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XZoro

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  1. Indian officials have rescued six tourists who were living in a cave in India following a lockdown to prevent the spread of coronavirus. The four men and two women had moved to a cave in Rishikesh in northern India after they were stranded in the country with very little money. Air, rail and road transport have been suspended since 24 March. The six have tested negative for Covid-19 and have been moved to a private quarantine centre, officials said. The foreign nationals are from Ukraine, the US, Turkey, France and Nepal, and had arrived in India separately last year - they had been living in small hotels and private lodges in Rishikesh, which is a po[CENSORED]r tourist destination in the foothills of the Himalayas. They lived in the cave for 25 days before local people spotted them and informed the police. The tourist from Nepal knew Hindi, and helped the others in the cave to go out and buy provisions with whatever little money they had, police said. "After receiving the information, we went to the cave and found the six foreigners. They told us that they decided to move into the cave because they were running out of money. We did their medical tests and sent them to a quarantine centre," local police official Rakendra Singh Kathait told local journalist Raju Gusain. They six are now lodged in a private religious retreat and their accommodation and food are being paid for by the government, officials said.
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  2. New Song Profile ? Relaxing ? 

    1. _Happy boy

      _Happy boy

      Nice song . 

    2. BaD.Boy(-_-)

      BaD.Boy(-_-)

      give me name ?❤️ Nice song . ? 

       

       

    3. Crimson!

      Crimson!

      Nice Song

  3. Game Informations Developers : Nippon Ichi Software. Released : May 31, 2018. Genre : Action-adventure. Platforms : Playstation 4 - Nintendo Switch - PlayStation Vita. The Liar Princess and the Blind Prince leans hard in the fairytale aesthetics right from it's opening moments. It starts with a slow, though whimsical, text-driven cutscene that sets up the world, the characters, and the building blocks of a story about growth and the lengths we go to protect the people we care about. The story takes place in a shrouded forest overrun with monsters and ruled over by a witch. Most people don't dare venture into the thicket, fearful of what lurks in the shadows, but the titular prince of this story doesn't fear the unknown. In fact, it's one unknown that lures him deep into the woods. A voice, singing its soul out straight to the moon, serenades him nightly. That voice belongs to a massive wolf, who comes to appreciate the prince as her audience. As monsters and humans are eternal enemies, she doesn't reveal her true form to him, keeping her figure obscured by the cliff she perches on. One night, after hearing her sing so lovely, the prince decides its time to meet this songstress and climbs up the cliff. The wolf, afraid of what he'll think, tries to block his eyes but ends up inadvertently blinding him instead. Seeking to make right all she has done wrong, the wolf goes to the witch of the woods and asks to be given the form of a human princess. The witch agrees, taking the wolf's voice as collateral, beginning a journey that will see the princess guide the blind prince through the treacherous dangers of the forest. Everything you just read is covered in the opening to Liar Princess. Before you even take control of a character, you're given well over 10 minutes of exposition and story, setting up the roughly five-hour adventure at hand. It can feel overly long, as do many of the picturebook cutscenes that little the campaign, but its verbosity is necessary as the story is the main draw here. This is fantastic news if you're in the mood for a fanciful fairytale, but not so much if you're looking for a challenging game. Liar Princess is can best be described as a puzzle-platformer escort mission. The princess, who can change from her human form to her wolf form with the press of a button, must take the hand of the prince and guide him through each stage, protecting him from other monsters and using his abilities to solve the puzzles that stand in their way. As a wolf, she can attack and fall from great heights without worrying about damage. As a human, she takes one hit or falls from too high and it's back to the last checkpoint. The same goes for the prince. Let him get hit and you have to restart back a bit in the level. Initially, the prince is helpless and useless beyond standing on switches, but he eventually adds the ability to carry objects to his repertoire as well as walk short distances on his own. Most significant is his ability to carry a torch, which allows the duo to light up darkened paths and clearly see the danger in front of them. There is a lot of potential for experimentation with this set-up, his talents and her shapeshifting ability, but Liar Princess fails to adequately mix the two until the absolute final level. Outside of one bizarre -- and quite frankly, out of place -- brainteaser, none of the puzzles found in the levels present any sort of challenge. Most are just different variations of the same press-the-switch puzzle. Combat is similarly simple, as the wolf is invincible and can kill most any monster in three hits. Liar Princess never quite makes for a compelling puzzle-platformer nor does it establish itself as a proper action-platformer. It exists in a strange middle ground, one that could be immediately forgettable if not for everything else that makes this game what it is. Two years ago, I reviewed A Rose in the Twilight, another NIS joint, and called it visually spectacular. Liar Princess is another stunner. Its world is impeccably designed, the main characters are a delight, and some of the creatures that creep through the copses are drawn in ways I've never seen before. Levels make extensive use of the foreground and background as well as lighting for dramatic effect. Even if I didn't always enjoy playing this game, and there were times I was just going through the motions, I never once took my eyes off the screen as I was completely captivated by the world Nippon Ichi Software created. That level of enthrallment extends to the soundtrack, which elegantly portrays the right mood and emotions for every level and cutscene. As wonderful as the art and soundtrack are, and for as much as I enjoy the story, they can't quite save what is otherwise a pretty standard puzzle-platformer. The Liar Princess and the Blind Prince only ever comes close to meeting its potential in the final stage of the game, and that's not an exaggeration. Every time it flirts with some creative concepts, it quickly retreats to its quotidian comfort zone. I personally love this game because I enjoy a good fairytale, but unlike the titular prince, I'm not so blind I can't see everything that's wrong with it.
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  4. Congrats ❤️.

