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For Honor is a 2017 action video game developed and published by Ubisoft for Microsoft Windows, PlayStation 4, and Xbox One. The game allows players to play the roles of historical forms of soldiers and warriors, including knights, samurai, vikings and since October 2018 the Chinese Wu Lin, within a medieval setting, controlled using a third-person perspective. Announced at E3 2015, the game was developed primarily by Ubisoft Montreal and released worldwide on February 14, 2017. Reception of the game was generally positive, with criticism mostly directed at the multiplayer matchmaking and the many technical issues regarding it. The game has also been criticized for excessive microtransactions. Gameplay For Honor is an action fighting game set during a medieval, fantasy setting. Players can play as a character from three different factions, namely the Iron Legion (Knights), the Warborn (Vikings), and the Chosen (Samurai) . A fourth faction, the Wu Lin, was added in the Marching Fire expansion in October 2018. The four factions represent knights, vikings, samurai, and exiles respectively. Each hero also has quotes in their own languages that will trigger when certain actions are performed. The Knights speak in Latin, the Vikings speak Icelandic, the Samurai speak Japanese, and the Wu Lin speak Chinese. Each faction had four classes at launch, with two more being added at the beginning of every season of the Faction War. The Vanguard class is described as "well-balanced" and has excellent offense and defense. The Assassin class is fast and efficient in dueling enemies, but the class deals much less damage to multiple enemies. The Heavies (Tanks) are more resistant to damages and are suitable for holding capture points, though their attacks are slow. The last class, known as "Hybrid", is a combination of two of the three types, and is capable of using uncommon skills. All heroes are unique and have their own weapons, skills, and fighting styles. Players fight against their opponents with their class-specific melee weapons. When players perform certain actions, such as killing multiple enemies consecutively, they gain Feats, which are additional perks. These perks allow players to gain additional points and strengths, call in a barrage of arrows or a catapult attack, or heal themselves. In most missions, players are accompanied by numerous AI minions. They are significantly weaker than the player character, and do not pose much threat. A tactical combat system, known as "Art of Battle", is initiated when the player encounters other players or player-like AI in the multiplayer or higher health AI in the campaign. Players enter a dueling mode with them wherein players aim at their opponent with their weapon. Players then can choose how to place and position their weapons from three directions (from above, the right, and the left) when they are attacking their enemies. By observing on-screen hints and the movements of their opponents, which reflect their respective attack position, players can notice the weakest part of their enemies and attacks these parts. Choosing the correct position can block the other players' attack. Players also have other special abilities, such as barging into enemies with their own shoulders and performing back-stepping swipes. The strength of each attack can also be decided by players. The system aims at allowing players to feel the weight of the weapon in [their] hand. There are also 12 pieces of downloadable content. Multiplayer Similar to the single-player campaign, the multiplayer modes feature perks, AI minions, and the Art of Battle system. As the competitive multiplayer modes feature a structure similar to that of shooters, the creative director of the game called For Honor a "shooter with swords". Friendly fire is also featured in the game. Players can cause damage to their own teammates if they accidentally or intentionally hit them with their blades. The multiplayer aspect also allows players to customize their characters. For instance, the armor that the characters wear can be changed and modified. There are seven game modes: Dominion: Dominion is a four-versus-four multiplayer mode in which players must capture and hold multiple zones in a battlefield. Points are earned through occupying combat zones, and earn double points for staying on points A and C. When one team earns enough points, they must eliminate the players from the other team and win the match. Brawl: In this two-versus-two multiplayer mode, a team must eliminate the entire opponent team completely in order to win. Duel: Duel is a one-versus-one multiplayer mode in which a player must successfully kill the opponent in order to win. Skirmish: Skirmish is a four-versus-four multiplayer mode in which players gain points while killing enemies. When one team earns enough points, they must eliminate the players from the other team and win the match Elimination: A team of players must eliminate the entire team of opponent players in this four-versus-four multiplayer mode. The team that still has remaining warriors will automatically win the match. Tribute: A four-versus-four multiplayer mode where teams attempt to steal offerings and place them on their shrine. Each of the three offering gives the team a special power-up. The team to capture all three and defend them until the timer ends wins or the team with the most offerings at the end of the battle timer wins. Breach: A four-versus-four multiplayer mode where one team's goal is to invade while the opposing team must successfully defend all objective locations. The attackers must complete a series of objectives such as leading the battering ram to the stronghold and assassinate the king/lord; on the contrary, the defenders must prevent the attackers from completing any objectives. in the game where you are a defender or attacker. The defenders have to destroy the ram that breaks through the wall or gate and you have to protect the king or general. You can also pour lava in the ram to damage the ram and kill the hero’s on the other team. When you are the attacker you must defend the ram and kill the hero on the other team and capture all the archer points and take over the wall/gate defense Game Story The warlord Apollyon takes control of the knights of the Blackstone Legion after murdering her rivals, who fight for the people of the land of Ashfeld, allowing her to sow the seeds of perpetual war and create stronger men to rule over the weak. During the Blackstone Legion's attempt to bring a dishonorable lord-turned-mercenary, Hervis Daubeny, to justice, his second-in-command, known as the Warden, helps to stop the Blackstone siege and battles the champion of the Blackstone knights. Upon defeating a Blackstone Legion captain, Ademar, the Warden is made a knight of the Legion by Holden Cross, Apollyon's lieutenant, and leaves with him. During his/her time