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Everything posted by Dark
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The Intel Core 12 have already reached our hands, you have a review of them on this website, and we have to say that Pat Gelsinger's have met all expectations. And it is that the performance of the new Intel processors has made it the new king of PC processors. One of the problems that the lack of competition has is the fact that it causes immobility on the part of the company that benefits from it, innovation is completely stopped and the new products hardly differ from those already launched, total, there is no competition. Intel-Alder-Lake-Core-i9-12900K-cover This is what had happened to the hare Intel for generations, meanwhile a turtle AMD was gradually approaching until it surpassed at the IPC level the performance of the processors of the company founded by Gordon Moore. However, the development of a new hardware takes years and although it seemed that the blue brand underestimated its historical rival, nothing could be further from the truth and the doubts about the Intel Core 12 came from being an architecture developed under the mandate of Bob Swan . We expected that the new CEO's revulsion would take years to manifest itself as it happened with AMD after the rise of Lisa Su to power, hence the performance of the Intel Core 12 is surprising. Unanimity regarding the performance of the Intel Core 12 That's right, in addition to our review of the i5-12600K and i9-12900K, the rest of the specialized press agrees on a common point, Intel has regained the throne in terms of the most capable processors for desktop PCs and has displaced the AMD Ryzen 5000 out of it. The tables that you see above and below this paragraph that you are reading at the moment are the difference in performance between the Core 12 CPUs and the so far top architectures from Intel and AMD. The way in which it has been obtained has been through the information of the analyzes in various sites and the point of comparison has been to know how they perform in gaming in a comparative way between them. It should be noted that the i9-12900K / 12900KF is 12% higher in performance compared to the AMD Ryzen 9 5950X and a 15.5% advantage over the i9-11900K / 11900K. In any case, we must emphasize that, as in any other processor, do not expect that from one generation to another the IPC will increase as promised, since this is only achieved through highly controlled synthetic benchmarks. How will AMD respond to the loss of the throne? One of the things we are waiting for the next edition of CES is because we want to see AMD finally deploy its Ryzen 5000 XT or Ryzen 6000, depending on what they call them in response to the new Intel Core 12. Whatever they do from the other On the other hand, the reality is that we can say that AMD has been the one that has underestimated Intel this time. So Lisa Su and her people are in a huge dilemma, the Zen 3 with V-Cache using 3DIC are not cheap or quick to make, but it is at the moment the only thing they have to deal with the Intel Core 12 as the most desired processors by those who seek to have the best PC of the moment in terms of raw power.
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Game Informations : Developer: Phil Elliott Platforms: PC Initial release date:January 5, 2007 at 2:40AM PST Although GTR 2 was only released a couple of months ago, Swedish outfit SimBin has been working flat out on the follow-up title, Race - The WTCC Game. In many respects the two titles look and feel similar, but there are crucial differences that make Race a compelling game in its own right. Race's most striking feature is that it displays a wonderful attention to detail. Clearly it's a game that's been developed by racing fans, and if you follow the World Touring Car Championship in real life, you'll feel right at home as soon as the game is loaded. The game has an official license from the sport's governing body, the FIA, so all of the driver and vehicle data is correct as of the end of the 2006 season. That means that it's possible to race as one of a whole host of real-life drivers--world champion Andy Priaulx included--in a range of car models. Alfa Romeos, BMWs, Seats, Chevrolets, Peugeots, and Hondas are all in there, lovingly re-created from the suspension upward. They all look just like the real thing, and it's fair to say that no two cars drive in quite the same way, whether that be from the differences between front- and rear-wheel drive, the weight of the car, or the number of gears. Jumping between any two vehicles, you'll find a subtly different experience. Something that adds to that feeling of variety is the fully modeled car interiors--with seats, windows, and dashboards all accurate--and you'll even find fully functioning windscreen wipers that will clean away dust on a dry day or wipe away water on a wet one. Weather plays a big part in the game and can be set to dry, rain, heavy rain, or changeable, and it's possible to see the weather conditions vary as a race progresses. The conditions on the track have a massive impact on how you need to drive, and if you want to stand any chance at all in wet races, you'll need to get your racing line just right, not to mention your braking zones and acceleration points. But even if you practice all of those excessively, you still need to make sure that the car is set up correctly. As you'd expect from a game that's so detailed, practically every aspect of the car's mechanical settings can be altered--the ride height, the brake balance, the tyre compound, the springs, the wing settings, and much, much more. If you happen to have a degree in automotive engineering, it'll be a breeze. If you don't, it can all be pretty daunting on the one hand, and a severe racing handicap on the other. The primary problem here is that there's very little explanation as to what any of the settings actually do. There's no tooltip that explains how changing the tyre pressures will affect braking or how the gear ratios can give you better top speed. If you have played similar racing games in the past, from Geoff Crammond's Formula One Grand Prix onward, you might have a working knowledge of the basics, but beyond that, you'll need to put in some serious research time to get to grips with it. You can make things a little easier on yourself by adjusting pretty much anything you can think of in the game options. If the opposition is proving too tough, simply reduce their ability next time around, or even just have fewer cars on the track. Tailoring the game to your own skill level can take some time to achieve, but when you get it right, you'll feel much more at home. Once you're on the track and experiencing the thrill of racing, it's possible to forget pretty much anything else other than the sheer fun of driving fast cars around world-famous circuits. Granted, the vehicles in Race don't move as quickly as those in GTR 2, but they do seem to have more of a physical presence--just as in real life, the WTCC drivers aren't frightened of the odd nudge here and there. The driver artificial intelligence in the game seems to be balanced well. Your opponents will generally be tough to beat at the right difficulty settings, and if you show them too much of a corner, they certainly aren't afraid to try and pass you. In general, they're pretty careful not to send you spinning, and while that's an area you might take advantage of, it's important not to damage your car in the process, as this can have a big impact on the car's performance. Although you can adjust the amount of damage your vehicle will sustain in the event of a shunt, having a real penalty for hitting other cars--or walls--adds an edge to the racing. While you can sustain punctures and lose pieces of bodywork, there are also terminal suspension failures to greet the really careless driver. Visually, the game stands out as a really nice piece of work. The care that's gone into the car models is mirrored in the surroundings, as well. The tracks have all been re-created closely from real-life circuits, and even if you have played other racing games that claim to feature those tracks, the feeling of authenticity is such that Race shows them in a whole new light. For example, the first two corners of Brands Hatch have never been quite such a roller-coaster ride as they are in this game, and many of