Everything posted by Halcyon.
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Reject Sorry maybe next time
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After months in which Metal Gear Online, the multiplayer component of Metal Gear Solid V: The Phantom Pain was available on consoles, came the day when he became available on the PC. Today, Konami released Metal Gear Online and on Steam, being available in the same package with MGS V: The Phantom Pain. If you already have this title in mind, MGO will be integrated with an update on first launch. Metal Gear Online multiplayer modes bring independent, after Metal Gear Solid V invasions were available only other player's base of operations. If you play multiplayer at least one game before 26 January will receive 3.000GP. Steam page is here
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Once title MMORPG Blade & Soul martial arts has been available in Asia, today NCsoft brought in Europe. It is available on the PC and is Free to Play.Blade & Soul is currently 7 Classes of persoaje, 30 dungeons, PvP and PvE modes of play, and the maximum 45. In the coming months, the studio will incorporate a new continent free class Wralock four prisons. Silverfrost Mountain will be the new continent, which will increase the maximum 50 characters from Dungeons Mushin 'Tower (PvE, singleplayer) Naryu Labyrinth (4-6 players) will have different rooms on each visit BloodShade Harbor (4-6 players ) will have the theme of pirates and Nightshade Hardbor will support 24 players. The official page is http://www.bladeandsoul.com/en/.
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ESL announced plans in 2016 on the ESL Pro League - ESEA former ESL Pro League - and the teams that will participate. The year will have two tournaments, both awards somewhat higher than previous editions, specifically with $ 250,000 higher. So each season 2016 will have a prize pool of $ 750,000 - $ 1.5 million combined. Of course, each tour will be part of a final and LAN. European Division: Ninjas in Pyjamas Fnatic Team Enyvus FlipSid3 Tactics Natus Vincere Question Mark (ex-TSM) mousesports SK Gaming Ex-Titan Team Dignitas Wildcard Virtus.pro American Division: Team Liquid Luminosity Gaming Winterfox Sponsorless Counter Logic Gaming Gaming OPTICAL EnemyGG Method Complexity Gaming Cloud9 Wildcard Splyce.gg If tournament system will be identical to the previous seasons, when the two divisions of four teams will come out. Later, they will meet in the other two groups, of which the best four teams will go into the knockout stage. Periods of deployment: 8-14 februrarie & 25 to 30 April Nr. participants: 24 teams Prize Pool: $ 1,500,000
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Use the Mac App Store Open the App Store app on your Mac. Click Updates in the toolbar. Update each app individually, or click Update All to install all available updates. To find software upgrades instead of updates, use Search in the upper-right corner of the window. An upgrade is a major new version of the software. For example, OS X El Capitan is an upgrade from OS X Yosemite or earlier. Or use Software Update The Mac App Store is included with OS X Snow Leopard v10.6.6 and later. If you don't have the Mac App Store, choose Software Update from the Apple menu, then follow the onscreen instructions. Some software updates are also available from the Apple Support Downloads site.
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Windows 8 introduced a new boot loader that decreased the time that it takes Windows 8 to start. Unfortunately, in order to do this Microsoft needed to remove the ability to access the Advanced Boot Options screen when you press the F8 key when Windows starts. This meant that there was no easy and quick way to access Safe Mode anymore by simply pressing the F8 key while Windows starts. Instead in order to access Safe Mode, you would need to either start Windows 8 and then tell it to restart into safe mode or for Windows to fail to start, where you could then tell Windows reboot again into safe mode. Regardless of how you did, it became a 2-3 step process to access the Windows 8 Safe Mode rather than a 1-step process that we have become familiar with. In my opinion having access to diagnostic tools quickly and easily is more important than shaving some seconds off of the time it takes Windows to starts. With that said, this tutorial will explain how to enable the F8 key in Windows 8 so you can quickly and easily access the Safe Mode boot options and other diagnostic tools. As a bonus, by enabling this option on a dual-boot system with multiple operating systems, you will now find it easier to select the operating system you wish to use when you start your computer. To enable the F8 key in Windows 8 you will first need to open an elevated command prompt. To do this you can follow the steps in this tutorial: How to open an Elevated Command Prompt in Windows 8 When the elevated command prompt is open you will be at the C:\Windows\System32> prompt. To enable F8 in Windows 8 you need to type the following in the command prompt and then press the Enter key. bcdedit /set {default} bootmenupolicy legacy Once you enter the above text, your command prompt should look like: Once the command has been enter as shown above, press the Enter key on your keyboard. If you entered the command correctly, Windows will report that the "The operation completed successfully.". You now need to restart your computer for the change to go into effect. With this settings configured, you can now press F8 while Windows 8 starts in order to access Safe Mode and other Advanced Boot options. If you would like to disable the F8 key and go back to the original Windows 8 setting you can open an elevated command prompt and enter the following command: bcdedit /set {default} bootmenupolicy standard Once you enter the above command, press Enter on your keyboard. If you entered the command correctly, Windows will report that the "The operation completed successfully." and you should now restart your computer. The F8 key will now be disabled in Windows 8.
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Fridays are great, but Fridays accompanied by good news are even better. Ford has a handle on the concept, having just announced that the very first salable 2016 Focus RS hot hatch has been assembled in Saarlouis, Germany. The 350-hp, all-wheel-drive rocket is now so close to your local dealership, you can almost taste its drift mode. 2016 Ford Focus RS: All the Tech Details You Could Ever Want 2016 Ford Focus RS: We Sit Shotgun in the Hotly Anticipated Megahatch The Story of RS: A Visual History of Every Ford RS Model If you’re wondering just how close the Focus RS is to U.S. shores, it goes on sale this spring. We’re just as excited as many of you; having been tantalized by a ride-along in an RS prototype late last year, and we’re eager to bring you a full first-drive review soon. As if anyone needed more amping up over the RS, here’s a clip from Ford Europe showing the hatch being thrashed across some mountain roads:
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Counter-Strike 1.6. Loved by millions of fans, still one of the most played titles on Steam, the MOD for Half-Life phenomenon lives his 12th year of life. And maybe the last. Valve announced the end of 2011 a new chapter in the history of the series. Called somewhat pompous Counter-Strike: Global Offensive announcement made valve immense world of e-sports, because when we speak of Counter-Strike talk about pro-gaming, players pay, international tournaments with total prize money of tens or hundreds of thousands of dollars and so on. Let's be honest, even those who have played Counter-Strike for years (among whom I number) must recognize that, compared with the new FPS, it's completely exceeded all chapters. Battlefield 3 can compare the graphics? Not. The diversity of the game modes of Call of Duty? Not. But even so, Counter-Strike has something special, indefinable. Many call it the "gameplay" but whatever label you put the reality is that for more than a decade Counter-Strike has been synonymous with electronic sports. I know, there were others; Quake, Unreal, StarCraft, Counter-Strike but esport's brought into the mainstream. Fan or not the phenomenon, you could not ignore it. And with tournaments like The International Dota 2 with prizes worth 1.6 million dollars, or League of Legends Season 2, with 2,000,000 dollars, e-sport has become mainstream as possible. Ironically, just now when it should shine, Counter-Strike 1.6 tournament organizers disappears attention. The phenomenon that began in 2010, increased in 2011 and seems to reach its peak in 2012 with the almost complete disappearance of esport's landscape. A stodgy phenomenon of massive community of this game. Accustomed spotlight with players who arrived legend community has put all his hopes in the announcement made by Valve. The first big shock was to come with the first screeshot sites. The game looks anything but not a Counter-Strike. Even fans of Counter-Strike: Source, poorer relative to Counter-Strike 1.6, were disappointed. Then appears the first beta, which we were able to test myself. Frankly, it was probably the most disastrous first impression as I ever had. Maybe because expectations. For all the issues that were in Counter-Strike 1.6 so good candidate for e-sport missing. The maps changed over the years for there to be a competitive balance disappeared