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@Blackfire @Lunix I @Ñicð @Angrry.exe™ @Lock 流氓 @HappY BoY @#Dobe~ClasSy!☠ @Destroyer. @ZZIIZZOU ♔ وقد قامت الجمعية الفلكية بتحديد موعد شهر رمضان 2019 في العديد من الدول العربية، ويأتي على رأسها المملكة العربية السعودية وفلسطين ومصر وعدد من الدول حول العالم، وقد قررت أن شهر رمضان سيكون بدايته الاثنين 6 مايو 2019.4 points
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¤ Name[/nickname]: itzy! ¤ Age: 19 ¤ Country: Algeria ¤ Occupation: I'm student and i love playing video games. ? ¤ A short description about you: well i can say that i'm funny, serious about serious stuff and probably mature? ? ¤ How did you found out Csblackdevil Community: i knew about this community long time ago so i don't remember anymore.. ? ¤ Favorite games: Counter Strike: Global Offensive, PUBG and others. ¤ Favorite server [community only]:- ¤ A picture of you:-2 points
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Bulletstorm is a 2011 first-person shooter video game developed by Polish developer People Can Fly and the American company Epic Games, and is published by Electronic Arts for the PlayStation 3, Xbox 360 and Microsoft Windows. The game was released on February 22, 2011 in North America and on February 25, 2011 in Europe. The game is distinguished by its sense of style and crass humor as well as excessive violence and profanity, rewarding players with points for performing increasingly ludicrous and creative kills. Bulletstorm does not have any competitive multiplayer modes, preferring instead to include cooperative online play as well as score attack modes. Upon release, the game received positive reviews from critics who praised the game's voice acting, characters, graphics, action, soundtrack, humor and storyline, but has amassed a great deal of controversy following its release. Bulletstorm was a commercial failure for both Epic Games and Electronic Arts. A remastered version, Bulletstorm: Full Clip Edition published by Gearbox Software, was released on April 7, 2017 for Xbox One, PlayStation 4 and Steam. A Nintendo Switch version, with all previous DLC included, titled Bulletstorm: Duke of Switch Edition will be released in Q3 2019. While so many other remasters feel like exercises in nostalgia or an excuse to squeeze some more dough from an old warhorse, Bulletstorm deserves this second chance. Developed by Epic Games and People Can Fly, it was released in 2011 to the general bewilderment of a public wanting more Battlefield and Call of Duty. With EA’s marketing muscle behind it, it was never going to flop, but it never reached the mass audience that could have taken it to heart. Sure, on the surface Bulletstorm looks dumb, like an FPS designed by Gears of War fans who were concerned that their favourite series was growing too intellectual. Its attitude to violence and women could be seen as problematic, while there’s something deeply adolescent about its musclebound heroes, space fantasy locations, dodgy gags and appetite for gore. Yet Bulletstorm is actually a smarter shooter than it at first appears; a precursor to last year’s awesome Doom reboot in many ways. True, your protagonist, Grayson Hunt, seems like another one of Epic’s meat-head space marines, while the plot – escape a savage planet and take revenge on his corrupt commander – is hardly cliché-free. Yet Bulletstorm rarely takes itself too seriously and openly revels in its mindlessness. It knows its genre, its audience, and how to get the most from both. Game Story Bulletstorm takes place in the 26th century, where the universe is run by the Confederation of Planets. Grayson Hunt (Steven Blum) is the leader of Dead Echo, a black ops team under command of Star General Earl Sarrano (Anthony De Longis). Following Sarrano's orders and assassinating alleged criminals, Dead Echo kills a man known as Bryce Novak. Immediately after, they discover Novak was a civilian reporter, documenting civilian deaths caused by Dead Echo. Realizing they have been tricked by Sarrano, Grayson and his team desert and become space pirates on the run from Sarrano's forces. Ten years later, Grayson commands a ship with his old teammates, Ishi Sato (Andrew Kishino), Rell Julian (Chris Cox), and Dr. Whit Oliver (Robin Atkin Downes). He spots Sarrano's battlecruiser, the Ulysses near the planet of Stygia. In a drunken rage, he attacks and rams the Ulysses. The ships collide and crash land on the surface of Stygia, critically wounding Ishi. To save Ishi, Grayson and Rell leave the ship to find an energy cell for the ship's medical equipment. On the planet, a former po[CENSORED]r tropical-like resort, the po[CENSORED]tion has mutated into feral tribes and carnivorous plants. Grayson reaches one of the Ulysses escape pods, and retrieves the pod's energy cell, and a device called an "instinct leash." The leash provides him with strange tactile