the 10 circuits in the game will be new to most people. The sound in the game has been researched and implemented well, and all of the cars feature some satisfyingly throaty engine sounds, which vary from vehicle to vehicle. Crashing into other cars will reward you with the sickening crunch of crumpling bodywork or the tinkling of breaking glass. Unfortunately, the voice effects in the game are slightly limited. Especially underwhelming is the response of your team over the radio when you finish a race, which retains a solid level of disinterest whether you come in first or last. There is a nice, pumping sound track to accompany the menus to get you in the mood, although the game does well at getting you into the action sooner rather than later. Adding some nice variety to Race are two additional driving series, one using modern-day Mini Coopers and the other going back in time and featuring the BMWs and Alfas of the 1987 championship. Once again, both types of cars handle differently from the main vehicles, with the '80s racers being simply terrifying in the wet due to their complete lack of driving aids to assist you. No traction control or antilock brakes means that you'll need a fine degree of skill and precision to just get around the track in one piece, let alone beat anybody else along the way. Talking of skill and precision, there's really no other way to play this game other than on a decent set of racing peripherals. The game does support completely configurable keyboard controls, but it's simply not possible to replicate an authentic driving experience on anything other than an analog input. If you have a steering wheel and pedals for your PC, you're all set--force feedback all the better--but if not, you may struggle to get much out of the game in the long term. Race is a serious driving simulator and requires an investment to match. Online multiplayer races are fully supported in the game, and it's possible to take on up to 25 other human players across a local area network or the Internet. The lobby system is fairly straightforward, and there's usually an event in progress somewhere to jump into. Many of the race meetings are private events and locked to newcomers, but find one that isn't, and you'll soon discover how much more fulfilling it is racing against real people. Most of the drivers you'll encounter are skilled and mature enough not to tolerate silly driving, so it's wise to attain a decent level of competence before you head online, if only to save your pride from a mauling. The performance of online games is generally good, but it will depend on your connection and those of the other racers. You can also participate in single-race weekends (featuring all of the practice, qualifying, and warm-up sessions) or jump into a basic one-off quick race. Or, you can take any of the cars out for a practice spin and save your best laps. You'll then be able to send those laps to your friends or even upload them to third-party Web sites for others to race against, which provides another long-term challenge. The game is currently being distributed via Steam, so you'll need to have access to an Internet connection and register with that service to be able to play the game. However, once you've registered, you can play in offline mode without having to reconnect each time. Overall, there's plenty of fun to be had with Race, and if you're partial to serious racing games, like the idea of experiencing an authentic re-creation of touring-car racing, and own at the very least a steering wheel peripheral, you won't want to miss out. If arcade racing is more your preference or you have no plans to invest in pedals et al any time soon, you might find it a little less appealing. However, for what it is, Race excels as a benchmark PC racing title. System Requeriments RACE - The WTCC Game is 4 GB of RAM installed in your computer. Provided that you have at least an NVIDIA GeForce 510 graphics card you can play the game. To play RACE - The WTCC Game you will need a minimum CPU equivalent to an Intel Core 2 Duo E8400.
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In these times, teleworking is the order of the day, and it is quite common to have the first (or second, third…) coffee in the morning while you start the working day on your laptop. For this reason, it is quite common for accidents to happen and for you to spill coffee, water or any other liquid on your precious laptop. If this is precisely what has happened to you, do not be nervous because below we are going to tell you what you should do to try to solve the problem or, at the very least, minimize the possible damage. If you spill liquid on the laptop, surely all the alarms go off, so the first thing is that you do not get nervous and evaluate the situation. As in any emergency, time is crucial, but it is better to have a rational thought to be able to act as a consequence of the symptoms that your team presents after the accident. Sparks, explosions and smoke ... the liquid has damaged your laptop Laptop on fire This is certainly the worst situation in which you can find yourself ... if after spilling the liquid on the laptop, sparks have started to come out, there have been small explosions or if smoke comes out, it is a sign that there has been an irreversible failure in the hardware , potentially on the computer's motherboard and / or power supply. It is certainly bad news, and the first thing you should do before anything else is to disconnect the laptop from the power outlet (also disconnect the Ethernet cable if you had it connected) to avoid greater evils. Do not disconnect any other cables, remember that laptops have a battery and that means that if an internal short circuit has occurred, you run the risk of receiving a good cramp when touching metal elements. If the laptop continues to smoke, generate sparks, or even burst into flames, immediately evacuate the room you are in and call the fire department. It is a situation that, generally, should not happen, but of course there is a possibility and prevention is better than cure. In any case, we fear that if this has happened to you, you can give up the laptop as lost since it will be quite difficult to fix it and, in the case of having it, it will be worth it to fix it. If, on the other hand, just after spilling the liquid, the laptop has turned off (this is what should happen in most cases) but there have been no explosions, sparks or smoke, it is a good sign and possibly can be fixed. You spill water or coffee and the laptop shuts down (or not) Liquid in laptop The most normal thing is that when you spill some type of liquid on the laptop, one of these three things happens (in addition to the pandemonium that we have described in the previous section of this article): That absolutely nothing happens, the laptop continues to function with apparent normality. That the equipment is blocked (it is the most normal), maybe with an error on the screen, including a blue screen. Let the equipment turn itself off automatically. That the laptop has not burst into flames, that there is no smoke coming out and that no small explosion has occurred is certainly a good sign, especially if the equipment appears to continue to function well. In any case, the first thing you should always do is turn off the laptop, disconnect it from the power outlet and the network, and if possible remove the battery. Next, get an absorbent cloth or cloth and try to remove most of the liquid from the surface of the laptop. After that, the recommendation is to simply observe ... leave the laptop, preferably on top of the cloth so that the liquid that falls does so on it, without touching it for about 15-20 minutes. This will be plenty of time for the liquid to drain through the lower grates of the laptop and, in addition, to make sure that there is not going to be any electrical problem. Once this reasonable time has passed, it is important to act relatively quickly (by this we mean not to leave this task for the next day, the less it takes to try to solve the problem, the more likely it is to "resuscitate" the laptop). He re-emphasizes the entire exterior of the laptop, paying particular attention to the lower grilles, with the intention of draining as much liquid as possible. Press gently on each of the keys, buttons and ports, and use ear buds to reach the most difficult areas, making sure everything is perfectly dry.