altogether. Instead, some mutant levels, adapted from Counter-Strike: Source. Elements such as the recoil movement of the characters, even the present economic system in Counter-Strike, all implemented in the new version completely wrong. Sounds not worth mentioning were a joke. What remained was a game that had been released in 2012 with graphics based on the Source engine, so essentially went, no innovation on the game modes and without the elements that made Counter-Strike so successful. A failure obvious to everyone. Fortunately, it was obvious to Gates. August 21, 2012. Counter-Strike: Global Offensive is launched and the situation is very different. After a start pathetic studios Hidden Path, responsible effective Counter-Strike: Global Offensive, they learned from their mistakes and have taken a variety of measures that have brought the game the right way and, in particular, have played the hopes of millions of fans worldwide Counter-Strike legend that will continue in e-sports. Hidden Path understand that this is not about an ordinary shooter, Counter-Strike is not meant only for those who want to relax in the evening a few minutes. Do not go to "shoot and win balls", "Congratulations, you planted the bomb, you're a terrorist leader" and other elements that attract casual gamers. They sought professional players of Counter-Strike 1.6 and Counter-Strike: Source, asked questions, listened and, in particular, have changed. Patch by patch, the game became increasingly better and very conservative community started to heed the new CS. In the few months of beta, Counter-Strike: Global Offensive turned a game that would have been forgotten in a few months monster big tournaments next possible e-sports. A FPS shamelessly stand next to Dota 2, League of Legends and StarCraft 2, and a title that has become part of the gameplay addictive who all these years. And the effects were seen: professional teams announced lineup sites for the new title, the organizers have set to work with tournaments Counter-Strike: Global Offensive and the game has almost 30,000 combatants simultaneously. And, perhaps more important, CS: GO began to unite communities Counter-Strike 1.6 and Counter-Strike: Source. Graphics was never the reason you play Counter-Strike What has changed in the meantime? Chart speaking, the game is a masterpiece. Certainly not to the level of 2012. The excuse is that the graphics has never been the reason why you play Counter-Strike, but even so, we have a Source engine with native support for widescreen resolutions, FXAA, anisotropic filtering; nothing extraordinary, but still enough to make Counter-Strike phenomenon at a level of detail in-game that does not scare to thank all sponsors for tournaments and newer generation of gamers, who want to see everything in HD. The sound also suffered substantial changes. Even before launching the latest patch, Hidden Path added "custom controls for sound spatialization". What this means? I will not bore you with the gargling technique (you can read the official blog if you want), the idea is that if until now all guns sounded the same, no one could tell from which direction the shoot or how far you is an enemy. Now you can. Another aspect that Counter-Strike does not shone and not to shine even now. Maybe after the next patch when will enable each player to alter its cross-fading algorithms and their virtual speaker position. I would mention the technical issues and system requirements - Dual Core E6600, 2GB RAM, video card with at least 256MB DirectX 9. I think most of you have played titles based on the Source engine, so kinda know what to expect . In terms of game modes, Global Offensive bring some semi-news besides the classic Defuse - Arms Race and Demolition. Let's call them casual game modes. The Arms Race starts with a weapon, make a frag, automatically gives you another weapon, and so on to get the knife. Kill an enemy with that knife, you win the match Arms Race. Yes, it's gungame site in Counter-Strike 1.6. What can I say, there are no demands for food can be fun with some friends. The other way is Demolition and consists of a combination of Defuse and Arms Race. Again, recommended especially if you have a group of friends. About classic Defuse can tell you that as we know it is 12 years, with small changes in the economic system depending on what you choose - casual or competitive. In casual settings are designed to let players have fun (for defusing equipment and kits are provided automatically), while in the competitive mode options are almost identical to those in Counter-Strike 1.6. With this innovation, Hidden Path ensure that a beginner can enjoy the game without knowing a million technical details Interestingly, the matchmaking system implemented in Counter-Strike: Global Offensive Player that supports casual or novice into the mysteries of Counter-Strike's easier to find appropriate matches. Simply enter the game, choose Play - »Find a game, specific game mode you want and you are automatically opponents and teammates. With this innovation, Hidden Path ensure that a beginner can enjoy the game without knowing a million technical details such as IP addresses for servers, communities, gather platforms etc. And if you doubt the usefulness of this system, look less at DOTA 2's matchmaking is a fantastic addition (that players are not the best quality is another story). Besides this system, CS: GO lets you play easily with friends through a lobby where you can create your own team. If you have no friends and does not want to play online, you have bots, but are quite poorly implemented currently. The difference between levels of difficulty consists in the shooting speed and accuracy of decisions. Maximum bots instant react to your presence and you deleted long before I can react, at a basic level but having more advanced tactics against their brethren in May slobs. The arsenal of Counter-Strike: Global Offensive has undergone significant changes. Among the most spectacular are found Molotov cocktail submachine gun and class, much better represented. Obviously, the classic AK and M4 are present and shotgun became a decent alternative sites, these changes have the potential to change quite a lot of matches metagame the 5 vs. 5, making them more spectacular. Among their ideas curly include a new name decoy grenade literally a squib. A throw and produce similar noises gunfire. It predicts that will disappear as ballistic shield disappeared. The maps are numbered 16, including classic Dust and Aztec dust2 and instead making maps for Arms Race or Demolition, as well Shoots, Bank Lake. There are great things to say about levels, at least in terms of casual player. From the perspective of serious gamers, the maps are a big problem. Hidden Path chose to use variants of competitive Counter-Strike: Source and Counter-Strike not the 1.6, more balanced and more suitable for competitions. Luckily, Valve announced that the game will have a Map Workshop on Steam, and this will make it very easy community involvement in the production of new maps, which is likely to see in [CENSORED]ure tournaments. Of all the possible solutions, Gates chose a middle way that should please everyone eventually. Moreover, the levels are not the only element that differ widely from Counter-Strike 1.6. In recent months, the community has identified various aspects less known to casual players, but shaping the gameplay and the metagame Match 5 vs 5. Issues such as tagging site (as influenced Player movement when hit by projectiles) or flinching site (such as the player's crosshair influenced hit by projectiles) are defined concepts of community to help those at Hidden Path to better understand the Counter-Strike. And a problem present in the first beta versions and that was a disappointment was massive majority of players recoil weapons. Because Global Offensive initially wanted to include cross-platform play and possibilities for targeting of a console players are obviously limited, Hidden Path and said to give them a chance. What producers did not understand that a title is meant for competitions, "skill ceiling" of the need to be as large as truly talented players can be imposed to those who are just good. Good thing Hidden Path quickly realized his mistake and came with changes now approaching Counter-Strike: Global Offensive its predecessors. Counter-Strike: Global Offensive has evolved tremendously in recent months. And, most importantly, the game continues to evolve. The Hidden Path will work to further updates involvement with increasingly more important in the community. Reason why do not exclude that in a few months to have the best version of Counter-Strike launched so far. A Counter-Strike uniting both communities (1.6 and Source), to be present in international tournaments, but at the same time keep the gameplay that makes you play for hours without getting bored. In conclusion, what you get for the 10 euro via SMS? A title designed for casual players, but not expel those who want to engage more seriously in e-sports. You get the opportunity to be part of a community with legendary teams and players who wrote the history of e-sports. And Counter-Strike is a fantastic experience if you find four friends to fight in tournaments. Obviously, if you're a fan Battlefield or Call of Duty, Counter-Strike: Global Offensive will not convince you to change sides by graphics or sound, but at the same time, Counter-Strike experience is not limited to these items.
