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Wondering when you the Back 4 Blood open beta early access launches and how much storage you'll need to download it? We have the answers! Turtle Rock Studios returns to the genre that first put the developer on the map in 2008 when Left 4 Dead took the gaming world by storm. Thirteen years later, the studio is back with a spiritual successor, the aptly named Back 4 Blood, a modern take on the multiplayer survival shooter genre with a few new tricks up its sleeve but also plenty of nostalgia. At the center of the game are Walker, Holly, Hoffman, Evangelo, Karlee, Doc, Jim, and Mom, a group of veteran zombie killers known as “the Cleaners” who will do anything to survive a parasite outbreak that has turned most of humanity into the flesh-hungry “Ridden.” Fans of the Left 4 Dead franchise will find a familiar horde of enemies as well as both four-player co-op PvE campaigns and 4v4 multiplayer modes. While a preview of the co-op gameplay was on top during the game’s closed alpha earlier this year, an Open Beta launching this week will be the first time players will be able to try out Back 4 Blood‘s multiplayer mode Swarm, “where two squads of four face off in a best-of-three series of rounds swapping between playing as the Cleaners and the Ridden, as well as additional campaign content,” according to WB Games. Players who pre-ordered the game will get Early Access to the Open Beta on Aug. 5-9 on Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, and PC. If you’ve not pre-ordered, you can also register for a chance to get an early access beta key here. Everyone else will be able to jump in on Aug. 12-16. As far as what content you’ll be able to try out during the beta period, here’s a rundown: Two maps for the “Swarm” PvP mode Two co-op maps to fight off Ridden with your friends Play as Mom for the first time, as well as other Cleaners: Evangelo, Holly, Walker and Hoffman Play as six different Ridden variants in “Swarm,” including the Bruiser, Retch, Hocker, Exploder, Crusher and Stinger Various weapons to check out, cards to build decks and Ridden to slay Explore the Fort Hope communal hub Cross-play and cross-gen support If you’re wondering what time the beta will launch in your time zone on Aug. 5, here’s a quick rundown for the US and the UK: NYC: 3 PM ET Los Angeles: 12 PM ET London: 8 PM BST Stockholm: 9 PM CEST If you’re in another region, simply refer to this handy graphic: Regarding download file size, you’ll need 25GB of storage on your PC or console for the beta. A few other recommended PC specs: CPU Intel Core i5-8400 or AMD Ryzen 7 1800X GPU GeForce GTX 970 or Radeon RX 590 RAM 12GB OS WINDOWS 10 64-bit DX DIRECTX 11 Stay tuned for our thoughts on the beta later this month as well as our special Back 4 Blood Open Beta live stream on Twitch on Thursday, Aug. 5 at 2:30 pm ET!
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Quantic Dream's awesome collection of games were originally PlayStation exclusives. Then the games came to PC via the Epic Store last year and now they're on coming to Steam. Heavy Rain, Beyond Two Souls and Detroit: Become Human were all highly thought of when they originally released on PlayStation. But the development studio wanted to move away from platform exclusivity and expose its game to a wider audience. Best PC games to buy: Fantastic games to add to your collection Upcoming PC games: The best new games to look forward to Quantic Dream's founder, David Cage, confirmed as much in an interview with Dual Shockers last year. "We always had a great relationship with Sony PlayStation. They have always been very supportive of my work and we have always been very loyal to them in return," he said, "So we had a very open talk about all this, and they allowed us to release our catalog of titles on PC." The news that the games are coming to Steam was officially revealed on Twitter: The other good news is all three games have been updated and optimised for PC with 4K visuals, 60 FPS gameplay and widescreen support too. Steam lovers will also be pleased to hear that Steam achievements are also included in these new releases. While you wait for the full release of all three games on 18 June, you can also download and play demos too.Check them out here.