information, such as points for each enemy he kills. Grayson and Rell return with the energy cell, and Doc begins replacing several of Ishi's body parts with cybernetics, including an AI processor for parts of his brain. In the middle of the operation, the mutants attack their ship, killing Doc, Rell, and leaving Ishi a disfigured cyborg. Grayson and Ishi decide to work together to get off the planet, despite Ishi's disapproval of Grayson's thirst for revenge. Throughout the game, the AI processor in Ishi's brain takes over several times, fueled by his anger at Grayson's selfish and reckless actions which killed their teammates and put them in danger. The instinct leash leads Grayson to another escape pod, where they find Trishka (Jennifer Hale), a Final Echo soldier. She agrees to work with Grayson and Ishi under the condition that they rescue Sarrano. As they battle through the ravaged city, Trishka explains that Stygia has been used by Final Echo as a training ground. The instinct leash is a means of ranking the user. Only by scoring kills can the soldier get more ammunition and supplies to survive. Upon learning that Trishka was Novak's daughter, Grayson tells her that Sarrano was responsible for her father's death, but lies about his involvement. The three fight their way to Sarrano's escape pod, which landed on a skyscraper. Trishka accuses Sarrano of her father's death, but he pushes her off the building. Sarrano then warns Grayson and Ishi of an armed "DNA bomb" on the Ulysses that will wipe out all life on the planet. He urges them to disarm it as his rescue ship will not arrive in time. As they travel to the Ulysses, Sarrano explains that prison convicts were used as the labor force to maintain the planet. They rebelled when toxic byproducts, created by the planet's solar radiation shields, were dumped in the underground prison. The convicts destroyed the shields, exposing the entire po[CENSORED]tion to mutating radiation. Aboard the Ulysses, Sarrano tricks Grayson and Ishi into arming what was actually an inert bomb, and leaves. As fire breaks out aboard the fallen ship, the two are saved by Trishka, who survived the fall. The three race to Sarrano's rescue ship and get on board. They fight through Sarrano's elite troops and eventually confront him. Trishka demands to know who killed her father, and Sarrano reveals Grayson's squad carried out the order. As the heroes argue, Sarrano hijacks Ishi's computer systems and forces Ishi to turn on his friends. Grayson manages to break Sarrano's control, and Ishi sacrifices himself to save his teammate. Enraged, Grayson impales Sarrano on the debris sticking out of the wall. Sarrano, still alive, ejects Grayson and Trishka out of the rescue ship. Grayson and Trishka race back to the Ulysses and board an unused escape pod. They launch it into low orbit, then the explosion of the DNA bomb propels the pod into space. Inside the pod, the two talk about Grayson's revenge, the loss of his team, and Sarrano's escape. Trishka asks Grayson what he is going to do about Sarrano escaping, and the screen fades to black. In a post-credits scene, it is revealed that Sarrano was revived as a cyborg. Ishi also survives and is now taken over by the AI processor. Its secret weapons are the boot and the ‘instinct leash’, the latter discovered within the opening section of the game. Bulletstorm is a game where enemies come at you thick and fast, and where ammo is in scarce enough supply that killing all of them at a distance isn’t an option. Instead you learn to kick onrushing foes before they reach you, sending them flying for a second of slow-mo into the air. This gives you ample opportunity to shoot them in the kisser. The leash, meanwhile, is one handy high-tech whip. You can use it to grab certain objects or explosive barrels, but also grab foes – even when they’re lurking behind cover – and drag them flying through the air towards you. And if you happen to lash out with your foot as they near? Well, that hurls them back the other way. Why not shoot them to make sure they don’t come back? Together the foot and leash make a cool core mechanic, but what makes Bulletstorm brilliant is the concept of the skillshot. Kill one or more enemies in a creative, stylish fashion and you’ll rack up points that can be spent on ammo and upgrades. Some skillshots can be pulled off anywhere, just by combining the leash and the boot with gunplay and taking a cheap headshot, or anywhere-else-shot (you can probably guess what the Rear Entry skillshot means). Gameplay As a first-person shooter, Bulletstorm focuses on combat. There are a variety of fictional firearms available, each with distinct behavior, from a pistol to a cannon that shoots a bolas weighted by grenades. Each weapon has an "alternate fire" mode which uses "charges"; for example, the assault rifle's "charge shot" is a single volley of bullets that destroy