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Aronus

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  1. Marvel Rivals’ developer NetEase Games has revealed a brand-new Intergalactic Empire of Wakanda map for the upcoming shooter, offering a stunning backdrop to high-octane gameplay. The Kingdom of Wakanda is a fictional country from Marvel Comics’ lore created by Stan Lee and Jack Kirby, and the sub-Saharan African location is home to Black Panther. First appearing in Fantastic Four #52 in 1966, Wakanda is notably a hub for the powerful metal Vibranium, and Marvel Rivals looks to capitalize on the location's beauty and resources. Due to be released on December 6, the third-person hero shooter will be a free-to-play experience for Marvel fans, boasting 6v6 PvP gameplay. The story at the heart of the spectacle will revolve around Doctor Doom’s encounter with his 2099 counterpart, which causes multiple universes to collide in the Timestream Entanglement. Before the game debuts, Net Ease recently previewed Marvel Rivals' post-launch content plans for the year ahead, including season durations, details on the battle pass system, and a confirmed Season 1 debut for January 2025. Marvel Rivals Reveals New Map
  2. The games industry has many big-name studios with eager eyes on them, all waiting to see what their next big hit could be. But giant studios aren't necessarily the home to what could be your next favourite game. There are thousands of independent game studios and solo developers, all hard at work crafting new game experiences with often unique ways of looking at games. In this series we aim to highlight those very games and the developers behind them. In this interview we catch up with Bradley Erkkila, an independent developer with multiple titles across his portfolio of games, from various solo development titles to others in partnership with fellow developer Colin Lane, such as Rowdy Wrestling and Golf Zero. We discuss tips for those making games independently, what some of the highlights are of doing so and some of its challenges in today's market. PocketGamer.biz: First, can you tell us a little about yourself? Have you always had an interest in video games? Bradley Erkkila: Before I got into game design, I worked in the media industry as a designer for 15 years. I always enjoyed games of all shapes and sizes, especially on a visual level, as that was my background. I remember when I was quite young, I designed levels with pencil and paper for the old TurboGrafx-16 ‘Keith Courage’. That’s going way back! What made you decide to start designing your own games? It was nearing the end of 2013, and I decided to learn how to make a mobile game on a whim, sort of like a New Year's resolution. I thought it would be cool to involve my son in something just for fun. At the time, the mobile side seemed like the most viable path to shipping something. I did some research and stumbled upon the powerful yet beginner-friendly Stencyl engine, and I started developing Owen’s Odyssey. I then began socialising with a small group of like-minded folks, and we’ve been helping each other ever since. Do you usually work alone on a game, or have you worked with some of these people? And what is the development process like? When I’m working on my own, I tend to come up with the art direction first. I just find it the most fun. I’ll obviously tweak as I go based on where the game is going technically and mechanically, but having a somewhat defined visual style pretty early in development is something I prefer over working with placeholder art. I’m just a visual person. On the other hand, I’ve collaborated with Colin Lane a lot over the years. He’ll usually come up with some kind of demo using placeholder art, as he works in the opposite way. Incredible Indies: Bradley Erkkila on why indies should "keep things as simple as possible" | PocketGamer.biz
  3. Star Wars Jedi: Survivor publisher EA has issued a statement regarding the game's performance issues on Sony's new flagship console, the PlayStation 5 Pro. Star Wars Jedi: Survivor is one of the many triple-a titles experiencing graphical glitches on the console, but the game's publisher has now said that it is aware of the issues and is actively investigating. Although the PlayStation 5 Pro's graphical issues aren't just tied to Star Wars Jedi: Survivor, it's the latest performance-based problem to plague Respawn Entertainment's successor to 2019's Jedi: Fallen Order. After launching in 2023 for PlayStation 5, Xbox Series X/S, and PC, Jedi: Survivor was flooded with negative reviews, largely due to the poor performance of the game on PC. While the game is in a much better state now (albeit not for everyone), thanks to numerous updates from Respawn, the sequel is now being affected by graphical issues on the PS5 Pro. In Digital Foundry's latest YouTube video, the channel discovered that Star Wars Jedi: Survivor runs much worse on the PlayStation 5 Pro. While in Performance Mode, Digital Foundry noted that there were some serious graphical issues, such as texture flickering, largely down to the console's new PSSR technology. Thankfully, the game's publisher has issued a statement via Twitter, saying that it is aware of issues with Star Wars Jedi: Survivor on the PlayStation 5 Pro and is actively investigating. While it's unclear how long it will take for this issue to be resolved, fans can rest easy knowing that the studio is working to deploy a fix. Star Wars Jedi: Survivor Addresses PS5 Pro Performance Issues
  4. ASRock releases new generations of power supplies in different capacities and wattages with varying specifications and features. All except its low-end series use the ATX 3.1 and PCIe 5.1 standards. What's common between all these variants is the inclusion of 12v-2x6 cable—some with two connectors—with dual colors on the connector to give a visual indication of a proper connection like MSI. There are nineteen power supplies spread over four series: Taichi, Phantom Gaming, Challenger, and Steel Legend. All except one have Cybenetics certification between A+ and A. The Taichi and Phantom Gaming series are the upper-end variants, with Steel Legend being a more mainstream option and labeled as a value series. The Taichi series appears to be its flagship series, with 80 Plus and Cybenetics Titanium certification along with Cybenetics LAMBDA A+ ultra-quiet certification. For now, two power supplies between 1300W and 1650W have been introduced within this series, all with dual 12v 2x6 connectors and modular cables. These power supplies use Japanese capacitors, Infineon CoolMOS, and SIC SBD and are backed with a 10-year warranty. ASRock launches almost 20 ATX 3.1 power supplies — capacities from 750W to 1,650W and 80 Plus certifications from Bronze to Titanium | Tom's Hardware
  5. Over the past week, many users around the world have received extortion emails sent via the Microsoft 365 Message Center. These emails are demanding users to pay $2,000 worth of cryptocurrency to a specific address, under the threat of stealth nude webcam photos of them being leaked to family members, friends, and colleagues. Normally, these kinds of emails are supposed to get caught by spam filters, but because they’re being sent via an official Microsoft address, they’ve managed to get through the eye of the needle. It’s not entirely clear how these hackers managed to send the extortion emails as of this writing, but according to BleepingComputer, the incident is currently being investigated by Microsoft. If you ever receive this kind of blackmail email, never pay out any money under any circumstance. If you do, there’s a high risk that you’ll be flagged as a susceptible victim and repeatedly blackmailed for more and more money, again and again, until you’re broke. Further reading: What is ransomware? What you need to know This article originally appeared on our sister publication PC för Alla and was translated and localized from Swedish. Hackers are exploiting Microsoft 365 to send extortion emails | PCWorld

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