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Game Informations : Developer: Tim Soete Platforms: PC Initial release date:November 9, 2000 at 2:25PM PST Activision's first Quake add-on, Hipnotic's Scourge of Armagon, was an excellent enhancement of the original game, combining challenging, well-planned levels with improved versions of independent programmer hacks such as customized weapons and power-ups. Now developer Rogue Entertainment has stepped up to the Quake plate. Its Quake add-on, Dissolution of Eternity (Activision's Quake Mission Pack No. 2), sets out to expand upon the Quake universe by adding a fresh veneer, while preserving the basic concept of the game. To this end, Dissolution incorporates new themes and adds the requisite number of new monsters, weapons, and levels. Like Armagon, most of the new weapons in Dissolution are refined versions of hacks that were previously available on the Web. Unauthorized armaments such as the grappling hook (which is only available in Capture the Flag games), multi-rocket, and multi-grenade launchers all make their appearance, but with a perfected look and feel. There's also a Lava Nailgun that spits out sizzling spikes. Same nailgun, more damage. Admittedly, it's satisfying to see four - count them, four - rockets trail into the distance from your sights.. But many of the new weapons - like the multi-rocket launcher just mentioned - are a little too powerful, making it easy to take out some of Quake's more menacing foes, like Death Knights, with a single shot. Of the several new monsters in Dissolution of Eternity, a few are really grabbing, and a few aren't. New foes such as the Hell Spawn (an updated version of that annoying, exploding globule in the original), Electric Eels (who can hardly be described as "electrifying"), and Phantom Swordsmen (swinging bodiless swords) don't really add any drama to the game's atmosphere. The remaining enemies, however, may actually turn some heads - clean off. Ogres that leap down and lob multiple grenades, hovering grim-reapers called Wraths" who chant while firing off explosive energy spheres, statues who come to life only after you've wrested one of their coveted possessions, and Guardians, lurching ancient warriors who creepily emerge out of the ground, all prove to be frightening and formidable opponents. One level, Elemental Fury II, actually includes multiple lava monsters (a la Chthon), who spring up without warning to greet you with flying chunks of magma. As the two mission packs are scrutinized closer, the comparison begins to narrow down to level design. The environments in Armagon are fraught with subtle challenges that gradually progress in difficulty as one pushes onward. A couple of levels in Dissolution - namely Blood Sacrifice and Elemental Fury II - are similar in that they grow more interesting as you advance. But while you may find an abundance of new cultural motifs throughout Dissolution's levels - Greco-Roman temples and mosaics and Egyptian Sphinxes and obelisks - the traps found therein aren't, for the most part, consistently challenging. And the maps can become excessively frustrating to navigate. Even the single deathmatch level offered in the game lacks the austerity that makes for a classic network fragging arena. But Quake players who enjoy variations on the multiplayer game should enjoy the options that Rogue has included: Players can host variations such as Tag or Capture the Flag. This pack is worth buying for players looking to further their Quake experience. But with its labyrinthine levels and some frivolous additions, Dissolution of Eternity lacks the same inventive quality that made Armagon a seamless continuation of Quake.
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Jensen Huang's company is said to have shifted from a graphics hardware company to an artificial intelligence company in recent years. One of the ranges that has undergone this evolution are the NVIDIA Jetson boards. We explain what they are and what they are used for. Lateral thinking is known as the use of an idea or concept in totally different ways than usual. An example of lateral thinking is the use of technology developed in domestic hardware for computers, telephones and derivatives for other utilities, one of them being the Single Board Computer in which the Raspberry Pi stand out in po[CENSORED]rity, well, today we bring you the NVIDIA alternative. What is NVIDIA Jetson? NVIDIA Jetson SBC Jetson is the brand name for a series of Single Board Computers created by NVIDIA around its Tegra family of SoCs and which are currently intended for use in robotics. World in which disciplines closely related to artificial intelligence, such as computer vision, are on the rise. And is that being an SBC, the NVIDIA Jetson include everything necessary to work on the same board: processors, memory, storage and I / O interfaces. In other words, the NVIDIA Jetson are boards very similar to the Raspberry Pi, but with a much higher capacity than these in terms of applications related to artificial intelligence. This is because the current Tegra SoCs combine the technology of their PC GPUs where their Tensor Cores shine with their own light with accelerators and specific purpose processors focused on computer vision and combined with powerful ARM cores. The latter can be architectures created by NVIDIA itself or licensed to ARM according to the SoC model we are talking about. SoC Tegra Orin That was from its Tegra X2 or also known as Parker, among the changes that NVIDIA implemented in said SoC was the fact of adding a PCI Express interface to connect an external graphics card. Function used in Drive on-board computers and Clara computers. So the NVIDIA Jetson are one more line of products among many of those sold by the veteran company that are related to its Tegra SoCs, these being the most commercial of all for the general public, but because they are focused on a market Very specific hobbyists have not achieved a large distribution and in some cases can be extremely expensive, costing even more than the most expensive smartphone on the market. Can I use them as a PC? Jetson Nano Linux Since these have CPU, GPU, memory and all the necessary interfaces, you can do it. However, it will not be worth it if you choose one of the newer models, especially the Tegra Xavier, since these NVIDIA Jetson are not only extremely expensive, but because of the fact that you will not be able to take advantage of units like the PVA or the NVDLA being focused on deep learning and computer vision, apart, we insist, they are extremely expensive. Nvidia SHIELD TV Pro, Processor with Remote Control, Chrome, Black Buy it from Amazon Logo EUR 256.27 Amazon logo In principle, the hardware that most resembles and that is available on the market is that of the NVIDIA Shield, which is also based on a Tegra model, specifically the X1 and is the same as that of the Nintendo Switch with the The