in Apollyon's army, the Warden helps to defend against the Viking raiders of the Warborn, but soon realizes shortly after meeting with Apollyon that she cares nothing about protecting people and seeks to mani[CENSORED]te her enemies into endless battles. Starting with the Viking , Apollyon and her warriors including Cross, the Warden and fellow lieutenants Stone and Mercy, attack their settlements and sack their strongholds in the northern land of Valkenheim, leaving only enough food and supplies to fight over, and sparing those who would eagerly fight for those scraps or are strong enough to do so. After killing the legendary Viking Jarl, Gudmundr, the Warden is sickened by this, leading him/her to desert the Blackstone Legion, soon followed by Holden. Afterwards, in Valkenheim, the Viking clans fight among themselves, killing one another for the dwindling scraps left by Apollyon. This continues until a powerful warrior known as Raider comes down from the mountains, and begins uniting the warriors of the various clans under the Warborn banner, alongside Warlord friend Stigandr, Valkyrie warrior Runa and Berserker Helvar, first by killing the brutal raider Ragnar, who steals what little remains from those who cannot feed themselves, and then Siv the Ruthless, who seeks to conquer and plunder their own people. After killing their rivals, Raider's rapidly growing army retake a Warborn stronghold from knights of Apollyon's army, and then set out to the land of the Myre to raid the Dawn Empire of the Chosen, a group of powerful Samurai, to resupply and feed their people. The Raider then leads the assault on the Samurai, kills the Samurai General, Tozen, and causes the Samurai to retreat back to their greatest city. In the chaos, Apollyon kills the Dawn Empire's ruler and his daimyōs that refuse to fight each other and setting free the ones she believes will kill one another and in turn become stronger. Into this chaos is brought the Orochi warrior known as the Emperor's champion, the strongest and most fearsome warrior in the Dawn Empire. The champion was imprisoned for speaking out of turn and was freed during the chaos of the Viking attempt to reunite the Daimyos under one banner, using Apollyon as a common enemy to rally against. The Emperor's Champion infiltrates the Emperor's palace with Momiji and confronts Seijuro, the Daimyo who took Apollyon's offer to become Emperor. After defeating Seijuro, the champion convinces him to join him against Apollyon. It is also during this time that the Emperor's Champion learns of Apollyon's mani[CENSORED]tions of the various factions and rallies allies to stop Apollyon, invading Ashfeld to attack Blackstone Fortress. During a scouting mission with Momiji, the Orochi is met by the Warden, now leading a rebellion against Apollyon with Holden, Stone and Mercy by his/her side and, after dueling him/her, realizes they are allied against the same enemy. Both armies besiege the castle on separate fronts, with the Orochi searching for Apollyon. After finding Apollyon, the Orochi duels with and kills her, but not before learning that she wanted to create eternal war to weed out the weak and create the strongest of men, making them evermore bloodthirsty. Despite her death, Apollyon got what she wanted: an age of wolves. In the aftermath, the armies of all three factions attacking the Blackstone Fortress; Knight, Samurai and Viking alike all turn on each other, resulting in a war lasting seven years. Realizing the war's futility, Ayu, Cross, and Stigandr meet after their respective leaders send them as envoys to end hostilities. Though all three people realize that the prospect of peace may be futile, they all agree that peace is worth fighting for and that it will make for an unforgettable tale. The Faction War Each online multiplayer match awards War Assets based on the outcome and the player's performance. These War Assets are then deployed in the Faction War – which stretches across all platforms – where they are used either to defend an allied territory or conquer a neighboring one occupied by an enemy faction, with the most war assets deployed in a given territory determining the victor. Territories controlled are updated every six hours, while rounds last for two weeks and seasons last for ten weeks (five rounds). As the war progresses and territories change, the changing front will determine which maps that are played and their appearance (each map has variants depending on whether it is under Samurai, Knight or Viking control.) Players who have distinguished themselves and helped their faction gain and defend ground earn higher quality equipment as spoils of war after each round and each season. After a season ends, the map is reset and a new season begins after an offseason period, but the outcome of the previous season impacts the story background of the new season. Heroes There are currently four factions in For Honor, they are the Knights, Vikings, and Samurai, with a fourth faction, the Wu Lin, having been added with the Marching Fire expansion. There are six heroes for each base game faction, and four for Wu Lin, making a total of twenty-two heroes including: Warden, Raider, Kensei, Conqueror, Warlord, Shugoki, Peacekeeper, Berserker, Orochi, Lawbringer, Valkyrie, Nobushi, Centurion, Highlander, Shinobi, Gladiator, Shaman, Aramusha, Tiandi, Jiang Jun, Shaolin, and Nuxia. Four new heroes have also been announced for 2019, beginning with the Black Prior in Season 9. Each hero uses different ancient weapons, such as the claymore (Highlander) and the poleaxe (Lawbringer). Game Development For Honor was developed by Ubisoft Montreal. Blue Byte developed the game's PC version. It was announced during Ubisoft's E3 2015 press conference. A CGI trailer and a gameplay demo were shown during the conference. Development of the game began in 2012. For Honor was the company's first attempt at developing a strategy-action game. The structure of the game is inspired by shooter games. The game was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on February 14, 2017. The game's original score was written and produced by film composers Danny Bensi, Saunder Jurriaans and Owen Wallis. A 20-track original soundtrack released alongside the game on February 14. On 27 July 2018, the game was announced to be joining the Xbox Games With Gold program. About For Honor After a natural catastrophe pitted the most fearsome warriors against one another in a fight for resources and territory, the bloodthirsty warlord Apollyon believes the people of the Knights, Vikings, and Samurai have grown weak and wants to create an age of all-out war through mani[CENSORED]tion of each faction. To this end the perspectives of characters within each faction are shown as events are shaped, battles are waged, and agendas are created as Apollyon works to ensure continuous sparks of conflict between the Legion, the Warborn, and the Chosen from the Myre.