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The Alien franchise, much like the Human Centipede from the homonymous movie, ended up eating out the already-digested concepts from the previous element in the column. Whether it’s the AvP movies form 2004 and 2007, respectively or the game with the same title from 2010, money was made from a second-rate sci-fi boosted through production value, or in the game’s case, from an average, heavily-consolized shooter. Well, the newest game in the franchise, whose production was announced in December 2006, finally saw the light of day, like a late chestburster showing off its ugly mug from inside Duke Nukem Forever’s bloody ribcage. At the same time, it makes the mediocre, heavily consolized shooter from three years ago to seem like the most intense murder game ever invented since the invention of gunpowder. The intro cinematic puts us right into the visual grammar of the second movie with the finesse of a derelict cargo ship, while a very generic character model is presented as Corporal Hicks, this intergalactic Kyle Reese. We deduce from the fairly poor recording slapped onto the game as a serving exposition that the described events come shortly after the events described in the James Cameron flick. Much like J.R., Gandalf or Jesus Christ, Hicks pulls the resurrection card out of his ass, disguised here under the pretext that he gave up his place in the cryosleep capsule by another guy with the same shoe size. Once we’re well into the campaign, we meet A:CM’s protagonist, Cpl. Christopher Winter (a reference to AvP2’s hero, I presume), a guy cursed with the terrible destiny of having to overcome a continuous series of gauntlet events for about five hours in such exotic environments such as monochrome interiors, flat exteriors and generic, repetitive laboratories (a reference to Call of Duty, I assume). The enemies are made up not only of xenomorphs, but an entire army of mercenaries, made up of like three models photocopied over and over again, with an extremely silly AI, endowed with the best aiming possible in an attempt to compensate for its ridiculous behavior. The xenomorph models are somewhat more creative, sometimes at the cost of logic (for instance, there’s a blind specimen that guides itself by following the sounds and explodes when reaching its target, invented for an overused mechanic from other videogames and absolutely silly as a monster in a horror game). The single-player has all the disadvantages of a Call of Duty campaign (the progress linearity is interrupted by quick-time events and animations in which the hero uses tools on the environments – in the present case, the Aliens-inspired welding serves as a continuous, boring chorus to the five hours of game time, there are allies that hold your hand most of that time) without the eye-candy or the blockbuster stunts that wake you up every now and again from the general numbness that is the tunnel-shaped interactivity of the military shooter. The dialogues endlessly repeat a few emblematic marine quotes and otherwise just stray from anything remotely consistent, sometimes crippling the story so bad that it would have been better to just mutely pass the time. From the officer refusing to enforce his own orders because presumably you wouldn’t follow up on them anyway to the infested brother in arms who takes out a grenade and wipes out his entire squad before his own demise, nearly every decision and twist in A:CM seem to be a pointless caricature of moments in the films. For instance, Gorman’s incompetence is explained in the movie franchise by the Weyland-Yutani intervention in the mission and the handpicking of an inexperienced officer to reduce the marines’ odds of success – his lack of experience, panic attack as soon as something unexpected happens, they’re all consistent with his lack of character. In Colonial Marines, twists are copied out of context, without the causality or circumstances that lead up to them. At the same time, the many campaign moments in which you have to defend an objective from a continuous invasion of xenomorphs are totally undermined by the AI which, even by Call of Duty standards, is extremely weak. The aliens just make a B-line towards their aggroed target, and most of the time all you have to do not to be it is not fire the first shot and not be the closest to the massacre out of your allies. The arsenal at your disposal is more or less taken straight out of the movie, augmented with standard weaponry from any conventional shooter, with a seemingly newer mark for the Pulse Rifle, a big-ass machine gun, a sniper rifle, two types of shotguns and two types of handguns. The “temporary” weapons, the ones we put down once we’re out of ammo, are the Smartgun, the RPG or flamethrower, and normally we’ve got two active weapon slots, and the rest can be accessed through a typical circular menu. Some weapon variations, branded as “Legendary”, can be found throughout the game world. Be it Hicks’ shotgun, Vasquez or Gorman’s handguns, they’re somewhat more efficient than their vanilla counterparts and offer a bit of soul food for the franchise fans, next to the Dog Tags and collectible audio recordings. The iconic motion tracker has been inserted in a controversial manner: its display on the screen holsters any weapon you have active and is extremely slow and sluggish. You’d think the handicap of such a mechanic would be obvious, particularly after Doom III’s flashlight, but the producers don’t seem to have learned a lot from that fiasco. But not matter how varied the weapons are, it’s hard to get over the slim foundation A:CM stumbles on. There’s an impressively bad quantity of precisely two boss fights, both of them quite disappointing both in their presentation and mechanics. A short, tight fight in a power loader against a queen and a match of dodge and spray against a Tank-like xenomorph (resembling any enemy type that charges into walls from any videogame from the last twenty years) are the only brief moments that should, theoretically, raise the pressure bar a notch or two, but their execution utterly blows. A maximum of four players can restart the entire campaign or specific missions (under the condition that the host had progressed enough to unlock said missions) to get achievements, collect secret objects or just finish the game on superior difficulty levels (Hardened and Ultimate Badass). The game has a voice chat system, but is fairly problematic and unstable, unlike many shooters from the last five years, also has a written chat system, one that every PC game in this day and age should sport. The game’s strong point (and for some buyers, its redeeming quality) is the Versus mode, the competitive multiplayer module that was included in the package. Four game modes (Team Deathmatch, Escape, Survivor and Extermination) on multiple maps, in formats varying from 4 vs. 4 to 6 vs. 6, depending on the game mode. The Escape and Survivor modes are extremely similar to what Left 4 Dead has in store, which is a team of Marines fending off against a Xenomorph team (each player can pick one class out of three: Soldier – a melee class that can take a few hits before dying, Spitter – a ranged class spitting acid in the face of their enemies and Lurker – a very fragile leaper class, very similar to the Hunter from L4D (plus a few bonus skins you can select off the map, varying from the Xeno Tank to the Boomer equivalent from the Valve hit). The hero customization, be it a Marine or Xenomorph, has both to do with looks as well as mechanics. There’s an entire wardrobe of faces, accessories, tattoos and helmets that get unlocked once you level up (much like the CoD system) as well as various unlockable Challenges in the game. The challenge system has fairly new progression format (pretty frustrating, too) – thus, we’ve got three columns with one type of challenge through which we have to progress in a linear manner and we can only complete the active challenge in each column. Some of them are terribly unpredictable and hard to obtain, especially in the lousy technical state that the game is currently wallowing in. In terms of mechanics, the Marines faction has a passive ability called a Trait and can prolong your sprinting sessions or health pools, the weapons can be customized in terms of attachments, alternate fire, skin or stat augmentation and the auxiliary gear can be swapped to frag grenades, incendiary grenades or claymore mines. The xenomorphs, on the other hand, can customize their main attack, the secondary attack and their fatalities, an instakill animation with an animation that takes considerably more than a simple attack. The versatility permitted by such customizations widens the tactic pool players can pick something out of and partially raise A:CM’s level over the mediocrity of most of its elements. Which doesn’t mean we don’t have any sort of issues here. Memorable bugs include, but are not restricted to: The Lurker getting stuck on top of its victim in certain Pounce scenarios, inexplicably, claymore damaging you through walls or delayed damage even in situations in