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UPDATE: Epic has made the Eddie Brock and Venom skins available now in the game. Here’s what you get.(courtesy of HYPEX) Well, that settles it. After the not-so-subtle tease last week of Carnage coming to Epic Games’ Fortnite, it’s been leaked that Eddie Brock and Venom will be joining the party, as well. Fornite leakers @RatioFN and @InTheShadeYT have revealed the Eddie and Venom skins will be arriving in Fortnite in two days. Carnage is available now as part of this season’s battle pass. Venom: Let There Be Carnage, directed by Andy Serkis, and starring Tom Hardy, Woody Harrelson, Michelle Williams and Naomie Harris, hits theatres on October 1st.
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Hello I think all we know about these games, but which one is the most played and the best? These are the stats now in all the world But, why minecraft is coming back? This is a question with difficult answers, what do you think about it?
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SUBNAUTICA: Subnautica is an underwater adventure game set on an alien ocean planet. A massive, open world full of wonder and peril awaits you! Dive Into a Vast Underwater World. You have crash-landed on an alien ocean world, and the only way to go is down. Subnautica's oceans range from sun drenched shallow coral reefs to treacherous deep-sea trenches, lava fields, and bio-luminescent underwater rivers. Manage your oxygen supply as you explore kelp forests, plateaus, reefs, and winding cave systems. The water teems with life: Some of it helpful, much of it harmful. Scavenge, Craft, and Survive. After crash landing in your Life Pod, the clock is ticking to find water, food, and to develop the equipment you need to explore. Collect resources from the ocean around you. Craft diving gear, lights, habitat modules, and submersibles. Venture deeper and further form to find rarer resources, allowing you to craft more advanced items. Construct Underwater Habitats: Build bases on the sea floor. Choose layouts and components, and manage hull-integrity as depth and pressure increase. Use your base to store resources, park vehicles, and replenish oxygen supplies as you explore the vast ocean. Unravel the Mystery: What happened to this planet? Signs abound that something is not right. What caused you to crash? What is infecting the sea life? Who built the mysterious structures scattered around the ocean? Can you find a way to make it off the planet alive? Disrupt the Food Chain: The ocean teems with life: Use the ecosystem to help you. Lure and distract a threatening creature with a fresh fish, or simply swim as fast as you can to avoid gnashing jaws of roaming predators. Handle the Pressure: Build a Pressure Re-Active Waterproof Nanosuit, or PRAWN Suit, and explore extreme depth and heat. Modify the suit with mining drills, torpedo launchers, propulsion cannons, grappling hooks and more. Fear the Night: As the sun goes down, the predators come out. The ocean is unforgiving of those caught unprepared in the darkness. Areas that are safe to explore during the day become treacherous at night, but also reveal a beauty that those who hide from the darkness will never see. Dive Below the Ocean Floor: Cave systems wind below the sea bed, from dark claustrophobic passages to caverns lit by bio-luminescent life and burning-hot lava flows. Explore the world below the ocean floor, but watch your oxygen levels, and take care to avoid the threats lurking in the darkness. The price of Subnautica on Steam actually is $24.99. US Dollars.