difference is that its clock speeds are not limited and it is an ideal platform as an alternative to the Raspberry Pi as a retro machine and allows things that the po[CENSORED]r SBC cannot: emulate consoles like the Nintendo GameCube without problems. Although if you want to use it as an ARM computer and install GNU / Linux, the best option is the Jetson Nano, which is based on a shortened version of the Tegra X1. Why not use the NVIDIA Shield? The answer to this is simple, for some strange reason the Ubuntu version for the Jetson, L4T or Linux for Tegra SBCs does not work with the standard X1. NVIDIA Jetson Nano vs. Raspberry Pi 4 Jetson Nano Raspberry Pi 4 Okay, you don't know whether to choose between Jetson Nano and Raspberry Pi 4 to build a PC based on low cost and consumption ARM. So you will be interested to know what advantages you can get from opting for the NVIDIA board. So let's see what their differences are: The SoC of the Raspberry Pi is a Broadcom BCM2711 with four A72 cores at 1.5 GHz, while the CPU in the Jetson Nano is an A57 at 1.42 GHz. Well, the A72 is a more optimized version than the A57. in terms of power, but it does not perform better for clock speed. Both use LPDDR4 memory, but the Raspberry Pi 4 has a 4GB version, the Jetson Nano does not. In wireless connectivity the Raspberry Pi 4 has Bluetooth and WiFi as standard. The Jetson Nano instead only include Ethernet and you have to buy an M.2 card with WiFi to
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Game Informations : Developer: Trey Walker Platforms: PC Initial release date: January 4, 2001 at 3:53PM PST Oni is a single-player third-person action game from Bungie Software, which is best known for its Myth real-time strategy series, as well as its old Marathon first-person shooters. Oni is certainly a departure for the po[CENSORED]r developer, which was recently acquired by Microsoft. Though die-hard fans might catch a rare reference to Bungie's other games in Oni, the game has nothing in common with any of its predecessors. Instead, its influences can be clearly traced to Japanese science-fiction-themed animated films and series, such as Ghost in the Shell, Akira, and Bubblegum Crisis, as well as Japanese 3D fighting games such as Tekken and Virtua Fighter. The game stays true to its roots: It features fluid, dynamic animation, some exciting combat sequences, and a fairly involving story that links everything together. However, Oni suffers from a few very noticeable problems and several smaller ones, which all serve to prevent the game from being entirely successful or enjoyable. During the course of the game, you play as Konoko, a young woman with purple hair and a mysterious past. She is an expert in martial arts and is also proficient with various firearms, and you'll have to guide her through more than a dozen levels filled with treacherous enemy fighters who lie in ambush around virtually every corner. The game's story unfolds mostly through text memos you find, as well as dialogue in brief cutscenes that usually occur at the beginning and end of each mission. The dialogue is accompanied by close-up portraits of the characters doing the talking. These are generally well drawn, and the voice acting (which is in English) is generally convincing, such that you get a fairly good sense of the characters' distinct personalities. Even so, it's disappointing that both the hand-drawn character close-ups and the 3D character models themselves are so static. Neither the portraits nor the 3D characters' faces are animated, which can be distracting since many other games already feature 3D characters that are much more articulate or that at least move their mouths and blink their eyes. Nevertheless, some of the more action-packed cutscenes can be quite entertaining. The game's animation is much more impressive during the actual combat sequences. Konoko realistically dashes around, backpedals, flips, leaps, punches, kicks, blocks, and more. Some of her more difficult combat moves, such as brutal backbreaker and a spinning chokehold that leaves the enemy slumping to the ground with a sprained neck, look great. Likewise, her enemies move about believably for the most part, and they will even sometimes stop to taunt Konoko in battle. Actually, these enemy characters often look much better than Konoko. Many of the enemies are wearing full suits of shiny, metallic battle armor, and since they're also typically wearing helmets or masks, you won't be distracted when they don't wince as you're beating them up. But Konoko's static facial features and her blocky, metallic-looking hair don't come across very well, although at least you'll see her wearing several different outfits over the course of the game, for variety's sake. The game has a few nice visual effects, most notably how large panes of glass shatter dramatically when hit by errant gunfire; but Oni also has a few graphical glitches, like defeated enemies that tend to clip straight through nearby walls and obstacles. There's a good variety of different enemies to fight, and you'll even notice that similar categories of foes still have several variations in stature and uniform color. Even so, you'll quickly find that most of the enemy characters in Oni use the same exact combat moves on you, not to mention the same exact fighting styles. So, regardless of their subtly different appearances or the difficulty you'll have in beating them, you'll find that most of the combat with enemy fighters maintains a fairly consistent form. Fortunately, this form is quite good, though it can be very challenging. The game's default controls let you move Konoko with the keyboard, as well as look around, turn, and attack with the mouse. You can change these controls if you edit a configuration file in the game's directory, but the default setup is actually ideal once you get used to it. Even so, it is surprising that the game doesn't offer a more convenient means of configuring your controls, and it is still more surprising that the game doesn't support PC-compatible gamepads, especially since the game was developed simultaneously for the PlayStation 2 console. Nevertheless, once you remember the key layout, you'll find that you can make Konoko move about and attack with finesse. You'll need all the finesse you can muster as you try to take on the superior enemy odds and firepower you'll face throughout the game. Typically, you'll come across between one and three or four opponents at a time. One or more of these will probably be toting a gun. There's no good way to avoid enemy gunfire except to keep moving, so you'll learn to either make a beeline for the gun-toting assailants or to fall back and lure them around corners. Your enemies are very aggressive, and they will always come at you - so you can often help even the odds by using defensive tactics and environmental obstacles. At least you can relieve your foes of their weapons fairly easily