Everything posted by *Ha(C)kEr'S*
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Welcome to CSBD Community ! Have fun .
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Welcome To CSBD Community !
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Say hello to the iPhone 7 – Apple's latest flagship smartphone, with upgraded cameras, water resistance, stereo speakers and a longer battery life. Tim Cook took to the stage at the Bill Graham Civic in San Francisco and told us: "We have created the world's most advanced smartphone – the best iPhone we have ever created. This is iPhone 7." Obviously Apple would say that, but we'll let you make up your own mind as you read through all the new features below - oh and the headphone jack? Yeah, that's gone. What is it? Apple's new iPhone When is it out? Pre-order now, shipping from Sept 16 What will it cost? Starts at $649 (£599, AU$1,079) Hottest facts: Pre-order now Shipping from September 16 The iPhone 7 release date is set for Friday September 16 in 28 countries including the US and UK, with iPhone 7 pre-orders already open. Demand looks to be high though, with Jet Black orders now quoting November for shipping. If you haven't already pre-ordered online it looks unlikely you'll get any variant of the new iPhone 7 on release day, unless you queue up. A week after September 16, the iPhone 7 will also be available in a further 30 countries too. iPhone 7 cost 32GB - $649 (£599, AU$1,079) 128GB - $749 (£699, AU$1,229) 256GB - $849 (£799, AU$1,379) iPhone 7 design Hottest facts: Dust and water resistance Two new black colors: 'Jet Black' and 'Black' Camera bump remains The iPhone 7 is just as sleek as its predecessors, with the iconic rounded design returning for a third instalment with the same 138.3 x 67.1 x 7.1mm frame as the iPhone 6S. It's lighter though at 138g, down from 143g on the 6S. One of the big new talking points is its water and dust resistance, with IP67 protection bringing the new iPhone into line with the Samsung Galaxy S7 – and giving you peace of mind when you're in the bath or out in the rain. Anyone hoping for a flush rear to the new iPhone will be disappointed though, as the iPhone 7 has a very noticeable camera bump. That camera bump is a little bit special though. It's molded from the aluminum frame of the phone and houses the antennas – removing the ugly bands of its predecessors on the black versions. On the other colors though, the bands are still noticeable at the top and bottom of the device. There are two new colors as well, with the glass and aluminum Jet Black joined by the matte-finish Black option – the latter option also features a black Apple logo on its rear. You'll also get the choice of silver, gold and rose gold, but there's bad news for Space Gray fans: that option is dead. Something else Apple has built into the design of the iPhone 7 is stereo speakers, with one at the top and one at the base of the handset. That gives you louder, clearer audio, which will be great for movies and gaming. Apple says the iPhone 7 kicks out twice the volume of the 6S, as well as having an increased dynamic range. In short, they should sound good. TechRadar's take: Apple has refined the po[CENSORED]r design of the iPhone 6 and 6S to create a sleeker, more modern iPhone 7 – even if the camera bump is larger. iPhone 7 headphone jack No headphone jack Lightning EarPods in the box Adaptor for standard headphones in the box Wireless AirPods available at extra cost It's gone! It really has gone. Apple has removed the standard headphone jack – but it's not all bad news. You get a set of Lightning EarPods in the box, meaning you'll be able to plug in right away, while an adaptor is also included, so you can continue to use your current headphones if you wish – although it's certainly not the most elegant implementation. If you're feeling flush you can splash the cash ($159, £159, AU$229 to be exact) and get yourself a set of AirPods – Apple's first wireless Bluetooth earbuds. They offer five hours of listening on a single charge, dual microphones enabling you to take calls and interact with Siri, and touch response, so you can answer calls and launch Siri. The AirPods also come with their own case, which houses its own battery providing up to 24 hours of playback, as it will charge the buds when they're sitting in it. Pairing the AirPods with the iPhone 7 is easy: all you have to do is move the case near the phone and tap the on-screen prompt. TechRadar's take: It's likely to be the most divisive feature on the new iPhone 7, but the headphone revolution has to start somewhere, and while Motorola may have removed the jack on the Z Play