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Skipper ✪

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  1. You deserve so much more here ..

    Congrats Brother ❤️
     

    1. !laZa RoV

      !laZa RoV

      thnx dude ❤️❤️❤️ 

  2. Dude Remove some msj .. 

    1. Equin0x

      Equin0x

      tell me here

  3. Welcome To CSBD Enjoy & Have Fun Read RULES
  4. Bentley has just revealed a convertible version of its second generation Continental GT, identical in every important way to the coupe except that it now has an elegant powered hood that takes 19 seconds to erect, can be lowered or raised while the car is being driven at speeds up to 31mph (50km/h) and whose total assembly — plus the requirement for extra chassis stiffness — adds just over 100kg to the coupe’s already substantial 2295kg kerb weight. And which brings its own new level of versatility to two-door luxury coupe ownership. Because this car was engineered from the beginning with a bespoke platform shared only with Porsche’s Panamera, and the need for a ragtop was taken into account at the earliest design stage, the hood intrudes less into the cabin, requires less chassis reinforcement and disturbs the car’s aerodynamics less (drag factor rises only fractionally to 0.32) than in the outgoing car. The result is a rarity in the UK, a luxurious convertible with decent seating for four, though even here the largest occupants probably fit better in the front. t’s a big car, for sure, fractionally longer than the outgoing car at 4.85metre overall length and with 100mm added to the wheelbase. Mainly, this moves the front wheels forward, an action that greatly improves body proportions and removes the last sign of a relationship with the old VW Phaeton limo, the car that provided the original Conti’s platform. The engine is the recently revised 6.0-litre W12, now with both direct and indirect fuel injection (to spread torque and cut CO2) as well as variable valve timing and many more mechanical refinements. The engine produces 626bhp at 6000rpm, plus a mighty 664lb ft of torque, an output that easily beats even the most powerful versions of the previous GT. Like its predecessor this car has four-wheel drive, but the emphasis of the system has completely changed. You now get a set-up that retains rear-wheel drive most of the time, delivering an adjustability of handling the old car never offered. If necessary it can divert up to 38% of its torque to the front wheels in the Bentley or Comfort suspension settings, or 17% in Sport, all according to demand from the sophisticated chassis electronics. As the above suggests, the Conti now uses the same three-chamber air suspension units as its coupe sibling, and the Panamera. And instead of the old Slushmatic, you now get an eight-speed twin-clutch gearbox. All that power and torque easily overcomes the Convertible’s weight to make 3.7sec 0-60mph sprints possible (it concedes an undetectable 0.1sec to the fixed-head model) and the 0-100mph time is a Ferrari-rivalling 8.0 seconds. In truth, there’s little else different between coupe and convertible. The siblings have virtually the same chassis balance, the same steering response and the same ride quality because Bentey’s engineers have done such a brilliant job of eliminating the chassis flex and scuttle shake so often present in big convertibles. They also have virtually the same performance — everything except the all-important open-air facility for which you pay around £18,000 extra. Sounds a lot, doesn’t it? But nothing comes cheaply in this arena, and neither does the customer seem to expect it. Our First Edition Convertible test car (£36,000 extra over the £175,100 base price) also had a further £17,000 of classy gadgetry, including a “Naim for Bentley” premium hi-fi that costs a cool £6500 extra. Once you’re driving with the top down, you rapidly realise how much less important total performance is to a luxury convertible. The balmy cockpit airflow, the prestigious progress, the way the exhaust note murmurs up to your ears over the boot, the greater sense of pleasurable driving (and reduction in effort to concentrate when driving long distances) all come into play in a convertible — or at least, in the average convertible. Where the Bentley convertible scores is that, when its hood is erect, it’s difficult to distinguish from its coupe cousin. Daily driver versatility is a quality Bentley has always claimed for its cars, and this new Conti convertible definitely delivers. Top down touring is profoundly enjoyable and there’s little or no compromise, either when it rains or when it comes to carrying rear passengers. If you’re shopping for drop-top four-seaters in the Bentley bracket, it’s hard to find anything that compares. Other big convertibles are available, some a good deal cheaper, the Rolls Dawn a lot more expensive. All but the latter lack the Bentley’s combination of name, timeless quality, space, capability. And in the Bentley you pay less and get much more performance. So it strikes us that potential Conti ragtop owners aren’t going to be faced with a need to sift exhaustively through lots of rivals. The decision will be a simple matter of deciding whether they want the world’s only luxurious £175,000 to £220,000 convertible or not. Bentley Continental GTC specification Where Twickenham, UK Price £175,100 On sale now Engine W12, 5950cc, twin turbo petrol Power 626bhp at 6000rpm Torque 664lb ft at 1350-4500rpm Gearbox dual-clutch eight-speed automatic Kerb weight 2414kg Top speed 207mph 0-62mph 3.7sec Fuel economy 20.2mpg CO2 317g/km Rivals Mercedes-Benz S-class Cabriolet, Rolls-Royce Dawn