once you get up close, and you can use these and whatever limited ammunition they have remaining to your advantage. Oni actually features a rather diverse and interesting variety of weapons. The arsenal includes conventional pistols and submachine guns, as well as stronger plasma and beam weapons, an incredibly powerful grenade launcher, and a very deadly sniper rifle weapon that must spend several seconds freezing over between firing its chilling mercury bolts. Unfortunately, there are no melee weapons in Oni, and though the ranged weapons are interesting, they do start to get repetitive toward the end of the game. Oni gives a good, clear indication of what's happening in combat. The collision detection is convincing - your punches and kicks register as you'd expect them to, and hard-hitting sound effects help get the point across - and after each successful hit, you'll see brightly colored sparks, which correspond with how much vitality the character on the receiving end has remaining. As the hit sparks go from green to yellow to red, you'll know that your enemy is getting weaker. Likewise, the game's minimal onscreen interface provides a useful indication of how much ammo you have remaining in whatever weapon you're carrying (if any), how many spare ammo clips and health power-ups you have, and where you're supposed to go next. This compass feature is very handy - it tells you the general direction you should be headed, but also whether your next destination is above or below your current position. The availability of this information is justified in the game, and, likewise, at certain key points in the story, this information is taken away from you, which makes for an interesting twist. Unfortunately, Oni doesn't have very many interesting twists to speak of, because although virtually all its levels are quite long, virtually all are also very similar. For the most part, they're also similarly bland, even though their pacing occasionally picks up when Oni's effective techno soundtrack kicks in at specific times. Most of the levels simply consist of gigantic, nearly empty rectangular rooms, separated by corridors, smaller rooms, and staircases. Some of the levels are noticeably better, such as an early stage in which you must fight through a civilian airport under siege; however, most of the other levels take place in bases, hideouts, factories, offices, industrial facilities, and so forth. The layout of all these levels - even the more interesting ones - necessarily relies on Konoko's having to use computer terminals to unlock doors. Later in the game, you'll encounter doors that require not one but three terminal switches to be opened. In between the locked doors, you'll invariably take a beating, and to make up for this, you'll need to locate health hypos that restore some of your health. These are either dropped by fallen foes or found in not-very-well-hidden corners. Or they are given to you by civilians. Likewise, the few power-ups in Oni consist of ammo clips, a rare invisibility item that's practically useless because of its short duration, and a lifesaving energy shield that protects you from weapon fire. Besides the invisibility, you will find all of these fairly often and will come to rely on them along with the health hypos and computer terminals. Oni's rare attempts at gameplay twists - including an occasional jumping sequence, the rare opportunity to try a stealthy approach, and the necessity for some fancy footwork in avoiding infrared tripwires - all fall flat. The infrared tripwires trigger static defenses to start firing on you, which in most cases isn't much of a problem since you can simply outrun the attacks. Stealth is totally unnecessary in Oni, though if you can muster enough patience to creep up to an unsuspecting foe, you might be able to lay him out before he can retaliate. The jumping sequences in Oni are frustrating, because it takes a moment for Konoko to get up to a running start, and, unlike most other leading characters in third-person action games, she can't grab onto ledges if she falls short. These jumping sequences can be even harder to deal with because you can't save your progress whenever you want to. Instead, the game automatically and instantly saves your progress at anywhere between two and four specific points during a level. It can take a long time to get from one save point to the next - and, usually, there's an especially tough battle right before each one. So, invariably, you'll end up having to replay many sequences multiple times, until you finally figure out a pattern for getting through. Even then, you might be forced to restore earlier saves - because if you reach a save point with low health, you'll be out of luck when you try to proceed. Though three different difficulty levels are available, the uninspired layout of the levels and the fairly redundant action all mean that there's not much point in replaying Oni once you finish it. Chances are you'll be more than weary of the action in the game by the drawn-out finale. Though Konoko has many different fighting moves, as well as a few keen tricks (like being able to snatch up dropped weapons and items during a roll), you'll probably find yourself relying on the same few moves throughout the game and, rarely, if ever, using the others. The game's few one-on-one battles between Konoko and a powerful boss character are tedious, as it's only a matter of time before you find a simple pattern to win these bouts. Even the plot in Oni could have been better, as the story starts to allude to a darker side of Konoko's character, which unfortunately isn't properly explained or justified by the end of the game. And, so, besides a few interesting sequences and a whole lot of fights, there really isn't much to the game. Oni has no multiplayer mode, nor does it offer any kind of skirmish option that could let you get to the heart of the game and simply have at it against one or more enemies. Once you finish the game, it does give access to some interesting cheat codes, which let you play as different characters and more, but these are mostly for novelty. In the end, Oni is a fairly plain third-person action game that contains a more robust combat system than those found in most similar games. Its graphics, particularly the environments' graphics, aren't noteworthy, and its story isn't fully developed. Yet, despite these shortcomings, along with the game's lack of a convenient save system and the absence of a multiplayer option, Oni will still appeal to players who like the material that inspired the game. If nothing else, these players would be hard pressed to find any other recent PC game that's influenced by Japanese science fiction. System Requirements CPU: 266 MHz Pentium III processor or higher. CPU SPEED: Info. RAM: 64 MB. OS: Windows 98/ME (with Service Pack 3 or higher)/2000. VIDEO CARD: 3DFX Voodoo 2, ATI Rage Pro, ATI Rage 128. FREE DISK SPACE: 800 MB.