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Game Information Quantum Break opens with a time travel experiment going wrong (do they ever go right?). In the aftermath, time itself teeters on the edge of collapse, and protagonist Jack Joyce is hunted by an organisation called Monarch--run by his former best friend Paul Serene. The upshot is he acquires the ability to mani[CENSORED]te zero state energy. Essentially, he can slow time to the point where it appears suspended. Think Hiro Nakamura, minus the “Yatta!” In combat, this means the player is granted a range of abilities to experiment with. Although there are six powers in total, we had access to four of them in our hands-on. The first was called Time Vision and acted much like Batman’s Detective Mode by highlighting threats in red. Since different enemy types have distinct silhouettes, this was a handy way of getting an at-a-glance threat assessment. With the Time Stop ability, Jack creates a sphere of frozen time. Anything caught within that sphere is brought to snail speed for a few seconds. This means that, if you’re quick, you can freeze a grenade coming your way and scoot out of the blast zone, or trap an enemy next to an explosive barrel and, well, you know what happens next. During various battles with Monarch soldiers, this ability revealed itself to be the most versatile of the bunch, since it has defensive, offensive, and strategic applications. It actually was a crutch in our playthrough. The third power, Time Dodge, is essentially a blink. As fans of Dragon Ball Z can attest, few things are as awesome as an instant teleport. And when Jack vanished right before a charging enemy and reappeared behind him, I couldn’t help but smile a little as I emptied a clip into his back. Helpfully, Time Dodge-ing directly into enemies delivers a shoulder barge that knocks them off balance; good for when one of them gets the jump on you. Finally, Time Shield lets Jack become The One (Neo, not Gabriel Yulaw) for a few seconds and nullify all incoming damage with a force field. This was particularly useful whenever we let our zeal get the better of us, which it turns out was all the time. In a sticky situation, it could be activated to give us the opportunity to retreat behind cover. Combine it with a teleport and you’ve got an effective cowering manoeuvre. At times combat verged on overwhelming, but that pressure is by design. It’s Remedy turning otherwise overpowered skills into tools for survival. With all that power you’d think it’d be easy to steamroll through most enemies, but there are nuances that prevent this from happening. Each power has a different cooldown period, so while the Time Vision sonar can be used with little interruption, the rest require between six and 14 seconds to recharge, depending on how frequently they’re used. This forces you to be mindful of what skills are available, and introduces a degree of micromanagement and improvisation when you’re caught out. Quantum Break forces you to understand and optimise abilities in the face of aggressive, intelligent enemy behaviour. Monarch soldiers constantly did their best to trap us by approaching from all directions. When in cover, they showered us with a hail of bullets to make us dig in, then followed up with flank attacks. When we retreated into rooms to try and limit approaches, they turned to grenades to flush us out into the open. At times it verged on overwhelming, but that pressure is by design. It’s Remedy turning otherwise overpowered skills into tools for survival. Each skirmish is painfully intense, flitting between a power trip and desperate crisis management. The constant depleting and recharging of abilities gave combat an electrifying ebb-and-flow. Enemies also react to players’ actions, calling out to each other when powers are used and compensating for them. In turn, their movements could be mani[CENSORED]ted by concentrating gunfire or using abilities to funnel forces. This puppeteering gave combat a cat-becomes-mouse quality. As the game progresses and enemies gain powers similar to Jack, the strategy and execution grows even more demanding. On those few occasions when planets align and you’re firing on all cylinders, the synergy of abilities gives you a control over the battlefield that borders on predatory. There’s an explosive energy to moving around the environment that makes you feel superheroic, even more so when you upgrade powers to add a new wrinkle to them. This is done by using Chronons (candidate for goofiest powerup name of the year), which are hidden around environments. So, impressive so far, but I had some reservations nevertheless. Aiming always felt a bit loose regardless of the sensitivity setting, and the act of moving from cover to cover