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PlayerUnknown's Battlegrounds (PUBG) is an online multiplayer battle royale game developed and published by PUBG Corporation, a subsidiary of South Korean video game company Bluehole. The game is based on previous mods that were created by Brendan "PlayerUnknown" Greene for other games, inspired by the 2000 Japanese film Battle Royale, and expanded into a standalone game under Greene's creative direction. In the game, up to one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The available safe area of the game's map decreases in size over time, directing surviving players into tighter areas to force encounters. The last player or team standing wins the round. Battlegrounds was first released for Microsoft Windows via Steam's early access beta program in March 2017, with a full release on December 20, 2017. That same month, the game was released by Microsoft Studios for the Xbox One via its Xbox Game Preview program, and officially released in September 2018. The same year, a free-to-play mobile version for Android and iOS was released, in addition to a port for the PlayStation 4. Battlegrounds is one of the best-selling and most-played video games of all time, selling over fifty million copies worldwide by June 2018, with over 400 million players in total when including the mobile version. Battlegrounds received positive reviews from critics, who found that while the game had some technical flaws, it presented new types of gameplay that could be easily approached by players of any skill level and was highly replayable. The game received several Game of the Year nominations, among other accolades. Several other video games, following in Battlegrounds's success, added battle royale-style modes, while a number of clones, primarily out of China, also appeared. PUBG Corporation has run several small tournaments and introduced in-game tools to help with broadcasting the game to spectators, as they wish for it to become a po[CENSORED]r esport. Gameplay Battlegrounds is a player versus player shooter game in which up to one hundred players fight in a battle royale, a type of large-scale last man standing deathmatch where players fight to remain the last alive. Players can choose to enter the match solo, duo, or with a small team of up to four people. The last person or team alive wins the match. Each match starts with players parachuting from a plane onto one of the four maps, with areas of approximately 8 × 8 kilometres (5.0 × 5.0 mi), 6 × 6 kilometres (3.7 × 3.7 mi), and 4 × 4 kilometres (2.5 × 2.5 mi) in size.[2] The plane's flight path across the map varies with each round, requiring players to quickly determine the best time to eject and parachute to the ground. Players start with no gear beyond customized clothing selections which do not affect gameplay. Once they land, players can search buildings, ghost towns and other sites to find weapons, vehicles, armor, and other equipment. These items are procedurally distributed throughout the map at the start of a match, with certain high-risk zones typically having better equipment. Killed players can be looted to acquire their gear as well. Players can opt to play either from the first-person or third-person perspective, each having their own advantages and disadvantages in combat and situational awareness; though server-specific settings can be used to force all players into one perspective to eliminate some advantages. Every few minutes, the playable area of the map begins to shrink down towards a random location, with any player caught outside the safe area taking damage incrementally, and eventually being eliminated if the safe zone is not entered in time; in game, the players see the boundary as a shimmering blue wall that contracts over time. This results in a more confined map, in turn increasing the chances of encounters. During the course of the match, random regions of the map are highlighted in red and bombed, posing a threat to players who remain in that area. In both cases, players are warned a few minutes before these events, giving them time to relocate to safety. At random, a plane will fly over various parts of the playable map and drop a loot package, containing items which are typically unobtainable during normal gameplay. These packages emit highly visible red smoke, drawing interested players near it and creating further confrontations. On average, a full round takes no more than 30 minutes. At the completion of each round, players gain in-game currency based on their performance. The currency is used to purchase crates which contain cosmetic items for character or weapon customization. A rotating "event mode" was added to the game around March 2018. These events change up the normal game rules, such as establishing larger teams or squads, or altering the distribution of weapons and armor across the game map. Development The game's concept and design was lead by Brendan Greene, better known by his online handle PlayerUnknown, who had previously created the ARMA 2 mod DayZ: Battle Royale, an offshoot of po[CENSORED]r mod DayZ, and inspired by the 2000 Japanese film Battle Royale. At the time he created DayZ: Battle Royale, around 2013, Irish-born Greene had been living in Brazil for a few years as a photographer, graphic designer, and web designer, and played video games such as Delta Force: Black Hawk Down and America's Army. The DayZ mod caught his interest, both as a realistic military simulation and its open-ended gameplay, and started playing around with a custom server, learning programming as he went along.Greene found most multiplayer first-person shooters too repetitive, considering maps small and easy to memorize. He wanted to create something with more random aspects so that players would not know what to expect, creating a high degree of replayability; this was done by creating vastly larger maps that could not be easily memorized, and using random item placement across it. Greene was also inspired by an online competition for DayZ called Survivor GameZ, which featured a number of Twitch.tv and YouTube streamers fighting until only a few were left; as he was not a streamer himself, Greene wanted to create a similar game mode that anyone could play. His initial efforts on this mod were more inspired by The Hunger Games novels, where players would try to vie for stockpiles of weapons at a central location, but moved away from this partially to give players a better chance at survival by spreading weapons around, and also to avoid copyright issues with the novels. In taking inspiration from the Battle Royale film, Greene had wanted to use square safe areas, but his inexperience in coding led him to use circular safe areas instead, which persisted to Battlegrounds. When DayZ became its own standalone title, interest in his ARMA 2 version of the Battle Royale mod trailed off, and Greene transitioned development of the mod to ARMA 3. Sony Online Entertainment (now the Daybreak Game Company) had become interested in Greene's work, and brought him on as a consultant to develop on H1Z1, licensing the battle royale idea from him.