  5. XZoro

    #Ace 
    LAST VISITED

     Just now

    Chicago Bulls Basketball GIF by NBA

  6. Dozens of members of staff working at Afghanistan's presidential palace have tested positive for coronavirus, according to media reports. Twenty cases were initially reported, but on Sunday the New York Times said the number had risen to 40. The Afghan government has not commented and there is no suggestion that President Ashraf Ghani himself has been infected. Mr Ghani, 70, reportedly lost part of his stomach to cancer in the 1990s. "Twenty-odd people are infected with COVID-19 in the presidential palace. However, it is [being] kept under wraps to ensure no panic is caused," one government official told AFP on Saturday. A Twitter post published by the presidential palace on Thursday showed Mr Ghani chairing a cabinet meeting via video link, but the account has since shared photos of the president meeting Iranian officials in person - albeit at a distance. Afghan government figures from Saturday showed 933 confirmed cases of coronavirus in Afghanistan as a whole, with 33 deaths. While the numbers appear low, the country has limited access to testing and the health system has suffered under decades of conflict. There are also fears that the virus could have spread after more than 150,000 Afghans returned from virus-stricken Iran during March, while tens of thousands of others returned from Pakistan.
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  7. Welcome To CSBD Read The Rules Topic/Closed.
  8. Game Informations Developers : Choice Provisions. Released : May 16, 2019. Genre : Action. Platforms : Microsoft Windows - Playstation 4 - Nintendo Switch. What could possibly go wrong? Once again, '90s kind-of-but-not-quite-an-icon Bubsy the Bobcat has graced video gaming with his presence. Originally appearing in Accolade's 1993 title Bubsy in Claws Encounters of the Furred Kind, Bubsy was one in a long line of wisecracking, committee-cool characters that came along in the wake of Sonic the Hedgehog's success. A totally outrageous paradigm, Bubsy, like so many of his ilk, was The Simpsons' Poochie in all but name. Bubsy would then occasionally show his face time and again. First reappearing the following year in Bubsy II, the dopey mascot then popped up on the ill-fated Atari Jaguar, and eventually the Sony PlayStation. Only one real thread links all of these games: They aren't very good. Bubsy's inability to skyrocket to stardom like Messrs Sonic and Mario eventually consigned him – and his shitty TV pilot – to the bin. All until last year, when Black Forest Games brought the maligned bobcat back for Bubsy: The Woolies Strike Back. Was the time right for our boy to make an "ironic" comeback? No, of course not, Bubsy's games were still terrible. Yet here we are, a new year, a new developer, and a new Bubsy. Handed off to Choice Provisions – who're well known for their excellent Bit.Trip titles – will Bubsy: Paws on Fire be the entry that's finally going to make the perpetual zero a hero? Let's find out. A short opening cutscene fills us in on Bubsy: Paws on Fire's slight story. Bubsy is at the world's smallest dance party when he is approached by the alien Woolie and informed that his nemesis Oinker P. Hamm is up to his old shenanigans. Teaming up with Woolie – along with other friends Arnold Aardvark and Virgil Reality – Bubsy decides to jog his way across the country to face down his old foe. It's pretty much that simple. This opening scene is all the story we get, save for the game's ending sequence. It works. Taking a break from the standard platforming fare associated with the Bubsy series, Bubsy: Paws on Fire is a runner title. For all intent, you can easily equate its gameplay to Choice Provisions' Bit.Trip Runner series. The chosen character automatically legs it through a series of short stages, with the player merely controlling their jumping, gliding, sliding, and other athletic maneuvers. Bump into a wall, an enemy, or some other hazard, and it's back to the last checkpoint. It's simple stuff, with depth provided via the challenge of grabbing 150 collectibles littered throughout each stage. Most require a well-timed combination of all movement options available if our hero wishes to bag them all. Players receive a medal for completing a stage with each of the three characters: Bubsy, Virgil, and Woolie. These medals are then used to unlock further stages, with tougher layouts and new hazards. Essentially, it's a lot of rinse and repeat, and although each character has their own specific abilities (Virgil can slide, for example, while Woolie's stages are very simple shmup affairs), it all gets very samey, very quickly. Before I'd even reached the mid-point of the second world, I had already felt lethargy kicking in, mainly due to the repetitiveness of the gameplay. Once a player has collected all three character medals for a stage, then they can take Arnold deeper underground for an into-the-screen stage, reminiscent of the classic Sonic the Hedgehog 2 bonus level. Unfortunately, the full-throttle speed of these stages, combined with some seriously twitchy controls, make these sections a little more "lucky" than skillful. Players can also use their gathered currency to pick up new duds for the team of furry friends at the in-game clothing store. This is a nice idea, designed to provide some variety to the character's look but, ironically, the character models are tiny, so changing the design on Bubsy's shirt, or putting him in a tuxedo jacket, has little impact even on a cosmetic level. On the more positive side, Paws on Fire's cheerful visuals are matched by a fun and upbeat soundtrack by Stemage, well suited to the onscreen action. In fact, the progression through each stage is integrated with the beat of the score. I can't help but feel that this factor could have really been explored further, providing a rhythm-action element that could've required perfect timing and concentration, and thus removing the "auto-pilot" mentality that Paws on Fire often encourages. It's not that Paws on Fire is a bad or broken game. It's just, well... bland. I'm a fan of the Bit.Trip Runner titles, but they have a style, pace, and charisma that's sorely missing here. Paws on Fire fails to grip the player. The characters, story, and world design are simplistic and empty, and as such the gameplay feels mechanical, even if it's perfectly tolerable. Paws on Fire can feel welcoming in short bursts due to its easygoing, spritely gameplay – but it's just not engaging. Maybe as a "wind-down" game, Bubsy: Paws on Fire can find a niche, but even then, I feel its $25 price tag is too high for what feels like a simplistic title with a limited lifespan. I'll say this much though, it's the best game in the Bubsy series. Bubsy: Paws on Fire is a light arcade title that features fun visuals and great music. Played sporadically, it can provide a short dose of simplistic fun. Ultimately, however, the repetitive gameplay, bland presentation, and hollow world prevent players from immersing themselves in its optimistic spirit. The Bubsy experiment has ended. It's time to let the bobcat go.