almost everything in its path. Much of the story and gameplay puts focus on the "energy leash", a rope of energy projected from a device on Grayson's left hand. The leash allows him to pull enemies towards him, activate certain devices and traps, and slam down a ball of energy that launches all nearby enemies into the air. The player can also kick enemies or run and slide into them. If an enemy is launched into the air from the whip or by being kicked/slid into, he goes into slow motion, allowing players to perform skillshots. "Skillshot" is one of the game's unique features in which it rewards the player for killing opponents in the most creative and destructive ways possible. Points are rewarded by various actions, such as killing enemies in midair, making use of environmental hazards or utilizing a weapon's distinct feature. The more complicated or unusual the skillshot, the more points players acquire. Points are used as currency at "dropkits" scattered across the planet to purchase firearms, ammunition and upgrades. The dropkits include a shop, a skillshot checklist, and gameplay statistics. The player can carry up to three firearms, the assault rifle is the default one and is always carried. Bulletstorm uses a recharging health system, in which damage to the player is reflected by the screen turning red, and the player quickly returns to full health when not taking damage. Others make use of our old friend, the exploding barrel, obliterating suicidal goons or – better still – a range of environmental hazards. Big drops, spikey cacti, huge fans, sharp edges, loose electric cabling, high-voltage signs; all are grist to your destructive mill. The more spectacular your ultra-violence, the better equipped you become to pull off more. I’m not really sure what message Bulletstorm is sending, but it definitely makes for a gruesomely entertaining FPS. Weirdly, it’s so cartoon in its violence that it doesn’t even feel as sadistic as some of Call of Duty’s most brutal episodes. Your two mainstays are backed up by an impressive array of other weapons, each seemingly designed for maximum bloodshed and mindless destruction, each bearing a charged secondary fire mode. We’ll all have our favourites, from the grenade launcher with its bouncing bombs to the sniper file with steerable bullets and that spectacular gun that shoots missiles that bore their way through your target. Together they make for one of most entertaining arsenals in a shooter this side of Insomniac’s Resistance games or Doom. The enemies you face are very much tuned for the kind of game Bulletstorm is. You get a few who hang around behind cover, begging to be leashed, but a large number will charge relentlessly towards you; others wander around bearing heavy weapons, or sneak about taking pot-shots with their whiz-bang, firework-blasting guns. And while normally heavily armed and armoured foes are one of my FPS pet hates, Bulletstorm makes these encounters challenging and enjoyable, giving each one a weakness to be exploited and the chance to rip their armour from them with the leash. It feels good when these bullies finally go down. Development Development began in June 2007. In 2008, Electronic Arts announced that it would be publishing a new IP from independent game developer Epic Games. A trademark for the name "Bulletstorm" was revealed when game developer People Can Fly filed a trademark for the name in December 2009. Epic Games designer Cliff Bleszinski was originally scheduled to announce the game alongside Gears of War 3 during an appearance on Late Night with Jimmy Fallon on April 8, 2010. However, his appearance was delayed to April 12, 2010 after his slot was taken by pop singer Justin Bieber. Soon after Bleszinski announced on social networking website Twitter that he would be announcing two games on the show on April 12, 2010. However, the game was revealed before the scheduled appearance when gaming magazine Game Informer released its May 2010 issue which revealed the game on its cover. On December 17, 2010, two months prior to its release, Epic Games announced that there would be a limited edition for Bulletstorm exclusively for Xbox 360 known as the Epic Edition. The Epic Edition includes bonus in-game content for Bulletstorm when playing online, including 25,000 experience points, visual upgrades for the leash, Peace Maker Carbine, boots and armor as well as access to the multiplayer beta of Gears of War 3. On January 14, 2011, Electronic Arts announced that a demo of the game would be available on January 25, 2011 for the Xbox 360 and on January 26, 2011 for the PlayStation 3. No demo was announced to be planned for the PC, which was described as odd by some reviewers, especially for an unproven video game franchise. It was remarked that Mark Rein, vice president and co-founder of Epic Games, previously described Bulletstorm as "a full-blown, oh-my-god