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GUCCI™

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Everything posted by GUCCI™

  1. Happy Birthday ! Enjoy your day !
  2. i never see a time out like this :P 

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  3. <13:06:23> "FloRENZIG2": hi
    <13:06:36> "Bedreddine": hello
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  4. GUCCI™

    Leaving...

    Good Luck in your life dude !
  5. " We dont meet people accidentally , Everyone come our life for a reason. "

  6. you can download it from HERE too , i hope its working
  7. What Is It: The 2017 Infiniti QX70 luxury midsize crossover, formerly FX, eschews Nissan's continuously variable transmission for a seven-speed automatic, paired with a 325-hp, 3.7-liter V6 Key Competitors: Lexus RX, Cadillac XT5, Audi Q5 Base Price: $48,645 As Tested: $58,480 Highlights: Infiniti’s sporty QX70 "personal crossover" gets an added dose of luxe for 2017 with a new Limited package. Debuting at the New York auto show, Infiniti added open-pore wood trim, LED daytime running lights and graphite- and stone-colored leather seats. There won’t be any drastic changes for the QX70 with the Limited package, just subtle enhancements to justify the extra cost and badging. Opinion: The QX70 crossover, formerly FX, was always a good-looking car, and the new Limited package adds attractive dark wheels and dark accents. Like the Q60, the rear end treatment is sweet. It's good-looking, with a good shape, good wheels -- not much to complain about. The interior has soft leather and cool patterns on the seats, doors and the like. There isn’t as much space as you’d expect, though. I folded the seats flat to transport my gaming rig, which is about 4 feet by 3 feet by 2 feet tall, and I had to lay it on its side. That, my bucket seat and my duffel bag filled up most of the space, and remember, that’s with the seats folded. If you had four people in there, that space shrinks considerably. Nissan/Infiniti radios are always good, possibly second in ease of use, to Kia/Hyundai’s setup. There are knobs for tuning and climate, though a little small, but that’s always a plus. Power feels just right, at 325 hp, for a luxury crossover. I know lots of manufacturers are putting turbo four-cylinders in this category, but most of the time, they feel strained. The seven-speed auto feels a little flimsy, though; I thought it was a CVT for the first few miles. It makes small, hard-to-notice shifts, and sometimes it hunts for gears as you’re putting your foot down. This would not be my first choice for a powertrain. The FX50 used to have the stout 5.0-liter V8, and that car was a rocket; it felt like big-ol’ GT-R. I couldn’t find it on the consumer site, though, so at the moment, this is your only choice. Given its dimensions, the QX70 is sort of a black sheep in a strong category with more traditional utilities like the Lexus RX and Acura RDX, which are both great choices. As for sales, it sits in the middle, also outsold by the new Cadillac XT5 and Mercedes GLE.
  8. The founder of encrypted messaging app Telegram has agreed to register the company in Russia, following pressure from local authorities. Russia's communications regulator Roskomnadzor had warned that Telegram would be blocked if it did not comply with new data laws. Founder Pavel Durov said the company would be registered on the government's list of information distributors. However, he insisted Telegram would not share confidential user data. Telegram lets people send encrypted messages, which cannot be read by criminals or law enforcement if intercepted. It has about 100 million users, but is also thought to be po[CENSORED]r with the so-called Islamic State (IS) group and its supporters. Russia is introducing new data laws that require "information distribution organisers" to register with the regulator and store users' data for six months. Companies must also hand over their encryption keys when asked, but critics say the requirements, which come into force in 2018, are unfeasible. Telegram had previously refused to register, because it did not want to compromise the privacy of its users, six million of whom are in Russia. However, on Wednesday the company confirmed it had submitted its registration information to the authorities. "We've no issue with formalities," wrote Mr Durov on Twitter. "But not a single byte of private data will ever be shared with any government." Expanding on his comments, Mr Durov told the Financial Times newspaper: "We didn't want to give the authorities a chance to block Telegram under a pretext of not providing nonsense data like the name of our company. "If they're going to block us, they'll have to do it for a serious reason."
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  9. Iraqi security forces have recaptured the site of the destroyed Great Mosque of al-Nuri in Mosul after driving back militants from so-called Islamic State. A BBC reporter who is embedded with troops says the complex is still exposed to sniper and mortar fire. Militants blew up the mosque and its landmark leaning minaret last week. Using a pejorative term for the jihadist group, Prime Minister Haider al-Abadi said retaking the site marked "the end of the fake Daesh state". "We will not relent, our brave forces will bring victory," he added. "We will continue to fight Daesh until every last one of them is killed or brought to justice." IS 'caliphate' crumbles as Iraq tightens noose on Mosul The secret lives of young IS fighters Why Mosul’s Great Mosque of al-Nuri mattered Battle for Mosul: The story so far The mosque is of great symbolic importance to both sides because Abu Bakr al-Baghdadi made his only public appearance as IS leader there days after the jihadist group proclaimed the creation of a "caliphate" exactly three years ago. IS leader Abu Bakr al-Baghdadi delivers Friday sermon at Great Mosque of al-Nuri on 4 July 2014Image copyrightREUTERS Abu Bakr al-Baghdadi made his first public appearance as IS leader at the mosque in July 2014 The militants are now in retreat across Iraq and neighbouring Syria, where US-backed Kurdish and Arab fighters are laying siege to the city of Raqqa. A coalition spokesman tweeted that some 84,000 sq km (32,000 sq miles) of territory had so far been retaken and more than four million people freed from IS rule, adding: "[IS's] so-called caliphate is crumbling; from outside and from within". The research firm IHS Markit meanwhile estimated that the jihadists still controlled about 36,200 sq km (13,980 sq