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  5. It looks increasingly likely this will be one of Australia’s worst flu seasons on record, yet despite the potentially deadly consequences, some people still refuse to be vaccinated. Last year, half of Aussies admitted they had no plans to get a flu shot, with a bizarre misconception fuelling many of these decisions. The main reason people didn’t get the jab in 2018 was because they believed it made them sick, according to a Finder.com.au survey of over 2000 people. This misconceptions comes up every flu season and is likely to be one of the reasons some Aussies skip out on this year's vaccine. According to Dr Daria Fielder, owner of Sapphire Family Health Practice, getting the flu while vaccinated is not because of the shot. The reason you still might get sick is from people choosing not to vaccinate and causing the spread of different strains of virus. “Influenza vaccine is an inactive vaccine and therefore it is unable to give you the flu. It does have some side effects, which commonly include pain in the arm or a fever, however it will not make you sick,” Dr Fielder said. “In an ideal world, of course it would be better if everyone receives vaccination. If only some are vaccinated, the virus will continue to spread in the community.” The 2019 flu season started early and has already claimed at least 90 lives, surpassing the 57 flu-related deaths that occurred throughout 2018. This year there has already been 49,072 cases of the flu recorded — over three times more than the same period last year. And the worst is yet to come, with flu cases usually spiking around August. Each year scientists calculate the probability of which strains are likely to be the most problematic, as they cannot include all of them in the vaccine. “However, if you get your flu vaccine every year you reduce your overall chance of contracting influenza virus significantly,” Dr Fielder said. Generation X is the age group most suspicious of the vaccine, with 18 per cent believing it doesn’t work, while only 10 per cent of the younger generation agree. In many cases, people who contract influenza will be incredibly sick and unable to work for around seven to 10 days. Even in mild cases, victims are likely to have to take at least a few days off work, personal finance expert at Finder, Kate Browne, said. “Flu season has started early this year, with an abnormal amount of Australians contracting the disease in the first few months of the year,” she said. “A few health funds will cover you for the flu shot, so check your policy. If you are covered you should consider getting the vaccine, as even mild cases can see you out of work for a few days.”
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  6. He stressed the need to "maintain the smooth functioning of the EU" as the EU ruled out any change to Brexit policy. Mrs May is stepping down after failing to get her Withdrawal Agreement through Parliament three times. The French leader also joined EU leaders in paying tribute to Mrs May's "courage". The Withdrawal Agreement was reached with the EU in November after arduous negotiations. What are EU leaders saying? The European Commission made clear it would work with Theresa May's successor but that there would not be any changes to the Withdrawal Agreement. "[EU Commission] President [Jean-Claude] Juncker followed Prime Minister May's announcement this morning without personal joy," said Commission spokesperson Mina Andreeva. "The president very much liked and appreciated working with Prime Minister May and, as he has said before, Theresa May is a woman of courage for whom he has great respect. "He will equally respect and establish working relations with any new prime minister, whoever they may be, without stopping his conversations with Prime Minister May. And our position on the Withdrawal Agreement and anything else has been set out. There is no change to that." In an interview before Mrs May's resignation, Mr Juncker asked: "How could anybody else achieve what she couldn't?" The UK's previous prime minister, David Cameron, clashed with Mr Juncker over the EU budget and other issues before arguing - unsuccessfully - to stay in the EU in the 2016 referendum. Reflecting on that vote, Mr Juncker told the German public broadcaster ARD: "If you tell people for 40 or 45 years 'we're in it, but not really in it', we're part-time Europeans and we don't like these full-time Europeans, then you should not be surprised if people follow simple slogans once they're asked to vote in a referendum." He also accepted that the EU had "failed" by not adopting "the position that was necessary". "Abstention is not a position," he said. A statement from the French president's office said: "The principles of the EU will continue to apply, with the priority on the smooth functioning of the EU, and this requires a rapid clarification. "At a time of an important choice, votes of rejection that do not offer an alternative project will lead to an impasse."
