hopes the perpetrators will be "swiftly brought to justice". Cardinal Archbishop of Colombo, Malcolm Ranjith, told the BBC: "It's a very difficult and a very sad situation for all of us because we never expected such a thing to happen and especially on Easter Sunday." UK PM Theresa May tweeted condolences, saying the "acts of violence against churches and hotels in Sri Lanka are truly appalling". US President Donald Trump tweeted "heartfelt condolences" for the "horrible terrorist attacks".
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Two teenage men have been arrested in connection with the killing of journalist Lyra McKee. The pair, aged 18 and 19, were detained under the Terrorism Act. Ms McKee, 29, was shot as she was observing rioting in Londonderry in Northern Ireland on Thursday night. It happened in the Creggan estate. Violence broke out after police raids on houses in the Mulroy Park and Galliagh areas in the city. Ms McKee was standing near a police 4x4 vehicle with other journalists when she was shot. CCTV captured her final moments in the crowd and mobile phone footage showed the suspected gunman. The Police Service of Northern Ireland (PSNI) said a gunman fired shots towards police officers at about 23:00 BST on Thursday. In the video, the masked attacker leans from behind cover and appears to fire shots towards police and onlookers. There has been widespread condemnation of the killing. PSNI Det Supt Jason Murphy, who is leading the investigation, described Ms McKee's death as "senseless and appalling beyond belief". Sara Canning (centre) was "planning to grow old" with her partner Lyra McKee Ms Canning said her partner's dreams had been "snuffed out by a single barbaric act" and she had been left without "the woman I was planning to grow old with". "The senseless murder of Lyra McKee has left a family without a beloved daughter, a sister, an aunt and a great-aunt; so many friends without their confidante," added Ms Canning. "We are all poorer for the loss of Lyra." Figures from across the political divide, including Sinn Féin leader Mary Lou McDonald and DUP leader Arlene Foster, were among the hundreds of people to attend the vigil. Colum Eastwood, Naomi Long, Mary Lou McDonald and Arlene Foster were among political leaders at a vigil in Derry One of Ms McKee's close friends, Kathleen Bradley, told the BBC: "Lyra was a voice - she wasn't afraid to stand up and hold her view. "Lyra managed to get Mary Lou McDonald and Arlene Foster into Creggan [for the vigil] without any high security or barricades. 'Power of Lyra' "Those politicians stood amongst us today and that really is the power of Lyra." Other leading world figures united to condemn Ms McKee's killing. Taoiseach (Irish Prime Minister) Leo Varadkar said Ms McKee "changed lives" as a journalist and an activist and would continue to do so. "We stand with you as strong as your walls and for as long as they stand," he added. "This was an attack not just on one citizen - it was an attack on all of us, our nation and our freedoms." Former US President Bill Clinton said he was "heartbroken". Irish President Michael D Higgins signed a condolence book at Belfast City Hall and said there was "outrage" in Ireland. "The loss of a journalist at any time in any part of the world is an attack on truth itself," he said. "The circumstances in which it happened - the firing on a police force that are seeking to defend the peace process - cannot be condoned by anybody." The EU's chief Brexit negotiator, Michel Barnier, tweeted that Ms McKee's killing was a "reminder of how fragile peace still is in Northern Ireland". "We must all work to preserve the achievements of the Good Friday Agreement," he said.
