Everything posted by Halcyon.
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Similar to this year’s field of presidential candidates, the upper echelon of luxury sedans offers a plethora of establishment choices seasoned by a few outsiders. Against veritable four-door stalwarts such as the Mercedes-Benz S-class, Jaguar XJ, Audi A8, and BMW 7-series, stand fringe offerings—Porsche’s Panamera, Maserati’s Quattroporte—and special variants of more mainstream models, your AMG S65s and Audi S8s, for example. Part of the latter group is the Alpina B7, which is all-new this year after its donor vehicle, BMW’s 7-series, was retooled. The Alpina B7 has long filled the top of BMW’s sedan goody bag, standing in for the M7 BMW still won’t build, albeit with a more luxury-oriented bent than that still-theoretical model might provide. High-performance M versions of the 2-series, 3-series, 4-series, 5-series, 6-series, and even the X5 and X6 utes exist, but BMW’s biggest four-door, the 7-series, is left out. For those not familiar with Alpina—something Alpina might consider a win for its exclusivity—it is a tuner that enjoys an exceptionally close relationship with BMW, despite technically being a stand-alone manufacturer that offers hotted-up versions of regular BMW models. When it comes to the B7, Alpina’s formula involves adding dash with a subtle dose of flash. With a new 7-series having arrived for the 2016 model year, Alpina remixed the B7 recipe and applied it to the updated body. Previous-generation Alpina B7s exhibited some underhood restraint, offering relatively mild power upgrades over their 7-series donor cars. This latest B7 tosses that to the wind, juicing the 750i’s twin-turbocharged 4.4-liter V-8 a full 155 horsepower to a flat 600 (!) and squeezing an additional 110 lb-ft of torque out of it, too, for 590 lb-ft. Credit for the B7’s might goes to new turbochargers, a unique Alpina intake and intercooler setup, special Mahle pistons, an Alpina dual-mode exhaust, and 20.0 psi of peak boost. Alpina claims that the B7—available only with xDrive all-wheel drive—is capable of attaining 60 mph in just 3.6 seconds and reaching a top speed of 193 mph. For reference, a 2013 Alpina B7 we tested accelerated to 60 mph in 3.8 seconds and had “only” 540 horsepower. As before, the B7’s suspension is tuned for a slightly sportier ride relative to a stock 750i; that means air springs, electronic dampers, BMW’s variable-rate anti-roll bars, and all. Grip is enhanced via a staggered-width set of 20-inch Michelin Pilot Super Sport tires, which wrap Alpina’s signature (and gorgeous) thin-spoke wheels. We never tire of mentioning those rims’ centralized valve stems that live with the lug nuts behind the wheel caps, but we should point out that the B7’s optional 21-inch wheels make do with normal valve stems and exposed lugs. Given how entwined those standard 20-inch wheels are with the Alpina mystique, we’d suggest sticking with them. Outside of the wheels, it isn’t easy to distinguish the B7, which is just how we like it. There are Alpina and B7 badges on the trunklid, subtly massaged front and rear fascias, and that’s it. Alpina will offer B7 customers two exclusive colors, Alpina Blue and Alpina Green, as well as any hue from the BMW Individual bespoke program. Alpina’s hand is felt more strongly inside the B7, where a special Alpina steering wheel features green and blue stitching and the brand’s supremely unsatisfying manual-shift buttons instead of paddles. The digital gauge cluster is redesigned to display bright-blue analog gauge faces in normal drive modes and a more aggressive analog and digital combination in sportier settings. All of the technology BMW packed into the latest 7-series is included on the B7, including aero-aiding shutters, a key with a built-in digital readout, and a widescreen dashboard display. The cost of this extra-special, super-incognito luxury sedan is a mystery at present, but it will be announced closer to the B7’s U.S. launch this September. Expect a base price somewhere north of $140,000, a relative steal for a big sedan capable of punting itself to extra-legal road speeds so quickly, all while going less noticed than a similarly quick Mercedes-AMG S63.
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Projected as India’s version of the Backstreet Boys way back in 2002, A Band of Boys have had a fitful ride this past decade; but the four-member pop music sensation is back with a bang — and this time, they’re here to stay. Their first album Yeh Bhi Woh Bhi caused a stir among the youthful Indian po[CENSORED]tion when it was released in 2002; and Sudhanshu Pandey, Sherrin Varghese, Karan Oberoi and Chintoo Bhosle, the ‘boys’ from the pop band immediately shot to pin-up poster fame with their exuberance and catchy tunes. Though the band didn’t quite perform as regularly, in 2007 the quartet did come back in collaboration with another band called Nexus, calling themselves Xenabob. Their music was well received, but it seems to have been a one-off affair. In 2014, their very tongue-in-cheek and catchy song ‘The Ungli Song’, with singer Shibani Kashyap, for the Ungli campaign around voting made waves — both musically and sociopolitically. Two years later, the boys — we may call them men now, though — are all set to reclaim their position as pop sensations for good. “No more breaks. It’s time to stay for our fans who have given us all the love. We can’t let them down,” says Karan Oberoi. Edited excerpts from an interview. How does it feel to come back? And why this long a break? Sherrin Varghese: Coming back is wonderful. It feels like we’re on top of the world to see how people after 15 years have recalled A Band of Boys. They still love us. A break was required in a period where Bollywood was killing pop, but now people are looking for entertainment beyond cinema. Karan Oberoi: People prefer going on music shows and concerts and independent music is growing. The time is right to make a comeback. What were you all up to all this while? Karan Oberoi: I did a song called ‘Challa’ independently, and was busy with my production company. Sudhanshu Pandey: I had my acting career, where I acted in super hits like Singham, Singh is Kinng, as well as a few daily soaps. Sherrin Varghese: I went back to Kerala as people were going all gaga over Bollywood music, and to a solo career. I was in Big Boss Kerala, which opened a new market for me. I did movies, deejaying and was also singing. Chaitanya Bhosle, aka Chintu: I was always busy with music. How does it feel when people call you the Backstreet Boys of India? Sherrin Varghese: It’s a compliment. The Backstreet Boys achieved phenomenal success and they are legendary. So, to be compared with the best in the world is amazing. We feel proud to say that we are the only boy band. What’s new? Chintu Bhosle: There are four voices and no other band has four vocalists. We have included beatboxers, sitarists. Band of Boys has created a cult, people have great expectations from us. We will add a lot more and will focus on sound. How will you cope with the competition? Karan Oberoi: We have created a cult. We have to compete with ourselves first. There is no other band that can replicate our sound as there are four different lead vocals here. This is our USP. We have set our bench mark pretty high and we have to enhance our own selves. How’s the chemistry within the band? Karan Oberoi: Our chemistry is amazing and magical. When we four are together, we have fun. Our energy and confidence is something that cannot be explained in words. What’s your favourite song from your album? Karan Oberoi: Tera Chera Everyone: Gori Any message for your fans? Everyone: We want to thank them for all the love and affection. We assure our fans that we will never disappoint them and we are here to stay.