miles) across Iraq and Syria, and that their average monthly revenue had fallen dramatically, from $81m (£62m) in the second quarter of 2015 to $16m (£12m) in the second quarter of this year. Iraqi pro-government forces launched an offensive to retake Mosul in October with air and ground support from a US-led multinational coalition. They managed to take full control of the eastern half of the city in January and started an assault on the west the following month. Only a few hundred militants are now believed to be left in about 1 sq km (0.4 sq miles) of the Old City, along with some 50,000 civilians who humanitarian organisations say have little food or water and are at great risk of injury or death. Map showing area of northern Iraqi city of Mosul still controlled by so-called Islamic State BBC Arabic's Feras Kilani says units from the Counter-Terrorism Service (CTS), Emergency Response Division (ERD), Federal Police and Iraqi Army began what they called the "final battle" for the Old City on Thursday. The assault reportedly triggered clashes throughout the morning, with IS militants holding strong defensive positions, our correspondent adds. Eyewitness: Sally Becker, aid worker We have been ferrying some of the injured to our trauma stabilisation point. There was a little girl with a head wound, whose father was killed by a sniper. Her little brother, who was about three years old, was telling me how he saw their father's body on the river bank. Displaced Iraqi civilians rest at an Iraqi security forces position in the Old City of Mosul (29 June 2017)Image copyrightREUTERS Image caption More than 800,000 civilians have been displaced by the battle for Mosul Later, we were sent into the "killing zone", as they call it, to pick up a woman with a suspected broken leg... She was with another 30 to 40 people, including many children. They were malnourished and dehydrated, and some of the children were clearly terrified. I looked at one of the women and her eyes filled with tears. I was not sure if she was simply frightened or just incredibly relieved. Sally Becker works for Road to Peace, an NGO helping children get access to medical treatment in war zones. She is currently working alongside Iraqi army medics to help treat the injured. The overall commander of the offensive, Lt Gen Abdul Amir Yarallah, swiftly declared that CTS troops had taken control of what remained of the Nuri mosque, as well as the Sirjkhana district. But it was not until several hours later that troops entered the mosque complex, our correspondent says. The Great Mosque was named after Nur al-Din Mahmoud Zangi - famous for mobilising and unifying Muslim forces to wage jihad against the Christian Crusaders - who ordered its construction in 1172, shortly before his death. Media captionBlast in Iraq destroys Great Mosque of al-Nuri Despite its connection to such an illustrious figure, all that remained of the original mosque was its leaning minaret - nicknamed "al-Hadba", or "the humpback" - some columns and the mihrab, a niche indicating the direction of Mecca. The Iraqi military said IS militants blew up the mosque and minaret eight days ago, leaving only the base of the minaret and a dome supported by a few pillars. IS accused the US-led coalition aircraft of bombing the site, but experts said a video circulated online appeared to show charges inside the structures exploding.
  10. Leon Goretzka scored twice in the opening eight minutes as Germany beat Mexico 4-1 in Sochi to join Chile in the Confederations Cup final. The Schalke midfielder swept home a Benjamin Henrichs pass from 20 yards and then slotted home from Timo Werner's through ball. Werner then tapped home Jonas Hector's pass to increase Germany's lead. Marco Fabian scored a brilliant 35-yard strike for Mexico, before Amin Younes added a fourth for Germany. Mexico had plenty of chances to come back into the game at 2-0 down but squandered them. Fabian's stunner came too late to threaten a comeback, although there was a chaotic ending with several chances at both ends. While Germany go onto Sunday's final in St Petersburg, Mexico face Portugal in a third-fourth play-off earlier that day. Relive the action as it happened Future looks bright for Germany Germany boss Joachim Low left most of his regular star players at home, including Manuel Neuer, Jerome Boateng, Mesut Ozil, Toni Kroos and Thomas Muller. That their weakened squad includes first-team players from Barcelona, Bayern Munich, Manchester City, Paris St-Germain, Arsenal and Liverpool speaks a lot about the strength in depth of German football. Germany have two young teams in international finals this weekend. Five of the starting 11 in the Confederations Cup semi-final would have been eligible for Saturday's European Under-21 Championship final against Spain - including Goretzka and Werner, who are now joint top scorers in the tournament with three apiece. Despite their opponents having chances, Germany looked comfortable, with Goretzka impressive before he was replaced midway through the second half and Werner staking a claim to be Germany's first-choice striker for next summer's World Cup. The RB Leipzig front man could have scored more, but attempted to poke one effort through Guillermo Ochoa's legs, with the Mexican keeper blocking that effort, and put another shot wide from a wide angle. Ajax's Younes scored their late fourth, turning home a pass from fellow substitute Mere Can. Twenty six shots. One goal. Mexico waste their chances Mexico score It took Mexico 89 minutes, but they finally beat Marc-Andre ter Stegen With better finishing, Mexico could have revitalised a game that felt over within eight minutes. They had more than twice as many shots as Germany - 26-12 - and had more efforts on target too, eight to seven. Fabian's effort from a short free-kick was the best goal of the game. At 2-0, Giovani dos Santos forced a save from Marc-Andre ter Stegen and Javier Hernandez shot over from six yards, while Hector Herrera and Raul Jimenez also tested the Barcelona keeper. Jimenez went even closer when he hit the crossbar with a header in the 75th minute, although at 3-0 that would only have been a consolation. After Younes made it 4-1 in injury time, Mexico still had time for more attempts with Hernandez clipping the post and Jimenez heading wide. Mexico start their Gold Cup defence a week after their third-fourth play-off against Portugal. However, only three members of the Confederations Cup squad are playing in the tournament for teams in North and Central America and the Caribbean.
  11. GUCCI™