wasn’t particularly satisfying. Sometimes it’s tempting to teleport between points, which is perfectly permissible, but it means you’re undermining the drama and tension of combat. Based on the slice of Quantum Break we played, however, it didn’t prove to be a deal-breaker. Of course, Remedy has some big storytelling ambitions for Quantum Break too. Whether the live action episodes work is the big question, but at the very least the delivery of them--specifically how they converse with the game--is interesting. While the game focuses on Jack Joyce’s side of the story, TV episodes interspersed between each act follow antagonist Paul Serene’s efforts to catch him. Serene is also playable in-game during sections called Junctions. These force you to make tough decisions, the consequences of which feed back into both the game and TV show. For example, early on in the game Jack runs into Amy Ferraro, a student protesting Monarch’s plans to demolish a historic building on Riverport University’s campus. After Serene’s experiment decimates the campus, Amy--a witness to it all--is captured and players must decide her fate. You can kill her and eliminate the threat she poses, but this turns public sentiment against the company. However, use her to broadcast a false statement blaming Jack and you can make his life harder, but at the risk of her tattling if she ever escapes. Removing Amy from the picture causes Jack’s story to branch off in a different direction, where he’ll meet alternative characters in-game. These buddy characters support Jack in different ways and feed him unique information about what’s going on. In our experience, the drama of the decisions didn’t hit home--neither in the game nor in the live-action episodes. The potential ripple effect, however, gave us pause since decisions have upsides and downsides for both the hero and villain. The live-action portions also provide a means to explore supporting characters further. During the episode we watched, we spent some time with Liam Burke, the leader of Monarch’s special forces team. We learned that he’s about to become a father, and may even be a good man who’s just in over his head. It was a neat touch that helps players--or viewers--invest in characters that would otherwise be somewhat forgettable. Serene’s side of the story is also given some depth in these episodes. We see the exploding time machine debacle gave him the power of foresight, but it’s wearing him down. Quantum Break seeks to marry the interactivity of games with the passive storytelling of TV shows. It’s the culmination of an idea Remedy first flirted with in Max Payne, then again in Alan Wake. Smartly, the Finnish studio has anchored its wild narrative ambitions on third-person shooting that feels empowering and thrilling. Will it be able to pull the whole thing off though? Time will tell. Here are the new PC System Requirements for Quantum Break: Minimum Recommended Ultra OS Windows 10 (64-bit) Windows 10 (64-bit) Windows 10 (64-bit) DirectX DirectX 12 DirectX 12 DirectX 12 CPU Intel Core i5-4460, 2.70GHz or AMD FX-6300 Intel Core i5 4690, 3.9GHz or AMD equivalent Intel Core i7 4790, 4GHz or AMD equivalent GPU NVIDIA GeForce GTX 760 or AMD Radeon R7 260x NVIDIA GeForce GTX 970 or AMD Radeon R9 390 NVIDIA GeForce GTX 980 Ti or AMD Radeon R9 Fury X VRAM 2 GB 4 GB 6 GB RAM 8 GB 16 GB 16 GB. Story Game Quantum Break is a third-person action-adventure game. Players play as Jack Joyce, a person with time mani[CENSORED]tion powers in a world where time stutters, making everything freeze except Joyce.[1] Players can use a variety of firearms, as well as their time-mani[CENSORED]ting powers to defeat enemies in the game. Joyce can stop time temporarily, allowing him to escape from attacks or freeze enemies, unleash a "Time Blast", which is an offensive projectile,[2] and reverse the direction of bullets.[3] He can also interact with the environments, creating environmental effects that would harm hostile characters.[4] He can also utilize his "Time Rush" ability, which allows him to spawn right next to an enemy to perform an immediate melee takedown.[5] Alternatively, he can speed up the time as well and swap between covers to diversify attention from unaware enemies.[6] As for defensive abilities, Joyce can protect himself from attacks by deploying a "Time Shield", which can deflect bullets, performing "Time Dodge", which allows him to dash quickly to evade from attacks[7][8] or simply hiding behind cover.[9] There are also less action-orientated segments in the game, where players have to solve environmental puzzles while progressing the game like a 3D platform game.