before Apple - it's the Cupertino firm which will be setting the standard going forward. The lack of a headphone jack will frustrate users to start with, but in a year's time we wouldn't be surprised if all major manufacturers have followed suit. iPhone 7 camera A larger, single-lens 12MP rear sensor Raw support, 50% more light, 60% faster, 30% more power efficient Front camera now at 7MP Apple has overhauled its camera tech for the iPhone 7, bringing in a brand new 12MP sensor on the rear and upping the front-facing snapper from 5MP to a 7MP Facetime HD offering. The larger iPhone 7 Plus comes with a dual-camera setup, but this is the iPhone 7 page, so we're focusing on that phone here. The iPhone 7 has a completely new camera system, and gains OIS (Optical Image Stabilization), something the iPhone 6S missed out on but which the 6S Plus boasted. The wide-aperture lens on the back lets in 50% more light, and it's 60% faster and 30% more energy efficient. There's a six-element lens and the two-tone flash now has four LEDs for 50% more light and a 50% further reach. It also features a flicker sensor for artificial light, for better picture results. Apple has also increased the camera's smarts behind the scenes, with the snapper adapting even better to the environment to automatically adjust settings for the best possible result. TechRadar's take: Apple's kept the simplicity of its camera application while beefing up the brains behind the scenes, making the iPhone 7 work harder, and smarter every time you hit the shutter button. We're excited to put it through its paces come our full review. iPhone 7 battery Longest-lasting iPhone ever 2 hours more life than iPhone 6S Apple says the iPhone 7 and iPhone 7 Plus have the best battery life of any iPhone – and so they should. It reckons those upgrading from the iPhone 6S can expect, on average, an additional two hours from each charge. Apple also quotes 40 hours of wireless audio playback and 13 hours of wireless audio. Which is nice. TechRadar's take: we always welcome news of improved battery life, and in the past it's been one of the weaker points of the iPhone range - however we greet any manufacturer's battery claims with a pinch of salt before we've put the handsets through our in-depth review process. We're keeping our fingers crossed the iPhone 7 can deliver. iPhone 7 display 4.7-inch, 1334x750 resolution Brighter Apple has stuck with the same screen size and resolution from the 6S for the iPhone 7 - so at first glance there's not much to report. The 4.7-inch display sports a 1334x750 resolution, which in turns gives you a 326ppi pixel density. That served the 6S well, so you shouldn't worry about it on the iPhone 7. We understand if you're drawn to the pixel packed Galaxy S7 and S7 Edge though. However, crank up the brightness bar on the new iPhone and you're eyes will be in for a treat. Apple has upped the brightness of the display on the iPhone 7, for an even brighter, bolder visual experience. TechRadar's take: the biggest takeaway from Apple sticking with the same screen size and resolution is it's not prepared to jump onto to mobile VR bandwagon. To be fair the Retina display is still very good, but if you fancy a full HD resolution take a gander at iPhone 7 Plus.
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Welcome at CSBD Community . As you have any question or problem contact me in pm or ts3
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Hello guys i make a new remix Hope this will like. Have a good day
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Hello guys . Today i need to post a new game , he is like agar.io but have any change, is with snikes and more . Link of game http://slither.io/ Ruls: 1-Dont eat other snikes or you will die . 2-Dont go out of map or you will die . Have a fun .
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New Tutorial how to remove text in photo with photoshop
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Hello guys this is a remix for csblackdevil
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HELLO CSBLACKDEVIL "THE DEVIL IS BACK!"
*Ha(C)kEr'S* replied to Lacoste's topic in Introduce yourself
Welcome Back To CsBlackDevil.Com Have fun -
Welcome to csblackdevil community . I invited you to check new work of csbd http://csgozino.com/ Have a good day .
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Welcome back Ariess Have a good stay .
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Welcome Back To CsBlackDevil Community . Have a good stay .
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Welcome To Csblackdevil.Com, have a good luck and fun in this forum .