    Help

    try to seeRésolution of ecran in your PC , then change it at the same size of CS GO !
  12. Click on right click of mousse , then you will see set channel groupe , then you can change grad of your bot , or who was on your channel !
  13. None of this is to say that Tekken 7 is too deep, which would be a ridiculous complaint--the depth of its roster and fighting styles is to your benefit. The point is that new players will have very little help learning anything beyond the basics once they jump into battle. This is disappointing, given that other fighting games have demonstrated that the best way to retain new players is by giving them a fighting chance, and the lack of instruction is odd for Tekken, which only one game prior (Tekken Tag Tournament 2) gave players Fight Lab mode--a place to study how mechanics and different types of attacks can dictate the flow of a match. But if this isn't your first King of Iron Fist tournament and you've kept up with Tekken over its more than 20-year tenure, you’ll find that Tekken 7 delivers the same great combat you know and love with a hefty batch of new characters--and a few new mechanics. The game includes notable new supermoves that can be triggered when a character's health is dangerously low, which is also the right time to unleash a rage drive--a powered-up standard combo attack. The most important new addition is the power crush attack attribute: Relevant attacks can absorb incoming hits mid-animation, allowing you to risk a little health to increase your chances of landing a critical blow, which injects Tekken's otherwise familiar fights with a renewed element of surprise. With more than 30 playable characters, Tekken 7 offers plenty of fighters and opponents to study. Impressively, nearly a quarter of the roster is brand new. The most conspicuous Tekken freshman must be Akuma, the red-haired bad guy of Street Fighter fame. The introduction of fireballs and hurricane kicks might seem like an odd fit for Tekken, but they don't feel overpowered in light of the fact that every character comes with their own advantages. And when it comes to facing down Akuma's projectiles specifically, they can be easily sidestepped given the game's 3D movement. Street Fighter fans will appreciate how easy it is to fight as Akuma, since many of his traditional moves and inputs are present and accounted for. Even Street Fighter's meter-based mechanics have been carried over for his Tekken debut. Interestingly, Akuma also plays a pivotal role in the main story mode. Hailed as the final chapter in the series' long-running story of martial-arts papa Heihachi Mishima and his quarrelling family, Tekken 7's narrative will delight Tekken veterans, especially when the oft-referenced-but-never-before-seen Kazumi Mishima breaks onto the stage. The only major downfall here is the robotic and stale narrator, a reporter covering the Mishima family. His delivery is too shallow to take seriously and not witty enough to make his deadpan cadance funny. You may also notice that some fights seem arbitrarily difficult along the way, but thanks to the gift of shortcut commands for powerful attacks--a system referred to as Story Assist--they’re more of a temporary annoyance than a barrier. Beyond the two to three hours spent on the main story, every character not present therein gets their own brief chapter, limited to a short text intro, a single fight, and a unique ending cutscene. Not all are created equal, but there are gems to find that are purposefully awkward and light-hearted--the perfect complement to Tekken's pervasive melodrama. Fans of the alien samurai Yoshimitsu will, for example, appreciate how he's initially humanized and made vulnerable, only to be subsequently kneed in the groin by the object of his affection. Tekken 7 lives up to the series' penchant for tongue-in-cheek shenanigans and generously gives you access to the series' entire back catalog of cutscenes, from the very first Tekken's low-res clips all the way to background movies made specifically for Japanese pachinko machines. There’s a lot of Tekken history to unlock, and the collection is a wonderful trip down memory lane. Using Fight Money earned by playing the game's various modes you can purchase both cutscenes and cosmetic items for characters. Tekken 7 offers a lot of basic variations of hairstyles or glasses to buy, and an equal amount of stranger outfits and accessories--including neon butterfly wings, a floating clownfish companion, and automatic rifles, to name a few. While you certainly don't need to dress fighters up in ridiculous outfits, doing so will give you a new appreciation for how comfortable Tekken 7 is in its own skin. It's a hardcore, demanding fighting game, but it's also happy to be the butt of its own jokes. Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10 No Caption Provided Items--so-called "treasure"--can also be unlocked rather than purchased within the Treasure Battle mode, which puts you in a series of fights with increasing rewards and challenges. There's also training mode and an arcade mode where you can practice your moves, but Treasure Battle is easily the most attractive way to spend your off-time in Tekken 7. If you're going to practice before hopping online to fight, you might as well have something to show for it. A few days after launch, Tekken 7's online modes are experiencing a few issues across all platforms, and while these are mostly isolated to ranked matches, it's not uncommon to lose connections in casual matches, either. It's an issue that publisher Bandai Namco is aware of and plans to patch, but at the moment, it's not always easy to get into a match unless you're willing to hammer attempts for minutes on end. When you're eventually able to get into a match, pray that it's over a better-than-average connection; Tekken 7 becomes a slide show online under lesser conditions. Notwithstanding that ranked matches are currently a crapshoot, Tekken 7 remains an easy game to recommend. Its diverse roster is packed with a wide range of personalities and fighting styles, bolstered by a raucous attitude that begs to be taken seriously while simultaneously mocking its more peculiar whims in the process. Tekken fans will find their next favorite game--one that's the product of decade's worth of refinement. And while some of this depth will be lost or out of reach for newcomers, there's enough fun to be had outside of hardcore competition to keep players from all walks of gaming thoroughly entertained.
  14. Steel Division: Normandy '44 is a very peculiar sort of real-time strategy game. Instead of trying to encapsulate hundreds of years of history or even the entirety of a single war, Steel Division is all about the specifics. Your pool of units is limited to a few key types. The rest is emergent--these soldiers and their gear were designed to work in tandem, so you'll need to as well. But that leads to beautiful match pacing and aggressive fights that hinge on your intelligence and your mastery of the battlefield. As you might have guessed, given the name, Steel Division centers on the lead-up to (and resolution of) the 1944 Normandy beach invasion in World War II--better known as "D-Day." What's a bit more surprising, though, is the game's exhaustive approach to detail. The whole of the French countryside has been accurately reproduced here with the help of Royal Air Force reconnaissance photos of the time. For the purposes of play, that means real-world schemes work just as well here. No Caption Provided Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10 That, plus the fact that Steel Division comes from hardcore strategy publisher Paradox Interactive, might lead you to think the game isn't inviting to new players. Thankfully, however, that's not the case. Steel Division may layer on meta-strategy later on, but the basics are rather simple. You'll be working with the standard array of tanks, vehicles, infantry, and artillery. The game includes dozens of variants of each, based on different historical divisions and nations, but as far as the single-player mode goes, that's all you need to know. Matches focus entirely on how well you leverage each of these units' strengths and use them as an interdependent network. There's no base-building or resource management to pad this out. You aren't getting big unit upgrades or fiddling with new supply lines. You have one "resource" that builds up over time, and you spend it to deploy new units. You order up troops, you pick where you want them, and that's it. It's fortunate, then, that this foundation is more than strong enough to carry the experience. Steel Division gets a lot of mileage out of some very simple concepts. On any given map, you're only managing about 10 different unit types. With those, you'll be either holding an area or heading off to kill some guys--defense or offense. Units counter one another in a simple, self-explanatory order. Anti-tank infantry is for taking out tanks, of course--put them where you don't want tanks rolling. That may sound flippant, but it's not. Each of these units aligns their real-world equivalent so well that your task might be simple, but the outcome won't be. While you’re setting up your heavy infantry, your foe is no doubt preparing their artillery to pin down your anti-tank rifles. This works because the game limits ammunition, forcing you to resupply every so often, and those units are, as you might suspect, squishy. This forces you to divert resources to supply critical positions you hold and means that you’re always a little bit vulnerable. It’s impossible to perfectly secure your trucks, but foes won’t always know where you'll come from. There’s a psychological element here that elevates the stakes and complexity of play. The sum of those elements working in tandem is some ferocious blood sport. The adrenaline of pulling together a coordinated attack is priceless, and Steel Division is all about chaining these moments together, directed as they are by an aggressive tie to historical realism. You'll have to constantly scan the field, checking up on unit progress and making sure they have enough munitions. It's a lot of micromanagement, but there's enough tactical diversity that it works. Most matches will have you rapidly switching between softening up sturdy targets so that you can secure a new location and running door-to-door to clear out homes with your infantry. Success takes constant vigilance over the field. For the most part, that's not too hard to manage. The campaign, which is broken up into three sections with four missions in each, doesn't tax the mind too hard too fast. Instead, you'll get a steady introduction to more advanced concepts--like the ludicrously detailed sightlines and how you can and need to use each unit's sphere of awareness to your advantage. You'll play with their use and application a bit before moving onto a new lesson. It teaches you well enough, but it really just serves as a lead into the multiplayer and that mode is raucous fun. Steel Division lets you group up into teams of up to nine human players, and that dramatically increases the complexity of your tactics. You can apply pressure to enemies by leading