[11] In February 2016, Sony Online split H1Z1 into two separate games, the survival mode H1Z1: Just Survive, and the battle royale-like H1Z1: King of the Kill, around the same time that Greene's consultation period was over. Separately, the Seoul-based studio Ginno Games, led by Chang-han Kim and who developed massively multiplayer online games (MMOs) for personal computers, was acquired and renamed Bluehole Ginno Games by Bluehole in January 2015, a major South Korean publisher of MMOs and mobile games.Kim recognized that producing a successful game in South Korea generally meant it would be published globally, and wanted to use his team to create a successful title for personal computers that followed the same model as other mobile games published by Bluehole. He had already been excited about making a type of battle royale game after he had played DayZ, in part that the format had not caught on in Korea. He also wanted to make this through an early access model and have a very limited development schedule to get the game out as quickly as possible, while treating the product as a "games as a service" model to be able to support it for many years. In researching what had been done, he came across Greene's mods and reached out to him. In July 2017, Bluehole partnered with social media platform Facebook to provide exclusive streaming content to Facebook's gaming channels, as part of their pushing to provide more gaming content for its users. Around the same time that Greene left Sony Online, Kim contacted and offered him the opportunity to work on a new battle royale concept. Within a week, Greene flew out to Bluehole's headquarters in Korea to discuss the options, and a few weeks later, became the creative director of Bluehole. He moved to South Korea to oversee development. According to Greene, this was the first time a Korean game studio had brought aboard a foreigner for a creative director role, and while a risk, he says that his relationship with Bluehole's management is strong, allowing Greene's team to work autonomously with minimal oversight. The game's main musical theme was composed by Tom Salta, who was personally selected by Greene as he and the team were looking for an "orchestral electronic hybrid theme" that would give players a "huge build-up", keeping them "resolutely determined" until a match starts. Development began in early 2016 and was publicly announced that June, with plans to have the game ready within a year. Kim served as executive producer for the game. Bluehole started with a team of about 35 developers supporting Greene's work, but had expanded to 70 by June 2017. Greene stated that many of these developers were voluntarily putting in longer work hours into the game due to their dedication to the project, and not by any mandate from himself or Bluehole's management. In addition to Bluehole, Greene also credits Bohemia Interactive, the developers of ARMA and DayZ, for support with motion capture animations via their Prague studio. With the rapid growth of interest in the game, Bluehole spun out the entire development for Battlegrounds into Bluehole Ginno Games in September 2017, which was renamed PUBG Corporation with Kim as its chief executive officer. PUBG Corporation continued the development of the game and its marketing and growth, opening an office in the United States with plans for future ones in Europe and Japan. In August 2018, PUBG Corporation launched the "Fix PUBG" campaign, acknowledging that that game by then still had several lingering bugs and other performance issues. The campaign finished in November, with PUBG Corporation calling it a success as everything listed had been implemented by then. In March 2019, Greene announced that he was stepping down as the game's lead designer, but would still serve as a creative consultant. Tae-seok Jang, the game's art director, would replace him, with Green relocating to a new office in Amsterdam called PUBG Special Projects. Design Battlegrounds represents the standalone version of what Greene believes is the "final version" of the battle royale concept, incorporating the elements he had designed in previous iterations. Faster development was possible with the game engine Unreal Engine 4, compared with ARMA and H1Z1, which were built with proprietary game engines. Greene acknowledged that implementing the size of the maps in Battlegrounds has been one of the challenges with working with Unreal, which was not designed with such maps in mind. The game was designed as a mix between the realistic simulation of ARMA 3 and the arcade-like action focus and player accessibility of H1Z1. Based on Greene's experience with the genre, an island with many terrain features was picked as the first map, known as "Erangel". The map design scope was to offer players many possible options for strategic and unique gameplay. Some buildings and structures were designed to depict the style of the brutalist architecture of the Soviet Union during the 1950s. The developer team playtested architecture features and random item placement systems, looking at both how close-quarters encounters went, and for open terrain areas. The goal was to optimize the right distribution and placement of weapons and gear across the map, to encourage players to make strategic decisions about how to proceed in the game without overly penalizing players who may not find weapons within the first few minutes of a round. During early access, additional maps were planned, such as one set on a fictional island in the Adriatic Sea that included snow-covered Yugoslavian territories.Greene stated that he thought the Erangel map felt disjointed despite meeting their goals for gameplay, and sought to create more unified ideas with future maps. The freefall from an airplane at the start of each match was a new feature for the genre, to encourage strategy between staying with the pack of players or seeking out one's own route for a better chance at finding good loot. With the added parachute drop, Greene considered that Battlegrounds had three distinct subgames: the airdrop during which one must quickly figure out the best time to jump and where to land in relationship to the other players, the loot game of knowing where and how to gather the best possible equipment, and the combat game with other players. Players who win a match are greeted with the phrase "winner winner chicken dinner", an idiom that Greene had used in his prior battle royale games and kept in Battlegrounds, which itself had origins as early as the Great Depression. Features that Greene anticipates adding include custom games and modding support. He considered modding support an essential part of the full release as, just as he had his start with mods, he wants to enable others to create variations on his game so that he can "find the next PlayerUnknown". Greene also wants to incorporate the game with streaming services like Twitch.tv that would enable replays or other features amenable to treating Battlegrounds as an esport. Greene had anticipated that Battlegrounds would develop into an esport, and this was an ultimate end goal for his development, but he wanted to let the nature of how it would play out as an esport grow naturally with the player community. He also plans to introduce microtransactions to allow players to use real-world funds to purchase loot crates that provide randomly-selected cosmetic items, also known as "skins", which they can trade with other players; while Greene recognizes the issue with skin gambling, he believes that Valve has put safeguards in place to support a "skin economy" that will provide further revenue for them without concerns over gambling. However, by November 2017, gray market skin gambling sites began to appear, using Battlegrounds cosmetics as virtual currency. Following controversy over the use of loot boxes to offer "pay-to-win" items in other games in November 2017, the PUBG Corporation affirmed that while they will continue to add new cosmetic items rewarded by in-game crate purchases, they "will never add anything that affects the gameplay". In May 2018, PUBG Corporation disabled the ability