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Toyota’s Prius has never been particularly exciting, but the car has been given an injection of chutzpah in its latest generation in the form of bolder—and questionable—styling. Odd looks aside, the Prius’s game hasn’t changed much, it still being the go-to for those who still care about high fuel economy in a gas-powered vehicle and, well, little else. Toyota, to its credit, decided to play on the Prius’s largely inoffensive theme for its Super Bowl 50 ad dubbed “Heck on Wheels.” We like self-deprecation, so we like the commercial. The entire 90-second ad—yep, that cost mega-dollars in airtime alone—features an average-looking guy rockin’ out to a made-up hair-metal-esque song “Heck on Wheels,” which is filled with tongue-in-cheek references to the Prius’s ordinariness. Lines like “they never thought a Prius could feel so bad-ass” and “it corners like a boomerang” (as the Prius fully and improbably drifts through a corner) feel like stretches of the truth, but funny stretches nonetheless. More poignant, at least for consumers, are mentions of the Prius’s ability to go “a bunch of freakin’ miles on a little gas” and its invisibility to cops. Oh, and there’s even a keytar-playing office worker, singing ducks, and a cyborg cat. Because why not. 5 Things You Should Know About the All-New 2016 Toyota Prius Here’s One Prius That Won’t Be Stuck in the Slow Lane Toyota Prius Research: Full Pricing, Specs, Reviews, and More According to Toyota, the ad kicks off a new #GoPriusGo ad campaign. Or maybe it’s a Heck on Wheels ad campaign. Either way, there’s a new Prius, Toyota wants you to think it’s cooler than any Prius before, and to try not to think about how cheap gas is right now.
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All men please take note! In the online dating world, women do not like to send personal messages to initiate contact and later mating and would rather send “weak signals” than making the first move, a team of Indian-origin researchers has revealed. According to Jui Ramaprasad, assistant professor of information systems at McGill University, they still see that women don’t make the “first move” online. “Weak signalling is the ability to visit or ‘check out’ a potential mate’s profile so the potential mate knows the focal-user visited,” she noted. The offline ‘flirting’ equivalents, at best, would be a suggestive look or a preening bodily gesture such as a hair toss to one side or an over-the-shoulder glance — each subject to myriad interpretations and possible misinterpretations. Much less ambiguity exists in the online environment if the focal-user views another user’s profile and leaves a visible train in his ‘Recent Visitors’ list. The researchers also found that users with anonymous browsing viewed more profiles. They were also more likely to check out potential same-sex and interracial matches. Surprisingly, however, users who browsed anonymously also wound up with fewer matches than their non-anonymous counterparts. This was especially true for female users: those with anonymous browsing wound up with an average of 14 percent fewer matches. Men often take the cue. “Men send four times the number of messages that women do,” said co-author Akhmed Umyarov, assistant professor at University of Minnesota, adding that the anonymity feature doesn’t change things so much for men. The team examined the impact of anonymous browsing via a premium online browsing service where 50,000 users were given free access to the feature for a month, enabling them to view profiles of other users without leaving telltale digital traces. “Even though people are willing to pay to become anonymous in online dating sites, we find that the feature is detrimental to the average users,” noted professor Ravi Bapna, co-author and the Carlson Chair in business analytics and information systems at Minnesota. The study, published in the journal Management Science, could lay the groundwork for further academic analysis of online dating sites. Experiments of this sort could be used in a range of online-matching platforms to help understand how to improve the consumer experience — though it’s important that the experiments be done ethically, the researchers added.
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Palestinian in Gaza, has made overtaking a car, which is' captured by Israeli forces. But, watching carefully, we see that it is moving with rubber wheels, while the exterior is an improvisation of wood. For this car is said to be taken by the Israeli forces during the fighting, reports Telegraph. Picture placed in social networks commented in various forms, where the rafters connected with fraud. "We did not know that walking tank with rubber wheel," reads a comment. "It seems more like a festival parade, a threat", following another comment.
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When a young woman is forced to lead a mad king's army, can she do what it takes to survive? A genre-defying fantasy visual novel. As a young girl, Marcus Cordale was rescued from a violent political coup and taken away from the country of her birth. To protect her identity, she was raised as a boy. On her eighteenth birthday she joins the army of Orthera, in search of her elder brother. But when war breaks out, the Ortheran army is thrown into turmoil, and the young recruit is catapulted through the ranks. Can she step up to lead, and wage a battle against the kingdom that she once called home? A story of political intrigue, love, and war: Navigate a world rife with political intrigue, bloodshed, and uncertainty as a young soldier still seeking her place in the world. Form strong bonds with others to survive. Every choice counts: Player agency is everything, and you can act as you please. But be aware—each time you make a decision, it has the potential to affect everything from battle outcomes to your relationships with other characters. And you may lose a friend or two before the war is over! Prepare for battle: Before major battle sequences, the player has the opportunity to hone many different skills, including swordplay, medicine, and magic. What you take the time to learn can make all the difference in a [CENSORED]ure skirmish! Relationships with others: The player’s relationships with NPCs are more than just dry statistics—each character has a story to tell and secrets to uncover. Acting in a certain way towards one person may jeopardize or strengthen your relationship with another.
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If you’re looking for a game that effectively meshes elements of both the MMO and ARPG genres and you love (or don’t mind) the Marvel IP, you can’t really go wrong with Marvel Heroes." – MMORPG "Offering an unparalleled amount of raw gaming fun, deep progression systems, and a seemingly never ending stream of meaningful gameplay updates, Marvel Heroes 2015 is a game that continues to improve and impress at every turn in the road. ...Gazillion has left no stone unturned in its commitment to make Marvel Heroes 2015 the best it can be. It offers simple enough systems for even the most casual of online gamers to immediately grasp, and enough depth that it was easily one of our most played titles of 2014." – Ten Ton Hammer “Marvel Heroes 2015 is one of the strongest, most energized free-to-play titles out there that is truly free-to-play.” – Gizorama “Since there is no initial cost, and even other characters and costumes can be unlocked for free, we highly recommend you give it a spin. Even if you ignore all the crafting, and extras, the games’ storyline and artwork are worth experiencing.” – Gaming Trend “Marvel Heroes combines the best of the MMO genre with the best of the Action RPG genre.” – Curse "Fun, varied, large and ever expanding, no comic fan should miss trying the relaunch of which may end up becoming one of the leaders of the genre." (Translated) – Meristation About This Game Marvel Heroes 2016 is the Marvel MMO ARPG that you have been waiting for! Play as Iron Man, Star-Lord, Thor, Wolverine, Hulk, Spider-Man, Captain America and many more as they team up to try and stop Doctor Doom from devastating the world with the power of the Cosmic Cube. Marvel Heroes 2016 features a deep leveling system unique to each Super Hero, diverse locations set across the expansive Marvel Universe, a robust crafting system, action-packed player-versus-player (PvP) and much more. Marvel Heroes is a free-to-play Massively Multiplayer Action RPG for PC created by David Brevik, the visionary behind Diablo and Diablo 2 with an extensive original story crafted by Marvel super-scribe Brian Michael Bendis. About the Author: The story of Marvel Heroes 2016 is crafted by comic book super scribe Brian Michael Bendis (Ultimate Spider-Man, New Avengers, House of M, Secret Invasion, Avengers vs X-Men and many more). About the Story: The Cosmic Cube is a device of untold power capable of changing the very fabric of reality at the whim of its possessor. The brilliant but malevolent Dr. Doom has the Cube, and with it he aims to reshape the world in his own image. Determined to succeed where the Cube's previous wielders have failed, Doom has lined up villainous allies to prevent the super-heroes from interfering. Can you unravel Doctor Doom's sinister plan and stop him before it's too late? Marvel Heroes 2016 combines core gameplay elements of Diablo with the expansive library of characters from the Marvel Universe. Key Features Engage in Action-RPG-style gameplay, but in an MMO world. Team up online with your friends, or play solo. Randomly generated environments are different every time you play. Collect and play as your favorite Marvel Super Heroes including Iron Man, Thor, Black Widow, Captain America, Star-Lord, Wolverine, Hulk, Storm, Dr. Strange, and many others. Choose from a list of fan favorites from the Avengers, X-Men, Guardians of the Galaxy, Fantastic Four, and every corner of the Marvel Universe. Build your character using a library of spectacular powers appropriate to your hero. Play through hours of story content, or try out many of our other numerous game modes such as X-Defense, Holo-Sim, and more! Marvel Heroes 2016 features the first ever raid in an Action-RPG, gather friends and take on Surtur! Customize your character with a library of costumes from Marvel’s rich history. Summon other heroes to fight along side you with Team-Ups, such as Falcon, Firestar, Drax, Gamora, and Groot. Discover an endless variety of gear to increase your hero's power. Explore the Marvel Universe in a story crafted by comic book super-scribe Brian Michael Bendis. Visit famous locations from the Marvel Universe, from Avengers Tower to Mutant Town to the Savage Land. Smash through hordes of iconic Marvel enemies, such as the dreaded Purifiers and the legions of HYDRA. Face off against dozens of super-villains. And It's All free-to-play With Marvel Heroes!