them through elaborate ambushes or pulling together an aggressive pincer flank. You'll notice, however, that there's not a lot to be done with defense--that due to the fact that, without bases as a center of power, there's nothing that really needs defending directly. Your necessities are ad hoc: Secure this point so that you can field an assault from that one, for example. This reflects the mobility of the Normandy assault and that neither side was keen on settling in for a drawn-out, bloody fight. You may scoff at that, though, after your first few multiplayer games. Games with other humans (or even AI) can run on any of several maps that can scale up to positively ridiculous sizes. They exist to encourage dynamic, emergent stories. A hamlet locked down by machine guns and flamethrowers could be a ploy to lure an armored assault, letting you counter with a barrage of heavy artillery. Being at once divorced from the realism of the Second World War and intimately tied to its combatants, location, and gear means that you can arrange high-stakes scenarios that no commander would orchestrate. That leads to some incredible moments when the ploys do actually work out. If they don't, your front may collapse, but a steady stream of resources means you'll probably be able to mount some type of defense in short order. That synergy leads to its own sort of intra-game pacing. At first, players will all be jockeying for position, but as they settle in, attacks become directed and concentrated--especially with teammates. Then the match shifts to center on how you can best capitalize on openings you've created without overreacting. Overcommitting soldiers can strain your ability to supply them with ammunition--meaning you may earn a temporary foothold in a new spot, but you'll have to be active to make it last. Similarly, swinging too hard against an enemy will turn you into easy pickings. While most strategy games lean on rock-paper-scissors combat pretty heavily, rarely is the difference in effectiveness so pronounced. Artillery shreds vehicles so fast, you'd think the targets might as well have been tissue paper. There’s a solid counter to everything, and the challenge becomes finding that solution and deploying it well in countless different micro-scenarios. Pinning down enemies with suppressing fire is a blast. So, too, is a well-executed offensive that cracks and divides enemy front lines. The adrenaline of pulling together a coordinated attack is priceless, and Steel Division is all about chaining these moments together, directed as they are by an aggressive tie to historical realism. If there's one failing here, it's that the game doesn't offer many chances to explore that rich field on your own before jumping into multiplayer matches. But when it all comes together in the perfect match, Steel Division's magic is undeniable.
  15. Revolution's story is defined by political intrigue, scheming, surprising revelations, moral quandaries, and interesting twists. It's occasionally exciting and surprising, but also largely held back by its mediocre presentation. Too many cutscenes go into excruciating detail, making you watch characters talk about their schemes and political maneuvers for long stretches at a time, particularly toward the beginning of the game. This might not be so bad if these scenes were actually done well, but they're profoundly bland--they frequently amount to painfully drawn-out sequences with robotic characters spouting long-winded info dumps. There's little attempt to make these scenes feel as intense and exciting as the story wants them to be, turning a potentially great story into a dull mess. Once you finally get through a stretch of story sequences at the start, you'll be able to hop into the thick of combat. While the original Valkyria Chronicles was a turn-based strategy game, Revolution has you lead a squad of four characters into enemy strongholds in real time. You only command one character directly at a time--the other members of the squad are under AI control, though you can issue blanket squad commands like "Offense" or "Support" or give a single direct order if needed. You can either attack with a basic strike combo, use special alchemic skills derived from the ragnite you have equipped on the character, attack with a long-range gun or a grenade (provided you have ammo), or use an item. Foes react dynamically to the actions you take--by hiding behind barricades or in tall thickets, you can launch surprise attacks. If you really start to shock and overwhelm the groups of enemy troops, you can make them terrified of you, impairing them severely and making the individual members significantly easier to take out. This sounds empowering, but it makes the basic ambush-and-overwhelm strategy the best way of dealing with most enemy encounters: You surprise the enemy, rush on in, use a bunch of powerful alchemy attacks to take down some troops, then pick off the others when they start quaking in their boots. The only thing that changes this up is when the enemy starts bringing in some tanks and other heavy artillery, but even those aren't too hard to deal with once you know how to debilitate them. While it's at first satisfying to decimate an entire squadron of enemies by making them fear your very presence, the effect has diminishing returns on your enjoyment. Unfortunately, when it comes to anything beyond ambushing enemies and throwing some healing magic around, your companions have the approximate intelligence of a pile of bricks. They oftentimes blow your cover with ill-planned attacks or stand around in the area-of-effect of