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Nick-Or-RealName: -Mil-

Age: 23

Suggestions:

 

Zombie Item:-

Name: Kill Bomb (like killing grenade but for zombie)

Ammo: 40

Maximum usage per round (not per player): 2

Emit Sound when Buying: To warning Human that Zombie bought Kill Bomb

Trail Colour: Dark Purple 

1. Kill Bomb is available to zombie at normal round (optional), swarm round and plague round only.

2. If use at normal round human will immediately die not infected (if available at normal round)

3. Survivor, Sniper, Samurai, Terminator, God Mode and Human Immune are immune to Kill Bomb

4. Nemesis will get 1 Kill Bomb at Nemesis Round and Plague Round (Optional)

5. Only 2 Kill Bomb can be bought per round. Example zombie A buy 1 and zombie B buy 1 then others zombie cant buy it anymore because already reach maximum usage which is 2

 

Human Item:-

Name: Human Immune (like zombie madness but for human)

Ammo: 20

Duration: 7 second

Maximum usage per round (not per player): 7 

1. Human Immune is available to human at normal round (Optional), swarm round and plague round.

2. Human Immune are immune to Kill Bomb, Infection Bomb and All Damage

3. Maximum usage per round 7 only. If human A already bought 7 Human immune then others human cant buy it anymore

 

[Download Links]: I have it

Reason Why Add-Or-Remove It:

 

Kill Bomb:-

1. In Swarm Round and Plague Round, zombie can use it to kill Human that hide but not that easy because human have Human Immune to counter it. So both must be wise to decide when to use these items. Also depends on how much ammo they have to use these items. Moreover only 2 kill bombs per round can be used (not 2 bombs per player) and there will be emit sound when zombie buy kill bombs to aware humans about it. So zombies only have 2 times chance to kill hide human but human can counter it with human immune. So balance and the game will be more interesting.

 

2. In Nemesis Round usually many human have time to hide and make Nemesis hard to kill many human. So, Nemesis will get 1 Kill Bomb to kill Human that hide. In order to prevent from getting killed by Kill Bomb human will not in hurry to hide until Nemesis uses his Kill Bomb then humans that still alive will able to hide in peace. So game will be more interesting and balanced in Nemesis Round.

 

Human Immune:-

1. In Normal Round (if available), if there are zombies with many ammo they will keep spamming infection bomb and knife blinks so human can defense himself with Human Immune but also depending on his ammo. He cant keep defense himself if dont have ammo or he dont want to waste ammo. Especially, in Normal round, Human immune can be usefull to last human to protect himself from infection bomb. But Human Immune limit only 7 per round (not per player). So if others human bought it then Human Immune already reach the maximum usage, he cant use it anymore.

 

2. In Swarm Round, and Plague Round to defense human by zombie and Kill Bomb

 

The purpose of my suggestion is so that the game will be more interesting and at the same time more balanced at Normal Round (Optional), Swarm Round, Plague Round and Nemesis Round. 

 

In normal round to balance the situation when there is only last human with zombies keep spamming infection bomb. In swarm round to balance the situation when there are many humans hide and many skilled player be as human. In plague same with swarm.

 

Give your opinion. Thank You.

Edited by Mil.
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I don't see the benefit in this.
We already have a Killing grenade for Humans that kill zombies,and the Infection Nade on Zombies that infects Humans(even in God Mod)
These nades are already strong as they are.
For the immune stuff,Zombies Already have Zombie Maddness and Humans can Spam Armor(same like immune)+Humans have Jetpacks,Tryder,Sonic,lm and additinal stronger weapons.
As for Plague and Swarm Rounds if we added bombs for Zombies and Immunes for Humans then whats the point in adding them at all(its going to be the same gameplay as it is)
one will throw bomb one will go immune and there's no point to it.
Additionally Swarm and Plague rounds are good as they are i belive.(Zombies vs Humans and + Nemesis againts Survivors in Plague)
I appriciate you taking the time and making suggestions but for this one i dont see the benefit in it.
 

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if there are additional killer bomb items from zombies plus bomb infection and humans can hold them by buying immunization items. in my opinion it will really drain the player's ammo pack. Because the zombie player has two opportunities to use the killer bomb plus the infection bomb. While a human player, he only has one chance to buy a kill bomb and the rest can only use the immunization item you talked about earlier. Even if he uses a laser mine, he will lose. Except that items for human players are also added, not just immune items, such as anti-dot bombs that can recommend human players to make it easier (make zombie player into human). But it can only be used a maximum of once. 
 

By the way ur suggest is good friend, But according to some it is incomplete. So i add a little my opinion to your suggestion. 

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i agree with kuka, but i would like if someone buying/ getting nemesis had 1 killing bomb, its really hard to play nemesis, people not scared of him and literally goin into his face. Bomb would help him and mb this little buff make people to buy him more often. 

Edited by smileface
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I agree on only one thing, giving 1 killing nade to nemesis as it is hard to play and at the end of the round there are afks alive.

You have good idea and everything is balanced, BUT it's too many abilities. It will make gameplay very hard. Especially in plague and swarm modes. It's already hard to get away from knife blinks. Giving killing nade to zm will enhance them too much. And giving immune to humans is smart ,but also unneeded as we already can spam armor or tryder, or buy sonic. Overall pretty good suggestion. It's only that, it will overload server with different abilities and on different situation need different action. Key to have fun in NewLifeZm server is it's simplicity to understand in what situation you are in. And overloading it with a lot of different skills and abilities will result to players not get used to complicated actions that is needed to take to survive.

I like how interested you are in participating in our servers development. You have my respect 👍

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Well I really like the idea and seems like you have really put effort into it. It is true that game is not equally balanced at the moment between zm and human, but zm nade is a good idea in my opinion to make game more balanced. Because there can be times when there are too many skilled humans that just dominates the zm in most of the rounds. In terms of set up and rules (which round it's allowed or not )will need more though before finalizing it. For example: if an admin make him self zm at the start of round anf he buys nade just to mess with others is something too think about. But all and all good idea

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In my opinion i would like immunity on humans for like 20-30 secs and bombs cannot make effect on them, in swarm mode justify immunity because when the mode start you almost have no chance to hide from zombies and they use blinks to kill you. For normal nemesis mode was fun have 1 or 2 bomb kills, for plague all maintains the same.

The most annoying thing its the freeze timer on humans by the hunter zombies, all the people choose that class on the server and all the rounds you lose alot of ammo packs spamming armour and you end up quit rage, if depended of me i removed that function.

One thing i would like to see happen its increase the points gain killing zms by 2 to 4.

 

Sorry for my english, im portuguese noob xD

 

Regards

Edited by lockpick3r
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  • I think that the only thing that needs to be more attractive is the nemesis mode since very little is bought to add more ability to be able to kill and for the players to understand the nemesis more. The rest is fine, how is it, modifying zm and humans would be more chaos and complications already we have bombs for humans and zm
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  • 3 weeks later...

I can see where you're coming from, but I don't think that idea aligns with Server goals/needs/interests at the moment. 

The suggested items above are not good ( Unsuitable items) for Zp 6.2 servers, They will only cause more lag and bugs, which may lead to a disastrous end for the server. 

 

I think it's best to keep things as they are 

 

Thank you for your suggestion, Regards

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