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Exceptionally tough, rewarding strategy and a masterful reworking of the XCOM formula. We’ll play this forever.” 94% – PC Gamer “One of the deepest and most rewarding strategy games on the market” 9.5 – Game Informer “XCOM 2 is an amazing game” 9.3 – IGN XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet’s last line of defense, was left decimated and scattered. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant [CENSORED]ure for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order. Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, and facing impossible odds, the remnant XCOM forces must find a way to ignite a global resistance, and eliminate the alien threat once and for all. XCOM ON THE RUN: Take command of the Avenger, an alien supply craft converted to XCOM’s mobile headquarters. New open-ended gameplay lets you decide where to guide your strike team, how to grow po[CENSORED]r support, and when to combat enemy counter-operations. RECRUIT RESISTANCE FIGHTERS: Five soldier classes, each with its own skill tree, let you create specific soldiers for your tactical plan. TACTICAL GUERRILLA COMBAT: New gameplay systems offer more tactical flexibility in combat. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point. A NEW BREED OF ENEMY: A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge. RESEARCH, DEVELOP AND UPGRADE: Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics. EACH MISSION IS A UNIQUE CHALLENGE: Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals. CREATE CUSTOM MODS: Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop. ENGAGE IN HEAD-TO-HEAD MULTIPLAYER: Mix-and-match squads of humans and aliens and battle head-to-head on randomly-generated maps. https://www.youtube.com/watch?v=ryOfZv0JjIg
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This War of Mine is a gripping survival sim, and a great study of survival during wartime and civil collapse.” 8.4 – IGN UK This War of Mine shows the horrors of war in a way, that we rarely can experience in a game.” 9 – Giga Games “Is this a game you want to play? No. Is it a game anyone with a beating heart should play? Yes. A million times yes. It's a longform exercise in empathy, a sobering piece of work that fills in the blanks left when all we see of war are the headshots. It's a much-needed course correct in the current shoot-first-ask-questions-never gaming landscape that supposes war is won because one supreme badguy caught a bullet through his brainstem. No: It's won when the people who lived under his boot get to go home.” 8 – Gamespot About This Game In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle. The pace of This War of Mine is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of your survivors. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive. Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them for longer-term survival. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better. This War of Mine: Inspired by real-life events Control your survivors and manage your shelter Craft weapons, alcohol, beds or stoves – anything that helps you survive Make decisions - an often unforgiving and emotionally difficult experience Randomized world and characters every time you start a new game Charcoal-stylized aesthetics to complement the game's theme This War of Mine might be the war game we need. Gamespot I was intrigued by This War of Mine's attempts to portray the consequences of war in a way that games have largely ignored in the past. The fact that the psychological and emotional challenges of living under such horrifying conditions are something you have to consider as you struggle gives me added hope that it might treat its hefty and important subject matter with the gravity and complexity that it deserves. Game Informer 11bit is blazing a new thematic trail amidst the currently po[CENSORED]r survival genre, and so far the studio seems to have something special on its hand.
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¤Battle¤ S A C I vs Mr.Boring vs Julian[Winner Julian-]
Halcyon. replied to S A C I's topic in GFX Battles
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Bulkhead Interactive, known for the title of first person puzzle Pneuma: Breath of Life, today announced Battalion 1944 Multiplayer First Person Shooter. The game is in development for PC, PS4 and Xbox One and £ 100,000 on Kickstarter studio required for its completion. Manufacturers cite Medal of Honor and Call of Duty 2 as inspiration and graphics engine Unreal Engine 4 is used. The game will not include unlockable weapons and equipment, but will be competitive only distinguishing quality players. Release date is May attempt of 2017.
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Grinding Gear Games announced today that Path of Exile will benefit from an expansion in the March 4, he called ascendancy. The main elements of the package are The Lord's Labyrinth, a procedural map that offers daily tests, and 19 character classes ascendancy. All content is: Trials of ascendancy Six kinds of lethal traps were integrated in-room puzzle that adds a new style of gameplay. The Lord's Labyrinth Labyrinth, an independent map is randomly generated each day to deliver high replayability. Emperor Izaro Izaro is a particular enemy in the Labyrinth, and he will adjust its actions according to the previous meetings. Classes ascendancy There are 19 classes ascendancy us, each with a different passive skill tree. Divination Each time you reach the end of the maze, find divination that can unlock special skills. New Skills New skills and gems are available for character customization. New Items Dozens of unique items and books can be discovered Divination. The package will be free, as is the Path of Exile on steam
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Codemasters today announced that the PC version of Dirt Rally will get additional content on April 5 completely free. He will comprise seven cars, alternative route Pikes Peak, paints for cars used by the legendary Colin McRae, 21 explanatory videos for tracks The package will be included in PS4 and Xbox versions One the day of their launch sometime in April. The machines are: - Peugeot 208 T16 Pikes Peak - Renault 5 Turbo - Renault Alpine A110 - Opel Corsa Super 1600 - Peugeot 207 S1600 - Renault Clio S1600 - Mini Classic rallycross Dirt Rally is available here
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Square Enix Final Fantasy XV is in development for PS4 and Xbox One, to be launched this year. The game started life in 2006, Final Fantasy Versus XIII under the title, and in 2013 was renamed. Final Fantasy XV will be presented in detail at the convention Uncovered, which will take place on March 30. Today, a NeoGAF user has found interesting information in the official website of the event, the site of Square Enix. The JavaScript code is mentioned several shops where the game will be available: PS Store, Xbox Store, Steam Store, Square Enix Store and Win 10 Store. Moreover, the PC version already has the foundation for links to retail stores. Therefore, we can not say that it is a simple internal mistake, given that the PC version is mentioned repeatedly in different cases. More and more Final Fantasy games have appeared on PC last year, and so the rumor seems to be solid. Page Final Fantasy XV is http://www.finalfantasyxv.com/uncovered/us/.