heavily choreographed enemy skills like a deer in headlights, no matter what sort of blanket command you issue to them. You can set each soldier's "priorities," which allegedly make them focus on certain factors during battle, such as melee attacks and healing, and you can earn more such priorities via side quests. In practice, however, these feel like they don't have much of an effect. Boss encounters, which provide most of the game's challenge, are the worst in this regard: Your companions frequently use ineffectual attacks and stand around in danger zones, making you feel like a babysitter when you've got a big bad enemy to fight. The dysfunctional priorities system exemplifies a bigger issue with Valkyria Revolution--many of its gameplay systems feel tacked-on and unnecessary. Take, for example, the ragnite-driven weapon-upgrade system. You'll earn or buy ragnite that soldiers can equip to give them special skills, but you can also sacrifice this ragnite to enhance character weapons via a grid that grants various stat boosts and bonuses. Enhancing these weapons is slow-going for most of the game, and acquiring the ragnite you need to enhance them requires playing a lot of optional missions. Yet in the process of knocking these missions out, you level up quickly--to the point where the slow stat gains from weapon enhancements seem pretty silly. The same goes for making custom clothes for your troops: While some pieces of gear provide tangible benefits, such as increasing ammo capacity, the majority of other boosts--like increasing mobility on certain land types by a small amount--are so miniscule and limited in use that you'll wonder why they're even there. While Revolution fails to match the high bar set by its predecessors, its best qualities manage to win you over for a time. The soundtrack by Yasunori Mitsuda (of Chrono Trigger and Xenogears fame) is stellar throughout. The characters in your crew are unique and likeable (save maybe for snooty noble Isaak.) And when the mission structure changes up a bit--giving you a challenging solo mission or a race against time to destroy a group of foes before they summon a Valkyria weapon--the potential of the game's combat shines through. Taken as a whole, however, Valkyria Revolution just doesn't come together as well as it should. Between the poor story presentation, AI issues, and numerous superfluous systems that add little to the experience, it feels like the game needed a bit more time and planning for all of its ideas to properly congeal. While Valkyria Revolution offers some enjoyment, you're going to have to wade through the trenches to get there.
  16. Germany will create a new emissions organization in the wake of the Volkswagen diesel crisis, Reuters reports. The watchdog agency will aim for greater accuracy and transparency in emissions tests and will partner with environmental and consumer groups, in addition to government ministries and automakers. Until now, the KBA arm of the transport ministry has been tasked with vehicle testing -- the KBA will keep the role of certifying new vehicle models, while ceding emission policing duties to the new organization. The transport ministry indicated that the new agency will test approximately 70 car models a year in real-world conditions rather than in static tests, Reuters notes, and will publish fuel consumption and emissions data to consumers. The creation of a new agency in Germany follows several concurrent crises that have diminished the public and the government's faith in automakers and the transport ministry, with the latest being the probe into Mercedes-Benz diesels supplied to the U.S.. The announcement of a new emissions-testing organization also follows Germany's ongoing spat with the government of Italy in regards to a number of Fiat models sold in the EU, which has resulted in threats of EU court action aimed at the government of Italy. VW Passat TDI VW DIESEL SCANDAL VW diesel court decision in Germany opens door to buybacks, report says The ongoing retrofits of 8.5 million diesel cars from several VW Automotive Group brands, and the growing uncertainty over the accuracy of emissions tests have also contributed to calls for a new watchdog group. The announcement of a new agency comes two months before the second anniversary of the outbreak of the Volkswagen diesel scandal, which plunged one of the world's largest automakers into a crisis while revealing the limitations and vulnerabilties of static emissions tests in Europe and the U.S. Reuters notes that plans for a new agency were revealed days after the transport ministry pushed several automakers to update emissions software in up to 12 million vehicles currently on the roads amid plans to close emissions loopholes, a campaign that is estimated to cost at least one billion euros.