[10] With time stuttering and collapsing, objects may get trapped in a time loop. This would make them to become environment hazards and enter an unstable state which are constantly shifting,[11] and would hence create dangerous situations for players, such as them repeatedly smashing into a platform.[12] These objects would become obstacles that would block players' way, and they can be overcome by slowing down or stopping time, so that Joyce can escape from these objects and progresses without getting hurt. He can also call help by relieving frozen non-playable characters.[13] The gameplay is split into segments. After playing through a segment of the game an episode of the digital show will play. In the game, the video game portion will tell the story of the protagonists while the show will tell the story of the antagonists. Players can make choices as the antagonist in the beginning of each episode of the TV show, also known as "the junction points". These decisions would influence the state of the game.[5] Plot[edit] Quantum Break is set at and around Riverport University, a fictional university set in the Northeastern United States, where a time travel experiment has gone wrong.[14] The event not only causes time to start breaking down, but also grants the two main characters—Jack Joyce and Paul Serene—different time-based abilities. For example, Serene, the main antagonist, can see into the [CENSORED]ure to decide which choices to make in the present;[15] while Joyce, one of the two protagonists, can stop time. Joyce and Wilder are pursued by Monarch Solutions, a corporation founded by Serene.[16] Video Games
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Trove Review Voxel Populi. by Leif Johnson on July 24, 2015 Yes, this is another voxel game. Even the most cursory glance at Trove's voxel-heavy landscapes and characters is enough to determine that it owes some heavy debts to Minecraft, and as with Minecraft, exploration and crafting lie at the heart of the experience. Yet these elements also allow Trove to differentiate itself from almost every other massively multiplayer game by making all zones randomly generated, and each can be accessed from level-appropriate portals in the hub world. Deserts give way to motherboardy landscapes straight out of Tron, tundra gives way to open seas where you can fish or steer a ship, and as with Minecraft, almost every bit of it can be harvested and used for crafting. Most of the time, that crafting occurs on player homes on player plots (called "cornerstones") or in a special zone for "clubs" (i.e., Trove's version of guilds), where groups of players can build their own world one voxel at a time. One downside is that plots for the single-player homes aren't particularly large; I was barely able to get a rudimentary re-creation of the Alamo up on mine. Other players have made better work with the limitations, though, usually by going up. My favorite cornerstone was a re-creation of Sauron's tower of Barad-dûr, which shot so far into the sky that I marveled as much at the player's ability not to fall while building it as at the design. Others seem to represent Mega Man levels, as they require a seemingly endless succession of timed leaps to reach the player's health potion refill station or other service boxes. The best thing about cornerstones is that you can move them around to each new randomly generated world you visit as needed, adding both convenience and a way to show off your skills (or patience). Trove is an apt name for the experience that developer Trion Worlds delivers. On the most basic level, it refers to the little troves of loot waiting at the end of the mini-dungeons that dot the landscape, yes, but it also calls attention to the sheer variety of displays. Collectible helmets and masks ranging from Viking beards and sombreros to baseball caps and kabuki masks seem to number in the hundreds or thousands, offering a wealth of cosmetic customization. Weapons share the same variety, with items like guns and swords running the gamut from fearsome to silly. The beauty of Trove is that many of these items are made by players themselves, making the looting experience far more rewarding than it would have been if Trion were responsible for it alone. A variety of enemies walk the open world if you'd like to try your skills on any ol' thing, but most of the action takes place in the many dungeons dotting the countryside. This, even more than crafting, is what Trove is all about. You fight and leap your way through a dungeon, kill the boss (which can be anything from a dragon to some formless blob), and take its loot. All of these dungeons are short, but some are impressive, especially those that require jumping puzzles before engaging a boss or those that require you to use your mining beam to dig your way to the lair. Admittedly, with some of the more powerful