which the latency is decent, again, inexplicably. The maps that are currently available aren’t wildly original, but they work and in some instances brilliantly render the atmosphere of sheer tension and despair from the movies. Although the game has annoying problems in its functionality, the few moments that work and there’s no lag and we’re fortunately not being dead-stopped by some bizarre bug, it’s a very interesting multiplayer experience. In fact, there’s a general inconsistency that defines Colonial Marines. Extremely silly aspects tie-in with features that, had they been better implemented, would have meant a big step forward compared to the already generic CoD or the overused Left 4 Dead. In its actual state, however, we’ve got an archaic game well over a title’s developmental sweet spot (six years means about twice the optimal incubation period for an AAA title) which brings old tech, old looks and old concepts, badly stitched together and, what’s worse, promoted as being more than it actually is. The illumination, character models and the particle effects are way below the gameplay demo that enchanted the world and I don’t recommend A:CM’s acquisition unless you can actually tolerate an ocean of issues and annoyances for that brief segment in the game that, when it works, shines for a while. And then gets swallowed whole by the failures catching up.
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Bye bye
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Accept
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On my computer intertwined a special relationship between Edvin Marton Black Ops II and. The obvious question is everything that connects a keeper FPS and a Stradivarius violin. Boredom. Though less than a few hours heinous of Medal of Honor: Warfighter, but still present, palpable, that's why I started to listen to something instead soundtrack of the game. And on top of that the agreements classic fit better than all drums and guitars dramatic. Musical preferences, but another time. We are gathered here to discuss Call of Duty: Black Ops II, the second title in the modern era of the series, direct competition with the new Medal of Honor, but froze in his own glory as the Egyptian Sphinx - I admire, but do not show nothing new, nor is any major change on the horizon. Yes, there are tests: first, the story has eight different endings depending on the actions of the campaign and the side missions with a strategic, but not completely get rid of linearity, neither thickening of certain features (villain, especially). The action splits part of the first Black Ops, placed in the middle of the Cold War, oscillating between past events that have the spotlight on Alex Mason and their consequences in the near [CENSORED]ure, in a 2025 full of nanotechnological and battles based drones and robots where the hero is David Mason, son of Alex. Changes age is a good idea and has moments, but not out of the norm of a game about past wars, whether in front of all known or deployed behind the lines. The [CENSORED]ure would be worth more carefully but clearly would have had to use more all kinds of gadgets, mechanical wings, nano-climbing gloves or spider robot used to carry out a mission to end the campaign. All these elements are good starting points for a "[CENSORED]ure Warfare", but I would rather they use more than 5 minutes of several hours of narration. Only weapons that allow you to see through walls (and even shoot through them) are at the discretion which greatly simplifies things. However, if you want to play the campaign, do not forget to trailers. In their brilliance, those from Activision were going to reveal all the surprises in the movie and sometimes I wanted to do as the interactive plays - mAh, obviously, that wants to ......, I have already seen on YouTube! Read more: http://computergames.ro/review/call-of-duty-black-ops-2-review/#ixzz3xOpSDBOY Freedom in portions Unlike almost all series, Black Ops II offers some freedom of movement by design maps. Some missions go from areas of relatively open area with points and even for different roads towards goal, to stop the modern buildings; to finally begins in the relative safety of an aircraft carrier and limiting because in the end to get up in the open with all levels ... say upside. We have a number of sections stealth and moments vehicles (including a fighter), plus some semi-scripted sequence where you have to press a key when prompted, otherwise you end reload menu. Although intense and welcome part of driving / pilotatul and scripted sequences suffer in terms of control, the desired controller. In addition, fixed in these sections highlighted limitations invisible walls; no particular reason, you wake announced that leave the combat zone, controlling bother to come back and often do not even realize you where to grab as to be better. One of these moments even proved to be placed about 10 seconds after a checkpoint, and after the inevitable number of recharges suggestive to understand exactly where to draw the right to get rid of the wall invisibly, already enriched Romanian with a list of original insults. Similar situations happen and ground missions, where a plant or a stone become insurmountable obstacles, although normally a jump would have been enough to overcome them. Also on the line of "permissions" Prison linearity and the opportunity to join you choose weapons before starting the mission. As you progress in levels unlock new weapons and accessories, even if the game recommends you some combinations, you are free to choose what suit you. The recommended equipment is usually well chosen and balanced to know that is what the game (but you do not, so passion for Dragunov could cost you dearly in the caves of Afghanistan); I have a recommendation: do not leave home never Access Kit provides the ability to open all kinds of boxes and rooms where to get your hands on extra equipment. Strategy optional In addition to the normal shooting missions and cinematic "dramatic" Black Ops II introduces a number of optional assignments, gathered under the umbrella Strike Force. Related story, these missions have a limited time in which can approach (and preferably earned) being dependent on the number of operational teams still alive (SFUs, three of a kind of "three lives"). Failure or success affects one of eight endings that you can get, thus increasing replayability, be it only by loading the rescue essentials. If you run units, you lose everything, which seems somewhat forced ţinnd otherwise account that you can recharge anytime, any rescue. All the wonder is how you control the tactical battlefield, with a panoramic interfaces and can simultaneously go down and take control of any soldier involved in conflict or robot. Whether defend some strategic points or save someone, these goals are difficult to achieve not only the large number of enemies, but also because of poor AI. When you control soldiers, all well and good, you use your gray matter endowment to stay in cover, throw grenades, basically keep your limb. But when you Want table Gen. strategic, tactical AI looks, stands as the bull in the road and just waiting to be down by enemy machine gun. Obviously, the word option allows you to ignore them, but that does not mean you're out of AI tălâmb. In principle, I have had several complaints from soldiers opposing forces than the zombies mode namesake, but apart from the cover shoot I noticed some other spark of intelligence. With arms see and shoot through walls [CENSORED]ure, so you do not have great work to do and you might just die if you go headlong into any room. Or possibly you're surprised DOOM style and shoot you from behind an enemy that would have to be where you already făcuseşi clean and also had the same AI controlled teammates coverage. A World of the Living Dead Call of Duty developed by Treyarch site would be in their own clothes if they would not have had Zombie Mode. And here we see that the bone was put to work to develop content that will keep us busy at least until GTA V comes even following code. Next fight cooperative (or solo if you want to feel really under pressure) against waves of zombies, now there Grief. The operating principle is simple - two opposing teams must play the "last man standing" and at the same time to eliminate monsters in order to ensure their own survival. You can not kill itself human opponents, but you can always go to the zombie idea of leaving to work for you. Attention, after that you have to beat them anyway to validate your victory, so that the balance must be balanced with finesse. Somewhat Left 4 Dead style, collects Tranzit mode parts of several maps and paste them through a bus. That you get in the car and crossed the environment or walk (maybe you failed the bus if you have not caught it was 336 station to Apaca what can I do ...), you have to beat monsters in increasingly powerful weapons coupled with increasingly better. Also, the environment can reap all kinds of components to create various useful devices - anti-zombie belt, an electric turbine, a ladder to climb on the bus etc.