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  9. Lesotho's prime minister, who is accused of murdering his estranged wife, has deployed the army on the streets to "restore order". In a TV address, Thomas Thabane accused unnamed law enforcement elements of seeking to undermine democracy. The decision comes a day after the constitutional court ruled against his decision to suspend parliament. The prime minister has so far resisted pressure to resign over the killing of his then-wife Lipolelo Thabane in 2017. The case has shocked many in the small landlocked kingdom, which is entirely surrounded by South Africa. The prime minister was involved in bitter divorce proceedings with his estranged wife Lipolelo when she was shot dead three years ago. Two months later, Mr Thabane married his current wife Maesaiah, with whom he was living at the time of the murder. Maesaiah Thabane was charged in connection with the killing in February and has since been released on bail. Mr Thabane's own lawyers have argued that as prime minister he should be immune from prosecution and cannot be charged with murder. The case has been referred to the High Court, which will be sitting as the Constitutional Court when it decides whether the case against Mr Thabane can proceed. The 80-year-old prime minister has previously said he will step down in July, resisting pressure from his own party to leave office immediately.
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  10. Game Informations Developers : Feperd Games. Released : April 10, 2017. Genre : Action. Platforms : Microsoft Windows. Since the release of Sonic Adventure 2 back in 2001, Sonic has just gone down a very unfortunate path of potential bestiality, becoming a werehog, one too many Crush 40 concerts, blue arms, Twitter, and now possibly looking like a product of said bestiality in his latest movie. It's been rough, to the say the least. However, the fandom has stuck with him through it all and we've even got some incredibly well-made fan games over the years. Hell, some would say the best Sonic game ever made was a product of the fandom. But that same fandom has also gone as far as even creating their own characters and games to go with them. One such character and game is Spark the Electric Jester. Released back in 2016, Spark the Electric Jester was a wonderful homage to the classic 16-bit era of everyone's favorite blue blur that added plenty of its own unique charm and gameplay elements to differentiate itself. Now for its sequel, Spark is looking to make the jump into 3D as Sonic once did and capture that same magic the Adventure series did back on the Dreamcast...as well as stumbling on some similar problems in doing so. Spark 2 follows up directly after the original game, except now you're in control of “Fark” (a robot created in the image of Spark, who was named after the combination of the words Fake and Spark by Spark himself). Fark is trying to uncover the truth behind his own past and looks to Dr. Armstrong for answers when suddenly he's kidnapped by a palette-swapped version of Fark (a fake of the faker)! From there, you'll set off across 14 different stages and utilize a variety of different abilities carried over from the original game, as well as some new (yet familiar) abilities such as the homing attack. The stages themselves can be approached in any way you see fit, from thoroughly exploring and finding collectibles, to attacking everything you see for a larger score multiplier. Or you can simply ignore everything and blast through the stage as fast as possible. Both of these approaches are encouraged, as there is plenty of replayability in the form of medals that target the best score and time categories for each stage. This certainly evoked great memories of chasing after emblems in the Sonic Adventure games and with how large and open-ended some of these stages are, I'm excited to see the insane routes the speedrunning community will discover. Throw that in with a lack of any life system (at least on the normal difficulty) and there's plenty of room for experimentation with risky maneuvers and routes across these stages. However, some of the more complicated stages – such as Technoria City – had some pretty confusing layouts. I wasn't entirely clear on where I should be going at times (at least during my first playthrough). Add in a camera that can sometimes struggle to keep up and it's not hard to simply lose your bearings while exploring later stages. For the most part, the controls and various moves of the original Spark have made the jump to 3D without issue. From wall jumping to dashing, all of it feels super tight and responsive in Spark 2 – that is until you starting hitting speed boosters and attempting loops. In the original Sonic Adventure games, many of the speed booster and loop sections felt highly scripted and on-rails. During these sections, controls are seemingly taken away from the player, and even with current Sonic games, it's still a common aspect in them. For the first time, I think I understand now where Sonic Team was coming from with that decision as Spark 2 has plenty of the same speed booster sections that instead give you full control of where you're going and it can be an absolute mess during a first playthrough. Stages such as Terminal Dragon, specifically, had me wanting to pull my hair out as even the slightest touch in the wrong direction would cause Fark to end up falling into the void. The design-altering abilities made the jump to 3D as well (my favorite being “Edgy,” as it gives you the same weird air shoes as Shadow the Hedgehog). However, the combat just doesn't translate as well to 3D. Many of the attacks lack impact and feel pointless to use at times. The simplicity and ease of use of the homing attack is still as satisfying as ever, but most enemies in later stages need to be defeated with a variety of moves, so, by that point, I just ignored them altogether. Boss fights, however, absolutely require you to use utilize every move in Fark's arsenal, but I can't help but feel like a lot of these fights were a bit samey. Nearly every boss in the game pits you against a specific character in a small arena that has you parrying and spamming various attacks to win. Overall, the combat just feels like the weakest aspect in Spark 2, but at least the charged-up super moves looked flashy in those rare instances I bothered with them. Thankfully, much like the original game, Spark 2 features a damn good soundtrack with some of the best BGM I've heard in a quite a while. Including vocal tracks for a number of key moments and boss fights that definitely captures that pop-punk and Crush 40 vibe with some angsty lyrics that fit the bill for some of these characters.
