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Adm-™

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    Tunisia

Everything posted by Adm-™

  1. Happy easter .. and so far my day was really bad =]]]
  2. My greatest fear is the ocean. I enjoy swimming, but my adventures in water are strictly limited to the domestic. My open-water terror is borne of a combination of its impenetrable, stygian depths; its demonic fishy denizens; and the silent scream that is death by drowning. All of this (minus the sea creatures, but they're down there somewhere, dammit) makes Sortie en mer by Ben Strebel and commercial house Wanda Digital/Grouek the most terrifying thing I've sat through in months. Essentially a drowning simulator, it puts you into the first-person view of a sailing enthusiast as he gets knocked overboard. Playing like a more energetic version of Andrew Traucki's "G" entry in The ABCs of Death, you scroll frantically in order to stay afloat, but no matter how hard you scroll, you will eventually succumb to fatigue and drown. Just like in real water! Some have labeled Sortie en mer a game, but I'd hesitate to do so. It does resemble games at its most basic level - it's essentially a long quick-time-event cutscene whose outcome inevitability mirrors that of death itself - but it's more of an interactive short film, using basic interactivity to prolong or hasten the ending. Regardless of what medium it falls under, it's primally scary. It made me shield my eyes lest I see the abyss staring back. Like an increasing volume of interesting media experiments, Sortie en mer ("A Trip Out To Sea") starts as an artistic piece, then transitions through "gruelling public service announcement" before revealing its true identity as a commercial for Guy Cotten yachtwear. Most commercials present a nice carrot waiting at a nearby store; this one drowns you with salty, liquid stick. In a world where even our feature films are commercials, I guess it's a little heartening to see that straight-up commercials can take risks in tone and form. So next time you go out to sea, make sure you're wearing only Guy Cotten yachtwear. Otherwise, you will fall overboard, lose energy and drown. Horribly.
  3. Adm-™

    BloodBorn

    And for Bloodborne’s first trick: you awaken in a Victorian surgery after undergoing a blood transfusion administered by a shady, wheelchair-bound man. Suddenly you hear banging, then a guttural growl that chills the bones. A wiry, fur-matted werewolf stoops menacingly over a prone body, blocking the only exit. You've got two fists and a dapper suit - what to do? Well, die. Doing so transports you to hazy netherworld the Hunter's Dream where you're stocked with weapons and sent back to kill the great beasts of Yarnham. Turns out it wasn't a trick at all - it was a lesson. That short loop was the game in a microcosm: teach, then test. You don’t so much play as learn. From Software doesn’t stray far from its lineage, and as with Demon’s Souls and both Dark Souls games before it, Bloodborne follows a fundamental pattern: you cautiously enter a new, very scary area filled with fresh challenges and tough enemies. Dying often comes next. But then you return with conviction, armed with the vague understanding of enemy placements, traps, and attack patterns. Repeated visits firm your grip. Knowledge is power. If you've played those games, it's incredibly easy to adjust to this one. Take the concept of blood, acting as both life force and currency. It lets you level up, fortify weapons, and purchase items. The catalyst of cautious play, fear of losing your bounty - you drop it when you die, and get one shot at retrieval - naturally increases the more you have, fuelling compelling rounds of risk and reward. Dark Souls’ iconic bonfires are replaced by lamps, used for warping back to the Hunter's Dream (be warned, this replenishes the world with enemies). Get online and you’ll see ghostly recordings of other players doing their thing in other worlds, only now they’re called spectres. Leaving messages on the floor for the community to read isn’t done with soapstone, but a notebook. The effect is reassurance rather than repetition. As with Assassin’s Creed, familiar mechanics are transposed wholesale on top of different settings and styles. The apparatus is universal, even if the universe changes. And what a universe. The bleak, oppressive, but somehow innately beautiful world of Yarnham aligns so perfectly with the disturbing energy of Demon’s and Dark Souls that it feels like the series’ spiritual home. It's both lulling dream and waking nightmare. Great black cathedrals rise to meet a low dead sun, damp cobblestone alleys reflect a forlorn moon, and thick mist envelopes innumerable crusted tombstones, tangled forests, and shrouded paths. Still, I found myself stopping to drink in every view, and that isn't an accident. From Software composes each scene to show what lies ahead and behind. Look down and you’ll see the bridge you battled on hours ago; look to the horizon and the giant crumbling windmill you're trying to reach will loom like a beacon. It’s Bloodborne giving you pause to appreciate how far you’ve come. Nothing is empty set dressing. Contrasting where you stood at the start, a clean and cowering runt with hand-me-down weapons, to your later fearless, blood-caked hero who’s survived whip-cracking NPC invaders, conquered wolf-infested hamlets, and trounced a parade of harrowing bosses, gives a real sense of progress. You don’t really have a motive, besides a vague opening line about unravelling the mysteries of blood ministration, but that mystery provides ample impetus. Bloodborne lies somewhere between Dark Souls and Dark Souls 2, better than the latter but not quite as good as the former. The fourth time following the same template means the master strokes, however masterful they are, are anticipated. But take nothing away from this brilliant, brooding, brutal reinvention, because almost as great as the best game ever is pretty bloody great.
  4. Adm-™

    Help me?

    1- mergi la "My Setting" -> "Signature" 2-pune imaginea si aplica
  5. Saturady 28/03/2015 1.6 Million tunisians made a humanitory march against terrorisme in reaction of the terrible crime of Bardo . They started From Downtown Tunis and finished in the Bardo Museum . and today Sunday 29/03/2015 there will be an even bigger march including political personnalitys and tourists from all over the world .
  6. Yeah in brazil this is normal :3 special in indoors-football . In there if you don't play football you are not a normal child
  7. Tell me this much , what is your problem with succesfull servers ? just because your server is not succesfull dosent mean all the others should follow .... and about "copying" who are to judge ? please try to controle your feelings and not to post sensless things ....
  8. Member Banned ! Topic Closed
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