classes (such as the Candy Barbarian), these are almost a joke. Trove may be an MMOG, but virtually all of its content is soloable, and boss kills (and thus personal loot drops and XP) count if you just happened to be in the area of another player doing the killing. Finding a group is usually just a matter of seeing where other players are on the map are riding over to see what they're up to. Indeed, socialization is hardly Trove's strong suit. Half the time, I forgot that the chat window was even there, and while you can join up to five clubs, joining them is often just a case of waiting for somebody to announce open invites in chat. The saving grace? Trove has a wonderful community, and its generosity usually makes up for missing features. That's the beauty of the free-to-play model, of course. Should I decide to step away for a few days, Trove and its troves are right there waiting for me, just as I left them. It doesn't hurt that Trion's latest MMOG has about as benign a free-to-play model as they get, as you can amass most of the premium coins needed to buy items like new classes or new mounts fairly easily. What's more, Trove allows players to spend real cash to buy in-game gold (along with some performance boosts), but that matters little since there's almost no competition involved. Is Trove the kind of MMOG that I'd like to spend a part of every day in? No. But it is an MMOG that I'd enjoy visiting every now and then, possibly several times a week. That's enough to make Trove a success, and its speedy updates and randomly generated worlds help make every visit feel different from the last. Now, if they'd just get those queues in line, I'm thinking about making the Alamo 40 stories high, and I don't have time to wait. have a good fun with that
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GTA San Andreas GTA Vice City GTA IV GTA V Far Cry I Far Cry III Hitman Absolution Splinter Cell black List NFS Most Wanted 2 NFS Rivals NFS Shift NFS Carbon Ninja Gaiden Dirt 3 Chrono Phantazma Dead Space Max Payne III KillZone I KillZone II KillZoneIII Virtula Tennis Assasins Creed Brother Hood Assasins Creed Black Flag Price Of persia Sands Of Time COD ghosts COD black ops II Sniper Elite II
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The Last Of Us Published By :SCEE, SCEA, SCE Australia,SCEI Developed By :Naughty Dog Genre :3D, Action, Adventure, Open-World US Release Date :June 14, 2013 PLATFORM :PlayStation 3 , PlayStation 4 The Last of Us is a near-perfect analog for The Road, a literary masterpiece written by Cormac McCarthy. Both present a hopeless, post-apocalyptic situation navigated by two characters – an adult and a child – with nothing but absolute despair surrounding them. Like The Road, The Last of Us is perpetually dangerous and unpredictable, and like The Road, what happened to get society to a point of rapid decay isn’t the focus. It’s the story of the characters at hand, and those characters alone, at the center of both plots. The beauty of The Last of Us when compared to The Road, however, is that it’s fully interactive, complete with all of the vulnerability, uncertainty and perpetual insecurity such a situation inherently provides. The Last of Us seamlessly intertwines satisfying, choice-based gameplay with a stellar narrative. It never slows down, it never lets up, and frankly, it never disappoints. It’s PlayStation 3’s best exclusive, and the entire experience, from start to finish, is remarkable. I lost myself in Naughty Dog’s vision of a pandemic-ridden United States, in the characters that po[CENSORED]te this unfortunate wasteland, and in their individual stories. Players are cast in the role of Joel, a grizzled and tired survivor stuck in a cycle any person could imagine finding oneself in two decades after the collapse of society. He takes odd jobs, acquires food, clothing, and shelter, and repeats the process endlessly, a process that only gets more arduous and desperate as time goes on. Joel does what’s necessary to stay alive, and in the ruined United States he travels around, his survival often means someone else’s untimely death. Occasionally haunted by his past but living in his dystopian present, Joel is surprisingly easy to root for. In many ways, he’s strangely relatable. He retains shreds of his humanity as best he can, considering the extraordinary circumstances he finds himself in. He has a sharpness to him, but a tenderness, too, which he occasionally displays to his partner, a woman named Tess. In the time it took me to beat The Last of Us, I came to care about Joel, and I became invested in his story, and the stories of those he meets along the way. The Last of Us takes place in 2033, so the regular world Joel harkens back to on occasion is one you and I understand. It’s fascinating to think about how he’s evolved since the world crumbled around him, and even if he does what’s necessary to stay alive – including stealing and murdering – it’s hard to fault him for it. In fact, one of the great ironies of The Last of Us is that you’ll be pulling for him no matter how dark things get, or how violent his actions are. He does what’s required. Joel knows it’s either him or them. There’s no gray area. Joel can be cold and ruthless, but those around him have the propensity to be far worse.see the rest for yourself go and download it now. =)) GAMEPLAY TRAILER Mature All Platforms Blood and Gore, Intense Violence, Sexual Themes, Strong Language GAME DESCRIPTION