  7. I am not the world’s greatest StarCraft player. That—currently—is a guy called sOs. You might have heard of him: he was the one lifting that heavy-looking trophy at the World Championship at BlizzCon. sOs became the world’s greatest StarCraft player by defeating somebody called Life in a seven-game series—a test of physical dexterity, mental acuity and psychological endurance in excess of any other competitive computer game. StarCraft’s competitive element has become the thing it is best known for over the course of the series’ long life. That makes sense: it’s the original stadium-filling esport and one of the most skill-intensive games ever made. For the long-term fans who know StarCraft primarily in this regard, Legacy of the Void marks the start of the game’s new era. It’s a suite of new units, features and balance changes that will define the character of the game for the next couple of years. From my position of limited skill, I can tell you that Legacy of the Void’s changes make the competitive game faster, more skill-intensive, and less fiddly. There’s a greater emphasis on making big decisions early. You begin your match with more worker units than you used to, and the business of setting up your economy has been streamlined. Fights happen faster and, as a consequence, matches are shorter. You might get caught out by a rush strategy you didn’t see coming: you type ‘GG’, surrender, tab out to TeamLiquid, read up on your counters, tab back, and you’re playing again within a minute. It is easier than ever to lose evenings to the ladder in this way. That elevated skill ceiling is thanks to new units that become dramatically more powerful if you’re capable of micromanaging them effectively. One example is the Protoss Adept, a ranged infantry unit that can act as an alternative to Stalkers and Zealots. In and of itself, it’s capable enough—but it’s real power comes from Psionic Transfer, which creates a ghostly duplicate of the Adept that is controlled separately. These are invulnerable and after seven seconds the Adept teleports to the ghost’s location. Suddenly, new strategic pathways open up: around entrenched positions and into worker lines, past the enemy’s own targeted abilities and (hopefully) into victories that go beyond cheeses and strict counters. Legacy of the Void wholeheartedly supports the notion that StarCraft is a difficult game and that player skill should be respected. If you get too tired or anxious to climb the ladder, there are also automated tournament brackets that run every couple of hours. These allow you to experience some of the drama of structured play without any of the logistical hassle. You’re playing for bragging rights, ultimately, but it rounds out the experience and it’s something that I wish more competitive games would offer. The reason Legacy of the Void comes highly recommended, however, is that it also supports the idea that you should be able to have fun regardless of how good you are. The competitive game has been allowed to change in ways that make it deeper, but the package as a whole is broad and generous in its provision of entry points for new players. If competitive StarCraft has become an art, then Legacy of the Void’s campaign offers a colour-by-numbers alternative for those still developing their abilities. As in Wings of Liberty and Heart of the Swarm, Blizzard treat singleplayer as its own entity, with its own units and rules. The final part of the trilogy tasks you with uniting the fragmented factions of the Protoss race from aboard an ancient warship, the Spear of Adun. Your ship and the factions you pick up form the basis of the extra toys you get to play with. Where James Raynor had his upgrades and Kerrigan had her mutations, Protoss Hierarch Artanis picks between multiple versions of the same unit type. There are Templar and Dark Templar variants on the basic melee zealot, for example, with further options unlocked as additional Protoss forces are recruited. Then, the Spear of Adun itself can be upgraded by investing resources gathered by completing optional objectives within each mission. Some of these upgrades are passive, such as increased build speed, increased starting supplies, and shield regeneration. Others are active, deployed mid-battle from a new command interface along the top of the screen. These include direct attacks—orbital strikes, bombardments, a giant moveable laser, and so on—and support powers, like the ability to freeze time for enemy units or summon a Pylon along with reinforcements anywhere on the battlefield. They’re wildly overpowered but mitigated by cooldowns and a recharging energy meter, acting as both siege-breaking opening gambits and last-ditch survival