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  11. Stuttgart's track-ready 911 reveals bespoke, aerodynamically focused bodywork package Porsche's upcoming 992-generation 911 GT3 has been seen lapping the Nordschleife with minimal disguise, giving us a clear look at how it will be told apart from the standard 911. Telltale GT3 styling cues are plain to see, including the large fixed rear wing, splitter and diffuser, and the classic GT3 centre-locking wheels. This latest prototype has shed much of its pre-production camouflage, revealing a pair of sizeable air intakes in the bonnet, a bespoke front splitter with a wide lower grille and a prominent rear diffuser. Earlier this year, the track-focused sports car could briefly be seen fully undisguised in the background of Porsche's 2020 Super Bowl advert. Porsche's upcoming 992-generation 911 GT3 has been seen lapping the Nordschleife with minimal disguise, giving us a clear look at how it will be told apart from the standard 911. Telltale GT3 styling cues are plain to see, including the large fixed rear wing, splitter and diffuser, and the classic GT3 centre-locking wheels. This latest prototype has shed much of its pre-production camouflage, revealing a pair of sizeable air intakes in the bonnet, a bespoke front splitter with a wide lower grille and a prominent rear diffuser. Earlier this year, the track-focused sports car could briefly be seen fully undisguised in the background of Porsche's 2020 Super Bowl advert. The Speedster, a swansong for the 991 generation of the 911 priced from £211,599, uses the same powertrain as the outgoing GT3 but receives a host of updates. Chief among the updates, and in order to extend the regulatory life of this big-capacity direct-injection flat six, Porsche has fitted two sizeable petrol particulate filters – one integrated into the exhaust tract that exits each side of the block. And yet owing to the use of thinner steel, nickel and soldering techniques rather than welding, the exhaust system now weighs 10kg less than before, despite the additional hardware. Power has also increased, from 493bhp to 503bhp, and continues to arrive at 8400rpm. To achieve this with an engine that is not only cleaner but also suffers from an increase in exhaust back-pressure owing to the new filters is no mean feat. The fuel-injection system now operates at 250 bar rather than 200 for improved propagation, and each of the engine’s six cylinders now gets a dedicated throttle body. The combined effect – but particularly due to the new throttle bodies – is even sharper throttle response, says Porsche.
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  12. Allen Daviau, 77, was diagnosed about a week ago and went to West Hills Hospital because of underlying conditions. Five-time Oscar nominated cinematographer Allen Daviau has died of coronavirus at the age of 77. Daviau, best known for his work on Steven Spielberg's E.T. the Extra Terrestrial and Empire of the Sun, died at the Motion Picture & Television Country House and Hospital, reported Deadline. Allen was diagnosed about a week ago and went to West Hills Hospital because of underlying conditions. "In the last few days, as his condition went downhill and it was clear that he wasn't going to survive, his friends and healthcare advocates and our staff worked to bring him back to MPTF, because he wanted to die at home. This had been his home for the last eight years," Bob Beitcher, MPTF president and CEO said. Daviau, a native of New Orleans, was nominated for best cinematography Academy Awards for Spielberg movies The Color Purple, Empire of the Sun, and E.T. the Extraterrestrial and also two Barry Levinson films, Avalon and Bugsy. Spielberg also released a statement following Daviau's demise. "In 1968, Allen and I started our careers side by side with the short film Amblin. Allen was a wonderful artist but his warmth and humanity were as powerful as his lens. He was a singular talent and a beautiful human being," the filmmaker said. Daviau's other credits include John Schlesinger's The Falcon and the Snowman, Albert Brooks' Defending Your Life and Peter Weir's Fearless. One of his final films was 2004's Van Helsing. Art Directors Guild honoured Daviau with its lifetime achievement award in 1997, while the American Society of Cinematographers bestowed him with the honour in 2007. He also served as Cinematographer-in-Residence at the University of California, Los Angeles.
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  13. Africa could become the next epicentre of the coronavirus outbreak, the World Health Organization (WHO) has warned. There was a sharp rise in cases in the past week. There have been almost 1,000 deaths and almost 19,000 infections across Africa so far, although these rates are far lower than those seen in parts of Europe and the US. The WHO says the virus appears to be spreading away from African capitals. It has also highlighted that the continent does not have enough ventilators to deal with a pandemic How bad is the situation in Africa? There are almost 19,000 confirmed cases in Africa and at least 970 confirmed deaths across the whole continent, which has a po[CENSORED]tion of about 1.3 billion. North Africa is the worst affected region. Algeria, Egypt and Morocco have all had more than 2,000 cases and at least 100 deaths. Algeria has had the most deaths, with 348. Elsewhere, South Africa has also had more than 2,000 cases, with 48 deaths, while the continent's most populous nation, Nigeria, has had 442 cases and 13 confirmed deaths out of a po[CENSORED]tion of some 200 million. Why are there fewer cases compared to Europe and the US? WHO Africa director Dr Matshidiso Moeti told BBC Global Health correspondent Tulip Mazumdar that international travel played a part. "If you look at the proportion of people who travel, Africa has fewer people who are traveling internationally," she said. But now that the virus is in within Africa, she says that her organisation is acting under the assumption that it will spread just as quickly as elsewhere. Where is the virus being spread now? The WHO has witnessed the virus spreading from big cities to "the hinterland" in South Africa, Nigeria, Ivory Coast, Cameroon and Ghana, Dr Moeti said. There are around 15 African countries where the virus has not spread far so, if these countries adopt strong social distancing measures, they could contain the virus, she added. How bad could the situation get? Provisional projections from the WHO suggest that more than 10 million people could be infected in the next 3-6 months, but that figure doesn't take into account public health measures that are being put in place. What happens if the virus spreads further in Africa? If Covid-19 is able to take hold on the continent, the consequences could be far more devastating than we've seen in Europe and the US, says our global health correspondent. The WHO says there are only around five intensive care beds available for every one million people in most African countries, compared with around 4,000 beds for every million people in Europe. Dr Moeti said the WHO was focusing on prevention rather than treating the virus because many African countries don't have the capacity to treat many coronavirus patients. "We want to minimise the proportion of people who get to the point of needing critical care in an ICU, because we know that these types of facilities are not adequate by any means in the majority of African countries," she said. There are also fears that the disease could spread rapidly in overcrowded areas where it is impossible to practise social distancing and where many do not have access to clean water and soap. Dr Moeti said the lack of ventilators was "one of the biggest challenges" that African countries are facing. Why are ventilators so important? For patients critically ill with Covid-19, access to a ventilator could be a matter of life or death. The machines get oxygen into the lungs and remove carbon dioxide from the body when people are too sick to breathe on their own. One of the first recorded deaths from coronavirus in Africa was Zimbabwean journalist Zororo Makamba in March. The local authorities in the capital, Harare, said that they did not have a ventilator to treat him. What else is needed to contain the spread? Dr Moeti pinpointed a few key things countries need to do: Social distancing - the lockdowns Contact tracing Identifying cases early Being able to quarantine and isolate.