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Game Description Title: Dark Souls™ II Genre: Action, RPG Developer: FromSoftware, Inc Publisher: Namco Bandai Games, FromSoftware, Inc Release Date: 25 Apr 2014 Developed by FROM SOFTWARE, Dark Souls™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward. Dark Souls II brings the franchise’s renowned obscurity & gripping gameplay innovations to both single and multiplayer experiences. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and the unrelenting challenge that only FROM SOFTWARE can deliver. Features Go Beyond Death: dare yourself to engage against intense gameplay in a vast world powered by an all new engine that leaps graphics, sound & FX forward like never before A labyrinth of monsters & bosses: immerse yourself into mind-bending environments filled with new twisted monsters and deadly bosses that could only come from the imagination of FROM SOFTWARE Sensory assault: a wide range of threats will prey on human senses & phobias - auditory hallucinations, vertigo, acrophobia, etc Deeper and darker: more intricate customization options provide weapons and armor tailoring to player style Evolved multiplayer: updated multiplayer system enables improved online interaction to bring forward cooperative & competitive play Refined gameplay: Dark Souls™ II features fluid motion-capture animations, an upgraded combat system, a vastly expanded suite of characters, deeper customization options, new weapons, armor abilities, and a balanced player progression system System Requirements Minimum: OS: Windows Vista SP2, Windows 7 SP1, Windows 8 Processor: AMD® Phenom II™ X2 555 3.2Ghz or Intel® Pentium Core ™ 2 Duo E8500 3.17Ghz Memory: 2 GB RAM Graphics: NVIDIA® GeForce® 9600GT, ATI Radeon™ HD 5870 DirectX: Version 9.0c Network: Broadband Internet connection Hard Drive: 14 GB available space Sound Card: DirectX 9 sound device Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended Recommended: OS: Windows 7 SP1, Windows 8 Processor: Intel® CoreTM i3 2100 3.10GHz or AMD® A8 3870K 3.0GHz Memory: 4 GB RAM Graphics: NVIDIA® GeForce® GTX 750 or ATI Radeon™ HD 6870 or higher DirectX: Version 9.0c Network: Broadband Internet connection Hard Drive: 14 GB available space Sound Card: DirectX 9 sound device Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended GAMEPLAY TRAILER
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GAME DESCRIPTION The Division takes place in New York three weeks after a lethal virus, released on Black Friday, has swept through the city. One by one, basic services have failed. Society has collapsed into chaos. The President invokes Presidential Directive 51, and The Division, a top-secret unit of self-supporting tactical agents, is activated. Leading seemingly ordinary lives, Division agents are trained to operate independently of command in this type of emergency situation. When the lights go out, their mission begins. In a Tom Clancy’s universe dedicated to realism, players can explore the once-familiar streets and landmarks of the Big Apple, now decimated by looting and overrun by clans that will do anything to survive. From Central Park to the subway to the Statue of Liberty, nowhere is safe. Discover a persistent, online, open-world New York where exploration, combat, and RPG player-progression are essential. GAME INFO PLATFORM PC Xbox OnePS4 Release Date: TBA 2014 RP-M+ for Rating Pending, Targeting a Rating of Mature or Above Genre: Online Shooter Publisher: Ubisoft Developer: Massive Entertainment Minimum System Requirements: CPU Core 2 Duo E6700 2.66GHz or Athlon 64 X2 Dual Core 6000+ RAM 3 GB VGA GeForce GT 440 GDDR5 or Radeon HD 3870 OS Windows Vista 32 Bit DX DX 10 HDD 20 GB SOUND DirectX 9.0c Compatible Sound Card NETWORK Broadband connection and service required for multiplayer mode MORE - Recommended System Requirements: CPU Core i5-670 3.46GHz or Phenom II X4 905e RAM 6 GB VGA GeForce GTX 650 1GB or Radeon HD 7750 1GB GDDR5 OS Windows 7 64 DX DX 11 HDD 20 GB SOUND DirectX 9.0c Compatible Sound Card NETWORK Broadband connection and service required for multiplayer mode MORE - GAMEPLAY