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The twelfth generation of Intel Core processors, not to be confused with the architecture number 12 that they launch, is here and that is why we have prepared an exhaustive article on Alder Lake, the most important CPU architecture in the last decade due to the changes they have incorporated into it. What secrets and news do the Intel Core 12 hide? In the history of processor architecture every so often a new processor appears that is an important paradigm shift, the last we saw was that of AMD's Zen architecture that we have seen evolve in three different generations and on the way to the fourth. As for Intel, the last big change we saw was when they went from the Netburst architecture of the Pentium IV to Conroe in the first Intel Core, and before that and a decade before with the appearance of the Pentium Pro. So we are not facing a simple renewal of the range of processors, it is not adding a number, but the changes are much more profound and it is that the Alder Lake-S architecture of the Intel Core 12 will become the basis of the Intel CPU for the next five years. What can we find in the box? Intel Core 12: a hybrid architecture Intel Core 12 Cajai9-12900K i5-12600K Cajai5-12600K Front i9-12900K Front Intel Core 12 Back i9-12900K i5-12600K Front i9-12900K i5-12600K Back If we discount the appearance of Lakefield, for the first time Intel has bet on its main range of processors for the use of two types of core with different performance and consumption to accelerate the tasks of the processor. The P-Cores are large cores that offer great performance, but in exchange for being less energy efficient. E-Cores are smaller cores, allowing Intel to fit more in the same space and have lower power consumption. Depending on the Intel Core 12 model, the number of P-Cores and E-Cores varies, but we must clarify that both work in unison and in a coordinated manner. For the latter they make use of a third level 30 MB last level cache, which not only gives access to the same memory space to both types of cores, but also allows them to work together in the execution of the processes to be executed. . Intel Core 12 and Amdahl's Law Intel 12 hybrid heterogeneous architecture To understand what is intended to be achieved with the design of the Intel Core 12 we must bear in mind that every program is divided into two parts: A part that runs in series, on a single processor and therefore it will need to be as fast as possible to accelerate its execution, so this part of the programs in the Intel Core 12 is handled by the P-Cores. The other part that can be run in parallel, so adding more processors will speed up the resolution of the same more than not having a CPU. The E-Cores are in charge of this type of task. Nor can we forget that on a PC there are more tasks than we see and the correct assignment of them is important, it may be that while you are playing a game the mail application is updating the inbox. Gaming is a foreground process and email management is a background process, so it's best to assign those secondary tasks to a less powerful processor. P-Cores vs. E-Cores in single wire P-Cores E-Cores Performance Starting with the P-Cores, which are the high-performance cores, we find that their L2 cache is local for each processor, while the E-Cores have this level shared between several cores. Keep in mind that the first two cache levels are not shared between both types of cores. But what interests us is the performance, and at the same clock speed we find that the P-Cores obtain 28% additional performance compared to the tenth generation of Intel Core processors, while the E-Cores are 1% per above with respect to the same generation. So the E-Cores are not cores with a power worthy of a netbook or any very low consumption system, but their single-thread performance is at the height of the Comet Lake. Although because the E-Cores in Intel Core 12 are designed with a view to energy efficiency, they not only work at a lower clock speed, but also do not have support for HyperThreading. Performance per Watt, PL1 and PL2 Intel Core 12 PL1 PL2 One way to measure the performance of one processor compared to another is to see how many watts or watts they consume to perform the same task. In the case of the Intel Core 12 we have two consumption profiles, in the so-called PL1 the processor consumption is set at 125 W, while in PL2 it is at 241 W.
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Game Informations : Developer: Trey Walker Platforms: PC Initial release date: January 4, 2001 at 3:53PM PST Microsoft Classic Board Games includes straightforward versions of 12 traditional board games. Although it lacks the depth of similar computer products - like the Chessmaster series or Shanghai - that deal strictly with a single type of game, Classic Board Games provides three well-placed levels of difficulty, the hardest of which should provide a serious challenge to the casual player. The games are all easy to play because of their intuitive point-and-click controls, and a simple menu interface provides access to game options and settings as well as rules and a complete tutorial for each game. This feature makes Classic Board Games ideal for those who have always wanted to learn how to play the games featured in the package but never had the chance. It is also suitable for players who have a hard time finding opponents for live games or are looking for a quick game to play at lunch. The 12 classic games included in the bundle are chess, checkers, backgammon, reversi, Chinese checkers, 4-in-a-Line (a generic version of Connect Four), taipei, shogi, dominoes, go, Chinese chess, and gomoku. The graphics used to depict these games are simple, and while the games themselves do not require much in the way of visuals to get the point across, the standard two-dimensional top-down perspective does little to distinguish Classic Board Games from several other similar products on the market. The sound effects are appropriate, but they add little to the game beyond the occasional sounds as pieces are moved or dice are rolled. The background music is pleasant, but you'll most likely find yourself turning it off after listening to the same track once too many times in the course of a game. Of course, what makes Classic Board Games appealing is not the game's graphics and sound. Instead, the classic games themselves make the bundle enjoyable, and the time-tested game mechanics shine through the forgettable presentation. There are also several advantages to playing these games on a computer; Microsoft has added a number of features to help players improve their skills and understand the games better. In addition to the rules and tutorials, most of the games have a legal move indicator option that will highlight the possible moves for whatever piece is selected, as well as a hint option that will highlight the next suggested move. The games also track the moves made in each match and let players take back a move or a series of moves so that they can try an alternate strategy. While these options are worthwhile, experienced players of the games included in Classic Board Games may find some desirable features missing or incomplete. For instance, in dominoes, the only option available is the most basic version of the game - the first player to run out of bones is the winner of the round, and he or she gets points according to the opponent's unused bones. Players who are used to scoring each turn in which the extremities of the array add up to a multiple of five will be disappointed - not only is there no such option, but there is also no running tally even for the basic version of the game. This lack of a scorekeeper forces players to manually keep track of how many points have been scored in successive games so that they can determine when the winner reaches 50 or 100. Similarly, fans of Chinese checkers may be disappointed when they discover that the game supports only two players. Other than these occasional oversights, most of the games have all the features you would expect to find. http://game.giveawayoftheday.com/wp-content/uploads/2007/07/taipei-delux_3.jpg Although the various games contained in the bundle are readily available on the Internet, Classic Board Games is worthwhile for fans of these board games for its rules, tutorials, and other helpful features. In addition, for those who tire of playing against the computer, Classic Board Games supports head-to-head play on the same computer or Internet play against live opponents on Microsoft's Zone.com. Although the graphics and sound that represent them are unlikely to impress anyone, the games themselves are every bit as enjoyable as many of them have been for centuries. Classic Board Games is appropriate for those who are interested in learning any of the traditional games included or for players who are looking for the convenience of having all these games in one simple program.