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As happens with many sought-after performance cars, Acura auctioned off the first salable example of its new 2017 NSX and donated the proceeds to charity. Crossing the block at the Barrett-Jackson event in Scottsdale, Arizona, over the weekend, that NSX brought a cool $1.2 million, which is just shy of $1 million more than the $207,500 sticker price of a fully optioned example. Acura claims this is the highest-ever auction price for a serial-number-one car. The buyer was Rick Hendrick of Hendrick Motorsports and the Hendrick Automotive Group. His winning bid did not net him the red NSX seen at the auction—instead Acura will build the first NSX exactly to his liking. His generous paddle-waving benefited two charities: the Pediatric Brain Tumor Foundation and Camp Southern Ground. 2017 Acura NSX First Drive: A Distillation of Honda’s Inner Feelings at the Moment 2017 Acura NSX Dissected: Styling, Powertrain, Chassis, and More! Acura NSX News, Photos, Engineering Analysis, and More Mr. Hendrick and the other NSX buyers can expect to take delivery of their new cars starting this spring. How much retail buyers will have to pay over and above the $157,800 base price of the new sports car will be up to Acura’s dealers—and one suspects that very little (if any) of those premiums will go to charity.
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[BATTLE] MADWOLF VS TitaN VS ArcadioN VS Mr.Boring[WINNER MADWOLF]
Halcyon. replied to MADWOLF's topic in GFX Battles
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The Alien franchise, much like the Human Centipede from the homonymous movie, ended up eating out the already-digested concepts from the previous element in the column. Whether it’s the AvP movies form 2004 and 2007, respectively or the game with the same title from 2010, money was made from a second-rate sci-fi boosted through production value, or in the game’s case, from an average, heavily-consolized shooter. Well, the newest game in the franchise, whose production was announced in December 2006, finally saw the light of day, like a late chestburster showing off its ugly mug from inside Duke Nukem Forever’s bloody ribcage. At the same time, it makes the mediocre, heavily consolized shooter from three years ago to seem like the most intense murder game ever invented since the invention of gunpowder. The intro cinematic puts us right into the visual grammar of the second movie with the finesse of a derelict cargo ship, while a very generic character model is presented as Corporal Hicks, this intergalactic Kyle Reese. We deduce from the fairly poor recording slapped onto the game as a serving exposition that the described events come shortly after the events described in the James Cameron flick. Much like J.R., Gandalf or Jesus Christ, Hicks pulls the resurrection card out of his ass, disguised here under the pretext that he gave up his place in the cryosleep capsule by another guy with the same shoe size. Once we’re well into the campaign, we meet A:CM’s protagonist, Cpl. Christopher Winter (a reference to AvP2’s hero, I presume), a guy cursed with the terrible destiny of having to overcome a continuous series of gauntlet events for about five hours in such exotic environments such as monochrome interiors, flat exteriors and generic, repetitive laboratories (a reference to Call of Duty, I assume). The enemies are made up not only of xenomorphs, but an entire army of mercenaries, made up of like three models photocopied over and over again, with an extremely silly AI, endowed with the best aiming possible in an attempt to compensate for its ridiculous behavior. The xenomorph models are somewhat more creative, sometimes at the cost of logic (for instance, there’s a blind specimen that guides itself by following the sounds and explodes when reaching its target, invented for an overused mechanic from other videogames and absolutely silly as a monster in a horror game). The single-player has all the disadvantages of a Call of Duty campaign (the progress linearity is interrupted by quick-time events and animations in which the hero uses tools on the environments – in the present case, the Aliens-inspired welding serves as a continuous, boring chorus to the five hours of game time, there are allies that hold your hand most of that time) without the eye-candy or the blockbuster stunts that wake you up every now and again from the general numbness that is the tunnel-shaped interactivity of the military shooter. The dialogues endlessly repeat a few emblematic marine quotes and otherwise just stray from anything remotely consistent, sometimes crippling the story so bad that it would have been better to just mutely pass the time. From the officer refusing to enforce his own orders because presumably you wouldn’t follow up on them anyway to the infested brother in arms who takes out a grenade and wipes out his entire squad before his own demise, nearly every decision and twist in A:CM seem to be a pointless caricature of moments in the films. For instance, Gorman’s incompetence is explained in the movie franchise by the Weyland-Yutani intervention in the mission and the handpicking of an inexperienced officer to reduce the marines’ odds of success – his lack of experience, panic attack as soon as something unexpected happens, they’re all consistent with his lack of character. In Colonial Marines, twists are copied out of context, without the causality or circumstances that lead up to them. At the same time, the many campaign moments in which you have to defend an objective from a continuous invasion of xenomorphs are totally undermined by the AI which, even by Call of Duty standards, is extremely weak. The aliens just make a B-line towards their aggroed target, and most of the time all you have to do not to be it is not fire the first shot and not be the closest to the massacre out of your allies. alienscolonialmarines046 alienscolonialmarines045 The arsenal at your disposal is more or less taken straight out of the movie, augmented with standard weaponry from any conventional shooter, with a seemingly newer mark for the Pulse Rifle, a big-ass machine gun, a sniper rifle, two types of shotguns and two types of handguns. The “temporary” weapons, the ones we put down once we’re out of ammo, are the Smartgun, the RPG or flamethrower, and normally we’ve got two active weapon slots, and the rest can be accessed through a typical circular menu. Some weapon variations, branded as “Legendary”, can be found throughout the game world. Be it Hicks’ shotgun, Vasquez or Gorman’s handguns, they’re somewhat more efficient than their vanilla counterparts and offer a bit of soul food for the franchise fans, next to the Dog Tags and collectible audio recordings. The iconic motion tracker has been inserted in a controversial manner: its display on the screen holsters any weapon you have active and is extremely slow and sluggish. You’d think the handicap of such a mechanic would be obvious, particularly after Doom III’s flashlight, but the producers don’t seem to have learned a lot from that fiasco. But not matter how varied the weapons are, it’s hard to get over the slim foundation A:CM stumbles on. There’s an impressively bad quantity of precisely two boss fights, both of them quite disappointing both in their presentation and mechanics. A short, tight fight in a power loader against a queen and a match of dodge and spray against a Tank-like xenomorph (resembling any enemy type that charges into walls from any videogame from the last twenty years) are the only brief moments that should, theoretically, raise the pressure bar a notch or two, but their execution utterly blows. A maximum of four players can restart the entire campaign or specific missions (under the condition that the host had progressed enough to unlock said missions) to get achievements, collect secret objects or just finish the game on superior difficulty levels (Hardened and Ultimate Badass). The game has a voice chat system, but is fairly problematic and unstable, unlike many shooters from the last five years, also has a written chat system, one that every PC game in this day and age should sport. The game’s strong point (and for some buyers, its redeeming quality) is the Versus mode, the competitive multiplayer module that was included in the package. Four game modes (Team Deathmatch, Escape, Survivor and Extermination) on multiple maps, in formats varying from 4 vs. 4 to 6 vs. 6, depending on the game mode. The Escape and Survivor modes are extremely similar to what Left 4 Dead has in store, which is a team of Marines fending off against a Xenomorph team (each player can pick one class out of three: Soldier – a melee class that can take a few hits before dying, Spitter – a ranged class spitting acid in the face of their enemies and Lurker – a very fragile leaper class, very similar to the Hunter from L4D (plus a few