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Showing content with the highest reputation on 04/28/2015 in all areas
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Astazi avem onoarea de a celebra aniversarea dragului nostru moderator Călin™, care implineste astazi minunata varsta de 18 ani. El este cu noi de foarte mult timp, de mai mult de doi ani, facand de asemenea parte din Staff-ul comunitatii pentru o lunga perioada de timp, fiind mereu dornic sa ajute membrii la nevoie si venind intotdeauna cu idei inovative si originale. De asemenea, pot spune ca a fost si imi este un foarte bun prieten, mereu fiind o placere sa vorbim, chiar daca el este mai rusinos si nu vrea sa isi prezinte "glasciorul" . Tin sa conchid prin a ii ura un mare: LA MULTI ANI, sa ai parte de tot ceea ce iti doresti, sa reusesti in tot si in toate, sa iei permisul din prima (sa ne plimbi si pe noi ) si sa iei la simulare la BAC 10 la ambele si la fel si la examen la anu'. https://www.youtube.com/watch?v=bJ7B9x027uc Sorry for the long post, here is an anniversary potato7 points
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Welcome to CsBlackDevil the best gaming world enjoy your stay have fun4 points
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ø Modalitate de contact (Y!m / Skype): pm pe forum ø Produs(e) scoase la vânzare: cont Steam cu CS:GO + Vanguard coin + iteme Dota2 ø Preţul produsului(elor): 10 euro contul cu CS:GO sau 20 euro contul + itemele de Dota2 (212 iteme ce valoarează 20 euro) ø Poze produs(e): http://steamcommunity.com/id/redline0594/ ø Metodă de plată: PaySafe ø Alte specificaţii:1 point
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Hello I recommend you to play this games Zombie Army Trilogy Resident Evil 6 Far Cry 3 Enjoy Playing.1 point
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Hello guys , im going to show you how to fix your windows 8 problems follow this method. Windows 8 includes a recovery feature called Automatic Repair that attempts to automatically diagnose and fix common issues that may cause Windows 8 to not start properly. Automatic Repair will start automatically when Windows is unable to start properly. Once started, it will scan various settings, configuration options, and system files for corrupt files and settings. If it detects anything, it will automatically attempt to fix them for you. To access Automatic Repair in the Windows Recovery Environment you need to go to the Windows 8 Start Screen and type Advanced. When the search results appear click on the Settings category as shown below. Now click on the option labeled Advanced startup options and you will be brought to the General PC Settings screen. Scroll down to the bottom until you see an option labeled Advanced startup. Click on the Restart now button and Windows 8 will restart your computer and go directly into the Advanced Startup options menu. Now click on the Troubleshoot button and then the Advanced options button. When the advanced options screen opens, click on the Automatic Repair option. Your computer will now reboot and you will then be shown a screen where Windows states it is preparing Automatic Repair. When it is done, you will be shown a screen where you need to select an Administrator account that you wish to login with. Please click on the account you wish to use. If your account has a password on it, you will be required to enter it and then click on the Continue button to continue with the automatic repair. Automatic will now start and attempt to diagnose the problem with your computer. At this point, if your computer is still unable to start up, you should you click on the Advanced options button, followed by Troubleshoot, and finally Advanced options. On this screen you can select other tools to use to diagnose your problem. For a failed automatic repair, the best step to try next is to use System Restore, which has a guide listed below. Hope you'll fix problem . Have a nice day.1 point
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Poftim va rugam alt timp, puteti cere Stocuri aici : http://csblackdevil.com/forums/index.php?/topic/3811-cereri-stock/page-47 T/C1 point
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Bullets from cannons and sawblade projectiles; plasma and lasers and big friggin' missiles; blown-up loot piñatas emptied of bling; these are a few of my favorite things. Tower of Guns is a genre mash-up of bullet hell games, fast-paced first-person shooters, and roguelikes. And while the game isn't without its flaws, it delivers a high-energy rush. The objective of Tower of Guns is to, well, destroy the Tower of Guns. To do so, you navigate randomly generated levels chock-full of cannons, roving robots, and secret caches of cash. Each floor has a handful of rooms you have to blast your way through on your way to the boss. Of course, because you only have one life available for each attempt to defeat the tower's gauntlet, it's sometimes wiser to keep your gun holstered and simply play dodge(cannon)ball instead, though by doing so, you miss out on loot just begging to be grabbed. You begin each run by selecting a gun and a perk. The