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Hello Guys From Today i will make 1 tutorial any 2-3 day . Today i make tutorial for new members "How To change Email,Name,Signature|Csblackdevil.com" Other tutorial "How to Change wallpaper and delete pm|Csblackdevil" How to user teamspeak3 Csblackdevil.com Comment in this post what you need to me make for other tutorial and i will make about forum , server and more ..
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[Battle] Blazee & RenzO [WINNER RenzO]
*Ha(C)kEr'S* replied to Martin_PerfectZM's topic in GFX Battles
v2 - brush , Text -
A joint European and Russian space mission - the ExoMars Trace Gas Orbiter (TGO) - has left for Mars to study methane and other rare gases in the Red Planet's atmosphere, and drop a lander on its surface. The TGO is expected to take seven months to travel the 500 million km (310 million miles) to Mars, and then almost another year to manoeuvre itself into position, meaning the satellite's observations will not properly start until late 2017. What does this mean for plans to put an astronaut on Mars? In 2010 President Obama tasked the US space Agency Nasa with the goal of putting an astronaut in Martian orbit, and later on to the planet itself. But the challenges - technical, political and financial - are enormous. A recent report from the US Aerospace Safety Advisory Panel raised safety concerns about the proposed transportation spacecraft and criticised Nasa for a lack of detail in its overall Mars plans. Four experts - including two senior figures from Nasa - talk to the BBC Inquiry programme about what it would take to put a man on Mars. Bill Hill: Getting there Bill Hill is deputy associate administrator of the Exploration Systems Development division at Nasa. He oversees the Orion spacecraft and the Space Launch System. "Keeping the weight down of the vehicle, the spacecraft, that's our key focus. The bigger you make the rocket, the more mass you have to lift off the surface of the Earth. "Say you want to go for 500 days - you're going to have to take food, water for the crew to consume and use for hygiene, all the air, so it just multiplies the amount of weight that you have to lift off the Earth's surface. "That's where the Space Launch System - the heavy lift launch vehicle - will come in. Where the Saturn V basically took up an Apollo capsule and a lander for going to the lunar surface, we're looking at 130 metric tonne lift capability that can put somewhere between 40 to 50 metric tonnes out past the low Earth orbit. It's a capability that, frankly, nobody else has today. "The crew spacecraft Orion can actually be used for up to about 1,000 days, and that's how we're designing the systems inside - the environmental control systems and life support systems to support a crew of four initially for up to 1,000 days. It'll have basic benches, crew interfaces, flat screen monitors, a toilet and some hygiene capability. It's basically for transportation, not necessarily to live in for the full duration to go to Mars and back. "We would use a module, a habitat portion, for where the crew would live and work on a daily basis, [with] a much larger volume. That is going to need areas to store food, tanks to store oxygen and water. Our goal is to have some sort of closed loop system for life support where we will pull water out of the air, regenerate carbon dioxide into oxygen, and do similar things like we're doing on the space station today where we have a urine processor and reclaim the water for drinking. "We'll probably not use it to enter the Martian atmosphere because then we'd have to figure out a way to connect it to something to lift it off the surface and bring it back. But we need the heavy lift launch vehicle and the crew spacecraft; using those two fundamental cornerstones as our initial capabilities to actually go out and explore." Samantha Cristoforetti: Learning to survive in space Astronaut Samantha Cristoforetti has spent longer in space on a single mission than any other woman, returning to Earth last June after 200 days. Her experience - and that of Scott Kelly who has just returned after 340 days in space - is vital to understanding the potential impact of a lengthy voyage to Mars. "You lose muscle, because you're not using your muscles that much. But you also lose bone mass, because bone is actually a living tissue. All the time we have bone cells that die, and are replaced by new, fresh bone cells. In a healthy person, that is in balance, so that you always keep your overall bone mass. "But what happens in space is because you don't have that mechanical load on the bones, you destroy a lot more bone cells than you've actually built. "We try to induce some load on our muscles and bones by working out for about two hours every day. Believe it or not, we can do weightlifting in weightlessness. We have a really cool machine which is based on vacuum cylinders, and it allows you to do things like squats, dead lifts and bench presses. "As soon as you get to space, fluids shift from the lower parts of your body towards the upper parts. Visually you can sometimes see it on astronauts, because they have what we call a puffy face and skinny legs, and that's really due to this fluid redistribution, because there is no gravity pulling the fluids towards the leg like it is on the ground when you're standing. "We don't know everything quite yet. Quite a number of astronauts actually