to trade skins on the Steam Marketplace as they found that players were still abusing the system by selling them for monetary value through unofficial third-party platforms. While in early access, Bluehole offered an early preview of the system by offering time-limited crates that could be purchased during the first Battlegrounds Invitations tournament during Gamescom in August 2017, with the sales from these contributing to the prize pool. Among loot from these crates are special outfits inspired by the Battle Royale movie. Greene anticipates adding a campaign mode with co-operative player support, though there would be "no serious lore" crafted for the narrative, comparing this to similar modes in Watch Dogs. The game, while in early access, has already received alternate gameplay modes created by players, determined by unenforceable rules that players agree to abide by, that have been po[CENSORED]r with streamers. This was aided by a quiet release of custom server support to a number of influential streamers which subsequently made it into public release. In one case, "Zombie Mode", all but four players pretend to be zombies, who may sometimes distinguish themselves by removing all clothing and are limited only to collecting melee weapons and consumable items, and must rush to attack the other four players, who are able to collect all gear and attempt to outrun and defeat the zombies.Inspired by this mode, Greene announced plans to introduce an official zombie-based gameplay mode based on this into Battlegrounds. Whereas most of the rest of the team continued to develop the core gameplay and maps, Greene is taking on the zombie mode as a near solo project, only using the assistance of the lead animator to help with the zombie animations. Greene sees Battlegrounds as a platform, and would like to see more custom game types and mods developed by players for it. Greene identified that some mods that he also previously worked on from ARMA 3 may become part of the Battlegrounds platform. To prevent in-game cheating, the game uses the "BattlEye" anti-cheating software, which had permanently banned over 13 million players in total by October 2018. BattlEye indicated that 99% of all cheating software for the game was developed in China. [Release] Windows (Steam) Bluehole used closed alpha and beta periods with about 80,000 players to gauge initial reaction to the gameplay and adjust balance prior to a wider release. Just prior to the early access phase on Steam, Bluehole opened a few servers and invited some po[CENSORED]r live streamers of similar games to try it out as to start gaining interest. Early access for the Windows version launched on March 23, 2017.This period was planned to last approximately six months, originally aiming for a September 2017 release. In July 2017, Greene announced that they would need to extend the early access period by a few months, continuing to release updates on a regular basis, with plans to still release by the end of 2017, as committing to this original period "could hinder us from delivering a fully featured game and/or lead to disappointment within the community if the launch deadline is not met". Initially, Bluehole had expected that they would just gain enough players through early access to smooth out the gameplay, and only when the game was completed, they would have started more marketing for the title. The sudden interest in the game from early access exceeded their expectations, and put emphasis on the stability of the game and its underlying networking alongside gameplay improvements.Through August 2017, these updates generally included a major weekly patch alongside major monthly updates that provided key performance improvements.However, from August onward Bluehole backed off the rate of such patches, as the high frequency has led to some quality control issues, and the developers rather make sure each patch content is well-vetted by the community before providing new updates; this did not change their plans for a 2017 release, where it fully released out of early access on December 20. In part of the game's success in early access, Tencent Games, the largest publisher of video games in China, approached Bluehole that same month with an offer to publish Battlegrounds in China and purchase equity in the company. However, the China Audio-Video and Digital Publishing Association issued a statement in October 2017 that discouraged battle royale-style games, stating that they are too violent and deviate from Chinese values of socialism, deeming it harmful to young consumers. The following month however, PUBG had reached a formal agreement with the Chinese government to allow the release of the game in the country, with Tencent as the publishing partner.[53] However, some changes were made to make sure it aligned with socialist values and traditional Chinese morals. In South Korea, the game is marketed and distributed by Kakao Games. Despite the lack of a Chinese publisher prior to the Tencent deal, players in China had found ways to acquire and play the game through Steam via proxies and other networking tricks. To address it, PUBG Corporation planned to add maximum client ping limits for servers which can reduce the issues with latency problems and prevent some of the cheating that has occurred. This would not prevent cross-region matchmaking but may make it difficult for some players to play outside their region if they have a poor Internet infrastructure. Tencent has also helped by identifying and reporting around 30 software programs to Chinese police that can be used to cheat in Battlegrounds, leading to over a hundred arrests by the beginning of 2018.Separately, this technical issue, in addition to the larger number of Chinese players, has created complaints in the player community. Some Western players fear that many Chinese players are able to cheat in the game by exploiting some of the network latency issues, something that PUBG Corporation continued to address as the game shifted out of early access. However, a small number of players called for server segregation by region, and had used racial insults at Chinese players they encounter in game. Greene was disappointed with this "xenophobic attitude", calling it "disgraceful", and asked the player community to respect the Chinese players more as their numbers were a key part of the game's success. Greene also identified that players can easily get around such region locks using virtual private networks, making this approach ineffective.PUBG Corporation eventually added region-based matchmaking by October 2018, though players still reported issues with connectivity and slow matchmaking. Xbox One Greene was part of Microsoft's press conference during E3 2017 to announce that Battlegrounds would be coming to Xbox One as a timed console exclusive sometime by the end of 2017, using the Xbox Game Preview early access approach to test it. Initially, Greene said that Microsoft was not directly involved in the porting but only providing assistance to make sure the port is good, and that most of the porting responsibilities are being done by Anticto, a Spanish developer. However, at Gamescom that year, Bluehole affirmed that Microsoft Studios would be publishing the Xbox One version of the title, helping to make a planned 2017 release for this version. Greene said that Microsoft's support has helped in several ways, not only for the Xbox One version but improving the performance and security of the Windows version. Further, by being part of the group of studios under the Microsoft banner, they have been able to talk and incorporate technology from other