options. Taken in combination, this degree of customisation allows you to tailor your approach to suit your style and skill level. I prefer a slow siege, with Stalkers supported by forcefield-emitting Sentries and, later, Immortals and Colossi. I put together a tweaked variant on that, with artillery-spewing Immortal variants protecting a new kind of Sentry that lays down a power grid, allowing me to warp fresh Stalkers right to the front line. As the scale of each mission increases, there’s a real thrill to seeing a plan like this come together: the glow of dozens of protoss units warping in at once, the angry red beams of custom Void Rays strafing waves of zerglings that pop just so. After over five years of StarCraft II, the new missions don’t manage to feel quite as fresh or original as Wings of Liberty’s did when it came out. Though I wouldn’t say there were any especially weak links, certain objectives get repetitive after a while. You will track down and destroy three different objectives while also hunting for two or three different optional objectives on several worlds and in several different contexts, albeit with new units and powers to prevent each encounter from feeling exactly the same. There are certainly exceptions to this rule. One mission strands your base on a landlocked island with minimal resources, but allows you to move that island along rails to reach new areas. Another allows you to command three different squads of Protoss hero units in succession, completing multiple objectives at once in three different parts of a world. In another you join allied Terran forces in a battle against their corrupt counterparts. Every few minutes, a psychic blast leaves every Terran on the battlefield incapacitated—friends and foe alike. This is either an opportunity to lay waste to a defenceless enemy or time to defend your stricken ally depending on how ruthless you’re feeling. There’s rarely a mission where Legacy of the Void doesn’t innovate along these lines, but certain designs stand out more than others. The core Protoss campaign is the shortest of the series so far, but it’s bookended by mini-campaigns that, collectively, amount to a substantial and largely gratifying conclusion to the series. The nebulous cosmic threat spoken of in cutscenes from Brood War onwards finally arrives, and is dealt with not just by the Protoss but by the Terran and Zerg characters that you’ve come to know as well. Raynor and Kerrigan get their ending, as do Zeratul, Artanis, and all of the other Protoss who (if you’re me) you’ve probably confused with each other over the almost two decades that Blizzard have been telling this story. There was a risk that a Protoss narrative could end up feeling dry and this holds true to a certain degree. The Protoss are part elf, part Vulcan, part Marvel Comics Asgardian: they’re big and gold and Shakespearean and silly, and if you take the time to talk to everybody on board the Spear of Adun you’ll have more than your share of conversations about Templars and Nerazim and Tal’darim and the Khala and so on. Blizzard commit to this wholeheartedly and a huge investment has been made in furnishing the campaign with impressive cinematic moments. If you are a fan already, this is a party being put on to serve your very specific interests. If you are not, it may mean very little if you haven’t at least played Wings of Liberty and Heart of the Swarm. Nonetheless, it has heart: that loud technicolour exploding metal album cover heart that finds its way into most Blizzard games. For the first time in StarCraft II, some of that freeform campaign feel makes its way into multiplayer. In co-op, you and a friend (or an online stranger) pick commanders that each offer a different spin on their faction, complete with unique special powers and distinct units. You then take on objective-based missions at varying difficulty levels for XP, which unlock new abilities, units, and so on. This is a brilliant addition: it gets more life out of units designed for singleplayer, and provides a welcoming way into multiplayer for those daunted by it. As an introduction to the game, co-op is actually more effective than Archon mode despite the latter getting the loudest fanfare from Blizzard. Archon is a new competitive two-vs-two format where both players control a single army. When both players are equally skilled, this is pretty entertaining—a way of taking the pressure off each individual by having one brain to look after the army and another to look after the base. With a newcomer, however, I don’t really think it works—it feels too much like teaching somebody by doing everything for them, where co-op (and traditional two-vs-twos) both allow newbies to work