bonus skins you can select off the map, varying from the Xeno Tank to the Boomer equivalent from the Valve hit). The hero customization, be it a Marine or Xenomorph, has both to do with looks as well as mechanics. There’s an entire wardrobe of faces, accessories, tattoos and helmets that get unlocked once you level up (much like the CoD system) as well as various unlockable Challenges in the game. The challenge system has fairly new progression format (pretty frustrating, too) – thus, we’ve got three columns with one type of challenge through which we have to progress in a linear manner and we can only complete the active challenge in each column. Some of them are terribly unpredictable and hard to obtain, especially in the lousy technical state that the game is currently wallowing in. In terms of mechanics, the Marines faction has a passive ability called a Trait and can prolong your sprinting sessions or health pools, the weapons can be customized in terms of attachments, alternate fire, skin or stat augmentation and the auxiliary gear can be swapped to frag grenades, incendiary grenades or claymore mines. The xenomorphs, on the other hand, can customize their main attack, the secondary attack and their fatalities, an instakill animation with an animation that takes considerably more than a simple attack. The versatility permitted by such customizations widens the tactic pool players can pick something out of and partially raise A:CM’s level over the mediocrity of most of its elements. Which doesn’t mean we don’t have any sort of issues here. Memorable bugs include, but are not restricted to: The Lurker getting stuck on top of its victim in certain Pounce scenarios, inexplicably, claymore damaging you through walls or delayed damage even in situations in which the latency is decent, again, inexplicably. The maps that are currently available aren’t wildly original, but they work and in some instances brilliantly render the atmosphere of sheer tension and despair from the movies. Although the game has annoying problems in its functionality, the few moments that work and there’s no lag and we’re fortunately not being dead-stopped by some bizarre bug, it’s a very interesting multiplayer experience. In fact, there’s a general inconsistency that defines Colonial Marines. Extremely silly aspects tie-in with features that, had they been better implemented, would have meant a big step forward compared to the already generic CoD or the overused Left 4 Dead. In its actual state, however, we’ve got an archaic game well over a title’s developmental sweet spot (six years means about twice the optimal incubation period for an AAA title) which brings old tech, old looks and old concepts, badly stitched together and, what’s worse, promoted as being more than it actually is. The illumination, character models and the particle effects are way below the gameplay demo that enchanted the world and I don’t recommend A:CM’s acquisition unless you can actually tolerate an ocean of issues and annoyances for that brief segment in the game that, when it works, shines for a while. And then gets swallowed whole by the failures catching up.
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The cat is in the box while waiting for their food formulate their Schroedinger uncertainty principle. Occam's blade cut and hang any unnecessary complication, while the multiverse theory supports the possibility of an infinity of worlds that never meet, but there simultaneously. If you're wondering what this has to stamp cow tail and BioShock Infinite City Hall put up with belly book. Or even the couple with Morgan Freeman Documentary, apparently because Ken Levine rebounded strongly. After sunken city of Rapture bizarre imagination led him to own up to the sky where he built a utopia - probably the dream of any society, ancient or modern, a haven of peaceful communion. Built as a symbol of American ideals, the metropolis city of Columbia is the perfect place to live and raise a family to. That if you're white, patriot, leader worship the American Constitution and floating city. The latter - Zachary Hale Comstock - is known as the Prophet; clairvoyant, obsessed with cleaning underneath sins of Sodom and ruler with an iron hand. Essentially, everything is very simple: a former Pinkerton agent, private detective and become buried in debt, looking for a girl to bring in New York and thus escape all the problems. But if it were only that, we had just a shooter you look at 10 minutes after you've finished. BioShock Infinite is Elizabeth. Booker DeWitt, sent to the rescue is only a pretext for the girl with blue eyes and take full narrative twist to fix what does she want to. Who is Elizabeth? Why he has spent his entire life closed in a proverbial ivory tower, only with books and a giant mechanical bird on the post of friends? What binds her and Booker an adventure and rolling around in luxurious gardens into the depths of Colombia miserable? The answers are all there are many universes, and the player must take into account that the narrated events happened, are happening and will happen; whatever you choose, the result is the same - a constant, not a variable. Those who have already finished the game know that I have eaten hallucinogenic mushrooms sautéed dinner. The whole allegory is strewn with allusions and suggestions, references more or less clear to all sorts of realities, historical and / or contemporary America is exceptional compared to any other people; must be pure breed and those who are not fit to be eliminated (not for nothing pass at a time beside a statue of John Wilkes Booth, the assassin of Abraham Lincoln); Columbia itself is a demonstration of the success of an experiment done by a nation blessed by God, somewhat similar to the moon landing demonstration. The founding fathers of Columbia are opposed to a rebel organization, Vox Populi (voice of the people), which fights for equality, an image she utopian socialist and communist theories that animated the early twentieth century when placed action game. The entire universe is studded propaganda images of utopian perfection, and later to be replaced by messages written in blood on the walls and summary executions, politically disturbing picture if we think about how historical and contemporary truth is behind it. Music marşează to triumph over sin down the left, but players will discover and curious pieces impossible in 1912, which further accentuates the character of the multiverse numerous possibilities. True, it takes up action outlines some sense. At first you can only fool to walk through the city and admire the spectacular landscapes, buildings anchored floating like clouds and happy people, living a life of carnivals and picnics. But after finding some Voxophone sites (version 1912 tape), you begin to doubt that heaven is real, somewhere in there substrate and twists yet unknown threats. Paradis firearms FPS Infinite is only after the first meeting with police in Colombia inappropriate, at which Booker realizes that his task is more difficult than I thought. And much to the praise of the game, how well woven story plus gameplay is equally well done. You enjoy a wide variety of enemies, but the need to vary tactics makes each unique in their own way. Most of the people are banal police forces of Colombia, vulnerable to bullets, but Booker's special powers (Vigors). A Motorized Patriot, on the other hand, a giant mechanical figure of one of the founders of America, can be a real problem at the first meeting, but on a Shock Jockey quickly solve the problem. Zealot of the Lady (called Crow Elizabeth) Murder of Crows is immune to (doh!) And would work best traps Devil's Kiss, but only if correctly anticipated this bridge embodiment of the monster; a Fireman offers several tactics (plus heavy weapons Undertow, Buckin 'Bronco or Shock Jockey), while a Mosquito going destroyed every weapon and look how long buzzing in the air after unmistakable and gun and May. And Sirena are two enemies handyman special, first because it comes accompanied by an army of undead creatures, and the second because of huge strength and ability to stop airlines (Sky Lines) with electric shocks. Boy of Silence is a unique encounter during a single level and the ideal approach is to avoid a direct fight would not only lead to a huge consumer of ammunition without much of a reward. Songbird is a special character, a giant mechanical bird, friend and jailer while Elizabeth. The two have a special relationship, friendship and hate at the same time, a kind of Stockholm syndrome Colombia transposed into the virtual world. Booker's first meeting with one type of enemy leaves behind a kind of power that is transferred into the hands of the hero. Other encounters two mysterious NPC gives DeWitt and his golden shield that protect it from direct attacks at all; life, shield and bar Vigors can be increased by finding "infusions" but