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MMO coexist with sufficient time as to understand that the way to a successful online game is completely different from the one at the end of which we find a good single-player game. MMOs are a continuous effort and consistent service instead of a product. Therefore, we must look option to launch an MMO with more attention cast upon drivers the basic dictating the game, while bugs physical imbalance numbers or awkwardness related to finishing can get a gram of tolerance . From this perspective, Defiance is not brilliant in the first few hours of play. It's repetitive, simplistic approach to interactive content and barren. Bugs are not many and frequent functionality is decent, but suffers from some departments (social, especially) and a general air of mediocrity floats each mission. In parallel, the series produced by the SyFy signed by the television channel that the product: it's quite poor, heavily fueled the inspiration most successful (lends a certain air of western [CENSORED]uristic Firefly premise explored more mature in Star Trek), although I hoped for a while that if you watch him, the pleasure of playing Defiance will be amplified. I was right in that the points where the story intertwines with that of the show are the brightest in interactive adventure. Storyline sites are different - the focus is on the characters from the show in missions that concern them, and the story "main" describes helping a certain Von Bach in his crusade to recover alien technology elements (ArkTech). The story of Defiance describes the relatively near [CENSORED]ure, the first contact with aliens known collectively as voters takes place in 2013 and after a decade of negotiations and coexistence relatively peaceful, is a war that leads to terraforming force (uncontrolled) our planet. This explains the aesthetics plant and vivid colors in a post-apocalyptic world, but social ramifications and mentality survivors are described rather shallow. Dirty and worn makeup blends, clean designs and vivid colors in a manner quite artificial and plastic. Defiance looks like a cousin who take themselves too seriously of Borderlands, where aesthetic discrepancies could be justified by general air setting's ridiculous. The learning curve is quite natural, but that's partly because there are just so many functionalities introduced the player, and most are typical third-person shooter their MMO in general (grenades, targeted, skill-uri assets, inventory, assignment of slots bonuses in limited liability etc.). Customize your avatar is also pretty minimalist - we can choose an active skill around which a cloth is stretched passive bonuses (a system which is called Ego Grid). Gender and race (human or irathian) are the first choices you must make. We can determine and history (can be Veteran, Outlaw, or survivalist Machinist), but the choice is purely aesthetic impact. On the other hand, active skills to be a decoy that distracts enemies, invisibility, a bonus infused weapon's damage for a while or a speed boost which enhances melee attacks. Weapons are standard - machine guns, grenade launchers, rifles, pistols and rifles, in addition to slightly eccentric models borrowed from aliens. Inventory may include only two arms (therefore, it is wise to choose a complementary combination), but using Matrix Salvage (crafting system) can improve the arsenal and add amendments. Loot site plays a relatively small throughout the equation the game that there is no reward after that run, but the number that jumps out of the head of an enemy freshly shot depends greatly figures described the weapon and optimization of these figures depends on how well Salvage understand Matrix. Level up system is somewhat different from the classic, it consists rather in a rating than conventional levels. Advancing base is typical (gain missions experience, frag and achievement s), but the opportunity to gather ratings and other sources encourages the style of play "Pokemon". The maximum number is 5000 and enough hard to get that last for months. In addition, different types of weapons and vehicles they own bar experience and receive some bonuses at each level up. On the other hand, activities that lead to this "level head" are terribly repetitive and fall into patterns boring you smoked at every MMO tint SF ever appeared (from Tabula Rasa at Riptide Star Trek Online) . While F2P site of the Cryptic based on the world created by Gene Roddenberry put my toes (struggles space missions developed by public and variations of gameplay), Defiance satisfied with chains missions whose sole purpose is genocide enemies without personality. Raiders gangs, mutants or aliens nests of beetles will stand in the way of our happiness and will remove associated with composting posting a train ticket. Otherwise, advancement reputation with certain factions in performing contracts a peculiarity of farm generic MMO, but the world is not so impressive overall - many highways and roads and shacks scattered among the hills and boxes of Monopoly, repetitive and gray and insipidity. Geographically, Defiance takes place in the Bay Area (San Francisco and suburbs), but there is a lot of variation in the color palette and design. Zone combines fictional places truly known buildings (such as San Quentin prison), but not epic dimension that displays usually open-world games. Enemies are clones po[CENSORED]ting mobile MMO behavior and normally they are safe for everyone understand the several buttons with which skill plays Defiance and rotation sites. The opponents are stronger when the area hosts and other players, which encourages collaboration. However, the battle system is too simplistic a prolonged battle to be more entertaining and increase resilience mobs in these conditions is not a good idea. Gender is addressed gamers who want to kill many things, not harder. At the same time, transport by world ravaged by ArkFall's pretty quick and easy. We have a vehicle available (on early in the game) and predefined points on the map functions as waypoints for fast travel. This system reduces the backtracking, but also immerse you in the game show's best moments. In most missions narrative does not refer to the story of the series, situations, characters, intrigue and our impact on the world are too disengaged and superficial that we attach to the destiny of the protagonist, and in a game that should keep you plugged in day -Lights, such defects may undermine the entire project. We do not need more than three or four hours through the verdant hills of Defiance to catch us that a good part of the game is a grindfest. Fifteen hours later discovered the element most difficult missions more elaborate, but if you do not appreciate battles with hundreds of enemies that are reduced to a shooting digit totaling at least a dozen hours until it changed its objectives, more likely that you give up. Optional quests are interesting only first - time trial routes for vehicles, weapons and recovery challenges for certain resources / activation of consoles / generic activities which involve pressing the "Use" for a few seconds. There are far fewer in number and not as varied as those of, say, Guild Wars 2, but yet you often meet other players participating in the World Event Links with you and, for a while, feeling MMO and collectively generates rises and entertainment. We do not need more than three or four hours through the verdant hills of Defiance to catch us that a good part of the game is a grindfest. Fifteen hours later discovered the element most difficult missions more elaborate, but if you do not appreciate battles with hundreds of enemies that are reduced to a shooting digit totaling at least a dozen hours until it changed its objectives, more likely that you give up. Optional quests are interesting only first - time trial routes for vehicles, weapons and recovery challenges for certain resources / activation of consoles / generic activities which involve pressing the "Use" for a few seconds. There are far fewer in number and not as varied as those of, say, Guild Wars 2, but yet you often meet other players participating in the World Event Links with you and, for a while, feeling MMO and collectively generates rises and entertainment. In defense game manufacturers appeals were relatively spontaneous post-launch issues. That does not mean necessarily Defiance be played, but there is a wonderful development and the potential to get better over time. Combined with the inevitable price drop after a few months, this development could be a good enough reason to purchase. That is, at this stage, Defiance is a MMO shooter passable (no recurring payment, an approach that would be buried in the bud in my opinion), but in a market oversaturated MMO F2P something better made ( Neverwinter Rift fans or fantasy, science fiction Star Trek Online fans), I do not see them instead. The series was assured a second season, and producers, optimistic, they said they will continue regardless of the fate of the game show. The question is whether the game will last until the end of SyFy production.