lose a little bit of eyesight when they are in space for a long time, and that might be related to an increased pressure in the head due to that bodily shift. "In the Space Station we're still in an area close to Earth, which is protected from damaging radiation coming from outer space. Once you leave that protected environment, then you are much more exposed to dangerous radiations. So we will definitely have to come up with a good, solid plan on how to protect our crew on the way to the Moon or on the way to Mars. "We are not really very isolated on the Space Station - we're in continuous contact with the ground. You can basically communicate in real time. We get the news. We even get to have video conferences with our families, which is all wonderful, but only a fraction of that I think would be possible if you went on a journey to Mars." Jason Crusan: Working in deep space Jason Crusan is the director of the Advanced Exploration Systems division at Nasa. "What would they breathe? We would actually bring oxygen with us. Mars atmosphere has a lot of CO2 in its atmosphere so we can remove the oxygen out of it to create breathable air. Initially we'll bring a lot of the gases with us that we need to do that but over time we'll actually bring machinery with us to actually separate out from the atmosphere breathable oxygen. "When we first started, we didn't believe there was any water on Mars. It's a bit of a joke now because we've discovered there's a significant amount of water on the planet, and we would look at the ability to capture water from the surface of Mars and process it and use it, much like you would here. "Food is a challenging area. We obviously fly all of our food into space today, we don't grow anything on orbit besides experiments. Food has a shelf life; bringing our own food reduces its nutritional value and we're talking about missions that are maybe a year to three years in duration. So we are looking at how we grow not our primary food sources, but food to augment the food that we bring with us. "Near the Equator you would see temperatures that are kind of similar to a spring day here on Earth, but then you'd have night temperatures that would actually be quite extreme, going to minus 100F. The temperatures are extremely challenging, and so you always have to live within a spacesuit or some kind of Rover or habitat while you're there. "One of the best radiation shields is water, so that will be stored in key areas in order to provide shielding within the structures themselves. [We would] eventually have radiation sensors in orbit, monitoring for radiation events so that we can give a warning to the crew before a significant event so they can go into a sheltered area. "The large dust storms that you see in [films] would not have the effect that you see in Hollywood, because the atmosphere is relatively thin. Even what would look like a hurricane force doesn't have the force to do significant damage to your habitat, but there'll be challenges if you're outside in it because your ability to see from all the dust will be impaired. "I think logistics will be the biggest challenge. If something breaks, you're a long way from home to get a spare. Our entire experience in space to date has been an orbit around Earth or to the Moon, relatively close distances. In the space station today if something breaks you can send a replacement part. "When we go to Mars, we have to take everything that you'd ever expect to break, and even those things we wouldn't expect to break." Dr Jill Stuart: Political will Dr Jill Stuart is editor-in-chief of the Elsevier Journal of Space Policy. "There's the question of who has the money to do this, where will it come from, and what will their incentives be? "I like the narrative of [the Moon landings] being about science and the frontier of human kind, but in reality, I would argue politics was very much behind it. It's very expensive, so in order to go into outer space, to have a manned space programme, you need to have political clout, the backing of your po[CENSORED]tion. "During the Cold War, the Soviet Union and the United States were competing with each other in the space race, and outer space was a proxy arena for them to compete in a way that didn't actually require military conflict. "I don't think the space race analogy would apply so clearly now - it's a different environment. "The US space programme is subject to political administrations; Americans like the idea of space exploration but there's not an obvious constituency for it in terms of voting, so it tends to get tacked on later on in an individual president's term, so it's difficult to say whether or not these plans for Mars will outlast multiple administrations. "But if it does then I think that they are the most likely to have the next manned mission, and would probably involve junior partners who are political allies in order to shore up those alliances, and also to have the financial support. "They would probably also partner with commercial entities such as Space-X or Blue Origin - new companies that are government-backed but private - and are providing a lot of the space infrastructure to get there. "There are discussions amongst politicians and scientists and the commercial industry so I think it's definitely the next big prize. I do think it will happen, but I think the timeline will probably be longer than is being talked about right now. I'm going to say 2045."