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  14. Game Informations Developers : Adventure Islands. Released : November 19, 2013. Genre : Platform, Action. Platforms : Microsoft Windows - iOS. Like Metroidvanias, but much prefer short gaming experiences? Tiny Dangerous Dungeons, will hit the spot perfectly for you. This latest title from Adventure Islands updates solo dev Jussi Simpanen’s web game Tiny Dangerous Dungeons into a refined and expanded mobile game. And it’s a super-cool experience that takes all the conventions of open-world 2D platformers centered around getting upgrades to progress, and makes it into a game you can get satisfaction out of in an afternoon, with a solid amount of replay value if you enjoy speed runs, which the game’s short length makes accessible even if you don’t have time for them, usually. The game puts you into a Game Boy-style visual world, where you control a treasure hunter after a big haul in a dangerous dungeon. In order to get to filthy lucre, you have to collect four keys to navigate the dungeon and unlock the final treasure door. I don’t think there’s any sequence-breaking that’s possible based on my playthroughs. You can pick up four upgrades that help you out, with tools that can attack enemies, help you navigate hazards, and/or reach previously-inaccessible areas. And usually, each item has multiple purposes, like the throwing knives being able to also push blocks. There are four health upgrades to collect as well, but these are hidden in out-of-reach areas, so you have to check the map for when you’re near the hidden rooms, and find the secret entrances. If you mess around, you’ll discover them all, but nothing is hidden in a super-obscure way. As the name, , and the limited number of upgrades may indicate, this isn’t really a huge experience. But it’s not meant to be. This is a game that simplifies more complicated games down to a streamlined experience, where there’s only two movement buttons and two action buttons. Save checkpoints are common, but not to an excessive degree. This is a game that you can pick up for a few minutes or burn through in an afternoon in one sitting, and then come back for the speed run mode with Game Center leaderboards and achievements. Some of the achievements are merely progress milestones, but others reward actual skill, like beating the game without dying…or without saving at all. That requires some intestinal fortitude to truly master, and I don’t think I could do it. The secret to success at Tiny Dangerous Dungeons is to not take a lot of damage, as health can only be refilled at checkpoints and when picking up health upgrades. So, if you play recklessly, like I tend to do, you won’t last long. Thankfully, the game is forgiving once you learn to mostly avoid enemies and seek out the health fruits. Also, if you take damage and fall into lava, then you don’t take an additional heart of damage. I appreciate that, no need to add injury to injury! While I admittedly rarely replay games after beating them, I found myself attracted to the speed run mode here, perhaps because it was offered as a separate experience. My first speed run took about 39 minutes, but a lot of that was because I got mixed up as to the location of one of the secret fruits for about ten minutes. Then, my second speedrun, hammering down with fresh information on where everything was and ready to try and attempt a 15 minute time, as that’s an achievement, I got 19 minutes. The health fruits take up too much time to get all of them if you’re trying to go for a 15 minute time. But still, I could find spots where I could trim down even further. You might be complaining that this game seems short because I quoted that 19 minute time to you, and three things about that: first off, your initial playthrough is going to take longer as you get acclimated to the world map and to the game’s mechanics. It’s why complaints over The Witness‘ length based on a speed run time were so darn silly. Second, has the word “Tiny" literally in its name. Third, I actually appreciate that this is a game that’s an approachable length to do something like a speed run through it, and it tracks time and death count! I felt like I got a lot more out of this than games that are orders of magnitude bigger because it’s so approachable. It’s a deeply satisfying game. The experience isn’t necessarily perfect. There seem to be some bugs with load times when saving and if you die – it once took over a minute, at least, for the game to register the death and respawn. These issues could easily be fixed by the time the game comes out, or in a future update, but be patient. Or just git gud, noob. MLG! Jumping and going through doors can be a bit annoying because they’re mapped to the same button, but it rarely will kill you. The save checkpoints are generally well-placed, but the end of the game has checkpoints in annoying positions where you have to go through a gauntlet to get to the actual gauntlet you have to go through to get the last key. The map can be confusing because it only shows you which room you’re in, without showing your actual position, so you need to have some spatial awareness of which door is which in the room you’re in. I really have to recommend Tiny Dangerous Dungeons to anyone who enjoys platformers or Metroidvanias. Your love of the greenscale Game Boy graphics may depend on whether you grew up with the Game Boy – my first Game Boy was actually the grayscale Pocket version, but the effect gets across to me. If you’re expecting a filling 15-course Metroidvania meal here, you’ll be disappointed. If you want a tasty snack that’ll leave you satisfied till dinner comes, that might get you coming back for second and third servings, Tiny Dangerous Dungeons is fantastic.
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  15. Welcome! Have fun Topic/Closed.
  16. Comedian and TV show host Bharti Singh had recently appealed to her peers in the film industry to feed the stray dogs of film city, TV actress and comedian Bharti Singh has raised a call to help stray animals around the Film City in Mumbai amid pandemic. As the shooting of most the shows has been stopped, the strays in the area are starving badly. “Pls come forward and help feed the stray dogs in ur set’s vicinity. Some are starving, some are pregnant and most of them are not even getting water to drink. If Each of the set’s PH can drop food bags once in 10-15 days, it would help them survive these tough times,” Her message was also shared by fellow comedian Kapil Sharma and his wife Ginni Chatrath. Just a day later, Bharti’s request for help has been well-received by an NGO who is coming forward to provide food to these animals. Bharti later thanked Kapil and Ginni for extending their support and wrote, “Thank you kapilsharma and ginnichatrath for voicing this message further. I urge you all to keep donating to NGO’s who work tirelessly for the aid of animals like amtmindia”. Bharti and her writer husband Haarsh Limbachiyaa were currently seen hosting the reality show titled "India's Best Dancer". The show is judged by Bollywood actress Malaika Arora, choreographer Geeta Kapoor and Terence Lewis.