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The congressman of the Podemos Peru caucus, Carlos Anderson, criticized that President Pedro Castillo has presented contradictory positions regarding his government's policy on Camisea gas. He indicated that his statements generate instability and damage the economy. “The prime minister was in congress giving her speech while on the other side the president is in charge of sabotaging those efforts, declaring that we are going to nationalize, nationalize, when he himself had amended Guido Bellido's plan. I don't know if he has personality problems, but he has to realize the weight of his words, when the words generate uncertainty they have an impact on the poorest ”, he referred to RPP. “The president has a populist language, he has a tremendous responsibility and it is a mortal sin that he does not take the opportunity of him. He uses his political capital to do what he shouldn't do. It's a shame that we have 100 days lost, ”he added. Along these lines, he asserted that his bench had agreed to give the Cabinet the benefit of the doubt and vote in favor of the vote of confidence, but that after Pedro Castillo's statements related to the "nationalization" of the Camisea gas, they could back down in this agreement. When consulted about Castillo Terrones' message on social networks, in which he indicated that his government will respect private companies, legislator Anderson affirmed that they do not trust this to be true, since he has already presented several versions in this regard. . -The versions of Pedro Castillo- Last Monday, while Prime Minister Mirtha Vásquez supported her request for a vote of confidence before Congress, President Pedro Castillo gave statements in which he asked the national representation to work on a law for the nationalization of Camisea gas. Given the questions made by specialists and congressmen from different benches, President Pedro Castillo clarified that his management will respect the freedom of business. “As the people's government we are and will be respectful of the freedom of business. The gas pipeline that will take gas to the south of the country is our priority, as well as its massification for the benefit of all Peruvians. That is our commitment to the people and we will fulfill it, ”said the president on social networks on Tuesday 26, through Twitter. https://gestion.pe/peru/politica/carlos-anderson-a-pedro-castillo-no-se-si-tiene-problemas-de-personalidad-pero-tiene-que-darse-cuenta-del-peso-de-sus-palabras-nndc-noticia/
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British scientists have rediscovered a giant owl in Ghana that has lurked almost unseen in African rainforests for 150 years. LOOK: Illescas, the natural refuge in Piura that seeks to become a National Reserve Shelley's so-called eagle owl, whose total length can exceed 60 centimeters, was first described in 1872 from a specimen obtained from a local hunter in Ghana by Richard Bowdler Sharpe, curator of the History Museum's collection of birds. Born in London and founder of the Club of British Ornithologists. There have been no confirmed sightings from Ghana since the 1870s, and very few flashes elsewhere. The only photographs that exist were grainy images taken in 1975 of a captive individual behind bars at the Antwerp Zoo and a pixelated patch from the Congo in 2005 that is certainly not the right species LOOK: Why do scientists criticize the millionaire auctions of dinosaur skeletons There have been occasional reports in recent decades of people who believe they have briefly heard or seen Shelley's Eagle Owl in a few different locations in West and Central Africa, from Liberia to Angola. Most of these sightings are unconfirmed and the species has become a holy grail for bird watchers in Africa and beyond. This all changed on October 16, 2021 when Dr Joseph Tobias, from the Department of Life Sciences (Silwood Park) at Imperial College London, and his colleague Dr Robert Williams, visited the Atewa Forest in Ghana and saw a huge bird emerging from its resting shelter in broad daylight. "It was so big, at first we thought it was an eagle," Tobias said in a statement. “Fortunately, it landed on a low branch and when we raised our binoculars our jaws dropped. There is no other owl in the tropical rainforests of Africa so large ”. LOOK: How much the Earth weighs and how a humble Scottish mountain helped to discover it The pair only saw the bird perched for 10-15 seconds, but in that time managed to take photos that confirm identification due to its distinctive black eyes, yellow beak, and enormous size, which in combination rule out all other African forest owls. The fact that a predator of such massive size has become essentially invisible across a large swath of Africa fueled speculation about its current whereabouts and the reasons for its apparent rarity. Shelley's Eagle Owl is officially classified as vulnerable to extinction with an estimated po[CENSORED]tion of a few thousand individuals. News of its continued survival in Ghana offers new hope for the species. Although the Atewa site is threatened by illegal logging and bauxite mining, the higher elevations still host large areas of evergreen forest. Environmental groups, such as the Friends of Atewa, are pushing for the area to be designated as a national park. https://elcomercio.pe/tecnologia/ciencias/fotografian-un-enorme-buho-que-se-creia-extinto-desde-hace-150-anos-noticia/
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The United Nations Children's Fund (UNICEF) reported that in the region many students are already benefiting from the return of face-to-face classes after schools closed their doors for more than 19 months due to the pandemic. "In Peru only 4.4% do so," he stressed. READ HERE: face-to-face school classes: 83.8% of teachers received two doses of coronavirus vaccine This percentage places the country in the last place of the seven countries in South America from which Unicef collected information. One place above Peru is Ecuador with 7%, while the top three countries that lead the list are Argentina (94%), followed by Chile (88%) and Bolivia (77%). On Monday, in her presentation in Congress for the vote of confidence for the Ministerial Cabinet over which she presides, Prime Minister Mirtha Vásquez pointed out that the Executive's goal is that in March 2022 they return to the presence in schools, so that by July of that year "99% of educational institutions fully attend." She assured that in the country the return to face-to-face and blended attendance is already underway "in a safe, concerted, flexible, gradual, voluntary and decentralized way to the school of the more than 8 million students." In April, 1% of the schools returned to blendedness and, in October, this rose to 8% in this same modality, she said. READ HERE: face-to-face classes at universities: what measures should be taken to avoid contagion? For his part, the Minister of Education, Carlos Gallardo, said last week that the return to the classrooms of university students will require maturity and commitment so that they comply with the biosecurity protocols for COVID-19. "We are concerned about the recovery of learning, we do not want more classes to be missed because it harms the training of future professionals, but we are much more concerned about the loss of life and respect for university autonomy, we want this return to be safe, gradual and is in accordance with the specific conditions of each study center ", he indicated https://elcomercio.pe/lima/unicef-solo-el-44-de-estudiantes-de-peru-se-beneficio-con-el-retorno-a-clases-presenciales-minedu-clases-presenciales-noticia/
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Accepted as Helper. Talk me private.