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Online activists targeting so-called Islamic State on social media say Twitter has suspended accounts which were being used to harass the terrorist group. An Anonymous hacker made the claim after Twitter closed 125,000 accounts. It said they were blocked for "threatening or promoting terrorist acts, primarily related to ISIS". "If we all stopped... Twitter would be flooded with terrorists," said WauchulaGhost who is part of #OpISIS. Hackers from groups like Anonymous, GhostSec and Ctrl Sec publish lists of accounts which they claim belong to Islamic State group supporters and recruiters and call on the online community to report the accounts for suspension. However, they say they are now the ones being targeted by Twitter, which recently strengthened its rules on online harassment. A number of the hackers' accounts have been suspended, including some of the main accounts in the #OpISIS group. Twitter has re-opened some of the accounts after being sent requests to do so by other hackers and supporters. WauchulaGhost, who had his account temporarily suspended in February, told The Epoch Times that he's still not sure what happened which led to the suspension or ensure its reinstatement. In January, US widow Tamara Fields filed a court case against Twitter after her husband was killed in Jordan in an IS attack. She accuses the social network of facilitating communication between terrorists and fuelling the growth of IS. According to a George Washington University report published in December last year found: "Social media plays a crucial role in the radicalisation." It suggests Twitter and Facebook are the two main platforms used by IS supporters to spread their propaganda. The report also found the suspensions Twitter had put in place were having an impact on the propaganda reach of IS among its English-speaking supporters.
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Hello . You will get the Models,sound,sprintes and addons from zombie outstating and to add it in you server . for any question other you can contact me in pm or in ts3
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The head of Apple's operating system iOS confirmed that open but unused apps do not affect iPhone battery life after a customer emailed boss Tim Cook. The customer from Ohio, known as Caleb, asked Mr Cook whether closing down "multitasking apps" improved battery life and whether it was something the chief executive did himself. Senior vice-president Craig Federighi replied "no and no". However, other smartphone batteries can benefit from app closure. Microsoft advises Nokia Lumia owners to close apps that aren't in use on a web page about extending battery life. "You can view and optimise your device through closing running apps and uninstalling unnecessary apps," said Samsung in an announcement about a new "smart manager" app for the Galaxy 6. While many Apple users do shut down apps in the belief it extends the iPhone battery this is not advice explicitly given by the firm itself. It only recommends disabling apps from carrying out background refreshes in a list of tips about saving power. The BBC has contacted Apple for comment. Former chief executive Steve Jobs would sometimes reply directly to unsolicited emails - generally in very few words - but Tim Cook appears to be less forthcoming. Caleb shared his unusual correspondence with the website 9to5mac. "On a technical level, most of the apps are either frozen in RAM or not running at all, the system just displays them as a history for consistency. This is why the battery life impact is negligible," reporter Benjamin May notes. Caleb himself appears to be surprised by the attention the emails received. "That went more viral than I thought it would," he tweeted.