must rummage seriously if you want to get multiple levels. About the same areas are also pieces of equipment (hat, pants, shirt, boots), each with different bonuses and boost links to various powers. Each area of the game contains side missions and secret - a code to open an area hidden keys that open chests located elsewhere and can push you just curiosity to discover because you have no special instructions related to their location. Other rewards are linked to all telescopes watching the game or listening encountered all records (Voxophones). Here it should be noted how in 1999, an extra level of difficulty to the three classics (Easy, Normal, Hard). If you feel challenging at first, there is a special code to type in the main menu of the game; otherwise, you have to go through every story mode to unlock automatically in 1999. The differences are important, primarily because the enemies are tougher, and the life and Booker's shield regenerates much harder. Less ammunition fewer respawn zones (and against 100 Silver Eagles and if you have money you wake up back in the main menu), and specializations weapons and powers are permanent. As Ken Levine says, this is in no way appropriate for casual gamers and not necessarily representative of BioShock. But it is a way to provide an additional challenge and reasons to use strategies to maximize power supply and weapons throughout the game. Chinese sweep and magnetic hook Another essential element of the fighting weapons, plus a special one relatively conventional - Sky Hook. The latter is mainly used to travel as a special aerial tram lines, an interesting gameplay element and, I would say, the unused potential. Sky Lines sites are useful to reach otherwise inaccessible areas, but also to literally fall into the enemy's head, then yanked his head to said hook. Unfortunately, the AI can not speak in particular, much of the "strategy" is the frontal assault ram type or keeping away the enemies who ranged weapons - incendiary grenades, rockets and snipers. As you accumulate powers, effects leap into a group of enemies becomes more impressive, and if you can spare ammunition to try to kill even while traveling hanging line. Various buildings can only be accessed if you jump from hook to hook them and the length jumps is all the more impressive graphic below suggests very good goal. Normal Weapons (names downright cute and age appropriate - Crank Peppermill Gun, Paddywhacker Hand Cannon, RPG Barnstormer, China Broom Shotgun etc.) can be improved at Minuteman's Armory; other machines pay for life and bullets (Dollar Bill), and come! Vidi! Vigor! It provides aid for special powers. Not exactly cheap, which forces you to specialize on certain weapons and to "grow" in particular, while the rest will remain only occasional aid levels where the number of enemies is greater than the bullets in the charger. Elizabeth is very useful in this regard because, unlike girls from subacvaticul Rapture, she take care of themselves. Watch for enemies using your coverage and provide bullets, life or salts (used Vigors), depending on which of them is required. Also, Elizabeth specializes in opening doors and safes, so you want to collect as many skeleton keys to get your hands on all the resources available in these special areas. Sunrise in black and white Even if little old uses Unreal Engine 3, BioShock Infinite can not be accused looks bad in terms of art. Universe of 1912, be it a utopia air is recreated with painstaking attention. Music, scenery, NPCs walking around freely, picnics on the grass, nationalist festivals and fireworks, all reminiscent of a "homeland more important than any" literally above all. "Ruptures" found everywhere are a glance thrown in the [CENSORED]ure or, who knows, in the past, an idea of the events most likely in other realities, but which bring substance of the story and make the concept of utopia Columbia even more bizarre than . The buildings float, flying citizens traveling by gondolas and propaganda posters everywhere remind you how good it is to be white in Colombia. In short, the city and built the universe around him are (relatively) reliable, even if placed in an era improbable theory underlying story. Technically I ran into difficulty, although players with NVIDIA had something to suffer and potential game stopping bugs is present (Bossman happened to her on his skin, live). Occasional framerate drops occurred only when the screen suddenly flooded lighting effects, and the PC version benefit from a package of high-resolution textures. Another advantage is the ability to "scatter" powers and other options on the keyboard and mouse, an option unavailable for obvious reasons controller (changing powers forcing players consoles or the PC who prefer the gamepad to enter menus which break much of immersion). The second equally true that the animations are much, models totally unimpressive (except Elizabeth and enemies particular), and the pretext of city flying is ideal for using a coating of clouds to not render much below. Also, the FOV may be a problem even at maximum level, it is designed for screens with high resolutions; often shoot enemies from impossible distances and do not even realize where until you have received some serious shots (especially when it comes to snipers). Even if he lost multiplayer on the road, do not cry any second BioShock Infinite him. The single-player offers plenty and raises so many current issues at the net, he has talked about weeks later with friends all possible interpretations of certain events. Changing the universe of Rapture in Columbia proved to be an excellent move, and the game is impressive narrative level. Which again shows that when it comes to quality, BioShock series is a constant, not a variable.
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Cover is akin to condoms for shooters, it keeps you safe from STDs like bullets and lasers. Grenades explode. Lots of credits were spent on colored fonts. Tigers eat scientists. Omega forces kill scientists. You partner looks like a Mortal Kombat character and the cinematics come in 16-bit, resembling the visuals of the 80s. I’m not that far gone, at least no more than the Ubisoft guys behind Blood Dragon. The link with Far Cry 3 is only in name and (some) gameplay mechanics, the rest is marketed as a standalone production, aiming to capitalize on the nostalgia for the century past. The 20th century, which seems weird for those of us who were born then and are now smiling all knowingly from the corner of our mouths. Blood Dragon mixes dinosaurs, genetic mani[CENSORED]tions and the pretext of a story to bring forward various ideas, from the D20 dice to the Ninja Turtles, Die Hard, rock’n’roll and Sylvester Stallone. Meet Rex Colt, cybercommando. That would be part man, part machine, result of some changes spawning from a devastating war that irradiated the planet and made once loyal soldiers go haywire. Or not, if you follow the antagonist Sloan, which leaves Rex with nationalist lines and a 7 missions fight. Actually, the whole story is just a pretext to kill everybody, especially the dragons in the title and Blood Dragon doesn’t make a secret about it. Probably just another way to pay homage to the movies with tons of bullets and blood and the ever conquering hero, arm in arm with the girl of his dreams. Although Blood Dragon is marketed as a standalone title, it doesn’t have too many gaming hours in it, though for their price, it’s pretty interesting. It comes with elements from the original, but all is shrunk and, consequently, gets repetitive quite rapidly. You get 10 outposts to liberate from the enemy cybercommandos, secondary missions to save scientists (actually Save a Nerd) or to hunt rare animals. You can still kill the local fauna, but no more plant or hives collection to enlarge the wallet. No more plants either, so in this post-apocalyptic world you find health packs in some corners. That is, if you trust a syringe found on the street. And aside from the secondary missions, wild animals only give money and some bonuses if you kill a minimum number. Freeing scientists, hunting and other actions unlock gun attachments and, if you want them for free, you’d better go find those TVs and VHS tapes. Yeah, that’s right, you gotta interact with TVs (non-LCD, most probably lamps) and “rent” parody-movie tapes. There are also some files from a scientist and lots of containers with money and ammo just waiting to be pilfered. Rex also levels up, but there’s no skill tree to play with. It’s just a maximum of 30 levels and various bonuses and abilities. The most experience comes from missions, but also from killing dragons, which is one intense activity; on the other hand, the huge creatures can be used to clean the outposts – they can’t pass the protective shields, but their lasers will kill your enemy just fine. Or go in slowly and stealthy, deactivate the shield