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The massive gap left by the break flourished Darksiders series is the latest title in the Castlevania series. An action / adventure in the spirit of God of War or Dante's Inferno, Lords of Shadow 2 walks, sometimes disappointingly much on the beaten track like it belongs. lords-of-shadow-classical narrative 1Dispozitivele appear very soon - a protagonist is endowed with divine powers stripped of skills in the prologue and should gradually regain its status; interactions with various creatures and characters inspired by the culture related represent windows in mythology Castlevania or running from to there after objects you coming, little by little, the boss finally through a world metroidiană which unfortunately does not nothing new formula, although scrupulously respects. The story resumes at the end of the first events described LoS, namely the transformation of Gabriel Belmont in Dracula, which opens in theory, a lot of interesting possibilities for the moral dilemmas which imposes an arc so radical a religious zealot. Unfortunately, it's quite clear from the exhibition as chosen path producer is already far-too-offering smoking such a "monster kill monsters," this Tropea who turned three-quarters of anti-heroes of contemporary a Piranha variety of health to which forgives anything that ultimately saves the world. I ended dubbed this strategy narrative syndrome Butt Naked, after a boy a little horrorshow of Liberia who was pardoned by the President after killing tens of thousands and practiced cannibalism at a level that makes Hannibal Lecter to pear vegetarian, provided in the [CENSORED]ure to build churches and inform the masses about the benefits of forgiveness and redemption Christian (seriously). Thus, Dracula's mission is to regain mortality, possible only through a brief career as a ball boy for Zobek, founder of the Brotherhood of Light became satanic pawn in the first Lords of Shadow backstage. But there are two big problems with this approach: first, it started a premise similar stories, but much better Blade of the Immortal built in. Secondly, if its purpose is to die, Father vampires can fulfill the mission of the first pack of mobs (although, it is true, bringing pond life from scratch we return to the menu without having to show us sucombarea own -zisă consumer hemoglobin). Indeed, one of the first actions of Dracula is a family massacre helpless in the street, the tone of action following 12-14 hours, as it will take to carry out the adventure. Return it to vampires as bloodthirsty monsters is somewhat welcome, but the characters, led by the protagonist, are so one-dimensional and lacking in charm that even Patrick Stewart and Robert Carlyle does not can save Zobek and Belmont cruel destiny of a mediocre script. For about three quarters of the game, overall direction and motivation suffers from a general lack of cohesion objectives come one as a shopping list that you're about as invested emotionally as suffering Pac-Man fate of the grain they swallows, and in the absence of any tangible downside of life without death, all running after eternal sleep does not seem very convincing. In defense game quality, in large part, to alergăturii itself makes you forget that you have no idea what plan you have, actually. In other words, while art and innovation in Castlevania are absent altogether, crafts behind the game reveals a passion to gameplay and impressive graphics. lLaturile are most successful title without much respite deliberation combat the aesthetics. Fight fluid, elegant animations and fast pace, without seeming rushed, they are all the more spectacular as the effects of optimization and site level art are all flawless. If models enemies will not write history (most are generic, some seem out of place in the studded with Gothic churches and in total there are so many enemies as in, say, Darksiders II), dancing with them is an absolute delight. The required accuracy stall eschivelor and combos is reasonable, and control is natural even when using peripherals typical PC (for reasons that include gravity, windows open and a blunder monumental in a platformer that I will in May never mention, we had a functional gamepad and I had to settle with the mouse and keyboard, which, surprisingly, is not as terrible as you would expect). Camera mobile mapping easier and intelligently inventory and skills even make full use of the decisive advantage that you have a mouse over any gamepad in the world (rate), and the only section in which I had trouble controlling was a puzzle by the end of the game should be rotated pieces of mirror with scrolling and went intermittently. Apart from that experience isolated but can not blame for any failure of control, optimization or framerate drop, simply because I have not met such unpleasant events. The strength absolute spearhead of the game's battle mechanics and design necessary and sufficient that compresses everything that's typical action-adventure sites in a Swiss army knife consisting of a few keys. We have basically three weapons: Shadow Whip, Void Sword and Chaos Claws (practically the same triumvirate that compose the arsenal of the first game, "black" - whip replaces the cross claws replaced Shadow Magic and sword is the same) and we buy various combos for each successively stronger. Using a certain level of mastery increases his combo, and once filled this resource can transfer weapons, increasing the damage in three steps. It's a very smart approach, forcing you to use the whole arsenal of combos if you want to "grow" beyond a certain point, because each skill can be transferred only once. lUtilizarea Void Sword and Chaos Claws is limited to one handrail for each justified by the effects of additional that they bring with them these weapons: sword poor life from enemies that hits them, shoot ice or invoke a shield It protects you from damage, while claws destroy armor, shields and launching projectiles significantly facilitate fire fighting enemies bulky. Speaking of which, Lords of Shadow 2 up to giants of the onset reboot's, and while bossfight sites are decent (nothing new under the sun, but enough dynamic, especially the Prince of Darkness, enough risk that have to be technical at all to finish the game), boredom sets over fights with trash packs once you have reached the stage where not miss a dash / parry / somersault. Basically, after you learn to form combos and do juggle (immobilize enemies small through combos which rises into the air), the game becomes a farm experience in alternating different types of attacks to counter the machine enemies a tango clicks very simple memory (most combos consist of repeating or holding down a button, along with a modifier) the challenge is rather not to touch any attack and have bar combo full than not die itself. Experience the form of souls, is the only monetary unit, being used both in improving and acquiring combos and purchases supplies from his store Chupacapra (comic relief-ul-merchant, for one valve hilarious game not very funny). Influences anime of the series are more than obvious, from the character designs to fireworks animations fighting and Inserts ridiculous in an ocean scenes grave (the clearest example would think when Dracula as Baron Munchausen, surfează on a gas cylinder in the same manner in which the latter travels on a direct shot Pasha palace). Consumables are even useful - use head can save you from the clutches's reload and shortens even the fiercest battles. Besides the "potion of life" that you temporarily increase health site above the maximum, we hourglasses that augments attacks with a debuff that slows enemies, supplies growing mastery site and provide a boost temporarily experience some balls we endows infinite temporarily hand or birds lead you to the nearest secret. Pain Box