Jump to content
Facebook Twitter Youtube

SoRrY.

Members
  • Posts

    2,160
  • Joined

  • Last visited

  • Days Won

    2
  • Country

    Pakistan

Everything posted by SoRrY.

  1. Happy Birthday Bro
  2. I know Bro But Haris ask me to talk with Sethhh or Mr.Love
  3. I know i can Recover But that Recovery email pass is lost by haris that's why i also want to change every thing..!
  4. I try to Contact Them Every WHERE But they didn't Reply and i also PM to Mr.Love he read that PM and Leave Conservation!
  5. FIRST OFF ALL I AM REAL FOUNDER OF SHADOWZM NOW! AND YESTERDAY MY SV FTP WAS HACKERD SO I CONTACT TO SETHH FOR CHANGE MY FTP WITH 2 SUBSUER'S AND HE ASK ME IF UR NOT REAL FOUNDER HE WILL BAN ME! THEN HE BAN ME AFTER 2 MIN. HE NEED TO TALK WITH MY STAFF AND MY OTHER PARTNER I ALSO PAY FOR SV!!! SO KINDLY UNBAN ME FROM TS3 AND CHANGE FTP FOR OUR SV!!!!! PS : SETHHH, HARIS PM U AT STEAM CHECK THAT ALSO! Regards SoRrY
  6. GTA San Andreas GTA IV GTA Vice City God of War Prototype Raw Danger WWE 2012/14/15 Mafia II The GodFather I/II Blur Need For Speed Most Wanted Batman Arkham City Batman Origins Ghost Rider Hitman Blood Money Hitman Codename 47 Hitman 3 Contracts Hitman 5 Jamed Bond 007 Tomb Rider : UnderWorld Up Driver Bully Resident Evil 4/5/6 And Many More Cant Remember now
  7. They say it’s best to know your enemy, but what’s there to know? If an action game antagonist isn’t bearing down on you with a shotgun, you can be pretty sure they’re peppering you from behind a pillar at regular intervals instead. But then Alien: Isolation happened. And Shadow of Mordor. 2014’s two sleeper hits came from developers willing to make their monsters think. And now Streum On Studio have similar ambitions for Space Hulk: Deathwing. There’s a mind behind the swarm, and it’s powered by Unreal Engine 4. Deathwing’s developers have past form when it comes to playing with behaviour states. Streum On made E.Y.E.: Divine Cybermancy - an ambitious low-budget FPS that endowed enemies with individual courage stats and a choice of twelve tactical approaches. The game drew Deus Ex comparisons back in 2011, as well as the interest of Focus Interactive and Cyanide. “They contacted us because they had the IP to make a game in Warhammer 40K,” explained Streum On’s Christophe Longuépée. “We said yes, we would be interested - we are really into that universe.” The plan was to build an FPS atop the dormant Space Hulk license - the team weren’t aware of last year’s turn-based adaptation when the project started - but Streum On soon determined that it would “not be interesting” to simply reimagine the original board game as a shooter. Instead, after considering “many designs, many stories”, the team eventually tracked Space Hulk’s signal back to the 1993 DOS game from Electronic Arts. EA’s Space Hulk was a claustrophobic and cruel tactical shooter. It encumbered players with a restrictive Terminator suit, and gave them jamming weapons with which to dispatch ever-encroaching genestealers. The monsters were Giger-esque, with too many limbs and a movement speed to match. “It was really great and oppressive,” said Longuépée. “We wanted to play with that claustrophobic aspect. Small corridors and big rooms to make some contrast.” Streum On decided to incorporate some of EA’s tactical mechanics into the new game, too, and studied SWAT 4’s approach to squads. But they were determined to “keep the sense of what an FPS is” - Doom remains their single greatest influence. Early on, the studio flitted between engines - prototyped their first-person Space Hulk in CryEngine and then UDK. But they were persuaded by Epic to transfer their efforts to the new and untested Unreal Engine 4. “We were a bit afraid,” said Longuépée. “But UE4 was already more interesting than Unreal Engine 3 then. I would say there was a graphical aspect; the lights and the materials, everything seemed cool and really intuitive.” The work was tough to begin with, particularly for the graphics artists forced to “break their habits” and adapt to a new way of working. But when Deathwing’s first trailer was released last Summer, it revealed a dev team having fun with the new level of detail UE4 offered - carving Imperial prayers into bullets and zooming the camera uncomfortably close to slime-slick genestealers. “We wanted to push it to the maximum,” said Longuépée. “We have the feeling that [detail] is something that, if you have it, makes the player feel the game a different way. Even if they don’t really notice the subtleties.” Players are more likely to pick up on nuances in enemy behaviour - especially on higher difficulty modes.
  8. Capcom has published a new gameplay video for Breath of Fire 6 as well as its release date on Window and Android devices: February 24, 2016 in Japan. The iOS version is given a release window of one month later, sometime in March of 2016. Currently Breath of Fire 6 is slated for a Japan release only, and those who are interested can preregister for the game on Capcom’s special site. You can view the new gameplay trailer below. Breath of Fire 6 will be a free to play RPG on touch devices only. Trailer
  9. SoRrY.