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King's Quest is a graphic adventure game series created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following the success of its first installment, the series was primarily responsible for building the reputation of Sierra. Roberta Williams, co-founder and former co-owner of Sierra, designed all of the King's Quest games. The first game was released in 1984, and the latest in 2015. The King's Quest series chronicles the saga of the royal family of the Kingdom of Daventry through their various trials and adventures. The story takes place over two generations and across many lands. The world of King's Quest encompasses many different kingdoms and supernatural realms. Technologically, the series pioneered the use of animation and pseudo-3D environments in graphic adventure games, so that the main character could, for example, walk behind objects on-screen.The main characters in the series are King Graham, originally a knight of Daventry who won the throne of the kingdom through questing, and members of his family: his wife Queen Valanice and his twin son and daughter, Prince Alexander and Princess Rosella. The exception is King's Quest: Mask of Eternity, where the protagonist is Connor of Daventry, a tanner (and a knight like Graham from the first game) from the Kingdom of Daventry who is unrelated to the royal family although in the opening sequence there is a brief moment where King Graham is shown and Connor later visits Castle Daventry and sees the King's statue form, and is later shown restored in the ending. Many famous fictional characters make appearances in the series, including Beauty and the Beast, Rumpelstiltskin, Little Red Riding Hood and Count Dracula. They are featured most prominently in the earlier games, which focus on solving item-based puzzles in a fantasy setting. The later sequels have more elaborate story lines, more complicated puzzles, and more original and well-developed characters. The primary way in which characters solve puzzles and advance through the game is by using items found earlier in the game and stored in their inventory. Even the most apparently useless item (a dead fish, a rotten tomato, or an old board) can have an unexpected and creative purpose in the right situation. The famous adventure game dictum, "Take anything that isn't nailed down," is generally a good rule of thumb, as is the fan addendum "And if it is nailed down, look for loose nails, or solve the nail-removing puzzle." When a situation looks completely impassable, a good idea is often to leave it and come back later with new items. Other puzzles include the mapping of labyrinths, deserts, or other inhospitable places; solving riddles; and tasks involving the use of logic or lateral thinking skills. Another important strategy is to use all one's character's senses to gather all the information available: look, listen, smell, taste, or touch whenever possible. Trail Of Game
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Google has been ordered to hand over all contact details linked to accounts behind a series of damaging fake online reviews of a nursery. An Amsterdam judge told the tech firm to release internet and email addresses, phone numbers and names related to four reviewers, one of whom assumed the identity of a dead woman. Google deleted the reviews but the nursery's lawyer said it has not yet handed over the information. Google is reviewing the decision. The nursery, which was not named in the judge's ruling, complained that the reviews were making serious and unfounded claims that it was neglecting children, and that this was harming its business. Spam: Three of the reviews were removed by Google for breaching its anti-spam rules after the nursery complained, including one written in the name of a woman who died in the US in November 2006. Others were found to have been copied and pasted from other websites. In a ruling handed down last week, the judge CM Berkhout ordered the fourth to be removed because it too was in breach of the rules. Google was given two weeks to hand over the information related to the four accounts - all of which remain active on Google+ - as well as the exact dates and times the reviews were posted. It was also told to pay more than €1,500 (£1,100, $1,600) to the nursery by the same date. Stunning: Paul Tjiam of Simmons and Simmons, who represented the nursery, said he believed the case would make it more difficult for fake reviewers to "hide themselves behind their computers." He added that the nursery would contact the people behind the fake reviews before deciding whether or not to pursue civil action against them. He told the BBC that fake reviews online were not just an issue in the Netherlands, but a "worldwide problem." He said the courts' decision "shows that Google has a long way before its notice-and-take-down policy functions properly." Mr Tjiam said it was "stunning" that Google allowed the reviews to remain online. "Hopefully, another consequence of this decision is that it will make Google rethink their own policies and the way they enforce their policies." He added: "Google's attorneys informed me that Google is still considering an appeal, but as far as I know they have not made a decision." A Google spokesman declined to confirm that and said: "We've received the ruling and are currently reviewing it." The BBC understands that this is not the first time Google has removed reviews in the Netherlands, nor is it understood to be the first time it has been ordered to hand over internet protocol information, which identifies computers online.