amazing PC game". Following this announcement, Cliff Bleszinski, producer for the game, wrote a tweet on January 14, 2011 about how the demo was only for PlayStation 3 and Xbox 360, which was considered by game reviewers as a way of making fun of PC players. Both Mark Rein and the official developer blog later stated that a PC demo would still happen. The PC demo was finally released on April 4 on Steam and Games for Windows – Live, and featured the same level as the console versions. On January 30, 2011, Destructoid discovered that the Electronic Arts disclosure page for the game announced that a permanent internet connection was required to play. Adrian Chmielarz, a designer at People Can Fly, denied it on his Twitter page. Remastered Version Materials provided by Microsoft to the press ahead of the Electronic Entertainment Expo 2016 in June of that year included images that were claimed by the press of Bulletstorm with improved graphics, though Microsoft declined to comment, nor was any announcement of the game made at that time. According to Eurogamer, a reliable Brazilian retailer has included a listing for a remastered version of Bulletstorm to be released on Windows, Xbox One, and PlayStation 4 in 2017; Gearbox Software is set to publish the title. The remastered version was revealed during The Game Awards 2016 in December. Entitled the "Full Clip Edition" and being published by Gearbox Software, the remastered version is set for release on April 7, 2017 for Windows, PlayStation 4, and Xbox One. The remastered version will increase texture resolution and include support for 4K resolutions on Windows and the PlayStation 4 Pro, and will include additional content created by People Can Fly. This includes the Overkill Campaign Mode, which starts the players with access to all the game's weapons, and six new Echo maps. Those that preorder the game get access to the Duke Nukem’s Bulletstorm Tour downloadable content, allowing players to play as Duke Nukem with a re-recorded script and new voice lines recorded by Jon St. John. Gearbox' Randy Pitchford explained that the remastered version will not be a free update for those that already own the game on the Windows platform, as the license is still held with Electronic Arts and they only secured the rights to help People Can Fly create the remaster, in addition to issues in transitioning from the discontinued Games for Windows Live platform. Now, nobody wants to go back to the days when all shooters were such linear, heavily orchestrated efforts, but playing Bulletstorm reminds you why these games still work. It’s a theme-park ride full of tough and fun encounters, punctuated with spectacular set-pieces and even the odd boss battle. It isn’t hard to see the rigging or the way these run on rails, but racing through the desert on a railway pursued by a gargantuan spiked wheel is pretty cool. The same goes for – of all things – a turret sequence where you tackle hordes of goons, their mini-copters and a Godzilla-sized monster to boot. There are even some more inventive sequences, including one that gives you the remote for a radio-controlled monster with laser-beam eyes and a nice line in clawing and smashing. It’s one thing to make the action so breathless, but Bulletstorm has some imagination too. There are some tricks it’s missing. Grayson isn’t the most acrobatic hero and his inability to jump or vault over all but a few, clearly marked barriers soon becomes wearing. Clicking down the left-stick to duck behind cover isn’t intuitive, and we’d love to see a sequel combining Bulletstorm’s attitude and killshots with the kind of movement we’re seeing in Titanfall 2, Call of Duty: Black Ops III or Destiny. The Full Clip edition includes Bulletstorm’s Anarchy and Echoes modes, complete with all the post-launch DLC. The former is the main multi-player component and your classic wave-battling horde mode. We’ve had precious little chance to try it before launch, but on the Xbox 360 it was slick and a lot of fun. Echoes mode is more a timed, score attack mode, re-staging bite-sized chunks of the campaign as single-player challenges with a final killscore you can post to the leaderboard and compare with friends. It’s an addictive, enjoyable little arcade FPS mode and a smart way to expand the single-player lifespan once the campaign is done. Marketing In January 2011, a viral video for Bulletstorm was released, parodying the Halo 3 "Believe" diorama. Television advertisements were aired on major networks and blocks such as Spike TV and Adult Swim. This was followed up in February with the release of Duty Calls, a free downloadable PC game that parodies the Call of Duty series, as well as general first-person shooter clichés. Film director John Stalberg, Jr. was hired to shoot two short films and four 30 second commercial spots that aired on the game's launch program on G4 network. The short