and let the “poor” soldiers get roasted. Like any respectable supersoldier, Rex carries with him an impressive arsenal, made more powerful with the mentioned attachments. A handgun with a silencer and laser, a machine gun, a sniper rifle and, of course, the bow for stealthy kills. There’s also a heavy machine gun, Rambo style, but I didn’t really use it; I went mostly for stealth and chaining kills with my friend the knife. The options are pretty much the same, you can kill from above, from below, from water and jumps, fast and clean, without any chance for the victims to raise the alarm. Some secondary missions force you to use a certain gun and I can tell you it’s pretty sadistic to kill sharks with explosives and tigers with the bow. Even if they are mutant or cyber sharks or tigers. You can then loot the bodies for ammo, money and cyberhearts. Vehicles can still be used to cover distances or just for fun, on land or water; the control however is just as weird without a gamepad, but running is good for your health. Even a cybersoldier can grow a belly due to the numerous health injections. Visually, things are pretty much the same if you look beyond the [CENSORED]uristic red and the machineries filled outposts or the dragon eggs. The cinematics stand out by far, but not being skippable might make them annoying. Others might find them pretty “dumb”, 16-bit in a DirectX11 era and all, but you’ve had to have lived in the floppy disk age to really grasp the importance of the simple existence of a cinematic back then. The music is also very 80s inspired, when rock’n’roll ruled the streets together with the electronic tunes which probably caused the weird hairstyles and the mental issues due to the extra-large pants and blings which were worn in the middle of the day. Just like nowadays :-) Unfortunately, the fun is over fast, even with all the secondary missions and perhaps the stubbornness to kill all the Sloan “engraved” pigs. It’s pretty much a DLC and despite all the allusive dialogues and the ride to the past, you get to see the Game Over screen (that means you’re dead). I didn’t ran into any technical issues, but you’ll find plenty of players on forums who had troubles with the saved games; apparently, Ubisoft is in a “broken released” period (yeah, I’m looking at you, Heroes VI add-on); the only nasty thing is that the in-mission checkpoints aren’t really checkpoints, since you have to finish all objectives to really get a save game. Aside from the nostalgic feelings, Far Cry 3 Blood Dragon doesn’t bring anything new and doesn’t really have a story. The length is consistent for a DLC, but the presentation as a standalone game might have been a little too much. Or maybe it’s just the beginning of a special branch of the Far Cry franchise, with Roy playing the role of a new Duke Nukem with sex jokes and the American flag imprinted on his chest. Mark IV style!
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The worst is to die alone. Somewhere in a dark corner with bleary eyes glued to a sepia photo of a long-lost family, his breath getting heavier and lungs filled with toxic atmosphere. And that would be simple and fast, as fast as air kills; First mutant spider demons and break pieces of you or worse, starving in a locked nook of Moscow Metro. Or what's left of it, half in ruins, half flooded but still habitable. Metro: Last Light is literally light at the end tunnel universe not only inspired by the science fiction writer Dmitry Glukhovsky. How did THQ has resisted market, we further hope of a potential series-with a special atmosphere, part horror, part shooter, part stealth and hearsay story. This is because the real world of underground Russian capital (what's left of it) reveals only if you listen you talk inhabitants of different stations, each small horror stories and love, tragedy and banality, plus various clues to what follows or You do missions await you. Last Light continues directly Metro 2033 (as does the author, and the presence of literature is strong in the game with all sorts of posters and books spread through the environment), the protagonist Artyom returning after a destroyed missile civilization of the people called them " The Dark Ones "(therefore used in the predecessor Ranger end). And since I brought about Ranger, Last Light is, I say, a first even for modern industry of gaming: sale for 5 euros a difficulty level available (Ranger Mode) encourages stealth mode working and was Free released for PC when it came to Metro 2033. But now if you have not bought the game in advance or you've caught Limited edition, you must take out money from your pocket. Not cool. It is true that Last Light takes very well to balance situations where a stealth approach is 100 times more useful than entry at gunpoint (without damper) with intense battles with mutant creatures on the surface or underground tunnels's dark. The moments that emerge are as pressing and must always keep an eye on all sides; not just change your filters at the mask to not die suffocated, but you must be careful to demons that can get you up and throw you away from your normal way, which often proves fatal. Moreover, portions of the surface, especially the swamp were highly intense moments, given that we had available HUD or other indicators (Ranger Hardcore). Artyom protagonist is once again placed in front of The Dark Ones, or at least one of them, a survivor who holds the key to survival of humanity, so how much is left of it. Factions of Metro 2033 are back and are at loggerheads as usual because it was found a bunker filled with all sorts of essential resources, and each wants to control him and lead the worldwide underground. But Artyom is driven by a completely different feeling than revenge, so his moral dilemmas bring an extra dimension to a story so full of surprising moments and a healthy dose of supernatural and extraterrestrial vision. True, maybe too much in the end prevail SF events to the detriment of a realistic solution, but it matters greatly how we are presented emotions and consequences of actions. Last Light is not the kind of game that would pass only with gun in hand. To feel what he wants to convey universe postapocalyptic must walk less by stations po[CENSORED]ted, listen to what I say NPCs and how they react to the environment, to drink a strength in one of the local bars, perhaps to attend a and cabaret theater or to pay for a little erotic dance session. Besides, we have enough sequences of nudity and bare breasts, but I've seen as an integral part of a world that's still trying to cling to normality. A part of the game you are accompanied by a character (Paul and Anna, for example), but their role is more of a guide through tunnels tangled narrative beyond the obvious contribution. These NPCs are also outlined with distinct personalities, representative of various human types that we make in everyday life. I would say that often people are enemies who must beware really not toxic radiation or monsters that could well be put to flight by a bright light. On the other hand, you're never really safe. Flooded marshes and channels are po[CENSORED]ted by creatures supposedly taste delicious, but extremely irritating when it comes entered their territory. The tunnels are strewn with various rooms and adjacent areas where you can get ammunition, bullets before the nuclear disaster (what role and currency exchange) and medical kits or just a terrible scare last checkpoint and recharge. If some creatures can be knocked down strongly and bullets, and others require a strategy - light is an essential element, as well as to catch gusts timing when the monster is in a vulnerable position. Sometimes it can be better to take the race simply perfect word that summarizes AI "animal" being aggressive. At the opposite end, human enemies can be "solved" by more subtle methods, the knife in the neck by a bullet from a gun with silencer placed discreetly. The latter go only soldiers but isolated because any light output and the sight of an enemy triggers alarm instantly and hell firearms. If you have patience and listen to what is happening around you, it is relatively easy even on the highest difficulty level. In general, the soldiers have a route that moves or areas where they will sit quietly on a cigarette; almost everywhere find strategically placed electrical panels so you can give extinguish the perimeters essential and enemies usually do not panicking - it makes sense to interrupt the current in such a world, you just need to go check it out and stay there with throat cut. If you choose how Ranger, maintaining stealth approach is essential. The alarm usually brings into play soldiers in heavy armor, shields and helmets resistant, meaning practically even suicidal because of the large, if not because of the accuracy with which drag. Beyond that, all the stealth features and satisfaction special after you've slipped