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[Battle] Suarez vs Mr.Boring [ Winner Suarez ]
*Ha(C)kEr'S* replied to Suarez™'s topic in GFX Battles
V1- Text ,Effect ,Colors ,C4D -
The Mighty Quest for Epic Loot is a free-to-play real-time strategy video game developed by Ubisoft Montreal. The game combines castle defense and dungeon crawling mechanics, allowing players to build their own castle and to attack those built by other players in order to collect various in-game resources such as Crowns, Gold, and Gear. ] Players defend their castles to keep their resources and attack others to take their resources. The player can play as one of four different types of Heroes. These are The Knight, The Archer, The Mage, and The Runaway. The Mighty Quest for Epic Loot entered closed Beta on June 10, 2013. Players could gain access to the closed Beta by signing up on the official website for a chance to receive a Beta key, or by purchasing one of the founder's (Double O) packs through the in-game store. The game was also made available on Steam through their Early Access program on November 18, 2013. On January 27, 2014 the game's open Beta date was announced, and on February 11 the pre-open Beta pack was released, which included major changes to the game's castle defense and monetization systems. The game officially entered open Beta on February 25, 2014 for the PC. The game was officially released on February 5, 2015 Trail Of Game
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Virtual reality, the emerging technology that is poised to transform video gaming, is also coming to the movies. Here at Sundance 2016, more VR experiences than ever are being showcased as part of the film festival's New Frontier program, which celebrates new or alternative forms of creative expression. Ramzi Haidamus, president of Nokia Technologies, says the development of VR for filmmakers has been a long time in the works. He recently spearheaded OZO, the first virtual-reality camera designed specifically for Hollywood-grade filmmakers. Haidamus has been experimenting with virtual reality for years and says the technology is making huge strides. "I couldn't jump," Haidamus said after trying out "The Climb." He credits audiences' hunger to be closely connected to stories and VR's appealing price point as being a "perfect storm" for the technology this year. Actor Paul Scheer watches Funny Or Die's premiere of the first-ever virtual-reality comedy short, "Interrogation," at Sundance. After several years of breathless hype, the Oculus Rift, a $600 virtual-reality headset designed for consumers, arrives in March, joining the Samsung Gear VR and other products already on the market. These headsets allow wearers to see lifelike, immersive 3-D imagery in all directions, making them feel like they are part of the scene they are viewing. Gasking believes that making VR affordable is key to helping the technology catch on with filmmakers. "Four years ago the price of a pair of headsets were $40,000. And four years later you can use a Google cardboard or the like to watch these sorts of experiences. That's an incredible change," he said. "With a much cheaper price tag, filmmakers are finally getting the tools that they need to experiment with VR." Meanwhile, movie ticket sales in North America have been flattening amid fierce competition from streaming services such as Netflix, making Hollywood eager to develop technologies to excite moviegoers. "The industry needs a new way (for moviegoers) to consume more immersive content without having to go to a theater," Haidamus said, adding that film studios are partnering with companies like Nokia to make VR content. Through such partnerships, film studios can share an entirely new experiences with their traditional audiences by taking them as close to the story as possible. All the user has to do is buy a pair of VR goggles and download content, which can be viewed in the comfort of their own home. 8i's executive creative director Rainer Gombos won an Emmy award for his visual effects work on HBO's "Games of Thrones" and said that from a filmmaker's perspective, VR expands the possibilities of storytelling. "You can immerse the viewer into worlds -- artificial or reality-like worlds -- that you couldn't do before," Gombos said. VR is also groundbreaking for the viewer, he said. "You can move around in the scene and look around at things from different angles. You can tell stories. You can entertain. You can have people experience larger-than-life events." On the film festival's opening day, Sundance founder and Hollywood icon Robert Redford said he supports VR but still sees some drawbacks to the technology. "I look forward to a time when we can take virtual reality to a new place that doesn't require assistance," Redford said, referencing the goggles. When it comes to watching movies, the actor-filmmaker is more of a traditionalist. "Whatever the technology drives us to -- smaller and smaller and quicker and quicker and quicker -- I will always believe that you can't really replace the value of gathering in a community space in the dark on a big screen and being transported," Redford said. Sundance Film Festival director John Cooper said he believes the debate doesn't have to be so black or white. "I still think there's room for both. I mean there just has to be," Cooper said. "The intimacy of that one-on-one experience is the power of that medium. The power of film, being in a group, that's the power of that and I think they're both important." Either way, both Haidamus and Gasking are confident about the [CENSORED]ure of VR being key to visual storytelling. "Virtual reality, beyond the initial thrill, is a real new interface. Not only just for storytelling, but for the entire Internet. So you're going to be able to go from a two-dimensional screen and actually walk into a website," Gasking said. "It's going change everything."
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