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One of the most remarkable things about this Resident Evil 2 remake is that it makes zombies—the slow, shambling, groaning kind—exciting again. The undead in this game are incredible, horrible things: shuffling lumps of bloody meat who batter down doors, tumble through broken windows, and lunge hungrily from the shadows. They're physical and clumsy and an absolute joy to kill—if you have the ammunition to spare. Shoot a leg off and they keep coming, dragging themselves along the floor, reaching at you with pale, clawing hands. Turn a corner, and as your flashlight beam catches their glassy white eyes they screech and trudge towards you, arms outstretched, jaws slung with glistening blood. They don't sprint or explode or sprout thrashing parasites like they do in newer Resident Evil games. They just moan and lurch and grab, and there's something enjoyably back-to-basics about that—a feeling that echoes through every claustrophobic hallway of this confident remake. After the subversive, rule-breaking Resident Evil 7, with its grimy Southern Gothic aesthetic and intimate first-person horror, Resident Evil 2 is a return to a more familiar style of game. It's a remake, but it's never a slave to the source material, adding or cleverly remixing enough elements to make it feel brand new. You can still play as two characters—Leon S. Kennedy and Claire Redfield—and a few fan favourite bosses and locations have been recreated. But even moments of fan service are given some kind of interesting twist or fresh angle, which is, honestly, not what I expected from this remake at all. The grand, imposing Raccoon City Police Department was always a great setting, but the shift to three dimensions makes it magnificent. While the original game relied on fixed camera angles and the distant moan of unseen zombies to build fear, the remake uses light, shadow, and layout to get under your skin. Some parts of the station have been plunged into darkness, forcing you to pick through the gloom with a flashlight. The building itself is a labyrinth of blind corners, shadowy recesses, and warren-like corridors, creating a constant feeling of apprehension and unease. The station is essentially a giant box of puzzles, and an absence of objective markers, beyond a few marked points of interest, means you have to draft a mental map as you play. At first most of the building is locked up tight, or obstacles such as the burning wreck of a crashed helicopter block the way forward. But as you explore you find items that let you delve deeper, and slowly but surely the maze of halls, offices, atriums, and stairwells starts to feel familiar. I also like how dead zombies stay put, even after reloading a save, as I'd often use their corpses as a kind of macabre breadcrumb trail. But navigating the station and deciphering its many riddles and puzzles is only half the battle. The zombies, as much fun as they are to scrap with, can take a hell of a beating. Their health seems to be randomised, meaning that you can empty ten bullets into one and it'll keep crawling after you, while another will be put down permanently by just a few shots. And whichever dice roll governs the chance of an explosive headshot is weirdly stingy. This makes the zombies unpredictable and tenacious, as zombies should rightly be. But it also teaches you a hard lesson that every bullet in this remake is precious, and if you can slip past an enemy rather than killing it, you probably should. Then there's the Tyrant, a hulking great mutant in a trench coat (and a hat, which you can shoot off) for whom gunfire is little more than a minor inconvenience. At certain points in the game this merciless, invincible killing machine will hunt you around the station with grim persistence. You can track his movements by listening to the heavy thud of his footsteps, but other than blinding him with a flashbang, evasion is your only real option. He's also attracted to gunfire, which adds further weight to decisions involving fighting regular zombies. Do you waste ammo and risk alerting the Tyrant? The way he walks slowly towards you, unflinching and emotionless, is genuinely unsettling—especially when he suddenly appears at the end of a long corridor. And he's always lurking near items you need to progress, which is brilliantly cruel. But I would have liked more ways to interact with him, because eventually these run-ins start to feel rather one-note, and the fear can mutate into frustration. Even the ability to throw something to distract him would have made these sections more interesting, but as it stands the concept feels underdeveloped. Similar to Resident Evil 4, the difficulty of the game adapts as you play. How it actually works is obscured, but whatever's going on behind the scenes, the balancing is quite masterful. For the entire nine hours it took me to finish my first run as Leon, I felt constantly on the verge of catastrophic failure. I always had a handful of bullets, little or no health items, and I kept wondering if I'd backed myself into an inescapable rut. But I'd always scrape through, and it's hugely impressive how the game managed to maintain this knife-edge tension from start to finish. The good news is that if you sacrifice ammo to clear an area, it'll stay clear. More zombies can spill through open windows, but you can block these up with wooden boards. This gives you some breathing room, especially when you're being chased by the Tyrant. The last