    We Happy Few

    There are basically only two episodes of The Prisoner: the one where Number 6 tries to escape the Village and fails, and the one the Village’s shadowy overlords try to break Number 6 and fail. If either succeeded, the show would be over. It was still a great program even though it only had two formulas to work with most of the time, but a video game has the option of ending whenever it feels like it. It can break you or let you escape as it will. We Happy Few will probably break you. Compulsion Games’ follow-up to Contrast (which is currently on Kickstarter) is set in a dystopian alternate 1960s England where citizens are kept under control with a drug called Joy–apparently the most efficient opiate of the masses is an actual opiate. Those who don’t take Joy are called Downers, and nobody likes a Downer. It casts you as a Downer trying to escape the town of Wellington Wells, with Bobbies out to get you and even ordinary citizens liable to turn on you. The backstory is imparted through radio propaganda from Uncle Jack, a Big Brother who speaks pure Received Pronunciation, broadcast into the tiny underground chamber I’ve woken up in. In this bunker there’s a bed, some lockers I don’t have keys for, and crafting tables. Yep, crafting. We Happy Few is a survival game, in which you need to eat and drink and make your own lockpicks, as well as a stealth game in which you need to not be beaten to death by Bobbies. Aboveground I find a ruined, overgrown Garden District full of “wastrels”, people who had a negative reaction to Joy and were segregated on the outskirts of town. This is an early, pre-alpha development build so things like the combat and AI are forgivably rudimentary. “What are you lurking there for?” a wastrel asks, the eye above his head showing an increasing state of alertness. “I’m playing a stealth game,” I reply, crouch-walking back out of his hovel with the metal bits I’ve stolen. With those I make lockpicks to gain access to my underground lockers, which contain apples–the first food I’ve found–and homemade grenades called bangers. After looting several piles of rubble and stripping leaves off plants to make health balms I’ve exhausted most of the options in this district, a small island surrounded by water that kills you if you touch it. A bridge leads to the next district, a nicer one where the buildings don’t have trees growing out of them. The two Bobbies guarding it chase me back off the bridge then suddenly get distracted by wastrels. I watch them club one with their nightsticks before I work up the courage to take them on. Throwing bangers doesn’t seem to cause much damage–they’re better used as distractions–but a branch turns out to be a good enough weapon to defeat them, especially when one Bobbie gets stuck facing the wrong way and can’t turn around. Like I said, it’s an early pre-alpha. At the moment there are block and shove buttons, and combos if you time your attacks right, but combat is one of the things they’ll be working on in the months ahead.
  10. Bye my Bro Good Luck in ur Studies I know u will be back
  11. Happy Birthday Sethhh , Have a Nice Day
  12. '' How many cares one loses when one decides not to be something but to be someone. ''

  13. 'How many cares one loses when one decides not to be something but to be someone.”

  14. Wellcome TO CSBD I Hope u Stay here and Enjoy
  15. ZombieOne.CsBlackDevil.Com [ Zombie Plague 6.0 ] - Connect 89.44.246.187:27015

  16. ZombieOne.CsBlackDevil.Com [ Zombie Plague 6.0 ] - Connect 89.44.246.187:27015

  17. ZombieOne.CsBlackDevil.Com [ Zombie Plague 6.0 ] - Connect 89.44.246.187:27015

  18. ZombieOne.CsBlackDevil.Com [ Zombie Plague 6.0 ] - Connect 89.44.246.187:27015

  19. StreetZm.CsBlackDevil.Com [ Zombie Plague 6.2 ] - Connect 89.44.246.139:27015

  20. ¤ Name in game: SoRrY ¤ Age: 16 ¤ Name: Abrar Ahmed ¤ City: KArachi ¤ Country: Pakistan ¤ Favorite Games: Counter-Strike 1. 6 , CS:GO , Need For Speed Most Wanted , GTA All Parts... ¤ A short description about you: I think Every one Know ¤ How did you find CsBlackDevil: IDK ¤ Server preferred (server only community!): Nope.. ¤ A picture of you (if you already have one and want to post):....
  21. رمضان مبارك To all My Friend

WHO WE ARE?

CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

Important Links