with all of the game’s systems themselves. These weaker moments don’t spoil the whole, however. Legacy of the Void feels like a Blizzard game from another era—one where the box you buy (or download, I guess) contains a wide variety of experiences and promises to sustain investment for a long time to come. This is a game from the universe where the RTS never went away, where they kept getting made and improved over the course of decades. I’d say “they don’t make them like this any more”—but they clearly do. THE VERDICT A brilliant strategy game that manages to be both broad and deep, challenging and accessible. NEED TO KNOW What is it? The fifth entry in Blizzard’s sci-fi RTS series, and the conclusion of its story. Expect to pay $40/£30 Release Out now Developer Blizzard Publisher In-house Multiplayer Co-op and competitive, extensive options. Link Official site
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  10. Potential attacks by Iran have been "put on hold" by US counter-measures, acting US Defence Secretary Patrick Shanahan said on Tuesday. The US has warned in recent weeks of a threat from Iran but has not given any details. Tensions between the two nations have risen sharply since Donald Trump won the US presidency. President Trump last year unilaterally withdrew the US from a nuclear deal with Iran and five world powers. On Sunday, Mr Trump tweeted: "If Iran wants to fight, that will be the official end of Iran." The US has in recent weeks deployed additional warships and military jets to the Gulf, on Iran's southern coast. President Trump's national security adviser, John Bolton, is a long standing public advocate for regime change in Iran and has previously called for the US to bomb the nation. Mr Shanahan told reporters at the Pentagon: "I think our steps were very prudent and we've put on hold the potential for attacks on Americans and that is what is extremely important. "I'd say we're in a period where the threat remains high and our job is to make sure that there is no miscalculation by the Iranians." Iran has kept to the terms of the Joint Comprehensive Plan of Action (JCPOA) - the 2015 deal which limited the scope of its nuclear programme, and has called on other parties to uphold the deal despite the US withdrawal. But the JCPOA looks to be increasingly under threat. Iranian officials said on Monday that they had increased by fourfold the production of low-enriched uranium - although the increase remains for the moment within the restrictions of the deal. What is behind the escalation? Tensions began rising earlier this month when the US ended exemptions from sanctions for countries still buying from Iran. The decision was intended to bring Iran's oil exports to zero, denying the government its main source of revenue. Mr Trump reinstated the sanctions last year after abandoning the nuclear deal. Days after the US withdrawal, Iranian President Hassan Rouhani said his country would suspend several commitments under the deal and called on European nations to back the nuclear agreement. The White House then announced that the US was sending an aircraft carrier, B-52 bombers and a Patriot missile defence battery to the region because of "troubling and escalatory indications" related to Iran. Last week, four oil tankers in the Gulf of Oman were damaged in what the United Arab Emirates said were sabotage attacks while drone attacks on two oil pumping stations in Saudi Arabia by Yemen's Houthi rebels - who are supported by Iran - forced the temporary closure of a pipeline. Iran has denied that it was behind the incidents. There were also unconfirmed reports, citing US and regional security officials, that Iran had loaded missiles on to boats in Iranian ports and that Iran-backed Iraqi paramilitary fighters had positioned rockets near facilities in Iraq used by US troops. What are other countries saying? "I would say to the Iranians: do not underestimate the resolve on the US side," UK Foreign Secretary Jeremy Hunt told reporters in Geneva on Monday. "They don't want a war with Iran. But if American interests are attacked, they will retaliate." "We want the situation to de-escalate, because this is a part of the world where things can get triggered accidentally," he added. Saudi Minister of State for Foreign Affairs, Adel al-Jubeir, said the kingdom "does not want a war, is not looking for it and will do everything to prevent it". "But at the same time, if the other side chooses war, the kingdom will respond with strength and determination to defend itself and its interests." The foreign minister of Oman, which has brokered secret talks between the US and Iran in the past, visited Tehran to discuss regional issues with Mr Zarif on Monday.