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  17. The baby of a "highly valued and loved" nurse who died after contracting Covid-19 has been delivered successfully. Mary Agyeiwaa Agyapong, 28, had worked for five years at Luton and Dunstable University Hospital, where she died on Sunday. A hospital trust spokeswoman said the nurse's "child was doing very well" but could give no further information. Ms Agyapong was admitted to hospital on 7 April, having tested positive for Covid-19 two days previously. David Carter, chief executive of Bedfordshire Hospitals NHS Foundation Trust, said she was a "fantastic nurse and a great example of what we stand for in this trust". "Our thoughts and deepest condolences are with Mary's family and friends at this sad time," he said. Ms Agyapong's husband is currently self-isolating and has been tested for Covid-19. Colleagues have paid tribute to Ms Agyapong, who also went by her married name Mary Boateng, on a fundraising page set up to support her family. The page has already raised almost £4,500 since it was set up on Wednesday morning. One former colleague said Ms Agyapong had "devoted her life to the NHS as a nurse". Renai Mcinerney wrote: "Sister Mary was my colleague, I worked alongside her for a few years. "She deserves her family to be looked after, after she devoted her life to the NHS as a nurse. "It's time to look out/after our own and return the selflessness persona Mary carried and give something so small, but so big to her family in this time of need. RIP sister Mary!" Caitlin Green posted: "So sorry to Mary's family and friends for her loss."
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  18. Game Informations Developers : Konami Digital Entertainment Toylogic. Released : September 24, 2019. Genre : Run and gun. Platforms : Microsoft Windows - Playstation 4 - Xbox One - Nintendo Switch. There are Contra games I still play annually to this day — and I'm not just referring to the original. I really have to give a ton of credit to Shattered Soldier and Neo Contra, the two (these days, low key) PS2 entries, for laying it down with two of the most fun co-op campaigns to date, and Arc System Works' Hard Corps: Uprising still looks beautiful (I can't believe it's been eight years). "Beautiful" isn't exactly how I'd describe Contra: Rogue Corps, but at a budget price it might suffice as a rainy day weekend type of game. Contra: Rogue Corps isn't solely a Konami internal project per se. It's actually co-developed by Toylogic, who mostly have done assistance/auxiliary work on a few big-name projects like Kid Icarus: Uprising and Psycho Break (Evil Within). However, Nobuya Nakazato directed it, who helmed the legendary Rocket Knight on Genesis, and had a hand in a ton of other games (including OG Contra joints). This mishmash of talent involved bleeds into the game itself, which is a roller coaster of a shoot 'em up. Rogue Corps attempts to continue the very loose "Alien Wars" timeline of the series proper, but really, all you need to know is that you're playing as a crazy dude (Kaiser), a panda (Hungry Beast), a badass woman (Ms. Harakiri), and a gross bug thing (Gentleman). Well, you should also take into account that Rogue Corps dials up the absurdity (beyond the 3D glasses and killer robot chicken from the oddball PlayStation entry Legacy of War) up to Borderlands levels. For example: Ms. Harakiri isn't just a bloodthirsty assassin, she has an alien embedded in her stomach that she keeps under control with a sword ("I would advise not getting killed by her"). Characters shout profanities on command, and there's these little transition animations that rule in a '90s cartoon sort of way that are super morbid. In one of the first cutscenes, the gang saves an innocent hostage from the alien menace, only for said hostage to melt horrendously by way of an acid bath moments later. To some extent this playful tone extends to the game itself: enemies can flip up and smash against the screen like a Super Nintendo brawler. It's cool and frequently silly, all to its benefit. But once you actually load up into the game itself (especially on Switch, where it looks particularly rough), that veneer starts to fall apart. Confusingly, Rogue Corps is actually broken up into multiple modes. The campaign, which features constant camera changes, is actually the main event and can be played via online or locally with multiple Switches. Then there's a strange PVP component, and the couch co-op portion (this is important) is actually a separate gametype that you need to unlock. We'll get to that. This is a messy game, there's just no other way to say it. There's no traditional pause in offline single-player, and I spotted menu typos ("allows here" instead of "allows her" in the loading screen tips menu), you name it. In some cases, "rough" is an understatement in reference to the aesthetics (again, on Switch, the version I played), and I just want to ask one question: is it possible to patch in a soundtrack? The practically non-existent one feels like a wasted opportunity when over-the-top crazy metal would have been a killer choice. Slowly but surely though Rogue Corps won me over...in flashes. When it comes down to it most of the levels are actually fun to play, offer interesting enemy placements, and funnel players into tense situations. I dig the multi-faceted approach to combat, which incorporates a (very powerful) arcadey dash, melee finishers, and slight platforming with a jump button. Locomotion is paramount, as Rogue Corps' constantly shifting perspective adds a lot of variety to the standard run and gun archetype. The cooling system (which overheats your guns if you use them too often) is going to be divisive, and I can certainly see where they were going with it. Swapping weapons is key, and the fact that you can't just hold one button down indefinitely adds some strategy to the mix — especially when coupled with some of the cascading, almost puzzle-like barrel explosions. It'll take some getting used to, but if you don't like how a certain gun works you can swap it out, and four characters with distinct special skills and loadouts is the sweet spot for a run and gun game like this. I also dig that you can customize your build and gear (it's part of the game's long-term appeal) even if it does get a tad unwieldy at times. As well as the typical "make your way through the level" adventure fare, levels are broken up by arena brawls, which are hectic as hell and easily the best part of the game. The whole cooling concept shines here as you need to regulate your weapons lest you get caught with your pants down, eaten alive by a swarm of zombie...things. When you have your back to the wall shooting out a screen full of enemies, you know they did something right. There's a structure it all too, and optional extra missions if you want more variety. Boss designs, on the other hand, can be just as messy as the framework. Some are really fun, MMO-like skirmishes that fill the screen with bullets and offer up generous attack telegraphs to keep you on your toes without feeling overwhelming. Collectibles can even pop up in the middle of a fight, which lends itself well to the whole entropic goal. Big bosses, on the other hand, can be extremely tedious, with tired "weak point" strategies and infrequent attack windows. I was not able to test out online play during this review period, but I did try out four-player co-op. It's a different campaign, intended as a side story, and the developer directly compares it to Gauntlet and Smash TV. It's...disappointing. Having to wait to unlock it (roughly an hour or more) with a group can be a drag, and it basically amounts to randomized dungeon runs where the enemy layouts don't always gel together swimmingly. Most of the people in my group weren't thrilled with it, and the entire time it was running I wished that the campaign had full couch support. Konami vows that more free DLC is on the way, and even teases something that has to do with Bill and Lance, the heroes of the original game. While none of those promises are factored in here, there is the chance that Rogue Corps could be improved upon over time and eventually become more than what it was at launch: similar to how Super Bomberman R turned out with subsequent performance and content patches. It's a shame because sometimes, even when I'm fighting the game, I'm enjoying myself. Contra: Rogue Corps needed more time in the oven, and I'm not sure the whole "segmented ways to play" concept is going to go over well with everyone. But when it's firing on all cylinders, there's some silly shoot 'em up fun going on