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GAME INFO Title: Hitman 2: Silent Assassin Genre: Action Developer: IO Interactive Publisher: SQUARE ENIX, Eidos Interactive Release Date: 1 Oct 2002 Single-player GAME DESCRIPTION Enter the realm of a retired assassin, forced back into action by treason. You may be a hired killer but you still have a sense of loyalty and justice. Visit the dark recesses of a world corrupted by crime, greed, degradation and dishonor. And a past that catches up with you. Trust no one - if the price is right, the finger of your most trusted ally will be on the trigger. Your targets may hide in the most remote areas of the planet, but their destruction is never prevented - only postponed. Learn your trade - master your tools - overcome your obstacles - outsmart your enemies - eliminate your targets. Remember: rash decisions bleed consequences. Know when to strike instantly, know when to take your time. Chance favors the prepared. Failure is not an option. Pick up contracts in exotic locations around the globe: Sicily, St. Petersburg, Japan, Malaysia, and India. Operate in a non-linear world where the outcome of your actions and proficiency as a hitman are measured on a balance between stealth and aggression. Stalk and eliminate your targets up close and personal, in either 1st or 3rd person perspectives. Execute your assignments with a diverse arsenal of equipment, from armor-piercing sniper rifles and explosives to chloroform and poison darts. Acquire and carry weapons and tools from mission to mission through an enhanced inventory and save-game system. Original soundtrack composed by Jesper Kyd and performed by The Budapest Symphony Orchestra. SYSTEM REQUIREMENTS Minimum: Microsoft Windows 98/ME/XP, Pentium 3 450 MHz or equivalent, 100% DirectX 8.1 compatible video card with at least 16 megabytes of video memory, 128 MB system RAM, 100% DirectX 8.1 compatible sound card, 800 MB uncompressed free hard drive space, 100% Windows 98/ME/XP compatible mouse and keyboard Recommended: Pentium 3 1GHz equivalent or greater, 256 MB system RAM, 100% DirectX 8.1 compatible 3D Accelerator video card with 32 MB video RAM, 100% DirectX 8.1 compatible EAX Advanced HD Sound Card GAMEPLAY VIDEO
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Hitman: Codename 47 Title: Hitman: Codename 47 Genre: Action Developer: IO Interactive Publisher: SQUARE ENIX, Eidos Interactive Release Date: 23 Nov 2000 PLATFORM : PC About the Game As the enigmatic Hitman, you must use stealth and tactical problem solving to enter, execute and exit your assignment with minimum attention and maximum effectiveness. For a price, you have access to the most devious devices, but how you use them will determine if you retire as a millionaire or get permanently retired. The Hitman is the world's most accomplished and wealthy assassin; however, he is plagued by a troubling past of deception and genetic butchery. The ingenious story will evolve over five chapters of heart-stopping action. Remember, the world of contract hits rewards a quick intellect more than a quick trigger finger. Features Plan each assignment carefully to account for a variety of weapons, surveillance data, and multiple paths to completion. Sharpen your skills through a comprehensive weapons and agility training session. Access black market weapons, decoys, traps, and personnel from an innovative currency reward system. Artificial intelligence redefines the genre of the "Thinking Shooter." Gripping and mature plot driven by stunning cinematic visuals. Ground-breaking 3D engine offers full object physics, deformations, weapons modeling and unsurpassed character animations Minimum system Requirements: IBM PC or 100% compatible Microsoft Windows 95/98/ME Pentium II 300 MHz 64 MB System RAM 100% DirectX 7.0a-compatible 3d Accelerated Card with 12MB VRAM 100% DirectX 7.0a-compatible Sound Card 400Mb free uncompressed hard drive space 100% Windows 95/98/ME compatible mouse and keyboard Recommended system Requirements: Pentium III equivalent or greater 128 MB System RAM 100% DirectX 7.0a-compatible 3d Accelerated Card with 32 MB VRAM 100% DirectX 7.0a-compatible Sound Card 400 MB free uncompressed hard drive space GAMEPLAY: [1] [2] [3] [4] [PS] simply the best tps game on hitman series , so what it was the first one and one may complain it is not so good in graphics and not compatable to online gaming; It was the toughest game developed in Hitman Series. I have played hitman codename 47 to Hitman Absolution and i personally recommend you to download this and play
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- CODENAME 47
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