sites often contain fragments which, in sets of five, increase life void chaos hand or hands, but sometimes hiding and upgrades that allow you to carry more supplies. An inventory shaped wheel lets you access any object in the inventory without too much trouble, and control scheme (must hold down the button to use item to use tool selected) prevents consumption accident - happened to me countless times forget to change the item and press the use of reflex. If he would have held down hăbăucii like me was screaming mouth snake that game design is thus and so. On the other hand, control is not available to test large majority of the time. In contrast to the rather intense combat, platforming site it is so simple, straight and devoid of risks that could be replaced with a level of Frogger for there to be some kind of challenge or tension. Despite structure open-world game, progress through the quest principal is a line as possible right and obstacles in portions of climbing is not too thick nor unusual (in several segments, you will need to sync your jumps to avoid the pitfall and flames, but this happens rarely). Otherwise, the only barriers are raised areas that you can not access before you get your hands on some tools (such as wings you endow with double jump or spell that turns you into a fog, allowing you to pass through the bars). Occasional invisible wall annoy us (we are reminded from time to time that the world Zelda / Metroid / Darksiders, open-world is more a convention than a feature value literally), but much less than in the first LoS. The puzzles are so simple, few and insignificant that besides the episode of the mirror, you remember rather because of the question of control, we sincerely trouble remembering if we can fit any piece of game this category. There are some portions that almost make you think, but it's fundamental notions we derive from similar experiences rather than identifying any innovative algorithm. In fact, the only times it slowed progress are those where the game tries to be anything other than it is. Which reminds me of a detail that I would like it or forget: there are stealth sequences. Since that. Which, in the eyes of some people less flexible than I could remove all the merits of a game, because lack of respect, creativity, functionality and fluidity working in unison to break the rhythm and alternate useless gameplay given that anyway story it's pretty slow. Where you put it in total discrepancy with the profile of the characters, given that same vampire in red coat who beat death itself until all that remains is a porridge viscous blood and rags must hide several armed guards with routes patrol formats in one single straight line of about five meters. The environment is what it says on the box: a Gothic city in 2057 combines rosettes, arcades, churches with high and sharp dark statues infrastructure, decor and atmosphere of a metropolis more or less contemporary. The color palette is more accurate than the canon Castlevania Lords of Shadow first and lush portions have disappeared, replaced by a somewhat gray art direction. That's not necessarily bad, because the rivers of blood, desolate atmosphere and evidence needed a permanent night as scenography and, from my point of view, Lords of Shadow 2 is more in the spirit than the first game in the trilogy franchise. Exploring the dark recesses rewards us with pieces of lore, crystals which increase the amount of life or mana, whole sections accessible by purchasing supplies or finding keys, unlocking challenge altaruri secret sites or artworks used in the production game. It was expected to have available the way New Game +, although Castlevania City can be explored freely after Mission Main and without access to it, but given the fairly high number of stuff collected, LoS2 earn between 5 and 8 hours of "picnic" Additional binding targets. Music and sound design are suitable and integrates well into complex facade elements that constitute hearing of the town which we walk, but not bought vinyl material. The actors, as I said above, there are more than brilliant, but the material they work with has depth and curdling a script by Damon Lindelof, which means that there are a bunch of wires "hanging" and maybe a record for a story so few characters speaking role, fully air leaves the fate of some characters we might care about any little. Before the game Castlevania: Lords of Shadow 2, I believed that the Holy Trinity This one genre of games is God Hand, Ninja Gaiden and Devil May Cry. Now that I played, my opinion has remained exactly the same. In a hierarchy that values button mashing technique's expense amid tales of mythic proportions, LoS2 lies somewhere under antemenţionat podium, but above God of War or Bayonetta. That's partly because it borrows from what has worked well in sacred monsters - (Kusari-Gama of NG2 striking resemblance Shadow Whip website, as combos, how it works juggle site is borrowed from DMC and despite the fact that it's a bit slower than Ninja Gaiden, Castlevania maintain a steady pace of combat by integrating scarcity attacks and magic moments in the break to put chicken on supplies). The property vampire sword to shield that it may create, there are quite healing and damage prevention in the battle that you are not cut movie every time you pick inadvertently attack giving him and instantaneous change and without penalty, allows various weapons and fighting italics, any combination of enemies (with advantages and vulnerabilities related) would come his way. So if hunted game in the next messiah "and parry sword", you will not find here. Castlevania: Lords of Shadow 2 makes some excellent things (I can not stress enough how the course is combat site and how good is optimization), but fails miserably equally in departments that, for many of us, are decisive in the acceptance or rejection of a game - weak story, gameplay battles naked outside a disappointing final boss and stealth sequences about the only good thing that can be said is that they are few and do not last long. In fact, in a way, they are a variety of puzzles, because the solution is pretty simple in general and not complicate alarms, routes multiple or more than two spells - a crowd control as a bunch of bats and Possession, a nearby spell that allows you to pass security doors before changes in state of the victim in a fine mist of red vapor are the only two instruments that will help in these segments. If you do not mind a setting craziest, a faster alternative and more sophisticated in requirements is Revengeance, but for me the present title has failed to meet three things I needed for several years: a game Castlevania decent 3D a game Vampire Blood Omen 2 in the spirit of the mainstream and implement a model of game where quick-time event sites to be optional and not an integral part of gameplay.
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The phrase "there is no more a gentleman 'has become a cliché. But it can be recovered again. In the 1999 movie of Brendan Fraser "Blast From The Past", a gentleman described as "someone who tries to make people around as comfortable as possible." Bearing in mind this description, we offer you these behaviors that lead to this position in 2016. A true gentleman always requires the blessing of the family before you propose A gentleman always takes the initiative A true gentleman of his word and secrets He cares for his partner every day A real gentleman has attention to what his partner says A true gentleman compliment often A true gentleman pays the bills He thinks about his behavior at the table It helps a woman to wear a coat A true gentleman opens the door to a woman A gentleman gets up when someone enters the room Says "thank you" and "excuse me" A true gentleman is painstaking He always makes bookings A gentleman never hits a woman. Never!