through channels have escalated platforms and have been fixed under the noses enemies ignorant to walk the boulevard in a huge hall, punctuated only bodies (good rummage, of course). metrolastlight077 metrolastlight076 When you've chosen and you must shoot at the beginning of much use was the gun that I and carried me throughout the game. Afterward, a large part of the game I developed a special relationship with the shotgun, though slow charging rate makes it problematic in tight areas; It came immediately after the old but very reliable Kalashnikov, even if Chapter lacked accuracy. As Metro 2033, you need to balance between the need to use special ammunition for grenade as money or incendiary bottles or use it for good in armed battles just because it is more efficient. The visual part also plays an important role in building atmosphere, with music and dialogues. This time, the focus is no longer pushes the boundaries of English and phrases are strewn Russian words, including expletives. The area has a special impact, ruins lost in the distance through which you recognize Moscow's famous monuments; a plane crashed is a source of gasoline, but also a moment of reliving the past; green water is incredibly radioactive, mutant trees are twisted shapes like the monsters that haunt the grass and in the air. Tunnels are playing much darkness and light, with your nerves, not the few moments of fright; even if it is a world underground, the subway does not lack color and warmth even, be it a friendly dialogue or simply the presence of mushroom lamps beside that if you do not comes detaching yourself to walk again in darkness. It is true that we had to deal with some technical issues (like owning ATI, I looked several times at the blue screens), but not in any case frequently causing fatal bugs. Sometimes I would have preferred a denser placement of checkpoints, but if you can consider them as another element of atmosphere, not a huge problem. Metro: Last Light enters a zone of FPSs trying to get out of the vicious circle of runner crazy corridors shooting indiscriminately in all directions. Do not give up corridors for an open world such as the S.T.A.L.K.E.R. but enormously many elements close underground tunnels and half story driven by fantastic visions. Depending on what you have done (or not) in the game, you have two possible endings, but there is nothing necessarily good or bad. Anyway, hope remains. Luminita however feeble, but still present, the capătulul tunnel. Last Stop?
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Computers have changed the way the world works and plays, so when our machines no longer let us use Word and Netflix with the same speed and efficiency to which we have become accustomed, we often ponder buying a new PC. Fortunately, you can get often that fresh-out-the-box performance without plunking down several hundred dollars, thanks to a relatively inexpensive tool: a PC tune-up utility. What's a Tune-Up Utility? A tune-up utility is an application that digs deep into your computer and fixes trouble areas. It performs several functions, including defragmenting your PC's hard drive, repairing the incredibly problematic Windows registry, and deleting useless and duplicate files. Some tune-up utilities perform just those basic functions, while more elaborate ones add numerous features that improve your computer in interesting ways. For example, Iolo System Mechanic 14—our Editors' Choice for paid tune-up suites—cleaned our gunked-up test bed with its real-time system monitoring and CRUDD Remover. Likewise, SlimWare Utilities SlimCleaner 4—the Editors' Choice for free tune-up utilities—scores high marks for its effective system cleaning, browser clean-up tools, and community-based system recommendations. License to (Hard) Drive Starting prices for tune-up utilities typically grant one license per purchase, which means you're allowed to install the software on one machine. That's fine if you own a single computer, but in the age of multi-computer households, the license costs can put a dent in your wallet. To be fair, most companies offer multi-license packages, but they can prove pricey, too. That's why you should look for a paid tune-up utility with no installation limitations (like Iolo System Mechanic 14), or a high-quality free tool (like SlimWare Utilities SlimCleaner 4). Both let you clean as many computers as you'd like. PCMag's Tune-Up Utility Recommendations This tune-up utility collection includes not only Iolo System Mechanic 14 and SilmWare Utilities SlimCleaner 4, but several other programs, as well. It doesn't highlight every single system-enhancing tool on the market—it's named the best tune-up utilities, after all. Some of the highlighted applications are free, others are paid, but they have one thing in common: they'll put pep in your PC's step. Click the links below to read full reviews of these PC tune-up tools. If you have a tune-up utility you like better, let us know in the comments.
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Introduction A very common question I am asked is which is more important, the speed of the processor or the amount memory. This is a difficult question to answer and it would help if we had some understanding of what each component does and how they relate to each other. This article will strive to teach you the fundamental tasks of both memory and the cpu and how they relate to each other. Hopefully at the end of this article, you will be able to answer this question yourself. Central Processing Unit (CPU) The CPU is the brain of the computer. It's job is to take information from the various input devices, the operating system, and software and execute the instructions that it has been given. A CPU executes a certain amount of instructions within a grouping called a cycle. The speed of the CPU is measured in how many cycles it can perform in a given second. A speed of one cycle per second is called a hertz. Therefore a CPU that has a frequency of 1 million cycles per second has the speed of a Megahertz, and a CPU that has a frequency of 1 billion cycles per second is a Gigahertz. This is illustrated in the table below: Hertz Term Cycles Per Second 1 Hertz 1 1 Megahertz 1,000,000 800 Megagertz 800,000,000 1 Gigahertz 1,000,000,000 Therefore to have a very high CPU Speed is a good thing, because more instructions per second get executed. On the other hand, with most computers coming default with around 2 Ghz, you will start to see a diminishing return on the visible speed differences between one processor and the next speed. Computers with at least 2Ghz should be more than fine these days for most applications and you will probably not see much of a difference by increasing the speed of your processor when using standard applications. Games on the other hand can be more CPU intensive, and if you are going to be using your computer predominantly as a gaming machine, then it could not hurt to spend a few extra dollars on the CPU. You must remember though, to save some money for your memory, as that is just as important to having a fast machine. Computer Memory Just as important to the speed of the CPU is the amount of memory you have in your computer. Memory is the temporary storage place for your computers information. When a computer is mani[CENSORED]ting some sort of information it is placed in the memory to be retrieves or mani[CENSORED]ted later. If all your usable memory gets filled up, the computer will then start storing temporary data on to your hard drive in something called a swap file. When the CPU is ready to use that information it will then read it back from your hard drive and place it into memory where it can be used. As you can see when you use a swap file, and the CPU needs to access the data it becomes a two-step process in retrieving that data from the hard drive and then stored in the memory, instead of a one step process of reading the data directly from memory. Even more important is that reading data from memory is many many times faster than reading that same data off the hard drive. With this in mind, you can see how it is important to have as much memory as you can, so that the swap file on your hard drive is never used, and all data is stored and read directly from your memory. Conclusion With all this information we are still left with the burning question of "Which is more important, Memory or CPU Speed" and the answer is neither and both. Got you there didn't I? The real answer depends on how much you have to spend on your new computer and what the base system is. If the base system is at least 2 Ghz then I would apply the money towards memory, otherwise I would increase it to over 2 Ghz. If you have money left over I would spend the rest of your budget to increase your memory to 4 GB or as close as you can get. These days, you really should have at a bare minimum of 2 GB of memory, with 4 GB being preferred.