two guns available at the start aren't anything special, but you quickly unlock others; then you can decide what playstyle suits you best. Your gun options are quite diverse; whether you want to fire bouncing sawblades, highly explosive "unicorn vomit," or the FPS-staple rocket launcher, Tower of Guns has you covered. When it comes to perks, you quickly realize there's no better option than your initial choice--the Bluegrass perk. Because who doesn't want to start with the ability to triple jump? As you progress through the levels, you gain access to additional jumps and faster movement while seeing a marked increase in difficulty. Although the early levels may seem sluggish, the pace ramps up until you've become completely lost in a delicate waltz weaving in and out of the oncoming onslaught. A normal successful playthrough only takes about 30 minutes (assuming you survive), but the endless mode sends you back into the tower time and time again until either your sanity or your body breaks. No attempt on the tower is the same twice, and although many of the levels will appear familiar as you play, there are always new level chunks to discover or a new enemy layout in a familiar landscape to keep repetitiveness from setting in. Even if every run were on identical terrain, for better or worse, each run is further differentiated by the loot that spawns. Some attempts may give you access to weapon modifications or items that make your destructive path easier to achieve. Others may give you more jumps sooner. If you're extremely unlucky, you may just find coins and hearts everywhere, leaving your arsenal a meager sampling of the game's great sandbox. Although you have only 10 guns to choose from, many more can be found throughout the game. Each gun progresses in power with experience pick-ups. On my best run, I had the option of swapping through six different guns I'd found to lay waste to the turrets impeding my advance. My personal favorite was a trumpet that launched shrapnel, but the game's Experience Cannon, which literally turns any acquired experience into a weapon, was certainly the most unique. The game controls are very fluid and simple to learn. Occasionally, you may encounter hitches when jumping, but that usually only happens if you're trying to add too much finesse to your ledge dancing. If you find it too difficult to leap across a great divide, you can elect to fire your weapon straight down and use the game's physics as a backwards propellant to give yourself more lift. Aiming can be a little difficult to grasp while moving because every shot is a projectile, forcing you to consider travel speed and distance. Each boss fight offers its own challenges. Though most are fairly easy to handle and are just larger versions of the constructs you fight as you progress through a dungeon, some, such as the stationary Pipe Organ or the Tilt-a-Whirlesque Egg Scrambler, offer a unique experience you can't find in the ordinary halls of the citadel. The game even ensures that fights against the same boss aren't identical. The most notable example of this is seen in run-ins with Dr. Turret; the level's layout can change, greatly altering the experience by segregating the different areas in which his weak point may spawn. Once you get enough jumps and jump height, some of the boss fights begin to get repetitive, but that's only a concern during the long grind of Endless mode--even then, it's not a common issue.1 point
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He agreed that it was time. He was infected. It was more than the Zed curse. We all had that--we knew that we were ticking zombie time bombs. He was sick, and he was going to die, but he couldn't do it at our new home. We couldn't risk it; we'd sacrificed so much to get there. We drove to a home in what had been the pristine town of Marshall. How many suburban daydreams had died since the outbreak? He could die with dignity here. But when we arrived at the home, he fled. I chased him in his aimless sprint across the decaying but once vibrant Trumbull Valley--killing hordes of zombies to protect him--until, twenty minutes later, I realized that I'd encountered another of State of Decay's game-breaking bugs, and I had to reload my save and start anew. Whenever I attempt to describe State of Decay to people who have never played the game, I find myself describing the game I want State of Decay to be--and the game that Undead Labs attempted to craft--more than the game that State of Decay actually is. State of Decay wants to be many games--chief among them the first video game to properly capture the community survival elements of aDawn of the Dead film in mechanical terms (as opposed to the narrative terms of Telltale's The Walking Dead)--and, at its best moments, it creates a sense of community, tension, and character agency matched by few of its peers. But for each moment of spontaneous, unscripted story wonder that State of Decay generates, it is also one glitch, bug, or broken feature away from drawing you completely out of its experience. State of Decay: Year-One Survival Edition collects the base State of Decay game from 