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  17. Qualcomm has announced a fingerprint ID sensor designed to be fitted underneath smartphone and tablet screens. It said the component could also work with wet fingers or underwater and could be used to measure heart rates. The development paves the way for Android device-makers to be able to achieve sleeker designs. However, one expert said Apple could still beat Qualcomm to market with a rival screen-integrated sensor of its own. Fingerprint sensors are used to unlock devices without having to type in a code, to authenticate payments and to provide other identity checks. Until now, they have typically taken up room beneath the touchscreen or been placed on the rear of a device. Qualcomm unveiled its innovation at Mobile World Congress Shanghai. Its sensor works by emitting ultrasonic soundwaves, which bounce back on to the sensor with different reflection strengths depending on whether they hit the finger's ridges or valleys. An earlier version of the tech was used by Xiaomi to embed a fingerprint sensor under a glass bezel at the base of its Mi5 smartphone. But it partnered with Vivo, another Chinese handset-maker, to show off a prototype handset featuring the new part at the Shanghai expo. The tech blog Engadget said the demo unit worked but was noticeably slower to carry out scans than existing sensors. There are also other caveats: it is capable of working only with OLED (organic light-emitting diode) displays and not their cheaper LED counterparts the screen's glass cannot be thicker than 0.8mm. Several existing smartphones already use thinner glass, but it means owners will probably not be able to add screen protectors manufacturers will not be able to order the part in bulk until late 2017 or early in 2018. Samsung had been rumoured to be working on a similar feature of its own for the Galaxy S8 phone but ultimately the device launched without it. "It would have been the logical thing for Samsung because it wanted the biggest screen and smallest bezels possible," commented Ben Wood from the tech consultancy CCS Insight. "But ultimately it was obliged to move the fingerprint sensor to the back of the phone, which drew criticism because it ended up being close to the camera." Apple, the world's number two handset-maker, is currently engaged in a high-profile legal fight with Qualcomm over royalty payments, so is unlikely to be a customer. Moreover, the company has published several patents indicating it is working on an under-screen fingerprint sensor of its own. It is unclear, however, whether the tech will be ready for the next-generation iPhone, due to be unveiled later in the year. "Apple has the purchasing power to have huge influence over the supply chain, so if its technology is ready, it has the best shot of being the company that implements this first," added Mr Wood. "But producing big displays with limited bezels is already a technical challenge, and integrating a sensor below the glass more so. "And Apple can ill afford to deliver a less-than-perfect solution."
  18. Italy has threatened to stop vessels of other countries from bringing migrants to its ports. It comes as Italy's representative to the EU, Maurizio Massari, warned in a letter to the bloc the situation had become "unsustainable". Prime Minister Paolo Gentiloni has accused other European nations of "looking the other way". An estimated 10,000 people are believed to have attempted the journey from North Africa in the past four days. More than 73,000 migrants have landed in Italy this year, an increase of 14% on the same period last year. Some 2,000 have died or are missing feared drowned, the UN's refugee agency says, the vast majority attempting the crossing from Libya. Libya is a gateway to Europe for migrants from across sub-Saharan Africa and also from the Arabian peninsula, Egypt, Syria and Bangladesh. Many are fleeing war, poverty or persecution. Aboard the Mediterranean's migrant rescue boats Pope Francis: Europe migrant centres are 'concentration camps' The Italian coastguard takes the lead in co-ordinating rescue operations, but many of the vessels run by non-profit groups sail under the flags of other nations - including EU countries like Germany and Malta. An Italian government source told Reuters: "The idea of blocking humanitarian ships flying foreign flags from returning to Italian ports has been discussed. "Italy has reached saturation point," the source said. The suggestion has widely been reported in Italian media. Media captionThis video from May shows the coastguard rescuing a migrant clinging to a ship's rudder However, it remains unclear whether it would be legal to block rescue ships. Rules on disembarking are governed by international law, and the EU office on migration said any changes to guidelines should give humanitarian groups time to prepare. Under the International Convention for the Safety of Life at Sea, any ship learning of distress at sea must assist regardless of circumstances, and the country responsible for operations in that area has primary responsibility for taking them from the ship delivering aid. They also clearly state that the relevant government "shall arrange for such disembarkation to be effected as soon as reasonably practicable." For boats departing from western Libya, Italy is likely to be the closest port. "Denying docking rights to ships who have rescued people in distress at high seas sounds dubious," Mattia Toaldo, an expert on Libya at the European Council on Foreign Relations, told the AFP news agency. "It sounds more like a desperate way to get Europe's attention than a real measure that can be implemented." The European Commissioner for Immigration, Dimitri Avramopoulos, also met Italy's Mr Massari to discuss the crisis. "Italy is right that the situation is untenable," he said, adding that the country's management of the crisis was "exemplary". It was time for EU member states to "step up", he said, and contribute financial support to Italy if needed, along with aid to African nations like Libya to reduce the numbers of people leaving - a promise made in February. "Now is the moment to deliver, and we will hold them to this," the commissioner said. "In everything we do, we all have a humanitarian obligation to save lives... we cannot leave a handful of EU countries on their own to deal with this." Map showing Central Mediterranean migrant