films star R. Lee Ermey and comedian Brian Posehn. Downloadable Content Gun Sonata On February 22, 2011, Electronic Arts announced Gun Sonata, the first downloadable content (DLC) for Bulletstorm. The DLC was released on April 14, 2011 on PlayStation Store and Xbox Live Marketplace, and on May 19, 2011 on Games for Windows Marketplace. The content includes three "Anarchy" maps, two "Echo" missions and two "Leash" colors and adds five achievements/trophies (on Games for Windows – Live/Xbox Live and PlayStation Network, respectively). Blood Symphony Blood Symphony was released on June 10, 2011 on Games for Windows Marketplace and Xbox Live Marketplace, and in July 2011 on the PlayStation Store. The content includes two "Echoes" maps, three "Anarchy" maps, a new mode called "The Ultimate Echoes" and five additional achievements/trophies. is a eight-year-old game and very much of its time, and it isn’t hard to see its vintage in the scenery and character design. However, Bulletstorm was one of the best-looking shooters of 2011, its vibrant alien planet setting always looked fantastic and the remastering team at Gearbox has done a fabulous job of upscaling textures and enhancing the effects and lighting. The end result is a game that doesn’t look at all shabby by modern standards; not quite up there with The Coalition’s sterling work on Gears of War: Ultimate Edition, but really not far off. Having said that, there’s one enhancement we could have done without. The Duke Nukem Bulletstorm World Tour pre-order bonus shoehorns the Duke into Bulletstorm’s storyline, complete with (slightly) revised cut-scenes and voicework from the iconic Jon St. John. Sadly, it’s pretty woeful stuff: badly written and unfunny, and stretched to the limits when it comes to working with the existing material. It actually manages something miraculous: it leaves you feeling even worse about 3D Realms’ classic hero than you did already. Do yourself a favour and keep the option turned off. The Verdict While it isn’t quite the neglected classic some claim, Bulletstorm was always a fantastic, hugely entertaining FPS. Nothing about that has changed: this remaster does a good job of bringing the visuals more up to date, and if you’re an FPS lover and haven’t played it, you really should. Requirements Minimum: OS: Win Xp 32 Processor: Intel Core 2 Duo E4300 1.8GHz / AMD Athlon 64 X2 Dual Core 3600+ Graphics: AMD Radeon HD 2400 Pro or NVIDIA GeForce 7600 GS System Memory: 1.5 GB RAM Storage: 9 GB Hard drive space DirectX 9 Compatible Graphics Card Recommended: OS: Win Xp 32 Processor: Intel Core 2 Quad Q6400 2.13GHz / AMD Athlon II X3 440 Graphics: AMD Radeon HD 4870 or NVIDIA GeForce GTX 260 System Memory: 2 GB RAM Storage: 9 GB Hard drive space2 points
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@HappY BoY @NANO @3dystan_maas @Mohamed Nasser @M3DHaT @Fauzan xxx @NeO- ♔ @TSUNAMI ♔♔♔ good luck ?2 points
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Name[/nickname]: Synim ¤ Age: 19 ¤ Country: Russian Federation ¤ Occupation: Student, information security. ¤ A short description about you: Spent over 5k hours to shooters overall. No regrets. ¤ How did you found out Csblackdevil Community: We tried to find some good old free TS3 servers and finally got there. Special thanks to @Angrry.exe™ to make this dream possible. ¤ Favorite games: S.T.A.L.K.E.R Clear Sky / Apex / DotA 2. Stellaris, sometimes ¤ Favorite server [community only]:- ¤ A picture of you:-1 point
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Welcome to Thugtown in the roaring twenties. A city run by two rival mafia families who skirmish over every inch of the city to distribute their illegal liquor. Meet Vinnie Cannoli, a hard-boiled gangster who comes to Thugtown to straighten a few things out. Vinnie is sent to a messed up city, looking for a ‘goodfella’ who’s gone missing since the zombie-outbreak. Nothing that can’t be solved with a kind word with the local gangsters though. Especially when you’re packing a Tommy gun and a double barrel shotgun to be a little more persuasive. There’s only one thing that’s holding him back… Every friggin’ lowlife in the city turned into a flesh-eating maniac. This is survival horror, wiseguy style… Capiche? Guns, Gore & Cannoli will be available on 30th April 2015 for PC, Mac on Steam, the version for Xbox One, PS4 & Wii U will follow soon after Action-Packed Gameplay: Prepare yourself for a non-stop, action-packed, completely over-the-top, platform game where you have to fight, shoot, blast and kick your way through a deeply engrossing story. Not only will you have to take on the undead, but also rivalling gangsters and government officials. Local Co-op: Play together with your buddy when you join forces as Vinnie and Paulie. Help each other out in your battle against the undead and the other gangsters who try to make your life miserable. Epic Gangster