2013 as well as its two major add-ons (the infinite sandbox Breakdown and the story-driven Lifeline), and updates it for the Xbox One and PC (for those who didn't already own the game for the latter). Set in an unspecified portion of the United States, State of Decay tasks you with ensuring the survival of an ever-growing (or shrinking, depending on your competency of play) community after a zombie apocalypse consumes the world. You gather resources, explore, and fight (but mostly avoid) the undead as you look to stay alive. State of Decay feels like a collection of other games' remnants in part because its various systems are separate and distinct entities that often fail to complement each other in meaningful ways. Though the initial hours of the game may give the impression that State of Decay is a punishing and clunky exploration-focused action-adventure game as you complete the scripted prologue and the early (but still heavily scripted) hours of more freeform play, its primary focus is on building and maintaining your community of survivors. Beyond a handful of plot-mandated characters--who can all meet permanent death if you fall to one of the game's many ways to die--you collect a procedurally generated group of survivors that you both control directly and observe as they integrate into their new home. Whether it's the cramped confines of the Spencer's Mill church, where the game proper begins, or one of the more spacious shelters that you can find throughout State of Decay's massive world, you use these survivors to explore towns and the wilderness to look for supplies--food, bullets, guns, medicine, construction materials--to ensure the survival of your home as well as to complete the missions that rocket State of Decay toward its (literal) explosive end. The endgame supports a solid strategy of turtling and building up defenses, meaning that you rarely feel the sting of encroaching starvation or the fear that your ammo supply has run dry. Otherwise, State of Decay's choices and consequences are only tangentially related to the main plot. Every resource you use is gone forever and a choice you won't have again down the road, and State of Decay never lets you forget it. The fear that a beloved and effective melee weapon will suddenly break is always there. If you play well enough to lead your survivors to a degree of comfort and security, you feel that you earned it through judicious planning and execution, although you miss those sweat-inducing early runs in the game where failure and retreat meant that some survivors wouldn't eat that day. It all becomes too routine if you play well enough; Intelligent play is not nearly as interesting as life on the edge of total annihilation. By the endgame, you have enough resources to not have to worry about the supply runs that are the key to success in the early game, beyond finding relatively common construction materials, which remain key throughout the gam. You are also provided enough human capital to eliminate most of the challenge of avoiding the great masses of zombies that the game intentionally designed to kill you swiftly if you engage too many at once. "Influence" is the game's key currency, which you gain for completing missions and runs, and you can use it to ask other members of your community for help--a good design and essential for clearing out packed infestations--as well as to call for backup from survivors in Trumbull Valley who aren't part of your group. This is problematic when you can call in three magical SWAT team members for a barely nominal influence fee who can then shotgun-blast all the zombies swarming that hard-to-reach supply drop. The cooldowns on those abilities keep you from spamming them, but if you save them for major missions, they remove every last ounce of challenge from the game. Despite that, the character-generated stories in State of Decay--leaving Spencer's Mill for fear of the military only to become close allies with them in a well-planned twist and realizing the final cost of my appeasement of the Wilkersons--are so fascinating and well crafted that the game's failures in virtually every other category become all the more agonizing. Year-One Survival Edition has addressed few, if any, of the bugs, glitches, and basic structural flaws at the heart of the base game. Environmental clipping is constant throughout the game. Zombies often wander halfway through walls and doors. Textures don't so much pop in as entire structures and characters appear out of nowhere, including one instance where I killed an invisible zombie that was terrorizing my group. The AI of your fellow survivors ranges from "at least they aren't getting themselves killed" to "where the hell are they going, and why won't they stop?"1 point
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Nick: Z[0]MB!E Unkn0wn' n0 l!fe Name Of Server: ZmOldSchool.CsBlackDevil.Com Picture Of Score:1 point
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CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 65k members in continuous expansion, coming from different parts of the world.
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