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  19. Nissan’s 2021 Rogue compact SUV remains on schedule for a fall 2020 launch despite its factories being closed until at least May due to the COVID-19 pandemic. That’s according to a report from Automotive News on the redesign of the Rogue, Nissan’s best-selling model by a significant margin and one of the best-selling vehicles in the U.S. The Rogue’s top-seller status persists in spite of its last major redesign happening the better part of a decade ago when the 2014 model debuted in 2013. In Cars.com’s most recent segment-spanning comparison test of compact SUVs, the Nissan finished last, with our judges giving it low marks for handling, powertrain (particularly its noisy continuously variable automatic transmission), and interior storage and quality. In a statement obtained by Automotive News, Nissan said, “At this time, our new-model launch programs for the U.S. are on track.” According to a report in Japan’s Nikkei daily business publication, production of the new Rogue was supposed to begin in May, but it now may be delayed until after summer to give facilities time to reopen and be ready for production. The new Rogue’s debut was initially planned for the 2020 New York Auto Show, which was scheduled to begin last week but is currently postponed until August. Given that the Javits Center, home of the show, is currently a COVID-19 field hospital, August feels optimistic. When, where or how the new Rogue will debut before its planned launch is unknown.
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  20. Comedian Ricky Gervais said the NHS heroes have been working for 14 hours per day, yet they have not been whining. The current lockdown due to the coronavirus pandemic has left many of us in despair. While some are happy to stay back at home and save their lives, others are constantly complaining about missing out on the social hangouts. Comedian Ricky Gervais did not like the privileged behaviour shown by many. He has criticised celebrities for complaining about being locked up in their mansions in Britain in the wake of COVID-19 outbreak. Ricky insisted that instead of grumbling about having to stay indoors, these people should applaud the National Health Service (NHS) staff who are at the forefront of the battle, risking their lives against the deadly virus. In an Interview to The Sun, the 58-year-old English comedian said, “After this is over I never want to hear people moaning about the welfare state again, I never want to hear people moaning about nurses again. Or porters.” He further said the NHS heroes have been working for 14 hours per day, yet they have not been whining. In the interest of society, they have been “risking their own health and their families’ health but serving all of us selflessly”, he added. “But then I see someone complaining about being in a mansion with a swimming pool. And, you know, honestly, I just don’t want to hear it,” said Ricky. Ricky is currently promoting the second season of his Netflix show After Life. In the black comedy-drama web television series, he portrays a role of a journalist.
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  21. A 99-year-old army veteran who has raised more than £3m to help the NHS in the fight against Covid-19 has vowed to keep going even though he has smashed his original £1,000 target. Tom Moore aimed to complete 100 laps of his Bedfordshire garden by Thursday, walking with the aid of a frame. However he has now said he will not stop and hopes to do another 100. NHS Charities Together, which will benefit from the funds, said it was "truly inspired and humbled". Nearly 170,000 people from around the world have donated money to his fundraising page since it was set up last week. Mr Moore began raising funds to thank the "magnificent" NHS staff who helped him with treatment for cancer and a broken hip. He hoped to walk 100 laps of the 25-metre (82ft) loop in his garden in Marston Moretaine, in 10-lap chunks, before his 100th birthday at the end of the month. As funds topped the £1m mark earlier, "Captain Tom", as he is known, described it as "almost unbelievable". "When you think of who it is all for - all those brave and super doctors and nurses we have got - I think they deserve every penny, and I hope we get some more for them too." Ellie Orton, chief executive of the charity on the receiving end of Mr Moore's fundraising, said: "I think I absolutely join the rest of the country in being truly inspired and profoundly humbled by Captain Tom and what he has achieved. "Thank you for being an inspiration and a role model." Money raised by him and others for the charity is being spent on well-being packs for NHS staff, rest and recuperation rooms, electronic devices to enable hospital patients to keep in contact with loved ones, and working with community groups to support patients once they have been discharged from hospitals. Mr Moore was born in Keighley, West Yorkshire and trained as a civil engineer before enlisting in the army for World War Two. He rose to captain and served in India and Burma. "I do [laps] each day, so that eventually I'll get to 100, then after that I shall continue and do some more," he said. The support so far had been "absolutely fabulous", he added. "Let's all carry on and remember that things will get better," Mr Moore said. "We have had problems before - we have overcome them - and we shall all overcome the same thing again."
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  22. Game Informations Developers : Universomo(iOS), Blue Tongue Entertainment(Wii), BlitWorks(Pc). Released : April 27, 2017. Genre : Platform, puzzle. Platforms : Microsoft Windows - Playstation 4 - PlayStation Vita - Xbox One - Nintendo Switch - Wii - iOS - Android. the Wii had a ton of great games, didn't it? For every piece of shovelware there was a hidden gem like Zack & Wiki or Wario Land Shake It that fell by the wayside in favor of some of the console's huge hits. But alas, some of them have had a new lease on life on other platforms, and De Blob is seeing its rebirth a little late in game. Well maybe "little" is an understatement, as it's been nearly a decade. While the whole monochrome versus bright juxtaposition has been done to death by now, there was a time when De Blob was one of the only convincing projects that was tackling it. As a one-man army (the titular de Blob) fighting the evil INKT Corporation, this underdog against the conglomerate narrative is no less relevant than it was back then. Thankfully it's not plagued by underdeveloped cast members or lengthy cutscenes -- just rapid-fire action puzzles and a lot of experimentation. You see, de Blob needs to paint the town to make up for