thing you need is zombies clawing at you when you're trying to run to safety. Counter-weapons can also tip the balance. If you have a grenade or a combat knife in your inventory and something grabs you while you're low on health, you'll avoid death: stabbing them with the blade or shoving a grenade in their mouth. So the game isn't completely relentless in its attempts to sabotage you, but for every inch it gives you, it rudely snatches one right back. It's never really that scary, though. Unnerving, tense, and sometimes overwhelmingly stressful, sure, but there's nothing particularly understated or psychological about it. But that was always Resident Evil's thing: zombie dogs crashing loudly through windows rather than the psycho-sexual mind-beasts of Silent Hill. Still, Resident Evil 7 had some effectively surreal, eerie moments, and I would have liked some of that to make its way into this remake. If you can't deal with the stress, there is an 'assisted' difficulty option that adds generous auto-aim and makes a small amount of health regenerate automatically. But, honestly, the game just isn't very exciting when your item box is heaving with an abundance of spare shotgun shells and healing herbs. When you finish your first playthrough, you've really only seen half of what the game has to offer. The second uses the same locations and has many of the same story beats, but the puzzles are different, enemy types and locations are mixed up, and you take a different route through each of the game's three major locations. What I love about this so-called 'B' scenario is how the game uses your knowledge of the setting against you. Walking into the RPD main hall as Claire, a protected haven for Leon, and seeing zombies in there was a fun subversion. It's just a shame the intensity of the Tyrant is amped up to such a preposterous degree. He's constantly looming over your shoulder, which I ultimately found a bit annoying. As a longtime fan of the original Resident Evil 2, I enjoyed the remake's many self-aware attempts to clarify some of the more abstract stuff in the game—such as why a sewer system is powered by plugs shaped like chess pieces, or why a police station would inexplicably theme its keys and locks around playing card suits. There are other cute references to the old games to find as well, but they're pretty subtle and don't feel forced. This could have easily been a game targeted squarely at diehard fans, but if this is your first Resident Evil you could get your head around everything in minutes—another example of how refreshingly simple the remake is. The story is really no more complicated than: zombies everywhere, get to safety. Which makes even the relatively pared-down narrative of Resident Evil 7 seem overly complex. Some of the voice acting and writing are pretty bad, and not 'fun bad' like in the old PlayStation games: just regular bad. The second act, which takes place in a dingy sewer, slows the action down to a crawl. And I was glad when the section where you play as Ada Wong, solving hacking puzzles while the Tyrant stalks you, was over. But otherwise, this is pretty much the ultimate refinement of the classic Resident Evil formula—but with the added intensity of RE4's slick, dynamic over-the-shoulder combat. The result is a game that is comfortably among the best in the series, and a thrilling survival horror experience in its own right. It's not as surprising as RE7, but as an evolution, and a celebration, of vintage Resident Evil, you couldn't ask for much more.
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Free Palestine . Free Gaza !!!
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Wildfires have been sweeping through coastal towns east of the Greek capital, Athens. Dozens of people - including families with children - have died as they tried to escape the flames. But fires are also raging in Sweden, as far north as the Arctic Circle, and have caused huge damage in countries including Portugal, the UK and the US in recent months. So what is happening to cause these infernos and how can we tackle them? Flames take hold Fires can occur naturally in woodland or brush, ignited by heat from the sun or a lightning strike. However, the vast majority of wildfires - as many as 90% worldwide - are started by humans, according to experts. The cause could be barbecue charcoal, a discarded cigarette or even arson. As long as there is fuel and oxygen available, the flames can take hold easily. Greece had an unusually dry winter and spring this year, leaving grass and scrubland particularly flammable, says Thomas Smith, assistant professor in environmental geography at the London School of Economics and Political Science (LSE). As well as a lack of rainfall, wind also determines how devastating the fire will be, depending on its strength and direction. "Burning embers can travel quite far and start new fires that could spread for kilometres if they are big enough," says Smith. Wildfires kill dozens on Greek coast In pictures: Wildfires devastate Greek region How wildfires start and how to stop them
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¤ Name[/nickname]: Schweppes ¤ Age: 24 ¤ Country: palestine ¤ Occupation: Sports, Gaming ¤ A short description about you: I like to play CS in my free time ¤ How did you found out Csblackdevil Community: from me freinds ¤ Favorite games: Counter-Strike 1.6, GTA:San Andreas, League Of Legends... ¤ Favorite server [community only]: streetzm ! ¤ A picture of you: -