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Hello When he log in on forum he should use Display Name not old name Good luck & have fun
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The Snipping Tool is a program that is part of Windows Vista, Windows 7, and Window 8. Snipping Tool allows you to take selections of your windows or desktop and save them as snips, or screen shots, on your computer. In the past if you wanted a full featured screen shot program you needed to spend some money to purchase a commercial one. If you needed basic screen shot capability, past versions of Windows enabled you to take screen shots by pressing the the PrintScreen button to take a picture of your entire screen or Alt-Printscreen to take a screen shot of just the active window. This screen shot would be placed in your clipboard that you can then paste in another image program of your choice. What makes the Snipping Tool so attractive is that: It is free. It is powerful. It allows you to take screen shots of only specific sections of your screen rather than the entire window or screen. This guide will walk you through the steps necessary to use the Snipping Tool to save screen shots of your running programs, portions of other pictures, and your desktop as images on your computer. Starting the Snipping Tool Please note, unless you have the Tablet PC Optional Components feature enabled in Windows Vista, the Snipping Tool will not be available on your computer. To enable this feature please follow the instructions in our Windows Vista Feature Guide. When you have enabled the feature, come back and follow the rest of these steps. The Snipping Tool is automatically installed in Windows 7 and Windows 8. Before we go into more detail on how to use the tool and it's options, I want to explain how the tool works. The Snipping Tool allows you to capture portions of your screen using four methods and then save these snips as a JPG, GIF, PNG, or MHT file. The capture methods that can be used to take snips are free-form, rectangular, window, and full-screen. We will go into more information about these different methods later in the tutorial. What is important to know, though, is that when you start the Snipping Tool, it automatically goes into capture mode using the last selection type that was selected. What this means is that while Snipping Tool is capture mode, you will not be able to use Windows normally unless you either cancel the capture by pressing the Capture button or by Alt-Tabbing out of the tool. Now that we understand this, lets move on to finding and starting the Snipping Tool. To start the Snipping Tool please follow these steps: Click on the Start button to open your Start Menu. The Start button looks like this: Click on the Start button to open your Start Menu. The Start button looks like this: Vista Start Button Then click on the All Programs menu option. Then click on the Accessories group Finally click on the the Snipping Tool icon which looks like this: If you are running Windows 8, you can just search for Snipping Tool at the Windows 8 Start Screen. The snipping tool should now be started and you will see a screen similar to the one below. As we are not going to take a snip right now in this portion of the tutorial, press the Cancel button to exit capture mode. Now, let's move on to learn about the different selection types available to us. The Snipping Tool Options When you start the Snipping Tool you can click on the Options button to set the preferences on how you want the program to operate. Below we have a table that explains what each of these options do and how they affect the snips, or screen shots, that you create. The options are broken up into Application and Selections groups. Application Options: Hide Instruction Text If enabled, hides the instruction text in the main Snipping Tool window. Always copy snips to the Clipboard If this is enabled it will copy all snips to your Windows clipboard so you can paste them into another application such as word processors or other image mani[CENSORED]tion programs. Include URL below snips (HTML only) With this enabled if you save your snip as a Single File HTML, or MHT document, and the snip was taken from an Internet Explorer browser window it will show the url of the page that you took the snip from. Prompt to save snips before exiting If enabled, when you exit the snipping tool it will prompt you to save any snips that were created. Display icon in the Quick Launch Toolbar When enabled an icon for the Snipping Tool will be placed in your Quick Launch Toolbar. Show screen overlay when Snipping Tool is active If enabled, when you are creating the snip the Snipping Tool interface will disappear. Selection Options: Ink Color: This will change the color of the selection border when you create a snip. Show selection ink after snips are captured When enabled the selection border will be shown, using the color selected in the Ink Color option, around the snip. My suggestion is to enable all the application options other than Include URL below snips (HTML only) and Show screen overlay when Snipping Tool is active. For the selection options I would disable the Show selection ink after snips are captured option for better looking snips. Now that we understand the options, lets learn about the different types of snips that can be taken. Types of snips that can be taken. There are four different selection types that you can use to take a snip using the Snipping Tool. In order to change the type of of selection the Snipping Tool will use to create a snip you would click on the small down arrow menu next to the New button. This is shown by the arrow in the image below. A description of each selection type and an example snip is shown below. Free-form Snip: This method allows you to draw a shape around your selection using a mouse or a stylus. Once the selection shape is drawn and you close the shape so there are no open sides, the snip will be created and shown to you. An example of a free-form snip is below. Notice how it is a circular snip because I drew a circular selection. Free-Form Snip Example Rectangular Snip: This method simply allows you to create a rectangular selection around a portion of your screen and anything in that rectangle will be used to create the snip. An example of a rectangular snip is below. Window Snip: When you use this method, the Snipping Tool will capture the contents of the entire window that you select. An example of a window snip is below. Full-screen Snip: This method will capture the entire screen on your computer. An example of this type of snip is below. Now that we know all there is to know about the Snipping Tool, let's learn how to use it. Taking and savings snips with the Snipping Tool In this portion of the tutorial I will walk you through taking a rectangular snip. In my example, I will be using the picture of the babies that you we used previously, but any picture will work just as well. So pick a picture and let's get started! The first step is to open the picture we want to snip, and then start the the Snipping Tool as explained previously. Once the program is opened we want to select the Rectangular Snip type by clicking on the down arrow next to the New button and selecting Rectangular Snip. This is shown in the image below. Once the Rectangular Snip option is selected, we click on the picture and drag a rectangular selection around the boy's faces by clicking somewhere on the picture, and while holding the left mouse button, dragging a rectangular box around the area we want to create. This selection is shown below. Once the selection is made, we release the left mouse button and the rectangular region will now be sent to the snipping tool. When a snip is created, the Snipping Tool will show the snip in a small window where you can save it as an image, write some text on it using your mouse or stylus, highlight areas of the snip. The snip we just took is shown in the Snipping Tool below. Now that the snip is created, if you want to draw on the picture with your mouse or stylus you can click on the Tools menu and then select the Pen you would like to draw with. If you want to highlight certain parts of the picture you can click on the Tools menu and select Highlighter. Last, but not least, if you want to remove anything that you drew with the pen or highlighted, you can click on the Tools menu and select the Eraser to do so. Finally, when you are happy with how the snip will appear you can: Send it in an email as an embedded image or an attachment by clicking on the mail icon () or by clicking on the File menu and then selecting Send To. Save the snip as a file on your computer by clicking on the File menu and then selecting Save As. The options you have when saving the snip are as a JPG, GIF, PNG, or Single File HTML (MHT). For pictures I suggest you always use save your snip as a JPG. You have now finished making your first snip. Now start sending your snips to your friends and family or embed them in web sites like this!
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I use regenerator and hunter
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Nick: TitanName Of Server: StreetZMPicture Of Score:
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Arslan: The Warriors of Legend will arrive on PC via Steam, along with versions of Playstation 4, Xbox One and PlayStation 3, 9 February, Tecmo Koei announced. The game will include several original screenplays and books based on episodes from the original manga sites Arslan, which can be unlocked via Story Mode and Free Mode can be played. Arslan: The Warriors of Legend will be released in the US on 9 February and 12 February in Europe. With the announcement posted two videos with gameplay sequences with Farangis and Gieve:
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Ubisoft announced during the Closed Beta testing will be active for Tom Clancy's The Division. One Xbox version will be available between 28 and 31 January, and the PC and PS4 will run between 29 and 31 January. Access is guaranteed only precomandarea game on any of the three platforms and the PC was the promotion Humble Bundle Tom Clancy offering an entry code in Beta for less than $ 10. The Division will be released on March 8, and the title page is MMO on Steam here
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According to the latest financial report of Activision, Call of Duty: Black Ops III was the best-selling video game of 2015 worldwide, the number of units and revenue made. No concrete data was submitted on this basis, but the company said that the entire series has sold more than 250 million copies. Given that the previous information was published before the release of COD: Advanced Warfare can not accurately calculate the sales of Black Ops III. Among the reasons that led to this outcome was bringing the series to the much loved theme Black Ops after Advanced Warfare and Ghosts have had on so valued, and improve the Zombies, which now brings more than a minicampanie and not a collection of random maps. In North America, Call of Duty series is the seventh consecutive year in which he offered the best selling video game.
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Accepted