INKT's "war on color." Sometimes there's a point to it, and you're rescuing some oppressed citizens or something. Most of the time the game kind of just says "have fun and paint shit," which I very much appreciate. Blob will start as a neutral agent of color, but if he strikes Paintbots (with a modern Sonic-like slam) he can alter his hue If you don't know your primary color combinations you better consult a chart, as many puzzles involve swift alterations and precise tints. It's like a giant version of Tony Hawk Pro Skater's graffiti mode, but with an adorable set of semi-open worlds. Except here instead of dreading your inability to find that last mystery tape tucked away in some obscure area, you're mostly experiencing everything De Blob has to offer in a zen-like state. Missions are easygoing (if a bit limited in scope), and randomly coloring trees, citizens, buildings, or objects by simply making contact with them is really fun. The time limit tacked to each world seems unnecessary (it could have easily been taken out with the port and replaced with a separate speedrun mode), but it's forgiving, and the worlds aren't overly-gigantic -- in a good way. De Blob's main virtue is that it still holds up just as well as it ever did. It presents levels without the open world bloat and the art style is as eye-catching (and ear-catching, with an amazing funky soundtrack) as ever with some touch-ups. It's just a very well crafted, chill game in just about every respect. Take the HUD -- it's simplified and not in your face like other games. Your avatar sports a radial map on their person as opposed to entering an entirely new menu littered with hundreds of points of interest. You can do the missions in any given map, or mostly just paint things as you go to progress. My only real gripe is the camera. While I'm okay with mani[CENSORED]ting the right analog stick just fine it's frustrating when the game takes away your ability to even do that. There's a four-player multiple element but it's nothing more than an afterthought. It's thrilling for an hour or so, screwing around in its graffiti skirmish mode, races, or its rendition of tag, but it's clear that the game wasn't really built for it. The limited level pool and rulesets also don't do it any favors if you're looking to tweak anything for your group. Years later De Blob feels like a worthwhile experiment. It hits the ground running with its likable tone and doesn't really let up with its no-strings-attached sandbox approach. Ironically after seeing the landscape so packed with open world busywork since its retirement, it's a welcome respite.
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  23. Welcome! Read rules Topic/Closed.
  24. If you want to see what a moving W-16 engine looks like in miniature on your wrist, this is the only way to do it. The Bugatti partnership with Jacob & Co. is only a year old, but this is the third watch to come from it so far. With a price of $280,000, there are a lot of features to talk about. For instance, it has a shrunken version of the Bugatti Chiron's 16-cylinder engine that actually moves and is suspended on tiny shocks. If you're going to wear a crazy-expensive watch, it makes sense to choose one that simply epitomizes the pure pointlessness of a crazy-expensive watch. For example, this new "high-complication timepiece" from Jacob & Co features a miniaturized W-16 engine from the Bugatti Chiron. Sure, the watch costs $280,000, but, hey, look at all those moving pieces. To be sure, there is a lot of precise engineering at work in this Chiron-inspired wrist clock, which is officially called the Bugatti Chiron 16 Cylinder Tourbillon. The actual Chiron has a 1500-hp 8.0-liter 16-cylinder engine, which means that Jacob & Co's designers worked to get 16 tiny pistons that move a minuscule solid steel crankshaft as the focal point. That crankshaft is "one of the smallest and most complicated watch parts ever manufactured," the company says. That's just the kind of challenge that Jacob & Co designers seem to relish. Jacob & Co announced a partnership with Bugatti in March 2019, and company founder Jacob Arabo said at the time that the Chiron represented "perfectly refined engineering." The watchmaker has already released two other Bugatti-inspired timepieces, the Twin Turbo Furious Bugatti, of which only 18 were made, and the more widely available Epic X Chrono Carbon Bugatti (110 pieces). Jacob & Co has not yet announced how many Chiron watches it will make. However many get produced, the tiny engine in the watch doesn't always spin—"one push of the launch button and off it goes," Jacob & Co says—but to make sure you can see all those moving pieces when they do move, the watch has sapphire crystals on the top and sides. The watch movement is suspended in four places, thanks to pieces that look like shrunken shocks from the Chiron itself, Jacob & Co says. The sapphire crystal window that shows off the 16-cylinder tourbillon (that's watchmaker-speak for a device that was originally added to watches to improve accuracy but is today more of a " novelty and a demonstration of watchmaking virtuosity," as Wikipedia puts it) is even modeled after Bugatti's horseshoe grill. The crystals are housed in a 54-by-44-millimeter titanium case that was "inspired by the flowing lines of the Chiron," and there are tiny Bugatti logos as well. In other words, this watch takes a lot of cues from the $3 million Chiron and puts them on your wrist. There's another fitting comparison between the watch and the car, since a watch is about the only thing that will fit into the actual Chiron's tiny trunk.
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  25. KEPUH, Indonesia (Reuters) - Kepuh village in Indonesia has been haunted by ghosts recently – mysterious white figures jumping out at unsuspecting passersby, then gliding off under a full-moon sky. The village on Java island has deployed a cast of “ghosts” to patrol the streets, hoping that age-old superstition will keep people indoors and safely away from the coronavirus. “We wanted to be different and create a deterrent effect because ‘pocong’ are spooky and scary,” said Anjar Pancaningtyas, head of a village youth group that coordinated with the police on the unconventional initiative to promote social distancing as the coronavirus spreads. Known as “pocong”, the ghostly figures are typically wrapped in white shrouds with powdered faces and kohl-rimmed eyes. In Indonesian folklore they represent the trapped souls of the dead. But when they first started appearing this month they had the opposite effect. Instead of keeping people in they bought them out to catch a glimpse of the apparitions. The organisers have since changed tack, launching surprise pocong patrols, with village volunteers playing the part of the ghosts. President Joko Widodo has resisted a national lockdown to curb the coronavirus, instead urging people to practise social distancing and good hygiene. But with the highest rate of coronavirus deaths in Asia after China, some communities, such as Kepuh village, have decided to take measures into their own hands, imposing the ghostly patrols, lockdowns and restricting movement in and out of their village. “Residents still lack awareness about how to curb the spread of COVID-19 disease,” said village head Priyadi, “They want to live like normal so it is very difficult for them to follow the instruction to stay at home.”
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