developers, such as improved water rendering techniques they obtained from Rare that they had developed for Sea of Thieves. Microsoft considered Battlegrounds to be an important project to demonstrate their company's ability to be more than just a publisher, according to Microsoft's Nico Bihary who lead the project. Bihary said they have given Battlegrounds a "white glove" treatment, and for the Xbox One port have provided services from their advanced technology group and time and support from The Coalition, another of Microsoft Studios' subsidiaries. Kim also stated that the team was interested in cross-platform play between the Windows and console versions, but did not anticipate this as a release feature, as they need to determine how to mitigate the advantage keyboard and mouse-using players would have over those using controllers. Titled "Game Preview Edition", the early access version for the Xbox One was released on December 12, 2017 in both digital and physical formats. To promote it, Microsoft performed real-life supply crate drops in Australia in the week prior, with the crates containing Xbox hardware, Battlegrounds merchandise, and other goods, using passcodes published alongside the drop locations on social media. The Xbox version also includes Xbox-specific in-game cosmetic items, some which could be purchased directly rather than through in-game crates. The official release out of the Game Preview program occurred on September 4, 2018. Mobile versions Following the Chinese publication deal for the Windows version, Tencent Games and PUBG Corporation additionally announced that they were planning on releasing two mobile versions based on the game in the country. The first, PUBG: Exhilarating Battlefield, is an abridged version of the original game, and was developed by Lightspeed & Quantum Studio, an internal division of Tencent Games. The second, PUBG: Army Attack, includes more arcade-style elements, including action taking place on warships, and was developed by Tencent's Timi Studio. Both versions are free-to-play, and were released for Android and iOS devices on February 9, 2018. The games had a combined total of 75 million pre-registrations, and ranked first and second on the Chinese iOS download charts at launch. Following a soft launch in Canada, an English version of Exhilarating Battlefield, localized simply as PUBG Mobile, was released worldwide on March 19, 2018. PlayStation 4 With the announcement of the Xbox release, PUBG Corporation stated that there were plans to port to additional platforms, such as the PlayStation 4. In an interview shortly after Gamescom, Greene said that their deal with Microsoft did not exclude a PlayStation 4 port, but that their focus at the time was only on the Windows and Xbox One version, given the small size of their team. When asked about it in January 2018, Kim stated that the team released the game first on the Steam and Xbox Game Preview early access programs as they both easily allowed in-development games to be released and updated over time, which contrasted with Sony's lack of their own early access program, as well as their strict quality control for even completed games. The PlayStation port was officially announced in November, and was released on December 7, 2018. PUBG Corporation studio head Brian Corrigan said that while they had had a small team working on the PlayStation 4 port for some time, it was only until the Xbox One port was mostly completed that they began fully working on the PlayStation port. The PlayStation 4 version of the game includes platform-exclusive customization items, specifically the outfit of Nathan Drake from the Uncharted series, and Ellie's backpack from The Last of Us. A short live-action film to promote the PlayStation 4 release was directed by Jordan Vogt-Roberts and starred Jason Mitchell. PUBG Lite PUBG Lite is a free version of Battlegrounds that is meant to be better playable on low-end computers by having significant reductions in graphic details and other features, but is otherwise feature complete with the full game. The version is meant to be played in regions where the game's minimum specifications may be difficult for average players to achieve, such as areas in Southeast Asia, with a beta launch first releasing in Thailand in January 2019. MINIMUM: OS: 64-bit Windows 7, Windows 8.1, Windows 10 Processor: Intel Core i5-4430 / AMD FX-6300 Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB DirectX: Version 11 Network: Broadband Internet connection Storage: 30 GB available space RECOMMENDED: OS: 64-bit Windows 10 Processor: AMD Ryzen 5-1600 / Intel Core i5-7600K Memory: 8 GB RAM Graphics: Nvidia GTX 1060 6GB or better
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Now that the PS4 is officially reaching the end of its life cycle (that's direct from Sony), our thoughts are inevitably turning to the PS5 – so what exactly is in store for the Sony PlayStation 5 and when can be expect it to release? Sony is currently keeping tight-lipped when it comes to specific plans for the PS5: but we know that a PlayStation 5 release date will definitely be revealed in the coming months, thanks to Sony Interactive Entertainment's President and CEO Shawn Layden confirming as much in an interview with Golem.de. In addition, Sony president Kenichiro Yoshida confirmed the company is working on a next-generation console in an interview with the Financial Times. Back in May, Sony Interactive CEO John Kodera revealed to the Wall Street Journal that the PlayStation 5 would not be releasing until at least 2021. However, a report from Ace Securities claimed the PS5 could release as soon as Christmas 2019 - earlier than the Xbox Two. Even though we don't know exactly what to expect from the PS5 (or if that'll even be its name), we do know that the rumors, wish lists and alarmingly convincing 'leaked' renders in the run up to a console reveal are a big part of the fun. One such rumor is that the PS5 could be backwards compatible with the PS4, PS3, PS2, and original PlayStation, meaning its games library could stretch right back to the glory days of the mid 90s. In that spirit, we've gathered together everything we most want to see from the PlayStation 5 and what its stand-out features might be when it arrives. PS4 Image credit: Sony PS5 release date With no official word yet a PlayStation 5 release date, and Sony officially confirming it won't be at E3 2019, it's difficult to pin down exactly when we might get to see a PS5 console. Some analysts are predicting the PlayStation 5 release date could be around 2020 or 2021, for example, while others say 2019 – so just the three-year window, then. Speaking to GamingBolt, Michael Pachter said that though he thinks the PS5 will be a half-step and will be backwards-compatible with the PS4 Pro, he doesn't think we'll see it until "2019 or 2020 but probably 2019". This would make sense as it would fall in line with predictions for when the 4K TV market in the US will reach 50%. "I think Sony has probably got the next console cycle lined up already," he says, "I think they already know what they've got to do." A report from Ace Securities also claimed the PS5 could release as soon as Christmas 2019 - but that seems a bit optimistic to us. More recently Pachter clarified this claim, saying that Sony would most likely release the new console in 2020. He added that at this time he thinks the PS4 Pro will become the base model PlayStation and will see a reduction in price. Meanwhile a recent report from Kotaku's Jason Schreier backs up this thinking. He spoke to a number of developers about likely release dates with most