Story: Beneath the city overrun by zombies, there’s a dark story of conspiracy and betrayal. Unravel the sneaky mafia ways and government conspiracy while you try to look for your lost pal and for answers about the zombie-outbreak. Beautifully hand-drawn 2D graphics and animations: Step into the atmospherical, shady world built by HD hand-drawn 2D graphics. Experience fluid animations and cinematic style cut-scenes. Immersive World and Period: Despite Prohibition and the imminent Depression, people are ready to drink themselves to (un)dead. Every inch of the game is like a picture straight from the Prohibition era. The cars, the furniture, the Speakeasy clubs, the music and the weaponry reflect the turbulent days of the roaring twenties. As you can see in the trailer, we have chosen to make this game a platform shooter, facing zombies and mobs while surviving. But don’t worry, there’s more to it than just blasting everything away that lands before the barrels of your arsenal of guns. You will have to find a way through the city and find ways to get back out too. The environmental hazards will give the gameplay just that extra boost. The game tells the story of Vinnie Cannoli and his mob family, set in the fictional Thugtown circa 1925, the height of prohibition. It seems the mob has been peddling some bad hooch and it has turned everyone into zombies. Vinnie is being summoned by the mafia to come to Thugtown to find a small time gangster called Frankie who’s gone missing since the zombie-outbreak. He seems to be of great importance for the local mob-gangs because when Vinnie arrives at thugtown the rival gangs are about to whack Frankie. It’s up to Vinnie to sort out what’s going on and discover the mystery behind the zombie-booze. Find out by playing the game! Vinnie: Vinnie is a hard-boiled and fearless gangster who has the reputation to get the job done, no matter what the circumstances are. Honour and ethics are rather flexible terms for Vinnie. There are just two thing he cares about: his own skin and the green. Although he’s known to always fullfill his missions he’s infamous for his lack of subtility or elegance. Paulie: Paulie is Vinnie’s right hand. He usually accompanies Vinnie on his missions. He’s as ruthless as Vinnie but doesn’t run an equally smart mouth. He’s more not really a talker but will bang you on the head with a basebalbat if you cross Vinnie or himself. Frankie: Frankie is a small-time gangster who usually works himself into trouble by trying to make an extra dime on the side. Although he is a made men, he doesn’t quite fit in with the rest of the goons. They tollerate him because of his special abilities. Enemies: Obviously the main group of enemies are the typically, decaying zombies. At first, they’ll all look the same but when you meet them face to face they will attack on their own special way. Vinnie will encounter fast, slow, shooting, exploding, floating, throwing, bashing, gassing, melting zombies. But they are just the enemies that gets Vinnie warmed up. The real danger lies in the other, rival gangsters. They are armed to the teeth and looking for a stranger to pump full of lead and take the blame for everything that has gone wrong in Thugtown. Crazy monkey studios and Claeysbrothers joined forces on this game. The two studios both consist out of two guys. So there’s a four-headed team working on the game as we speak. Check out the picture below where we’re all enjoying a cannoli snack during working hours. On the far left, the guy with the t-shirt who thought it was casual friday, is Paul Rozie. He is our genious programmer. When there’s a bug in the game, he’s the man with the answer for the problem. Right next to him, the guy who looks like Clark Kent, is Steven Verbeek. He is the master brain of Crazy monkey studios. Thanks to him we joined forces on this great production. He’s the producer and programmer. On the right, the two guys who look alike are Benjamin Claeys and Matthias Claeys. Guns, Gore & Cannoli is a sprout of their imagination which is becoming very real soon. They are the artist, animators and storywriters of the game.1 point
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@G-Dark ™ Thank you very much beautiful pictures have done well ❤️1 point