routes Italy's warning follows a poor showing by the centre-right Democratic Party in local elections at the weekend, losing out to the anti-immigration messages of Forza Italia and the Northern League. It is not the first time that ships belonging to NGOs have been issued a warning by Italian authorities. In April, an Italian prosecutor claimed humanitarian charities were "colluding" with people smugglers in Libya, alleging that phone calls were made between the two parties. Italy has seen more than 500,000 migrants arrive by boat since 2014. The closure of a land route north through the Balkans has added to the pressure, as has the lawless situation in Libya. The North African nation is largely controlled by competing militia forces. On Wednesday, a UN convoy trying to visit a detention centre for migrants was attacked at a coastal town and seven staff were briefly kidnapped after coming under attack with rockets and gunfire. The staff members were later released to local authorities. A note on terminology: The BBC uses the term migrant to refer to all people on the move who have yet to complete the legal process of claiming asylum. This group includes people fleeing war-torn countries such as Syria, who are likely to be granted refugee status, as well as people who are seeking jobs and better lives, who governments are likely to rule are economic migrants.
  19. Manchester City goalkeeper Claudio Bravo was the hero as Chile reached the Confederations Cup final by beating Portugal on penalties. Bravo denied efforts from Ricardo Quaresma, Joao Moutinho and Nani as Chile converted all their spot-kicks. It was perhaps justice for Chile, who had a strong claim for a penalty denied deep in extra time and also hit the post twice in quick succession. They will play either Germany or Mexico in Sunday's final in St Petersburg. Arturo Vidal, whose shot hit the post in closing stages of extra-time before Martin Rodriguez's follow up also hit the woodwork, was successful from the spot for Chile along with Charles Aranguiz and Arsenal forward Alexis Sanchez. The dramatic finale lit up an otherwise dull encounter, with both sides looking tired after playing their fourth game in just 10 days at the tournament in Russia. Relive Chile's penalty shootout win against Portgual Relief for under-pressure Bravo Bravo's performance will have come as welcome relief for the goalkeeper at the end of a difficult season domestically. The 34-year-old was signed by Pep Guardiola from Barcelona last summer to replace England international Joe Hart, but faced criticism for his shot-stopping skills since arriving in a £15.4m deal. Bravo will have to fight to remain City's first-choice keeper after Guardiola signed Ederson Moraes for £35m from Benfica earlier this month but his focus for now is on leading Chile to the Confederations Cup title. "We are satisfied with the result and how we played, but we have still not won anything," he said. To VAR or not to VAR? Chile have reached the final on their debut appearance at the Confederations Cup but a decision that went against them could have been a particularly strong talking point if they had not progressed. This tournament has seen the implementation of video assistant referees (VARs) and it appeared the system would be used in this game when, in the final few minutes of extra time, Francisco Silva knocked the ball past Jose Fonte inside the box and the West Ham defender appeared to bring down the Chile substitute inside the box. Referee Alireza Faghani had the option to initiate a video review of the incident but chose not to, instead awarding a goal kick. Chile progressed regardless in the end but it was another controversial moment at the tournament involving VARs. Old rivalry renewed Alexis Sanchez and Cristiano Ronaldo Sanchez (left) and Ronaldo (right) faced each other several times in La Liga from 2011 until 2014 The game at the Kazan Arena pitted Real Madrid forward Cristiano Ronaldo against his former Barcelona foil Sanchez, a mouth-watering prospect given their form for their respective clubs this season. Ronaldo hit a stunning 37 goals in 42 appearances for Barcelona and, while Sanchez scored 10 fewer, the Arsenal forward provided more assists for his team-mates with 13 compared to Ronaldo's 11. Sanchez caught the eye when he created an early opportunity for Chile, playing a defence-splitting pass to put Eduardo Vargas through, but Portugal goalkeeper Rui Patricio was quick off his line to close down the gap. After that, though, Sanchez's influence faded as Ronaldo's grew stronger. His first contribution was to provide a brilliant pass behind the defence for Andre Silva, whose shot was straight at Bravo and the Manchester City goalkeeper later denied a stinging effort by the Portuguese forward. Ronaldo almost won the tie for Portugal just before the end of normal time but flicked his header wide. Sanchez, though, had the ultimate say, despatching the decisive kick in the shootout for Chile. Ronaldo, in line to take Portugal's fourth or fifth penalty, did not even have the chance to try and score from the spot.
  20. 1 Smile Can Start The Freindship !
    1 Word Can End a Fight ! 
    1 Look Can Save a relationship ! 
    1 Person Can Change Your Life ! 

    1. -Sn!PeR-

      -Sn!PeR-

      That one personne it's me ;) :v

  21. can you change your cover profil , i cant stay on your profil more then 30 second ! 

  22. maybe you will win :P 

    1. #AdrIaN0

      #AdrIaN0

      congratulation

       

  23. Welcome Back ! Enjoy !
  24. V2 - Effect , Color
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