of the conversations pointing to a 2020 release. He writes: "There is information about the PlayStation 5 floating around at both first- and third-party companies, but it’s far more limited than it would be if the console’s release was imminent." A recent Wall Street Journal report points to a release around three years away, with Sony's John Kodera stating: “We will use the next three years to prepare the next step, to crouch down so that we can jump higher in the future." Not long after this, Sony's new CEO, Kenichiro Yoshida, released a three-year business plan for the company which predicted the company's profits would dip in the run up to 2021. This is the kind of dip that may come as the PlayStation 4 reaches market saturation, before the launch of the PS5. So mark your calendars for 2019, 2020 and 2021 then... PS4 DualShock Image credit: Sony PS5 competition Although we're hideously impatient for news of a PlayStation 5 release date, we can't fault Sony for taking another few years to really milk the last of the PS4, given it's huge and loyal player base. After all, the PS4 Pro is still relatively new to the market and its direct competitor, the Microsoft's Xbox One X, is an even more recent release. Thanks to recent leaks, we already know Microsoft is working on the next Xbox, which is likely to be announced at E3 2019. So it's likely Sony is also deep into development of the PS5. According to gaming industry analyst Hideki Yasuda (via T3), and his firm Ace Economic Research Institute, "the introduction of the PS5 will be at the end of 2019". A 2019 release would be much earlier than expected and could give Sony a real advantage as the next generation console would release before the Xbox Two. If we're honest, we can't really see any urgent need to start a new generation right now. And given Microsoft's growing commitment to backwards compatibility, we think it's key for Sony to really think carefully about its next steps. Despite Yasuda's report, a two to three-year wait make a lot more sense to us. However, it could be Sony is trying to throw Microsoft a sucker-punch from left-field by releasing earlier than expected. In addition, Slightly Mad Studios has announced it is working on a high-powered next-generation console called the 'Mad Box'. PS5 news and rumors Solid news on the PlayStation 5 is pretty thin on the ground at the moment, but as always, we do have rumors about what could be coming down the line – and we've collected and assessed them right here. Patent suggests backwards compatibility According to a newly-uncovered patent, the PlayStation 5 may be capable of emulating the PlayStation 4, PS3, PS2 and original PlayStation, aka the PSX as well as souped up next-gen titles. Kenichiro Yoshida confirms next-gen In an interview with the Financial Times, Sony president and CEO Kenichiro Yoshida said: “At this point, what I can say is it’s necessary to have a next-generation hardware." Ace Economic Research Institute report Gaming industry analyst Hideki Yasuda, from Osaka-based firm Ace Economic Research, has claimed in a recent report that the PS5 could arrive in time for Christmas 2019 (via T3). The report estimates that "the introduction of the PS5 will be at the end of 2019". If this is true, then it'll be a massive blow to Microsoft who has confirmed the Xbox Two (codenamed "Xbox Scarlett") will not launch until 2020. PS5 game development is in full swing Daniel Ahmad, analyst with Niko Partners, has been in discussions with sources at first party Sony development houses, and believes that PS5 games are now the sole focus for the majority of in-house Sony teams. With dev kits in the wild, this makes a lot of sense – but Ahmad states also that the PS4 line-up has been secured for the time being too. Looking at the PS4 back catalogue, don't be surprised then if there ends up being plenty of cross-generational PS4-to-PS5 titles, too. John Kodera talks life cycles PlayStation's John Kodera has been discussing the future of the PS4 at a Sony Corporate Strategy Meeting and, by extension, inadvertently creating space for prospective PS5 release year rumors. During the meeting, Kodera made it clear that Sony is still very much behind the console but warned that sales are expected to slow this year, in line with expectations as market saturation approaches. As a console gets to this point in its lifecycle, it's natural to start looking forward to the next iteration. Kodera stated that the time passing from now until 2021 would be a period where Sony would hunker down – which suggests that a new big idea could be around the corner. Perhaps 2021 will be the time to expect the PS5? No E3 2018 appearance Now that E3 2018 has come and gone, we know there was no mention of the PS5 during the event. Instead, Sony offered up deep dives into four of its biggest upcoming games: Death Stranding, Spider-Man, The Last of Us 2 and Ghost of Tsushima. Watch this space for E3 2019. Eurogamer tech analysis A recent report from Eurogamer has attempted to narrow down a possible release date based on when technologies advanced enough to justify a generational leap will be available to Sony. The most important things that will need to advance will be the console's processor and its memory and in both cases, Eurogamer has determined that we're unlikely to see a new console released before the very end of 2019. Even if Sony did manage to push its console out at this date, the cost of production would make the PS5 far too expensive, making it more likely that we won't see the console released until the end of 2020, if Sony has any intention of making it an appealing proposition. Cyberpunk 2077 Image credit: CD Projekt Andrew House talks the next generation Former Sony chief, Andrew House, has been speaking about what the next generation of consoles could look like at the GamesBeat conference recently. Though House refused to comment specifically on the PlayStation 5 itself, he did say that he believes physical discs will stick around for a while yet, as a result of the need to continue tapping into developing markets where downloadable titles may not be quite as compatible with limited internet infrastructure. In other markets, however, he thinks that streaming games will be a big part of the next generation of consoles. House also stated that he thinks the PS4 and the PS4 Pro still have a long life in them yet. This doesn't necessarily cancel out the rumors that the PS5 will be with us in the next one to two years; if the reports that the console will be backwards-compatible are true then the PS4 generation will remain relevant long into the lifecycle of the PS5. Regardless, given that House was unwilling to comment on the PS5 despite being pushed, these details can only be considered speculation at the moment. The SemiAcccurate report SemiAccurate (via ResetEra) is claiming that it's received some leaked information on the yet-to-be-announced console and says that the number of dev kits which have been distributed suggests the console could be released sooner than expected. In addition to this, SemiAccurate also reports that Sony will use this console to push its VR efforts even further, with VR-tech baked in at the Silicon level, and will sport a GPU based on AMD's Navi architecture with a CPU that's potentially a custom item from AMD's Zen line. Though SemiAcccurate has a decent track record with its reports, having accurately reported Nintendo's Nvidia partnership for the Switch and the PS4 specs back in 2012, we still say take this with a pinch of salt. Though the specs sound plausible, a 2019 release date seems a little far-fetched. Regardless of how