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Welcome to a new era of entertainment. Time to sit down, strap in, and battle other would-be opponents in the greatest orgy of sports and automotive gladiatorial combat in human history. The most deranged vehicles! The most brutal weapons! The biggest crowds! Run your own workshop, craft your own juggernauts of destruction, and track your own carnage-filled career. Live from the Maze Bank Arena, this is Arena War. You signed up for glory, and it's showtime. Step into destruction derbies, rain fire from strategically placed artillery and wreak havoc from the Spectator Box with EMP Drones, self-destructing RC Cars and much, much more. No mercy, no disqualification, no safe word. Utilizing a host of new weaponized Bikes, Cars and Trucks specifically engineered for maximum destruction, be the last contender standing in an all-out vehicular brawl under the dome of the Maze Bank Arena. Two teams, two flags, one objective. The classic capture the flag formula — reworked Arena War style to include enough gasoline-chugging violence to appeal to a mainstream audience. If you're any good at driving really fast and turning to the left, then you're off to a good start. Sure, it's theoretically possible to win a round of Wreck It by crossing the line first in a fair-and-square lap race. But that's never happened, because the competition, recently departed Spectators and an ever-evolving set of traps and obstacles are conspiring to reduce you to a smoldering heap of scrap metal. Like the old saying goes, if it's not a race to the death, you're just not taking it seriously enough. Arena War isn't all about ruthless individualism. Sometimes there really is safety in numbers - and in Tag Team you're going to need it. Each team has one player in the arena at a time, and their only objective is to immolate the opposition. Teammates holed up in the Spectator Box have an array of weapons at their disposal to give their partner a destructive edge. When it comes to brutal arena designs, you can install the most exquisitely hazardous death traps on the market, but there's just no substitute for the sheer ingenuity and sadism of a properly incentivized human being. One team collects checkpoints, the other uses every fiendish tool the Arena has to offer to make their plans go up in smoke. And be sure to hold onto your grudges: after every round, you switch places. For centuries, gladiatorial fights to the death have brought unbridled joy to the masses. In Here Come the Monsters, one team takes to the arena in monster trucks capable of crushing metal and bone into the same bloody dust. The other guys get compact cars and a dose of anxiety meds - but if even one of them survives, they win. Let the games begin. Life isn't about holding onto good things, it's about passing them on. Like inherited wealth, or a sense of entitlement. Or a high-explosive device. In Hot Bomb, one player has the bomb, and the only way to get rid of it is by crashing into someone else. Throw in a timer and a baying crowd, and survival of the fittest just got an upgrade. If you're eliminated from a match, pull up a stool in the greatest spectator lounge ever devised: kick back and get a drink or play the Arena War Wheel to claim a variety of prizes (the only form of roulette that has “take control of a weaponized drone” as a possible outcome). Step into the Arena this week to receive Double GTA$ & RP across the entire Arena War Series. Head to the ArenaWar.tv website in game to browse listings for all 12 new Arena Contender Vehicles, each available in Future Shock, Apocalypse and Nightmare styles. Some are ready to go as soon as they’re delivered; some start life as humble road cars, with arena workshop upgrade options that’ll have them ready to burn in no time.1 point
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Wanna buy server? In partnership with the company Krond Solutions, we are offering a variety of 500 / 1000 fps servers: Counter Strike 1.6 Counter Strike 1.6 - War Counter Strike Global Offensive Counter Strike Global Offensive - War Left 4 dead 2 Warning: You can pass free between 500fps and 1000fps. Characteristics: GamePanel with advanced options Acces FTP and FIleManager Unlimited storage space for resources Index (sys_ticrate): 500 / 1000 Linux operating system Option to choose IP: 89.44.246 / 93.119.24 Besides these, you also have: Technical assistance Daily backup to the server Sv_downloadurl function to download your resources Access Custmores Only Category DNS X.CsBlackDevil.Com Own category for your server with full moderation rights Posibilitatea de a va afilia in orice alta comunitate Possibility to affiliate your server in any other community Request model: Game: Name requested (if the server will be added in our community): Slots number: Game mode: Contact address ( Skype / Steam):1 point
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Qlq, tiempo sin verlo ptm, estoy aqui robando internet :'v, me fui al campo ahora soy ganadero :V1 point
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Hello, I posted matches in CSBD CASINO and 10 Mystery Points Box Available.1 point
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@Mr.Love @REVAN @pulse.exe POINTS -170 ? Why? Lol !!!1 point
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8Ball Pool Competition gonna be back with a medal as a prize for winning the tournament. Stay close for the next updates! (click)1 point
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