  11. The US car market was only recently surpassed by China as the world’s largest. Small wonder that for decades, domestic and foreign brands alike have fought for a lucrative piece of the action. But world financial crises, mismanagement and changing priorities or consumer tastes have all curtailed automakers’ Stateside ambitions down the years. Here are 20 models – like this Saab 9-5 – that represented the final offerings of brands in the US or Canadian markets before they went out of business - or took the next flight home to their home countries. And it’s not just foreign automakers either – ever wondered what the last Oldsmobile or Pontiac ever was? Now you can find out. We start with the oldest and work our way to the most recent:
  12. 'He is self-praising himself as being the most po[CENSORED]r presidential candidate. This is enough to make a cat laugh' North Korea’s official news agency has weighed in on the 2020 Democratic primary, calling Joe Biden a “snob bereft of elementary quality as a human being” in a comment piece attacking the presidential candidate for his university grades and composure as vice president. “He is self-praising himself as being the most po[CENSORED]r presidential candidate. This is enough to make a cat laugh,” the agency, KCNA, wrote. The attacks are odd for an American presidential primary, and come as Donald Trump has fostered a seemingly warm relationship with North Korean leadership since becoming president. That includes holding the first-ever face to face meeting between a sitting US president and the leader of the Korean country. Mr Biden has frequently criticised Mr Trump, and has been relatively tough on North Korea during his decades in public service. The news agency also called Mr Biden a “fool of low IQ”, and said Mr Biden had “the temerity to insult the supreme leadership”.
  13. Ubisoft has been able to successfully take our eyes back to the next release of the Far Cry 5 series, with new offerings, exciting raw information and high resolution images. Have you missed any details since the game was revealed last week? We are here to give you the story of Far Cry 5 and all we know about the new adventure in one place. the story: Far Cry 5 takes a place in the American province of Montana, specifically in the fictional Hope County area, a place full of criminality and heinous acts by the radical "Project at Eden's Gate". Will take the role of a policeman or sheriff of that town, helping the local po[CENSORED]tion resist the extremism of the "father" and his group and eliminate them. Discount : Continuing the history of the series presented with each new part of one of the antagonistic opponents of the game, Joseph Seed, leader of the Eden's Gate group, replaces Vaas and Pagan Min from the last two major parts. Joseph calls himself the "father" of this group, and eliminating it is the primary goal of the hero of this game. Customize char : When we mentioned the word "hero", we did not mean here one of the characters already in the world of the game is different this time. Instead of a fixed hero with a clear identity as the parts of the past, Far Cry 5 will bring for the first time the possibility of personalizing your hero, who will choose all that is related to yourself. You can make your character male or female, white, black, Asian, add to name his first name and mani[CENSORED]te the design of his face as you like. Customization will not only be in formality, but will also select the hero's motives and actions within the game similar to RPG role-playing games. Play style: Although we have not yet seen any specific game-specific offers, we have learned some information about that aspect of Far Cry 5. It seems that the game will offer a wide map of open play style that gives more freedom and different activities compared to the last two parts. For example, passengers will be able to board a private jet and engage in air battles with other aircraft, in addition to ground vehicles of several types, including cars equipped with weapons and more. One of the other things you can do in the world of the game is to assign other non-playable characters to perform certain missions and not just humans, but you can use dogs and other wild animals in your own endeavors. As for the weapons used in the game Ubisoft promises to provide a wide variety of light weapons and heavy and customizable and completely modified by the various pieces that you can collect, in addition to the near-range weapons as a baseball stick and similar to the first in the series. Participatory playing style : In Far Cry 5 you will never need to go on that lonely journey. The whole story mode is available to play Co-op with any colleague you choose on the web where you can together address the crazy Joseph group and complete the main tasks unlike Far Cry 3/4, which provided either mini-sections of the cooperative style or certain non-key stages. Rate maps : The map rate will see a resurgence this time after a brief absence from the series games where players can design their own maps. In Far Cry 5, this means adding features that you have not previously been able to create custom creative maps that you can share and play with your friends. No specific details are disclosed here but the new features are coming and will be discussed later. Release date and platforms : Far Cry 5 comes to PCs, Xbox One and PlayStation 4, with no version of what we were looking for in the Nintendo Switch. All game owners on the Playstation 4 platform will receive free content that has not yet been disclosed but will be available separately for other platforms. Far Cry 5 will be officially released on February 27, 2018 in the event that there is no delay, which is usually free of other major releases, allowing the game more time with fans without any competition affecting sales. Official Offers : Below you can see the five offers we've got so far, the full ad, and four special offers to identify key players in the game, Mary May, Nick Rye, and The Pastor. The game also comes with support for Arabic translation, so you can find the same offers on YouTube translated website if you prefer.
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