many developer kits that Sony has distributed, it feels too soon after the release of the PS4 Pro for the next PlayStation console just now... and we're getting towards the end of 2018. PS4 on stage The Marcus Sellars claims Renowned leaker Marcus Sellars has been making some bold claims on Twitter recently (via GameRant), alleging that PS5 development kits are already in the hands of third-party developers. He also claimed that Nintendo is planning a Direct stream for March 8 (something which has since proven to be accurate). In fact, Sellars has been accurate with his claims a few times: recently he revealed Metroid Prime 4 was being developed by Bandai Namco. However, Sellars didn't provide any evidence to back up his claims so they really can't be taken as anything more than rumor at the moment. Something which may be interesting in relation to this, though, is that recently CD Projekt Red revealed that their upcoming title Cyberpunk 2077 was being developed for current and next generation consoles which came as a great surprise to many. Whether this means they're one of the third-party developers at work with these rumored kits is yet to be confirmed. Even if development kits are in the hands of developers, this doesn't mean the PS5 is coming any time soon. It could still be another couple of years before any kind of reveal in terms of hardware. The patent Something that does help Sellars case is a recently updated patent for backwards compatibility that's been filed by Sony. Originally filed in 2015, the patent was updated in February to say “Backward compatibility testing of software in a mode that disrupts timing.” This is no guarantee that Sony is actually working on the technology for the PS5 (it could be creating an entirely separate peripheral that makes backwards compatibility possible) but it's not impossible that this could be for a new generation console. The PlayStation Plus news Though there's been no official word from Sony on the development of a PlayStation 5 just yet, a recent announcement in relation to the PlayStation Plus service has ignited some speculation. It's been announced that from March 2019, PS Plus will no longer offer free PS3 or PSVita games and will instead focus on PS4 titles. This has led to some wondering over whether or not Sony is attempting to phase out these older generation titles in preparation for a new generation. This is, of course, pure speculation but it's interesting that Sony would be willing to reduce its game offering to only two games (as it informed Polygon) without any other excuse than wishing to focus on titles for an already highly successful console. Whether Sony is truly making way for the PS5 or whether it's going to offer a higher quality of PS4 game is unclear and it seems we'll have to wait a while to find out what the final plan for PS Plus is. PS5: Can we have proper 4K gaming? The PS4 Pro offers a tantalising hint of what 4K gaming could be like. But the stark fact remains: it still doesn’t have the grunt to do native 4K consistently. Its “checkerboard” technique of taking single pixels and using each to render four pixels in 4K resolution is clever, and it can do native 4K output, but it often has to sacrifice resolution to keep performance consistent. Chris Kingsley, CTO and co-founder of developer Rebellion, dangles an even more ambitious technological carrot in front of a putative PS5: “Obviously new hardware should be able to support 4K TVs and possibly even 8K TVs at a push!” Native 4K support, surely, will be a basic requirement of the PlayStation 5. And if Sony cracks that particular problem with alacrity, it could even mean that a PlayStation 5 will arrive sooner than anticipated. Aside from 4K visuals, if recent showings at GDC 2018 are anything to go by we certainly can expect the next generation to offer incredible visual advancements in terms of character models. During GDC, we got a glimpse of what the next generation of games might look like and it's left us extremely excited for the PS5. Real-time ray tracing was revealed to be the next big thing in rendering while Epic Games gave us a taste of how it might be used to create the most lifelike characters ever. Using its capture technology, the Unreal Engine creator displayed a future with character models so realistic they bring us close to crossing the uncanny valley. Watch a performance from Andy Serkis below to see just how capable these new development technologies are:
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Free Fire Battlegrounds is a mobile game for Android and iOS that redefines survival genre. We mainly know zombie games as survival games. But the genre has changed to be known as this type of games. So, let’s get straight to our Free Fire Battlegrounds review. Gameplay The first aspect that we want to highlight is definitely the gameplay. Just like other battle royale games, you will be thrown from an airplane to land in an island filled with other people. You will then have to find ammunition, weapons, and also healing kits. Then, the job is simple. Simply wipe out anyone you see and be the last man/woman standing. But hold on, it’s not as easy as it sounds. Game Controls In Free Fire Battlegrounds, there are a lot of controls you need to master. There is an option to attack, duck, and also to lay down on the floor. There is no doubt that if you are unused to it, you will get a hard time just like what we experienced. Less than 3 minutes into the game, we got killed because we didn’t know what to do. If you are not familiar with these controls, then there is a high possibility you will panic, just like us. But don’t worry, you will get used to the controls by playing time to time. Graphics In terms of graphic, we will be very clear from the start. It’s not a high spec game. Although graphics are vital to some players, this has a benefit for mid to low spec phones. Garena, in our opinion, did a great job to optimize the size of the game to suit Indonesian (or Southeast Asian) players, who mainly play using mid to low-end phones. Verdict If good graphics games are your thing, then we do not recommend you playing Free Fire Battlegrounds. But if you love battle royale games and want to have fun with your friends, you must definitely play it.
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Accepted Pm me or @Blackfire on forum or ts3 with nick/tag/pw T/C!!
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Pro i give u chance u have some good activity
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The Problem has ben sloved Thank u for ur support T/C!
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contra you have 0 activity Good luck
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pro Good activity i give u chance but u have to read rules vry will GL
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i give u chance
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REJECTED Vry bad activity and no respect rules. come back next week with some good activity T/C!!
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Contra fix ur activty
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Accepted Pm me on forum or ts3 You will be tested for 3days. activity test. T/C!!
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REJECTED T/C!!
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u already old admin i give u chance but u have to fix ur activity. GL
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[Winner Ret H@Cker] Battle Zayn VS ▲ ✘ ♣Ret H@Cker♣™ ✘ ▲
#DEXTER replied to Zayn.'s topic in GFX Battles
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