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Halloween is approaching, a very special day of the year whose objective is both to have fun and be scared. But to shock the offers that PcComponentes has put on gaming headphones, where both Razer, CORSAIR and Logitech have three models with discounts of up to 41% for the Kraken-X, G-PRO and Void Elite RGB. Are you going to let them escape? Positioning is vital in any game. From strategy in real time, to MMO, passing of course by FPS. Anyone who has tried good headphones knows what we are talking about, where in addition, if the game is Triple A, the sound technology is sure to be TOP, so the sense of hearing is still sharpened and provides more advantage to the player, as long as we have some good helmets of course, such as the ones we present to you today. Razer Kraken X Kraken-X- [2019] -Studio-Shot- (2) BUY THESE RAZER KRAKEN X HERE With these headphones we have a quite interesting conflict, since they are the typical ones that due to their low weight (only 250 grams) gives the feeling that they are of poor quality. The feel and the materials are good, but we tend to associate weight with quality in most things and this time it is not like that. Memory foam pads, headband padding, ergonomics, flexible and foldable microphone, physical controls and especially multiplatform (PC, Mac, Xbox, PS4 and PS5, Switch, smartphone). With two 40 mm drivers, frequencies from 12 Hz to 128 kHz and 109 dB and a 41% discount to 34.99 euros, what more could you ask for? Logitech G-PRO BUY HERE THESE LOGITECH G-PRO Born from gamers for gamers. Adjustable steel headband, aluminum forks, memory foam and synthetic leather ear pads, passive noise cancellation, shall we continue? Good, because with its 50mm drivers with improved bass you will have no problem hearing everything accurately, basically because we are talking about a headset with a premium external sound card (DAC) that improves virtual positioning. In terms of specifications, we have a frequency response of between 20 Hz and 20 kHz with an impedance of 35 ohms and a sensitivity of 91.7 dB. What about its price? Well, we have a 2% drop to stay right on the border of 80 euros, € 79.98 in particular. CORSAIR Void Elite RGB USB BUY THESE CORSAIR VOID ELITE RGB HERE If it is not the best-selling gaming headset today, it will be close to being without a doubt, and it is that it is not lacking in features and in quality / price it is really incredible. We start from the base of two 50 mm high-density neodymium drivers that expand their frequency range compared to the previous version up to 30,000 Hz. They are very comfortable headphones with breathable microfiber and memory foam pads throughout the helmet. The headband is made of aluminum, as is the support for the atria, it has controls integrated in the earpiece itself, dynamic RGB lighting by software and Discord certified.
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Game Informations : Developer: Tim Soete Platforms: PC Initial release date: February 27, 2001 at 1:01AM PST Remember the great real-time strategy gold rush of the late '90s? During this period, games such as Command & Conquer, Total Annihilation, and Starcraft all helped define the conventions of this po[CENSORED]r genre. Unfortunately, EON Digital Entertainment's Mission: Humanity is sort of like the three-legged pack mule that arrived embarrassingly late to collect its share of the bullion. The game attempts to capture some of the strategic gameplay and epic sci-fi adventure in which its early predecessors excelled. Instead, because of its ugly graphics, bad sound, faulty artificial intelligence, and extremely dull gameplay, it winds up crashing to the ground like some ill-fated hydrogen blimp. Oh, the humanity! Mission: Humanity doesn't even offer a decent premise. According to the manual, Mission: Humanity is a real-time strategy game set in the "not-so-distant future." Aliens have plundered Earth, and the human po[CENSORED]tion has somewhat successfully appropriated the alien technology to its own advantage. Haven't you heard this one before? And it's just about all the briefing you get. There are no cutscenes to further the plot during the course of the game. That's just the tip of the iceberg. Upon first playing, you'll probably notice that by today's standards, the units look about as outdated as those in the first Command & Conquer game--only a lot worse. Of course, when you see the first unit suddenly disappear into thin air after it gets shot, you'll also wish you were playing Command & Conquer instead. The sounds aren't any better than the graphics, either. No matter which unit you select--or even which side you're playing, for that matter--the responding voice is exactly the same, save for a few variations. Furthermore, the bland, techno-inspired music couldn't be more forgettable. As you might expect, Mission: Humanity's gameplay completely falls flat. As in many real-time strategy games, you begin by building a base and power plant and then proceed to mine for resources. You advance through the game by conquering the current planet you're on, thereby moving on to the next planet. There's a bit of a twist; you actually need to keep track of all the planets under your control, and can reallocate resources and troops between them. Also, the battles take place on spherical maps, which are supposed to be suggestive of a spherical planetary surface; hence there are no boundaries on the maps, because they simply wrap around. You may upgrade technology, but initially there are only three unit types available. Actually, these three units are all you get for the majority of the game! If you have the patience, you can play until a fourth unit becomes available later. And if you have nerves of steel, you can conquer all the planets up to the final alien home planet. At this stage, the game actually switches to an interior isometric view of the alien base. The idea of conquering planet after planet until finally infiltrating the alien home base is actually pretty good. But the execution of this idea in Mission: Humanity is poor, and offers little reward for the effort required in getting that far. The computer opponent's artificial intelligence is terrible. Often, you'll send units into the fray, and they won't automatically defend themselves from oncoming attacks. And this is assuming that you can even get the units to move in the right direction, which isn't a trivial matter since the game's pathfinding is so bad. If for some reason you're still interested in this third-rate real-time strategy game, it's also worth noting that far superior games of the same ilk now sell at a discount for around $10 less. There really is nothing good and nothing redeeming about Mission: Humanity. System Requirements OS: Windows 7/8/10 (64-bit versions) Requires a 64-bit processor and operating system. Processor: Intel i5-2400, AMD FX-8320. Memory: 8 GB RAM. Graphics: GTX 660 2GB, AMD Radeon 7850 2GB. DirectX: Version 11. Storage: 20 GB available space.
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Happy birthday to 2 members of csblackdevil @Inmortal & @K9999, I hope they have a great time today so special, I'll wait for you in your room baby, hhhhh
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Happy Brithday feo!!! ❤️
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